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The Dreamcast resource, and more. Home of the DC Technical pages.
Reviewed by Falcon
P3 450+ or equivalent (600Mhz Rec)
Windows 95, 98, ME, 2000
128MB (256 Rec) RAM
750MB Disk space for typical install, 1100MB rec
4x+ CD ROM Drive
16MB 3D Accelerated Card /w D3D (32MB Rec)
DirectX compatible 16 bit sound card
Having successfully created a game merging the species and plots from the
Alien and Predator movies, Sierra, Fox, and Monolith have joined forces
to bring us the bigger and badder sequel to the original game Ė Aliens
vs Predator 2. The game brings on an enhanced storyline, graphics, audio,
The story of AvP2 brings you as one of 3 unique species to the world
designated LV-1201. 77 years after the LV-426 incident, the Weyland-Yutani
Corporation have discovered Alien life on LV-1201 established
a research lab for commercial reasons. Having lived on the planet for 10
000 years the aliens are none too happy at the interference, while the
Predators, who have been hunting on the planet for generations, do not
take kindly to the latest intruders. As for the humans, a series of incidents
in the labs have called for your services as a colonel marine to investigate
and restore order to the planet.
Each species has 7 main missions, further subdivided in smaller sections
within each. While there is not much originality in the setting, the plots
within the story are well created. Unlike the original AvP, where it was
essentially 3 separate games, the designers of AvP2 have managed to intertwine
the stories of all 3 species with each other. When you initially choose
a species to play, a FMV sequence will let you know exactly how you got
to where you are and you start off taking the role of one of the characters
in the exact point in time that the movie sequence ended.
As an alien returning to the hive you free some Xenomorphs along the way who wreak havoc on the facility, also
freeing a captured predator. Playing as a predator you see how this happened and how he got there, while coincidentally as a
marine you walk past the very same predator in the cell while traversing through the room.
There are also more crossovers in the storylines that you will see once you play further through each species but I won't
give them away :)
AvP2 uses scripted events, as well as cutscenes during the missions,
plus FMV sequences between each mission. The scripted events may be seen
as either positive or negative, whereby it does let the player know that
they are on the right track since something is happening as you progress
through stages of the mission, and you are not walking in circles running
into new aliens being randomly generated. The downside to this is that
in harder difficulty levels, or for replaying the game you will already
know what and when to expect the enemy to appear.
Different difficulty settings will only adjust the strength and numbers
of enemy forces in each attack, while keeping item resupplies the same.
This means ammunition and life conservation as well as accuracy become
key points to survival for harder difficulty settings. Fortunately the
option to save the game at any time is available Ė one of the most notable
changes from the original whereby you could be forced to replay an entire
scene after dying from a surprise attack.
The cutscenes occur while the player is in the middle of a mission
and are triggered by certain events. These add cohesion to the plot as
well as letting the player know what exactly is happening with the storyline.
For example you may see that you have successfully cracked a security console
and your teammates are now entering the building. Additionally, to keep
you up to date with the storyline, there will be an objectives update and
updated viewable log of one of the characters every so often.
The three races are unique to each other, leading to a great variety
of playability. The only problem is that the missions are fairly short.
For example I finished the Predator missions in about 1 ½ days,
with a significant portion of this time walking around in circles and hoping
that I hadnít gotten lost. The Graphical User Interface (GUI), weapons,
and controls of each character are also unique, and will really put you
into the persona of the character you are playing. The developers paid
excellent attention to detail on each species, and have included certain unique
abilities that must be used in order to complete the game. It feels right
at home in the alien perspective with the ability to shred limbs in seconds
and to hang upside down on the ceiling until your unsuspecting prey appears
right below you, or to be cloaked and use your special zoom lens and spear gun
to decapitate your unsuspecting prey from high above.Page 1 - Intro
Page 2 - The 3 races
Page 3 - Atmosphere, graphics, gameplay, sound, conclusion
Itís also good to see that they havenít attempted to create a good/bad
stereotype to the game, whereby the predators can be seen as sadistic kids
hunting insects, or the humans as being nosy, backstabbing and disrespectful.
And the aliens, well they were there first and nobody invited the others.
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