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Our premium article on the missing portions that was cut from the game
has a response from a viewer. Here's a interesting thing...
From Rory Starks
Sent: Wednesday, June 28, 2000 11:37 AM
Subject: Diablo Information for you
This is in regards to your new feature on the Beta version of
Diablo. You mention in one of the photos, the one of the town, that the
warrior looks as if he just walked out of the tavern. I went to a site
once where a guy used an mpq viewer and actually found the inside of the
tavern. What was strange was the tavern screen was not a room, but a picture
of a tavern. It seemed that upon entering, the screen changed to a background,
similar to the battle stats screens used in WarCraft 2. From there, information
that was normally found from Ogden was available. I wish I still had the
address of the guy who found this, it really was interesting. I hope this
Netcode Article - Page One
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fine points made. Please note that we strip the emails and any addresses
from the submissions, due to "spam" engines.
The Netcode Article can be found
A Second Page
Because of the large amount of great comments, we decided to start a second
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to us will be placed on this page.
Sent: Monday, June 26, 2000 9:27 PM
Subject: cs, netcode, aiming and the blues...
Hi there, I'd like to thank you for the very informative article. Although
I am an hpb, I am really disspointed at the latest patch and cs beta
for the following ressons. Firstly, as I had suspected, your article
has pointed out that the weapons have been dramatically redused in accuracy
(to cover up the discrepancy between real and predicted positions).
As a player that has been an ardent follower of cs since beta1, I learnt
very quickly that a good aimed, tapped burst to the head was the fastest
way to dispatch your opponent. Its a skill that I and most of the other
decent players developed. It was a problem online at times when paranoia
was abound about ppl using aimbot scripts etc., but as many players
in our cs community would attest, I could reproduce the performace at
a LAN house in Sydney where many prominent players hung out.
With the release of 6.5 (and 6.6) I have since found that aiming accounts
for very little with almost any weapon. They (Valve and the cs team)
have really undermined any reward one might recieve for developing an
ability to aim well and quickly.
Instead of feeling satisfied getting a frag by lining up a good shot
(with an mp5 for instance) and knowing that it was due to having spotted,
and AIMED, I find that now the only real effective way to score a frag
is to hold the finger down, spray in the general direction, pray, and
not stop until they have (hopefully dropped). This leaves me feeling
more often than not, that I got the frag more due to luck, and putting
out volume of fire.
Consequently it takes up to a whoe clip at times (with say the mp5)
directed in the general direction of the target, making you feel like
your actions (BOTH your good moves, AND your mistakes) have much less
impact on the outcome of the game. Secondly, our clan Total Consciousness
http://tc.qgl.org (shamless plug:), have been active in the aussie cs
scene since beta1 and in cs wars since team scores were introduced in
beta2 (our first cs war was 2/9/99). In the last few of months many
of our players had gotten cable to 'keep up' with the changing pace
of the online gaming world. With the release of beta 6.5, a few of our
BEST players are now too dienchanted with cs to continue playing, becuse
of the net code, AND due to the unbelievable inaccuracy of the weapons.
Losing our best cs players (they havent left TC fortunately, just stopped
playing cs and are now organising a TC presence in Q3F) due to beta
6.5 has caused me no end of grief as founder and co-leader of TC.
The trend is wide spread, some of the real cs followers, the core of
the community here are feeling very discouraged, not just becuase valve
have fucked it, but because they (myself included) have lost THE game
that captured the imagination and engrossed them so much more than any
other game. Its a feeling like we have lost the essential counterstrike
experience that kept us all enthusiastic and comming back. Cosmetic
changes, new maps, scenarios, weapons and items are fine, but not at
the expence of gameplay, particularly one very important aspect of game
play: the suspension of disbelief (which cs is essential to cs, being
based on real world scenario's and weapons). Anyway, I never intended
this to be a rant, as it has turned out to be.....I was just wondering
if there is somthing that can be done about it ?, a petitition or whatever....hhmm.
shiva writes: Excellent points made. By the way, I love rants. :)
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