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The Mailbag - Netcode page two
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Netcode Article - Page Two
From: George Kuipers
Sent: Wednesday, June 28, 2000 11:18 AM
Subject: Hear, Hear!! (re: Netcode Crack and Debacle.)
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Greetings! Just wanted to tell you that I agree with your
opinions about the new netcode. Currently I am running off a 33.6
connection, so I'm one of those High-Pinger mofo's you are talking
about. And I notice all the time when I snip, that a person can
have moved (what would seem) several feet from their location I
shot at, and still die. I know this makes gameplay for low pingers
very fustrating, because I have also played on a xDSL line, and
gameplay just don't feel right anymore. I feel it is a shame that
Valve gave all those people who were so dedicated to their game
and bought faster connections just so they could play it, an electronic
"kick to the groin". This decision would also seem to effect phone
companies in a slightly lesser form, for now, Valve is saying to
everyone: "You don't need a fast connection to be on an even par
anymore!" It was a techological step back in gaming, telecommucations,
and fun in general. Well, that's enough ranting from me. Thanks!
George SA[Turbo_X]
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From: "Rusch, Brant"
Sent: Wednesday, June 28, 2000 10:42 AM
Subject: As a hpb who gets lucky with a 250ms ping
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...I gotta agree with one thing you said: Against a guy
with 350 or 400 ping, I almost always die......I couldn't even begin
to understand it. But, anyhow, the weapons are useless now and the
game is no fun...its 99% luck now if you live or die....so I've
backburnered it till they fix the problems. PS: Broadband is hardly
available in most places.........don't assume that "hard core" players
all have hi-speed access, its not like "you can get broadband everywhere,
its just too expensive for people". There are only 8 towns in Connecticut
where you can get a broadband connection right now....and none of
them are "major towns". Granted, we aren't NYC or Boston, but even
still.....its just not all that available. Brant Rusch
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From: sWORD
Sent: Wednesday, June 28, 2000 1:04 AM
Subject: Ping
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Sirs, I am an unfortunate 250-350 ping CounterStrike player,
no digital exchange or cable in my locality. I have been thinking
that my play is getting worst, I cannot seem to hit things as I
could. If other characters are moving I now have almost zero chance
of a kill. One point is that I have hit and killed 2 guys this week
with the police sniper rifle and I know that the cross hairs were
not aligned. This does seem to support your theory! I used to shoot
7.62 for real back in the forces, why do some of the rounds on the
SIG assault rifle fly wild? I must admit to still enjoying the game,
I just have to savour each victory.
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From: Eric Jackson
Sent: Wednesday, June 28, 2000 11:37 AM
Subject: Great article on the new netcode |
I have a cable modem and I now get 19 – 80 ping because
of the new netcode but it seems very unrealistic. I have seen that
“stall” but thought it was just lag but then I would just die. I
hate cheaters and have never cheated but its lame when I start cleaning
the whole server up and then everyone is accusing me of cheating.
I hate that. Everyone is so cheat “scared”, if someone mentions
that someone is cheating they usually agree if he is doing well
and then the admin kicks him just because Mr. So-n-so said he was!
Its stuff like this that will put this game to misery. It’s almost
like the Salem witch trials but instead it’s the CS cheat trials.
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From: Mustang60348
Sent: Monday, June 28, 1999 6:58 PM
Subject: RE: Valves new net code article
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Excellant article...I totally agree, I used to run a server
that allowed any and all players..After this new netcode came out..I
now limit my server to sub 150 pings...I did not want to do it..BUT
I was getting so many complaints from regulars that I had to do
something..This new netcode reminds of a cheat, but ONLY if you
have the right kind of connection. BUT what worries me more than
anything is that TF2 is going to have this netcode (assuming TF2
every makes it out) and I was so looking forward to TF2, if there
is this kind of prediction in TF2, it might very well ruin the game
for alot of people. I also wonder something..The first delay in
the patch was discovered by a member of the CS who happened to have
a rare type of connection..ie Cable Modem with 56k uplink..I am
really starting to wonder now if Valve might be catering to a select
few of the people they know that have LOW speed connections..Kinda
makes you wonder WHY would a company take such a GIANT leap BACKWARDS..in
network technology...Strange indeed..
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Cristian Golumbovici
Tuesday, July 04, 2000 3:48 AM
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I've read Mr Jeffrey Zehner's highly inflamatory article
and I'd like to set a few things straight.
1) Any conclusions based solely on Counter-Strike are essentially
flawed. Counter-Strike has its own bugs, and indeed it is quite
possible to empty not only an AK-47 clip, but even an AWP clip into
someone without doing any damage. I've shot my boss three times
in the head with an AWP and he lived. One shot at the butt and he
died. For a slow bolt-action rifle, that kind of bug can get you
killed fast. He was standing still, so movement compensation wasn't
an issue. I've also been on the lucky end of this. One of my coleagues
emptied an AWP clip into my head, and did no damage. Again, I was
standing still, so no movement compensation was involved. I'd like
to add that this bug has existed long before the new netcode. I'm
positive that in CS 6.1 I was running into the exact same problem.
Point blank bursts would sometimes do no damage. Worse yet, it seemed
to depend on some short straw you drew when connecting, totally
regardless of ping. I.e., once you started doing streaks of unlucky
shots, it would continue throughout subsequent games, unless you
disconnected, quit the game, restarted it and reconnected. It also
does not happen in either TFC, normal Half-Life, or Opposing Force.
So this is not Valve's fault.
2) The new netcode just eliminates a totally unfair advantage us
LPB's have been enjoying. If you're ineffective with the new netcode,
then you should have never been effective, and have been enjoying
an unfair advantage. It's that simple. You didn't get shafted now,
it's just that the HPB's have been shafted before. Let me give you
an example. I straffe lots. I change direction lots. A poor High
Ping sod had no chance in heck of ever retaliating. Short of a lucky
stray shot due to weapon spread, they never could aim at my true
position. Sniping was just short of impossible for a HPB. (Actually
that was a good part, since I hate the camping aspect that IMHO
plagues CS.)
Yes, I have been enjoying a totally unfair advantage on my fast
ISDN connection. Now the HPB's finally get a fair chance, and some
of them prove to be excellent players that were only kept back by
their ping. I have been slaughtering players way better than myself,
just because of my better connection. Now they slaughter me, because
they ARE more skilled. We LPB's have been (unknowingly) cheating,
and now the cheat has been removed. Deal with it.
3) Weapon spread. Frankly, with all due respect, Gooseman's handling
of burst mode is a joke. A bad joke. I don't think it has anything
to do with covering up for bugs, but just with plain lack of first
hand experience with said weapons. E.g., as an ex-sergeant I have
actually fired an AK-47. It is nowhere near as inaccurate as in
CS. Granted, it is no sniper weapon, but at 100m range (about 300
ft), you can hit a target with even minimal training. At 300m (approx
1000 ft) it's still possible with good training. Briefly: the whole
ballistics code of CS is screwed up. It's a CS issue, not a Half-Life
one. And they had this long before Valve's new netcode.
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