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Aliens vs Predator 2 - Page Two
The alien is probably the coolest to play with, for a while at least. A lack of attack options does make it repetitive later
on in the game.
You start off as a facehugger, just hatched from an egg that was accidentally
released from a holding box. Here you are weak and must find a solitary
host to gestate in. In the true Aliens spirit, and for the game to earn
its Mature rating, once you have morphed, you become a chestburster who
must bite your way out of your living host’s body before seeking out food
to grow. Still weak, you need to avoid human contact and seek out some
small mammals in order to mature into a fully-grown alien.
The Alien relys on its claws and teeth
in melee combat. Moving like a cheetah on steroids, you can choose to “pounce”
attack, leaping a great distance and ripping apart your target, but leaving
nothing left to feed on. Alternatively, you can rip your opponent up with
your claws, and hope that there is something left to feed on when you are
finished. Lastly there is a tail attack option, which is slower and weaker,
but will stun your enemy, leaving it completely vulnerable. As an alien,
you regenerate by clawing at a dead body, or biting off a head in a rather
gruesome manner. By using the tail attack you ensure the most intact specimen
to feed on, while the claw attack may rip off body parts, including the
head, making them inedible. This game is definitely not for the faint hearted
– you may even go to the stage of feeding off an unarmed human cowering
at your feet.
The missions that you will undertake as an alien reflect your abilities
as that species. Dark corners and ceilings are your best friend, and you
will be able to navigate your way through vent shafts or dismember doorways
and windows. The alien has the unique (and disorientating) ability to “wall
walk”, either on wall edges or the ceiling. Not only is this damn cool
to drop straight onto your unsuspecting prey, but it is also necessary
to access the ventilation shafts and other areas in your quest to escape
the facility.
As a marine you are a member of a squad which has been assigned to investigate
the incidents occurring in the labs. Here you take the role of a typical
more-brawn-than-brains character, sporting a wide range of equipment and
inventory to deal with all sorts of hazards and enemies. No AvP game would
be complete without the good old pulse rifle and flamethrower and these
classic weapons are still around. You find armour, health, weaponry and
ammo throughout the game and must use equipment such as your hacking console
and welding torch to get past obstacles in the missions. You also have
a motion tracker and night vision, powered by a kinetic battery, which
will become your best friends in some of the darker areas of the game.
The motion tracker also features a location device, which will let you
know what direction to head to find someone.
The predator shares many similarities and differences to the marine.
You have the ability to interface and react with doors, equipment and people,
but carry a completely different range of weapons and equipment. Most notable
are the cloaking device, and a facemask with several vision modes to more
clearly identify one species at the cost of other ones becoming harder
to see. The predator has the unique ability to leap (crouch jump upwards),
a skill that is useful as part of the predator’s treetop hunting specialty
as well as necessary to progress through parts of the game. In one sense
the predator is the easiest to play, with the element of stealth, and extremely powerful devices, including
a homing plasma weapon, and remote detonation bombs. Using some of these
items will cause you to decloak however. Additionally, the predator has
an unlimited energy and health supply, the only cost to using these regeneration
devices is that the predator cannot cloak, and has to slow to walking pace.
The predator also lets out a loud howl when using the Medicomp, alerting
nearby enemies. Once again, in the Predator spirit, you have the ability
to decapitate any human prey and add them to your trophy collection. The
predator GUI is unique, using a base 9 counting system along with the symbols
familiar to the predator in the original movies. This was confusing at
first, but is easy to get used to.
Back
Page 1 - Intro
Page 2 - The 3 races
Page 3 - Atmosphere, graphics, gameplay, sound, conclusion
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An affordable, ultra-portable headphone set.
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