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    WWF Royal Rumble - Sega Genesis Version - TM Acclaim 1993
    FAQ Revision 1.01a [3/12/99]
    Donovan Keith - indigo_twilight_@hotmail.com
    ----------------------------------------------------------------------------
    i. Legal-sounding stuff:
    This FAQ was compiled from the manual that came with the game and a few
    hours of personal trial and error. As such, I claim no copyright or other
    legally binding ownership to this document, and present it freely to the
    public domain to be used as you wish. This document may be reprinted,
    transmitted, photocopied, folded, spindled, and/or mutilated as you see fit.
    I do ask you to at least credit me if you use it as-is on your website.
    If you have any comments, additions, corrections or other games you'd like
    me to write up, please feel free to drop me a line at the above email addy.

    ii. Revision History
    Version 1.01a [3/12/99]
    The only version. Still missing info on how to switch between partners in
    a 3-on-3 tag match, and the victory screen for the Tag Team Championship...
    ----------------------------------------------------------------------------
    Table of Contents
    I) Game Basics
    II) Common Moves
    III) Tie-Up Moves
    IV) Signature Finishing Moves
    V) Strategy Tips/"Endings"

    ----------------------------------------------------------------------------
    I) Game Basics
    1-on-1
    The basic wrestling match. One or two players can compete.
    Tag Team
    A standard 2-on-2 tag team match. 2 players can compete against
    each other or team up against the computer.
    Triple Tag Team
    A 3-on-3 tag team match. A 2-player match in this mode is Vs. only. Only one
    of your partners will be on the ring apron at a time; to select which one is
    current, press ???.
    Royal Rumble
    You must fight the other 11 superstars in an over-the-top-rope elimination
    match. Six wrestlers will be in the ring at a time, and when a wrestler is
    eliminated, a new one will enter the ring until all 12 are accounted for.
    Opponents can be thrown out by winning the Tie-up with the 'A' button near
    the ropes or by using a Hiptoss against a running opponent near the ropes.

    Match Options:
    One Fall - Referee, 10-count outside ring, Choke/Rake/Chair are illegal
    Brawl - No Referee, no count-out, all moves are legal
    Tournament (1-player only) -
    1-on-1: The selected wrestler runs the gauntlet of the other 11 for the
    World Heavyweight Title.
    2-on-2: The team must face each other team (selected at random) twice to
    win the Tag Team Title.

    The 1P version of each basic mode and 1P or 2P Rumbles also have a
    difficulty selection, from 1 (easiest) to 10 (hardest). The most noticable
    effect of the higher difficulty is the speed with which the computer can
    attack from the Tie-up.

    ----------------------------------------------------------------------------
    II) Common Moves

    Run - A
    Punch - B
    Kick - C
    Tie-up - B+C
    Pick up opponent on mat - B+C (near head)
    Dropkick - B (while running)
    Elbow Drop - B (below opponent on mat)
    Elbow Drop - A/B/C (while on turnbuckle)
    Body Splash - B (above opponent on mat)
    Stomp - C (below opponent on mat)
    Knee Drop - C (above opponent on mat)
    Running Elbow Drop - B (while running, opponent on mat)
    Pin opponent - B+C (opponent on mat, near midsection)
    Cancel pin - A+C
    Clothesline - A+B (vs. running opponent)
    Hip toss - B (vs. running opponent)
    (illegal) Choke Hold - A+B (near)
    (illegal) Rake to the Eyes - A+B (at a distance)
    (illegal) Pick up steel chair - B+C (outside the ring)
    Use steel chair - A/B/C
    Tag partner - B
    Climb into/out of ring - A while holding D-pad towards ropes

    Note: for 6-button controllers, use X for A+C, Y for B+C, & Z for A+B.

    ----------------------------------------------------------------------------
    III) Tie-up Moves
    Pressing B+C (or Y) will cause the wrestlers to grapple with each other in
    a standard collar-and-elbow tie-up position. An oval-shaped meter will then
    appear above the wrestlers. The half to the left represents Player 1 and
    the half to the right is Player 2. Rapidly pressing any button or buttons
    will fill up the meter towards that player's side. When the meter reaches a
    certain point, the following moves will executed with the buttons indicated.
    Note that the computer is nearly unbeatable from the grapple, even as low as
    difficulty 3.

    Irish Whip to ropes - A
    Hiptoss out of ring - A (near the ropes)
    Atomic Drop - A+C
    Backbreaker - A+B
    Bodyslam - B
    Headbutt - C
    Break Tie-up - C (this only works if your opponent initiated the Tie-up)
    Vertical Suplex - B+C

    ----------------------------------------------------------------------------
    IV) Signature Finishing Moves
    The opponent's life meter must be in the red to perform the following moves.

    "Macho Man" Randy Savage - "Macho Madness" Elbow Drop
    A+B (while on turnbuckle, opponent on mat)
    "The Narcissist" Lex Luger - Running Forearm Smash
    A+B (win Tie-up with opponent's back to the ropes)
    "Hacksaw" Jim Duggan - 3-Point Clothesline
    A+B (from a distance vs. stunned opponent)
    Hulk Hogan - The Big Legdrop
    A+B (near head of opponent on mat)
    Rick "The Model" Martel - Boston Crab
    A+B (near feet of opponent on mat)
    Bret "The Hitman" Hart - Sharpshooter
    A+B (near feet of opponent on mat)
    "The Heartbreak Kid" Shawn Michaels - Teardrop Suplex
    A+B (behind stunned opponent)
    Crush - Cranium Crush
    A+B (behind stunned opponent)
    Irwin R. Schyster (IRS) - The Write-Off (Running Lariat Clothesline)
    A+B (win Tie-up with opponent's back to the ropes)
    "The Bad Guy" Razor Ramon - The Razor's Edge
    A+B (win Tie-up)
    Papa Shango - Reverse Shoulderbreaker
    A+B (win Tie-up)
    The Undertaker - Tombstone Piledriver
    A+B (win Tie-up)

    ----------------------------------------------------------------------------
    V) Strategy Tips/"Endings"

    To perform illegal moves in a regular match, punch or run into the Referee
    several times to knock him out. Also, illegal moves are legal as long as you
    are on the floor.

    The simplest method for victory in this game is to forget about the Tie-up.
    At difficulty 4 and above, it's almost impossible to beat the computer in a
    Tie-up, even with a turbo controller. Stick with this pattern: 3 punches,
    which will knock the opponent down, then immediately take 1 step back and
    execute a running elbow drop and several stomps/knee drops. Then, repeat
    the process until you can do your finishing move. It even works on Level 10.
    (Kinda tricky in the Rumble, tho.)

    In the Rumble (nice segue :P), a two player team can clean up. Position one
    player at each end of the ring. As soon as a new computer opponent enters,
    have one player Tie-up and whip them to the other side, where #2 hiptosses
    them right back out. If you can catch the first 3 or 4 early, the ring won't
    be nearly as crowded.

    Countouts are another way to beat the computer. Throw the opponent out of
    the ring and slap him around. When you knock him down, quickly enter and
    exit the ring to reset your count. Get him stunned when his count reaches
    8-9, then climb back in the ring.

    Ending 1: Beating the last match in a 1-on-1 tournament makes Mean Gene get
    into the ring carrying the title belt. You are then shown a simulated
    cover of the WWF magazine with your wrestler on the front and the headline
    "New World's Champion". Zippa-dee-doo-dah, ho-hum.
    Ending 2: Winning the Tag Team tournament ????
    Ending 3: After the last opponent is thrown out of the Royal Rumble, you
    will see a screen showing a wrestler's name, the time he entered the match,
    who he was eliminated by (and @ what time) and who he eliminated (& times).
    Press Left or Right to scroll thru each wrestler. The winner will also have
    the words "Rumble Champion" under their name.

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