GameSurge Mainpage Find out more about us GameSurge community pages GameSurge hosting information Game news from around the web. To the GameSurge Mainpage To the Computers Mainpage To the Home Console Mainpage To the Arcade Mainpage To the Strategies Mainpage To the Features Mainpage
To the Home page
Home
News, and the latest updates.
Archives
Stories from the past...
Submit News
Got a item of interest? Here's the place to go.
Feedback
Your opinion always counts on how we can make GameSurge even better.
Mailbag
Comments on our features, by you, the viewers.
To computer site map
Hardware
Tweaks, reviews and a handy driver index highlight our newest section
Reviews
Looking to buy one of the hottest games? We have it covered.
Previews
Get a advanced look at the games of tomorrow.
Interviews
Find out more about the people behind your favorite game.
Strategy
Need Help? We have a very large selection of walkthroughs now up.
Gallery
A special section featuring the best in artwork and images.
To Features site map
Editorials
The written word, by staff and viewers.
Game Guy
A bi-monthly column contributed by Mark H Walker, an independant writer in the Gaming community.
Gallery
Pictures from around the web.
Hosting
Our current hosting plans and features.
Site Information
Who we are, what we do, our policies and job positions.
To Strategy site map
Strategy Index Guide
The resource for the best articles for the best games. Now with support over 55 games
Strategy Menu
  • Arcade/Pinball
  • Dreamcast
  • Files
  • GameBoy
  • GameGear
  • Genesis
  • N64
  • PC
  • PlayStation
  • Strategy Indexes
  • To Console site map
    PlayStation
    The Sony PlayStation, and beyond...
    Nintendo 64
    Currently Down.
    Dreamcast
    The Dreamcast resource, and more. Home of the DC Technical pages.




    ____ _ _ _ _ _ _ _ _ _____
    / __| | | | | | | | \ | | | | | \ | | | ___|
    \ \_ | |_| | | | | \| | | | | \| | | | __
    \_ \ | _ | | | | | | | | | | |\ |
    __\ \ | | | | | | | |\ | | | | |\ | | |_| |
    |____/ |_| |_| |_| |_| \_| |_| |_| \_| |_____|
    ____ _____ _____ ____ ____
    | __| | _ | | _ | | __| | __|
    | |_ | | | | | |_| | | | | |_
    | _| | | | | | / | | | _|
    | | | |_| | | |\ \ | |__ | |__
    |_| |_____| |_| \_\ |____| |____|
    ____________________
    | |
    | The Sword of Hajya |
    |____________________|
    ___\ | | /___
    \ \ | | / /
    /_____\_| |_/_____\

    Shining Force: The Sword of Hajya is a trademark of Sega of
    America Inc. (C) 1993, 1994 Sega/Sonic Team

    --------------------------------------------------------------
    Strategy Guide ver. 1.0 (10-14-98)

    by Walter F. Williams III (wildman1981@hotmail.com)

    --------------------------------------------------------------
    Disclaimer
    --------------------------------------------------------------
    Before I begin, I have to do this on each and every one of
    my guides, so pay attention....

    This strategy guide is an original work of mine. You are
    allowed to publish this at any Web site that you want, and
    give it to anyone you want. Just make sure that you give credit
    where credit is due. Also, if you want to make any changes to
    it, please e-mail me first. Oh, and one last thing...do not
    (I repeat, do NOT) try to make money off of this for any reason
    or purpose whatsoever.

    Okay, with that out of the way, let's get to the good stuff!
    --------------------------------------------------------------
    Table of Contents
    --------------------------------------------------------------
    I. Combat Tips
    A. Chapter 1
    1. Defending Cypress Castle
    2. Chasing the Thief
    3. Thames Valley
    4. Scaling the Mountain
    5. Dark Mage
    B. Chapter 2
    1. The Defense Officer
    2. A Castle in Ruins
    3. Gordon
    4. Portobello
    5. The Shipyard
    C. Chapter 3
    1. Lost at Sea
    2. Demis Fault
    3. On the Other Side...
    4. Assault on Algam
    5. The Haunted Fortress
    6. The Underground Caves
    7. Reunion
    8. Solo
    D. Chapter 4
    1. Getting Closer...
    2. The Ancient Valley
    3. The Iom General
    4. Ghosts of the Past
    5. The Inner Sanctum
    6. Resurrection (not yet ready)
    II. Characters
    III. Equipment
    A. Weapons
    1. Swords
    2. Rods
    3. Axes
    4. Spears
    5. Gloves
    6. Arrows
    B. Items
    1. Normal Items
    2. Ability-Enhancing Items
    3. Rings
    IV. Enemies
    V. Spells
    A. Attack Magic
    B. Heal Magic
    C. Assist Magic
    VI. Playing the Game
    A. Controls
    B. Fighting
    1. Display
    a. Combat
    b. Status
    2. Moving
    3. Commands
    a. After making a move
    b. Selecting ITM
    c. Anytime during battle
    C. Between Battle
    1. Command Menus
    a. Main menu
    b. In camp
    VII. Secrets
    VIII. Revision Information
    IX. Coming Soon
    X. Special Thanks
    --------------------------------------------------------------
    I. Combat Tips
    --------------------------------------------------------------

    ************
    Introduction
    ************

    Prince Nick of Cypress is about to leave on a journey with an
    army of soldiers in an attempt to win back his kingdom from
    the evil Iom empire. Unfortunately, in his previous fight,
    his right hand was turned to stone, so he cannot bring his
    trademark sword, the Sword of Hajya, into battle with him.
    On the advice of his partner, Gyan, he leaves it behind at the
    castle. He puts Princess Mayfair in charge of things while
    he is away. Before he can lower the drawbridge and send his
    army out to combat, possibly for the last time, Dawn, one of
    Cypress' young knights, comes back with an injured young boy
    named Deanna. He tells her to take the boy inside and tend to
    his wounds. Natasha, another of Cypress' warriors, tries to
    talk the Prince out of battle, but he tells her that it is
    unavoidable, and he and his army are off to save the kingdom.

    A. Chapter 1

    A few days later, Deanna's wounds have healed. Mayfair puts
    everyone on guard duty. Their top priority is to protect the
    Sword of Hajya at all times. Deanna is named the leader of the
    group. Everyone is working hard, except for Eric, Jaha and Luke.
    They wish that they could have been at the front lines with
    Prince Nick. They see the error of their thoughts when monsters
    invade the castle. Everyone lines up in their defensive post
    in front of the castle.

    1. Defending Cypress Castle

    Enemies - 5 Goblins, 2 Scabens, and a Drago Newt

    Battle Tips:

    * Natasha's Blaze spell is more effective than her regular
    attack, because it is more than twice as powerful, and she
    can use it from a distance.
    * Luke's attack and defense power are very weak at the
    beginning, but when his levels go up, he gets more powerful
    in a hurry.
    * Try to keep everyone's levels relatively equal. When one
    character's level goes up, have that character concentrate on
    defense until everyone else's level goes up. The scoring system
    is balanced so that the weaker characters gain more experience
    for fighting enemies than the strong ones do.
    * Jaha has the lowest HP of the group, but he has the highest
    defense power. Most attacks against him will only do 1 HP of
    damage.
    * Try to make the enemies come to you in this battle, since
    you're on the defensive.
    * The Scabens carry Medical Herbs. They can restore your HP.
    You can pick up items from a monster by killing it.
    * Monks and healers get more experience points for using healing
    items than any other class.
    * Protect Deanna at all times. If he dies, then you've lost the
    battle, and you also lose half of your gold.
    --------------------------------------------------------------

    You've driven the enemies out of the area, but you soon realize
    that the attack was a distraction, when someone sneaks into the
    castle and snatches Prince Nick's sword. The party catches a
    glimpse of the thief, but he escapes by ramming a hole into the
    castle wall.

    You follow him to an open field. The thief, known as Graham,
    tells a dwarf to hold you off while he makes a break for it.

    2. Chasing the Thief

    Enemies - 3 Goblins, 2 Scabens, 2 Drago Newts, 2 Big Bats, and
    a Dwarf

    Battle Tips:

    * In some scenarios, you may only have to kill a certain enemy
    to win the battle. In this one, you need to kill the Dwarf.
    * Don't stay too close to the river when the Big Bats approach.
    They could surround you and hammer you with attacks if one of
    them puts you to sleep.
    * The Drago Newts use the Blaze spell starting with this battle.
    Try to keep a safe distance when approaching them, and keep your
    HP at 6 or above.
    * Move slowly and stick together so that you don't get surprised
    by the enemy.
    * The Big Bats carry some much-needed Antidotes. They cure you
    of poison.
    --------------------------------------------------------------

    After defeating the Dwarf's army, Mayfair tells you that there
    is a village called Thames near the field. Perhaps you could
    get some clues as to where Graham went.

    You and Mayfair look around town, but there is nobody in any of
    the houses, save for the weapons dealer and a healer named
    Slade. He tries to run away to avoid interrogation. You manage
    to stop him, but he won't answer any of your questions, because
    he fears that he'll put the lives of the villagers in danger.
    But Mayfair convinces him to join the Shining Force.
    Reluctantly, he joins, and he tells that he last saw Graham
    running toward Albert Cliffs to the north. But first, everybody
    decides to stop for rest and supplies.

    Make sure everyone has the following equipment before
    proceeding:
    Deanna - Middle Sword
    Natasha and Slade - Bronze Rod
    Jaha - Hand Axe
    Eric and Dawn - Bronze Lance
    Luke - Leather Glove
    Everyone should have one Medical Herb, except for Luke and Slade, who
    should have two each.

    To the north of the small vilage of Thames is the Albert
    Cliffs. Graham was last seen moving toward here. The Iom forces
    have already fortified the mountain, and have spotted Slade
    with the Cypress army, and they begin their assault.

    3. Thames Valley

    Enemies - 3 Scabens, 3 Drago Newts, 2 Big Bats, 3 Dwarves, and
    an Iom Knight

    Battle Tips:

    * Eric and Dawn's lances do not have the same range as Spears,
    but they are more powerful.
    * Natasha learns the Freeze spell at level 4. It is an attack
    spell, like Blaze, but it is more powerful, and it costs her 3
    MP to use.
    * Luke learns Heal level 2 when he reaches level 3. It restores
    the same amount of HP as Heal level 1, but it has a wider range.
    * The Iom Knight is more resistant against magic than other
    enemies. Stick to physical attacks in order to avoid wasting
    magic.
    --------------------------------------------------------------

    The team follows Mayfair to Albert Cliffs. They've spotted
    Graham, but he is already halfway up the mountain when they
    arrive, and he is on his way to a cabin to the top of the mountain
    to meet Dark Mage.

    4. Scaling the Mountain

    Enemies - Graham (does not fight), 2 Drago Newts, 4 Big Bats, 4
    Dwarves, 2 Iom Knights, 2 Incubuses, and a Death Archer

    Battle Tips:

    * It will be hard to move around here because of the narrow path.
    Be careful or you might have your path blocked by the enemy.
    * The Death Archer attacks with arrows. While they pack a punch,
    he can only use them to attack from a distance. If you can get in
    close and surround him, he won't be able to use his arrows.
    * Use the Egress spell to return to town and restock your supplies.
    In certain scenarios, you won't be allowed to return to town, so make
    sure you have everything that you need for the next battle.
    * One of the Incubuses holds Protect Milk. It increases your defense
    a few points. Let Natasha drink the Protect Milk.
    * The Death Archer has Power Water. Drinking it will increase your
    attack power. Slade should use the Power Water.
    --------------------------------------------------------------

    The Death Archer is dead, so they still have a chance to catch up
    with Graham. But it looks like he is having a little trouble of his
    own. The Dark Mage is holding back on his promise to release the
    villagers of Thames in exchange for the Sword of Hajya. He beats up
    Graham, then snatches the sword from his hands. Mayfair and the
    Cypress Army arrive just in time. She commands Graham to hurry and
    save the villagers.

    5. Dark Mage

    Enemies - 5 Iom Knights, 2 Incubuses, 3 Death Archers, a Ratman,
    and Dark Mage

    Battle Tips:

    * You need to kill the Dark Mage to win the battle and complete
    this chapter.
    * Dark Mage's Blaze level 2 spell can take away 8-10 HP from its
    target, and anyone directly next to him/her. Stay spread out to
    keep damage and casualties to a minimum.
    * Luke learns the Detox spell at level 6. It cures you of poison.
    You shouldn't need to use this spell until later.
    * Ratman holds Cheerful Bread, which increases your maximum HP.
    You should give this to Jaha, since his HP are very low to begin
    with.
    * The treasure chest contains Quick Chicken, which increases your
    agility. Jaha is the best choice for this, but if you already gave
    him the Cheerful Bread, give the Chicken to Dawn.
    --------------------------------------------------------------

    Dark Mage has been defeated, but he is not going to give up yet. He
    hands the Sword of Hajya to a gargoyle, then he collapses. The
    gargoyle flies off in the distance near King Emild's castle. Graham
    bursts out of the cabin, takes aim with his crossbow, and fires. The
    arrow hits its mark, and the gargoyle is shot own over the horizon.
    Graham thanks Deanna and crew for helping him save the villagers of
    Thames, and he offers his assistance in finding the Sword of Hajya.

    B. Chapter 2

    Graham and company search the area near Emild Castle for any signs
    of the gargoyle and sword, but nothing turns up. Graham thinks that
    somebody beat them to the punch.
    At the other side, there is a quarrel going on between the Emild
    defense officer, and an elf named Chester. The officer places
    Chester under arrest, and then raises the drawbridge, leaving the elf
    trapped. Chester finds out that the defense officer was really an Iom
    dark soldier. Disguised as Emild guards, they would wait for the
    Shining Force to arrive, then they would attack. Unfortunately, they
    messed up. But if they were to destroy the entire Cypress army here,
    then Sir Gordon would forgive them.

    1. The Defense Officer

    Enemies - 2 Incubuses, 2 Death Archers, 4 Ratmen, 2 Dark Mages, 2
    Ratwings, and a Dark Soldier

    Battle Tips:

    * Defeat the Dark Soldier to win the battle.
    * Graham is a good ally to have around. He can attack from a
    distance with his Iron Arrows, and he can move around fairly quickly.
    * Slade learns the Muddle spell at level 7. It confuses a group of
    enemies, causing them to attack each other, or not to attack at all.
    Its use is very limited, because it consumes a good bit of Slade's
    MP, and it doesn't work all the time.
    * Natasha's Blaze spell powers up at level 8. She can now do as much
    damage with it as the Dark Mages.
    --------------------------------------------------------------

    Chester is thankful for your help in defeating the Dark Soldier. He
    takes you into the castle to meet King Emild. You look around the
    castle and find a shop.

    Pick up the following equipment at Emild Castle:
    Deanna - Long Sword
    Natasha and Slade - Iron Rod
    Jaha - Middle Axe
    Eric and Dawn - Steel Lance
    Luke - Power Glove
    Graham - Steel Arrow
    Everyone should have one Medical Herb, while Luke and Slade should
    each carry two.

    Chester takes everyone to see King Emild. When he asks the King for
    the Sword of Hajya, the King shows it to them, and asks Deanna to
    step forward and reclaim it. But suddenly, the King has a change of
    heart, and he decides to keep the Sword for itself, and reveals
    himself as Sir Gordon of Iom. Gordon tells Chester that the real
    King Emild was sacrificed to Iom. Then, using the powers given to
    him by Warderer, he devastates the csatle, leaving it in ruins. He
    disappears down a secret tunnel hidden underneath the throne.
    Chester, outraged by the blatant destruction of his castle and the
    murder of his leader, decides to help Deanna defeat Gordon.

    2. A Castle in Ruins

    Enemies - 3 Death Archers, a Dark Mage, 2 Ratwings, 5 Dark
    Soldiers, and a Dark Sniper

    Battle Tips:

    * Graham and Chester's arrows are best used against flying
    creatures, like the Ratwing. The Ratwings suffer close to 20 HP
    damage when hurt by arrows.
    * There's some more Protect Milk in the treasure chest on the
    lower right side. Save this and give it to May when she joins you.
    * The Dark Mages are strong against fire magic, and the Iom
    Knights are strong against ice magic.
    --------------------------------------------------------------

    May, the royal sorceress, comes in and tells you that the tunnel
    Gordon used leads to Portobello. She came to rescue the King once
    the castle started crumbling. She knew about King Emild's strange
    behavior, but she didn't know why, until Mayfair told her that
    Iom had killed the real King and Gordon was posing as him. May
    leads the team into the tunnel. It is like a maze, so they have
    to move very carefully. She spots Gordon up ahead, who is about
    to escape to Portobello with the Sword of Hajya.

    3. Gordon

    Enemies - a Dark Mage, 2 Ratwings, 2 Dark Soldiers, 2 Dark
    Snipers, a Dark Monk, and Sir Gordon

    Battle Tips:

    * To win the scenario and recover the Sword of Hajya, Sir Gordon
    has to be killed.
    * Once you've made it past most of the enemies, and are getting
    close to Sir Gordon, he will summon Zombies. They are quite
    strong, and their touch is poisonous. (Now would be a good time
    to start using those Antidotes and Luke's Detox spell.) They
    are undead creatures, and their one weakness is fire.
    * Kill the Dark Monk to get a Power Stick, a weapon that can be
    used by mages and healers. Let Natasha hold this one. You can
    pick up more later in the game.
    * Stay spread out when you get near Gordon. While his Freeze
    level 2 spell isn't much stronger than Blaze level 2, it can
    still be dangerous if your party is clustered.
    * May's Slow spell decreases enemies' defense and agility by 2-4
    points. At level 1 it can slow down a group of enemies, but when
    she reaches level 9, it powers up to level 2, and it works
    more effectively, but only against a single enemy.
    * On the flip side, Slade learns Quick at level 10. It increases
    your allies' defense and agility.
    * Luke learns the Sleep spell at level 10. It puts enemies to
    sleep. All three spells (Slow, Quick, and Sleep) take a good
    amount of MP to cast.
    --------------------------------------------------------------

    Gordon has been defeated, and you have finally recovered the
    Sword of Hajya. You can't use it, so you put it away in your
    sheath. With this mission accomplished, Mayfair prepares to
    return to Cypress. Suddenly, the torches go out in the cave, and
    you can hear a dark voice tell you that you haven't won anything.
    Prince Nick's expedition failed, and he is being held hostage.
    Prince Nick of Cypress captive? That can't be right. To find out
    the truth, the voice tells you to go to Portobello. You have no
    idea who this person is, but if all of what you're hearing is
    accurate, then you could have a very long battle ahead of you.

    * You get a chance to promote your characters. To promote someone
    to a higher class, that person needs to be at least level 10.
    Before proceeding into the next battle, it is recommended that
    all of your characters be promoted. Here are the characters'
    class changes:
    Deanna becomes a Hero
    Natasha and May become Wizards
    Jaha becomes a Gladiator
    Eric and Dawn become Paladins
    Luke becomes a Master Monk
    Slade becomes a Sabbatarian
    Graham becomes a Bow Knight
    Chester becomes a Sniper

    Iom's armies have fortified the port town of Portobello. You need
    to bust through their defenses to reach the Shipyard.

    4. Portobello

    Enemies - 2 Ratwings, 2 Dark Snipers, 2 Dark Monks, 2 Zombies, 2
    Skeletons, 2 Pegasus Knights, 2 Brass Rorders, and a Master Mage

    Battle Tips:

    * From now on, instead of Medical Herbs, everyone should carry
    Healing Seeds. They're more expensive than Medical Herbs, but
    they're more effective in healing the wounds you will receive
    from the enemies in the upcoming battles.
    * If Deanna has an Antidote, pass it to someone else. Since he is
    carrying his weapon, a healing item, and the Prince's Sword of
    Hajya, he needs to have one slot open for collecting items from
    enemies.
    * The Zombies and Skeletons are very resistant against ice magic.
    * The Master Mage's Blaze level 3 spell has a very wide area of
    destruction, and it is powerful enough to kill your characters.
    Be careful how your characters are lined up.
    * Get the Robin Arrow from the first Dark Sniper and give it to
    Graham. It has excellent range, and it is more powerful than the
    Steel Arrow.
    * When fighting an enemy that has powerful magic, such as the
    Master Mage, it is sometimes necessary to sacrifice a few of your
    characters to get him to use up his magic.
    * There's a Quick Ring in the treasure box. It increases your
    agility by 5 points when you wear it. You might want to let Jaha
    have this.
    --------------------------------------------------------------

    The Master Mage tells you that the Prince has been captured and
    is being held at Fort Algam. (So that mysterious voice was
    telling the truth...) The only way to reach Algam is by sea, so
    you need to get on a boat. Of course, Iom controls all seafaring
    craft going to and from Portobello, so once again you'll have to
    get rid of them in order to get to the ship.

    5. The Shipyard

    Enemies - 2 Dark Snipers, 2 Dark Monks, 2 Zombies, 3 Skeletons,
    3 Pegasus Knights, 2 Brass Rorders, a Master Mage, and an
    Arch Knight

    Battle Tips:

    * Always take care of any casualties that you might have suffered
    from prevoius battles before going on. It costs 20 gold multiplied
    by the character's current level (plus an extra 200 gold if he/she
    has been promoted).
    * You can find two special weapons on this level. One of the
    treasure chests holds a Battle Axe. Give this weapon to Jaha. The
    Arch Knight has a Power Spear. This should go to Eric.
    * The Running Pimento increases your range of movement by 2
    squares. Have May eat it.
    * Promoted characters have access to the more powerful weapons
    and magic spells. For example, May's Freeze spell powers up to
    level 3 when she becomes a level 2 Wizard. It has a very wide
    area of destruction, and anyone who gets caught in it will suffer
    30-40 HP damage. That's enough to wipe out several enemies.
    * Slade learns Blast at level 2 of his promoted class. It attacks
    an enemy with a gust of wind. It doesn't do much more damage than
    his normal attack, but it's handy to have around.
    * Luke learns Dispel as a level 3 Master Monk. He casts a spell
    which prevents enemies from using their magic against him.
    --------------------------------------------------------------

    Mayfair, Deanna, Jaha, Eric, Slade, Chester, and May get aboard
    the ship. They are about to sail out to sea when Sir Randolf and
    Lady Sarah arrive. They were with the Prince's army at Algam, but
    they had lost. Randolf and Sarah managed to avoid being captured,
    along with a birdman named Claude. Randolf suspects something
    wrong, so he tells Mayfair to get off the ship. But it's too late.
    The anchor has already been lifted, and the ship sails out to sea
    on its own, separating the two parties. Deanna's team has no
    idea where they are going, or what caused the ship to sail away
    by itself. What will become of them now?...

    C. Chapter 3

    Deanna and company begin to panic as their attempts to take
    control of the ship fail....It appears that they are running out
    of options. Jaha and Eric begin to worry about the others.
    Chester tells them to concentrate on the task at hand. May
    suspects that this could be a trap, to separate them from their
    friends at Portobello. A bishop appears out of a cloud of smoke,
    surprising the team. Yep, May guessed right. It was a trap.
    Now they're drifting aimlessly at sea with no idea when or if
    they're going to reach land. The bishop retreats to the rear of
    the ship, and battle commences once again.

    1. Lost at Sea

    Enemies - 2 Ratwings, 4 Pegasus Knights, a Master Mage, an
    Evil Pixie, and a Dark Bishop

    Battle Tips:
    * At the beginning of each of the four chapters, people who
    died during combat are automatically resurrected.
    * A lot of flying enemies will appear on this level. They won't
    approach the ship until you move ahead. Be patient, move slowly,
    and wait for them to come to you.
    --------------------------------------------------------------

    Claude shows up and tells you that Randolf's group is headed
    toward Algam. Luckily, the ship is headed in thre right
    direction. You should land on the port of Demis any time soon.
    From there, you'll head to Algam Fort.

    Demis has some good equipment available. You'll need the
    following weapons before going on:
    Deanna and Claude - Broad Sword
    Jaha - Battle Axe (you should have this already)
    Eric - Chrome Lance
    Slade - Flail
    Chester - Assault Shell
    May - Power Stick

    The area near Demis is actively volcanic with many fault lines.
    You need to move carefully. The Iom forces won't make it any
    easier on you.

    2. Demis Fault

    Enemies - 2 Arch Knights, 2 Evil Pixies, a Dark Bishop, 2 Lizard
    Men, 2 Dark Rangers, a Worm, and a Sorcerer

    Battle Tips:

    * The Sorcerer is the leader here. Kill him to win the battle.
    * Claude is the only charcter that can fly. He can move anywhere
    he wants to, and terrain does not affect him.
    * The Worm on this level has a poisonous touch. Sometimes it
    doesn't poison you, but you might want to keep a few Antidotes
    handy just in case.
    --------------------------------------------------------------

    Deanna's group has succeeded in defeating the enemy, but their
    victory is short-lived, when the earth opens up and causes them
    to fall into the underground.

    Meanwhile, Natasha's group is headed toward Iom. Up ahead is a
    town called Algam, which was built near the fortress of the same
    name. They have to climb a steep hill to get to it safely.

    3. On the Other Side...

    Enemies - 2 Skeletons, 2 Pegasus Knights, a Master Mage, 2
    Arch Knights, 1 Dark Bishop, a Dark Sniper, and a Lizard Man

    Battle Tips:

    * Natasha's the leader of this group. Don't let her get killed.
    * It is hard for centaurs to climb up the vines on these cliffs.
    Dawn, Graham, and Randolf will have a tough time moving around
    here.
    * If you need extra cash, there's a treasure chest worth 500
    gold at the bottom of the cliffs.
    * You can clear the scenario by defeating the Lizard Man.
    --------------------------------------------------------------

    Rohde, an inhabitant of the village, thanks you for saving him.
    He and the people of Algam were instructed to build the
    fortress for Iom. They had to keep its weaknesses a secret.
    He joins your party because he has a score to settle with them.
    He takes you into the village for rest.

    Algam sells the same supplies as Demis. Make sure everybody has
    the newest equipment.
    Natasha - Power Stick (you should have this already)
    Dawn and Randolf - Chrome Lance
    Luke - Thorn Glove
    Graham - Assault Shell
    Rohde - Battle Axe (enters party equipped)

    At the fortress, Rohde tells you its secret: the fort is
    nearly impenetrable from the front, but it's weakest if you
    attack it from above. You overhear a conversation between
    some of the soldiers. They don't seem too happy with King
    Warderer's method of conquering countries just to get blood
    sacrifices. They say it helps him get closer to Iom. They
    mention theat Prince Nick will become the next victim.

    4. Assault on Algam

    Enemies - 2 Arch Knights, 2 Dark Rangers, 3 Lizard Men, an
    Evil Pixie, a Dark Bishop, and a Sorcerer

    Battle Tips:

    * Kill the Sorcerer to get inside the fortress.
    * If you kill the Evil Pixies, more will appear. Don't worry
    about them.
    --------------------------------------------------------------

    The Sorcerer mentions that Lord Solo is the keeper of this
    fortress. Natasha's team heads inside.

    It's pitch black. There isn't a light in the room, and Lord
    Solo is nowhere to be found. His monsters are somewhere
    within the darkness, but you can't see them, either.

    5. The Haunted Fortress

    Enemies - 5 Zombies, 4 Dark Rangers, 2 Sorcerers, 2 Lizard
    Men, 2 Dark Bishops, and a Wight

    Battle Tips:

    * Look for the Wight in this dark and scary place, then kill
    it.
    * Most of the enemies do not immediately appear. You have to
    search the fortress to open up new areas.
    * There's a Demon Rod in the treasure chests on the left.
    Give it to Natasha, but don't equip it. It's cursed, and if
    you try to attack with it, you'll either lose HP, or not move
    at all.
    * The Protect Ring is to the right, but you have to get past
    a Lizard Man and a Dark Bishop. Natasha should take this, too.
    It increases her defense by 5 points. When used as an item
    during battle, it casts the Quick spell.
    * Luke's Heal spell powers up to level 3 when he becomes a
    level 7 Master Monk. It has excellent range, and it restores
    30 HP.
    --------------------------------------------------------------

    After the monsters in the fortress are killed, Sarah tells
    everybody that they have to get to the Algam Plains to meet
    Deanna's group.

    Coincidentally, his team is also moving north towards the
    Algam plains. He has to get through the underground caves and
    past a fierce Hawkman.

    6. Underground Caves

    Enemies - 4 Worms, 3 Pegasus Knights, 2 Evil Pixies, a
    Sorcerer, a Dark Bishop, and a Hawkman

    Battle Tips:

    * You need to defeat the Hawkman to find your way out of these
    caves.
    * The Dark Bishop has a Guardian Staff. Give it to Slade.
    * The volcanic eruptions near Demis will cause some of the
    ground to give out. This prevents you from taking shortcuts.
    --------------------------------------------------------------

    The tunnel is a dead end, and the Iom army is still pursuing
    them. The voice that Deanna heard at Portobello can be heard
    again here. A light can be seen from the ceiling, and a rope is
    mysteriously lowered. You still don't know who this mystery
    person is, or why you're receiving all this help, but all will
    be revealed when the time is right. For now, you climb out of
    the caves to meet the other group. With everyone reunited, Sarah
    suggests that you set up camp here at Algam Plains to decide
    your next move.

    You now have a total of 14 people in your party. You can't go
    into battle with more than 12, so let those who have the most
    experience points sit out for now. Sarah should be in the party,
    since she's the new character. You should also have at least
    one magic user, like Natasha or May.

    The Algam Plains is where Prince Nick's army was ambushed. With
    Sarah's help, you won't suffer the same fate. You will, however,
    have to face another Iom battalion. Just north of the plains
    is Iom Castle. Perhaps King Warderer is there....

    7. Reunion

    Enemies - 2 Wights, 7 Worms, 2 Hawkmen, a Sorcerer, an Evil
    Cleric, and a Ghoul

    Battle Tips:

    * The Ghoul leads the pack. Destroy it to move on.
    * The Evil Cleric's Holy Staff will allow it to recover 3 hit
    points after every turn. If you kill it ahead of time, you can
    deny it the chance to recover.
    * There is a lot of forest here on the plains. Your characters
    will have trouble moving quickly, especially the centaurs.
    * Deanna learns his first real magic here - the Bolt spell.
    It strikes a group of enemies with lightning. He first learns
    it at level 6. May learns this spell when she hits level 5.
    * Sarah learns Aura at level 6. It heals several characters.
    --------------------------------------------------------------

    At Iom Castle, Barbara is mocking Solo because his forces have
    been decimated by Deanna and the Shining Force. Solo and Barbara
    start fighting, but Warderer steps in to break up the melee.
    Lately Warderer has been doing resurrection experiments with the
    King of Emild, whom he had sacrificed to Iom. The tests had
    proven successful. Warderer also suspects that there is a
    traitor among the Iom ranks. Just as he is about to finger the
    traitor, Barbara spots the Cypress army at the gates of the
    castle. She, Warderer and Sir Hindel retreat to the Shrine,
    while Solo stays to "entertain" the guests.

    8. Solo

    Enemies - 2 Ghouls, a Cerberos, 2 Wights, 2 Sorcerers, 2 Bow
    Riders, 2 Hawkmen, a Death Balloon, an Evil Cleric, and Lord Solo

    Battle Tips:

    * Solo is a very powerful enemy. He knows Bolt level 2, which
    can do lots of damage to your characters. Fortunately for you,
    it takes a lot of magic power for him to use. He is also very
    resistant against your magic, so use regular attacks on him.
    * There are treasure chests littered around this place. The
    Healing Rain is one of the most essential items you will need
    in this game. It completely restores everybody's HP, no matter
    where you are on the battlefield. You'll want to save this for
    the end of the game.
    * If you look near the bottom wall, you'll find Higins, one
    of the secret charcters. He is a very useful ally, because he
    wields the Critical Sword, which increases his chances of
    getting a critical hit on the enemy.
    * If you find the Critical Sword, give it to Deanna. It
    increases his chances of scoring a critical hit.
    * The Heat Axe is a powerful weapon that casts Blaze level 2
    on enemies if you use it as an item. You have to be careful not
    to use it too much, or it'll break. Give this weapon to Rohde.
    * Wearing the Running Ring increases your range of movement by 2
    spaces. Higins should equip it.
    * The Halberd is a special weapon for knights and paladins. Give
    it to Dawn. It casts Bolt level 1 when you use it.
    * The Evil Cleric has a Black Ring. It increases a wizard's
    attack power by 10 points. Give it to May, or to Natasha if she
    is in your party.
    * Watch your step, because the Death Ballons will appear here.
    They won't attack you unless you provoke them. If you foolishly
    try to destroy them yourself, they explode and cause damage to
    your party. They also explode if you are standing within two
    spaces of them at the end of your turn.
    --------------------------------------------------------------

    Solo has been defeated. Before he dies, he accuses Deanna of
    betraying the Iom forces. You? A traitor? But you've served the
    Cypress army all this time. You couldn't possibly have anything
    to do with Iom. Or maybe Solo might have been hinting at
    something else....Mayfair tells everybody to go east after King
    Warderer, who has headed toward the Shrine of Iom. We are
    getting close to the final battle between Cypress and Iom....

    D. Chapter 4

    Hindel and Barbara are taking the Prince to be sacrificed at the
    Shrine of Iom. Barbara has been told by Warderer himself not to
    take any orders from Hindel, and has been instructed to kill him
    if he tries anything funny. Hindel decides not to argue with
    Barbara, because it could mean the end for him. They go to the
    Shrine together with the Prince, and leave more monsters behind
    to stall you to give them time to reach the Shrine safely.

    1. Getting Closer...

    Enemies - 4 Ghouls, 2 Cerberos, 2 Gargoyles, 2 Belials, 2 Evil
    Clerics, a Sorcerer, 4 Golems, and a Minotaur

    Battle Tips:

    * Just like on the Algam Plains, you will have trouble moving
    around near Iom because of the thick forestation.
    * You have to fight Golems when you've almost defeated all of the
    enemies. They move slowly, but their punches are devastating.
    They also have a high resistance to magic.
    --------------------------------------------------------------

    Gyan comes running to you from the small town nearby. Everyone
    is glad to see that he is still alive. He invites them in for some
    rest, but there is little time. They have to get to the Shrine of
    Iom before Barbara and Hindel do.

    This is your last chance to stock up on weapons. You should have
    the following before you go:
    Deanna and Higins - Critical Sword
    Natasha and May - Guardian Staff
    Jaha and Rohde - Great Axe
    Eric and Randolf - Chrome Lance
    Dawn - Halberd
    Luke - Iron Claw
    Slade and Sarah - Holy Staff
    Graham and Chester - Great Shot
    Claude - Great Sword
    Gyan doesn't need to use any weapons, so get him a Healing Seed and
    Healing Rain.

    Gyan knows of a shortcut in the valley, that will get them to the
    Shrine before Iom. There is an even bigger problem than just merely
    getting there ahead of Iom, because they also have to make it past
    a giant statue.

    2. The Ancient Valley

    Enemies - a Gargoyle, a Belial, 2 Brass Gunners, 3 Golems, 2
    Minotaurs, 2 Cerberos, a Demon Master, an Evil Cleric, and the
    Statue of Iom

    Battle Tips:

    * While it may appear that you have to defeat the Statue of Iom, it
    is really the Demon Master that you're after.
    * Watch the Statue closely. It will start out blue, then turn
    yellow for two turns. After it turns yellow for the second time,
    take cover and stick to the sides. When the Statue's eye turns red,
    it will shoot a blast of light across the valley. Everything within
    its range will get hurt, including enemy characters. They cannot
    get away from the beam as early as you can. This can be used to
    your advantage by luring them into the path of the beam.
    * The Valkyrie spear is the best weapon for paladins. This is best
    used with Dawn when you find it.
    * The Buster shot fires an explosive shot at enemies. Give this to
    Graham when you find it.
    * Don't let the Minotaur get killed by the Iom beam. Instead,
    weaken it enough so that you can kill it, because you can pick up
    the Evil Axe. It's very strong, but cursed. Cursed items go for a
    lot of money in shops.
    * Demon Master's Freeze level 3 is powerful enough to kill one of
    your characters. He can only use it three times, so use the trick
    that you did for the Master Mages.
    * Higins can resist magic better than most characters.
    --------------------------------------------------------------

    Looks like the shortcut wasn't so short after all. The last fight
    with the Statue actually ended up delaying you, and Barbara and
    Hindel have already reached the Shrine, and are about to send
    Prince Nick to his imminent death. And just in time, too, because
    their evil deity is restless, and wants a blood sacrifice ---
    yesterday. Warderer and Hindel take the doomed Prince Nick into
    the King's inner sanctum, while Barbara stays behind to take care
    of the Cypress army. Barbara is a trained general. She will not
    be defeated as easily as Gordon or Solo were.

    3. The Iom General

    Enemies - 2 Minotaurs, 2 Taros, 2 Chimeras, 2 Dullahans, 2 Brass
    Gunners, a Belial, an Evil Cleric, and Barbara

    Battle Tips:
    * Barbara leads the troops guarding the way into the Shrine of
    Evil. Defeat her...if she lets you. Your reward is the Atlas
    Axe, a weapon that casts Blaze level 3. Best used with Rohde.
    * As soon as you start, look in the first pillar to find Rush,
    a friendly samurai. His attack and defense power are very strong,
    and he can resist magic very well.
    * Be very careful when you approach the Taros that's holding the
    Dark Sword. He can use it to cast Desoul on you, and you might
    instantly die. If you pick it up, you can use its powers to help
    you. Don't equip it, though. It's cursed.
    * The Evil Claw is a cursed weapon for Luke.
    * Deanna's Bolt spell powers up to level 2 when he reaches level
    10, allowing him to hit more targets.
    * Sarah's Aura spell powers up to level 2 when she hits level 10,
    allowing her to heal more people.
    * The Chimeras can breathe fire, like the Cerberos at Iom Castle,
    but Chimera Breath takes away about 20 HP.
    --------------------------------------------------------------

    You have to hurry to rescue Prince Nick, because the Iom forces
    are still chasing you (don't they ever give up?) Luckily, Ruth,
    one of the Guardiana soldiers, comes to your aid. She takes care
    of the lone sentinel while you and the gang hurry inside.

    The inside of the shrine is very large, but for some reason,
    Warderer doesn't have any monsters guarding it. Soon, Mayfair
    hears a familiar voice. It's the ghost of Cypress' former
    ambassador, Walldol. He is not too happy about being left for
    dead a long time ago, and Warderer has brought him back to life
    to take revenge on his former allies.

    4. Ghosts of the Past

    4 Dullahans, 4 Assassins, 2 Taros, a Chimera, a Demon Master,
    a Wyvern, an Evil Bishop, and Death Walldol

    Battle Tips:
    * Death Walldol had much power when he was living, and now he
    has even more power as a ghost. He can use the Freeze level 3
    spell. He also carries the Shining Sword. While not as strong
    as Freeze, the Shining Sword's spell can still inflict pain. This
    legendary sword can be yours if you send him back to his place.
    * Watch out for the Wyvern. Its ice breath can knock out up to
    27 HP from a character.
    * Evil Bishop knows Aura 3 and Blast 2. Aura 3 can restore 30
    HP to a lot of its allies. But this consumes a lot of his MP,
    so he can only use it a certain number of times.
    * Send people one by one to inflict a small amount of damage on
    Walldol. They'll probably end up getting finished off by Freeze
    3, but you get a chance to revive them later. On the next turn,
    the Evil Bishop will probably use Aura 3 on itself and Walldol,
    restoring 30 HP to each of them. Continue sending people in
    until both of them use up their MP, then go in for the kill.
    You'll end up losing a lot of characters this way, but it's
    easier than sending them in all at once.
    --------------------------------------------------------------

    Warderer has discovered that Hindel is the traitor in the Iom
    ranks. Because of him, Barbara, Solo, Gordon, and even Walldol
    were defeated, and the Prince almost escaped. Before punishing
    Hindel for his sin, they still have to worry about sacrificing
    Prince Nick. Time for some more "friendly intervention."

    5. The Inner Sanctum

    Enemies - 3 Skull Knghts, a Sentinel, 2 Executioners, a Demon
    Master, 2 Assassins, a Wyvern, an Evil Bishop, and King
    Warderer

    Battle Tips:

    not available yet

    6. Resurrection

    Enemies - Iom (hands and body), Iom Doll (other enemies unknown)

    Battle Tips:

    not available yet

    --------------------------------------------------------------
    II. Characters
    --------------------------------------------------------------

    Deanna (you, the leader)
    Initial Class - SDMN
    Promoted Class - HERO
    Best Equipment - Shining Sword, Quick Ring
    Deanna starts out slow, but when promoted to a HERO, he becomes
    the most powerful defensive character.

    Natasha
    Initial Class - MAGE
    Promoted Class - WIZD
    Best Equipment - Guardian Staff, White Ring
    Natasha has good magic abilities, including the Blaze and Freeze
    spells. Her strength is very weak, however.

    Jaha
    Initial Class - WARR
    Promoted Class - GLDR
    Best Equipment - Great Axe
    Jaha's defensive abilities are as good as Deanna's, but he is
    also pretty slow.

    Eric
    Initial Class - KNTE
    Promoted Class - PLDN
    Best Equipment - Chrome Lance
    Eric can use weapons that attack close or at a distance. He
    can move very far, except in forests and on mountains.

    Dawn
    Initial Class - KNTE
    Promoted Class - PLDN
    Best Equipment - Valkyrie
    Dawn has the same advantages and limitiations as Eric, but she
    is better defensively.

    Luke
    Initial Class - MONK
    Promoted Class - MSMK
    Best Equipment - Iron Claw
    Luke starts out weak, but he gains attack and defense power
    faster than any character.

    Slade
    meet in Thames Village
    Initial Class - HEAL
    Promoted Class - SBRN
    Best Equipment - Holy Staff, Protect Ring
    Slade is good with healing magic, and his power and speed are
    good, but that's about it.

    Graham
    joins after fight with Dark Mage
    Initial Class - RANG
    Promoted Class - BWKN
    Best Equipment - Buster Shot
    Graham has the combined abilities of a centaur and an archer.
    He can travel long distances and attack from long range.

    Chester
    joins before battle at Emild
    Initial Class - ACHR
    Promoted Class - SNIP
    Best Equipment - Great Shot
    Chester is a good all-around character to have.

    May
    joins before the battle with Gordon
    Initial Class - MAGE
    Promoted Class - WIZD
    Best Equipment - Guardian Staff, Black Ring
    May has better magic abilities than Natasha. She learns the
    Desoul spell, which is useful for eliminating an enemy.

    Sarah
    joins at the battle on Algam Plains
    Class - SBRN
    Best Equipment - Holy Staff
    Sarah is the best of the healers. She can use the Aura spell,
    which heals several characters at once.

    Randolf
    joins Natasha's party
    Class - PLDN
    Best Equipment - Halberd
    Randolf is very powerful, but he is as limited as Eric and
    Dawn.

    Claude
    joins Deanna's party before Demis
    Class - SKYW
    Best Equipment - Critical Sword
    Claude is the only character that knows how to fly. Terrain
    does not have any effect on his movement range. He is very
    vulnerable to projectile attacks, though.

    Rohde
    joins Natasha's party before the raid on Algam
    Class - GLDR
    Best Equipment - Atlas Axe
    Rohde is slightly quicker than Jaha, but his attacks are a little
    bit weaker.

    Rush
    secret character - look in the pillar at the Shrine of Iom
    Class - SMRI
    Best Equipment - Katana
    Rush is an extremely powerful character, and he can resist magic
    very well.

    Higins
    secret character - look in the walls of Iom Castle.
    Class - NINJ
    Best Equipment - Critical Sword, Running Ring
    Higins is lightning-quick, and wields the deadly Critical Sword,
    which increases the chance of him getting a criticat hit.

    Gyan
    joins your party before the battle at the Ancient Valley
    Class - BSKR
    Gyan has excellent fighting abilities. He uses his punches and
    kicks rather than weapons.

    Nick
    joins your party before the final battle
    Class - PRNC
    Best Equipment - Sword of Hajya
    Prince Nick is the must-have character when fighting Iom. His
    legendary Sword of Hajya is the only thing that can hurt Iom.

    --------------------------------------------------------------
    III. Equipment
    --------------------------------------------------------------
    A. Weapons

    1. Swords

    Sword Attack Power Effect Which Class Can Use?
    Short Sword 5 SDMN, HERO
    Middle Sword 8 SDMN, HERO
    Long Sword 12 SDMN, HERO
    Broad Sword 21 HERO, SKYW
    Critical Sword 26 Critical hit HERO, SKYW, SMRI, NINJ
    % up
    Katana ? SMRI
    Shining Sword 33 Bolt 2 HERO
    Sword of Hajya ? Freeze 2 PRNC
    Dark Sword* 35 Desoul 1 HERO

    2. Rods

    Rod or Staff Attack Power Effect Which Class Can Use?
    Wooden Rod 3 MAGE, WIZD, HEAL, SBRN
    Bronze Rod 6 MAGE, WIZD, HEAL, SBRN
    Iron Rod 9 MAGE, WIZD, HEAL, SBRN
    Power Stick 12 MAGE, WIZD, HEAL, SBRN
    Flail 16 SBRN
    Guardian Staff 20 WIZD, SBRN
    Holy Staff 24 Recover 3 HP SBRN
    per turn
    Demon Rod* 30 Steals 5 MP WIZD

    3. Axes

    Axe Attack Power Effect Which Class Can Use?
    Short Axe 6 WARR, GLDR
    Hand Axe 9 WARR, GLDR
    Middle Axe 14 WARR, GLDR
    Battle Axe 20 GLDR
    Heat Axe 22 Blaze 2 GLDR
    Great Axe 28 GLDR
    Atlas Axe 30 Blaze 3 GLDR
    Evil Axe* 34 GLDR

    4. Spears

    Spear Attack Power Effect Which Class Can Use?
    Spear 6 long range KNTE, PLDN
    Bronze Lance 9 KNTE, PLDN
    Steel Lance 13 KNTE, PLDN
    Power Spear 18 long range PLDN
    Chrome Lance 22 PLDN
    Halberd 24 PLDN
    Valkyrie 28 long range; PLDN
    Bolt 1
    Evil Lance* 35 PLDN

    5. Gloves

    Glove Attack Power Effect Which Class Can Use?
    Leather Glove 5 MONK, MSMK
    Power Glove 10 MONK, MSMK
    Thorn Glove 14 MONK, MSMK
    Iron Claw 18 MSMK
    Evil Claw* 30 MSMK

    6. Arrows

    Arrow Attack Power Effect Which Class Can Use?
    Iron Arrow 8 long range RANG, BWKN, ACHR, SNIP
    Steel Arrow 11 long range RANG, BWKN, ACHR, SNIP
    Robin Arrow 15 great range BWKN, SNIP
    Assault Shell 19 great range BWKN, SNIP
    Great Shot 23 great range BWKN, SNIP
    Buster Shot 26 great range BWKN, SNIP

    * - cursed

    B. Items

    1. Normal Items

    Item Effect
    Medical Herb Restores 10 HP.
    Healing Seed Restores 20 HP.
    Healing Rain Restores everybody's HP completely.
    Antidote Cures poison.
    Angel Wing Escapes battle.

    2. Ability-Enhancing Items

    Item Effect
    Power Water Increases Attack 2-4 points.
    Protect Milk Increases Defense 2-4 points.
    Quick Chicken Increases Agility 2-4 points.
    Running Pimento Increases Movement 2 points.
    Cheerful Bread Increases Maximum HP 2-4 points.

    3. Rings

    Ring Effect Special Which Class Can Use?
    Protect Ring Increases Defense 5 points. Quick 1 all
    Quick Ring Increases Agility 5 points. all
    Running Ring Increases Movement 2 points. all
    Black Ring Increases Attack 10 points. Blaze 2 WIZD
    White Ring Increases Attack 15 points. WIZD, SBRN

    --------------------------------------------------------------
    IV. Enemies
    --------------------------------------------------------------

    Enemy HP MP Att Def Agi Mov Equipment Special Battles
    Arch Knight 40 0 30 22 14 7 Bronze Lance 10,12-14
    Assassin 48 0 50 37 20 7 Buster Shot 22,23
    Barbara 92 0 55 41 21 6 Atlas Axe 21
    Belial 41 18 43 33 17 6 none Bolt 1 19-21
    Big Bat 14 0 13 8 6 6 none sleep 2-4
    Bow Rider 49 0 33 27 14 7 Assault Shell, 18
    Power Ring
    Brass Gunner 41 0 46 36 17 4 none 20,21
    Brass Rorder 31 0 27 19 11 4 none 9,10
    Cerberos 42 0 41 27 17 7 none fire 18-20
    breath
    Chimera 50 0 51 35 20 4 none fire 21,22
    breath
    Dark Bishop 47 19 29 22 13 5 Power Stick Heal 3 11-16
    Dark Mage 36 8 15 10 11 5 Wooden Rod Blaze 2 5-8
    Dark Monk 32 9 24 16 12 5 Power Stick Heal 2 8-10
    Dark Ranger 49 0 33 27 14 7 Assault Shell 12,14,15
    Dark Sniper 31 0 25 20 13 5 Steel Arrow 6-10
    Dark Sniper 31 0 30 23 13 5 Steel Arrow, 13
    Power Ring
    Dark Soldier 33 0 20 13 13 4 Hand Axe 6-8
    Death Archer 32 0 18 10 10 5 Wooden Arrow 4-7
    Death Balloon 49 0 0 21 11 2 none explode 18
    Death Walldol 116 70 57 41 21 6 none Freeze 3 22
    Demon Master 71 32 43 32 19 6 none Freeze 3 20-23
    Drago Newt 15 0 12 7 7 5 Middle Axe 1
    Drago Newt 15 5 12 7 7 5 Middle Axe Blaze 1 2-4
    Dullahan 48 0 49 35 19 6 Broad Sword 21,22
    Dwarf 18 0 14 8 7 4 Hand Axe 2-4
    Evil Bishop 65 61 43 36 19 4 Holy Staff Aura 3, 22,23
    Blast 2
    Evil Cleric 52 40 35 29 16 5 Holy Staff Heal 4, 17-21
    Blast 1
    Evil Pixie 36 8 28 20 14 6 none Blaze 2 11,12,14
    Executioner ?? ?? ?? ?? ?? ?? Battle Axe 23
    Gargoyle 47 0 42 30 16 6 none 19,20
    Ghoul 66 0 42 25 18 6 none poison 17-19
    Goblin 9 0 10 6 4 5 Short Sword 1,2
    Gordon 46 30 28 20 14 7 Guardian Staff Freeze 2 8
    Hawkman 56 0 40 27 17 7 Bronze Lance 16-18
    Incubus 21 3 15 10 9 6 none Blaze 1 4-6
    Iom Knight 27 0 15 10 9 7 Bronze Lance 3-5
    Lizard Man 46 0 33 22 15 6 Middle Axe 12-15
    Master Mage 43 17 26 19 13 5 Guardian Staff Blaze 3 9-11,13
    Minotaur 60 0 46 33 19 5 Battle Axe 19-21
    Pegasus 28 0 25 20 13 7 Bronze Lance 9-11,13
    Knight
    Pegasus 28 0 31 20 13 7 Bronze Lance, 16
    Knight Power Ring
    Ratman 18 0 16 13 8 5 Middle Sword 5,6
    Ratwing 29 0 19 16 12 7 none sleep 6-9
    Ratwing 29 0 26 21 12 7 Power Ring, sleep 11
    Protect Ring
    Scaben 13 0 11 6 6 5 Middle Sword 1-3
    Sentinel ?? ?? ?? ?? ?? ?? Battle Axe 23
    Skeleton 30 0 26 20 12 6 Middle Sword 9,10,13
    Skull Knight ?? ?? ?? ?? ?? ?? Broad Sword 23
    Solo 65 51 48 35 19 6 Guardian Staff Bolt 2 18
    Sorcerer 64 27 30 23 13 5 none Freeze 2 12,14-19
    Statue of Iom 80 ?? 0 35 17 0 none beam of 20
    fire
    Taros 52 0 51 35 20 4 Battle Axe 21,22
    Warderer ?? 99 ?? ?? ?? ?? none Bolt 3 23
    Wight 50 0 39 30 17 6 Middle Sword 15,17,18
    Worm 48 0 33 20 16 4 none poison 12,16,17
    Zombie 35 0 24 16 11 5 none poison 8-10
    Zombie 35 0 29 25 13 5 Power Ring poison 15
    --------------------------------------------------------------
    V. Spells
    --------------------------------------------------------------

    A. Attack Magic

    Spell Effect MP Range Field Who can use?
    Blaze 1 Small flame 2 2 1 Natasha
    Blaze 2 Fire rain 5 2 2 Natasha 8
    Blaze 3 Large fire rain 8 3 3 Natasha 7!
    Blaze 4
    Freeze 1 Small ice crystals 3 2 1 Natasha 4
    Freeze 2 Deep freeze 7 2 2 Natasha 3!,
    May
    Freeze 3 Blizzard 10 3 3 May 2!
    Freeze 4
    Bolt 1 Lightning bolt 8 2 2 Deanna 6!,
    May 5!
    Bolt 2 Powerful lightning 15 3 3 Deanna 10!,
    May 10!
    Bolt 3 Electric storm 20 3 3
    Bolt 4
    Blast 1 Gust of wind 2 2 1 Slade 2!
    Blast 2 Wind blast 5 2 2 Sarah
    Blast 3
    Blast 4
    Sarah Effect like Blaze 3 8 2 2 Higins 8!
    Randolf Effect like Bolt 2 15 3 3 Higins 10!

    B. Heal Magic

    Spell Effect MP Range Field Who can use?
    Heal 1 Restores 15 HP 3 1 1 Luke
    Heal 2 Restores 15 HP 5 2 1 Luke 3,
    Slade
    Heal 3 Restores 30 HP 10 3 1 Luke 7!,
    Slade 7!,
    Sarah
    Heal 4
    Aura 1 Restores 15 HP 7 2 2 Sarah 6!
    Aura 2 Restores 15 HP 11 3 3 Sarah 10!
    Aura 3 Restores 30 HP
    Aura 4 Restores all HP all all
    Detox Cures poison 3 1 1 Luke 6

    C. Assist Magic

    Spell Effect MP Range Field Who can use?
    Quick 1 Raises Agi and Def 16 3 3 Slade 10
    Quick 2
    Slow 1 Lowers enemy's Agi 15 3 3 May
    and Def
    Slow 2 Lowers enemy's Agi 15 3 1 May 9
    and Def
    Sleep 1 Puts enemy to sleep 16 3 3 Luke 10
    Sleep 2
    Muddle 1 Confuses enemy 10 3 3 Slade 7
    Muddle 2 Confuses enemy 10 3 1 Slade 4!
    Dispel 1 Silences enemy 6 3 2 Luke 3!
    Dispel 2
    Desoul 1 Instantly kills 12 3 2 May 8!
    enemy
    Desoul 2

    No number next to a character's name means that he/she starts out
    with that spell.
    ! means that you need to be promoted to use that spell.
    -------------------------------------------------------------
    VI. Playing the Game
    -------------------------------------------------------------
    A. Controls

    Direction Pad - moves the selected character.
    Button 1 - selects a command.
    Button 2 - cancels a command.
    Start - removes the status bar.

    B. Fighting

    Most of Shining Force: The Sword of Hajya is combat-oriented.
    You can see all of your characters on the screen, as well as
    the enemies that you are up against.

    1. Displays
    a. Combat

    L.E. (Land Effect) - This shows how much the terrain will hinder
    your mobility. You will have more trouble walking through thick
    grass than on a soft dirt road.
    Name - The selected character's name.
    HP - The left number shows your current life force, and the right
    number shows your maximum life force. If you or a monster has 100
    HP or more, this number will be replaced by a ??. You lose
    HP as you take damage from enemies. If your character reaches zero
    HP, then he/she is exhausted and cannot fight anymore.
    MP - This shows how much magic power you have. Certain classes
    cannot use magic. If your MP run low, then you can't cast any magic
    spells.

    b. Status

    Name - The character's name.
    Class - The character's class (see section on Characters for details).
    Level - Current experience level.
    EXP - Your character's skill points. You gain points by fighting
    enemies and using healing items. When your EXP reaches 100, your Level
    increases by one.
    HP - Life force.
    MP - Magic power.
    ATT - Attack strength.
    DEF - Defensive ability.
    AGI - Agility.
    MOV - Range of movement.
    ITEM - Shows what items your character has. You can hold up to four.
    Equipped weapons are designated by a bracket.
    MAGIC - Shows what spells your character knows. The number next to the
    spell shows the maximum level of that spell.

    You can also check the status of your enemy by pressing button 2 when
    your turn comes next, and then moving the cursor onto an enemy.

    2. Moving

    This is a turn-based strategy RPG. Players move in order of the
    highest agility rating. The cursor will move around to the
    character whose turn comes next. The flashing squares around him/her
    shows where that character can move. When you have moved to where
    you want to go, press button 1 to bring up the command menu.

    3. Command Menu
    a. After making a move

    BAT - Attacks an enemy within range of your weapon.
    ITM - Brings up the Item Command Menu.
    MGC - Casts a magic spell.
    STY - Ends that character's turn without doing anything.
    CHK - Opens up a treasure chest (when facing one).

    b. Selecting ITM

    USE - Uses an item.
    EQP - Equips a weapon or ring.
    GIV - Gives an item to a character next to you. This will cost you
    one turn.
    DRP - Discards an item. Dropped items can never be recovered, so
    you must be absolutely sure you want to get rid of it.

    c. Anytime during battle

    To bring up the Game Menu, press button 2 when your character is
    highlighted, then move the cursor to a blank spot on the map.

    STT - Checks the status of any character in battle
    MSG - Turns on or off the message bars during fights.
    SPD - Sets the speed of the scrolling text.
    QIT - Stops the game at that point. Everything will be saved exactly as-is.

    C. Between Battles

    After fighting a certain amount of battles, you get an opportunity to
    save your game, shop at towns, and promote characters.

    1. Command Menus
    a. Main Menu

    CAMP - Goes to the Shining Force base.
    SHOP - Goes to the town's shop.
    EXIT - Leaves town and enters the next battle.

    b. In Camp

    RAS - Resurrects a defeated character. It costs 20 gold x the character's
    level to revive him/her (plus an extra 200 gold if said character has
    been promoted).
    CUR - Cures a character of poison, or lifts a curse placed on him/her.
    PRM - Once a character has gained a level of 10, then he/she can be
    promoted to the next class. The promoted characters gain access to the
    more powerful weapons and spells.
    SAV - Saves your game.

    c. Shopping

    BUY - Purchases an item at the shop.
    SEL - Sells back items at 75% of the purchasing price.
    DLS - Lets you buy back weapons that you might not have wanted
    to sell.
    FIX - Fixes a broken weapon. Weapons break if they are used too
    many times in battle.
    -------------------------------------------------------------
    VII. Secrets
    -------------------------------------------------------------
    If you skipped ahead to this section without reading the rest
    of it or actually playing the game, then shame on you! Otherwise,
    take a look at a few of the secrets that this Game Gear cart has
    to offer.

    * Name Change - Start a new game, and after naming your character,
    hold the Start button while moving the cursor to END. This will allow
    you to change the names of everybody on the Shining Force team,
    including Prince Nick and Gyan.

    * Enhanced Mode - At the Sega screen, press Down on the Direction
    pad five times. The word "EXCELENT" will appear on the Shining
    Force title screen. I don't know what this means yet, or what
    it does...

    * Mime Show Ticket - In the battle with the Dark Mage, look in the
    well to find a ticket to the mime show.
    --------------------------------------------------------------
    VIII. Revision Information
    --------------------------------------------------------------
    Version 1.0 - October 14, 1998
    = first edition of the strategy guide, which shows you how to
    beat most of the areas (except for the last two; I'm still working
    on these).
    --------------------------------------------------------------
    IX. Coming Soon
    --------------------------------------------------------------
    - I am still trying to figure out how to beat the last two
    areas of the game. If you can give me some pointers, please
    send me e-mail, and you will be credited for it.
    - Does anybody know the significance of the "EXCELENT" mode
    or the ticket to the mime show?

    --------------------------------------------------------------
    X. Special Thanks
    --------------------------------------------------------------
    Special thanks to:

    Bruce Clemens (bclemens@vbimail.champlain.edu) on how to find
    the two secret characters, Rush and Higins.

    Sega of America on the Shining Force series.


    Your opinionTo the GameSurge Homepage


    " "



    To Reviews Mainpage
    Zalman: ZM-DS4F Headphones

    An affordable, ultra-portable headphone set.
    more

    To Previews Mainpage



    Affiliates

    >>
    » Contact Us » Top » Homepage

    All HTML coding are original and © GameSurge.
    Original Graphics and layout are copyright © of P.D.Sanderson and shivaSite Designs.
    No part of this site may be reproduced without prior consent.
    Site best viewed with I.E./NS 4+.
    Resolution is 1024x768 + / 16 bit+ color recommended
    -->
    Designed by shivaSite