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Resident Evil 3: Nemesis Review (PSX)
Introduction
First let me explain when this is happening. Resident Evil 3 takes place
after Resident Evil 1, before Resident Evil 2, and then later in the game,
after Resident Evil 2. It may seem confusing but if you play the game
you will realize this because of the way the police station looks. It
looks different, a lot different. Everything isn't beaten up and there
aren't blood stains everywhere. It adds depth to the story, your basically
playing it in another persons eyes, kind of like Opposing Force. Your
job is to get the hell out of there, escaping the "Nemesis"
too. Nemesis is a half human monster who is growing more immortal every
minute. You will notice this as you go through the game. Don't underestimate
him either, he is harder than he seems.
Resident Evil 1 was released way back in 1997 (early 1997 I think), along
with Resident Evil 2 in 1998, and now Resident evil 3 following that.
The PC versions and Nintendo versions come later because of conversion
issues. I have played Resident Evil since it first came out and absolutely
love it, even if the acting wasn't that great in the 1st one. It's a great
series and will continue to grow.
Gameplay
The Gameplay is closely based on Resident Evil 2, same control style,
except with a few tweaks. RE3 adds better movement when turning. You can
do a really fast 180 degree turn by just hitting R2 while the enemy attacks.
Another thing I noticed that was a huge difference from the 1st and 2nd
resident evil's was the acting jobs. The acting was very good! In the
1st Resident Evil I remember him saying I hope its not...... Chris's Blood!
It sounded too washed out. They did a great voicing job and mixing the
voices with animation. The overall Gameplay is improved through this along
with help from those nifty cut scenes.
I was hoping in a more maneuverable models and a little skirmish game
type in this version, but I guess we will have to wait a while longer.
Umbrella Entertainment is also trying to save civilians instead of kill
them this time. Hmm, what a pleasant change of state. Remember, were not
trying to save the town, were just trying to get the hell out of there.
Nemesis is half human and wants all the S.T.A.R.S members dead, and he
won't seem to rest until he gets his way. Be careful especially when confronting
him. I don't recommend taking him head on, unless you have some damn good
weapons and lots of herbs.
The Gameplay has much improved over the previous versions of this excellent
game created by Capcom, and I am sure it will just get better as time
goes on. You can expect a version Resident Evil 0 for the Nintendo 64,
along with a directors cut most likely for the PC.
Graphics
The graphics are a lot more detailed, pertaining to the higher resolution
images that are used in this version. They look a lot better, including
the characters. The graphics are the same other than that, including most
of the maps (modified a bit of course). You can tell where you are and
you'll be saying hey I remember that from the second resident evil!
There was great detail put into the pre-rendered backgrounds as well.
Also, the objects showed great detail, especially Raccoon city with all
the cars crashed, everything looks excellent. The characters look a lot
better from the previous games.
Overall
The game really improves over the original series, including the graphics,
Gameplay, sound, everything. The one major thing here is the damn loading
times. They said they would cut them drastically but seemed to almost
increase them. The first opening scene is awesome, but the other FMV's
aren't too great, and there are a lot less of them too. The story is great
and adds a lot more depth to the series, and the game makes up for all
its mistakes easily. The load times are well worth it. The game doesn't
slip below quality nor above too far, but adds great depth. In fact, if
you play the 2nd Resident Evil enough, you can fight Nemesis, though in
a much more human looking form. The controls should have been improved,
a better aiming system for one thing. Your limited to where you can aim
at and can sometimes become very annoying at times. When comparing Dino
Crisis to RE3 you cant really because Dinosaurs are well... dinosaurs
and zombies are zombies. As of gore and things, RE3 is a lot more gory
and scarier than Dino Crisis. Think of Dino Crisis as a Teen version of
Resident Evil. When your playing this game, conserve your ammo, the zombie
count has more than doubled, and the game even on easy mode is hard as
hell. The nice live choice options that you get when encountering Nemesis
are really neat but challenging, pick the wrong one and sometimes you
get screwed. As of being the last of the series? It's doubtful.
Graphics
They look a lot better than the previous versions, but the small
FMV's bring the score down. |
8.5 |
Sound
Do you really think this game needs cd music? Hell no, the footsteps
and creaks make it a lot more scary that way. |
9.5 |
Gameplay
Ducking and dodging are really cool, along with the Live Choices
aspect. A great addition. No real low points here. |
10 |
Lasting Appeal
It'll take you awhile to finish this in easy mode, and hard mode,
is well, harder. Good lasting appeal. |
9.0 |
<< Rating: 93 >>[an error occurred while processing this directive]
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