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Nascar Heat Preview
Previewed By Pineo
Publisher
Hasbro Interactive
Developer
Hasbro Interactive
Genre
Racing
Origin
U.S.
Number of Players
8
Net Support
YES
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Accelerated
YES
Release
August 2000
Minimum Requirements
PII 233 MHz
32MB RAM
DirectX sound card
Direct3D compatible accelerator
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Ok,
you got me here. If F1 was on at the same time as Nascar, on a regular
basis I would most likely watch the Formula one race. To tell you the
truth, Nascar racing is boring, it's up there with watching pool and darts.
Viewing fast cars racing around a circular track tires out the mind. However,
Nascar heat is far from boring, we all agree that watching Nascar on television
is wearisome, racing bumper to bumper on multiplay is convincing, almost
exhilarating. Combined with the fast, furious racing and sharp 3D graphics,
this game unquestionably will be a homicidal maniac. Hasbro Interactive
has certainly pulled one out off their hat this time around, multiplay
games game only support 8 players, it is only truthful to say that most
game support al least 16 players. Although a steering wheel brought together
with Nascar Heat would positively be addictive.
You’d
figure this new racing game would be ran with a OpenGL engine or Glide,
this is what I prefer. You guessed it, It is in fact ran by a Direct3D
engine. This is not a harmful thing by all means, just is a modernistic
graphics engine that is new to the majority of gamers. The steering and
game play were smooth, generating a easy handle car. Races were notably
hard on account of of traffic jams caused by innumerable AI cars. Of course,
that means that the rivalry is implemented, but the concept here is less
winning as it is education. By learning how to pass the AI cars, understanding
the traffic, and making slow progress to the front of the crowd, you acquire
necessary skills you’ll need later in more highly evolved modes.To assist
you down the road, the game includes "Beat the Heat" and "Race
the Pro modes". In the "Beat the Heat" style, you obtain
a game inside a game. The objective is to pass miscellaneous challenges
given to you by an commentator and the genuine drivers themselves.
The
goal in each challenge is to win a bronze, silver or gold medal, of course
you can re-try to challenge as much as you like till your reach your goal.
There is also a training mode , so to speak, in the game. Race the Pro
mode where you are to race up against a ghost of a real NASCAR driver.
Hasbro got several drivers to run 1-2 laps in the game and recorded their
best pains for you to compete against. Race up against a ghost of Dale
Earnhardt at Daytona, or perhaps Bobby Labonte at Atlanta. All around
the AI are very well done, close to the best I’ve ever seen in a racing
game. Full setup options are provided and with the capability to save
and load track setups. Really feel the difference in the car handling
when certain options are loaded. Despite this, the garage is not even
obtainable in Normal mode! The focus is on the racing, not on hotlaps
or immense realism. Most 3D cards (in association with at least 233 MHz)
well put out a high frame rate. Which is tough to be of the opinion with
the clear photo images.
Nascar requires at least PII 233 MHz along with 32MB RAM to experience
the smooth graphics and game play Game Surge suggest at least 300 MHz
equipped with 128 MB RAM
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Zalman: ZM-DS4F Headphones
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An affordable, ultra-portable headphone set.
more
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