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Enclave Review
Reviewed by Falcon
System Requirements
Win98+
700Mhz + CPU (1.2Ghz Rec)
128MB RAM (192MB Rec)
4x CD ROM
16MB 3D Accelerated Graphics Card (32MB Rec)
Sound Card
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Enclave is
a fantasy based 1st/3rd person 3D Action game, set in a
time long ago, where an ancient battle created a impassable chasm known as the
rift, that separated the lands of light against the hordes of darkness. Over time, the side of light, known as the
Enclave grew strong and prosperous, while the evil beings on the other side
struggled for survival, with hatred bred strongly within them. Over time, this
rift slowly healed, and the gap became small enough to be crossed. It is now
that forces of evil have gathered for a major assault to reclaim the land that
they sought as their own. You have the opportunity to play in unique missions
representing various units from both sides.
NB: The
screenshots provided in this review are at noticeably reduced gamma from in the
game. The screen capture inadvertently reduced the brightness.
Enclave was
originally an Xbox game, recently ported over to the PC. For those familiar
with the console version, the major differences include additional save points,
updated graphics, and a slightly different interface to accommodate for keyboard
/ mouse controls. As I haven’t played the Xbox version, this review will focus
on the game as a standalone PC version without comparisons to the original
console version.
Aside from
a fairly standard good vs. evil plot, Enclave sets itself out as a fairly
unique 3D action game, with RPG elements blended into it. You have the choice
to play in both sides, with a specific perspective of the story unfolding
through the missions. At the start of the game, you will start with a specific
character class, and as the character progresses through different missions you
will gain access to close to half a dozen extra characters. The storyline will
remain the same no matter which unit is chosen, but the missions will be of
different difficulty depending on the setting and type of enemy units.
There are
about 15 missions for each campaign, with a couple of (hidden) bonus levels.
Overall there is a little over 10 hours gameplay per side, which will vary
based on difficulty level and the time taken to search for hidden treasures.
Enclave
uses a unique system for selecting inventory for the character classes. The
type of weapons and amour that can be used/worn are character class specific,
although there are overlaps. Each mission has a certain amount of gold available
to be found in the game, with a bonus awarded for completion of each
level. At the start of every mission,
the inventory can be bought, and sold (at the same price), therefore, it is
possible to choose and upgrade to the best possible items based on the gold
added on from prior missions.
The interface is quite easy to use, and is
similar to any FPS on the market. The engine allows gameplay from both 1st
and 3rd person view. There are a wide variety of weapons available
to use – different classes of weapons, with different grades available at
different costs. Also, for items such as the bow, there are several different
types of arrows available, including sniper, fire, and grenade arrows. Some
arrows can be stacked together so a volley for up to 10 can be fired together.
One aspect
that makes Enclave more challenging and interesting to play is that each
character class has different strengths for using different weapons. For
example, a ranger can hold a dagger for short-range combat, but will do very
low damage while using it. On the other hand, a knight and ranger can both use
crossbows, but any shots fired by the ranger will cause greater damage.
In addition
to this, different weapons can cause different amounts of damage based on the
type of enemy, and their armor worn at the time. For example, a sword will
cause far less damage to an enemy skeleton than a war hammer, while magical
spells will cause varying amounts of damage based on the enemy’s resistance.
This
deepens the level of gameplay in Enclave, and can make the difference between
getting slaughtered and breezing through the same level by using different
characters. A Ranger can use a variety of arrows, including sniper (zoom)
arrows to pick off enemies at long range, a knight can slash through several
grunts at close range, while a wizard can use spells to blast at enemies before
they can get close.
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