GameSurge Mainpage Find out more about us GameSurge community pages GameSurge hosting information Game news from around the web. To the GameSurge Mainpage To the Computers Mainpage To the Home Console Mainpage To the Arcade Mainpage To the Strategies Mainpage To the Features Mainpage
To the Home page
Home
News, and the latest updates.
Archives
Stories from the past...
Submit News
Got a item of interest? Here's the place to go.
Feedback
Your opinion always counts on how we can make GameSurge even better.
Mailbag
Comments on our features, by you, the viewers.
To computer site map
Hardware
Tweaks, reviews and a handy driver index highlight our newest section
Reviews
Looking to buy one of the hottest games? We have it covered.
Previews
Get a advanced look at the games of tomorrow.
Interviews
Find out more about the people behind your favorite game.
Strategy
Need Help? We have a very large selection of walkthroughs now up.
Gallery
A special section featuring the best in artwork and images.
To Features site map
Editorials
The written word, by staff and viewers.
Game Guy
A bi-monthly column contributed by Mark H Walker, an independant writer in the Gaming community.
Gallery
Pictures from around the web.
Hosting
Our current hosting plans and features.
Site Information
Who we are, what we do, our policies and job positions.
To Strategy site map
Strategy Index Guide
The resource for the best articles for the best games. Now with support over 55 games
Strategy Menu
  • Arcade/Pinball
  • Dreamcast
  • Files
  • GameBoy
  • GameGear
  • Genesis
  • N64
  • PC
  • PlayStation
  • Strategy Indexes
  • To Console site map
    PlayStation
    The Sony PlayStation, and beyond...
    Nintendo 64
    Currently Down.
    Dreamcast
    The Dreamcast resource, and more. Home of the DC Technical pages.




    To the Computer MainpageTo the GalleriesTo the list of Gamesurge game sectionsTo the ReviewsComputer Strategies

    Ground Control Preview

    by: Intrepid

    Click image to enlargeNo one can deny the popularity of Real-Time Strategy games such as WarCraft, StarCraft, Age of Empires, and so on. Sierra's Ground Control will combine the elements of the great RTS' of old with the 3D aspects of the other popular game genres.

    GC is set in the year 2419. A devastating third world war has taken place, and now war has moved to the stars, leaving Earth at peace. There are two factions competing to colonize alien worlds, the Crayven Corporation and the Order of the New Dawn. You will control leaders of both in separate campaigns. The entire game will take place on the planet Krig-7B, with each faction fighting each other for certain aspects of it. There is a secret on this planet...a secret which the Order has obtained while the Crayven Corporation plans to take over the Order's colony. As the Massive Entertainment GC story states, "Heaven help us all if they use it.”

    Click image to enlargeGround Control will remove your god-like status of looking down on your units and micro-managing them. This time you'll be in the fray in your command unit, right there on the battlefield, in 30 single-player missions. It is up to you to protect that unit, along with completing the task at hand. Other features making this game so revolutionary compared to other RTS' includes the lack of resources; there's no more chopping down lumber or mining gold. Limited Units… say goodbye to getting enough money to buy hundreds of units. You pick your guys, head out, and that is the point of no return. You must choose well which units you bring into the field, depending on the mission. Martin Walfisz comments on unit selection:

    "Besides selecting different unit types the player can also equip the units with a wide variety. Selecting better weapons will increase the firepower and range, but decrease the speed and perhaps the armor. Picking a faster engine may decrease the armor and firepower. Most units also have one or more special weapons (with limited ammo) and special equipment (e.g. cloaking fields, deployable radars, deployable repair stations, mines, and more) to choose from."

    Click image to enlargeGround Control's engine has been built from scratch, and similar to TRIBES, will feature huge battlefields without tapping game performance. One of the other main features of this new engine is a camera than can rotate 360 degrees. Others are, less notable features include fog, realtime shadows, particle explosions, and dynamic lighting. You will be carrying your battle units across beautifully rendered forests, deserts, ice lands, and jungles.

    Multiplayer GC has received a lot of attention from Massive Entertainment, as in any game; multiplayer is often the reason consumers purchase games (or a reason). Their prize MP feature is called "drop-in,” and this is what Walfisz had to say about it:

    "For the first time ever, people will be able to join an RTS game at any time, play for hours or just a few minutes and still have a good time. No need to first find players, then agree on a map, and then construct units and go resource harvesting for 30 minutes before you spot the first enemy unit. Our drop-in play allows for instant action. However, if you want to play the old way, we support that too."

    Click image to enlargeA very interesting aspect of multiplayer is that should you join a game where other players are setup and established, the server will decide which units you will need to fight the enemies, and give them to you. This way, you don't have to start from the ground-up while everyone else is packin' heat. Just one of the many revolutionary things found in this great-looking game. There is a maximum of 8 players on LAN and 4 via the Internet. A level designer at Massive, Henrik Sebring, had this to say about reinforcements:

    "Reinforcements are supported in the multiplayer game. As squads are destroyed in combat, new squads will be available to bring down to the surface with drop ships. The interval and the number of reinforcements are configurable for each map."

    Ground Control multiplayer will proceed to merge the RTS genre with the FPS in ways. There are multiplayer modes such as deathmatch and capture the flag, as well as a mode called Flag-Zone, similar to UT’s Domination or TRIBES' Capture and Hold, where certain points are taken and defended from the enemy.

    Click image to enlargeTo say that this game is a milestone for RTS' to come is an understatement. Features never before seen in the most popular of games such as Age of Empires and StarCraft are sure to make this game a hit. It is developers like Massive Entertainment and Sierra and their experimentation with hybrid games that keep these days of gaming as exciting and fresh as they are. Look for this one soon, folks.

    To Previews HomepageVoice your OpinionOther peoples comments

    << Gallery Page >>

     


    " "



    To Reviews Mainpage
    Zalman: ZM-DS4F Headphones

    An affordable, ultra-portable headphone set.
    more

    To Previews Mainpage



    Affiliates

    >>
    » Contact Us » Top » Homepage

    All HTML coding are original and © GameSurge.
    Original Graphics and layout are copyright © of P.D.Sanderson and shivaSite Designs.
    No part of this site may be reproduced without prior consent.
    Site best viewed with I.E./NS 4+.
    Resolution is 1024x768 + / 16 bit+ color recommended
    -->
    Designed by shivaSite