Sound tests:
Sound quality is not exactly audiophilic, but it is still
excellent and competitive at and above its price range. ($60 RRP, ~$40 at online stores). They
tend to be stronger at the midrange, and somewhat weaker in the upper
frequencies, which is typical of many mid tier headphones. And the bass
reproduction? Well that’s another story with these headphones. In addition to
the ability to replay reasonably low bass frequencies (remember they’re only
headphones!), the “Force Feedback” ability is the major feature of these
headphones. As described earlier, in addition to a standard audio driver, each
ear pad contains an additional transducer that increases the bass along with
producing the vibrating effect. Even though our ears can’t pick up the
extremely low frequencies, or the audio drivers can’t reproduce them, we can
still “feel” the bass – hence the design of the “Force Feedback RumbleFX
headphones”, to let you "feel the sound".
For music I found that the headphones were fairly good for
ordinary listening. However, there is definitely a noticeable difference between these
and higher range headphones – my main benchmark being the Sennheiser HD570’s,
which falls into the price range that Evergreen claim their headphones are in
league with (http://www.rumblefx.com/products/rfxhppr.asp). I
found good overall pacing with a tonally accurate but slightly exaggerated and
occasionally coarse midrange; with some performance drop offs in the higher
range. Volumes could reach deafening levels without distortion.
The listed frequency range for the speakers is shown as
5-28000Hz, noting that the human ear can detect anywhere between 20-20000Hz.
Perhaps the lower end of frequency range provided accounts for what the DSP/transducer can
pick up in order to replay the signals as vibrations (Note that music tracks are unlikely to reach down that low in the first place, but some game developers may program these frequency signals into their game code. Therefore ordinary audio devices cannot output these sounds, but someone using the RumbleFX headphones on a PC/console can feel the vibration effect).
A point to note is that with a large frequency spectrum listed, it can be
possible for any range driver to reach the peaks and lows, the main thing is
that the volume and quality of those sounds will be much reduced, if audible at
all.
Another important point is that the Force Feedback feature
will reproduce a vibration within the earpads that is directly proportional to
the signal that is sent to it. Therefore, just because you turned up the
setting to level II, and can’t “feel” much bass on your favorite track doesn’t
mean that the transducers are not providing the intended effect – rather the
signal from that particular song is weaker. The signal output from the same
track from different sources (CD players, Sound card, etc) can also vary in
strength and quality causing different effects via the same headphones.
It is imperative that when using RumbleFX Force Feedback Headphones on a PC to make sure to set the output device to stereo headphones (if applicable). This dramatically improves the sound quality through all frequency ranges and ensures the directional sound experience.
I did find that listening to some types of music with the force feedback
on was somewhat irritating, as the constant “massage” - from a tickling feeling to a
heavy rumble - coinciding with a regular bass thumping around
the ears had an awkward feeling. However tracks with less constant bass can however be quite enjoyable with the vibration :)
On the upper hand the transducers can create the
highest bass levels I have experienced from headphones. Being very small the
mini subwoofer did have a tendency to distort (when switched to level 2) while listening to songs with heavy
bass, providing that over exaggerated distorted
thumping noise when a subwoofer has been pushed past its limit.
The headphones’ strength lies in their gaming performance.
Along with excellent reproduction of sound effects, the force feedback feature
works great here and provides a great enhancement to the gaming experience. You
can literally feel the blast of nearby explosions or your own gunfire. And not
only can you “feel” the explosions, but since they are captured from the audio
signal you can feel which direction the sound is coming from (as opposed to a subwoofer) - albeit centered
on your ears. Just wait till someone develops a force feedback gaming suit :)
Ad-Libbing from a quote I read elsewhere - the “Force
Feedback” feature of these headphones is like designer furniture – not a
necessity to have, but pretty damn cool to own - except without a premium
price tag. This makes the headphones a very attractive option for all
potential headphone buyers. Even for anyone looking for a normal pair of headphones the RumbleFX Headphones come with quality outranking competition in their price range, with the added feature of the Force Feedback ability.
Back
Read our Sennheiser HD570 Headphones Review
|
|
Zalman: ZM-DS4F Headphones
|
An affordable, ultra-portable headphone set.
more
|
|