Home News, and the latest updates. Archives Stories from the past... Submit News Got a item of interest? Here's the place to go. Feedback
Your opinion always counts on how we can make GameSurge
even better.
Mailbag Comments on our features, by you, the viewers. |
Hardware Tweaks, reviews and a handy driver index highlight our newest section Reviews Looking to buy one of the hottest games? We have it covered. Previews Get a advanced look at the games of tomorrow. Interviews Find out more about the people behind your favorite game. Strategy Need Help? We have a very large selection of walkthroughs now up. Gallery A special section featuring the best in artwork and
images. |
Editorials
The written word, by staff and viewers.
Game Guy
A bi-monthly column contributed by Mark H Walker, an independant writer in the Gaming community.
Gallery Pictures from around the web.
Hosting Our current hosting plans and features.
Site Information Who we are, what we do, our policies and job positions.
|
PlayStation
The Sony PlayStation, and beyond... Nintendo 64
Currently Down.
Dreamcast The Dreamcast resource, and more. Home of the DC Technical pages. |
|
The Game Guy
By Mark H. Walker
Final Fantasy: The Spirit Within
I just returned from Final Fantasy: The Spirits Within. In a sentence,
the animation is two notches past unbelievable, Donald Southerland sounds
like his heart isn’t in it, and the plot is typical Square ¾grandiose
and fifteen minutes too long. But –and this is a huge Roseanne Barr-sized
but (sic)—if you don’t like the movie then you don’t like science fiction.
The film has everything I want in the genre: flashing lasers, power-armored
soldiers, and a cute –yet believable—girl. Hats off to Square on minimizing
the blood and gore. Yeah, folks die, but we don’t see the blood bath common
in other adventure flicks. Don’t, however, take your kids to see it if
they have a thing about ghosts.
Hey, Leave my Browser Alone!
Do you want game publishers telling you what game reviews to read and
where to read them? Doesn’t sound fair, does it? After all, if the publishers
tell you what to read it’s tantamount to controlling the press. That, however,
is often what is happening on Internet gaming sites.
Publishers and their PR reps send out their review copies in waves.
Print magazines get their copies first –these are usually first-run Golds.
That’s fair enough, the print rags have a longer lead-time than websites,
hence they need to get product earlier in order to compete. But lately,
it has come to my attention that specific Internet sites receive preferential
treatment. Again, that’s fair enough if the publisher sends its product
first to “professional” sites, and then the fan sites. Fan, or skeleton-staff
sites, just don’t have the personal to immediately review each and every
release, and publishers sometimes lack the product to blanket every site
on the ‘Net. But when one professional site receives product significantly
later than another, that’s playing favorites and very unprofessional.
Want to help? If your favorite site always seems to lag behind the review-posting
curve, write the editor. If the site claims their tardiness is due to lack
of product, write the game publisher and complain to them.
Tight Takes: Something Old, Something New
I spent some time with an old friend last week. The friend’s name is
Combat Mission: Beyond Overlord. Released in early 2000, the game revolutionized
turn-based wargaming. The title blends lush 3D graphics, realistic weapon
ballistics and terrain, and a turn-based interface, with a simultaneous,
real-time enactment of orders that can only be described as breathtaking.
If you have any interest in World War II, you should pick up a copy at
Battlefront.com. By the way Combat Mission II, which covers the Russian
front, will be released this fall.
In the something new category is Starfleet Command: Orion’s Pirates.
A stand-alone add-on to the Starfleet Command Volume II, the game adds
twelve factions of Orion’s Pirates, new single player skirmishes and campaigns,
and a fully functional persistent online universe called the Dynaverse
II. The nail-biting tactical combat is a prime example of real-time
gaming done right, and the single-player missions are great fun. Trekkies
who haven’t given the series a whirl, should. After all, there’s plenty
of flashing lasers, and that’s what good SciFi is all about.
© Mark H. Walker, LLC 2001
Mark H. Walker is a veteran interactive entertainment journalist who
has written over 40 books including his recently released Video Games Almanac
and The Parent’s Guide to PlayStation Games.
|
|
|
Zalman: ZM-DS4F Headphones
|
An affordable, ultra-portable headphone set.
more
|
|