Clans and Guilds have started to dominate todays online society.
But is this a good or bad thing? When you are part of a clan or guild and you are an active member you get the feeling you can trust your fellows with your back but while doing so you seperate yourself from everyone else. Not to mention if you are a newbie you get hasseled for years till finally you join one. (speakin of which im in a q2 clan called xmi, a starcraft clan called Dread Legion and lead a diablo soon to be a diablo 2 guild called SWAT)
Speaking from personal experience when you play clans and guilds on any game it takes over that entire experience. Everytime you play its for the group. And I get a hell of a lot more action from playing for the group then i ever did from being just a player. Tournaments, scrimages, advancing rank, making pacts with other clan/guilds, recruiting new members, handling complaints, and just keeping your members/comembers happy. Its a hell of an experience. Oh and spying heheh I should relate a spy experience i had that ill never forget.
My SC clan was having conflicts with another clan [AZN]. Well I forgot the key point of spying. Know your enemy. I was hanging in thier channel on b.net and just hanging and I'm just glad i picked up that all the members were asian heheh. I just knew I was gonna screw something up from that point on. And I did i accidentally gave away what guild i was from and that i was spying because as i was whispering to someone they left the channel and it was spread to everyone there. To put it kindly i got my ass out of there heheh.
But back to the point. Are guilds beneficial? Yes if they remember that we need a majority of non-guilded people and that guilds serve a purpose. And if you create a role-playing guild remember this key thing... ROLEPLAY! It makes things twice as fun for everyone by taking on a certain personality while playing.
Send in your thoughts here