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The Sony PlayStation, and beyond...
The Dreamcast resource, and more. Home of the DC Technical pages.
Dreamcast Hardware Specs
Hitachi 128 bit graphics engine with an on-board RISC processor SH4
(operating frequency of 200MHz 360 MIPS/1.4 GFLOPS). The SH4 is optimized
for floating point calculations (key to 3D) and is four times faster
than the Pentium II.
Note: the Dreamcast will have both 64 bit and 128 bit components.
More than 3 million polygons per second.
- Graphics Chip:
NEC PowerVR2 (rendering capacity: over 3 million polygons per second),
which outperforms today's most advanced arcade systems.
- Hardware Graphic Effects:
Bump mapping, Triangular / Quad Engine, real-time lighting, fog,
scaling, rotation, alpha-blending, trilinear filtering, super sampling
anti-aliasing, texture filtering, perspective correction, ARGB gouraud
shading, MIP-mapping: point, bilinear, trilinear, anisotropic
environment mapping, specular effects.
- Sound Processor:
32-bit Yamaha Super Intelligent Sound Processor (simultaneously articulates
64 sounds), which is as powerful (alone) as some next generation consoles.
- Operating Systems:
Customized OS using Windows CE as its base (Supports Direct X) for
a flexible, versatile development environment supported by Microsoft Visual
development System Version 5.0 and refined Visual C++. As a result, Dreamcast
is compatible with PCs and can take full advantage of hardware features.
The OS will be on every
Dreamcast disc to allow for easy upgrades. Also, Sega will provide its
own OS which will allow developers access to even more of the Dreamcast's
Will be compatible with the DC-based Naomi arcade board that Sega and
support. As of October 1998, there are over 20 arcade developers signed
on to produce Naomi games.
16MByte (64Mbit SD-RAM x 2) main system, 8MB of VRAM and 2MB for Audio
RAM. 26MB RAM total.
- CD-ROM Drive:
12-speed ( Maximum )
- CD Format:
Proprietary compact disc by Yamaha with 1GB storage (54% more storage
standard CDs) and they'll include the Operating System.
A built-in 33.6Kbps modem with full support for V34, V42 and MNP5. It
can be upgraded
with faster modems and cable modems. The US Dreamcast will likely use
a 56k modem.
Built in network play.
Red, Yellow, Blue, and Gray. Analog and digital directional control
with anolog triggers.
Four controller ports standard. The control ports have a peak transfer
rate of 2MB/sec, allowing the creation of high-end peripherals, such as
true force feedback.
- Visual Memory System (VMS) (sold separately): A liquid-crystal
display PDA for game data
backup and data exchange. It will be called the Visual Memory Unit (VMU)
in America because of trademark rights.
- Console Dimensions:
7 7/16" X 7 11/16" X 3" , 190 mm (W) x 195 mm (H) x 78 mm (D)
4.4#, 2.0 kg
- Release Date:
November 20, 1998 (Japan), September 1999 (USA)
- Data storage:
Save game files are stored on the PDA (aka VMS)
- CPU 8-bit
- Memory 128 KB
- Display 48 dot (W) x 32 dot (H) Monochrome
- Display size 37 mm (W) x 26 mm (H)
- Case dimensions 47 mm (W) x 80 mm (H) x 16 mm (D)
- Power source 2 x button batteries, w. auto-off function
- Sound 1-channel PWM sound source
Zalman: ZM-DS4F Headphones
An affordable, ultra-portable headphone set.