Wargaming.net announces Massive Assault, a full 3D global domination strategy game
New Orleans, LA -- November 8, 2002 -- Wargaming.net announces the development of Massive Assault, the first 3D global domination strategy game. The official web site launches today at: http://www.massiveassault.com/.
A player will act as either "Axis-of-Good" or "Shadow Clique" Commander-in-Chief, operating with divisions of various ground war machines, battle structures, fleets and air squadrons, struggling for total control over distant colonized planets. The game is powered by Wargaming.net's proprietary high-performance 3D engine, giving unprecedented look and feel to a turn-based global-scale strategy.
* Full 3D Graphic Engine
* Huge 3D Landscapes
* 28 Detailed 3D Units
* Realistic Lighting, Explosions and Effects
* 3D Sound
* 6 Different Worlds (planets)
* AI, Hot Seat and Internet Play Modes
The game contains original political system, preserving the intrigue throughout the whole war. Each side has a bunch of allied countries, unknown to the enemy. Secret allies can disclose and provide troops at any moment, surprisingly shifting the power balance in particular region.
"We decided to avoid creating yet another WWII simulation monster or use traditional RTS scheme based on routine resource collection, city construction, building upgrades, etc," says Victor Kislyi, the president of Wargaming.net. "Instead we propose totally new war-for-global-domination gaming concept where players are supposed to employ strategic, political and tactical skills in their pure meaning".
The game is set in dynamic strategic environment, where the tide can turn for several times, giving the winner an impression that the victory was snatched from the jaws of defeat. The secret alliance concept provides endless replayability - in each game the world is re-shaped differently, providing unique strategic situation.
A player should employ the eternal principles of warfare, such as: usage of terrain advantages, outflanking moves and envelopment, troops concentration in the area of main strike, cutting enemy supply routes, screening maneuvers, guerrilla tactics and sabotage.
Conquering the continents, the player will be involved into huge naval landing operations, will learn how to operate carrier battle groups, provide artillery support and will face other non-trivial challenges.
Massive Assault has been under development for 8 months. The release is planned for Q1 2003.
The worldwide on-line beta test (via game server) is planned for the end of November 2002.
The web site contains additional info, the first screenshots and the artworks. It will be updated every 3-4 days: http://www.massiveassault.com/