The Life of a Beta Tester
- Falcon @ 5:25 am PST
Getting paid to play video games. The doorway to that prized career is usually through beta testing - playing games before they're released. But how do you become a beta tester, and is it merely a life filled with fun and, literally, games? Hellchick writes a very complete article on the process.
So what do developers look for in someone they're paying to break their games? I asked Robert Duffy of id Software, creators of the Quake series, about how the company goes about finding beta testers. "In general, we use people that for one reason or another we have used in the past," he said. "There's a core group of people that we know in one fashion or another
that is typically used for in-the-office testing."
- Falcon @ 5:27 am PST
August 28, 2000
Polycount has opened up public judging for the QuakeCon2000 Map Object Model Contest. For those that can't remember, The QuakeCon Model Contest began a month before QuakeCon, the models were sent to Rogue13 at Polycount to be put in a gallery for display, and they were to be voted on by the crowd in the BYOC area at QCon. However, things didn't work out as planned, so Polycount has exercised some coding skillz and put a public voting system in place. Check out the details of the contest and vote on the contest page and check out these cool categories for winners:
Sweetest Eye Candy - best effects, skin, in the showing
Most Awesomely Gothic - the best Gothic model
Industrial Magic - the best Base or Industrial style model The Real Thing - the best model or "realistic" level or mod Most Likely to be Mistaken for a Marital Aid - you probably can get this one
Most Versatile - goes with everything
Most Artistic - Rembrandt, Van Gogh and Picasso better make room for this
That's Really Weird - homage to the unusual Get out and vote!
Madden 2001 Review
- Falcon @ 5:23 am PST
One of the most highly-anticipated PC titles of the year has finally shipped and SportPlanet is taking an in-depth look at it. Read the review of Madden 2001 from EA Sports.
Force Feedback Pro Giveaway
- Falcon @ 5:20 am PST
What better to improve your game than a great joystick? To reward their loyal StarLancer Vault fans, we are giving away a shiny new SideWinder Force Feedback Pro joystick which includes a copy of MechWarrior 3.
To enter, simply visit StarLancer Vault's contest page and complete the form. Then keep your eyes on StarLancer Vault to see if you have won!
BigWorld Vault Launches
- Falcon @ 5:17 am PST
Vault Network Discovers A Great BigWorld
BigWorld Vault To Cover Micro Forte’s Ambitious Online Title
The ironically named planet of Neo-Eden was originally a penal colony where criminals’ minds and personalities were erased so they could be re-integrated into society once they finished serving their sentences. Five decades ago, the inmates rioted, expelled the Guardians and took control. Now, with the former prison having become the center of a burgeoning community called DeMannon's Ladder, it is a world where the inhabitants are trying to build a new society. In addition, Neo-Eden is the setting for BigWorld: Citizen Zero, an ambitious and exciting online world project from Australian developer Micro Forte.
In order to offer fans of online gaming the best possible coverage of this intriguing title, the IGN Vault Network is pleased to announce the opening of our latest site, BigWorld Vault. Highlighting today’s launch is an extensive and very informative BigWorld: Citizen Zero Interview with Micro Forte Producer Steve Wang and other members of the team.
Gamers can also look forward to additional features, game information, news, concept art, screenshots et al. As with all dedicated Vault sites, BigWorld Vault will also focus on the player community, providing thorough community news coverage, message boards, reader participation features and much more. We invite all members of the community who are interested in the future of online gaming to stop in regularly to check out the coming excitement.
BigWorld: Citizen Zero Interview:
- Falcon @ 5:14 am PST
GameSpy Industries recently signed a 1-year contract with the female world no.1 Quake player, Kornelia Takacs... For the full scoop...
BG II Kits
- Falcon @ 5:15 am PST
BG Chronicles goes onto describing the character class kits from Baldur's Gate II at Baldur's Gate Chronicles with a look at thieves, bards, druids and cleircs. The complete listing can be found at: http://www.bgchronicles.com/content/bg2/classes/kits.shtml
BG II Kits
- Falcon @ 5:14 am PST
BG Chronicles goes onto describing the character class kits from Baldur's Gate II at Baldur's Gate Chronicles with a look at thieves, bards, druids and cleircs. The complete listing can be found at: http://www.bgchronicles.com/content/bg2/classes/kits.shtml
Are Sims Dying?
- Falcon @ 5:14 am PST
- SimHQ.com Feature:
The opinion that sims are a dying breed seems to be expressed everywhere these days, so SIMHQ's Tom "Wklink" Cofield decided to do a little questioning of some people who've made and published the sims we've enjoyed in the past, as well as those working on current hits and upcoming titles. Tom asked them all the same five questions, and they're posting Questions One and Two today. What does the industry itself think about the future of sims? Read and find out. Participants in our first Roundtable Discussion are:
Alexander Delaney, eSim
Andy Hollis, Electronic Arts
Jay Littman, iEntertainment Network
Oleg Maddox, Maddox Games
Carl C. Norman, Mattel Interactive
Teut Weidemann, Wings Simulations
Steve Wickes, Empire Interactive
PlayStation Section Now Open.
- shiva @ 4:10 am PST
GameSurge is pleased to announce that our latest game section, for the Sony PlayStation, is now open. The new section is just getting started, but we have finally managed to combine the GameSurge and the Ancient Nation material into one.
We are also still looking for help in running this section, as we have big plans for the future, but a lack of willing staff to help out has caused us to put some of these plans on hold for the time being. If you would like to be part of the game industry, with a eye towards a career in the game information sector, you can contact us with your application at our email address, firstname.lastname@example.org.
NVidia sues 3dfx
- shiva @ 3:36 am PST
In a surprise move, NVidia Corporation have announced that they have filed a patent infringement lawsuit against graphics card rival, 3dfx. The lawsuit, which involves five separate NVidia patents, seeks an injunction preventing 3dfx from manufacturing or selling graphics chip and card products from the Voodoo3, Voodoo4 and Voodoo5 and VSA-100 family of products. NVidia is also asking for monetary damages as well as the injunction.
"We have always been on the forefront of innovation in 3D graphics technology and visual computing," said Jen-Hsun Huang, president and CEO of nVidia, in a quote to Daily Radar. "This innovation is achieved through the annual investment of hundreds of millions of dollars in research and development. We cannot allow the fruits of this investment to be misappropriated."
The patents named in the injunction are essentially I/O patents, relating to the efficiency of the interaction between the graphics processor and the core logic, memory, or CPU.
3dfx has decided not to comment on the lawsuit.
Intel recalls their new "Super Chip".
- shiva @ 3:24 am PST
Intel, known for their dominance in the computer processor industry, continues to shoot themselves in the foot, this time with a recall on their brand new P-III 1.13 GHz chips. The chips, the latest in Intel's series designed to battle AMD for dominance in the processor industry, has been reported by several hardware sites to suffer from system errors when running certain programs and at a particular temperature.
Though there has been no actual complaints from customers, several computer manufactors have already stopped production of their computer lines using this chip, and Intel is quoted as saying they will work with these companies on either a replacement, or a refund for their customers.
This comes at a very bad time, as rival AMD released, on the same day, their new 1.1-GHz Athlon. And now, some industry experts are saying that Intel rushed the chip before it was actually ready, in a attempt to "leap frog" AMD in the latest round of the processor wars.
"It sounds like Intel may have pushed a little too hard," said chip analyst Peter Glaskowsky of MicroDesign Resources. "It shows the Pentium III is not really capable of reaching these levels... When you push the clock speed beyond what it was designed to do, you run into problems. They rushed to get the 1-GHz chip out, and they couldn't produce enough of them."
Intel hasn't announced the actual number of the chips they have produced at 1.13 GHz, but the numbers are believed to be small. The chips will be taken out of production, till they are fixed by redesigning the circuits in question. Intel is expecting the new redesigned chips to be back in stores within the next couple of months.
Miyamoto explains the Gamecube
- shiva @ 3:01 am PST
In a article by Computer and Video Games they have a brief chat with Shigeru Miyamoto, the creator of such games as Mario Bros. and the Zelda series, and Takashi Tezuka. Both gentleman talk about the new Nintendo super system, the Gamecube, at the Spaceworld expo presently being held in Toyko, Japan.
In the interview, they talk about some of the more interesting things about the Gamecube (also known as the Dolphin) and also about Animal’s Woods, a upcoming N64 communication game aimed at parents and children. The game itself is simular to the computer game smash hit, The Sim's, but could be considered more revolutionary in that different people can play different parts of the game, and they are all combined within the game.
As well, both gentlemen discuss the aspects of the Gamecube development, especially in relation to previous Nintendo systems, and also to the Sony PlayStation 2 system. Here is a small bit from their interview:
CVG: PlayStation 2 is expensive, it’s complicated to develop for and it’s very delicate to use. Would you say that Freedom is the key to Gamecube’s success – to want to do something, and for it to be easy and affordable?As well, Miyamoto then mentioned that the Gamecube is in fact, easier to program than even the orginal NES system, and could result in lower developer costs for the games themselves.
MIYAMOTO-SAN: I think it is a big mission. Mr Yamauchi has repeatedly said that the TV Game industry with the current situation would be facing the crisis – it is already facing the crisis as a matter of fact. But he is not hoping that to be. Of course he would like to have the success of the TV Game industry as a whole. But what he is worrying about is with the current development environments fewer and fewer development companies can come up with better game software so that Mr Yamauchi specifically instructed me to make the presentation so that game creators are inspired and become willing to work on the new system and it’s not good if the hardware manufacturer is acting superior saying ‘we can make this, we can make that. You cannot make that’. You know, that kind of presentation he specifically didn’t want it. So I think that is the key point. So we share the opinion too that there are a number of unique people, and these unique people should be given the opportunity to work freely.
As a little aside, he didn't mention if that means the games for the new system will actually be cheaper though. The Gamecube is expected to be released in the United States sometime in October of next year.
Monday, August 28, 2000
GameBoy Color Upcoming games
- HandOverFist @ 12:07 pm PST
Nintendo has put together a list of new games for the GameBoy Color. Keep in mind, though, that not all of these games will come out in North America. Click here to see the new games!
Nintendo 64 Upcoming Games
- HandOverFist @ 11:59 am PST
Nintendo has put together a list of upcoming N64 games. The only thing is the only some are coming up here and others will stay in Japan. The list also has some cool screens and infomation on the game. Click here to see the list!
The Legend of Zelda: A Nut of Mysterious Tree/Chapter of Gaia
- HandOverFist @ 11:59 am PST
Never lacking for ambition, Zelda creator Shigeru Miyamoto and his crackerjack development team have come up with yet another genre-bender in Mysterious Tree. The key item here is the Four Seasons Rod, which gives Link the power to change the terrain as well as the season. Such supernatural powers are a must if Link is to counteract a mysterious power that has scrambled the seasons, wreaking havoc across the land known as Hologram. Click here to get more infomation and screens!
Upcoming Games for GameBoy Advance
- HandOverFist @ 11:55 am PST
Nintendo has put together a site showing all the GameBoy Advance Games that are coming soon. Some of the infomation has screens as well infomation. Click Here To Go!
The Feature of Nintendo...
- HandOverFist @ 11:45 am PST
Are you wondering what new games Nintendo is coming up with? Do you want to see the game play, to see how the game works? Well, Nintendo has put up some movies that you can check out showing new games and all. Click here to check them out!
Game Cube Central
- VulTure @ 8:59 am PST
The Radar has a LOT of info about the new Game Cube from Nintendo. They talk about the controllers, the games, the modem, the hardware specifications, and any other little details that you ever wanted to know about the new console.
Free Levels for Alien Vs. Predator Gold
- VulTure @ 8:53 am PST
The Daily Radar has word of some free levels that you can get for Alien Vs. Predator Gold, if you own the game. "Several new levels will be added to the official fan site in the future. All extra levels are playable as deathmatch, skirmish and cooperative modes."
Dreamcast has been cut
- VulTure @ 8:42 am PST
Ultimate GameZ Interactive has word of Dreamcast cuts already. Walmart has decided to lower the the price of the Dreamcast to get ready for the big fall push. There will also still be a $50.00 rebate that you will be able to get, that will bring the cost of the Dreamcast down to $100.00!
AMD ships 1.1 GHz 'Thunderbird' Athlon
- VulTure @ 8:22 am PST
AMD has officially released their new Intel-killer! Check out the features!
The AMD Athlon is an Intel x86-compatible microprocessor that features a superpipelined microarchitecture optimized for blazingly fast speeds. New versions of the Athlon--which were developed under the codename "Thunderbird"--feature 256KB of on-board L2 cache and 128KB of on-board L1 cache, enhanced "3DNow!" integer-enhancing capabilities, and a 200 MHz system bus. The Thunderbird Athlons also feature a new Socket A design that replaces the old slot-based design from earlier chips. AMD says that these features enable it to best Intel's fastest Pentium III designs, which are nearing the end of their life cycle.
Age of Empires II: The Conquerors Expansion
- VulTure @ 8:06 am PST
The Daily Radar has put up a review of the expansion pack to Age of Empires II. They give it very high praise!
In the case of the just released Age of Conquerors, it's as if Michaelangelo came down, picked up an already beautiful painting and made it a masterpiece. Improvements have been made across the board; old units and civilizations are more balanced, the new single-player campaigns are vast improvements over the old campaigns, and the new civilizations are challenging and mesh perfectly with the old. If you were to buy just one RTS this summer, there is no better choice than this expansion.
Neil Manke Interview
- VulTure @ 8:00 am PST
Neil Manke, map-making expert, sits down to talk to Half-Life.net. He is the man known for many maps including, USS Darkstar, They Hunger and They Hunger 2.
What feature do you wish you could've added to They Hunger that was impossible in the Half-Life engine?
I would have loved to have proper weather effects. The rain I used briefly during the They Hunger intro was just a bunch of sprites and not a proper weather effect suitable for large areas, not to mention every rain drop stream had to be done individually making it a very arduous process. And certainly some ground fog in the cemetery areas would have been very atmospheric ...things like that.
Baldur's Gate II Collector's Edition
- VulTure @ 7:50 am PST
Interplay has decided to release a "collectors" edition of Baldur's Gate II, in addition to the standard release. Here is what you'll get if you buy this version...
1. Four Custom Collector's Edition Gold CD-ROMs featuring the complete Baldur's Gate II: Shadows of Amn in a Collector's Edition Jewel Case
2. A Special Bonus Disc containing exclusive weapons and armor as well as tracks from the original game soundtrack
3. Cloth Map displaying in vivid color the Kingdom of Amn
4. A set of eight collectible Character Trading Cards (one of two sets randomly distributed, 16 trading cards in all)
5. Black Isle Studios writing tablet
6. Spiral Bound Manual
7. Hinged Book Style Serialized Box (without front flap)
Nintendo's new goods
- VulTure @ 7:41 am PST
Gamefirst takes a quick peek at Nintendo's new cash-cows, the upcoming Game Cube, and the Game Boy Advance.
The Game Cube..."...the console formerly known as Dolphin opted to go with a 128 bit format instead of the 256 bit consoles that we’re going to see from Sony and Microsoft. Nintendo will be using a DVD-derivative format for its games, but it will be a smaller disc, holding about 1/5 the capacity of a regular DVD. The GameCube will not function as a DVD player; Nintendo has made it quite clear that they want this to be a dedicated gaming systems rather than the complete home entertainment system Sony is promising. Along those lines, the unit will not come with a modem installed, but a standard modem and broadband connector will be available."
The Game Boy Advance..."Using a 32 bit system with a larger and more detailed screen it promises to be a giant leap ahead of Game Boy Color and should ensure Nintendo’s dominance of the handheld market for some time."
There are also some screenshots up at the site for your viewing pleasure!
Baldurs's Gate II
- VulTure @ 7:28 am PST
VoodooExtreme continues on with their ongoing journal of Baldur's Gate II. They are currently on a "...quest...to raise 20,000 gold pieces to buy an alliance with the guild of shadow thieves..." There are many screenshots up, for those of you that would like to see more.
- shiva @ 3:57 am PST
Venom is a game that's "a tactical 3D-action where a player controls a Special Forces squad of two soldiers." Lots of aliens, the world coming to a end type storyline highlight this special game based on new AI and animation technology. The game is expected to be finished in the fall of 2000.
For more on this game, you can read our interview with the lead programmer, Sergey Zabaryansky of The Nephilims.
Sunday, August 27, 2000
AoK: TC Designer Journal
- Falcon @ 4:49 am PST
GA-Strategy has published its fourth and final Age of Kings: The Conquerors Designer Journal written by Designer Greg T. Street. This installment deals with Town Centers and Outposts and also includes some final
thoughts from Greg Street.
CS 7 Files
- Falcon @ 4:46 am PST
- Falcon @ 4:45 am PST
Delivering heart-racing rally action, Colin McRae Rally 2.0 has already been a massive hit on PlayStation since launch in June. It was the summer's hottest property and now Codemasters is extending the original design of Colin McRae Rally 2.0 to include network and online play for PC gamers. This exclusive 35.7MB .avi shows the great racing action in Colin McRae Rally 2.0.
Delta Force: Land Warrior Demo mirrored at FilePlanet
Dark Reign 2 v1.1 patch on FilePlanet
FilePlanet is mirroring the newly updated Sudden Strike demo. It is located at http://www.fileplanet.com/index.asp?file=49399.
Also gamers.de is hosting another mirror:
Legend of Mana Review
- Falcon @ 3:54 am PST
Dale and Chi of GameCritics.com share their thoughts on the Squaresoft action RPG title, Legend of Mana. The two opinions go from bad to worse. Here's an excerpt from Dale's review:
"Such a system certainly sounds innovative and excitingly new, but in application it is not at all problem free. The game's major problem is most apparent before the game really starts. After sitting through a vague opening intro, I chose a generic character (male or female -- it doesn't matter), selected a weapon of choice and was then plopped down in the world of Mana with nary a clue as to what to do."
The Conquerors Review
- Falcon @ 3:52 am PST
Exxtreme3D has just finished up its review on the expansion to Microsoft's Age of Empires I, entitled The Conquerors.
"The gameplay of The Conquerors is pretty much the same as the Age of Kings, just with some new changes. These changes vary from good to bad. Good changes would include the decrease in the price of outposts to 25 wood and 10 stone and the increase in the relic gold generation. They also gave each civilization a new unique technology. However, they raised the cost of the town centers to 275 wood and 100 stone. Not only is the cost more expensive, but it also builds slower. This is probably because players have been building town centers next to every resource, but I don’t really see a big problem in that. Well, at least now their damage and range can be upgraded through the blacksmith. You can read more about the tons of other changes on the manual when you buy this great expansion."
BG2 warrior kits
- Falcon @ 3:48 am PST
You want your fighter to be a berserker or your paladin to be an undead slayer? To help you make these decisions, we offer you the descriptions of the warrior kits as they currently are in the press review copy. The other classes will follow shortly.
Falcon Northwest Interview
- Falcon @ 3:46 am PST
For Stomped's final installment in its "PC Gaming Rigs" series of interviews, they chat with Kelt Reeves, founder and head of the pioneer in PC gaming computers, Falcon Northwest. Check out the exclusive interview at http://www.stomped.com/published/jcal967242507_1_1.html
- Falcon @ 3:47 am PST
CALL THE SHOTS! SIDEWINDER GAME VOICE SPOTTED ON STORE SHELVES
Microsoft today announced that SideWinder Game Voice, its gaming device that brings a new sensory experience to PC gaming, has started to appear on store shelves. There have been several reports of its availability at locations throughout the United States and full domestic distribution is expected later this month. Game Voice is the first all-in-one voice solution for gamers, integrating software for contact management, voice chat, and speech recognition with an eight-button control pad for channel management and a high-quality, noise-reducing headset.
With online multiplayer games, effectively communicating with teammates or opponents has been difficult without a voice chat solution tailored to gaming. Game Voice is an easy way to talk strategy with teammates, and talk trash at opponents. Since Game Voice requires at least two players, a free limited-feature version of the software is available for download at http://www.gamevoice.com. Game Voice Share means gamers can always talk with teammates and opponents alike, regardless if they've purchased the full retail version. Game Voice Share is a limited version of Game Voice software, without the channels, voice commands or hardware found in the retail version.
Game Voice is a complete hardware and software solution that brings voice to games. Not only does Game Voice let players talk in the game, it also makes finding and connecting to their friends quick and easy. The device uses Microsoft Messenger Service technology to help gamers access "buddy lists" and chat session lists. Gamers can simply click on a name or a chat session to start talking. They can also issue voice commands within the game, like "build house" or "switch weapons." Game Voice comes with an eight-button control pad that lights up to show players who they're talking with, or to indicate if they're in voice command mode.
Game Voice is available for an estimated street price of US$49. For more information on Game Voice and to download Game Voice Share go to: http://www.gamevoice.com/
UT to Dreamcast
- Falcon @ 3:42 am PST
Unreal Tournament, GameSpy.Com's Game of the Year for 1999, is coming to the Dreamcast. Epic Games and Infogrames showcase the types of gameplay available in the Dreamcast port of UT in this 17 MB .avi movie.
FAKK2 Demo Review
- Falcon @ 3:40 am PST
Weighing in around 74 megabytes, the FAKK2 demo isn't very large. The magnificent artwork and level design alone is worth a look, and the gameplay is pretty engaging as well. If you have doubts about buying the full version of the game, check out 3DActionPlanet's demo review.
"Ritual made a wise design move when they automated some of Julie's movements, like grabbing onto a ledge when making a flying jump, or having
her automatically draw a bead on the nearest target when wielding her weapons. Of course, the demo allows you to customize your control scheme to pretty much whatever you like."
Most wanted games
- Falcon @ 3:40 am PST
Actiontrip have written up their 5 most wanted games list, from Baldurs Gate 2 to Black and White. Read it here:
- Falcon @ 3:34 am PST
Question: What's large, has three heads, and looks like something out of your worst nightmares?
Answer: This week's creature animation!
This kicks off a new weekly creature animations on Atriarch Vault! Each week Serafina will send me a new animation of one of the creatures in Atriana which will in turn be posted for all to see.
You can find this week's creature animation here:
D2 Top ten
- Falcon @ 3:31 am PST
In their never-ending goal at StrategyPlanet to prove that they are completely incapable of learning a lesson from past experience, "Gaming is Life" writer NikNak has taken the opportunity to write the Top Ten Reasons He Sucks at Diablo II.
"With the goal of casting a critical eye over my Diablo II habits, I objectively assessed my gaming and came up with ten major points where I seem to fail. Keep in mind that I tend to play Diablo II with an emphasis on the marketing description of the game. “It’s an action/roleplaying/STRATEGY hybrid.” "
David Grenewetzki (Sierra) I/view
- Falcon @ 3:11 am PST
A PR from RPG Vault:
We confirmed recently that Sierra On-Line and The Saul Zaentz Company, which conducts business as Tolkien Enterprises, are involved in legal action over the license for the creation of computer games based on the literary works J.R.R. Tolkien. Sierra was gracious enough to allow us to interview its President, David Grenewetzki.
Dues Ex Player Models
- Falcon @ 3:10 am PST
Peter Marquardt of Ionstorm Austin has sent PlanetUnreal the source files for J.C. Denton, a player model seen in Deus Ex. Denton is the main character in the Unreal-engine based Action/RPG game, and this release will allow players to use the model in UT, but also allow authors to create new skins for distribution. You can grab the files from their mirrors at FilePlanet.
- Falcon @ 3:06 am PST
Today's EuroGamer review takes a look at "Vampire : Redemption", the action role-playing game all about blood-sucking creatures of the night.
"The characters in the game are also superbly rendered, with fantastic, smooth models that really look like humans, albeit rather bulky ones. The weapons they use are fearsome-looking, and everything is bathed in pseudo-realism, right down to the way the weapons glint and shine as they are brandished openly in combat."
Saturday, August 26, 2000
Starcraft Map of the Week
- Hobbes @ 3:36 pm PST
The newest Starcraft Map of the Week is called End of the Line. It is a 192x192 using the twilight tileset and is designed for two players (requires BROOD WAR to play!).
Blizzard also informed us of the following info:
End of the Line marks our 127th Map of the Week! Since the beginning of the Map of the Week program, we have hosted over 2 million downloads! We are glad that so many of you have enjoyed the the Map of the Week program and we also hope you'll enjoy our new Trigger Map of the Month program.
Beginning on September 29th, we will release a new Trigger based map on the last Friday of each month. These types of maps have been the most requested and best received maps with favorites like Bunker Command, Christmas Rush, Mercenaries, the Enslaver Series, and the 12 days of Christmas. Stop by our Map Archives for a complete listing of Starcraft Maps.
MOTW changes to TMOTM? This will be good for people like me who love UMS maps. Some say this is a sign of the slow death of Starcraft(?).
"A work is never completed except by some accident such as weariness, satisfaction, the need to deliver, or death: for, in relation to who or what is making it, it can only be one stage in a series of inner transformations."
-Paul Valéry, French poet
You can download the map here.
Friday, August 25, 2000
Tribes 2 Beta Sign-up
- sim @ 7:49 pm PST
Sierra posted an announcement on the official Tribes 2 website that Dynamix is now accepting applications for the Tribes 2 beta test! Here's what else they have to say:
Input from a wide variety of expert and novice players is needed. The Tribes 2 beta test is open to applicants worldwide. Each participant will receive a pre-release version of the game to test. Each beta tester is expected to document bugs or inconsistencies as they occur, and to provide general feedback to the development team. All participants must sign a non-disclosure agreement.To sign up, just fill out the application form, then hope and pray you get in.
2GHz Pentium 4
- Recoil @ 8:24 am PST
Read up on it at:
Mouse that has Feelings
- Recoil @ 8:22 am PST
At CNN this article talks about logitech's soon to release the IFeel Mouseman.
Voodoo5 5500 Dominates
- VulTure @ 8:12 am PST
According to this press release from 3dfx, sales for the Voodoo5 5500 have topped the charts. The card has outsold the competition by more than a 2:1 margin, in the first month! The Voodoo3 sales have also been very strong, taking up 3 of the top 5 positions in sales volume!
Alone in the Dark: The New Nightmare
- VulTure @ 8:02 am PST
The Daily Radar has put up a preview of the latest game in the Alone in the Dark Series. Apparently, the story continues from the original game, but some things are changing. The main character, has been made younger. "...every 40 years it is bestowed on a young orphan who is destined to live a life tiptoeing around creepy shacks with only a 9mm and an industrial-strength flashlight to protect him."
In this edition, you will be investigating the death of a friend and you will also be able to play as a second character!
- Falcon @ 8:00 am PST
Just posted at SimHQ.com:
We have recently received a report that suggests CH Products has shelved development of the USB combined drivers meant to support older games that may not offer native support for seperate control devices. However, we at SimHQ have been in direct contact with decison-makers at CH, whose exact response was, "There is no truth to the story at all."
In fact, in addition to Windows and MAC/OS support, they are working on Linux support as well, so it looks like everyone waiting for USB legacy support will be rewarded soon!
Unreal Tournament Problems
- VulTure @ 7:54 am PST
Epic has updated their Unreal Tournament bug site, with some fixes for bugs that people have been experiencing. The one is particular is the game not being able to find the CD in certain drives, or the game hanging at the splash screen. There are also some issues that have been reported with the latest patch, version 428.
ST:DS9 The Fallen Interview
- Falcon @ 7:53 am PST
Today on 3DActionPlanet: The guys from The Collective are busy trying to finish up UT-powered Deep Space Nine: The Fallen. But with the right amount of Mountain Dew, 3dAP bribed an interview out of them.
- Falcon @ 7:51 am PST
PlanetPS2.com has conducted an interview with Sean Kauppinen of bleem! bleem! allows gamer's to play Playstation titles on a PC and has been a huge success. The company's upcoming product, bleemcast! allows gamer's to use their Dreamcast to play Playstation titles.
For more information on bleem! be sure to check out the interview on PlanetPS2.com
Q3A on PSX2
- Falcon @ 7:50 am PST
PlanetPS2.com was able to get into contact with Todd Hollenshead at id Software for additional details on the Playstation 2 port. For the details be sure to check out: www.planetps2.com
Neverwinter Nights Interview
- Falcon @ 7:49 am PST
Neverwinter Nights is an ambitious modular single- and multiplayer title in development at BioWare, and the team has been working with the new 3rd Edition D&D rules for over a year. Now that the new rules have been released, NWVault had the opportunity to discuss them with Producer Trent Oster in a very informative Neverwinter Nights 3rd Edition Interview.
Team Factor Interview
- Falcon @ 7:50 am PST
3dNews has just slapped up an interview with Marek Trefny of 7fx, a Czech developer working on a Multiplayer Team Combat game entitled Team Factor.
What engine are you using? Is it an in-house engine you created? What APIs will it support?
Yes, it's an in-house engine called LightForce. It will support Direct3D and OpenGL. At this time it's running on Windows and Linux. We are writing the code with the portability on our minds, so it'll be easily transferrable to other platforms including consoles.
Unreal Tournament on the Dreamcast?
- VulTure @ 7:51 am PST
IGN Dreamcast has put up their first impressions of Unreal Tournament on the Dreamcast. Finally, one of the most played games on the Internet is being ported over. Of course, there will also be an on-line component to the game so that you can frag all of your friends.
"...Infogrames has commissioned several leading level designers in the Unreal community to put together the ultimate collection of Dreamcast-friendly arenas. Infogrames estimates that Dreamcast UT will offer somewhere between 30-50 maps all told, many of which will be better suited towards the lower player count found therein, as the DC version is currently shooting for a max headcount of 8 in most matches...Unreal Tournament...is sure to be one of the reasons to own a Dreamcast this holiday season."
AOE2: Conquerors on Shelves
- Falcon @ 7:36 am PST
AGE OF EMPIRES II: THE CONQUERORS EXPANSION STORMS ONTO STORE SHELVES
Microsoft today announced that Age of Empires II: The Conquerors Expansion, developed by Ensemble Studios, has started to appear on store shelves. There have been several reports of its availability at locations throughout the United States and full domestic distribution is expected by the end of this month. Additionally, Ensemble Studios continues "The Conquerors Designer Journal" series in September, with the addition of articles designed to help players expand their gameplay experience.
In September, Ensemble Studios will take a look at how gamers can customize random maps for play against computer or human opponents. The Random Map Scripting article, penned by lead designer Greg Street, will teach players how to define their land size, add terrain, such as lakes and forests, and add in objects such as buildings or additional villagers, to create their own customized battle ground. To support Random Map scripting, Ensemble will also offer a series of new, downloadable Random Maps for use with the Conquerors Expansion. Beginning with the first article on Random Map Scripting on September 1, the design articles will be available for download at: http://www.ageofkings.net/openjournal2/.
The Conquerors Expansion features five new civilizations: the Huns, Aztecs, Mayans, Koreans, and Spanish, along with four new historically based campaigns and over ten new units. Each civilization has unique attributes, buildings, and technologies, as well as unique combat units based on its historical counterpart. "Smart villagers," who go to work immediately and efficiently after constructing a drop-off building, and farm queues, which allow the gamer to automatically replant exhausted farms, add realism and ease-of-play to the gaming experience. Continuing to build on the Age of Empires franchise, the Conquerors Expansion showcases the expertise of Bruce Shelley, and offers the most feature-rich expansion pack created to date.
Age of Empires II: The Conquerors Expansion has an estimated street price of US$29.95. For more information on the game, visit the official Web site at http://www.microsoft.com/games/conquerors/, or the Ensemble Studios Web site at http://www.ensemblestudios.com/.
Duke Nukem: Endangered Species
- Falcon @ 7:30 am PST
The first Duke Nukem game for the PC in over four years is set to be released in December, but it's not Duke Nukem Forever. Stomped chats exclusively with 3D Realms President Scott Miller and members of the Action Forms development team about Duke Nukem: Endangered Species, the 3D hunting game with the "Duke" attitude. In addition to never-before-revealed details about the title, Stomped has posted the first publicly released screenshot from the game. Check out the exclusive interview and screenshot at http://www.stomped.com/published/jcal967147689_1_1.html
- Falcon @ 7:28 am PST
If you're looking for hacks, trainers, or other programs to cheat in multiplayer games like Quake 3 or Diablo 2, look elsewhere. But if you want a great place to find all those built-in cheat codes, secrets, extra characters, and other goodies, then CheatingPlanet is the place for you.
CheatingPlanet launches with over 10,000 cheats codes for 15 different platforms, from the Dreamcast to the Saturn and the Amiga to the PC.
Readers can submit their own cheats in order to
earn "points" (if the code is verified) put towards contests, giveaways, and more.
Hostile Waters Interview
- Falcon @ 7:26 am PST
The latest BarrysWorld feature article is now live. In it MikeyBear talks to Julian Widdows From Birmingham based software house Rage (www.rage.co.uk) about their forthcoming Carrier Command `em up, Hostile Waters.
How many separate user controllable vehicles does the game now include and how many different weapons are available to those vehicles?
There are ten vehicles, six weapons, eight add-ons, the carrier, the carrier guns, and a secret vehicle you get seven levels into the game. All of them (bar the secret vehicle) can be controlled and ordered, and they are steadily introduced to you as you progress through the game.
The interview also covers details on the physics engine used in the game and contains over 20 screenshots exclusive to BarrysWorld.
Check out the full interview at http://www.barrysworld.com/news/interviews/hostilewaters/and the screenshot gallery at http://www.barrysworld.com/news/screenshots/hostilewaters/
Nintendo 64 section is Now Open
- shiva @ 2:11 am PST
After 3 months of putting it off, I finally got the Nintendo 64 section done, and it is now up, but....
Well, I will be honest. I was only just starting to build the console section when we merged, so there's only a little bit there. On top of it, the only reason it's up now is because if I don't do it now, it may not be up for another 3 months, so here it is.
BTW, Mr. Anal, after loading the entire thing in, noticed a couple of things, but since I'm tied up on other things at the moment, I will just leave it. A lot of pictures and stuff, but we haven't had the submissions to fill the rest of the sections yet. That will take a little time, so if you have a N64, and like to help out, you can contact us at email@example.com. Be very glad to hear from you. Next stop, the PlayStation...
Thursday, August 24, 2000
Nintendo's Gamecube Screens
- HandOverFist @ 12:34 pm PST
Nintendo has out done them selfs this time. These screens are really cool and so life like. These images are not meant to imply that any games starring these characters are planned for a future release in either Japan or the U.S. Click here to check out the Screens!
Game Boy Advance
- HandOverFist @ 12:17 pm PST
Are you looking for more infomation on the new Game Boy Advance by Nintendo? Well Nintendo has put up a page that has all the infomation that you need to know. And man the new Game Boy Advance is going to be great Game Boy because of the power the little thing has! The looks that it has to adds the coolness to it all. Click Here for more infomation!
The look says it all!
New Nintendo Console
- HandOverFist @ 12:06 pm PST
Thats right Nintendo has again released a new console. The new console is called Gamecube. Gamecube is powered by IBM Power PC "Gekko" and 0.18 microns NEC Embedded DRAM Process. Making this console to be one of the coolest because how small it is. Nintendo's Gamecube will compete with Sega Dreamcast and Sony PlayStation 2. North America can expect to see Gamecube October 2001! Click here to check out more info!
Click here to see the cool picture
GBC: Perfect Dark
- HandOverFist @ 10:53 am PST
The portable version of Perfect Dark takes place before Joanna's N64 adventure, during the final stages of her training at the Institute. Joanna tests herself in real combat for the first time in seven new missions designed exclusively for Game Boy Color. If the intensity level is anything like the N64 game, prepare for your Game Boy Color to be coated in sweat. In stores August 28, Perfect Dark is compatible only with Game Boy Color. Click here to find out more!
CS Rambot Interview
- sim @ 9:32 am PST
Planet Counter-Strike has tossed up an interview with Paul George, creator of the Rambot Counter-Strike bot. Here's a quick tease:
PlanetCS: What do you plan in future Versions (AI, vehicles ...)?Read the rest of this bad boy here!
Paul George: I will begin with the AI and the teamplay : it is the most important thing ! I will make them learn how to use grenades, how to rescue hostages, plant/defuse bomb... They will know how to use radio and they will understand them...
CS beta 7 FGD
- sim @ 9:33 am PST
If you're planning on making any maps for Counter-Strike beta 7, be sure to pick up the beta 7 FGD that includes the func_vehicle and func_vehiclecontrols that are new to beta 7.
- sim @ 9:30 am PST
Gamer's Nexus has put together a preview of Alice (I think it may no longer be called "American McGee's Alice"). Here's a clip:
This demented and fouled Wonderland looks to be an engrossing and certainly invasive environment, with a choice of lighting effects and background textures that is at once both surreal and vaguely.. aggressive. The Quake III engine was chosen to bring McGee's vision to life and from the look of the screen shots published so far, it certainly seems to handle the task admirably. There is no doubt in my mind that when you boot ALICE up and turn down the lights - the game will raise the hairs on the back of your neck. Even the still and lifeless screenshots I've seen so far are quite unsettling. I certainly can't imagine how erie the environments will feel when you're actually playing the game.Read the rest here.
Gaming Survey is finished
- VulTure @ 8:41 am PST
Ziff Davis has finished a survey of 2000 gamers, and the results are very interesting. Here are some of the facts that were found out...
- 22 percent plan to buy a next-generation console such as the Xbox, Dolphin or PlayStation 2
- PC gamers have a median age of 29, while console gamers have a median age of 17
- 88 percent of gamers are male, 77 percent are single
- VulTure @ 8:21 am PST
Have you played Diablo II on Battle.net recently? If so, check out this page. There are quite a few scams going on in the game that you may want to watch out for!
Star Trek: New Worlds Goes Gold!!
- VulTure @ 8:15 am PST
The new Star Trek game has gone gold! Here is the press release...
14 Degree's East and Interplay is proud to announce that Star Trek: New Worlds has gone gold and is, even as you read this, now with the nice people at the duplication plants.
The New Worlds Team would like to thank all the loyal fans who have followed this project for the last couple of years, and hope that you can forgive us for being absent from these boards for the last couple of weeks. Having lived, breathed and dreamt New Worlds during this last final push, we had to forsake many things, answering board questions, the outside world, sleep...
So, all that is left to do now is sit back and wait feverishly for the 29th, when New Worlds will appear all shiny and new on store shelves near you!
Team New Worlds
- Falcon @ 8:15 am PST
You may have noticed the slowdown in Content updates lately, this was due to an internal server move, while we were sorting out technicalities within the site which occured in the transition process.
You may have also noticed the fact that we hadn't had news for 2 days. This was due problems with DNS switching and some CGI errors occuring with the move, they have all being resolved and we expect things to start going back to normal from now.
Quake 3 on Dreamcast
- VulTure @ 8:08 am PST
Dreamcasters rejoice! Quake 3 is on the way! The game is set for launch in October, so start saving your pennies!
Longtime fans of Quake may be a bit skeptical about the Dreamcast version of Quake III Arena, but the game is already impressive in its unfinished state. If Sega can get the frame rate up and sneak in support for the LAN adaptor, the game will end up being a truly amazing first for the console industry.
Sega is also working on a patch, so that PC users can log into SegaNet, and play against Dreamcast users.
Tomb Raider: Chronicles
- VulTure @ 7:54 am PST
Eidos has opened up a website for their upcoming game, Tomb Raider: Chronicles. There is not much up there right now, but they do have some screenshots that you can download.
Dragonriders Designer Diary
- VulTure @ 7:54 am PST
Ubi Soft has purchased the rights to turn the Dragonriders of Pern series into a game. Well, that was three years ago, and now the game looks like it is in full development. The game used to have a look similiar to Diablo, but now, they have converted the engine into full 3D! For more info, check out the Dragonriders Designer Diary!
Heavy Metal - FAKK2 v1.02
- VulTure @ 7:42 am PST
Ritual has taken the FAKK2 patch out of beta and has made it official. Grab it now!
MechWarrior 4 Preview
- VulTure @ 7:42 am PST
The Daily Radar has put up a preview of the next game in the Mechwarrior series. Here is a quick plot summary - "...the character is the last surviving member of his house, which was wiped out by a sneak attack from the bastards from House Steiner. Players must fight to regain the honor of their father's good name..." There are some great new screenshots up there also.
Game Cube is coming
- VulTure @ 7:37 am PST
The new 128-bit console system from Nintendo has been christened, the Game Cube. They demonstrated the unit to an amazed audience in Japan, but, unfortunately, the United States will have to wait until October of next year before they can get their hands on one.
The future of first-person shooters
- VulTure @ 7:26 am PST
In case you missed this one, you may want to go back and take a look. TechExtreme has put up an article/interview with some of the top designers in the industry to talk about the future of FPS games. The interviewees are Gabe Newell of Valve, John Romero of Ion Storm, Brian Raffel of Raven Software and Richard 'Levelord' Gray of Ritual. Here's a quick quote from John Romero...
I think the genre is doing quite well... we have multiple types of FPS titles now (Single-Player and Multiplayer-only), many differences in gameplay (slow movement speed vs fast DOOM-style speed)... in-engine cinematics and rendered cines... etc.
Arcade Strategy Section Expansion
- shiva @ 5:52 am PST
Just trying out our new server, and I decided to start with the updates that I have prepared earlier. The first one is our Arcade Strategy Section, which has now been tripled in size. So, here's whats new:Arcade Cheats
Of all the various arcade information out there, the toughest one to find are arcade cheats. It's very surprising, but there are very few cheats for arcade machines, and not a lot of them as well. We at GameSurge have collected one of the largest selections of arcade cheats you will find, and present them to you in our latest section.Arcade Pinouts
Pinouts are the settings for soldiering the wires to the arcade board. Though most, if not all the cabinets are JAMMA based, you may still be required to reconnect some wires to the JAMMA harness, especially if you are using a different controller hookup. This section is valuable to all people with arcade machines, and contains over 300 pin-outs for the various arcade boards.
Arcade Switch Settings
Switch settings are the switch's that a operator can set for the individual arcade game. These can range anywhere from the book keeping functions, to setting the difficulty, to setting the amount of plays per coin, or even free play! This resource details all the adjustments you can make internally to your arcade game.
Need some help? The problem with arcade machines is they cost money for each game, and if you get stuck, it could drain your wallet fast. GameSurge has just the help you need in our new arcade walkthrough section. There's quite a few here, and it's growing.
There is more additions coming very shortly, including a new console section, so stay tuned...
Are we back yet?
- shiva @ 4:38 am PST
Well, our DNS has repointed, and our host has changed servers, but alas, it is not for the better, as when they moved the site over to the new server, a few bits didn't make it. That also includes our CGI. If you see this, then it's fixed, if not, err... never mind then...
Tuesday, August 22, 2000
Myst III Update
- the_culture @ 9:41 am PST
Myst3.com updated their page with several news items. First off they have an Inside Look at the technology behind Myst III: Exile. Second, they have an online survey for you fan to fill out. As a bonus, they will randomly draw entries to win shirts and mousepads. And third, they have a contest to win a Myst III: Exile denim T-shirt. All they ask in return is for you to fill out a form and explain in 100 words or less how Myst and/or Riven changed your life.
Starship Troopers Preview
- VulTure @ 5:54 am PST
The 'Vault has put up a preview of Starship Troopers: Terran Ascendancy. This game is based on the movie AND the novel. The designers wanted to take the best of both to put into the game. This is going to be a real-time strategy game that will put you in a very wide variety of environments.
- VulTure @ 5:49 am PST
3dfx Gamers has put up part II of their article, Voodoo Everywhere. This one talks about how the Voodoo chip is helping the government train it's troops!
Voodoo technology also plays a central role in generating high-end graphics and enabling broad-based deployment of visual simulation applications for land, sea, and air. Whether you're training a pilot of a jet, a captain of a ship or a driver of a tank, it is necessary to run him/her through extensive training. What better way to train a person than put him/her in a simulator?
Logitech releases a "feel" mouse
- VulTure @ 5:43 am PST
Logitech has released a new mouse that let's you "feel" Windows! Here a bit from the press release...
"Logitech...has launched a new product category - optical wheel mice with the ability to 'feel' events within all Windows applications and on the Web. Now anyone who uses a mouse can experience tactile sensations via the mouse as the cursor travels over icons and menus, command bars, folders, tool bars, web buttons and hyperlinks. What's more, because the iFeel mice are optical, they offer a high degree of precision while requiring no cleaning."
FAKK2 Alpha Patch
- VulTure @ 5:36 am PST
Ritual has released an alpha patch that will fix the crash on exit and crash on loading saved game bugs. You must have the previous patch installed first, and since this is an ALPHA patch, it is not supported.
- VulTure @ 5:33 am PST
Ubi-Soft is currently working on a new cartoon adventure game called Stupid Invaders. There isn't much info yet on the game, but there are some great screenshots for you to check out!
Baldur's Gate II Preview
- VulTure @ 5:29 am PST
Baldur's Gate II...Need I say more? This is the role-playing game on everyone's mind, so why don't you go in for a peek...
"I’m going to assure you that Baldur’s Gate II: Shadows of Amn will be one of most important RPG’s ever released. It is a beautiful epic, bringing to the field a new level of polish, detail, and design. And, it’s going to change everything."
Dues Ex Review
- Falcon @ 4:42 am PST
Actiontrip have reviewed the FPS shooter Dues Ex, giving it an overall 92%. Read the whole review here:
Blair Witch Demo
- Falcon @ 2:46 am PST
Thanks to John Callaham at Stomped.com for this news tip:
. Unknown to almost everyone, a demo of the first game in Gathering of Developers's upcoming Blair Witch titles has been available for over a month at this link at File Planet.
The 67.1 meg demo is described in the .readme file as a "playable trailer", since it is supposed to show off only about 10 minutes of actual gameplay.
The demo is of the first game in the three game series, Rustin Parr, which is being developed by Terminal Reality.
SoF- Adult rating?
- Falcon @ 2:44 am PST
This week's editorial on EuroGamer takes a look at the current situation of Raven's gory first person shooter "Soldier of Fortune" in British Columbia. After being classified as an adult movie last month, Activision have decided to contest the rating. Theytake a lok at why there's more to this than meets the eye...
Activision told us that "we are opposed to censorship, as we believe that every adult has the right to make their own decisions about the entertainment products they want for themselves and
I agree completely, but restricting the sale of Soldier of Fortune to adults is not censorship, it is simply ensuring that children are not able to buy a game which, by the developers' own admission, was not designed with children in mind. If anything it is putting the decision back into the hands of adults, which Activision claims to support.
- Falcon @ 2:41 am PST
Gamer's Nexus takes an in depth http://www.gamersnexus.com/previews/dnf/default.asp look at 3D Realm's latest addition to the ever popular Duke saga, Duke Nukem Forever. And they are happy to offer the first edition of their newest column, Tales from the Message Board. TFMB, is a satirical look at the Game Industry and some of the problems that creep up from time to time, formatted in the Message Board style that we all familiar with.
"A few recently released games boast playing in real world locations like New York City, well how about shooting up a Las Vegas casino or strip joint? Duke Nukem's always been about fun, and this installment looks like it'll surpass even the immensely popular Duke 3D. There's even rumor of a hot little blonde partner named "Bombshell". Duke, aliens, and a beautiful blonde sidekick? What more could you ask for in a game? Intense graphics? Got it. Fast, furious game play? It's in there. The latest technology with all the bells and whistles? You bet!"
Disciples II Interview
- Falcon @ 2:38 am PST
Earlier this month, Strategy First revealed that the development period for its Disciples II: Dark Prophecy has been extended slightly so the game is now projected for release in the first quarter of next year. The additional time will allow for the implementation of more RPG elements, so RPGVault followed up with Producer Pro Sotos to learn more.
- Falcon @ 2:33 am PST
Stomped begins its "PC Gaming Rigs" series of interviews with the head of Alienware, Nelson Gonzales. Check out the exclusive interview at http://www.stomped.com/published/jcal966916338_1_1.html
- Falcon @ 2:32 am PST
neoTERM is one of the biggest Neocron fansites around and is currently looking for people to assist in the day to day running of the site. They have huge plans
for neoTERM and are looking for dedicated people to assist with them.
Applicants must have a mature head on their shoulders, knowledge of HTML, preferably experience running websites and of course an interest in Neocron. If you are interested then email them at firstname.lastname@example.org".
Icewind Dale Review
- Falcon @ 1:59 am PST
The latest http://www.eurogamer.net/content/r_icewindreview on EuroGamer takes a look at "Icewind Dale", the dungeon-fixated role-playing game from the nice folks at Black Isle Studios.
"While there are plenty of quests and tasks that drive the plot along and keep your party busy, most of the game is spent battling your way through dungeons and picking fights with the residents. These battles are fought in real time, but to be really successful you will need to make heavy use of the pause button. This gives you time to issue orders, select spells, or move a wounded character to safety, making skirmishes quite strategically involved."
Dues Ex2 Details
- Falcon @ 1:57 am PST
GameSpy chats with Warren Spector and Harvey Smith about some details and about the team for the upcoming Deus Ex 2. Check out what they had to say at http://www.gamespy.com/news/august00/8-18-00-warrenspector_a.shtm
FPS Site opens
- Falcon @ 1:56 am PST
A new fps site has opened there doors; Frag Energy.
Frag-Energy will mainly focus on Half-life and Quake 3.
To launch the site they will put up some great reviews and interviews.
- An interview with Gabe newell (valve's topman)
- An Interview with Gooseman (Half-life counter-strike MOD)
Allready two reviews are up:
- Target Quake (a Q3A MOD)
- Android beta 1 Counter-strike bots (a HL MOD)
Check out the site here:
CS Gaming test
- Falcon @ 1:54 am PST
According to GameSpy stats, more people play Counter-Strike (the immensely popular add-on to Half-Life) online than Quake 3 Arena, Unreal Tournament, and all other Half-Life games COMBINED! It's high time we had an Action Gaming Test for it.
12. When was the Escape gameplay mode introduced?
Monday, August 21, 2000
Halo on the PC?
- VulTure @ 1:24 pm PST
Ever since Microsoft bought Bungie, the fate of Halo on the PC has been up in the air...From a story over at Telefragged, it doesn't sound good...
"Throughout Halo's design process, we've had to face tough choices about limiting the game's scope to accommodate lower-end PC systems. Now that we're making the game for the X-Box first and foremost, we haven't thrown away our old performance guidelines, but we certainly feel a lot more comfortable committing to high-poly models, more detailed textures, a litany of shader effects, inane physics - all the really sexy things that X-Box is capable of. Tackling a game as ambitious as Halo, it feels really good to have a clear hardware target. Even better, one that allows the whole team to create stuff that's a lot more complex than we originally planned."
It sounds like the PC version will be taking a back seat to the X-Box version...
Deus Ex Interview
- VulTure @ 1:15 pm PST
Machinima.com talks to Harvey "Witchboy" Smith, the Lead Designer on Deus Ex. He talks all about the cut-scenes in the game and what they used to achieve the effects...
Machinima.com: Can you give a brief description of the tools used to create the cut-scenes?
Harvey: We used Unreal's scripting and camera stuff, but our programmers wrote some cool custom stuff to make camera movement easier. We used our actual game characters in our actual game maps for all this--less jarring that way, with more visual consistency.
- VulTure @ 1:10 pm PST
Sharky Extreme has posted an article on the upcoming Pentium IV CPU from Intel. If you want to be the first on your block to learn about that new high-end gaming rig that you will soon be building, be sure to check this out.
Blair Witch Update
- VulTure @ 1:05 pm PST
I saw this over at Blue's, and thought ya should check it out...This is a quote from Gathering of Developers head honcho, Mike Wilson, in a recent .plan update...
Now that the Blair Witch 1 demo is up on the king of all shooter fan sites... I feel like I should let those know that are intent on downloading it... this is a very early build of what is very much an ADVENTURE game. Very little action at all in BW1. This first episode was done by the Nocturne team at Terminal Reality, and they really focused on the storytelling aspect of the Nocturne tech/world, combining the Nocturne/Spookhouse mtyhos with the Blair mtyhos. It's really cool, if you look at it from an adventure game perspective.
For those of you who get more into the action side of things, BW 2 and 3 will be progressively more action-oriented. This unprecedented experiment has become a very cool collaboration of the three independent studios, and we think gaming fans are going to be treated to a very cool series this fall, each bearing the distinct brand of its developer.
Blair Witch Project 1 Demo
- the_culture @ 12:24 pm PST
Apparently, Gathering of Developers is proud to unveil a three-game series based on the mythology behind the film The Blair Witch Project. Terminal Reality has released their demo of Volume 1: Rustin Parr, a game that "combines traditional adventure elements with a healthy dose of heart-pounding action to create a frighteningly cerebral gaming experience." Grab the near 70meg demo @ 3DFiles.com. It's described as a 10 minute playable trailer.
- HandOverFist @ 9:36 am PST
Ever wanted to know where the videogame industry came from? Well I found this really cool page that talks about all the Sytems ever made. Each system it talks about the up's and down's, how much units they sold, and how they died off. This site is a must see! Click Here to Check out ClassicGaming.com's Museum
N64: Disney's Donald Duck
- HandOverFist @ 9:22 am PST
Keeping Donald content is about as easy as herding cats, but everyone's favorite fusspot really goes off the deep end when malodorous magician Merlock duck-naps Daisy. To add insult to injury, Donald's uppity cousin, Gladstone Gander, vows to rescue Daisy. Thus begins Donald's great race to reach Daisy first and foil Merlock's nefarious plans. Disney's Donald Duck is scheduled to be released this fall. Click here to find out more!
N64: Eternal Darkness
- HandOverFist @ 9:19 am PST
"Creepy" doesn't even come close to describing Eternal Darkness, a centuries-spanning survival epic that has received a Mature rating. Controlling a character named Alexandra, players progress through an adventure organized as if it were a mammoth horror book. Based in Ontario, Canada, Silicon Knights is a game development company with a strong track record for creating titles that are graphically realistic and frequently downright eerie. The company is made up of highly experienced film industry and video game artists. Earlier this year, Silicon Knights joined an exclusive group of heavyweight developers like Rare Ltd., LeftField Productions, Retro Studios and Nintendo Software Technology when Nintendo of America took an equity stake in the emerging powerhouse. The deal makes Silicon Knights a long-term, exclusive Nintendo developer.
Check out some really cool screens: 1, 2, 3, 4, 5.
New Caeron 3000 Pic
- the_culture @ 9:12 am PST
Caeron 3000's official site posted their lastest pic of the week, "a concept rendering of the Redhorne spaceport and surrounding area."
Tomb Raider Level Editor
- the_culture @ 8:26 am PST
The Croft Times has news that Tomb Raider Chronicles will ship with a level editor, allowing players to create their own levels.
Incoming Forces Shots And Details
- the_culture @ 8:16 am PST
GA-Strategy received four new shots and exclusive details pertaining to the engine being used for Incoming Forces, Rage Software's upcoming action strategy game.
New Giants Screenshots
- the_culture @ 7:58 am PST
GA-Source posted 6 new hi-res shots of Giants: Citizen Kabuto. Moreover, they were snapped off using 4x FSAA on a Voodoo 5.
Saturday, August 19, 2000
N64: WCW Backstage Assault
- HandOverFist @ 8:52 am PST
Wrestling games on the N64 are as popular as Crimson Tide bumper-stickers in Birmingham, and therein lies the problem: How to bring something new to the world of suplexing studs? The radical answer, from Electronic Arts: Do away with the ring. EA plans to have this one in time for the holidays. We'll be waiting in the back alley for it. Click to find out more!
N64: NFL Quarterback Club 2001
- HandOverFist @ 8:49 am PST
The fourth version of the venerable QBC franchise boasts terrific-looking graphics and plenty of options, but its challenging controls peg it as a Pak for pigskin purists. Make no mistake, though: this remains the most complex football game on the N64 platform. Football fanatics should give it serious consideration, but more casual fans will probably want to steer clear. Click here to find out more!
GameBoy Color: Warlocked Interview
- HandOverFist @ 8:44 am PST
GameBoy.Com got a chance to interview Warlocked's Producer Dylan Beale from the makers of Warlocked. Warlocked is the very first real-time strategy game to come to Game Boy Color. GameBoy.Com gets every detail for the new game from Dylan Beale. Theres also screens and other cool things. Click here to check the interview.
- Falcon @ 1:57 am PST
Stomped has posted three new screenshots from Croteam's upcoming first person shooter Serious Sam. Two show gameplay from the full version, while one shows off their 3D modeling tool. Check out the exclusive screenshots at http://www.stomped.com/published/jcal966475507_1_1.html
SF posted 33 new screens of the upcoming 1.30 version of Strike Force. Head over to the site and check them out, at http://www.planetunreal.com/strikeforce
StrategyPlanet has 11 new strange but beautiful screenshots from Shiny's Sacrifice. Check them out here:
GameSpy was at Electronic Arts today and got four new sets of screens:10 from Alice:10 from Red Alert 2:10 from The Sims expansion Living Large:7 from Black & White:
Storytelling Handbook P4
- Falcon @ 1:47 am PST
Vampire Vault has posted a new instalment of The Complete Storytelling Handbook, an ongoing series of articles aimed at the Vampire Storytelling and role-playing community. In Part 4 - Player Characters, Mr. Clark covers the topic of finding, organising, and maximizing the fun factor for players taking part in a Storyteller's chronicle.
An excerpt from the article:
If you are the greatest Storyteller in the world, you still cannot run a good chronicle without good Players. Imagine having painstakingly built every exacting detail of your story for maximum effect, only to have your players begin shooting all the NPC’s on the street the moment the game begins. Even great players will give you a run for your money. They will wander off track, and come up with a hundred different
situations that you never counted on. In this article I will give tips to both Storytellers and Players, helping them to work together for the enjoyment of all involved.
- Falcon @ 1:45 am PST
Here is the release from RPGVault:
In our continuing efforts to keep our readers right up to date on our favorite games, we are very happy to announce that Black Isle Studios, BioWare Corp. and the IGN Vault Network will present a chat with members of the Baldur's Gate II: Shadows of Amn team next Thursday evening. Here are the details:
WHO: You and members of the Baldur's Gate II team.
WHAT: Baldur's Gate II IRC Chat
WHERE: RPG Vault Chat http://rpgvault.ign.com/chat/ in channel #ignvault
WHEN: Thursday, August 24, 2000
6:00 pm Pacific Time
WHY: A million happy fans can't be wrong!
For more information on Baldur's Gate II, go to http://www.interplay.com/bgate2/
Crimson Skies Pre-Orders
- Falcon @ 1:42 am PST
EXCLUSIVE CRIMSON SKIES PRE-ORDER PROGRAMS NOW UNDERWAY
Microsoft today announced exclusive pre-order programs with Electronics Boutique and Babbage's-Software, Etc. for its widely anticipated action/adventure game, Crimson Skies. Crimson Skies combines the heart-pumping action of air combat with the swashbuckling feel of an Errol Flynn adventure movie. The game hits retail shelves in late September.
By pre-ordering Crimson Skies at store locations, or online at EB World or Gamestop, gamers will receive either a mini-strategy guide (for pre-orders from Electronics Boutique) or the Crimson Skies "spicy air tales" novella, Pirates Gold (for pre-orders from Babbages's-Software, Etc.).
The mini-strategy guide, by Sybex, gives players all the ins-and-outs of the first five missions of the game. With the strategy guide, gamers will discover where to find cool Easter eggs for their personalized scrap book, how to tackle all the daredevil "danger flying" zones, and hints-and-tips on how to achieve all the varied mission objectives, from wing walking across a British Bomber to taking out a super-secret submersible aircraft carrier.
Pirates Gold tells the story of Nathan Zachary, the hero of Crimson Skies - a gentleman pirate, master thief and scourge of the skies. Before he led the notorious Fortune Hunters, he was a young fighter pilot in the Great War, and the novella focuses on these early years. His capture and imprisonment, stolen treasure, and a mysterious stranger make for page-turning excitement!
In Crimson Skies players fly fast and low in a game reminiscent of a classic Hollywood tale, where dastardly enemies menace, evil plots abound, and a bevy of femme fatales awaits. As the handsome and daring air pirate Nathan Zachary, players take to skies filled with treacherous privateers, tricked-out fighter planes and giant aircraft-carrier zeppelins. Amid an ever-changing political landscape, Zachary and his notorious band of air pirates, the Fortune Hunters, have become the free agents in a fight for control of the skies.
The game transports players to an alternate-reality 1937. The United States has been struck by the crushing blows of the Great Depression, the Great War and Prohibition, resulting in mounting isolationism. The once-budding road and railway system has been destroyed, leaving the skies as the only means of transport and commerce. Militias in the North, South, East and West have formed rival independent nations in a fight for air supremacy. It is an era where swing may be king but pilots rule, a world where the guns are bigger, the planes faster and the adventures more daring -- the world of Crimson Skies.
For more information on the game, go to the official Crimson Skies Web site at: http://www.microsoft.com/games/crimsonskies/
- Falcon @ 1:39 am PST
Vampire: The Masquerade - Redemption is the first computer game based on White Wolf's complex world of intrigue, politics and conflict. It is a noteworthy offering, including a single player game and featuring a very ambitious multiplayer mode. In our extensive Vampire: The Masquerade - Redemption Special Report, Nihilistic Project Leader and Designer Ray Gresko joins us for a thorough and very enlightening look. at this innovative game.
AO Dev Journal Updated
- Falcon @ 1:38 am PST
The AO Vault's Developer Journal was updated today by Anarchy Online Producer Tommy Strand. This week he talks about the strong bonds of community that
online games foster.
You can find the new entry here:
- Falcon @ 1:36 am PST
Gamer's Nexus reviewer Anti-Terror takes a look at the real time strategy game based on the Japanese civil war period known as "Sengoku Jidai" that lasted nearly 200 years, Shogun: Total War.
Shogun: Total War -
"Shogun: Total War will immerse you in a world where you get to command armies of Samurai, send emissaries, ninjas, and even geishas to your rival warlords, in order to reach the ultimate goal of ruling over Japan.
I can easily say this is up with my favorites in the RTS genre. Homeworld stood out because of its ground breaking 3d aspect. The original C&C and Warcraft
because they really did start the pickup of the genre. Now Shogun: Total War is the first game where you can play these battles at the epic scale they were
meant for. "
- Falcon @ 1:34 am PST
It comes as no surprise that when a new engine is brought to life, skepticism emerges along with it. One such newborn is The "Experience" engine currently in the works by The Whole Experience Incorporated (WXP3D), which - amidst this very skepticism - promises to deliver quite an experience.
Sounds like competition for the engines that run today's most popular games.
- Falcon @ 1:30 am PST
OMG-Games releases freeware competitive logic game, Gridlock! version 1.0
Game: Gridlock! version 1.0 BETA
Release Date: August 16th, 2000
Developer: OMG-Games, LLC.
Hot off the presses and ready to download is our new, competitive logic-puzzle freeware game, Gridlock!
We originally designed the game to be a simple program for testing our upcoming 3D Action/Adventure/RPG title, Rites of Acerbus, hardware drivers for compatibility on various systems. The game was so addicting that we decided to expand on it and make it a full, freeware release. Also, compatibility reports received with this game will be applicable to Rites of Acerbus, which is scheduled for release sometime in Q2 of 2001.
Voodoo Extreme: "It is a fun quick diversion that can become a terribly addictive distraction."
Read Voodoo Extreme's exclusive review of Gridlock! here: http://www.voodooextreme.com/article.taf?articleID=64
Gridlock! is a competitive logic game, where the goal is to score higher than your opponent by connecting a minimum of 4 of your color pods in a row - horizontally, vertically, or diagonally. Points are awarded for the total number of pods involved in each line's completion. When a line is completed, it disappears, and all the pods above drop down to fill in the empty cells of the grid. The round continues until one of the players exhausts all of their pods. There are 2 modes of play: Single Player Mode, where you play against a computer opponent, and Two Player Mode, where you play against a friend at home.
To download Gridlock!, go to http://www.omg-games.com/gridlock
For more information, visit http://www.omg-games.com.
- Falcon @ 1:28 am PST
Interplay sent GA-Strategy new details, penned by Lead animator Manjit Jhita, and four animation AVIs from Shiny's upcoming real-time strategy hybrid, Sacrifice. Read on http://www.ga-strategy.com/images/1/index110.shtml
KISS: Psycho Circus Review
- Falcon @ 1:27 am PST
GA-Source has been updated with a review of Third Law's LithTech powered first-person shooter, KISS: Psycho Circus. Read it here:
Dues Ex2 Announced
- Falcon @ 1:20 am PST
GameSpy has learned from Warren Spector that Ion Storm Austin will be tarting work on Deus Ex 2. Spector even was so kind as to name members of is project team. Check it out here:
Unreal Arena b0.4
- Falcon @ 1:19 am PST
The mean Arena released beta v0.4 of their UT to Q3 partial conversion being titled Unreal Arena. This is a public beta for testing a few of the maps and weapons. For more info, check out they UT to Q3 page. Just a quick note too, they are not converting the whole game. More here:
GamesXtreme D2 Almanac
- Falcon @ 1:17 am PST
GamesXtreme has finally finished the long awaited second edition of its Diablo II Almanac.
This issue contains awesome tips / tricks as well as player guides!
Gamespy Arcade V1 B5
- Falcon @ 1:16 am PST
GameSpy Industries is proud to announce the release of GameSpy Arcade Version 1 Beta 5. Users may obtain this latest release from the GameSpy Arcade download page. Current Arcade users may automatically install the latest version simply by starting the Arcade software.
Why download Beta 5? It contains several new features, bug fixes and modifications to existing features that dramatically expand the software's functionality. These updates, in addition to the software's support of peer-to-peer games like Age of Empires and Icewind Dale, dedicated server games like Quake, Half-Life and Unreal Tournament, and PC versions of classic board games, makes for an online gaming experience that's unrivaled in features and, most importantly, fun.
Here's what you'll find in this latest release:
Major Bug FixesFixed problem with "Games" group sometimes not being created.
Fixed occasional crash when refreshing serverlist with a server selected.
Fixed problems with disappearing game icons and/or game icons that show up in the wrong group.
Minor Bug FixesDefault group order no longer gets occasionally randomized.
User-counts now available for all appropriate rooms.
Windows 95 users can now choose to proceed with launching "at their own risk". Win95 is still not officially supported.
Server count display now matches up after update is complete.
Many more minor fixes & tweaks!
ImprovementsAbility to enter server passwords from Arcade & jump right in to passworded games.
Split left-side bar to make more room and collect the "core services" at the top.
Added skinnable "GameSpy Arcade" logo at top-left.
Some skins were modified to support split left-side bar and logo graphics.
The "Game News" page is now separate from the "Arcade Daily" page.
Arcade Daily and Game News pages have been totally reformatted.
"News" group is now called "Network"
Banner ad (visible to unregistered users) now hibernates when completely obscured.
What are you waiting for? Grab GameSpy Arcade Beta 5 now, and get in the game!
- Falcon @ 1:14 am PST
Arcatera, The Dark Brotherhood is an adventure game with RPG elements from German developer Westka Entertainment and publisher Ubi Soft. In addition to its non-linear architecture, Arcatera sports a sophisticated artificial intelligence system, numerous cutscenes and an involved dialogue system. Thanks to a playable build provided by Ubi Soft, RPGVault were able get an early look at the title in their Arcatera Preview.
MGS Screens + Char Studies
- Falcon @ 1:12 am PST
MICROSOFT UNVEILS NEW METAL GEAR SOLID SCREEN SHOTS AND CHARACTER STUDIES
Microsoft today unveiled new screen shots and character studies for its upcoming Metal Gear Solid PC. Fans of Konami's number one selling console game will find all the intense action, cunning espionage and tactical stealth of the original, with exciting new features that improve the game play experience. Metal Gear Solid PC will be available at retail locations throughout North America in September. To view the new screen shots and learn more about the game, go to: http://www.mgspc.com/
In addition to the new visuals available on the site, Microsoft is featuring an interview with Peter Connelly, program manager for Metal Gear Solid PC. Peter discusses how the PC version of Metal Gear Solid builds upon the original console title with several new features, including high-resolution graphics, a first-person play mode, and the ability to save the game at any moment. All missions from the original Metal Gear Solid and Metal Gear Solid VR Missions are included for added game play depth. Showcasing stunning graphics, an immersive, cinematic experience, intriguing story line and revolutionary gameplay, Metal Gear Solid PC delivers all the thrills of a blockbuster spy movie.
In Metal Gear Solid PC, players assume the role of retired Special Forces veteran Solid Snake as they attempt to liberate a secret Alaskan weapons base from a band of ruthless terrorists. Armed with only a pair of binoculars and a bad attitude, gamers must rescue the hostages and save the world from nuclear destruction before time runs out. But danger lurks around every corner, with deadly AI enemies on the prowl. Encompassing a multitude of intense missions, Metal Gear Solid PC entwines fans in covert operations and thrilling action that guarantees a heart-pounding game play experience.
PC Hardware Contest
- Falcon @ 1:11 am PST
From PC Hardware - The computer information centre
PC Hardware has a new contest for its readers, opening today 18 August. The prizes are:
1. Shuttle Spacewalker AV14
2. Abit Hot Rod 100 Pro
3. 2Cool PC (2 units)
The nice, never seen on the web part is that on 1 September USERS will be able to choose the winners. You are probably wondering how, but you will find out on 1 September. We do not say anything more now because any other words may affect the results. More info here:
Crime Cities Revealed
- Falcon @ 1:08 am PST
Polish developer Techland is currently working on a futuristic action shooter/flight sim, and GA-Source has the first details and screenshots.
- Falcon @ 1:07 am PST
Infestation is the latest game from Frontier Developments, the ritish developer headed by David Braben of Elite fame. Mixing ast-paced driving, alien blasting action, and resource collecting nd technology researching strategy elements, it's certainly an nteresting sounding concept.
But how does it stand up in practice? With Infestation due for elease in the UK tomorrow, EuroGamer has posted its review f the game - "http://www.eurogamer.net/content/r_infestation">http://www.eurogamer.net/content/r_infestation
Instation is an action game, with most of your time pent driving around and blowing stuff up, although the variety of ission objectives helps to make this less repetitive than it sounds. ou will find yourself racing against the clock as a volcanic planet
destabilises, busting POWs out of jail, and destroying force field enerators to access new parts of a world."
- Falcon @ 1:04 am PST
Gamespy chats with scientist Walter Bennett about what he has been up to since he left the Black Mesa facility. Check out the Half-Life fun at http://www.gamespy.com/spotlights/walter_a.shtm
Dark Zion Development Halted
- Falcon @ 1:03 am PST
A quick news flash. Wombat Games has announced that development of their massively multiplayer online game Dark Zion has been halted and the office closed. A bit more information is available in the news on RPGVault's main page.
- Falcon @ 1:02 am PST
GA_RPG have posted an interview with Lead Designer Raphael Colantonio over at Arkane Studios on their upcoming 1st person role-playing game ARX.
Game Voice Article
- Falcon @ 1:01 am PST
Unheard of just a couple of years ago, online voice comms are now considered a near-requirement for multiplayer games. The latest entry into the field is Microsoft, which has put together a package called the Sidewinder Game Voice. Our own SIMHQ puts the Game Voice through its paces....is it worth the cost? What can it do for you? Check out Flex's take on things here:.
Interview: Katherine Anna Kang
- Falcon @ 12:59 am PST
Stomped chats with Katherine Anna Kang as the former member of id Software (and now the wife of John Carmack) talks about forming her own company and creating a documentary about the gaming scene. Check out the exclusive interview at http://www.stomped.com/published/jcal966486074_1_1.html
Friday, August 18, 2000
Homeworld Screenshot Archive
- Thundra @ 1:03 pm PST
It's a growing Homeworld screenshot resource that has also some maps and in my point of view has future. Medamanx is accepting all contributions, so if you have a great Homeworld shot you might want get in touch with him.
The site recently opened and it's located here.
Thanks Medamanx for the mail.
Updates from GA-RPG
- Id @ 12:19 pm PST
Here's the story:
First up we have a first look article on Gas Powered Games upcoming role-playing strategy title Dungeon Siege: Find it here.
Next up we have a new column written by Dann "The Wraithlord" Weldon, our resident Vampire: The Masquerade - Redemption guru. The column is entitled the, "VAMPIRE: TMR WEEKLY
CHRONICLE". Find that here.
Finally, our hosted site Sorcerer's Place has finished up their detailed walkthrough for Icewind Dale, filled to the brim with all the information you could ever want to get through Black Isle Studios latest dungeon crawl set in the Forgotten Realms Realm of Dungeons & Dragons. Lastly, find that here.
Interview: In Cold Blood
- Id @ 12:14 pm PST
GA-Source goes one-on-one with Revolution Software Director Tony Warriner to find out more details about the upcoming action/adventure game, In Cold Blood - 8 new screenshots included. Find the whole thing here.
New Peacemakers Screenshots
- Id @ 12:13 pm PST
GA-Strategy has been updated with four new screenshots from Mathematiques Appliquees' upcoming real-time strategy wargame, Peacemakers. Find the screens here.
LamerKatz "L4m3r Bot" updated
- Id @ 12:09 pm PST
The LamerKatz "L4m3r Bot" has gotten a complete overhaul. If you aren't familiar with this Quake3 bot, basically it provides all the fun of an actual real-life Quake3 lamer, but now you don't even need to get online to experience it. This bot plays badly, it insults you, it makes dumb excuses, all identical to a real lamer.
This latest release incorporates in the official LamerKatz Quake3 model (with the flashy seizure-inducing skin and custom sounds), teamplay skins, and totally new teamplay chat file. For example, ask the bot to go get
the enemy flag and he'll either insult you or make some dumb remark how he's too busy. He's fun to play against, but he's even more fun to have on your team.
Check out the full story here.
Where the HELL is Werewolf: The Apocalypse?
- Id @ 12:03 pm PST
While gamers sink their teeth in to Vampire: The Masquerade - Redemption, another of White Wolf's role-playing adventures is lying wounded on some developer's hard drive. It seems Dreamforge Entertainment has not yet written Unreal-powered Werewolf off. Confused? Get the answers here.
4x4 Evolution Preview
- Id @ 11:59 am PST
Find the preview here.
Halcyon Sun Revealed, First Screens/Movie
- Id @ 11:55 am PST
Glass Ghost is currently developing an episodic space combat game and GA-Source has the first details, screenshots, and movie. Find the whole article here.
O3 Games Buys Starbreeze Studios
- Id @ 11:53 am PST
GA-Source has learned that Swedish Developer O3 Games has acquired Starbreeze Studios, developers of the upcoming FPS Enclave, and will relocate the company to O3's headquarters in Uppsala, Sweden. Find the whole story here.
- Id @ 11:51 am PST
Today EuroGamer has previewed Gift, a decidely odd looking 3D accelerated platform game from those French purveyors of the bizarre, Cryo Interactive. Check it out here.
Gamer's Nexus hits the ground running!
- Id @ 11:49 am PST
Here's the story
"I'm happy to announce the long awaited launch of Gamer's Nexus. We will feature in depth game reviews and previews, candid interviews with some of the top game developers in the industry, and a compliment of humorous weekly articles for your viewing pleasure. Coming out of the box, we've got 2 generous offerings:
Diablo II Review: The Lord of Terror, Diablo, has returned and the fate of mankind is in your hands. What do you do? You prepare for battle and teach that fire-breathing abomination a lesson he won't soon forget, that's what. But the journey to find Diablo is not an easy one. Countless armies of demons and undead minions that are plaguing the land will stop at nothing to bring about your demise. Are you up to the challenge?
GrimmReaper's Fairy Tales: Our old buddy GrimmReaper dropped by to tell us a twisted little parable about one of life's lessons, although it's a rather strange parody of a fable fromthe days of yore.
Myst 3: Exile screenshots
- Id @ 11:45 am PST
We were recently sent some nice screenshots and concept art for Myst 3: Exile, the 3rd in the popular adventure series being developed by Presto Studios. You can check out all the screens at Gamesxtreme.
Exxtreme3D Previews Crimson Skies
- Id @ 11:40 am PST
Exxtreme3D has just posted up its cool little preview on Microsoft/Zipper Interactive's upcoming flight action/simulator game...Crimson Skies. So how's the game so far? Here's a little in-flight preview for you:
"This is no Flight Simulator; it s more of an action time game with great graphics and a great story line. You and your pirates attack blimps and other things to accomplish a goal, and that s pretty much all it is."
Want to check out the rest of the movie and get your in-flight meal? Then head over to the preview.
Baldur's Gate II Elements of the Week
- Id @ 11:37 am PST
RPG Vault has recently posted it's Baldur's Gate II Elements of the Week feature. You can check it out here.
Nox Grand Champion to be crowned Today
- Id @ 11:34 am PST
Competitors from across the globe will meet in Las Vegas on Friday, Aug. 18, to fight for the title of Nox(tm) Grand Champion. Nox is an action-RPG for the PC released this year by Westwood Studios,(tm) a wholly owned subsidiary Electronics Arts (NASDAQ:ERTS). Sponsored by Westwood Studios, with the support of EBWORLD.com and Prima Games, the tournament will pit eight contestants against each other in a series of head-to-head deathmatches. The Grand Champion will walk away with the coveted title, as well as thousands of dollars in prizes. Coverage of the tournament will appear at www.westwood.com.
Nox players 18 years of age or older in the selected countries were eligible to compete in an online qualifying round. The top qualifiers from each country -- Korea, Taiwan, Canada and the United States -- advanced to become finalists in the Nox Grand Championship. Each of the contestants will receive travel and hotel accommodations for two to Las Vegas. The grand prize is a computer system worth close to $2,500 and the official Nox World Cup trophy. The other seven finalists will receive a smaller version of the Nox World Cup trophy and assorted prizes.
Nox is set in a mystical land filled with discovery and deceit. Nox's lightning-fast action is fueled by a combat system that's easy to use yet gives players tremendous gameplay depth and infinite possibilities.
With more than 100 unique spells and weapons, players must use their wits to create devious combinations with tricky tactics.
Legend of Zelda: Majora's Mask
- HandOverFist @ 11:29 am PST
Are you wondering whats so great about Legend of Zelda: Majora's Mask? Well the people at IGN64.COM has done a good job on telling you all you need to know of the next Zelda game! They have a long perview talking about all the features and cool stuff. And also they have tons of pictures as well as lots of quicktime movies for you enjoyment! Nintendo.com does not have this much infomation on there own game :)! Check out the perview here.
Nintendo 64 Game Endings
- HandOverFist @ 11:10 am PST
Are you trying to beat a Nintendo 64 game and not getting anywhere with it? Are you tried of running around and not knowing where your going? Are sick of playing the game but wonder how it ends? Well I just found you a site that tells you how almost all the Nintendo 64 games end! Its worth a look! Check Site Here
Console Care: Game Boy Color
- HandOverFist @ 10:57 am PST
Over at TendoBox.com they have an editorial on taking good care of your consoles. Its part of a whole series starting off with Game Boy Color. The editorial's has infomation on how to keep your games clean and the prices of carrying cases! Its worth a look to make sure your doing the right thing for your consoles! Read the Editorial Here
Auran Game Update
- the_culture @ 9:00 am PST
Auran, developers of the upcoming RTE (Real Time Environment) game Harn: Bloodline, updated their music page with two 360 degree panoramic views of the studio. If you're curious about this interesting game, check out their screenshots and game pages.
- the_culture @ 8:20 am PST
To go along with the previous post, 3D Action Planet has a first look at the Experience engine that powers the two WXP demos: Experience and Isle of Morg.
Far Gate Press release
- the_culture @ 8:06 am PST
Thrushwave, developers of the 3D real-time strategy space game formerly titled "The Rift," released a press release stating the game should be in stores by Christmas and will have a new title: Far Gate. Here's the press release:
FOR IMMEDIATE RELEASE
"FAR GATE" (FORMERLY "THE RIFT") TO BE PUBLISHED BY MICROIDS FOR CHRISTMAS
SEATTLE, WA, August 18, 2000 - Microids (http://www.microids.com), based
in Velizy, France, has signed on ThrushWave Technology
(http://www.thrushwave.com), to publish and distribute their upcoming 3D
real-time strategy space game, "Far Gate" (formerly known as "The Rift").
"Far Gate" puts the player in command of the Proximan Defense Corps, in an
epic story spanning the galaxy. "Far Gate" features state-of-the-art
visual effects, physics, and game mechanics, creating a unique, immersive
James Thrush, producer for "Far Gate" at ThrushWave Technology, stated,
"We are very pleased to have Microids publishing Far Gate world-wide. Our
relationship has been very positive, and we're all very excited about the
potential of this game."
"Far Gate" is expected to be on shelves later this year, in several
countries and languages. Development is nearing completion and a free
demo will be available shortly before the game is released.
ThrushWave Technology is a small software development company founded in
1996 to create compelling 3D environments and games. More information on
ThrushWave Technology and screen shots of "Far Gate" can be found at
4519 University Way NE
Seattle, WA 98105
- VulTure @ 7:20 am PST
If you are running a Counter-Strike server, go now and get the latest upgrade to boost you up to version 6.8. Beta 7 is in the works and is almost ready, but is about a week away. This version will fix a nasty bug that causes rounds to restart. This is a server-side fix ONLY!
Icewind Dale Guide
- VulTure @ 7:16 am PST
IGNPC has put up a guide for Icewind Dale. If you are stuck anywhere in this game, get this guide. "...it offers you complete lists of the weapons, spells and items in the game. You'll also get a complete walkthrough for all seven of the game's remarkable chapters."
You will need to register to get it, but it's free.
- VulTure @ 7:11 am PST
PetitionOnline has put up a petition to bring back Lord British. Since Lord British left Origin, they cancelled Ultima X. Now there is a move to bring him back. If you ever played any of the Ultima games, go and sign the petition now!
Unreal Tournament to Quake3!!
- VulTure @ 7:07 am PST
PlanetQuake has word of a new beta for the Unreal Tournament To Quake III Arena Partial Conversion. The name of this mod is Unreal Arena and you can get the files here.
Deus Ex 2
- VulTure @ 7:04 am PST
Ion Storm has officially announced that they will be working on a sequel to Deus Ex! The game is still in a very early state, but you can get the whole scoop at GameSpy!
Seal of Nehahra released
- Recoil @ 4:59 am PST
Well pull the old quake CD from out from out of all that junk, if you wanna play this game "Seal of Nehahra" episodes. which is suposedly highly anticipated by some quakers'a round.
you need to download 2 files.
you need both of 'em to play it, plus quake.
(guess they forgot to put that file in, lazy)
Thursday, August 17, 2000
Caeron 3000 Chat Log
- the_culture @ 2:50 pm PST
The official site of Caeron 3000 has their chat log posted for your reading pleasure. If you're not too familiar with this up-coming game, check out the game info and the game art sections.
Dark Zion Development Has Stopped
- the_culture @ 9:43 am PST
Yes, Wombat Games has stopped development on their interesting MMORPG Dark Zion. Here's the official word from them:
Due to lack of funding and publisher interest, we have stopped development of Dark Zion. The office has been closed and the employees are looking for jobs (see the team page if you are an interested employer).
We wanted to thank all of the fans and the Dark Zion Vault for their support. Thank you.
This really sucks.
- the_culture @ 9:13 am PST
I noticed over at Camelot Vault that Camelot Producer Matt Firor visited their discussion boards and made a few comments regarding some changes made to the character classes.
After thinking it over a bit more, we are going to make the following changes:
- Create a new Briton class, called "Paladin", which replaces the existing Knight (i.e. has a mix of fighting skills and clerical-type spells).
- Create a "Knights" guild that both Paladins and Armsmen can join. The primary purpose of the guild will be to teach combat styles and other arms-related skills. An Armsman who joins the Knights guild will thus be the mightiest fighter in Albion. A Paladin who joins will have to decide whether to keep his spell skills trained up, or to invest skill points in the new Knight combat styles. A wise Paladin will train in a mix of both.
Thanks a lot for your input on this issue. Obviously, you guys had a direct impact on this.
Anarchy Online Chat Sunday
- the_culture @ 8:47 am PST
Anarchists unite! Stratics' Anarchy-Online House of Commons will host a chat with Tommy Strand on Sunday at 1pm CST. It will be on the Stratics IRC Network on the #aohoc channel.
Elements Of The Week
- the_culture @ 8:28 am PST
RPGVault posted Week 1 of their new series "Elements of the Week," covering various aspects of Baldur's Gate II. They highlight one element in the following catagories: NPC of the Week, Monster of the Week, and Spell of the Week.
Daily Pork Roundup
- VulTure @ 6:30 am PST
Now for something on the lighter side...
In one of the largest busts in the history of farm crimes, over 30 animals were arrested on suspicion of plotting to kill a farmer, possession of unregistered firearms, and conspiracy to distribute illegal manure over state lines.
The bust concludes a three month investigation that saw forces from the FBI, KGB, U.S. Customs, and the Better Business Bureau combine their efforts.
Changes in the Diablo II 1.03 patch
- VulTure @ 6:09 am PST
If you used the Whirlwind and Corpse Explode skills in Diablo II and noticed that were a lot weaker when you installed the 1.03 patch, you are not alone. Blizzard put up a post explaining why they changed the skills...
"The primary reason for changing the Whirlwind and Corpse Explode skills was that they were simply broken in comparison to the other skills in the game. The huge imbalance these skills granted was only found after the game was widely released."
Check out the rest of the details here.
UT Strike Force screenshots
- VulTure @ 5:59 am PST
In his set, we have 33 new screenshots from the upcoming Unreal Tournament total conversion, Strike Force. These shots are looking amazing, so be sure to check 'em out!
Serious Sam Screenshots
- VulTure @ 5:55 am PST
There are some new screenshots of the upcoming game, Serious Sam, from Croteam. Two of the shots, here, and here, are in-game, and one of them shows the modeling tool that the designers use!
Katherine Anna Kang Interview
- VulTure @ 5:51 am PST
Stomped has put up a brief chat that they have had with Katherine Anna Kang at QuakeCon. She is the former director of business affairs for id Software, and is now married to 'Da man himself, John Carmack. She briefly talks about her new company and what it's like to be away from id...
Stomped: How does it compare working for your own company with working at id?
Kang: It's very different because I am my own boss. It's nice to be able to make the decisions but it's also a huge risk because it's on your shoulders. You think you can do something and you give yourself the opportunity to go for it...
Ritual Entertainment Interview
- VulTure @ 5:43 am PST
Hellchick, of GameSpy, stops in over at Ritual Entertainment to talk to the guys behind FAKK2, and give a behind the scenes look into their lives...
Ritual Entertainment's existence began about four years ago when level designer Tom Mustaine, programmer Mark Dochtermann, and artist Robert Atkins decided to make a go of a gaming company on their own. Their first project was something that would be of professional quality while still remaining small enough for a new team to handle on their own--a mission pack for the then-popular id Software title Quake. With close consultation from id itself, Ritual produced one of the most popular mission packs for any of the Quake games, Scourge of Armagon.
Thief III Update
- VulTure @ 5:32 am PST
Thief-The Circle has word of the team lineup for the third game in the Thief series...
"...let me tell you a bit about what's going on here in Austin. In addition to keeping the wheels turning on upcoming Deus Ex stuff, we've been working on putting together a Thief III team. We're not done yet, but we've made some huge additions to the Austin team:
Randy Smith, from the original Thief, has signed on as Thief III project director and lead designer. Level designer for Thief Gold and Thief II, Emil Pagliarulo, will become senior designer...We're still talking with other members of the old LG crew and there may be other announcements soon...Thief III preproduction begins in September!"
- VulTure @ 5:23 am PST
Get 'em while their hot. GameSpot has put up six new shots of American McGee's Alice. There is also a new in-game movie up there.
Wednesday, August 16, 2000
New CS Screens
- sim @ 1:12 pm PST
The official Counter-Strike website has been updated with two new screenshots from their latest beta 7 fragathon, showing the in-game vgui exploitation and the new knife. Word is beta 7 will be out "soon".
Dark Reign 2 Review
- sim @ 1:07 pm PST
Today's EuroGamer review takes a "belated" look at Dark Reign 2, the stunning looking 3D real time strategy game from Activision and Pandemic Studios. Here's a quick sample:
The visuals are stunning, with the desolate run-down Earth looking very worn, with hi-tech buildings stretching out to form cities. The detail is high for a strategy game and while some of the units may seem quite simple in terms of their polygon count, this is more than made up for by the scenery. There is something quite breathtaking about guiding troops around a snow covered valley as a handful of JDA Enforcers descend from the top of a big hill, guns at the ready.Read the rest by clicking right here.
Jan Paul van Waveren Interview
- sim @ 1:04 pm PST
Stomped has snagged another interview with one of the Quake 3 geniuses. This time it's with Jan Paul "Mr. Elusive" van Waveren, who helped to create the bot AI code for Quake 3 Arena He speaks on the challenges of creating realistic enemies, working at id, and a tiny bit about his work on the new Doom game.
PlayStation 2's Power
- HandOverFist @ 1:01 pm PST
If you read all that stuff on the PlayStation 2 and you don't understand what it all means and what the hype is all about. Here are some really cool pictures from Army Men: Sarge's Heroes 2, that really show the power that the PlayStation 2 has. These images are so life like and they are not blockly like N64 games.
Screen Shots: 1, 2, 3, 4.
Red Faction Q&A
- sim @ 1:00 pm PST
GA-Source has been updated with a Q&A with THQ International Senior PR Manager Asam Ahmad, in which they discuss the amibitous first-person shooter, Red Faction, in development by Volition. There's also some sweet new screenshots to boot!
KISS: Psycho Circus Review
- sim @ 12:58 pm PST
Speedy 3D has just kicked up a review of KISS Psycho Circus: The NightMare Child. Here's a sample:
Someone tells you you're going to review a game based on ex-rock superstars KISS and some Circus gone out of control, the first thing that comes to mind is stinker. Seriously, have you ever seen a game based on a rock group actually do well? Or even be good? Have you heard of Ed Hunter, a game based around Iron Maiden? You get my drift. Until it's release I thought KISS: Psycho Circus: The Nightmare Child would be a game based on the KISS group members going about towns wrecking havoc (like they did with their guitars), turns out to be it's less KISS than KISS, in simple terms it's not about KISS but a comic book by Todd McFarlane based on the Rock superstars, confused?If you're so inclined, you can read the rest here.
- sim @ 12:54 pm PST
Yep, I'm still hard at work posting all of the newsworthy items that gool ol' Falcon has sent me. Enough with the boring text though, here's your gateway to many shiny pictures:
See, I told you. *shiny*
- Star Trek: New Worlds: There are 40 new screenshots of this upcoming real-time strategy game over at GA-Strategy.
- Baldur's Gate II: You can check out twenty-two new screenshots at RPG Planet and nine new concept art sketches of monsters, items and locales up at Baldur's Gate Chronicles.
- Strike Force: Four new in game screens of maps from 1.30. (and the new M-16 skin) of this UT mod are up at the official website. You can look forward to the new player model skins soon.
Pokémon Puzzle League
- HandOverFist @ 12:53 pm PST
The upcoming N64 title Pokémon Puzzle League is essentially Tetris Attack with more Pokémon than you can shake a stick at. There will be six modes: Main Stadium, in which you can go up against the computer or another player; Marathon Field, which features constant play; Time Zone, which has time-limited play; Puzzle University; Pokémon Spa, in which you challenge Team Rocket; and Mimic Mansion, in which you learn how to play the game by copying the computer. You will work to defeat all 16 trainers to become the Pokémon Puzzle Master. Prospective puzzle masters should be ready for the challenge this September.
Source: CNET Gamecenter.com
Mega Man 64
- HandOverFist @ 12:09 pm PST
Remember back in the olden days when Mega Man starred in 15 games for Nintendo systems. Each having a new advanture and all. Well Mega Man is back this time in the 3D world with new bad guys. One of the greatest aspects of the Mega Man series is the amazing enemy design. The hi-tech weaponry and extreme explosions which have always been a staple in Mega Man's repertoire, Mega Man 64 will also include a mix of role-playing elements as well. So all you hardcore Mega Man fans this would be an great game for youy guys and the Action players.
Check out some screen shots: 1, 2, 3, 4, 5, 6.
- HandOverFist @ 11:53 am PST
With the release of Super Mario RPG: Legend of the Seven Stars for the Super NES, many gamers experienced a true Role Playing Game for the first time. Super Mario RPG gave gamers a fresh look at Mario's universe and slowly became a genuine classic. Even though Paper Mario has a new title, it delivers the same turn-based battles and intricate puzzles found in the original Super Mario RPG. The real funny thing is that the game is only 320 megabits, while Donkey Kong 64 is 650 megabits. That does explain why the game is in 2D! Paper Mario is scheduled to be released on December 26.
To Check out some screen shots: Screen Shots I, Screen Shots II.
Doug Chiang Book Preview
- the_culture @ 10:59 am PST
Star Wars Episode I & II concept artist and illustrator Doug Chiang has released video preview of his up-coming film book, Robota, which is extremely cool-looking. Also, for those of you who are interested in fantasy/sci-fi art, visit Doug Chiang's site.
Demolition DC Shots
- the_culture @ 10:23 am PST
For those of you who were sad enough to purchase a DreamCast, LucasArts.com has released four new shots (albeit blurry) of their up-coming crash-racer, Demolition.
- the_culture @ 10:05 am PST
Here are some morning screenshots to gaze at while you're finishing off your third bowl of Cheerios:
BetaBites has 6 new shots of Southpeak Interactive's up-coming third person action game, Soldier.
GA-Strategy has 4 color stills of Mathematiques Appliquees' Peacemaker, an "ambitious real-time strategy game in which the goal is to cause political defeat of the enemy, and not simply destroy them."
VE posted 22 exclusive shots of BioWare's follow-up RPG, Baldur's Gate.
Danish site Gamesurf has 9 indoor/outdoor shots of Edios' stealth/FPS Project: IGN. On the same page, they also have a 7.3meg MPG of a tech demo. A very cool 54 seconds.
3DActionPlanet has 12 new shots of TRIBES 2.
The Insane Payne (Max Payne fansite) has a 43 second movie showing off the gritty action of Max Payne.
- VulTure @ 6:33 am PST
Ars Technica takes a look at Warlords: Battlecry. Is this game a real-time strategy game or is it a role playing game? Could this be the competition for the upcoming Warcraft 3? Read the review to find out!
"This game kicks ass and takes numbers. It has single handedly put the fun back into real-time strategy gaming for me and I can't recommend it enough. With all the bells an whistles that fans have been asking for included, the wonderful presentation and the slightest touch of humor, Warlords: Battlecry officially takes the slot for best RTS of the year so far..."
- VulTure @ 6:22 am PST
3dfx Gamers has decided to put in their vote for Heavy Metal: FAKK2. From the sounds of it, their vote is good....
The Verdict: Though somewhat flawed, the title's incredible graphics, excellent level design, and solid controls more than outweigh its lack of polish and multiplayer support. Step aside, Lara-there's a new, and prettier, girl in town.
AGN3D says goodbye!
- VulTure @ 6:00 am PST
The folks at AGN have closed their doors. From the sounds of it, they were told by upper management to cease operations and to stop posting news. It's kind of strange to see all of these pages go, but good luck to everyone over there.
Quake3 on dual monitors?
- VulTure @ 5:43 am PST
Multi-Head Gaming has put up an article on how to get your Windows 2000 or Linux system to run Quake3 and Unreal Tournament on multiple monitors. For UT, they have it running on FIVE monitors at once!