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    GameSurge homepageNews for today's gamerInformation about the GameSurge SitetO To the Arcade MainpageTo Pinball menuTo Arcade games Menu

    Archive for August, 2001


    Thursday, August 30, 2001


    ARVADA, COLORADO – AUGUST 29, 2001 – Maximum Charisma Studios (www.mcszone.com ), developer and publisher of a massively multiplayer online role-playing/strategy game called Fighting LegendsÔ, will distribute 55,000 Beta 3 copies of their new title at leading retailers nationwide. Gamers can get free Beta 3 copies from September 14 through October 5, 2001 at Best Buy, CompUSA, Fry’s Electronics, Electronics Boutique, Electronics Boutique Canada, Future Shop (Canada), Gamestop, Chips and Bits (e-tailer), Compucenter, CompuSmart, and Media Play.

    The unique distribution plan is designed to maximize feedback, so Maximum Charisma can avoid the problems – such as servers going down due to overloading – which have plagued previous online games during the first week of going “live.”

    “We wanted to remove the barrier for gamers to be a part of an open Beta. By partnering with these top retailers we have eliminated the huge downloads as seen in some Betas, and made it readily available anywhere in North America. Our strength is in our fully developed server side strategy that will allow us easily to handle any number of gamers without server overload,” said Steve Escalante, Vice President of Sales and Marketing. “This ‘simulated launch’ over three weeks will help improve game quality and give our back end technology a dry run. We plan on having the Fighting Legends’ November launch be the most successful and bug-free launch of any online game to date.”

    Fighting Legends: The Game

    Fighting Legends is an animated, gender-neutral game in which players of all ages and skill levels lead a squad of warriors through the vast, magical world of Exisle where life is a constant struggle for survival. Aided by sword and spell, players confront the planet’s bizarre creatures and the most dangerous foes of all – thousands of other players each bent on securing his or her name in the halls of legend.

    There are nine clans scattered across the three planes of Exisle:

    In the Underplane there are: the Arachin Clan – spidery creatures with a mechanical twist; the Bone Clan – zombie like warriors; and Clan Wee – tiny blue skinned critters, save for the Hurler, that are nevertheless worthy foes.

    The Surface Realm is home to: the BearKat Clan – sentient feline bears; the BioMecha Clan – who have formidable armor and projectile weapons; and Clan Human – which excels in the art of hand-to-hand fighting.

    Making their home in the Sky Realm are: Clan M – wielders of the most potent spells in all of Exisle; the Pyron Clan – fiery demons of chaos; and the RIN Clan – who are phenomenal martial artists and archers.

    Each clan has nine characters for a total of 81 potential avatars, a vast collection of choices to keep even the most experience gamer challenged and intrigued.

    One of the primary activities in Fighting Legends is battle. Battle effectiveness relies on two central elements: planning and execution. Careful planning is reflected by the inclusion of diverse and experienced units in a squad, while the execution is purely defined by how well players maneuver their forces on the battlefield. The controls in Exisle are very action-oriented similar to FPS (Fast Playing Sports) style games. While preparation is crucially important, it is likewise necessary for players to maintain tight battle control.

    Escalante continued, “Fighting Legends is about having fun. We’ve deliberately included lots of things to do and explore so players never tire of trying new things.”

    What’s New in Beta 3?

    Maximum Charisma issued a major content patch last week that is included in the Beta 3. Other new improvements include several new zones and the “core zones” have been greatly improved. A new chat system has also been added. Finally, the Beta 3 test group will enjoy optimizations that will reduce lag time, making gameplay even more exciting.

    For more information about Fighting Legends, please visit www.mcszone.com.

    Wednesday, August 29, 2001


    According to this forum post, the ASMD and the Flak cannon will most likely make their way into Unreal2. However, it's not a definitive answer quite yet. Here's a quick blurb from Chris Hargrove of Legend..

    The ASMD/Flak issues were in discussion between Legend, Epic, and Infogrames well before the topic was even brought up here on these forums. I'm not saying that we're ignoring the fanbase here or anything (we're certainly not), but by the same token, we've been considering these issues for some time now.

    That said, the ASMD and Flak cannon *MAY* make it into U2, and the current trend in our discussions (which may have led Mr. Frary to jump to a conclusion here) is that they will... but this is not carved in stone.

    The point of debate is the fact that even before the idea of reviving these two weapons came up, we've had new weapons of our own all along which perform similar functions. Not necessarily *identical* functions (some changes are aesthetic, others are gameplay related both in terms of originality and technical issues like network efficiency), but definitely similar.

    He then later went on to say..


    I talked with Mike Verdu and he said (unbenownst to me at the time of my post) that at some point recently we did finally agree with Epic to put these two weapons in, so apparently that decision was finally made.

    However, what hasn't necessarily been completely decided yet is the form the weapons will take in terms of gameplay, i.e. whether they'll be in the singleplayer game or only multiplayer, and other potential gameplay tweaks to help out balancing issues, etc... that kind of stuff still hasn't been worked out entirely yet. But apparently having the weapons in some form is now part of our baseline, so Mr. Frary wasn't entirely incorrect.

    So they may not be exact replicas of the UT weapons, and they may end up being multiplayer-only, that kinda thing... but the current consensus is that they'll be there in some form.

    Source: PlanetUnreal


    Here's the official poop for ya..

    BELLEVUE, WA., (August 29, 2001) - Sierra today announced its third installment in the award-winning SWAT(tm) 3 (http://www.swat3.com), SWAT 3:
    Tactical Game of the Year Edition, scheduled to storm shelves late September. This special two-CD edition includes new missions, 10-person multiplayer capabilities, and an Advanced Tactics CD containing instructional SWAT training videos, a Q&A tactics section, and much more--all provided by actual SWAT officers.

    SWAT 3 is the most authentic tactical simulation created, developed hand-in-hand with L.A.P.D. SWAT. This edition to the SWAT franchise places gamers in 27 strikingly realistic Los Angeles locations. It also provides the player with the unique experience of playing as an Element Leader of a five-man entry team or that of an assaulter, following the commands of the finest AI ever created for a game.

    SWAT 3: Tactical Game of the Year delivers one totally new mission, five missions previously available only on the Web, and the original 21 missions. New weapons, skins, and MODs are also contained on the CD. The 27 missions feature hostage rescues, high risk warrants, and barricaded suspects set in familiar Los Angeles locations, including Chang's Theater, the L.A. subway, Whitman Airport, Hollywood Hills, the City of Angels Hospital. As well, this edition includes all of the community building tools needed to create one's own version of SWAT, including the newly enhanced Scenario Editor with career editing functionality, and the Worldcraft Level Editor.

    In addition, Sierra will be releasing a SWAT 3 version 2.0 update that will give owners of Close Quarters Battle and Elite Edition all of the features of the new Tactical Game of the Year Edition (except for the materials contained on the Advanced Tactics CD). The 2.0 update includes 10-man multiplayer game play, enhanced AI, the option to play as an element leader or be commanded by an AI element leader, and the newly enhanced Scenario Editor. Version 2.0 will also be available in late September.

    Tuesday, August 28, 2001


    Volition's initial entry into the first person shooter genre, Red Faction is the eagerly awaited sci-fi title whose highlights include the ability to deform terrain and the inclusion of online multiplayer support for the PC version. As a result of playing a recent beta version of the game which is expected for release in mid-September, ActionVault present 24 brand new screenshots.


    Three core members of the development team behind the third person fantasy action game Severance have left Rebel Act to form a new studio called Digital Legends. The group is now working on a cross-platform first person RPG. Read the story here:

    Sunday, August 26, 2001


    Just so everyone can stop saying it, GFraizer posted in the War Room Forums about 5 times last night that the Unannounced Project is NOT Starcraft 2. Some people seem to be deaf and not understand that. I think I am one of them =] But anyways, you heard it from the source....it is NOT Starcraft 2.

    Saturday, August 25, 2001


    There's an announcemnet at Blizzard's Official site concerning the addition of new several servers to increase US East realm capacity. Good news for Diablo2 fans. Here's the announcement:

    Expansion On US East Realm

    Blizzard Entertainment is pleased to announce that several servers have been added to the US East Realm. These new servers increase capacity of the US East Realm by one third. Further expansions are planned for later this summer including plans to more than double the size of the European Realm. The increased capacity on these Realms should result in noticeable improvements to the player's game experience. As always, we appreciate your continued support.

    -- Blizzard Entertainment


    Just spoted at Gamespot that the US version of Operation Flashpoint has gone gold and will be hitting the stores next month.
    The game will be available for an approximate retail price of $39.95.




    THRONE OF DARKNESS MULTIPLAYER BETA PROGRAM
    Public Invited to Beta-Test Click's Upcoming Japanese, High-Action Role Playing Game

    BELLEVUE, WA (August 23, 2001) - Sierra and Click Entertainment today announced that they are looking for a few good samurai for the Throne of Darkness(tm) Beta Program to help put the game's multiplayer feature to the test. Be among the first to do battle against the demon Zanshin and his horde of undead warriors!
    The beta test will run from September 9th through September 23rd, 2001. During this time Sierra will be monitoring the game's ability to host a large number of simultaneous players. Beta participants are encouraged to play Throne of Darkness online via Sierra.com for at least ten hours per week, with at least five of those weekly hours taking place between 5 and 10 PM Pacific Time.
    Sierra will select the first 750 qualified applicants to return by U.S. mail the Throne of Darkness Beta Test License. This application, as well as further information about Throne of Darkness and the beta test program, can be found at http://throneofdarkness.sierra.com/multiplay-beta/.
    Throne of Darkness is a new high-action RPG with a unique Japanese storyline and groundbreaking multiplayer capability. The single-player campaign includes ten gigantic levels, each with multiple side quests. Players manage their party through a series of tactical "plays," - formations and action orders that the party follows, allowing a high level of coordination between the player and the AI-driven samurai. Throne of Darkness is scheduled to ship next month.


    European Gamers Prepare to do Battle in the Age of Empires II: The Conquerors International Tournament

    An American and a Canadian conqueror are preparing to do battle in Redmond, Washington for the world finals on October 24. AzurePoet captured the Canadian championship and will be joined by the U.S. champion, Gx_Iron. The Age of Empires II: The Conquerors International Tournament, which will award $50,000 to the player who emerges victorious, continues today on the MSN Gaming Zone. Players from the United Kingdom will hit the virtual battlefield at 12 p.m. PDT today. Registration for Belgium is now open, with that tournament beginning on Thursday, August 30.

    Fifteen countries/regions are holding individual tournaments via the MSN Gaming Zone, LAN events, or local partners in August and September 2001. Each country/region will crown a national champion who will receive prize money and will represent their home country or region in the world finals in Redmond, Washington on October 24, 2001. The world finals will be hosted by Ensemble Studios' legendary game designer Bruce Shelley, among others. The overall value of all cash prizes is over $100,000, with the winner of the competition taking home $50,000. The official rules and country-specific information are available on the official tournament page at http://zone.msn.com/conquerors/a2xpworldtourney.asp.

    Age of Empires is one of the most successful strategy game franchises in history, having sold over eight million units worldwide. The series, developed by Ensemble Studios, has received numerous awards including AIAS Strategy Game of the Year awards for Age of Empires, Age of Empires II: Age of Kings, and The Conquerors Expansion; as well as the prestigious AIAS PC Game of the Year for Age of Empires II: Age of Kings. Age of Empires II: The Conquerors Expansion challenges gamers to wage war on an epic scale with all-new civilizations, unique units and technologies, and campaigns based on infamous conquerors such as Attila the Hun, El Cid and Montezuma.

    More information about the Conquerors Expansion is available on the game's official site at http://www.microsoft.com/games/conquerors/, or on the Ensemble Studios site at http://www.ensemblestudios.com/.


    PROJECT 3 ANNOUNCES NEW WORLD ORDER

    Dutch publisher Project Three Interactive BV have signed the worldwide rights to the stunning first person shooter game NEW WORLD ORDER. Being developed for PC by talented Swedish developer Termite Games, NEW WORLD ORDER is scheduled for release in March 2002.

    Project 3 CEO Rob Ercevic stated: "We are absolutely thrilled to have this very promising game aboard. We are convinced this game will flabbergast even the already spoiled fans of first person shooter games."

    Termite Games spokesman Jim Malmros added: "We are extremely happy to have found such a dedicated and experienced publisher in Project 3 and are eagerly looking forward to the co-operation - these guys know what they're doing."

    NEW WORLD ORDER uses the revolutionary DVA engine, which a.o. enables previously impossible high detail, global per-pixel lit and shadowed photo-realistic graphics at excellent framerates. The DVA engine was originally created for the highly anticipated but cancelled FPS named DECAY.

    Malmros: "We have come up with several new features that really intensify the experience of being part of a military assault team - online or standalone."

    NEW WORLD ORDER feature mission arenas that come alarmingly close to modelling
    reality - further intensified with atmospheric audio and special effects.
    Massive amounts of real-life weapons ranging from the Glock17 to combat rifles such as the Kalashnikov AK47 and many more are in the game. Weapon loadout is leveraged and gameplay is balanced using a fatigue system that enhances realism and the experience of playing the game as part of a highly effective team.
    All gameplay is teamplay-based in both co-op and singleplayer mode.

    NEW WORLD ORDER is already halfway finished and is very much on schedule to make its announced releasedate.

    For more background information or some screenshots on NWO please contact Project 3 at pr@p3int.com or visit www.p3int.com


    Montreal, Quebec. August 23rd, 2001 - Strategy First announced today that it is attending the ECTS Expo in London, England September 2-4, 2001.

    Strategy First, one of the fastest growing independent developer/publisher of PC CD-ROM games is focusing on broadening its publishing arm and heightening its image as a major player in the North American and world markets. Representatives from the company will be meeting with European game developers and publishers to discuss future publishing agreements and other business opportunities.

    "2001 has been a terrific year for us, due in great part to the many relationships we have developed," says Steve Wall, V.P., Business Development. "Strategy First understands the market from both a development and publishing stand point. We have a lot to offer smaller international game companies who are looking for a better alternative to getting their games to the North American consumer."

    Following the successful release of such titles as Sudden Strike, Cossacks: European Wars, Kohan: Immortal Sovereigns and Europa Universalis, Strategy
    First is planning to publish a number of exciting titles in the near future. The company is also preparing to launch several of its own titles, such as the highly anticipated O.R.B., Disciples II: Dark Prophecy and Nexagon: The Pit.

    Developers seeking a North American or worldwide publisher are invited to visit Strategy First's booth # 1652 in the Telefilm Stand. To make an appointment, please contact Tara Ryan at tryan@strategyfirst.com before August 30th, 2001.

    Wednesday, August 22, 2001


    After Interplay's latest Quarterly Report, things are looking grim. Revenues are down, losses are up, games are slipping, and their accountants are talking about declaring bankruptcy by the end of the year if they can't find further financing, and Eurogamer has the report on it. Here's a quick clip..

    The rest of their line-up isn't likely to do them any good this year though, with Galleon, Hunter, Neverwinter Nights and the Matrix game all expected to appear some time next year. All of which may be too little too late - as of June 30th Interplay had just $677,000 in its bank account and had already chewed up $14.8m of a $15m credit line which it is now in danger of forfeiting. The company admits that it is "not in compliance" with the terms of the credit line, and if it is withdrawn it "would have a material adverse effect on the company's ability to continue as a going concern". The quarterly report mentions the possibility of Interplay being forced into bankruptcy or having to liquidate some of its assets if it can't find sufficient financing.

    'Views, etc

    - Surebrec @ 10:40 pm PST

    Here are your views and other assorted articles for the night..

  • Max Payne Tweak Guide
    Since Max Payne is built off the same engine that powers 3dMark2000 and 2001, it can usually take a hefty system to get it to run good, or just look nice. This tweak guide will help you out.

  • Violence in Games Editorial
    Gamer's Press makes a follow up from yesterday's article (which we didn't know about..) on violence in video games, but this time, they take a look at the other side of the whole issue: What if games do cause violent behavior?

  • Witch Hunt Editorial
    Stomped has the final part of the Witch Hunt editorial series up. This time, Colonel Lai talks about the downfall of gaming communities due to cheating and general immaturity. Hey, everyone can relate to immaturity. You and I.

  • Infogrames has decieded to bring back some of the oldies. They are developing newer versions of Ms. Pac-Man: Quest for the Golden Maze, and Dig Dug Deeper. Both will be modified for PC use, but Infogrames said they will not be changing the gameplay ideas that got them to the top; Pac-Man is still running away from ghosts and collecting fruit, and Dig Dug is still drilling and inflating Pookas & Fygars.

    CPL & Intel

    - Falcon @ 5:41 am PST

    CPL Announces Intel is World Championship Sponsor

    The Cyberathlete Professional League (CPL) announced today that Intel has become the official sponsor of the CPL World Championship Event. The World Championship Event, which will be powered by the Pentium® 4 Processor, will host the world's largest single computer-game tournament, with total cash prizes of $150,000. Intel, the world's largest chip maker, is also a leading manufacturer of computer, networking and communication products. Additional information about Intel is available at www.intel.com and information about the Intel® Pentium® 4 Processor is available at www.intel.com/home/pentium4/.

    The World Championship Event is expected to attract 2,000 gamers from 30 countries and viewership is estimated to reach 300,000 gamers worldwide. The World Championship will take place in Dallas, Texas at the Hyatt Regency Dallas by Reunion Arena. Doors will open to the public on Wednesday, December 5 and activities will conclude Sunday, December 9, 2001.

    An open LAN area where gamers can bring their own computers to unofficially compete against other gamers connected to a high-speed network, will have enough room for 1,000 computers and will remain open to the public 24 hours a day.

    The event will host a number of workshops by companies such as Intel, Valve, Gearbox, Ritual and others. Invited speakers include, Minh "Gooseman" Le, Jess Cliffe, Chris Auty and Neil Manke. Company officials interested in holding workshops at this event should send an email to workshops@thecpl.com.

    Approximately twenty companies will have exhibition booths at this event, demonstrating the latest technology in processors, video cards, mp3 players, sound systems, pointing devices, gamer wearables, monitors and more.

    Confirmed event sponsors and supporters include: Altec Lansing, Logitech, Speakeasy.net and Bawls.

    The online registration for the CPL World Championship is located at: http://registration.thecpl.com. Admission fee is $50 for all five days.

    Founded on June 26, 1997, the CPL is the leading computer gamer's league in the world and has elevated computer game competitions to the level of a professional sport. The CPL has held tournaments in the USA, Germany, Holland, England, Singapore, Brazil and Australia.


    Phoenix Entertainment was recently interviewed about its upcoming game, The Underworld: Crime Does Pay. The founders of Phoenix Entertainment were interviewed by two different gaming sites, HomeLAN and Stomped. These interviews are posted at:
  • http://www.homelanfed.com/index.php?id=1286
  • http://www.stomped.com/published/aurora997184472_1_1.html

    The two interviews reveal new information about the development of The Underworld: Crime Does Pay, including details on its gameplay and technology. We have collected the relevant links on our web site at http://www.underworldgame.com.

    Tuesday, August 21, 2001


    Here's the offical poop..

    Gothenburg, Sweden - August 15, 2001 - MindArk AB announced today that preparations continue to progress smoothly for the upcoming Phase II beta test of its revolutionary Internet-based interactive entertainment enterprise, Project Entropia. The latest step to be completed is the selection of 500 new testers from among many thousands of applications received from around the world. The company stated that the process of notifying the new testers is under way, and reiterated its projection that Phase II will begin by the end of this month.

    "We are overwhelmed by the level of interest in Project Entropia and by the tremendous number of Internet users who have applied to take part in our testing," stated Patric Sundstrom, MindArk's Marketing Manager. "This meant selecting the testers required a lot more work than we had originally anticipated, but at the same time, it has been very motivating for the entire development team to see how eager the global Internet community is to experience Project Entropia. Consequently, as we get ready to start Phase II in a couple of weeks, we are more focused, more enthusiastic and more motivated than ever before."

    Project Entropia is an innovative new form of Internet-based interactive entertainment that will be made available to millions of Internet users around the world at no initial cost and with no subscription fees. In the roles of human colonists on the virtual planet Calypso, they will be able to meet and socialize, adventure into wilderness areas where they will face challenges from wild indigenous creatures and invading robots, take part in building a virtual society, and perhaps even acquire real-world wealth.

    Applications for further phases of the Project Entropia beta test are still being accepted at
    http://www.project-entropia.com/betatest/apply.asp?topic=betatest

    Additional information about Project Entropia can be found on the official website at http://www.project-entropia.com/ .

    MindArk (http://www.mindark.com) develops technology solutions that address the entertainment needs of millions of Internet users. With novel applications in the interactive entertainment sector and browser infrastructure, MindArk is a world leader in expanding the new universe.


    3DSpotlight has once again updated their weekly price guide for the myriad types of hardware which you might be interested in. Here's a quick blurb..

    With faster Pentium 4 CPUs coming out soon it comes like no surprise that we can buy now a 1.7GHz P4 for $225.47. AMD is playing nicely as well selling the fastest Athlon 1.4GHz for $116.00 and the 1GHz version for only $76.99.

    'Views, etc

    - Surebrec @ 10:40 pm PST

    While we may have not done this for a few nights, it's back, and here's your guys' views for tonite..

  • Arcanum First Impressions
    RPG Vault offeres their first impressions (not a review..) of the latest RPG from Troika, Arcanum.

  • Anarchy Online Interview
    The guys at ZOCKS.de scored a quick interview (in English) with Sarah Dietzschold and Tor Andre Wigmostad about Anarchy Online since most readers weren't too happy with their automatic translation of their German review.

  • Troubleshooting Instability Article
    The guys at Speedy3D have kicked up an article on how to troubleshoot the various computer crashes and general instability in one's computer.

  • Video Game Addiction Article
    Gamitopia has slapped up a quick article on video game addiction, resorting to psychology for answers.

  • Toxic Arcanum
    EuroGamer is reporting that one of the shipments in the UK of Troika's Arcanum came in truck full of toxic chemicals. Quite interesting..

  • Shattered Galaxy, a Promising online RPG with a RTS twist, has finally reached an end of its BETA stages and will be in stores soon. this is a game to look for, with tons of features, units, and abilities, Shattered Galaxy is one of the most addicting online games out there. Heres a few snippits from Nexon
    As one great journey ends, another voyage brimming with excitement begins. We are absolutely thrilled to announce the commercial release of Shattered Galaxy on August 21,2001! You can expect to see Shattered Galaxy on shelves across North America starting on the 21st. We will be ready for the inception of the first heroes by commencing our servers beforehand. We have been working around the clock to ensure a smooth transition into commercialization.

    During commercialization we will offer our customers several payment options regarding their subscriptions. Players worried about not having credit cards will be able to play and maintain an account through our non-credit card payment options, such as money orders. The subscription price for SG is $9.95/month (USD), but we also have a limited time offer of a 1 year subscription for only $59.95 (USD)! When you buy Shattered Galaxy, you will have a free month's subscription. Please check www.sgalaxy.com in the upcoming days for the latest information on the launch and for new FAQs.


    Software Refinery, who was thought to have abandoned HardWar, recently started releasing a flurry of patches, and now, the next one is going to be big. a BETA of HardWar U3.00 is expected by the end of August. Heres a post from Hammer on Captian Zedo's Hardwar bullitin boards. ( http://zedo.50megs.com )
    Hello Pilots! I just got off of ICQ with Ciaran from SR. Just
    a little info to pass along. Most of this you may have already
    heard. The word is that a BETA of the patch will be out by the
    end of August. That's as close to a date as I could get. It is
    going to be a large download. About the same size as the last
    one. The game will require Direct X7 only, not 8 like may have
    previously been posted. They said that they wanted 8 because it
    will allow play from behind a NAT Router for online games, but
    they have a few issues with DX8 at the moment, so it may not
    happen this time around. Most of the changes are with the code,
    not resources. They said that they have not improved the flight
    characteristics of the AI pilots, (they will still run into
    walls) but he said that the new Auto Pilot uses basically the
    same engine as the AI pilots, so that will give them some insite
    into how they fly. There is a key control to toggle auto pilot
    on and off. Auto pilot will fly towards a targeted building, or
    attack a targeted ship. Also, the upgrade is supposed to help
    the economy run better, plus you will be able to manufacture
    stuff for yourself. And finally, the longterm goal for the game
    is to have a permanent online internet game running. It won't
    be Hardwar because of the ownership issue of the name, but it
    will use the Hardwar engine.


    MYTHIC ENTERTAINMENT STARTS FOURTH STAGE OF
    BETA TESTING FOR DARK AGE OF CAMELOT

    THREE REALMS AND NEW SERVER ARCHITECTURE
    READY TO GO IN MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME


    FAIRFAX, VA – AUGUST 20, 2001 – Mythic Entertainment, creator of the massively multiplayer online role-playing game (MMORPG), Dark Age of CamelotÔ, has entered into its fourth stage of Beta testing, leading toward a mid-October 2001 launch. This stage includes Hibernia – the third realm – and a series of major new additions and improvements. Dark Age of Camelot is developed by Mythic Entertainment and published by Abandon Entertainment, and will be distributed throughout North America by Vivendi Universal Interactive.

    Dark Age of Camelot, Beta tested by over 2,500 gamers worldwide to date, has received consistently positive previews throughout the media including GameSpot, Games Domain, and IGN PC.

    “Stage three of our Beta test was a complete success,” explained Mythic Entertainment President Mark Jacobs. “Now we’ll really turn up the heat and several thousand more people, who are already part of our Beta program, will find the doors of Camelot open and ready to admit them.”

    Dark Age of Camelot: The Game

    Camelot takes place after the death of King Arthur, and breaks new ground for online play with three realms in conflict – realms that used to be peaceful and united under Arthur’s rule. The players assume a character from one of the three realms: Midgard, Hibernia, or Albion. Each realm is based on the mythologies of Viking-era Scandinavia, ancient Ireland, and Arthurian Britain, respectively. While retaining and enhancing the traditional appeal of MMORPGs (monsters, treasure, loot – lots and lots of loot), Dark Age of Camelot adds the additional challenges of protecting the player’s realm’s powerful relics and to raid enemy territories to steal their relics and bring them home. Dark Age of Camelot is a next generation MMORPG and features 3D-accelerated graphics with movable camera, multiple class and race combinations, Player vs. Player and Player vs. Environment action, a robust trade skill system, and the most comprehensive player Guild system in any MMORPG.

    Dark Age of Camelot: What’s New in Beta 4

    The 5,000 new beta testing slots are being filled by existing Beta applicants who were selected from nearly 34,000 applications received during a one-week period in June when the Beta 3 testing was announced. No additional Beta applications are currently being accepted. Here’s what’s new in Beta 4:

    New Server Architecture. The fourth Beta includes new server architecture in preparation for the game going “live.” The installation of the new architecture also results in an increase in available bandwidth speeding player downloads and updates.

    New Chat Interface and New Account Creation process.

    Improved Dynamic Colored Lighting System that adds more immersion and beauty to the game.

    New Guild System that features selectable guild symbols that can be placed on guild members’ cloaks.

    Improved Sound and Music support including regionalized soundtracks.

    New Trade Skill System with thousands of items that players can create in the game for sale to both merchants and other players.

    Jacobs continued, “This stage of Beta testing promises to be our most exciting to date. With all the new features that we are adding to the game, our Beta testers will have their hands full testing them all. Plus, the best is yet to come.”

    For more information and screen shots, visit the official Dark Age of Camelot game site at www.darkageofcamelot.com.

    C&C2 Actors

    - Falcon @ 1:13 am PST

    Planet Command & Conquer has posted an article about the actors of Red Alert 2 and its expansion pack Yuri's Revenge. Check it out at: http://www.planetcnc.com/features/articles/yractors/



    Hillary Crowley has released a press statement on the future of TRIBES, and the TRIBES community. Here's the juice..

    After the recent announcement regarding Sierra's strategic reorganization, many are aware that Dynamix has been closed and the development of TRIBES has been relocated to Sierra's Bellevue studio. Long time veteran of the gaming industry, Producer Rod Fung, will be heading up TRIBES development and moving the franchise forward. Rod has been with Sierra for over eleven years, most notably producing the award-winning SWAT titles for the company. Rod will be assembling a TRIBES development team consisting of experienced game developers, including talent from the original TRIBES 2 team.

    The transition will be seamless and transparent for our TRIBES fans. Both TRIBES and TRIBES 2 are currently among the top five online action games and fans can expect the same level of dedication that they have received in the past. The Bellevue based development team has long-term visions and plans for the TRIBES games and is dedicated to continuing traditions of the franchise.

    More immediately, work continues on an upcoming TRIBES 2 patch and a playable demo. The authentication servers are up, the IRC servers will continue as they are and the forums on TRIBES2.com are strong and thriving.

    Please stay tuned for what is to come as Sierra focuses on continuing and growing the TRIBES franchise and its community.


    Neverwinter Vault will be holding a chat session with Marc "Taro" Holmes, Art director at BioWare Thursday evening. Here's the official poop..

    WHERE: Neverwinter Vault Chat http://nwvault.ign.com/chat/
    (IRC clients connect to: chat1.ign.com in channel #neverwinter)

    WHEN: Thursday, August 23rd, 2001
    5:00 pm Pacific Time
    6:00 pm Mountain Time
    8:00 pm Eastern Time

    Monday, August 20, 2001


    i recently discovered this really nice tool. http://www.Wicked3D.com has a miniGL driver called Wicked GL. what is this you ask? since the voodoo cards run horrible in OpenGL states, this driver uses Glide under a OpenGL mask. it has a handy self installer so you can add and remove it to a vast list of games at your disposal. i have a Voodoo 3 3000 AGP, and this more than doubled my frame rates in Tribes 2. i suggest this to all voodoo owners, as it supports most all 3dfx cards, from the early voodoos , the Banshee, up to the voodoo 5.only a trial is free, but it is fully functional at the cost of pressing 'c' on a screen after the usual 3DFX spinlogo.


    for all you who were looking to just buy the Xbox alone, your job just got harder.
    from a article in the L.A. Times.
    Microsoft is strongly encouraging retailers to pre-sell the Xbox in $499 bundle packs, pre-packed with Microsoft-published software and peripherals. While bundling isn’t a requirement to sell the Xbox, The Times says that Microsoft will provide additional marketing money to retailers who do.
    Some analysts say that the move is a risky one for MS, especially since Nintendo isn’t providing any incentive to bundle the already-cheaper GameCube…though Microsoft says they’re just responding to retailer requests. “When we came up with the program, we wanted it to be what's best for retailers," said Microsoft spokesman James Bernard. "This is based on what retailers told us they wanted."

    many retailers wont want to miss out on the extra cash, so expect tons of software bundles, packed with MS stuff you probally wont want. on the bright side, you will be ready to play 'out of the box' in a sense.


    For all who already own Max Payne, you probally saw this little snippit in your manual
    Don't worry—you'll be seeing more of Max in the future. Dimension Films and Collision Entertainment are teaming up to make a feature film based on 'Max Payne,' and further adventures of this character are already in the works.

    well, its now official. Collision Entertainment and Dimension Films now posses Movie and TV rights of Max Payne. The movie will be based along the plotline of a DEA agent seeking revenge against the Mafia drug syndicate that killed his family. a more than fitting role for the PC Hero Max Payne.

    Source: GamePro


    Z-Axis has a lil blurb from the esteemed John Carmack goes into extra overtime about OpenGL vs. DirectX which you may find interesting at http://zaxis.stomped.com/


    Microsoft and Gas Powered Games has publically announced that their long awaited game, Dungeon Siege, will be delayed. Chris taylor, lead designer at Gas Powered Games gives us the full story.
    “Our decision to delay the release of Dungeon Siege is one of the toughest we’ve had to make, but we firmly believe that this is the right choice given that one of the most critical steps in creating an RPG is the tuning and balancing stage, we’ve made a promise to build a game that delivers an over-the-top experience, and we’ll do whatever it takes to deliver on that promise."

    The new release date is projected in 2002. Get more official updates at their Official website, www.microsoft.com/games/dungeonsiege/

    Source: Dungeon Siege Website


    Sovereign: An in depth overview

    Three months ago the gaming community was notified at the 2001 E3 that Verant's Massively Multiplayer Real Time Strategy game had been given a complete overhaul. Since then not a lot more has been released on the newly redesigned Sovereign. However, some trickles of information can be seen making their way out from Verant's San Diego facility. Sovereign Vault has written an in depth overview of what Sovereign is now and what's still to come.

    Saturday, August 18, 2001


    Gamespot has posted a preview of DoomIII ('tentative title'). While they don't have new info, they have given us a collection of all the info to date. Stiil, a good read nonetheless. Here's the usual clip..

    The two demo sequences we've seen of the game have shown how id is translating the essence of the original Doom game into the new graphics engine. Doom, always reminiscent of Aliens with its mix of sci-fi and horror, is a space marine game in which there's no shortage of humanoid zombies and other nasty monsters to shoot. Already, the preview sequences have shown how several familiar faces will appear in the new game, including a pink demon, an imp, and a human zombie with a whip arm--any of which look capable of dealing you a gruesome end in a dark lonely corridor. One dramatic scene we saw took place in a white-tiled bathroom. A pink demon strode up to a bloated cadaver in the center of the room and tore a bloody chunk out of its stomach, revealing its entrails and spreading a pool of blood across the floor. The sequence was cinematic in quality, smoothly and believably animated. But it's tough to say what the engine will look like from a standard first-person view. The original Doom was characterized by hordes of monsters on the screen at once, and this may not be feasible with this complex graphics engine. Having many 3D enemies on the screen at once is much more taxing for PC hardware than moving animated 2D sprites around.


    The guys at Action Vault sent word that they scored an interview with Legend Producer, Mike Verdu on the highly-anticipated Unreal2. As always, here's the clip..

    Action Vault: For those who may not know much about it, can you give us a summary of Unreal II and its storyline?

    Mike Verdu: The game takes place in the same universe as the original Unreal, but the player takes the role of a new character - a peace officer responsible for patrolling a sector of space in the early stages of colonization. The player character makes his rounds in a small starship called the Atlantis, assisted by a crew of three: Aida, the first officer, Isaak, the ship's engineer, and Ne'Ban, the alien pilot.

    The Atlantis is 69 days out on a routine patrol when all hell breaks loose in the sector. Multiple alien races and human factions begin fighting violently with each other, in space and on planet surfaces. The player must find out why the war started, attempt to stop the fighting, and protect the civilians who are caught in the crossfire. These often conflicting objectives will lead the player into many furious battles with different opponents. I can't really talk about the story beyond the basic set-up; we're trying to keep the details under wraps until the game ships. The only way people will find out about the major story points is by playing the game.

    We're still looking for some news poster, by the way, and if you're interested, email either me or Falcon.

    Friday, August 17, 2001


    GAME COMPANY CELEBRATES SUCCESS WITH PRICE REDUCTION ON PREMIER INTERNET COMBAT SIMULATION!

    GRAPEVINE, TX – August 15, 2001 - On-line fighter pilots and combat enthusiasts alike will cheer their way into battle here-after at half the price of their prior war games when they enter the realm of Aces High, HiTech Creations' award-winning multi-player WWII combat simulator played over the Internet.

    With an ever growing subscriber base, now at a global population of regularly engaged members, HiTech Creations has "staked a claim on its success by positioning Aces High for continued expansion, and is pleased to announce a major reduction in the subscription price," according to Dale Addink, CEO.

    According to Addink, " Aces High has always gotten rave reviews, though touted in the on-line entertainment industry as a 'premium game at a premium price.' Now due to successful adoption rates, we can reposition the game as the premium product at a competitive price. And that's good news for our customers and for the industry at large."

    Addink notes that, "While we primarily promote the game as a flight-simulation, the scope of the game goes well beyond airplanes--attracting players from all over the world. It is the only online combat simulation today that combines air, land, and sea units that players control in a constant virtual battle." Players who participate form communities, or squadrons," and virtually engage in Aces High combat from as far as Japan, Finland, the UK, and of course all over Canada and the US."

    Aces High was named ONLINE FLIGHT SIM OF THE YEAR in The Best of 2000 by Internet Game authority SimHQ.com, who stated in their review, "Aces High, has attracted a lot of attention for its flight model, looks, and for being the first out of the gates with a true air / land / sea battle… naval vessels in an arena already brimming with fighters, bombers, tanks, and land vehicles … If you want to see a company going 120% for its customers and a product that has come a long ways in a short time, check out Aces High. It's simply great."

    Effective August 15, the new monthly subscription fee to wage war in the ultimate on-line combat simulation is only $14.95 per month for unlimited usage, compared to its previous premium rate of $29.95. "The other unique selling point to Aces High, unlike many other subscription games, is that Aces High does not require you to purchase software or upgrades -- and instead gives each new customer two FREE weeks to try the game before subscribing," adds Addink, who's resume also details authorship of previously successful interactive games.

    The principals at Aces High promise more innovations and good news to come from the already popular Internet success story, where work really is "a game," notes VP, Doug Balmos.

    Aces High is available as a free download. Free 8-person multi-player support is incorporated in the front-end. For massively multiplayer flying, a monthly subscription is required after a free two-week trial period.

    For more information about Aces High or HiTech Creations, please visit http://www.hitechcreations.com.

    Wednesday, August 15, 2001


    Here's the official poop..

    Speakeasy.net and the Cyberathlete Amateur League (CAL) are pleased to announce a partnership which will solidify CAL as one of the largest online leagues in North America, while maximizing the power of the Speakeasy.net service.

    Speakeasy.net and CAL are deploying geographically distributed servers in 11 U.S. markets. The cities are: Atlanta, Boston, Chicago, Dallas, Denver, Los Angeles, New York City, Philadelphia, San Francisco, Seattle and Washington DC. All servers are installed and running in the very same racks that terminate Speakeasy.net DSL and Broadband services, giving all players with Speakeasy.net DSL service local network access.

    The teams in CAL's Half-Life Counter-Strike and Quake III divisions will be offered exclusive use of these new servers for official matches. These new Speakeasy.net servers will be launched next month.

    The Cyberathlete Amateur League, a division of NewWorld.com, Inc., is one of the nation's fastest growing online gaming leagues. Players from across the United States can compete in a semi-professional environment, with regular seasons and opportunities to qualify to participate in live tournaments, with as much as $150,000 in cash prizes, held by the Cyberathlete Professional League. For more information on the Cyberathlete Amateur League, visit www.caleague.com

    Founded in 1994, Speakeasy.net is a privately held, national Broadband Service Provider specializing in DSL. Focused on building a comprehensive broadband experience, Speakeasy.net fuses existing Internet utility and content with its pioneering of value-added services that define the broadband frontier. For the complete Speakeasy.net story, please visit http://www.speakeasy.net/inside.


    Cutting The Edge has a quick article up on the new type of RAM that IBM is developing, called MRAM, or "magnetic random-access memory", which won't require power to retain information. Here's a small clip..

    One problem with memory is that it's easily erased by turning off the computer. IBM is working on a chip that won't forget and may bring a new age when computers turn on instantly and cellphones virtually never run out of power. Called MRAM (magnetic random access memory), the chips don't require electricity to retain information, instead they use magnetic polarity to create ones and zeros.


    Gamers from the United States are reminded to sign up for the Age of Empires II: The Conquerors International Tournament by Wednesday, August 15, with the tournament beginning on Thursday August 16 at 5 p.m. PDT. Canadian players must register by Thursday, August 16, with their tournament commencing on Friday, August 17, at 2 p.m. PDT. Registration for United Kingdom gamers opens on Wednesday, August 15. The official rules and country-specific information are now available on the official tournament page at http://zone.msn.com/conquerors/a2xpworldtourney.asp.

    Fifteen countries/regions will hold individual tournaments via the MSN Gaming Zone, LAN events, or local partners in August and September 2001. Each country/region will crown a national champion who will receive prize money and represent their home country or region in the world finals. Each of the finalists will be sent to compete in the world finals in Redmond, Washington on October 24, 2001, which will be hosted by Ensemble Studios' legendary game designer Bruce Shelley, among others. The overall value of all cash prizes is over $100,000, with the winner of the competition taking home $50,000.

    Age of Empires is one of the most successful strategy game franchises in history, having sold over eight million units worldwide. The series, developed by Ensemble Studios, has received numerous awards including AIAS Strategy Game of the Year awards for Age of Empires, Age of Empires II: Age of Kings, and The Conquerors Expansion; as well as the prestigious AIAS PC Game of the Year for Age of Empires II: Age of Kings. Age of Empires II: The Conquerors Expansion challenges gamers to wage war on an epic scale with all-new civilizations, unique units and technologies, and campaigns based on infamous conquerors such as Attila the Hun, El Cid and Montezuma.

    More information about the Conquerors Expansion is available on the game's official site at http://www.microsoft.com/games/conquerors/, or on the Ensemble Studios site at http://www.ensemblestudios.com/.

    Tuesday, August 14, 2001

    P4 /w DDR

    - Falcon @ 8:30 pm PST

    HardOCP has gotten their hands on a VIA P4X266 chipset, which has DDR support. Check it out at http://hardocp.com/reviews/mainboards/ref/viap4x/. It managed to hold up against the Rambus performance pretty well too...

    On another note ZDNet has posted an article saying VIA plans to go ahead with it's launch of the chipset despite threats of legal action from Intel, read it here.

    Monday, August 13, 2001

    Screenies

    - Falcon @ 11:58 pm PST

  • Casanova @ Eurogamer
  • Age of Mythology @ Ensemble Studios


    CuttingTheEdge.com has just been updated with our first Developer Bio. The Developer Bio's are questions to Industry people about them personally, and not just their job. We talk with Damjan Mravunac of Serious Sam fame and get the skinny on him and how he got to where he is today.

    CPL Berlin

    - Falcon @ 11:51 pm PST

    CPL Berlin Details

    CPL Europe released a couple of additional information about the 27.500 € CPL Berlin on the official event website http://berlin.cpleurope.com

    The winner of the 25.000 € Counter Strike tournament with 40 teams will go home with 10.000 € and teams up to the 8th place can win cash prizes. The top 5 Clans from London will be autoberthed and therefore have a reserved spot.

    The tournament sponsored by ELSA and Intel will be run in the ICC which is directly above the IFA, one of the world leading consumer entertainment exhibitions and include a 150 player Lan area.

    If you want to signup and meet some of the best gamers in Europe for either the CS, Grand Prix 3 or Lan area just visit http://berlin.cpleurope.com as there are still spots available


    One of the most common trends among games recently has been an increase in the recommended hardware to successfully run a game. Sure, the extra processing power made it possible to produce eye-popping graphics, but at what cost? Jelan gets on the soapbox this week to talk about the tragedy of the rising hardware requirements of games.

    Reviews

    - Falcon @ 11:49 pm PST

  • Kessen @ Gameaddicts
  • Epox EP-4T2A Motherboard @ PChardware
  • 18 Wheeler American Pro Trucker Review @ Gamitopia


    It's that time again! Because I work, and Falcon has exams right now, we're a little tight on time, so Gamesurge is looking for a couple people to post the gaming news throughout the day. All we ask is that you have a bit of experience in doing so, and that you know a bit of HTML. Benefits? You get your own @gamesurge.com pop3 email address. You get the latest up-to-date news right in your inbox. And you get to be a part of the gaming community. All you have to do is post a few news items a day related to general gaming. That's all. If any of you are interested, send me or Falcon an email, and we'll set you up.

    Sunday, August 12, 2001

    Substace.tv

    - Falcon @ 5:43 am PST

    An interesting email I received...

    William Haskins, along with the rest of the GodGames family, have moved on from the gaming industry. The good news is, we're moving, together, into a new and exciting venture: SubstanceTV.

    SubstanceTV is a DVD-based videomagazine that will be devoted to high-quality interactive feature stories, and a wealth of short films, documentaries, music videos, movie and game trailers, and more.

    It's an idea whose time has come, and we're proud to be creating a product that will go beyond the limitations of mass media and network programming to explore the people, ideas, and events that bring real meaning to life...

    Hence, the name 'Substance'.

    We won't officially announce the company for another week, but I'm sending you this email today because we've pre-launched our website and are using
    this time to bring our friends and family the opportunity to be among the first to subscribe.

    Like any pioneering effort, SubstanceTV is wrought with countless obstacles, skeptics, and endless possibilities. The GodGames founders have put up their
    personal money to make this venture a reality, but ultimately we are relying on getting our message out and building our subscriber base.

    A 10-issue subscription for 2002 is only $14.95, and we will distribute an Introductory Issue to all new subscribers in November of this year. If you change your mind after seeing the Introductory Issue, your subscription price will be credited back to your card at your request.

    Thanks in advance. And I hope you'll take a moment to visit the site and order your subscription, then join us in our journey to find the real essence of life.

    Friday, August 10, 2001


    Game Addicts has posted the official Baldur's Gate II: Throne of Bhaal Guide provided by the good folks at Interplay. It gives a basic walkthrough to the expansion, as well as some info on spells and weapons.


    Gamespy has the juice on the new id titles which are being revealed at QuakeCon 2001. Revealed so far are Quake4, which will be using the latest id tech, and will take a trip back into the Strogg Quake2 universe, as well as a multiplayer component to Return to Castle Wolfenstein. Also of interest is the "untitled, brand new franchise which will start with a Multiplayer co-op title using id technology". Hmm.


    Dungeon Siege Vault has sent word that they have smacked up 23 new screenshots from Dungeon Siege shown at this year's GenCon convention. The shots show a variety of different parts of the game, including combat, and inventory,


    Cutting The Edge has slapped up a registry performance guide, where they cover a vast array of topics on all the registry entries which you can fiddle with, such as optimizing your dial-up connection speed, or increasing file system caching memory.

    'Views

    - Surebrec @ 3:10 pm PST

    As always, here's the views for today, which will be updated throughout the day..

    Reviews:

  • Grouch @ games xtreme
  • Serious Sam @ Game Addicts

    Previews:

  • Motor City Online @ Gamitopia

    Interviews:

  • Hubert Chardot @ Eurogamer
    Hubert Chardot is the man who helped to create the survival horror genre with games like Alone in the Dark and Shadow of the Comet. In this interview, he talks about his latest project which he just finished, From Dusk Till Dawn

  • Mike Montgomery @ Steel Planet
    Mike Montgomery is the legendary Bitmap Brothers president and responsible for many great game classics. In the interview he delves deep into RTS games, their evolution and many different aspects, and talks a lot about Z:Steel Soldiers and other games like Total Annihilation

  • Chris Taylor Interview @ Dungeon Siege Vault
    Dungeon Siege Vault chats it up with Gas Powered Games team leader, Chris Taylor, on the upcoming RPG, Dungeon Siege, in which they talk about RPG elements in the game, influences from other genres, making it mod-friendly, industry trends and more. They were also nice enough to include 3 new screenies.

    Thursday, August 09, 2001


    Oh, goodie! More GenCon reports for ya this fine afternoon! Dungeon Siege Vault has smacked up their GenCon Report on Dungeon Siege, the potential Diablo2 killer. In the report, they give their full thoughts, as well as an exclusive screenie and some info on how to get the game a bit early.


    Neverwinter Vault has slapped up their final report on Neverwinter Nights from GenCon2001, with full thoughts on the demo that was presented by BioWare. Here's a clip..

    I caught pictures of the list of feats and skills in the demonstrated build of Neverwinter Nights, and got a few new views of the Toolset, including a shot of the forest area from the editor. Sadly, the lighting in the exhibit hall was very bright, and almost drowned out the powerful projector BioWare brought with them. Watching Derek play the role of the cleric, I was able to see the game from a new angle. The quick chat system seemed simple and effective, and the radial menu system was very sharp and looked easy to navigate. As before, there was a row of function keys at the bottom of the screen, where an object or action could be assigned to, and the function key is simply pressed to perform that action.


    Stomped's Colonel Lai has updated his column this week on the offensive the media has taken against computer games and the gaming community, and discusses the way the media unfairly targets video games as the source of our society's violent behavior. Here's the juice..

    The media is always quick to blame video games as the cause of violent incidents worldwide. In the past ten years, games like Doom, Quake, Half-Life, and Warcraft have been the center of government probes to explain murders and mass killings. While not completely neglecting other factors, the general media always seem to place the blame spotlight on games in the six o'clock news. Why are governments holding hearings on the effects of computer games on violence when they can focus on other societal issues that surround violent incidents?

    'Views

    - Surebrec @ 2:01 pm PST

    Here's the various views for today, which will of course be updated throughout the day as we receive the news..

    Reviews:

  • Abit Siluro MX400 @ 3DSpotlight
  • Mechcommander2 @ Actiontrip
  • Roboforge @ UKGamer

    Previews:

  • Etherlords (with exclusive shots) @ Actiontrip

    Screenies:

  • 7 Divine Divinity @ games xtreme
  • 8 exclusive From Dusk Till Dawn @ Eurogamer
  • 44 Neverwinter Nights @ Gameplexus.com

    More to come..

    Tuesday, August 07, 2001


    3dSpotLight's weekly price guide has been updated with prices on hardware for Tuesday, August 7, 2001. Their price guide covers vast fields of hardware, including Intel and AMD, video cards, sound cards, RAM and motherboards.


    The guys at Horizons Vault scored a quick Q&A with Artifact Entertainment's Lead Modeler, Charles Jacobi. Here's the full juice..

    [Ulairi] Are you showing us complete final models? Or what the overall race will look like in-game so we can give feedback?

    [Charles Jacobi] No, nothing we have released to date should be considered final. Here is rough idea of the process. At the moment we are modelling, texturing and animating the characters and then putting them into our graphics engine. From there we move on to other characters while we collect internal and in some cases the external comments on them. Just prior to the being of beta, we will take the collective responses and do a second pass on all the characters. During beta we will continue to polish until we have arrived at a suitable version for release.

    [Ulairi] Will you guys be able to up the polygon count later? Or are you stuck?

    [Charles Jacobi] A final poly count cannot be established until we are a point in beta when we have the opportunity to test the graphics engine under more realistic circumstances with lots of real players running about with varied customized characters. Any game developer will tell you that the whole poly count issue in a 3D game is like trying to hit a moving target when you are early in development. We are not stuck to the current counts but correcting a model does take time so we hope to limit the number of times we do go through the revision process.

    [Ulairi] Since you guys are going for a real nice world, (With all that foliage, detail, etc) does that hurt the amount of polygons the races can have?

    [Charles Jacobi] Not necessarily. We are being conservative, but I can say that the same goes for the world developers.

    'Views

    - Surebrec @ 1:58 pm PST

    Here's the various 'views for today..

    Reviews:

  • Jump Gate beta @ Gameaddicts
  • Fast Food Tycoon @ Gamitopia
  • Ski Resort Tycoon @ Gamitopia
  • Max Payne @ Gamitopia
  • WWII Online Demo @ 3DAP

    Screenshots:

  • 11 from Baldur's Gate: Dark Alliance @ games xtreme

    Interviews:

  • Gadget Tycoon with Adrian Lacey and Cécile Duperray from Monte Cristo Multimedia @ Gamitopia'
  • Fatherdale: Guardians of Asgard Interview @ RPG Vault

    Monday, August 06, 2001


    Speedy3D sent word this morning that they have smacked up a review of the Compex DynaStack DS2216 16-port switch. Here's the poop..

    The Dynastack DS2216 has a number of useful features that are often only found in more expensive switches. First of all the switch has sixteen 10/100Mbps ports. This unit sports neat "power buttons" on the front of the unit to allow for greater control and configuration. This will allow you to power and control each connection to the switch on each individual port. In addition, port 8 on this unit can be used as an uplink to another hub or switch, which can be extremely useful if one is trying to connect to an existing network.


    Also at Eurogamer this fine morning, is full coverage of the final rounds of CPL-Europe event in London, where they cover the now traditional play-by-play match reports featuring IC, SK, U and UNR, as well as an interview with CPL-Europe boss Ralf "Griff" Reichert.


    Here's the screenies for the day.. we'll add more as they come about..

  • Aliens vs Predator 2 @ EuroGamer
  • Etherlords @ Eurogamer


    Got a little something from the guys at the newly created site, ClanInABox, which just went live. Here's the juice..

    Claninabox has taken many twists and turns on its path to what it's become. As the first clan application development community, we strive to provide the best total clan solutions on the net. With the help of clan leaders and programmers alike we can develop a set of scripts that will make running a clan fast, simple, and easy. Which will give you all more time to enjoy the benefits of a clan, friendly, challenging gaming.

    Claninabox also provides a premium web hosting solution for all clans with all the support needed to run almost any type of application. We are working hard to keep our prices low enough to break even and pass along any would be profit to our clients in the form of lower prices. Claninabox is also working to provide a free design medium that will be given to clans on a case-by-case basis.

    We at Claninabox would like to invite everyone to share with us what they thing it is clans want and need in order to allow their site to flow fluidly and with out human interaction. We are looking for any and all input on what the gaming community wants so stop by www.claninabox.com and put your two cents in.

    Saturday, August 04, 2001


    Gamespot has posted an update on Civilizations III, which they took a peek at at GenCon 2001. Here's the juice:

    We watched a demo of the early stages of Roman development. As in the previous game, players can create different units in their capitol city, like settlers and soldiers, and acquire resources by capturing mines, building structures (such as the Roman aqueduct, which provides irrigation to their lands once it's built), and looting "goodie huts," which may have small caches of money or resources. During the course of the demo, we watched a soldier unit move across the overland map from level ground to a mountain. When a traveling unit climbs a mountain, it gains a better view of its surroundings thanks to the higher altitude, which clears away more of the game's fog of war around that square. We also saw several of the Roman advisors. As in the previous game, Civ III's advisors will occasionally appear onscreen and offer advice on what players should do next, based on their current situation. The Roman science advisor bears more than a passing resemblance to Sid Meier himself.


    Also on Eurogamer tonite is a preview of Conquest: Frontier Wars, Fever Pitch Studios' upcoming space strategy title. Here's a snippet..

    Battles often take place across three or four sizeable solar systems, with the wormholes linking them serving as chokepoints. These can be controlled by building a jump gate around them which will only allow your own ships to pass through, or simply by positioning a fleet of warships next to the entrance to keep out any unwanted visitors.


    Seems that the GS mail server has gone kaput, so news will be a little short tonite. EuroGamer has scored 8 new screenies from From Dusk Till Dawn (gee, that sounds a bit weird).


    3DActionPlanet has slapped up an article, asking "Where have all the good games gone?". Could it be the developer, the publisher, or perhaps something else all together? Personally, I haven't noticed a lack of good games, but this is an editorial.


    GameSpy has published the Top 10 Games of their feature, GameSpy's Top 50 Games of All Time. People following the list have wondered where the Blizzard games were, after numbers 11-50 were announced, but now they can rest assured that Blizzard dominated the Top Ten games of all time.

    Starcraft came in at Number Nine because it "was a beautiful game, both visually and with all of its elements of game play. It was simple to learn, yet had depth, strategy, humor and good single and multiplayer elements. Oh yea - and it was fun."

    Diablo came in at Number Six because of its fun hack-and-slash action. The engrossing and addicting gameply and the customization of each character made many people lose a lot of sleep.

    Warcraft II came in at Number Three because it represented "trouble-free gameplay and great multiplayer support that has become a hallmark for Blizzard's products."

    Number One went to Doom, a game "nothing short of a revolution." It may have been "revolutionary," bust as for the best game ever? I think not. Oh well, in any case, it's all a matter of opinion. Check out the list here.

    Thursday, August 02, 2001


    RPGVault has smacked up a quick Q&A with Morrowind Lead Designer Ken Rolston, in which they talk about classes, factions and their roles in the game. Here's a quick clip:

    Jonric: What the process for choose your character's class in Morrowind?

    Ken Rolston: Some players will define their class by answering a series of thematic questions posed during characterization. This is a pure role-playing path. Other players will select one of the pre-designed classes because they have solid role-playing and game-playing hooks. And OTHER players will build their classes by choosing skill by skill.

    The 21 pre-designed classes are a comfortable mix of old familiar archetypes, like the Barbarian and the Sorcerer, and new, Morrowind-specific archetypes, like the Pilgrim and the Witchhunter. We created the 21 classes to fit coherently into the themes and setting of Morrowind, and to mirror the virtues and weaknesses of the NPCs that share those classes in the game setting. Personally, I'm sorry we didn't include the Victim class I proposed as one of the starting 21 - a REAL role-playing challenge. But you can always make your OWN Victim class.


    Gamitopia sent word that they slapped up a review of Atari Anniversary Edition. Atari Anniversary Edition includes the classic Atari games, including Asteroids, Asteroids Deluxe, Battlezone, Centipede, Crystal Castles, Gravitar, Millipede, Missile Command, Pong, Super Breakout, Tempest and Warlords.


    MindArk AB is reporting that Beta Phase II of Project Entropia should be starting later this month. At that time, 500 new testers will be added, joining the 50 who were initially added in May. Here's the juice on it all:

    Gothenburg, Sweden - August 2, 2001 - MindArk AB, the developer of the ground-breaking Project Entropia virtual world, revealed today that preparations for Phase II of its beta test are progressing towards a probable starting date late this month. As previously announced, approximately 500 new testers will be added that time, joining the 50 who have been participating in the initial phase since May.

    At this time, our plan is to send out notices to the selected applicants by around the middle of this month, most likely during the week of August 13 to 17," said MindArk Marketing Manager Patric Sundstrom. "Naturally, we will have to allow some time for their replies to reach us and for distribution of the Beta II CDs, but we think this can be done within a reasonable amount of time. We don't want to set an exact date until we're certain, but as of this moment, our projection is that if all goes well, we will be ready for Phase II to begin by the end of August."

    Project Entropia is a revolutionary new form of Internet-based interactive entertainment that will be made available at no initial cost and with no subscription fees to millions of Internet users around the world. In the roles of human colonists on the virtual planet Calypso, they will be able to meet and socialize or adventure into wilderness areas where they will face challenges from wild indigenous creatures and invading robots. Prospective beta testers may still apply at http://www.project-entropia.com/betatest/apply.asp?topic=betatest.


    Neverwinter Vault has posted the first of it's reports on Neverwinter Nights from Gen Con. Here's what they had to say..

    BioWare held their first demonstration of Neverwinter Nights today at 11:00 AM Central Time. The demo included an example of the DM's toolset, character creation, and a run through of the created module. While essentially the same 'build' of the game, this demo was twice as long as the demo that was at E3. I would like to thank the guys at BioWare for a entertaining, candid look at NWN. The Forest area of the demo was shown through the Toolset for the first time, and a list of currently implemented feats and skills were shown. Additionally, the radial aspect of the interface was shown, and it looks excellent. New art for our favorite paladin, Aribeth was there, look for pictures of that later. New material also included the cleric and sorceress fighting each other after defeating the Balor, and a shot of one of the characters in his skivvies, revealing his loincloth. The demo was excellent, look for a more detailed report later, along with lots of pictures.


    Thursday, August 02, 2001


    Speedy3D sent word that they slapped up an article on the top 9 Windows PC hard drive cleaning utilities, including Clean Up, Clean System Directory, 4 Disk Clean Gold v2.5, Clean Disk Pro v3.4.2, Quick Clean, and more. Here's a snippet:

    The key to helping one's installation of windows from becoming slow and bloated is to attempt to take proper care in the deletion of old or useless files. These can appear in the form of unused DLL files in your system directory, temp directories overloaded with pointless entities, or even items left over after you "thought" you uninstalled a program. All can muddle one's hard drive so as to cause severe amounts of drive fragmentation, as well as space to be lost.


    According to Eurogamer, Eidos announced that Commandos2 will be released in the UK on Friday, September 21st. Find more info at Eurogamer, along with 5 new screenshots.


    3DSpotLight has smacked up a review on the new Vivd!XS KyroII video card. Here's a quick clip:

    Tile Based (Deferred) Rendering. The Kyro2 divides the screen into multiple tiles (Hence why it’s called Tile based rendering) of 32x16 pixels. The number of tiles created varies with screen resolution, e.g. 1536 tiles are created at 1024*768, while only 600 tiles are at 640*480. Each of these tiles is then tested by the On-chip Tile-Buffer to determine whether or not the pixels are visible. Should they not be visible then they are disregarded & nothing more need be done with them in the rendering process.

    Wednesday, August 01, 2001


    A new version of the popular WWII mod, Day of Defeat, for Half-Life, has been released, bringing it up to version 1.3B, which you can download from the main site (which includes mirrors), and weighs in at about 4.6 megs. Here's the list of changes..

    -redone spawn speed system
    -fixed bandaging cheat
    -fixed prone speed cheat
    -fixed mp_friendlyfire
    -fixed sprites showing 'black box' on some cards
    -fixed transparency of explosions
    -new explosion sprites
    -new weapon sounds
    -other new sounds
    -updated dod_snowtown
    -updated dod_cherbourg readme


    Carmack posted a little something on Slashdot (thanks Blue) about the future of computer tech and how it relates to DOOM 3. Mainly, he describes how DOOM will run under certain conditions, such as the speed of the system and what video card it has. Here's the juice:

    Obviously, any game done with the new Doom engine is going to run slower than a game done with Q3 technology. You can make some of it back up by going to the simpler lighting model and running at a lower resolution, but you just won't be able to hit 60+ fps on a GF2. The low end of our supported platforms will be a GF1 / 64 bit GF2Go / Radeon, and it is expected to chug a bit there, even with everything cut down.

    There are several more Q3 engine games in the works that will continue to run great on existing systems, and Doom is still a long ways off in any case, so there will be a lot more upgrades and new systems. We are aiming to have a GF3 run Doom with all features enabled at 30 fps. We expect the high end cards at the time of release to run it at 60+ fps with improved quality. This is an intentionally lower average FPS for the hardware cross section than we targeted for Q3, but still higher than we targeted Q2 and earlier games (before hardware acceleration was prevalent).

    In the GLQuake days, light maps were considered an extravagance ("Render the entire screen TWICE? Are you MAD?"), and some unfortunate hardware companies just thought increased performance meant higher resolutions and more triangles instead of more complex pixel operations. Five passes sounds like a lot right now, but it will be just as quaint as dual texturing in the near future. I am quite looking forward to 100+ operations per interaction in future work.


    Also on the Vault Network tonite, is an article on RPG Vault from Fate Studios CEO and Lead Developer Stephan Cam on his upcoming Charr: The Grimm Fate. Here's the poop:

    Charr was a fantasy world like any other, which simply grew up and abandoned their god for technology. This heralded an advanced science-fiction(y) period known as 'The Golden Age of Technology' that ended abruptly when an alien race called The Grimm invaded. Because the god Kurnar had so few worshippers, he was unable to stop The Grimm who proceeded to consume over half the planet. 300 years later, Charr is a shell of its former self. The population has reverted to the worship of Kurnar, and magic has resurfaced but it may be too little too late. It's up to the players to band together and rid their world of the foul Grimm taint.


    Action Vault sent word that they smacked up a developer profile of Wolfgang Walk, Project Manager at Massive Development, the studio creating AquaNox. They may call it a "developer profile", but it looks like an interview to me about the developer. Anyway, here's a quick clip:

    Action Vault: What sparked your interest in games, and how did this lead to your professional involvement in the industry? How long have you been with Massive Development?

    Wolfgang Walk: Just like everyone, I discovered games when I was just a couple of months old, but somehow it never vanished. So I ended up being the story teller and master of a pen and paper role playing group in the early '90s. One of the players was a programmer and he was working on a strategy game. He decided I could help him. It still took a while until Blue Byte hired me in 1995. Early this year I got the offer by Massive Development. I knew the guys from Archimedean Dynasty and admired their work, so it wasn't a hard decision for me.


    I'm sure you all want to beta test Empire Earth, eh? Well, maybe. Anyway, here's the official press release I received in my inbox..

    BELLEVUE, WA (August 1, 2001) - Sierra and Stainless Steel Studios, Inc. today announced that thousands of gamers will have the opportunity to participate in the public beta test for Empire Earth(tm), their upcoming real-time strategy (RTS) game due to be released this Fall.

    The beta test program will focus on multiplayer play balancing and load testing to ensure the best possible launch for the ambitious RTS that will take gamers beyond the ages.

    To ensure entry into the beta program, interested testers need only pre-order Empire Earth at their local Best Buy, CompUSA, Electronics Boutique, or GameStop, Software Etc.& Babbages retail store. Beginning on or around September 1st, each store will be stocked with special pre-order copies of the beta version of Empire Earth and instructions on how to participate in the program.

    Sierra is also currently taking entries for a select group of beta testers online at http://empireearthbeta.sierra.com/. Enrollment via online application will be based on a variety of criteria, including system specs and skill in documenting suggestions and communicating them clearly. Those who are not chosen by Sierra from their online application can still guarantee access into the beta program by pre-ordering the game at the local retail stores listed above.

    All beta testers will get a pre-release version of the game, and have access to a private message board to communicate directly with the developers at Stainless Steel Studios, Inc.



    Stomped sent word that they have an article up about how Punkbuster can be used maliciously and ban legit players. "Blasphemy!", you might say. Here's a snip..

    Originally, I advocated an idea to the administrator of a server I frequent to record and post cheaters and their infractions on the community webpage for public humiliation purposes. However, the Blacklist is far from my original idea, in fact, it is twisted in such a way that it defeats the entire purpose to detract cheaters and their hacking ways. The Blacklist somehow acquires a large list of PB violators from all over the Internet, not just from a single server or a line of community servers, and posts these cheaters up with or without rude commentary or perfect authentication.

    'Views

    - Surebrec @ 10:57 pm PST

    Previews:
  • Mystery of the Druids @ Games xtreme
  • Etherlords @ Eurogamer

    Reviews:

  • Robot Arena @ Gamitopia

    Screenies:

  • Gunmetal (XBOX) @ games xtreme


  • " "



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