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    Archive for June, 2002

    Sunday, June 30, 2002

    Todd Howard, project leader of the recently released Role Playing Game, Morrowind has just been posted in a Q&A session on This discussion covers details on work done on this game, why they chose to forego making this an online game, comparisons with Daggerfall, addressing bugs, the game's dark feel, modification support, add-on plans, difficulty levels, and more. Heres the link.

    Sounds strange, well it is... kinda! Shadowpool Studios, the creators of the up and coming MMORPG Trails of Ascension have just released a new competition asking viewers to send in a detailed history and storyline for one of the monsters to feature in their game. Heres the press release:
    "Who was that masked monster? That's for you, the fans, to decide! We've posted a concept sketch of a creature to be included in the release of Trials of Ascension - now it's your turn! In five hundred words or less, create a description for the being, detailing its likes, dislikes, mannerisms, abilities, habitat, diet, and any other qualities you wish to include.

    The winning entry will receive a guaranteed spot when the beta test finally rolls around, and the winner and two runners-up will each be able to design an artifact for inclusion in Trials of Ascension's release! The contest will run until July 13th, 2002. We will announce the winners on July 22, 2002."

    Heres the link to enter the competition. For those that are interested, Trails of Ascension in an exciting title, underpinned by the notion of Perma Death, Open PVP conflict, and the ability for players to band together and create user made settlement. This experience is completely unlike other MMORPG's on the market and I urge people bored with the current crop of online RPG's to check this game out.

    Due to be released on July 3rd, the latest addition is Blizzard Entertainment's Warcraft Series, is getting some pretty good press at the moment.

    For starters GameTweakers (Aus) have just completed a review of Warcraft III where they score it 9/10. Overall the article was very positive, the only issue the review had with this game was:

    "one element the game was missing which i wanted, you cant build docks or ships and cant have famous fleet battles on the water which is a vital part that warcraft III needed. But nomatter the game is still the best rts i have everplayed."

    Secondly Gamespot, have done up an early "first impression" for Warcraft III. Overall this article it also very positive. Don't worry guys Conspot will let you view this article for free. *Praise the lords*

    Lastly there is a detailed picture session depicting the contents of the Warcraft III collectors additional box over at looks sexy.

    The Game Designer contest at Dteam is nearly over! July 3rd is the deadline and it's coming up fast! First prize is a free registration in Game Concepts & Design I IRC course offered through St Lawrence College ($290 USD value -- no strings).

    If you register early, you reserve a spot in the July 6th IRC class! This is going to be a super fun class so feel free to stop in and ask us about it if you're interested!

    Related Links:

  • Dteam:
  • Register Early!:
  • Contest:
  • St Lawrence College:

    Wednesday, June 26, 2002

    Final Fantasy XI
    Hot on the heels of the Japanese beta comes this comprehensive overview of the game.

    If you are anything of a final fantasy fan, here is some more info for u

    Source: IGN

    Tuesday, June 25, 2002

    UK Development Company, Vulcan Software, are gearing up for the release of their second PC game via digital distribution. The simplistically complex puzzler, Timekeepers, will join the recently released Valhalla Classics Speech Adventures, as additions to Vulcan's growing range of episodic PC products. Only available for purchase and play through their digital distribution application, the Vulcan Portal.

    The Vulcan Portal is a desktop application, which allows the download of episodic games, based on a pay-per-play basis. Additionally, the Portal utilizes real-time 3D and synthetic speech technologies, allowing users to define themselves as 3d talking people, move into the Portals in-built community, and begin communicating with over (currently) 3,000 registered Vulcan Software users via 3DVoiceMail, 3DVoiceNews, and the soon to be released, 3DVoiceChat.

    Timekeepers Web Site

    Vulcan Portal Web Site

    Octagon Gets Behind the Wheel With Synaptic Soup
    Octagon Entertainment has signed a representation agreement with Synaptic Soup to find worldwide publishing for the arcade-style racing game Crazy Car Championship, currently in development for two next-gen consoles...

    Bad games are an unfortunate constant in this industry, but there's no all-conquering evil behind it - if a game is bad, it's bad for one of a variety of reasons, even if you could point the finger just about all over the shop. Instead of doing that though, this week we took a handful of developers and asked them what they think most directly contributes to the downfall of a game. The answers were interesting.

    Dteam Game Concepts & Design Contest is now open!

    First Prize: Free Admission to July 6 2002 Game Concepts & Design Certificate Course offered through St Lawrence College via IRC and the web.

    Contest Background:

    You are a high level employee at a game development company. Your parent company is suffering financially and you must produce a new and innovative game on a shoestring budget without alienating your audience or backers.

    Official Press Release

    Action Vault take Real Time Worlds' eye-catching vehicular shooter for a preliminary evaluative spin around the block.

    Make a Virtual Flight to the 50th Anniversary EAA AirVenture Oshkosh

    Microsoft Game Studios today announced that "Flight Simulator" fans will now be able to to join the crowds at the annual EAA AirVenture fly-in and air show in Oshkosh, Wisconsin. To celebrate the 50th anniversary of the air show, Microsoft has released a free add-on for "Flight Simulator 2002" that includes new detailed scenery of Wittman Regional Airport (KOSH) and its surrounding area, plus a series of Flights that make it easy to fly in to aviation's biggest event.

    The "Flight Simulator" team worked closely with the EAA (Experimental Aircraft Association) to recreate the look and feel of AirVenture through the use of highly detailed aerial photography and three-dimensional models of structures from Wittman Regional Airport. With the add-on, "Flight Simulator" fans will be able to experience the following:

    A photorealistic image of the airport and surrounding area
    Highly detailed structures such as the EAA museum, Pioneer Airport hangars, "Fly Market" tents, and exhibit hangars
    Row upon row of aircraft in the parking areas and campers in the campground
    Saved Flights in a variety of aircraft that place you on approach to Wittman Regional Airport. These Flights are based on the Notice to Airmen (NOTAM) issued by the FAA to cover the special arrival procedures used during AirVenture.
    For more information about the EAA AirVenture scenery add-on and to download the setup package (22 MB) that installs the scenery and Flights, visit the Flight Simulator Insider site at

    PRO TRAIN II, a Microsoft® Train Simulator Add-On Ships!

    Montreal, Quebec. June 25, 2002 – Strategy First is pleased to announce that Pro Train II: Saxony: Leipzig – Riesa - Dresden, a complete add-on for Microsoft’s® Train Simulator has shipped to retail stores nation wide.

    Pro Train II takes you to the beautiful Saxony region of Germany where players will have the chance to ride the oldest “long track” in Europe. Get a taste of the authentic scenery that was painstakingly re-created to resemble Leipzig, Riesa and Dresden.

    Players will have the opportunity to control the exciting new engines, such as the LET Henningsdorf BR143, AEG BR112, Adtranz BR101 and Woroschilowgrad BR232.

    Other features include:

    - 6 brand new scenarios

    - Dynamic oncoming traffic and animated objects

    - Realistic textures and original terrain

    - Realistic driver’s cab interior for each engine

    At a suggested retail price of $19.99US, Pro Train II is distributed by Infogrames throughout the US and Canada.


    - Falcon @ 8:25 pm PST

  • Mobile forces
  • Divine Divinity
  • Muscle Car 2 American Spirit
  • Freedom Force
  • Ballerium (preview)
  • WinTasks 4 Professional (Utility)
  • Cultures 2
  • Neverwinter Nights
  • Strange Adventures in Infinite Space

    Sunday, June 23, 2002

    (A few days late but here it is)


    Nexon Asia Online today announced the open beta test for their latest massively multiplayer online game, Elancia. The unique anime style graphics and user-friendly interface in Elancia sets it apart from other MMORPG in the market today. Set in the mediaeval Japanese era, there are more than 10 different professions and four times as many different skills for players to choose from.

    Bridging the gap between fantasy and reality, Elancia gives players the opportunity to play the role of a merchant or an adventurer and play an integral part in creating a virtual society. With various trade skills such as tailoring, blacksmithing, fishing and even cooking, players are able to experience a whole new aspect of game play.

    Unique to Elancia is the ‘darkness’ aspect of the game itself. When night falls in Elancia, players will not be able to see their surroundings unless they have a light source, such as a torch or lantern, with them. This gives the players the authentic feel of night time adventures and exploration. Elancia also boast a comprehensive pet system where players are able to control and command their pets to do certain actions and even fight battles for them.

    Elancia incorporate many different aspect of everyday life into the game. Players are able to run their own shops by having a merchant that will peddle their goods for them when they are not around. Unlike other MMORPG, eating is a must in Elancia. Fighting with and empty stomach will put players at a distinct disadvantage to those who keeps themselves properly nourished.

    Elancia is scheduled for release in Q4 2002.

    Ask World Fusion is a new regular feature begun today at Atriarch Vault.We collect questions from fans and send them to the developers for answers. Today Lead Game Designer Serafina Pechan, offered information on four topics including character customization:

    “What type of in game options will be available to uniquely identify your character from all of the other players?

    ”We aren't very likely to get a lot of people arguing with us about how an Eshlar can and cannot look. With that in mind, we can provide options above the traditional "human" character options... things like various skin textures, skin colors, body sizes, eyes, and head shapes.

    ”Beyond the initial physical character customization, there are several ways that a player will distinguish themselves from others in the game, including, Family, Faction, Name, Physical Size & Shape, Avatar Skins, Attire, and Dyes & Color. What will make you unique is the combination in which you choose to use these features. Although, we will not allow players to import their own graphics, we will have options for players to create identifying looks. For example, a cool feature in DAoC is the unique guild emblem. We will do something similar for factions and family crests.”

    Currently in development, Atriarch is a MMOG that combines strategy and role-playing elements in a SCI-FI setting. It takes place on an alien world called Atriana where your character can learn skills, go on quests, adventure throughout the world, become a merchant, solve puzzles, build an army, join a faction, construct a city, or strive to become an "Atriarch" - one of a small limited number of emperor like leaders.

    Project Leader Alexey Medvedev on the genesis and evolution of the idea for Revolt Games space action title

    Anarchy Online Vault, in conjunction with the Advisor's of Rubi-Ka, presents "ARK for a Day", an inside look into Anarchy Online's in game Customer Support department.

    Thursday, June 20, 2002

    British developer Headfirst has just announced that it's looking for a new publisher for its much anticipated Lovecraftian horror game Call Of Cthulhu, having terminated its relationship with Ravensburger Interactive over an alleged breach of contract. You can find the full details, including the brief statement from Headfirst, on EuroGamer -
    "According to Headfirst MD Mike Woodroffe, the developer has terminated its publishing deal with Ravensburger Interactive due to alleged breach of contract by the defunct German publisher, a breach presumably relating to the company's recent sale. Whatever the cause of the split though, the end result is that the game is now up for grabs once again, with Headfirst looking for a new publisher for their highly promising game. Meanwhile development work continues, with Call of Cthulhu now expected to emerge menacingly from its aeons long slumber some time early next year."

    Microsoft Game Studios today announced that the official Rise of Nations Fan Site Kit (FSK) is now available at The Rise of Nations FSK file (6 MB) contains the following items to help webmasters achieve global supremacy with a Rise of Nations site of their own:

    A readme.rtf file complete with helpful hints to get webmasters started
    Rise of Nations logo in jpg format
    Big Huge Games logo in jpg and tga format
    Four interface icons in psd format
    Four unit screenshots in jpg format
    11 building screenshots in jpg format
    49 development team headshots in jpg format
    Eight unit animations in gif format

    Rise of Nations combines the epic scope of turn-based strategy games like Civilization with the fast-paced action of RTS games. In Rise of Nations, players build a city and then improve its infrastructure, create new cities and expand national borders. Gamers have the option to win through military might, using everything from slingshots and cannons to stealth bombers, or they can corner the market on key commodities as they wheel and deal with a wide variety of civilizations. Unlike other historical RTS games, Rise of Nations allows gamers to quickly play through history, from early civilization to the modern age. This latest title from Big Huge Games Inc. founder Brian Reynolds (designer of Civilization 2 and Alpha Centauri*) is scheduled for U.S. release in spring 2003.

    Tuesday, June 18, 2002


    - Falcon @ 3:01 am PST

  • Gore
  • Red Storm
  • Soldier of Fortune 2: Double Helix
  • Soldier of Fortune 2: Double Helix #2
  • The Watchmaker
  • Warlords: Battlecry II
  • Grand Theft Auto 3
  • Supreme Ruler 2010

    Monkeyreview have posted a review on the S4 MidiLand 8200 v2.0. This system can greatly benefit most gamers as well as hardware enthusiasts and anyone looking for a decent sound system.
    This system managed to excel in almost every aspect we looked at and also managed to deliver some new great features on top of the existing ones we have grown to expect. This unit is very highly recommended and although priced slightly above a few systems on the market it definitely offers the features and versatility to justify the price tag.

    LITTLEWHITEDOG has just posted a review of the Lian Li PC-61 aluminum case. There's over 50 intense hardcore images of this black beauty being stripped down to a bare frame, using nothing but thumbscrews. has published a hands on preview of Strategy First's upcoming space real-time strategy title, O.R.B: Off-World Resource Base. The preview also includes 13 new screenshots, and is available at the following URL:

    Sunday, June 16, 2002

    AOM Beta

    - Falcon @ 8:23 pm PST

    Vol 20 of the Game Guy titled the "Turn by Turn" edition is now up. The following paragraph sums up the topic of discussion:
    Let's dispense with the usual snappy beginnings and get right to the point. After all, this is a serious issue. What we are discussing is no less than the demise of a genre. A genre whose early years helped to define computer gaming, but one that has lately fallen --with a couple of notable exceptions-- into financial doldrums. The genre in question is turn-based strategy, and to believe some pundits you would think that these games are on their last leg.

    Thursday, June 13, 2002

    Warcraft III: Reign of Chaos Goes Gold -- Street Date Announced is the press release announcing that Blizzard's eagerly anticipated 3D role-playing RTS is complete, and the game is expected to "be available at retail outlets worldwide in multiple languages beginning on July 3, 2002."

    Sierra Announces Development of Empire Earth: The Art of Conquest

    Empire Earth: The Art of Conquest Adds New Epoch, Expanded Single-Player Campaign and Unique Units, Buildings, Special Powers, and More

    Sydney, 12 June, 2002 - Sierra Entertainment, Inc., a studio of Vivendi Universal Games, today announced development of the first expansion to their award winning real-time strategy game, Empire Earth. In development by Mad Doc Software and due on store shelves for Spring 2002, Empire Earth(tm): The Art of Conquest(tm) expands the scope of Empire Earth further into the future, allowing for planetary conquest. The expansion pack offers a new Space Age Epoch that covers the time period from 2200 to 2300 A.D., Earth's near future, and adds three new single-player campaigns, unique units, buildings, special powers and more to Empire Earth. Players have conquered new lands before, but this time to continue the dominance of their civilisation, they must cross the boundaries of space.

    Released late 2001, Empire Earth has become a worldwide hit, with over one million copies sold. The game has won numerous industry awards globally, including PC Game of the Year honours from

    Empire Earth: The Art of Conquest includes three new single-player campaigns set in ancient Rome, the Pacific Theatre of World War II, and Asia in the 24th century. In addition, each of the 21 pre-designed civilisations in the game gains a unique special power, building, or unit. Examples include: the Kingdom of Italy's Metallurgy power, which allows them to pay building costs with gold or iron interchangeably; Great Britain's S.A.S. unit will be able to plant demolitions and swim across water; and the United States' market building will allow that civilisation to trade abundant resources for scarce ones.

    In Empire Earth: The Art of Conquest, gamers can become the greatest conqueror of all time by creating, building, and leading a civilisation to transcend the ages - from the discovery of fire, to flight, to the next frontier: space.

    From Prehistory to the Space Age of the 24th Century, Empire Earth serves up gaming on an epic scale. Empire Earth and Empire Earth: The Art of Conquest cover over 500,000 years of human history, from the discovery of fire to the laser battles of the future. Each player takes control of a fledgling civilization and strives to forge the greatest of all empires.

    Wednesday, June 12, 2002

    Vulcan Software Ltd. is proud to announce the release of Episode 5 of the Valhalla Classics Speech Adventure.

    Having completed the first four episodes, which featured the little Prince of Valhalla. Episode 5, The Servants Hall, takes us back in time to the period when the Prince's father Garamond was king, and all was well in the kingdom of Valhalla. Now you play the part of mentor to Garamond's younger brother, the insanely jealous Lord of Infinity, in his quest to murder King Garamond and take the throne.

    The Servants Hall provides Valhalla Classic's fans with yet more brain taxing logical puzzles to solve and features over 450 individual phrases of digital speech. The Valhalla Classics Speech Adventures are available for download and play via the Vulcan Portal application. The Portal is available for free download, as is the first episode of the Valhalla Classics Speech adventure "The Crypt". Subsequent episodes are priced at #2.50 (approx. $3.60) Vulcan plan to release a further seven episodes over the coming weeks.

    BattleGoat Studios today has officially launched their "Supreme Ruler 2010 Forum". Lead Designer, David Thompson, commented "Other than actually releasing the game, the biggest request the public has made is that we get a Supreme Ruler Forum open as soon as possible." Thompson went on to acknowledge that a well-supported forum can assist in finalizing Game Design even before the Beta Test stage is reached. "Forum participation allows us to get a very good grasp of what the players expect from our game, where other games have disappointed them in the past, and most importantly the wish list that would further set Supreme Ruler 2010 ahead of the pack."

    Link to Supreme Ruler 2010 Forum :
    Link to Supreme Ruler 2010 WebSite :

    PRO TRAIN II, a Microsoft® Train Simulator Add-On is now gold

    Montreal, Quebec. June 10, 2002 – Strategy First is pleased to announce that Pro Train II: Saxony: Leipzig – Riesa - Dresden, a complete add-on for Microsoft’s® Train Simulator has gone gold.

    Pro Train II takes you to the beautiful Saxony region of Germany where players will have the chance to ride the oldest “long track” in Europe. Get a taste of the authentic scenery that was painstakingly re-created to resemble Leipzig, Riesa and Dresden.

    Players will have the opportunity to control the exciting new engines, such as the LET Henningsdorf BR143, AEG BR112, Adtranz BR101 and Woroschilowgrad BR232.

    Other features include:

    - 6 brand new scenarios

    - Dynamic oncoming traffic and animated objects

    - Realistic textures and original terrain

    - Realistic driver’s cab interior for each engine

    At a suggested retail price of $19.99US, Pro Train II is distributed by Infogrames throughout the US and Canada.

    Wilco News

    - Falcon @ 12:53 am PST

    DROGENBOS, BELGIUM (June 11, 2002) -- Stand by for a new era in virtual flight! Wilco Publishing is preparing to go airborne with a new flight simulation animation technology that permits full movement of any object, more realistic lighting with night/day differentiation, and full 3D sound with Doppler effects without a negative impact on performance. The proprietary methodology, in development for over a year, will debut this summer on the company’s forthcoming Airport 2002 Volume 1 and A320 Pilot in Command. Three movies showcasing the capabilities of the technology can be seen at

    Wilco’s FSNAT (Flight Simulator New Animation Technology) will make it possible for Microsoft Flight Simulator creators to script highly detailed movements such as doors opening, car wheels turning, and luggage conveyor belts dynamically transferring their cargo to the luggage hold. Any human movement can be simulated as well, allowing gamers to see virtual pilots looking under the wheels of their aircraft, mechanics adjusting an engine, or passengers walking down a jetway. Movements can also be linked together to create extensive action sequences.

    Developers will also be able to script lighting in different colors and with a broader range of effects, ranging from a red light on an ambulance to different intensities reflecting the gamer’s distance from the light source. Any object or movement inside or outside the aircraft can also be equipped with directional 3D sound, including the ambient noise of a truck on the tarmac or the landing gear moving into place.

    All of these effects can be added without affecting the frame rate because Wilco’s technology is specifically designed to minimize processing requirements.

    Wilco Publishing is the publisher of the Airport 2000 Volumes 1, 2 and 3, 767 Pilot in Command, Tahiti Scenery and Grand Canyon add-ons to Microsoft Flight Simulator, Wilco’s 737 for Fly!, and Hangsim, a PC-based glider simulation. 767 Pilot in Command has received the SimFlight Achievement of the Year Award for Best Aircraft and Best Panel, the AVSIM Award of Excellence, and top honors from and PCPilot. Wilco takes its name from the aeronautical abbreviation for “Will Comply.” Founded in 1997, Wilco is based in Belgium and can be reached at, via phone at 011 32 2 331 32 90 or via email at sent in their mole to infiltrate the UT2003 bunker. Our mole returns from across enemy lines with the possible information on the UT 2003 demo, along with 12 screenshots that he was able to acquire. Check out what he risked his life for in enemy territory.

    LITTLEWHITEDOG recently reviewed a case that had been professionally modified by the folks over at Northward Graphics (the case with the automotive-like paint job). Today they're starting up a contest to give away that case! Entry is very simple, all you have to do is enter your e-mail address so they can contact you if you're the winner! Good Luck!

    Monday, June 10, 2002

    Its been fairly quiet content wise here at GS for a while, but coming up soon will be a review of Nascar 2002 (my first racing review for a while) as well as an interview with the devs behind STALKER: Oblivion Lost and Firestarter, both with exclusive screens.

    Friday, June 07, 2002

    "Playing a 'Good' Game: A Philosophical Approach to Understanding the Morality of Games"

    The article goes into the philosophy of ethics, using Grand Theft Auto III as a case study to understand why so many arguments on 'good' game vs 'bad' game never end. It is a tad long, but quite insightful.

    PRO TRAIN II, a Microsoft® Train Simulator Add-On is now gold

    Montreal, Quebec. June 7, 2002, 2002 – Strategy First is pleased to announce that Pro Train II: Saxony: Leipzig – Reisa - Dresden, a complete add-on for Microsoft’s® Train Simulator has gone gold.

    Pro Train II takes you to the beautiful Saxony region of Germany where players will have the chance to ride the oldest “long track” in Europe. Get a taste of the authentic scenery that was painstakingly re-created to resemble Leipzig, Riesa and Dresden.

    Players will have the opportunity to control the exciting new engines, such as the LET Henningsdorf BR143, AEG BR112, Adtranz BR101 and Woroschilowgrad BR232.

    Other features include:

    - 6 brand new scenarios

    - Dynamic oncoming traffic and animated objects

    - Realistic textures and original terrain

    - Realistic driver’s cab interior for each engine

    At a suggested retail price of $19.99US, Pro Train II is distributed by Infogrames throughout the US and Canada.

    About NBG
    NBG, founded in 1988, is one of the most successful multiplatform-distributions and provides as a subsidiary of the American publisher Activision the German speaking market. Other exclusive labels of NBG are for example ITE and Mad Catz

    About Strategy First
    Strategy First Inc. is a leading developer and worldwide publisher of entertainment software for the PC. Founded in 1990, the company has grown rapidly, publishing major games in the industry and simultaneously developing its own in-house titles such as O.R.B., Disciples II, Nexagon: The Pit and Zero-G Marines. After winning numerous awards for games such as Disciples: Sacred Lands, Europa Universalis, Kohan: Immortal Sovereigns and Steel Beasts, Strategy First continues to push the gaming envelope with its own groundbreaking titles, while maintaining its reputation as a unique alternative for independent developers seeking to market their games to a worldwide audience.

    Strategy First and Nival Interactive proudly announce a publishing agreement for the highly anticipated sequel to Etherlords

    Montreal, Quebec. June 6th, 2002 - Strategy First and Nival Interactive are delighted to announce a new publishing deal, whereby Strategy First retains the publishing rights for Etherlords II in the United States, Canada and Mexico.

    “Strategy First is pleased to announce our partnership with Nival,” said Steve Wall, V.P. of Acquisitions for Strategy First. “Etherlords impressed everyone when it debuted last year, with its combination of stunning graphics and amazingly deep gameplay. Given such a strong foundation to build upon, Strategy First looks forward to nurturing the sequel into the franchise it deserves to be.”

    "We are convinced that our partnership with Strategy First will ensure that Etherlords II will achieve its full potential”, said Serge Orlovsky, President of Nival Interactive. "Working together enables us to introduce the best of turn-based tactical gameplay to a larger audience of strategy gamers."

    Etherlords II is the sequel to the innovative turn-based strategy game originally released in November 2001. Similar to Etherlords I, which was highly praised for its tactical depth and stunning graphics, Etherlords II promises to be even more spectacular, changing the emphasis of the game from simple exploration and resource gathering to a more enriching story-driven adventure.

    Players control one of four races in a lavish 3D fantasy world, in which they will explore, and conquer territory, solve puzzles, and seek out enemies. Combat takes place in wonderfully detailed and expansive arenas and is based upon fantasy collectable card games in which the player must make tactical decisions on the types and combinations of spells and creatures to cast against their foes.

    The sequel is based upon a new and enhanced narrative that lends itself to exploration and adventure. 4 new campaigns will offer 16 new creatures and over 30 new spells, including spells and creatures that can be wielded by all of the races. A simplified interface and a thorough tutorial system enhances gameplay as well as new abilities, such as sailing, tunneling, teleporting, and an artifact editor for creating customized spells. As Heroes develop their skills they will change in appearance, giving the game more of a role-playing aspect.

    In addition, players will find a map editor that allows anyone to create their own maps and combine them into entire campaigns. Added modes for one-on-one and team-based multiplayer duels on a new game server featuring auto-rating and recording will make on-line tournaments more captivating than ever before.

    More information about Etherlords II can be found soon at

    For Immediate Release
    Contact: Josiah Pisciotta (831) 426-2330

    Chronic Logic Announces Release of Triptych for PC

    Chronic Logic announces the release of Triptych, a new fast-paced puzzle game from the creators of the bridge building game Pontifex.

    Triptych takes classic puzzle game elements and incorporates a dynamic physics engine to give an experience that differs from the standard puzzle game. Blocks are pulled down by gravity as you move them around and give them rotational velocity to align them properly. Touch three blocks of the same color together and they become energized and now have the ability to energize other blocks of the same color. This can cause huge chain reactions that will build up your bonus so that you can rack up points. Smash blocks together to get them to bounce off each other and make them go where you want them (or in some cases, where you don’t want them). The game board is a living body of blocks that moves on its own, and your ability to manipulate it will be the key to success. As you go up levels by keeping the blocks below the end line, you will have less time to place the blocks, so you’ll have to think fast to survive. Triptych offers levels of difficulty suited for all types of gamers.

    Triptych costs $14.95 and can be purchased at To sample Triptych, please visit the site to download the free trial version. Linux and Mac ports will be available in the next couple weeks.


    - Falcon @ 6:47 am PST

  • Heroes of Might and Magic IV
  • Die Hard: Nakatomi Plaza
  • Soldier Of Fortune II – Double Helix
  • Jedi Knight II: Jedi Outcast Review
  • Might and Magic IX
  • Star Wars: Jedi Knight II: Jedi Outcast
  • Star Wars: Jedi Knight II: Jedi Outcast
  • Destroyer Command
  • Leadtek Ti4600 (Hardware)
  • Grand Theft Auto 3

    Wednesday, June 05, 2002

    For anyone who sent me an email in the last couple of days, I didn't receive any because of some error with the configuration. It may or may not have bounced back to you.
    So if there was anything that needed a reply please resend it to me.

    Tuesday, June 04, 2002

    Have you ever dreamed of stepping into a famous player’s shoes, playing on the centre court or having your winning shot applauded by a jubilant crowd?

    For those of you who want to try your luck on the courts this summer, US OPEN 2002 will give you access to the most prestigious tennis courts in the world.

    An easily mastered simulation for a broad audience

    For the casual as well as the passionate fan, US OPEN 2002 combines responsive gameplay and stunningly realistic settings.

    Playing US OPEN 2002 is like playing a match and watching it live on TV all at the same time (slow motion replays, umpire announcements, realistic player behaviour, crowd noise…)

    With over 10 game modes (including 4 hidden ones), US OPEN 2002 offers a broad palette of pleasures, from the most classic to the most innovative. For example, the Career mode lets a player create a player profile (male or female) and take on the greatest players on the professional circuit. Taking part in training sessions and winning at singles and doubles will improve the player’s abilities as he strives for perfection and attempts to reach the top of his circuit.

    The player created can then be reused in the other game modes. A password will be provided at the end of each career to enable the player to compare his performance with hundreds of others on the game’s official website.

    Certain modes take full advantage of the Multiplayer mode (such as the ‘Challenge’ mode which allows the player to create his own tournaments) while others are pure arcade style (as in the ‘Two against one’ and ‘Race’ modes in which the player must defeat as many opponents in a row as possible in one-game or one-point matches).

    In most modes, the player can unlock bonuses related to his performance (new modes, court types, locations, players, kit and videos).

    Stunning realism

    Authentic courts…
    Thanks to the help of the teams at Roland Garros and the US Open, who provided exact plans of their stadiums, the development team was able to faithfully produce accurate models of the most famous courts at Roland Garros and the US Open, as well as 6 other courts with different surfaces (grass, synthetic, etc.).

    This attention to detail can also be found in the game’s sound effects. Sound banks from the F.T.F. were used in order to recreate the proper match atmosphere: from the umpire’s appeals for quiet to the ringing of mobile phones in the crowds.

    10 professional players

    US OPEN 2002 includes 10 professional players, men and women, who play against each other at singles and doubles (and even at mixed doubles!). Their appearance and playing styles have been reproduced in detail; from their strengths and weaknesses to their abilities on different surfaces.

    A true tennis simulation
    ► 2 official licences: Roland Garros and US Open, with 6 faithfully recreated courts

    ► 4 main types of shots available (lob, top spin, normal, slice) as well as side spin

    ► Ball behaviour tailored for different surface types

    ► Realistic player behaviour based on their playing styles and preferred surfaces

    ► Over 500 animations created with motion capture

    ► Artificial Intelligence developed with the co-operation of a professional trainer

    ► F.T.F sound banks used for background sound effects + Dolby Surround Sound™

    Rich and varied content
    ► 12 courts and 4 different surfaces + different locations + 3 training courts + 2 hidden courts (sand and ice)

    ►10 professional players (including 4 women) with playing styles modelled on their temperament and faithfully recreated physical appearances

    ► The possibility of playing a man against a woman in singles or doubles

    ► Arcade and simulator modes:

    - Arcade: play successive opponents in singles or doubles

    - Exhibition: singles, doubles, or two against one

    - Challenge: create your own tournament

    - Career: create a player and aim to reach the highest level after 10 seasons. Compare performances on the Internet

    - Race: defeat as many opponents in a row as possible in one-game or one-point matches

    - Training

    ► Numerous bonuses (hidden modes, locations, kits, players, courts...) to be unlocked in all game modes

    ► Up to 4 players in Multi Tap and 2 on PC (LAN)

    Minimum System Requirements:
    Windows 98, 2000, XP, Me - PII 400, 64 Mo Ram – 3D accelerator graphic card (16 Mo, Direct 3D compatible) - DirectX 8 compatible sound card , CD Rom 8 X - DirectX 8.1 installed

    We're pleased to announce that we've taken on Warner Bros. Online as our newest client in support of their online games. While many of these games are already in full swing, your readers may have not have heard of them. We'd like to introduce you to the properties we'll be working with.

    Arcane is an episodic online graphic adventure inspired by the pulp serials of the 1920’s and by H.P. Lovecraft’s Cthulhu Mythos. Now in its second season, this ongoing horror adventure pits three investigators of the supernatural against a mysterious man known only as the Cardinal and his terrible death cult. It's up to you to stop the Cardinal from restoring the reign of the Great Ancients over Earth and dooming humanity to an eternity of servitude. Try out Arcane today at:

    Steppenwolf follows the story of Meg Crimson, a freelance reporter hired by World Geographic magazine to track down and report on immortal creatures of legend, such as the Loch Ness monster, the Mokele Mbembe, and the Yeti. She enlists the help of the mysterious guide Steppenwolf. Through the course of their journeys, they confront Steppenwolf’s past, which, not coincidentally, involves an immortality project from 20 years earlier. Try Steppenwolf at:

    Gamers who have fond memories of games like Monkey Island, Sam 'n' Max, Discworld, or Myst will feel right at home with the gameplay and style of puzzles in Arcane and Steppenwolf. Both games are updated with new episodes regularly and are completely free of charge. Games feature many of the famous Warner Bros. cartoon characters that have been around for decades, including Taz, Elmer Fudd, Daffy Duck, Bugs Bunny, Marvin the Martian, Porky Pig, and more. Gamers and animation fans will find these aren't your average online diversions. If you like your gaming with a touch of hilarity -- or vice versa -- check out the Looney Tunes games at:

    The Extreme Taz Games launched recently in conjunction with the Taz Atti-Tour and feature Taz taking to the streets on skateboards, inline skates, and BMX bikes. For more information on the Taz Atti-Tour visit: Each week until July 4, 2002 a new Extreme Taz game will go live. Upcoming episodes will feature more skateboarding, inline skating, and BMX action on the obstacle course, the half pipe, and the super jump ramp. To try the Extreme Tax Games go to:


    - Falcon @ 2:04 am PST

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    Issue 19 of the Game Guy is now up, and this weeks edition is titled the "Who Counts Polygons?" Edition.
    Mark explores why games nowadays are focused on eye candy rather than playability, and offers several explanations.

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