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ZERO TOLERANCE HINTS
ELEVATORS
PROBLEM: TRYING TO GET FROM ENGINEERING LEVEL 1 TO LEVEL 2
INFO: ENGINEERING LEVEL 2 ENTRANCE IS BLOCKED. ENGINEERING LEVEL 1 ELEVATOR
TAKES YOU TO ENGINEERING LEVEL 3
SOLUTION: TAKE ENGINEERING LEVEL 1 ELEVATOR TO ENGINEERING LEVEL 3 (TWO FLOORS
DOWN) ENGINEERING LEVEL 3's ELEVATOR (at 9 O'CLOCK) WILL TAKE YOU TO ENGINEERING
LEVEL 4, GET OFF (MUSIC CHANGES) AND GET BACK ON THE ELEVATOR, IT WILL GO UP TO
ENGINEERING LEVEL 2.
PROBLEM: TRYING TO GET TO ENGINEERING LEVEL 3 FROM ELEVATOR IN ENGINEERING LEVEL
2.
INFO: ENGINEERING LEVEL 2 ELEVATOR TAKES YOU TO ENGINEERING LEVEL 4:
SOLUTION: MANUALLY JUMP OFF ELEVATOR ON ENGINEERING LEVEL 3
PROBLEM: TRYING TO GET TO ENGINEERING LEVEL 4 FROM LEVEL 3
INFO: ENGINEERING LEVEL 3 ELEVATOR WILL GO BACK TO ENGINEERING LEVEL 2
SOLUTION: GET OFF ELEVATOR ON ENGINEERING LEVEL 2 (MUSIC CHANGES) AND GET BACK
ON THE ELEVATOR, IT WILL TAKE YOU TO ENGINEERING LEVEL 4.
PROBLEM: HIGH RISE FLOOR 160 - SPLIT SCREEN, NO ACCESS TO RIGHT SIDE OF LEVEL
INFO: TWO OPTIONS TO SOLUTION
SOLUTION: CLEAR ALL THE ENEMIES ON THE LEFT (COUNTER SHOULD SAY 22), TAKE THE
ELEVATOR (BOTTOM LEFT) TO HIGH RISE FLOOR 158. THEN CHOOSE OPTION 1 OR 2.
OPTION 1 EASY: TAKE THE STAIRCASES ON LEVEL 158 AND 159 BACK TO HIGH RISE LEVEL
160, WHEN YOU ENTER LEVEL 160 YOU WILL BE ON THE RIGHT SIDE OF THE SCREEN, CLEAR
THE ENEMIES AND GET THE PASSCODE FOR HIGH RISE LEVEL 159. RESTART THE GAME AND
PUT IN THE PASSCODE FOR HIGH RISE LEVEL 159.
OPTION 2 DIFFICULT: YOU WON'T HAVE THE USE OF THE COUNTER AS YOU CLEAR LEVEL 158
AND 159. AFTER CLEARING 158 TAKE THE STAIRCASE UP TO LEVEL 159 AND CLEAR THAT
LEVEL. TAKE THE STAIRS UP TO LEVEL 160 AND CLEAR THAT LEVEL (THE COUNTER WILL
WORK ON LEVEL 160), TAKE THE ELEVATOR DOWN TO LEVEL 157, CHECK TO SEE IF YOU
SECURED LEVELS 159 AND 158. IF YOU MISSED ANY ENEMIES YOU WILL NEED TO GO BACK
AND GET THEM!
SNIPER
PROBLEM: SNIPER ON HIGH RISE ROOF TOP KILLS YOU.
INFO: TWO SOLUTIONS!
HARD SOLUTION: HE IS VERY DEADLY AND HARD TO KILL WITH NORMAL WEAPONS. THE BEST
WEAPON TO USE IS THE ROCKET LAUNCHER. WHAT YOU DO IS READY THE ROCKET LAUNCHER
(OR ANY OTHER WEAPON) AND MOVE TO THE AREA JUST NEXT TO THE LONG HALLWAY, BUT
BEHIND THE BRICK WALL. THE SNIPER IS ON THE BUILDING TO THE RIGHT AS YOU RUN
DOWN THE LONG HALL WAY. FACING THE WALL ON THE RIGHT, MOVE DOWN THE HALLWAY AND
LOOK TO THE RIGHT WAIT TO YOU SEE THE SNIPER AND JUMP (A BUTTON) AND FIRE AT
HIM.
EASY SOLUTION: PICK UP THE BULLET PROOF VEST AND RUN DOWN THE HALL WAY WITHOUT
STOPPING. YOU DON'T HAVE TO KILL THE SNIPER!
BOSSES
HINT: THE PULSE LASER RIFLE WILL KILL ANY BOSS.
STRATEGY: USE THE PULSE LASER RIFLE, STAY FAR AWAY FROM THE BOSS AND KEEP
SHOOTING TILL HE'S DEAD! IF YOU CAN SEE HIM, YOU CAN KILL HIM!
BOSS #1 - REACTOR LEVEL 2 CODE: cP98CrOFK
THIS CODE GIVES YOU 90+ PULSE LASER RIFLES - MORE THAN ENOUGH TO KILL THE BOSS!
CAN'T KILL BOSS: HIGH RISE ROOF TOP CODE: PP6b-rNpV
BOSS #2 - HIGH RISE FLOOR 151 CODE: aLo5-vxF2
THIS CODE GIVES YOU 9O+ PULSE LASER RIFLES - MORE THAN ENOUGH TO KILL THE BOSS!
CAN'T KILL BOSS: SUB BASEMENT LEVEL 1 CODE: GDq56PxF3
BOSS #3 - END OF THE GAME SUB BASEMENT LEVEL 12 CODE: Pvbd76Noj
THIS CODE GIVES YOU 90+ PULSE LASER RIFLES - MORE THAN ENOUGH TO KILL THE BOSS!
CODES
Space Station
DOCKING BAY 2: bnp8vt)ng
BRIDGE 1: DDq8vNLng
ENGINEERING 1: HFr8*tLng
ENGINEERING 2: HHoduvNng
ENGINEERING 3: ?rvd-vPn4
ENGINEERING 4: bDq*-vOvT
GREEN HOUSE 1: V86*CrP!2
GREEN HOUSE 2: GLq*-vPv2
GREEN HOUSE 3: ?r)*u*rrk
BRIDGE 2: TPu8uvLgK
REACTOR 1: PFr*-vKqx
REACTOR 2: HDq*-vKqx
High Rise Building
HIGH RISE TOP: NUq8uPKgR
HIGH RISE FLOOR 164: Rzr5uPxvM
HIGH RISE FLOOR 163: aHqXuvDmE
HIGH RISE FLOOR 162: OvK7C8?vK
HIGH RISE FLOOR 161: GLo7CrHv!
HIGH RISE FLOOR 160: ?rpQsrHv7
HIGH RISE FLOOR 159: TLFX/oxkQ
HIGH RISE FLOOR 158: E*hUt)Bk7
HIGH RISE FLOOR 157: cLtXtox!7
HIGH RISE FLOOR 156: Tr)5--Dr!
HIGH RISE FLOOR 155: ?Pr5--Dr!
HIGH RISE FLOOR 154: GrozCoHpj
HIGH RISE FLOOR 153: GLpUsoHhj
HIGH RISE FLOOR 152: ?ro5--?FQ
HIGH RISE FLOOR 151: TLFXCoxo7
Basement
SUB BASEMENT 1: MLFXtxBh/
SUB BASEMENT 2: Tr)*4-?n!
SUB BASEMENT 3: TLp*7o?tk
SUB BASEMENT 4: crod!o?sE
SUB BASEMENT 5: cLJ*4-?vj
SUB BASEMENT 6: Dnpdmu)v5
SUB BASEMENT 7: KLLbm-NmQ
SUB BASEMENT 8: Orrf!oN!7
SUB BASEMENT 9: WLRd2a)kQ
SUB BASEMENT 10: 8b*2APo!
SUB BASEMENT 11: KLa*w60ip
SUB BASEMENT 12: Gn9by6Npt
2 PLAYER INFORMATON
Must have 2 SEGA SYSTEMS, 2 MONITORS, 2 ZERO TOLERANCE GAMES, 1 Patch cord
Patch cord available while supplies last
Can fight each other
Can use codes, put on one machine
Other player looks like enemy on lower maze screen
Can be on different levels
Complete Map (press Start) shows you only
Plug patch cord into player 2 slot on both machines
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Zalman: ZM-DS4F Headphones
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An affordable, ultra-portable headphone set.
more
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