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The X-men FAQ
by Chinh Nguyen (ls540x@unix1.circ.gwu.edu)
------------------------------------------------------------------------
Ok... this is my first FAQ. Hold on to your pants. First, I'll describe each
of the X-men, list their talents, from best to last. Then I'll give you tips
on stages and versus bosses...
Keep in mind that X-men is really not a two player game. It's too easy for one
x-man to slow the other down. Two-player requires ALOT of cooperation and
coordination.
The X-men:
I. Nightcrawler: Nightcrawler is by far the best. This is not a personal opinion:
my favorite is actually Storm. However, from an objective point of view,
Nightcrawler is number one. His jumping ability is very poor... his somersault
jump doesn't go as high as either Cyclops or Gambit. That's OK, high jumps and
obstructive in later stages of the game. Watch the cpu demos. Notice how
Nightcrawler uses short BAMF bursts to take out annoying thugs? This is the idea.
By using BAMF sparks, you can destroy virtually all your enemies with one shot,
while using very little mutant power. Plus, the BAMF has good range, considering.
LEARN TO DO THIS. A good way to start is to dive jump into enemies, as soon as you
make contact, nuke them with a BAMF. Eventually, you'll learn to do sneaky things,
like jumping up beneath enemies and catching them with the upper part of your BAMF,
the same with enemies below.
You can also use Nightcrawler to dodge shots. If someone shoots at you, BAMF long
enough to let the shot pass through you. You're invincible! Plus, if they're close,
you'll nuke them!!! This technique is also useful against bosses. Be sure NOT to
press the control pad while you're doing this, or Nightcrawler will freak and
teleport all over the place. You can also increase the range of the BAMF by
pressing A and a direction, but be sure to release the pad before you release
A or you'll waste alot of mutant power. There are also alot of obstructions
(fire pillars, gas streams) that can be avoided in this fashion.
Another useful technique that Nightcrawler possesses is his ability to "catch"
himself in mid-air. This is useful in later stages. Ever have problems landing
on moving or disappearing platforms? No problem! Just jump into the air and press
and hold A to BAMF, and wait until the platform is beneath you! This is useful in
the latter stages, where there are a lot of fatal pitfalls if you don't time it
right... with Nightcrawler, you don't need to time it at all!!!
Nightcrawler actually has the best jumping ability, in my opinion. His jump is
the "longest". To see what I mean, at the peak of your jump, do the dive kick.
The moment you release B, you fall out of the kick. This is useful for timing
your lands precisely... if a small platform is far away, dive towards it, and
the moment you're over it, release B.
II. Cyclops: for beginners, the best X-man. Nightcrawler's vast array of
techniques takes a little learning. You can use his optic blast to take pot
shots at thugs and destroy them with one shot. You can also attack bosses from
a distance, making him the best against them. Plus, it doesn't use up much power.
His jumps have good range, but up close, he's poor.
III. Wolverine: Sega tried very hard to make him the best X-man. He would tie for
second place, but he takes a little getting used to. Frankly, the healing takes
too long, the claws drain power too fast, and the beserker rage is useless.
Unlike the others, his mutant power isn't a one shot deal... it takes about two
hits to take thugs down. However, his spin slash is invincible, and good for
taking out people above him. It drains alot of power... to save some, as soon
as you hit, retract his claws... don't wait till he lands from the spin. He's
good for stylish finishes.
IV. Gambit: GamePro insists that he is the best X-man. I have no idea why.
His range isn't THAT great, and his spin-slash is hard to employ. I use him
to scout places out and as boss meat. His mutant power sucks... it drains alot
more than Cyclops', plus it seems to require a longer period before restoring.
The manual implies that they're heatseaking, but they're not. It's too easy to
miss with them. His jump is pretty good, though.
------------------------------------------------------------------------
The Backup Team:
Storm: She's useful against bosses and in certain stages.
Arch-Angel: The strongest against bosses. Can take some out in one summon.
Rogue: Good for taking out thugs that you can't quite reach, while saving the
above's power for bosses.
Ice-Man: Actually, I don't think people know how to use him. YOU DON'T HAVE TO
BE STANDING TO CALL HIM. YOU CAN DO IT IN MID-AIR. Choose Cyclops. At the peak
of his jump, press A. Ice-Man will make a bridge in mid-air!!! This is useful
in later stages, like Mojo's future crunch.
------------------------------------------------------------------------
The Levels:
Stage One: Do the flys irritate you? Just choose Nightcrawler, and as they
approach, BAMF, and they'll fly into you and nuke themselves. Quite fun. If
you do fight Juggernaut, call the back-up team. You'll get them all back
anyway. The jumping leopardmen can be annoying... just take the devil-man,
and BAMF. When they pounce, they'll nuke themselves. Ditto for the Sauron
look-alikes.
VS. Zaldane: I rarely waste my time with this wench. Sometimes, just for fun,
I chase after her and beat her up... when I get bored, I call the back-up
team. She's invulnerable when she's projecting a field over her head, so
beating her just requires a little time and patience, especially since she
jumps around so much. She vulnerable the moment she throws a bolt, so you
have to time it to hit her then. A good way is to take Nightcrawler, hover
BAMFed near by, and when she shoots, nail her.
Stage Two: Shir-Ar... do you keep falling off the shuttle when it accelerates?
No problem with Nightcrawler... just BAMF until it deccelerates. If you're
playing two-player, be sure to catch your partner in it. I usually choose
Nightcrawler or Cyclops... the latter is a little easier, as he can take out
all the sentries with little or no problem.
VS. Deathbird: From best to worst--Nightcrawler, Cyclops, Gambit, Wolverine.
I usually use Cyclops. I feel kinda cheap when I just hold BAMF and watch
Deathbird dive into it time and time again. She's vulnerable when she lands,
so BAMF the moment before she lands, and UMBAMF when she jumps. When playing
Cyclops or Gambit, peg her as she lands with your mutant power. Note that I
will often rate Gambit higher against bosses, because he can peg them from a
distance... but Wolverine overall is MUCH better.
Stage Three: Lighthouse-- The yellow X of which you speak is only visible
with glasses on. Try getting there with some on. Don't waste time fighting
the ghosts or Juggernaut... just take Nightcrawler and teleport right until
you reach the shaft. To avoid the wisps (when you don't have glasses) either
jump them, or, if you're Nightcrawler, BAMF until they float away.
VS. Sabretooth: don't waste your time. Call you backup. However, if you want
a fancy finish, choose Wolverine. Sabretooth is vulnerable when he's crouching.
This means you cannot hurt him when he is one ground floor. If you don't know
what I'm talking about, get on one of the top platforms. Sabretooth will run
beneath you. Jump off the platform. He'll jump onto it. You'll be on the ground.
He'll crouch before pounicing... punish him! If you're Wolverine, do the above
with your claws extended, and the moment you hit the ground, wait a split second
before doing a spin slash. Retract your claws after you hit. Awesome! You're in
the position to repeat this until Sabretooth is hamburger meat!
VS. Apocalypse: the guy can be tough. There's a hard way, and an easy way.
First, the hard way. From best to worst: Cyclops, Gambit, Nightcrawler,
Wolverine. He's vulnerable when he's small. He is small a) after punching
you, and b) he's big, and he calls down the blue cascade. YOU CANNOT JUMP
OVER HIM. He'll charge you and attempt to punch you. If he does, don't panic,
strike back with your mutant power. The idea, though, is to lure him into using
the cascade so that he'll shrink. Jump towards him, then away. The timing is
difficult. Close enough to induce the field, yet away in time not to get hit.
He'll shrink and you peg him. If he corners you, it's important to walk past
him while he's fazed. This is easiest with Cyclops and Gambit because they
are bigger... you don't have to jump as close before he calls down the field.
I usually use Cyclops.
The easy way. Nightcrawler. As Apocalypse approaches you, simply press and
hold A to BAMF. He'll punch the BAMF, shrink, then suffer damage. Move away.
Repeat. If he corners you, walk past him while he's fazed. I feel kinda cheap
just winning with one button, though...
Stage 4: Ahab's world-- Nightcrawler and Wolvering are the best for going
through here. Cyclops and Gambit are too big... in certain places, their
heads keep hitting the ceiling, sending them plunging into pits. Do those
little planes annoy you? Simply take Nightcrawler, jump in front of the blue
portal, and BAMF until you nuke them all. Use his faze technique to dodge the
automated guns and waste them. Go through force fields with his teleport.
There's a chasm in the middle that you need Ice-man to cross, so don't waste
him. If you're having trouble with the rising platforms, just use Nightcrawler's
suspension technique. Against the monsters: take the german mutant and BAMF in
front of the glass until they're dead.
Storm is fun to use in places where there's alot of glass. She'll crack every
one and waste the monster inside. Plus, she'll destroy any fuse boxes that you
can't see.
Right before Ahab, there is a horizontal field with a disappearing platform
above it. The fuse box is in the ceiling... to destroy it, call Arch-Angel or
Storm. Or take Nightcrawler and teleport through the wall. Don't worry about
using your back-up... they're useless against Ahab.
VS. Ahab: from best to worst: Cyclops, Gambit, Wolverine. Nightcrawler is a
little arbitrary. This annoying chap likes throwing harpoons at you while
teleporting in and out. Cyclops is probably the best. However, you can choose
Nightcrawler to get a feel for the timing... BAMF when Ahab appears to let the
harpoons pass through you. However, with Cyclops, wait where there's a platform
above you. Don't panic when Ahab appears, he often misses. When he appears on
the same plane as you, peg him before he throws. Then he gets PISSED... the next
time he appears, he'll throw a laser that does ALOT of damage. The key to
dodging it is anticipating when he'll reappear... jump up onto the platform
above you and wait one or two seconds before jumping down. If you were too
early, jump back up and he'll appear and miss. Once he does, he'll resume
throwing harpoons.
Stage 5: Mojo's Crunch-- Cyclops and Gambit. Nightcrawler's suspension and faze
techniques are useful for platforms and fire columns, but he has a hard time
against the thugs, who can attack from a distance. Watch out for the exploding
boob tubes. Use Cyclops and Gambit's missiles to take out the black robots and
shooting TVs. Use the Ice-man technique I described earlier to walk over the gas
streams. At the end... when you destroy the computer, be sure to reset your
Genesis. Seriously.
VS. Mojo-- is invincible while he's laughing... which is whenever you hit his
belly. Storm is the best back-up... she automatically pegs him. Arch-Angel's
first volley often induces laughter, which makes the rest of his attack useless.
From best to worst... Cyclops, Wolverine, Nightcrawler, Gambit. Lure Mojo close
to or beneath one of the platforms. He'll make a TV fire a purple disc at you.
To dodge it, as soon as he draws close to the platform, jump as high you can
and land BEHIND him... the shot will miss and he'll crawl away, back first.
Be sure you're ducking. If you're Cyclops, peg him at your leisure (Mojo is
vulnerable at the base of his spine). With any other, you have to be quick
before he walks away. Gambit's cards always miss for some strange reason...
Stage 6: Asteroid M-- Nightcrawler all the way. The thugs are really tough
here... they dodge Cyclop's optic blasts too easily. If they hit you with
their force-field, don't panic. SIT STILL. THE MORE YOU MOVE, THE MORE IT
HURTS. If you don't think you can get the thug, call Rogue to get 'em. If
there are alot, call Arch-Angel or Storm. It's OK, your back-up is shy of
useless against Magneto. A frontal confrontation with the guards is highly
undesirable... this is where Nighcrawler comes in. Find ways to drop in from
directly above and below to BAMF them so they can't employ their weapons. If
you must fight them directly, use the dive jump to make contact, then nuke.
NEVER WALK UP TO THEM.
In one part, you'll face dropping platforms while spike rockets follow you.
They cause alot of pain. If you don't have Nightcrawler, kiss your butt
goodbye. If you do have him, go across. Take you time. If the rockets get
close, BAMF long enough to let them pass through. Be sure to BAMF ABOVE a
platform, otherwise when you UNBAMF, you'll have nothing beneath you.
At one point, you'll have the choice of three passages. Down each of them
is an automated weapons(s). They do alot of damage. If you have Nightcrawler,
teleport past them. The bottom passage is the easiest, there's only one
weapon. There's a guard waiting on the other side, so be careful. If you're
Cyclops, you can shoot up and take it out. Be quick, though, and watch out
for that guard, or he'll show up and take pot shots.
VS. Magneto-- hoo boy. He'll open up throwing meteorites. They're hard to
dodge. He's totally invincible while doing this, so don't waste your time
attacking him. If you have Nightcrawler, BAMF through them. After four or
five, Magneto will start chasing you.
The fellow is only vulnerable the moment before throwing sustained blasts
from any of the top three platforms. This is my strategy--I usually use
Cyclops, Wolverine, or Nightcrawler--Wolvi for a stylish finish.
Go to the right platform. Jump up and down like a beach ball. This is so that
Magneto will gain altitude. Jump right to the floor. Magneto will settle and
charge a blast to hit you. PEG HIM! THEY GIVE YOU ABOUT TWO FULL SECONDS!
This is easiest with those three, because they have mutant powers that can
strike above them. Then walk to the left platform, jump onto it, and DUCK.
If you've timed it correctly, Magneto will go to the center platform and throw
out a sustained blast. If you're ducking, he'll miss. If not... *grimace*. Once
he does miss, jump up and down like a beach ball and jump off when he draws
close. When he settles, strike! Repeat until he's dead. If you want to start
from the left, just reverse these instructions.
Hope this helps. Good luck!!!
By the way... I don't own the game... I rented it *grin*. Don't worry, I used
the cheat code to get a feel for the game before mastering it normally.
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