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    Date: Sat, 14 Mar 1998 10:54:33 -0800

    X-Men 2: Clone Wars FAQ

    I4ve written this FAQ to help out anyone in truble with this game. It
    isn4t that hard, so I wouldn4t know. This is my first time writing a FAQ,
    so if you find anything wrong, let me know at kaizengamorra@hotmail.com.
    I didn4t include codes. That4s for you to find out.


    The Characters:

    BEAST

    Pro: Strong as hell.
    Con: Too big and slow.

    MOVES:

    B - Punch
    Down+B - Low Swipe
    Up+B - High Kick
    C+A - Somersault
    Down+Left/Right+C - Dash (does no damage)
    C+Up+B - Airborne Slash
    C+Down+B - Stomp
    A - Floor Smash

    CYCLOPS

    Pro: Eye beams.
    Con: Crappy jumpkick, slow, very common moves

    MOVES:

    B - Punch (keep pressing for a combo)
    Down+B - Low Punch
    Up+B - Uppercut
    C+B - Jump Kick
    C+Up+B - Airborne Uppercut
    A - Eye Beams (the more you charge the more powerful)

    GAMBIT

    Pro: Cards, Staff has long reach, good jumpkick.
    Con: Staff is slow, weak jump.

    MOVES:

    B - Staff Blow (keep pressing for combo)
    Down+B - Staff Sweep
    Up+B - High Staff Blow
    C+B - Charging Jumpkick
    C+Up+B - Airborne High Staff Blow
    C+Down+B - Airborne Low Staff Blow
    A - Playing Cards

    NIGHTCRAWLER

    Pro: Fast, best overall player.
    Con: Teleport is rarely useful or needed.

    MOVES:

    B - Punch
    Down+B - Low Punch
    Up+B - Uppercut
    C+B - Charging Jumpkick
    C+Up+B - Somersault Kick
    C+Down+B - Stomp
    A - Teleport (charge a lot if you want to move, otherwise, NC will stay
    in the same place. If an enemy gets close to the flash, it dies.)

    PSYLOCKE

    Pro: Sword has long reach.
    Con: Psionic blade: what's good about it?

    MOVES:

    B - Sword Slash (keep pressing for combo)
    Down+B - Low Sword Slash
    Up+B - High Sword Slash
    C+B - Spinning Blade
    A - Psionic Blade (Won't work against robots, only "humans". When done in
    air, Psylocke charges forward. If she does it up close, she will be hurt)

    WOLVERINE

    Pro: Fast and furious. Good attacks.
    Con: Super Move can hurl him into enemies and off platforms.

    MOVES:

    B - Claw Swipe
    Down+B - Punch
    Up+B - Uppercut
    C+B - Aerial Slash
    C+Up+B - Aerial Uppercut
    C+Down+B - Downward Punch
    A - Super Slash

    MAGNETO (joins after defeated)

    Pro: High jumps, good regular attack, can levitate.
    Con: Slow. Super Move is practically useless.

    MOVES:

    B - Magnetic Blasts
    Down+B - Low Magnetic Blasts
    Up+B - High Magnetic Blasts
    C+A - Levitation (Magneto stays in air. Press A to make him drop.)
    A - Magnetic Bomb

    ENEMIES:

    NINJAS: These pests jump over you and attack with their sword.
    TANKS: Slow and shoot missiles.
    SPIDER ROBOTS: These things fly around, stop near you, and shoot flames.
    BEE ROBOTS: They fly in the same spot and fire energy blasts.
    AVALON GUARD: They shoot a few times, stop, and repeat.
    FLYING GUARDS: They fly and shoot. Nuff said.
    TURRETS: They shoot, and remain low.
    BLADE GUARDS: They hurl a small blade. Invulnerable when holding it.
    MINI-JUGGERNAUTS: The small clones of the big guy either roll at you, or
    jump over you. Real pests.
    NATIVES: The Savage Land natives attack with axes and jump high.
    FLIES: They fly in different patterns and annoy.
    YELLOW ROBOTS: They levitate and fire energy blasts.
    SUPER YELLOW ROBOTS: They shoot a stream of energy, disappear, and
    reappear.

    MERCENARIES: They drop in from anywhere and open fire.
    COCKROACHES: They scuttle along the floor and are hard to reach.
    MOTHER ROACH: Big. Fast. Kills. Attack quickly.
    WALL CANNONS: They shoot laser beams.

    STAGES:

    1. SIBERIA
    ENEMIES: Ninjas, Tanks
    BEST PLAYER: Anyone
    This is a walkthrough stage to test the X-Men's moves. Just watch out for
    tanks. Finish it, and the title screen appears.

    2. SENTINEL COMPLEX.
    ENEMIES: Spider Robots, Bee Robots, Ninjas

    2.1. 1st Floor
    BEST PLAYER: Anyone
    Walk through killing everything. When you find a monitor, destroy it,
    then find a small machine close to it. This will let loose an electrical
    surge which will open nearby doors. Find the elevator.

    2.2. 2nd Floor
    BEST PLAYER: Anyone
    The same thing as before, just find the sentinel with an open mouth.
    Memorize your path.

    2.3. Sentinel Core
    BEST PLAYER: Nightcrawler, Wolverine
    BOSS: Core
    To defeat the core, first destroy two of the panels below it. Then climb
    to the platform. Wait until it stops firing, then destroy another panel.
    Repeat. After it blows, there are some energy powerups behind it.
    Now leave. You have 134 seconds to make it back to the elevator before
    the place goes. Avoid the flames. The boss can be defeated by anyone, but
    you need a fast character to make it out.

    3. AVALON
    ENEMIES: Guards (all kinds), Turrets

    3.1. Asteroid's Surface
    BEST PLAYER: Beast
    The Beast's brute strength helps against the pesky enemies. Avoid land
    mines. They will explode if you get close. Fabian Cortez will be chasing
    you on this and the next level in the background. If you see a red target
    on you, run. There are five mines at the end, watch out.

    3.2. Inside Avalon
    BEST PLAYER: Wolverine
    The Blade Guards have infested this place. Memorize their attack
    patterns. When you find an open shot, go for it. Don't rush this level or
    you die.
    BOSS: Fabian Cortez
    The little creep chasing you finally stops. Avoid his big gun. There are
    two energy bits on the roof. When he machineguns, go to the left corner
    below the platform and duck. Wolverine's special attack can shred him in
    4 or 5 hits.

    3.3. The Shaft
    BEST PLAYER: Anyone small
    Avoid the lasers. When you hit a platform, ignore the mines or Blade
    Guards - go straight for the switch. If you're good enough, grab the
    energy bits at the end.

    3.4. The Chamber
    BEST PLAYER: Wolverine, Nightcrawler
    BOSS: Exodus
    When Exodus appears, cling to any wall. When he shoots, jump and hit him.
    Repeat. When he fires straight to both sides, jump! It will release an
    electrical shock throughout the entire surface. Avoid the holes he makes
    in the floor.

    3.5. Magneto's Quarters
    BEST PLAYER: Anyone
    BOSS: Magneto
    Run across the room. Blow down the walls. If you hit Magneto, he won't be
    hurt, you'll just keep him at bay. In the brick wall, stand in the corner
    and jump out of the way when Maggie fires; he'll blow it down. Then, hit
    him until he falls into the pod at the end. Then he'll join your group.

    4. APOCALYPSE'S FORTRESS
    ENEMIES: Mini-Juggernauts

    4.1. The Climb
    BEST PLAYER: Nightcrawler
    Run quickly and climb upwards avoiding rocks. Ignore the Minis. Do not
    hit the rock slabs in the walls; they slow the falling boulders down.

    BOSS: Tusk
    When this big guy lifts up a rock, jump up, crouch next to him, and hit.
    Then destroy the Minis he lets loose and repeat.

    4.2. Inside The Fortress
    BEST PLAYER: Anyone fast enough
    Destroy the hordes of Minis. Here you'll have to outrun the spike rods.
    When you find a switch near them, hit it to make them change direction.
    It's hard, but practice makes perfect.

    4.3. The Computer Room
    BEST PLAYER: Magneto
    BOSS: Apocalypse
    Before you face the big man, he'll go upwards and shoot down mines and
    bombs which will spin around the roulette floor. Levitate yourself and
    destroy the blue bombs when they pass. They'll damage the computer and
    leave energy bits. Occasionally, Apocalypse will swoop down to attack.
    Levitate in the top left corner and you'll be undamaged. Do the same
    thing when the computer is destroyed and Apocalypse begins a fight.

    5. THE SAVAGE LAND
    ENEMIES: Flies, Natives, Yellow Robots (both kinds)

    5.1. Jungle 1
    BEST PLAYER: Nightcrawler
    This stage is annoying. It is filled with deadly traps such as exploding
    plants, camouflaged cannons, and spiked balls. NC's teleport is useful
    for avoiding these dangers.

    5.2. Jungle 2
    BEST PLAYER: Nightcrawler
    Same as before, only longer. Watch out for the bubbles rising from the
    bottom.

    5.3. Tower Floor 1
    BEST PLAYER: Wolverine
    The water is rising. Climb up fast, trying to avoid as many enemies as
    you can. Maneuver quickly around the green platforms. Break down the
    blocks in front of the door.

    5.4. Tower Floor 2
    BEST PLAYER: Wolverine
    Same as before. Watch out for the many Yellow Robots in this treacherous
    climb.

    5.5. Master Brain's Quarters
    BEST PLAYER: Gambit, Cyclops, Magneto
    BOSS: Master Brain
    This boss comes in all flavors. First he arrives in a small ship. It will
    shoot missiles if you get directly below it. Then Master Brain jumps out
    as it is destroyed with a gun. Stay far away. Grab the energy. Then he
    transforms into a Yellow Robot. Then into a Mercenary. And then, into a
    weirdo monster which fires missiles. Attack it. Jump over it when it
    charges. When it walks through the ceiling, stay away, and keep on
    attacking.

    6. PHALANX SHIP
    ENEMIES: Mercenaries, Wall Cannons, Bee Robots (improved), Spider Robots
    (improved), Cockroaches, Mother Roaches, Flies, Yellow Robots (both
    kinds)

    6.1. First Level
    BEST PLAYER: Cyclops
    Walk through killing everything. Ride the elevators while dodging spikes.
    Some elevators might need to be activated by a switch; look around.
    BOSS: Super Mercenary
    Attack this boss from far away. Dodge his bouncing shots and jump when he
    slides across the room. Jump over him when he becomes a ball and repeat
    until he's dust.

    6.2. Elevator
    BEST PLAYER: Cyclops
    Stand in the middle and blast the bee robots. The brown ones carry energy
    bits.
    BOSS: Deathbird
    Lilandra's sister is here. Run across the room to avoid her projectiles.
    Attack when she swoops down. Repeat until she falls.

    6.3. The Lab
    BEST PLAYER: Anyone
    Just walk through destroying enemies. This stage is very monotonous.

    6.4. The Maze
    BEST PLAYER: Magneto
    Drop through passageways avoiding spikes. Pass through doors. Kill. Find

    the way out. Very confusing.

    6.5. The Clone Factory
    BEST PLAYER: Magneto
    BOSS: Alien Creature
    I must admit: I used a code to beat this incredibly hard boss. I'll try
    to build up a fair strategy, but don't trust it. Run away from the thing.
    When you come to a wall, levitate in between his tail and head. When he
    destroys the wall, fire at his exposed head. Repeat. Then it's over
    right?
    NO. His feet will come back, run. When you get to the back end of the
    room, they will each go a separate way. Now you'll have to face clones of
    the X-Men. You know their abilities, and they can't use special attacks.
    It's easy. Good luck.

    Okay, so the X-Men are trademarks of Marvel Comics, blah, blah, and all
    that legal stuff...

    Your opinionTo the GameSurge Homepage


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