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    ************************
    ************************
    ** Sorcerer's Kingdom **
    ************************
    ************************

    Walkthru of Sorcerer's Kingdom for the Sega Genesis


    To start Sorcerer's Kingdom, you must name your character. You may use both
    upper and lower case letters, as well as numbers and symbols. I decided to
    name the character Volstagg, and will use this name for uniformity's sake
    when referring to the main character in the future.

    You begin the game in the throne room of the king of Landale. The King will
    bestow the title of Adventurer on you and ask you to restore peace to the
    kingdom. The king will give you a magic map that will record your
    travels. Whenever a sword marker appears on the map, you are to return
    to the king for an audience.

    After leaving the castle, go out into town and talk to the people for some
    information. You will be told about a wizard who lives on a hill to the
    west, but the hill is now overrun by monsters and the children cannot play
    there anymore.

    Find your way to your mother's inn. Your mother will give you 100 gold
    pieces and the innkeeper will let you rest there for free (the only inn
    where you may do so).

    Go to the weapon shop. Buy a hand axe and sell your dagger. Equip the axe and save the game at the inn.

    Leave Landale by the west exit. Walk a little west and you will begin to
    find goblins. There is a set number of goblins there and when you kill
    one, it will not be replaced. Try to maneuver in such a way that there is
    only one goblin on the screen when you enter battle. Watch the numbers
    that appear on the screen during battle- they show much damage is
    inflicted on the target of the blow (you or the goblin). If your hit
    points falls below 100, run. If more than one goblin is on the screen when
    you enter battle, they will all move to attack you, so it's best to run
    away. Rest at your mother's inn after each fight, then go back to the hill
    to kill another goblin.

    When you have killed all the goblins, go all the way west and then south.
    You will find the Wizard of the Hill. The wizard will give you a magic
    stone and tell you that kobolds have taken over Lerouk wood. They have
    magically concealed the pathway to the commander's lair and nobody has
    been able to find the path. The magic stone will allow you to see and go
    through the path.

    Go back to town and rest at the inn and save the game. Talk to the people
    some more. You will be told about a village called Crale which supplies
    the town of Landale with lumber. Most of the people in Crale have fled
    because of the kobolds in Lerouk's forest just west of the village.

    Exit Landale by the south exit and walk south until you find a man who
    will tell you that the Taurus Plain is to the south and a woodcutter's
    town is to the west. Go west to find Crale.

    The mayor of the town and a lumberer named Gott are still in Crale. They
    will tell you that if everybody were to leave Crale, the kobolds would
    take it for their own. Gott will say that if the camp were attacked and
    defeated, the kobolds would all be driven away.

    Use the map to teleport back to Landale and rest at the inn if you
    are not at full hit points. When you are, leave Crale by the west exit to
    enter Lerouk's wood. Go a little west and then north and you will find one
    kobold. Kill it, teleport (via the map) back to Landale and rest at your
    mother's inn (which is free, unlike the Crale inn which charges 10 gold)
    and go back to Lerouk's wood. Here, lost kobolds ARE replaced, so you can
    go to the same location you did before to find and kill one kobold.
    Kill it, return to Landale and rest, then go back to Lerouk's wood and
    kill the kobold again. As tedious as it sounds, the results are worth it.
    Work yourself up in strength by milking this single kobold. When you
    have 1000 gold, buy a longsword at the Landale weapon shop. Now you can
    begin killing two or three kobolds before returning to Landale to rest.

    Continue the cycle of killing kobolds and resting at Landale's inn until
    you have about 600 hit points and have worked up enough money to buy
    chain mail at the Landale armor shop. Buy a couple of potions at the Crale
    tool shop. By now you should be ready to finish off the kobold commander.
    To do this, you must kill all the kobolds in the forest without having
    to go back to Crale or Landale once. If you look for them carefully, you
    will find two potions in chests in the woods.

    When you kill the last kobolds, you should find what looks a little like
    the beginning of a path. Follow it north. The magic stone will allow you
    to walk the path into the lair of the kobold commander. The commander has
    four kobolds as bodyguards, meaning that in this fight, you will have as
    many as four kobolds all attacking you at once (the commander and two or
    three bodyguards). So before you enter the area, drink a potion to
    restore your hit points. Drink one during combat if your hit points fall
    below 350.

    When you kill the kobold commander, Gott will appear and congratulate
    you. He will then say that before the kobold invasion, a group of elves
    lived in the forest. Gott says he will cut a path through the forest
    and try to find the village.

    Return to Crale and see the mayor. He will praise your good work and reward
    you with 200 gold pieces. Now, since there is a sword marker on your map,
    you should return to Landale. See the king and he will bestow the title of
    Fighter on you. You should have found a long sword when you defeated the
    Kobold commander- go to the weapon shop and sell it.

    Talk to the Landale townspeople for information. Then talk to the wizard
    on the hill. He will suggest that you visit Dragon's Rock at Elf village.

    Go back to Crale village and you will find all the villagers back. Gott
    will tell you that a path to the Elf village has been cut through the
    forest. Leave Crale on the west side and you will see the path. Follow it
    to the Elf village.

    In the Elf village, you will meet Astina and her grandfather, who is
    the village Elder. Astina will say that her grandfather is worried that
    something is wrong with a magic seal. Her grandfather, the Elder, will say
    that long ago, in legends, a king turned himself into a dragon to fight
    the evil forces. The king turned to stone and the evil was sealed into
    the rock.

    Go north and you will find Dragon Rock. Walk up the rock and you will
    find a monk named Elrad battling five killhounds. Elrad is at the end of
    his rope. He kills one killhound with his last remaining magic. Then he
    will collapse. You must kill the four remaining killhounds. When you do, go
    to Elrad and speak to him. You will suddenly find yourself back in the
    Elf village. Elrad will thank you for saving him. Then he'll tell you that
    a warlock from Serbia is plotting against the land. Elrad plans to go
    to Serbia to kill the evil forces there.

    Suddenly, an Elf rushes up and says that the Elf Orb has been stolen by a
    monster. Astina has gone in pursuit of the monster deep into the Yarb
    woodland. Elrad will say that he must retrieve the orb, and he rushes off.

    Return to Landale and rest at the inn before entering Yarb woodland, which
    is west of the Elf village. The slime monsters in Yarb woodlands will give
    you a lot of trouble, so try to avoid them and fight the trolls. Kill as many as you can, then rest at Landale
    before going back in. Do this till you get about two or three more hp
    power-ups and have acquired enough money to buy another piece of armor-
    like greaves or gauntlets.

    If you can afford it, buy an elixir or two at the tool shop. Locate the
    swamp in Yarb wood, and drink down a potion or elixir before proceeding
    forward. Go forward and you will yell to whatever forces lurk in the water
    to come out and fight. A basilisk will answer your challenge and emerge
    from the water to fight with you.

    If you are strong enough, you will get the basilisk near death, and then
    he suddenly turns you to stone. Elrad and Astina will appear. Astina will
    de-petrify you with her magic while Elrad casts a couple of fireballs at
    the basilisk. Volstagg will then finish the basilisk off.

    Elrad will tell you that he wants to join up with you as Astina retrieves
    the Elf Orb. After all conversations are over, a sword marker will appear
    on your map. Go back to Elf village and talk to the Elder. He will tell
    you that a warlock located in the Serbia volcano is trying to remove
    the seal on Dragon Rock. Astina will say that if you defeat the warlock,
    she will consider joining you.

    Go back to Landale and see the king to get promoted to Warrior. Then talk
    to all the Landale folk again. You will be told that the king has asked
    the town carpenter and blacksmith to repair the bridge just to the east of
    Landale, but they don't have enough iron. They need some iron from the
    merchants at Taurus plain, to the south of Landale, but the merchants
    have not been seen lately.

    Save at Landale's inn, then leave by the south exit and go south until you
    reach Taurus plain. Kill all of the bugbears (if you can't, kill as many
    as you can, return to Landale to rest and save the game, then go back to
    pick up where you left off). When you kill all the bugbears, a scout named
    Midi will tell you that the merchants have all been taken prisoner and are
    to the south of Taurus plain. Follow Midi south to the entrance of the
    Serbia volcano. She activates a stone bridge to reach the volcano. Go south
    and kill four killhounds, and Midi will appear with the merchants. She
    will then say that a cave is found in the volcano, and the warlock's evil
    minions live there.

    Return to Landale's inn to rest and save the game. Return to Taurus Plain
    where the merchants have set up shop. Buy some armor, weapons, and/or a
    few Mega-Potions or a few elixirs. Now find your way into the cave in
    the Serbia volcano.

    Milk gremlins and werewolves near the entrance to the cave to earn some hp
    power-ups, and a few magic point (mp) power-ups for Elrad. Then you can
    venture further from the entrance, but don't fight everything you meet.
    If you do, you will have to find your way out of the cave and return to the
    Landale inn often. Nobody said it was going to be easy!

    Look for chests in the cave. They'll give you armor, weapons, and/or some
    potions, or maybe gold which you can use to buy equipment at Landale or
    Taurus Plain. If you find a drawing of a triangle in a circle, step on it
    and it will restore all used hp's and mp's.

    If you go the right way, you'll find a passage sealed by a stone wall. Go
    up to the wall and it will part, so you may go into the room behind it.
    You will be confronted by the Serbia warlock, who will say that he will
    crush you, and when the seal on the rock is broken, a destructive force
    of evil even greater than he (he is a servant of this force) will then be
    unleashed. As you may have guessed, you must now fight the warlock.

    The warlock will create four mirror images of himself, all of which will
    fight. The warlock, of course, has more hit points than any of the four
    mirror images. Concentrate on killing the warlock if you can. Kill mirror
    images only if you must. Use Elrad's Coldbolt spells and Volstagg's weapon
    expertise to make short work of the warlock.

    When you kill the warlock, the Fire Spirit will be set free from a magic
    sleep imposed on it. The spirit will say that all the spirits were called
    on once to eradicate a vicious evil. Before they could act, however, they
    were contained by the evil power. You must find and free the other spirits
    who were jailed around the land to prevent the evil from being unsealed.
    If you release them, you will receive a mighty power to fight evil. When
    the spirit finishes talking, a sword marker will appear on your map.

    You must now find your way out of the cave. Find and step on the triangle
    in a circle drawing to restore used hp's and mp's. When you exit the cave
    (you can't use the map in the cave itself), you will find Astina who'll
    say that she came because she thought you were in trouble. She will join up
    with you and help you get out of the volcano. Once out, return to Landale
    at once to rest and save the game.

    See the king to receive the Knight's title. Then talk to the Landale folk
    for more information. They will tell you that the king once went to the
    Pistata lake so that he could find an ancient castle. See the wizard on the
    hill, and he'll say that 700 years ago, an ancient king called on the
    spirits to drive out an ancient evil. Around the waterfall is a cave that
    leads to an ancient castle. You will also be told (by the Landale folk)
    that across the bridge also leads to a mountain to Argel village, but you
    cannot climb the mountain because of blizzards.

    Leave Landale by the east exit. You will find the town blacksmith and the
    town carpenter there and the bridge will be repaired. Cross the bridge
    and Midi will join you. When she does so, return to Landale and/or Taurus
    Plain to get her better armor and/or weapons, then save at Landale's inn.

    Cross the bridge and go east, then northwest to find the waterfall. As
    you walk behind it, you should see a cave entrance. Enter the cave.

    Now that you have all three of your companions, it's easier to bump into
    a monster by accident, so walk with caution, but not _too_ much of it.
    Look for all the chests to get the items and money they give. If you get
    lost, use Midi's Escape spell to exit the cave and then the map to get back
    to Landale where you can rest and save the game.

    When you reach the back of the cave behind the waterfall, walk up to the
    stone wall to part it and enter the room. A hydra will run in to fight
    you. It takes a coordinated effort to beat the hydra. Remember what spells
    everyone has and what their effects are and use them wisely. If you are
    strong, you should beat the hydra.

    The Water Spirit will be awakened. She will tell you that the cave leads
    to the ruins of the Ancient King's castle by the Pistata Lake. Before
    the last battle, the Ancient King wrote a note on the west tower door.
    When the spirit disappears, walk up the stairs and you will be in Pistata
    Lake outside the east tower. Go to the west tower door and read the note
    left by the Ancient King: "When a brave man appears and all the Spirits
    revived, I will give him a special power." A sword marker will appear on
    your map.

    See the king to receive the title of Sword Master. Then talk to the people
    of Landale and the wizard on the hill again for more information. You will
    be told that a giant crevice made by a falling star lies to the east of
    Argel village; ruins full of ancient treasures lie beyond it. The blizzard
    on the mountain has stopped and you can now climb the ice mountain to
    reach Argel village.

    When you reach Argel, you will find what looks like three shadow monsters
    but are in reality the folk of Argel. They will tell you that a monster in
    a cave to the northwest turned them all into shadows.

    En route to the cave, you will find several ice eels which will all try
    to stop you. Maneuver past them (or chop through them if you want) and
    find the entrance to the cave. Beware the cave's ice ghosts which can cast
    freeze and icestorm spells.

    Look for all the chests found in the cave to gain the items and gold they
    contain. Get everybody a power-up or two in the cave. When you reach the
    back of the cave, part the stone wall and walk into the room behind it. You
    will be confronted by three giants. Use Volstagg and Midi to fight while
    Elrad and Astina use their spells. If you are pressed, Astina can begin to
    fight after casting some Shield and Reduce spells. If you are powerful
    enough, a coordinated battle effort will bring the giants down.

    The Wind Spirit will be free from her magic sleep. She will say that there
    are four spirits altogether, and the last one is imprisoned in an ancient
    town. The magic seal is starting to grow weaker and weaker. You are urged
    to hurry and wake the last spirit. A sword marker will appear on your map
    when the spirit finishes talking.

    Return to Argel village and the town folk, now restored to normal, will
    tell you that an adventurer once used leather from the village and lumber
    from Crale to make wind wings with a wizard. With these wings, he traveled
    to the east lands. You will receive leather from the townsfolk.

    Hurry back to Landale and visit the king to receive the Hero title. Then
    go to Crale where Gott will give you some lumber. See the wizard on the
    hill and you will find the blacksmith and carpenter with him. They will all
    proceed to build the wind wings for you. When done, talk to the Landale
    townsfolk for more information, and rest and save the game at the inn.

    Go to Argel Village and exit on the east side. You will all use the wind
    wings to fly to the eastern lands, in the Zena desert. Walk all the way to
    the north and you'll find the Desert Oasis with a triangle-in-a-circle
    drawing that will restore all hp and mp. Exit the oasis on the west side
    and walk all the way west and up. You will find the ruins of the ancient
    town. Take the stairway into the dungeon of the castle.

    As soon as you enter, go to the right to find a skeleton guarding a chest.
    It should hold a mythril battle axe. Now explore and map the dungeon. You
    will find lots of chests with lots of useful items and money. The monsters
    in the dungeon are all very powerful and they will sap your strength if
    you fight everything you encounter. So try to maneuver around the enemies
    or run away if they touch you and the battle screen starts up.

    When you find the Caesar shield, do not proceed forward. Exit the dungeon
    via Midi's escape spell, and use the map to return to Landale where you
    can rest and save the game.

    Return to the ancient ruins and milk skeletons, minotaurs, and jellies for
    hp and mp powerups. Try to avoid the warlocks (which can cast blaze and
    firestorm) and golems (very strong, and they have lots of hp's).

    When you feel you're ready, go to where you found the Caesar shield; go
    forward past it. You should find a triangle-in-a-circle drawing; step on
    it to restore all hp and mp. Continue foward and you should find the throne
    room of the castle.

    The king will welcome you and say he is amazed that you made it this far.
    He will bestow the last title upon you- (he pauses for a second and then
    shouts the title:) death. The king will turn into a lich, the minister
    into a warlock, and the trumpeters into bonegolems.

    Try to focus all attacks on the lich. It will be harder if you attack the
    bonegolems, which have lots and lots of hp. Some of the bonegolems will
    move to chase Elrad and Astina around the room if they can. If Astina has
    the Holy staff, try to use its power to kill undead. See which of Elrad's
    spells does the most damage to the bonegolems (do not assume it's spark;
    jellies, for example, are actually better attacked by icestorm spells)
    on average and stick with it. If you are lucky, some of them will bite the
    dust. Midi and Volstagg should attack the lich and only the lich. It's very
    powerful too, you know.

    If you defeat the lich, it will tell you that even though you released the
    spirits, you are too weak to fight the 'great destructive power.' Then
    it will say that it cast a spell on your father, Kanan, that drove him
    to the far end of the sea; he cannot be alive.

    The Earth Spirit will be freed. She will say that the Ancient King tried
    to kill the greatest monster of all. To defeat it, you will need a sword
    filled with the power of all of the spirits. A special Legend Sword must
    be handed down by the king (A sword marker will appear on your map).

    Go up the stairs and you will be at Pistata Lake, just outside the west
    tower of the Ancient King's castle. Rest and save the game at Landale.

    When you report to the castle, you'll find the king missing. The minister
    will give you a letter from the king.

    The letter says that the king got a magic letter from your father Kanan.
    He will explain that he and Kanan were good friends and that the two of
    them roamed the land together and had many adventures. He is relieved to learn that Kanan is safe but the news
    is not all good. Kanan is now trapped on Blood Island where the root of all
    evil is sealed. The king has decided to go to Blood Island with soldiers.
    The minister will give you the Legend sword.

    When the minister gives you the Sword of Legend, the spirit of the Ancient
    King will bestow the Lord title upon you. He will then tell you that your
    enemy is the Black Dragon. To empower your sword, hurry to Dragon Rock.

    The tavern keeper has accompanied the king to Blood Island, as you'll learn
    if you visit the tavern. For now, go to the Elf village and visit Dragon
    Rock. You will put the Legend Sword on the Rock and the Ancient King's
    spirit will recite a chant that will cause the four Elemental Spirits to
    enter the sword and empower it. When you pick up the Sword, the Ancient
    King's voice will tell you to hurry to Blood Island. In the next instant,
    you will all be teleported there.

    Enter the cave and navigate your way through the pyrohydras. At the lower
    left corner of the cave, you'll find a chest with gold; at the lower right
    corner is a chest with strong Wizard Armor for Elrad. Upon acquiring them,
    go to the top right corner.

    You will find the bones of the King's soldiers, and then the dying king. He
    will tell you that the Black Dragon has been trying to make a Medallion
    that will unseal the rock. He stole half of the medallion, and he gives
    it to you. He'll say that he hasn't seen Kanan; if you find him, you are
    to tell him he is the true king.

    After the king dies, you must cross a bridge guarded by 6 leviathans. Kill
    them all and you must travel through a cave with four chests. Two of the
    chests are guarded by eight blobs each. The chests hold powerful Caesar
    armor for Volstagg. Equip him with the arms and proceed. Step onto the
    triangle-in-a-circle drawing and go into the chimera cave. Navigate your
    way past the chimeras; exit the cave via the exit at the top right corner.

    You will find two people resting near a triangle-in-a-circle drawing. One
    of them, who is sitting down, will ask if you are adventurers. He will
    give you the last of his medicine, saying it is better if you use it.
    Suddenly he will recognize you, and he'll identify himself as your father
    Kanan. After a short, syrupy exchange of words between Kanan and Volstagg,
    Kanan will give you the other half of the medallion. Kanan will say he will
    return to Landale to carry out the king's wishes. The Black Dragon is
    behind the door to the north. The soldier with Kanan will tell you to
    go ahead; he will take Kanan back to Landale town for medical attention.

    Return to Landale and buy everyone two or three Elixirs. Buy Elrad and
    Astina three or four magic-restoring potions each. Rest and save at the
    Inn. Then return to Blood Island and go to the area where you found Kanan.

    Proceed north and you will find the door. The statues to either side will
    activate as gargoyles and fight you. Kill the gargoyles, go back south and
    restore your strength by stepping on the triangle-in-a-circle drawing.
    Then go back to the door. The door will be opened by the medallion so
    you may pass through.

    The voice of the Black Dragon will call you fools. In the next instant,
    the floor will recede into the shape of a finger and the Black Dragon will
    appear. I was disappointed in the graphics for the Black Dragon, but it
    provided a stimulating fight.

    There is room for three of your four party members to stand where they can
    attack the Black Dragon, but don't move Elrad or Astina forward to fight
    the dragon. They should stay back and use their magic. Volstagg and Midi
    can fight, but only Volstagg will do serious damage with each blow; Midi,
    even if she has the Earth Sword, will only do a few hundred points per blow
    on the Dragon. The Dragon can bite at Volstagg, claw at anyone standing to
    Volstagg's right of left, or cast a Firestorm or Spark spell at everyone.
    Use Elrad's Explosion spells, and if he's carrying any magic-restoring
    potions, he can use them. When he can't use any more Explosion spells, cast
    Lightning until he runs out of
    magic. Then he should use Elixirs and/or magic-restoring potions on the
    others.

    If you defeat the Black Dragon, you will all escape Blood Island as it
    sinks, and make it safely back to the town of Landale. Enter the castle for
    an audience with Kanan, the new king, and the endgame sequence, which all
    proceeds automatically. Carry your new title of Dragon Slayer with pride
    and watch the nearest Funcoland for a possible sequel.



    SORCERER'S KINGDOM is produced by Treco, USA. Licensed for Sega of America.

    This walkthru is copyright (c) July 1994 by Voltron. All rights reserved.

    73500,47 on Compuserve
    caribou@cnct.com on Internet




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