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Date sent: Sat, 1 Feb 1997 10:33:41 -0500
From: gls@atpsol.cvu.lucent.com (G. L. Sicherman)
To: gamefaqs@gamefaqs.com
Subject: shiningforceguide
GUIDE TO "SHINING FORCE" FOR SEGA GENESIS
Col. G. L. Sicherman (gls@hrcms.att.com).
Last revised 1997-02-01.
Additions and corrections are welcome.
CONTENTS
A) Ranks
B) Members of the Shining Force
C) Weapons
D) Spells and Ranges
E) Spells, Members, and Levels
F) Potions
G) Rings
H) Monsters
I) Action
J) Shops
K) Nova's Advice
L) More Strategy
M) Answers
N) Obscurities
O) Useless Items
P) Cheats
Q) Other Sources
R) Game Credits
A) RANKS - symbols, names, and moves
unpromoted promoted move
ACHR archer BWMS bowmaster 5
ASKT assault knight SKNT strike knight 7
BDMN birdman SKYW sky warrior 7
DRGN dragon GRDR great dragon 5
HEAL healer VICR vicar 5
KNT knight PLDN paladin 7
MAGE mage WIZD wizard 5
MGCR magic creature 5
MONK monk MSMK master monk 5
NINJ ninja 7
RBT robot CYBG cyborg 4
SDMN swordsman HERO hero 6
SKNT steam knight SBRN steam baron 4
SMR samurai 5
WARR warrior GLDR gladiator 6
WKNT winged knight SKYL sky lord 6
WRWF warwolf WFBN wolf baron 7
YGRT yogurt 7
B) MEMBERS OF THE SHINING FORCE
An asterisk denotes an optional character.
Name Sex Race Rank StartLevel
--------------------------------------------------
leader M human SDMN 1
Adam M robot RBT 10
Alef F half-wolf MAGE 15
Amon F half-falcon BDMN 5
Anri* F human MAGE 3
Arthur* M centaur KNT 4
Balbaroy M half-falcon BDMN 5
Bleu M dragon DRGN 9
Diane* F elf ACHR 6
Domingo* M jellyfish MGCR 1
Earnest M centaur KNT 8
Gong* M half-giant MONK 1
Gort* M dwarf WARR 2
Guntz* M half-armadillo SKNT 8
Hans M elf ACHR 1
Hanzou* M human NINJ 10
Jogurt* M dog YGRT 1
Ken M centaur KNT 1
Khris F elf HEAL 2
Kokichi* M dwarf WKNT 7
Lowe M halfling HEAL 1
Luke M dwarf WARR 1
Lyle* M centaur ASKT 8
Mae F centaur KNT 2
Musashi* M human SMR 10
Pelle M centaur KNT 8
Tao F elf MAGE 1
Torasu M dwarf HEAL 16
Vankar* M centaur KNT 8
Zylo* M half-wolf WRWF 9
C) WEAPONS - name, range, damage, ranks, magic power
Asterisk (*) denotes Strike Knight rather than Steam Knight.
Doom Blade sometimes kills with one blow.
Swords
Short Sword 1 5 BDMN, SDMN, WARR
Middle Sword 1 8 BDMN, SDMN, WARR
Long Sword 1 12 BDMN, SDMN
Steel Sword 1 18 HERO, NINJ, SKYW, SMR
Broad Sword 1 20 HERO, NINJ, SKYW, SMR
Doom Blade 1 25 HERO, NINJ, SKYW, SMR
Katana 1 30 HERO, NINJ, SKYW, SMR
Sword of Light 1 36 HERO BOLT II
Sword of Darkness 1 40 HERO, SKYW DESOUL I
Chaos Breaker 1 40 HERO FREEZE III
Missiles
Wooden Arrow 2 8 ACHR, ASKT
Steel Arrow 2 13 ACHR, ASKT
Elven Arrow 2-3 18 ASKT, BWMS
Assault Shell 2-3 27 BWMS, SKNT*
Buster Shot 2-3 35 BWMS, SKNT*
Spears
Spear 1-2 8 KNT, SKNT, WKNT
Power Spear 1-2 15 KNT, SKNT, WKNT
Valkyrie 1-2 35 PLDN, SBRN, SKYL
Lances
Bronze Lance 1 9 KNT, SKNT, WKNT
Steel Lance 1 18 PLDN, SBRN, SKYL
Chrome Lance 1 22 PLDN, SBRN, SKYL
Halberd 1 25 PLDN, SBRN, SKYL BOLT I
#Devil Lance 1 35 PLDN, SBRN, SKYL
Axes
Hand Axe 1 7 WARR
Middle Axe 1 11 WARR
Battle Axe 1 16 WARR
Heat Axe 1 22 GLDR BLAZE II
Great Axe 1 26 GLDR
Atlas 1 33 GLDR BLAZE III
Staves
Wooden Staff 1 4 HEAL, MAGE
Power Staff 1 12 HEAL, MAGE
Guardian Staff 1 18 VICR, WIZD
Holy Staff 1 26 VICR
#Demon Rod 1 35 WIZD steal M.P.
D) SPELLS - Magic Points, distance, and range of effect
Name I II III IV
AURA 7,0-3,1 11,0-3,2 15,0-3,2 18,0,0 beige
BLAZE 2,1-2,0 5,1-2,1 8,1-2,1 8,1-2,0 scarlet
BOLT 8,1-2,1 15,1-3,2 20,1-3,2 20,1-3,0 yellow
BOOST 15,0-3,0 rose
DESOUL 8,1-2,0 @,1-2,1 mauve
DETOX 3,0-1,0 salmon
DISPEL 5,1-2,0 light gray
EGRESS 8 @
FREEZE 3,1-2,0 7,1-2,1 10,2-3,1 10,2-3,0 light blue
HEAL 3,0-1,0 5,0-2,0 10,0-3,0 20,0-1,0 flesh
MUDDLE 6,1-2,0 emerald
QUICK 5,0-1,0 16,0-2,1 royal blue
SHIELD 5,0-2,0 green
SLEEP 6,1-2,0 purple
SLOW 5,1-2,0 20,1-2,1 slate
E) SPELLS, MEMBERS, AND LEVELS
Promotion preserves advancements of level and adds 1.
Level: I II III IV
EGRESS <>
Alef
BLAZE <> <>
BOLT <> L12 L17 L25
DESOUL L21
FREEZE <> <>
Anri
BLAZE <> L8
BOLT L19 L26
FREEZE L5 L13 L16 L23
MUDDLE L10
Arthur
BLAZE L15
BOLT L25
FREEZE L20
Domingo
BOOST L20
DESOUL L17
FREEZE <> L4 L13 L26
MUDDLE L7
Gong
AURA L30
HEAL <> L8 L16 L24
Hanzou
DESOUL L25
DISPEL <>
SHIELD L15
SLEEP <>
Khris
AURA L20 L28
HEAL <> L5 L16 L21
QUICK L12
SLOW L8
Lowe
DETOX L4
HEAL <> L7 L16 L22
QUICK L13 L25
SLOW L10 L19
Tao
BLAZE <> L4 L12 L20
BOOST L27
DISPEL L16
SLEEP L8
Torasu
AURA <> L14 L18 L22
DETOX <>
HEAL <> <>
SHIELD <>
F) POTIONS
Power Potion Attack +2
Defense Potion Defense +2
Bread of Life Maximum H.P. +1d2
Legs of Haste Agility +2
Turbo Pepper Mobility +2
G) RINGS Use Equip
Power Ring BOOST I Attack +4
Shield Ring none Defense +4
Mobility Ring none Move +2
Speed Ring EGRESS Agility +4
White Ring AURA I Defense +6
#Black Ring BLAZE III Attack +6 HERO, PLDN
#Evil Ring BOLT III Attack +8
Jogurt Ring Make somebody Look like Jogurt
look like Jogurt
H) MONSTERS Attack does not include weapon.
HP MP Atk. Def. Move Agl. Cns.
Armed Skeleton 36 -- 36 33 5 32 2120
Artillery I 14 -- 24 15 4 14 180
Artillery II 14 -- 24 15 4 14 450
Balbazak 65 -- 16 18 5 20 520
Belial 21 35 26 20 6 22 680 BOLT I; MUDDLE I; demon smile
Blue Dragon 50 -- 63 32 5 42 2500 cold breath
Bowrider 18 -- 13 11 7 14 900
Cain - see Kane
Cerberus 27 -- 42 26 7 38 1700 fire breath
Chaos 65 -- 50 35 6 32 2000 laser
Chimaera 56 -- 65 30 6 40 2300 fire breath
Colossus 65 ?? 50 40 4 37 2500 BLAZE, FREEZE, or BOLT III
Conch 21 -- 20 15 6 16 230 poison
Dark Dragon L R 240 ?? 65 40 0 60 ---- BLAZE II; FREEZE II; BOLT IV;
M 280 " " " " " ---- DESOUL II; demon blaze
Dark Dwarf 12 -- 5 8 4 5 25
Dark Elf 16 -- 13 9 6 10 160
Dark Mage I 13 26 6 6 5 9 92 BLAZE II
Dark Mage II 14 26 7 8 5 12 170 BLAZE II
Dark Priest 16 25 9 9 5 10 125 HEAL I
Darksol 150 ?? 40 35 6 54 ---- demon blaze
Demon Master I 27 46 17 24 6 45 1520 FREEZE III
Demon Master II 27 46 17 24 6 50 1850 FREEZE III
Dire Clown 15 -- 18 11 5 7 130
Durahan I 22 -- 19 28 5 13 700 sleep
Durahan II 22 -- 19 28 6 13 840 sleep
Elliott 60 -- 20 17 5 16 450
Evil Puppet 14 15 14 10 5 7 100 FREEZE I; HEAL I;
ominous incantation
Gargoyle 18 20 26 15 6 20 440 MUDDLE I; sleep
Ghoul 25 -- 23 14 6 9 200 sleep
Giant Bat 14 -- 11 6 7 9 60 sleep
Goblin 12 -- 4 6 5 5 12
Golem 17 -- 28 28 4 16 380
Hellhound 19 -- 10 13 7 13 200 fire breath
High Priest I 20 33 13 14 6 13 750 HEAL IV
High Priest II 20 33 13 14 6 13 1340 HEAL IV
High Priest III 20 33 13 14 7 13 1340 HEAL IV
Horseman 24 -- 18 16 7 17 1550
Ice Worm 30 12 40 25 5 26 1030 cold breath; sleep
Jet 28 -- 45 32 7 33 1430
Kane 70 24 25 30 6 29 1200
Laser Eye 30 -- 14 19 0 27 350 laser blast
Lizardman 20 -- 13 12 6 12 150
Mannequin 16 -- 16 10 5 8 125 poison
Marionette 35 ?? 25 13 6 13 200 FREEZE III
Master Mage 22 32 7 13 5 26 850 FREEZE II; sleep
Minotaur 31 -- 46 30 5 31 1500
Mishaela 65 ?? 42 30 6 35 1500 BOLT II
Pegasus Knight 18 -- 12 16 7 12 180
Ramladu 99 ?? 67 40 6 49 3000 AURA III
Rune Knight 14 -- 7 7 7 7 45
Seabat 22 -- 20 14 7 14 350
Shellfish 25 -- 23 16 6 23 270 poison
Silver Knight 16 -- 9 12 7 11 75
Skeleton 15 -- 13 16 6 7 140
Sniper 13 -- 7 5 5 7 80
Steel Claw 25 -- 43 31 5 31 1220 laser
Torch Eye 28 -- 42 32 6 27 1350 laser
Worm 17 -- 20 16 4 16 400 sleep
Wyvern 32 -- 39 30 7 31 1350 fire breath
Zombie 15 -- 18 13 5 7 100 poison
I) ACTION
1. Runefaust Invasion.
Guardiana. Meet Lowe. Meet Gort.
Guardiana Castle. Meet Mae.
Guardiana. Luke, Ken, Tao, and Hans JOIN. Lowe JOINS.
Guardiana Castle. 100 coins.
Gate of the Ancients. BATTLE 1. 1 Rune Knight, 2 Dark Dwarf, 5 Goblin.
Village. Meet Jogurt. Meet Gong. Gong JOINS.
Return to Guardiana. BATTLE 2. 2 Rune Knight, 3 Dark Dwarf, 6 Goblin.
Guardiana. Gort JOINS.
Guardiana Castle. Mae JOINS. 50 coins, 1 power potion, 1 defense potion,
1 angel wing, 1 antidote.
Guardiana to Alterone. BATTLE 3. 5 Rune Knight, 5 Dark Dwarf, 5 Giant Bat.
Alterone. 50 coins, 50 coins, 70 coins, 1 medical herb, 2 healing seed,
1 power potion, 1 middle sword, 1 bronze lance.
Alterone Castle. Meet Khris. 100 coins, 1 healing seed, 1 bread of life,
1 defense potion, 1 wooden staff, 1 wooden arrow, 1 middle sword.
Khris JOINS.
Alterone. BATTLE 4. 1 Dark Mage I, 2 Sniper, 4 Rune Knight, 4 Dark Dwarf,
4 Giant Bat.
Alterone Castle. 50 coins, 1 healing seed.
2. Spirit of the Holy Spring.
Rindo. Meet Guntz. 1 Speed Ring.
Rindo to Manarina. BATTLE 5. 3 Dark Mage I, 4 Zombie, 2 Sniper, 3 Dark
Dwarf, 4 Giant Bat.
Manarina. Meet Anri. Meet Arthur. 1 Domingo egg. Anri JOINS.
Cavern of Darkness. BATTLE 6. 1 Skeleton, 4 Dark Mage I, 3 Zombie,
2 Sniper, 5 Giant Bat. 1 wooden staff, 1 power ring, 1 power
staff, 1 medical herb, 1 orb of light.
Manarina. Arthur JOINS.
Rindo.
Circus Tent. BATTLE 7. 1 Marionette, 2 Dire Clown, 3 Mannequin, 3 Evil
Puppet, 3 Giant Bat. 50 coins, 1 steel arrow, 1 defense potion.
Rindo.
Shade Abbey. Meet Amon.
Chapel. Meet Balbaroy. BATTLE 8. 1 Ghoul, 3 Skeleton, 6 Zombie.
Shade Abbey. Balbaroy JOINS. Amon JOINS.
3. Secret Weapon of Runefaust.
Bustoke. Meet Diane. Diane JOINS.
Quarry. BATTLE 9. 1 Master Mage, 1 Lizardman, 4 Dark Priest, 2 Dark
Elf, 2 Dark Mage II, 6 Skeleton. 1 Moon Stone.
Bustoke. 1 Lunar Dew. Meet Kokichi. Meet Zylo. Zylo JOINS.
Bustoke to Bridge. BATTLE 10. 2 Lizardman, 4 Pegasus Knight, 2 Dark
Priest, 2 Dark Mage II, 5 Skeleton.
Stone Bridge. Meet Pelle. BATTLE 11. 2 Silver Knight, Laser Eye,
3 Pegasus Knight, 5 Lizardman, 3 Dark Elf, 2 Dark Priest.
Pelle JOINS.
4. The Great Fortress of Balbazak.
Pao. Jogurt JOINS. 1 long sword, 1 bread of life, 1 legs of haste.
Meet Earnest. Kokichi JOINS. Meet Vankar. Vankar JOINS.
Pao Prairie. BATTLE 12. Elliott, 1 Artillery I, 4 Silver Knight,
4 Pegasus Knight, 5 Lizardman, 3 Dark Priest.
Pao. Guntz JOINS. Meet Domingo. Domingo JOINS. 1 Steel Sword.
1 Elven Arrow.
Fortress. BATTLE 13. 2 Hellhound, 1 Artillery I, 6 Silver Knight,
3 Pegasus Knight, 3 Dark Priest.
Uranbatol. Earnest JOINS.
Harbor. BATTLE 14. Balbazak, 2 Hellhound, 5 Seabat, 3 Artillery I,
2 Silver Knight, 1 Evil Puppet, 1 Dark Priest.
5. Gateway to the Hidden Shrine.
Shipboard. BATTLE 15. 2 Shellfish, 3 Conch, 4 Seabat, 3 Pegasus Knight.
Waral. 1 mobility ring. 1 bread of life. 1 defense potion. 1 shower
of cure. 1 medical herb.
Ring Reef. BATTLE 16. 1 Master Mage, 3 Worm, 5 Hellhound, 4 Seabat,
5 Skeleton.
Shipboard. BATTLE 17. 1 Gargoyle, 6 Conch, 4 Shellfish, 5 Seabat,
2 Pegasus Knight.
6. Descendant of the Sacred Dragons.
Rudo. Meet Lyle. Lyle JOINS. 1 healing seed. 1 holy staff.
Rudo to Dragonia. BATTLE 18. 1 Durahan I, 1 High Priest I, 5 Golem, 3 Worm,
4 Master Mage, 5 Artillery II.
Dragonia. 1 healing seed. 2 shower of cure. Meet Bleu. Bleu JOINS.
BATTLE 19. Kane, 2 Durahan I, 4 Golem, 3 Gargoyle, 2 High Priest I,
3 Master Mage. 1 halberd. 1 broad sword.
Rudo.
Rudo to Demon Castle. BATTLE 20. 2 Bowrider, 3 Belial, 4 Golem,
2 High Priest I, 4 Master Mage, 2 Gargoyle.
Demon Castle. BATTLE 21. Mishaela, 3 Bowrider, 3 Belial, 2 Durahan I,
1 High Priest I, 4 Master Mage, 3 Gargoyle. Sword of light,
1 white ring, 1 black ring, 1 evil ring, 1 power potion,
1 shower of cure, 1 healing seed.
7. The Lost Civilization.
Prompt.
Prompt to Tower of the Ancients. BATTLE 22. 1 Minotaur, 2 Wyvern,
2 Torch Eye, 2 Jet, 4 Durahan II, 2 Belial.
Tower of the Ancients. 1 devil lance. 1 turbo pepper. BATTLE 23.
1 Demon Master II, 5 Ice Worm, 2 Wyvern, 3 Torch Eye, 4 Steel
Claw, 3 Jet. 1 valkyrie, 1 demon rod. Meet Alef and Torasu.
Alef and Torasu JOIN.
Prompt. Sword of darkness. Musashi JOINS.
Metapha. Meet Adam. BATTLE 24. Chaos, 2 Minotaur, 3 Demon Master II,
4 Torch Eye, 4 Ice Worm, 4 Jet. Chaos breaker. Adam JOINS.
Prompt.
Prompt to Runefaust. BATTLE 25. 5 Armed Skeleton, 3 Horseman,
4 Cerberus, 2 Demon Master I, 3 Minotaur, 1 High Priest II.
8. Rise of the Ancient Castle.
Runefaust. Hanzou JOINS.
Runefaust Castle. BATTLE 26. 3 Blue Dragon, 5 Chimera, 3 Armed Skeleton,
3 Cerberus, 3 Horseman, 2 High Priest III. 1 atlas. 1 halberd.
1 atlas from Armed Skeleton. BATTLE 27. Ramladu, 6 Torch Eye,
6 Steel Claw.
Runefaust.
Castle of the Ancients. BATTLE 28. 3 Colossus, 6 Chimaera, 3 Blue
Dragon, 3 Jet, 2 Horseman, 3 Armed Skeleton. BATTLE 29.
Phase 1: Darksol, 8 Torch Eye, 5 Steel Claw, 2 Blue Dragon,
2 High Priest II. Phase 2: 3 Dark Dragon, 2+ Armed Skeleton.
J) SHOPS
Guar Alte Rind Bust Pao Uran Wara Rudo Drag Prom Rune
WEAPONS
Short Sword 100 x x
Middle Sword 250 x x
Long Sword 750 x
Steel Sword 2500 x x
Broad Sword 4800 x x
Spear 150 x x x
Bronze Lance 300 x x x
Power Spear 900 x x x
Steel Lance 3000 x
Chrome Lance 4500 x x x
Hand Axe 200 x x
Middle Axe 600 x x
Battle Axe 2600 x x
Great Axe 10000 x x
Wooden Staff 80 x x x
Power Staff 500 x x x x
Guardian Staff 3200 x
Holy Staff 8000 x x
Wooden Arrow 320 x x x
Steel Arrow 1200 x x
Elven Arrow 3200 x x
Assault Shell 4500 x
Buster Shot 12400 x
ITEMS
Medical Herb 10 x x x x x x x x x x x
Healing Seed 200 x x x x x x x x x x x
Antidote 20 x x x x x x x x x
Angel Wing 40 x x x x x x x x x x x
K) NOVA'S ADVICE
A word of advice. Seek the hermit who lives by the Gate of the Ancients!
Beware of giant bats! They fly swiftly and fight fiercely.
The enemy's mages and archers attack best from afar. Charge them quickly.
Zombies and other unnatural creatures suffer greatly from magical fire.
In tight places, such as caverns, look before you leap into battle. Plan
ahead!
Greater numbers alone will not win battles. Keep your troops in close
formation!
Mages are powerful, but even their power has its limits. Use magic sparingly!
Use your flying friends well. Also, monks and priests gain experience by
healing.
Use healing powers as much as possible.
When fighting in woods, plan well before moving. Keep your troops
together. Air warriors and long-range weapons are very useful in
certain situations.
There is no refuge on the Pao Prairie. Stick together when fighting.
Be sure to use your archers, mages, and knights to attack from afar.
Clever use of the skills and strengths of your troops is the key to victory.
You must protect against attacks from both air and sea. Don't forget!
To confuse the enemy, divide your troops and advance from several
directions at once.
Remember to watch for both air and sea attacks!
Woods and mountains are difficult terrains. Plan your attack carefully.
This is a strange village. It would be sure death to face a powerful foe
here alone.
You still have a long way to go. Use magic wisely. Give herbs to everyone.
Thick woods are tough to get through. Close your ranks and fight as a unit.
Move cautiously against flying opponents. They move faster than your troops.
! Is there anyone left to promote? Now is the time!
Your strongest foes and toughest battles are still ahead of you.
Keep weaker folk away from the front lines!
Darksol has gathered his best warriors for the final battles. Prepare
yourself!
Against a mechanical enemy, brute force may be the best strategy.
Do not exhaust yourselves here. Use Egress to retreat from overwhelming odds.
I have no more advice for you. Fight as best you can.
L) MORE STRATEGY
1. Concentrate your forces on a few enemies at a time so as to kill
them quickly.
2. Combine attackers whose combined damage just suffices to kill their enemy.
3. Do not waste time! Use every move to kill or injure an enemy if you can.
4. Use healers freely for healing and other spells.
5. Do not hasten to attack an enemy that has just attacked you. The
other enemies are more important. Their turns will come first.
6. Provide your magic-users with medical herbs and healing seeds,
so that they can be useful when their magic is exhausted.
7. When fighting indoors, consider circling around rather than charging
directly at the leader.
8. It is seldom useful to withdraw from a won battle and fight it again
for the sake of experience points. It may be helpful to do so to get
more coins and weapons from the enemy.
9. A member with the Mobility Ring and the Power Ring can equip the
Mobility Ring to advance far, then equip the Power Ring in the same
move to attack hard.
10. If you must have a Jogurt Ring, set Jogurt to fight the Artillery
units in Pao Prairie and outside Balbazak's fortress.
M) ANSWERS
1. The members' initial statistics are somewhat random. So are their gains.
2. You usually cannot gain an enemy's possessions after defeating him.
3. Jogurt appears to be worthless. He cannot rise above Experience Level 1.
N) OBSCURITIES
1. After Guardiana is overrun you can visit the castle's treasury
and help yourself.
2. Search in Manarina to find the Domingo Egg.
3. Arthur joins only after you win Battle 6.
4. Search Kokichi's apparatus in Bustoke and he will give you a
demonstration, and later join you in Pao.
5. Boken, whom you meet in Rindo, Bustoke, and Waral, is useless,
except for releasing you from your cell in Prompt.
6. The husband's offer to join after the battle in the quarry is idle.
7. Jogurt joins tacitly when you first enter the chapel in Pao I.
8. Vankar is left behind when Pao I departs. You can enlist him
there at any time before the end of Chapter 4.
9. You can hatch the Domingo Egg only in the Item Shop in Pao II.
10. Step on the big fish in Waral to meet Boken.
11. When you visit the King of Waral after the battle in Ring Reef,
you will leave Waral at once without visiting any more shops.
12. You must find Bleu in Dragonia before you can fight Kane.
13. The chests in Dragonia can be looted both during battle and
before or after battle.
14. Musashi joins only when you read a sign on a wall in Prompt
after you speak with Kane.
15. If you find the Sword of Light before defeating Mishaela, the
chapter ends when you defeat her. You cannot search any more
chests.
16. Hanzou hides in a bush in Runefaust. Look for a throwing star.
O) USELESS ITEMS
1. Search a wall of the Moon Stone Cave in Bustoke Quarry to find
a chest with the Sugoi Mizugi (Awesome Swimsuit). Give it to
Tao and she will wear it.
2. Search a corner of the archers' butte near Pao Bridge to find
a chest with the Kitsui Fuku (Daring Dress). Give it to Anri
and she will wear it.
3. A chest hidden in an alley outside Balbazak's Fortress contains
the Kenji (Public Prosecutor), who has no known use.
4. A chest hidden in the port bow of the ship on the second voyage
contains the Teppou (Rifle), which has no known use.
5. Search a wall in the northwest part of the Colossus Room during
Battle 28 to find a chest with the Kaku-chan (Papa Doll), which
has no known use.
6. There is said to be a pair of sunglasses hidden somewhere on
a battlefield.
P) CHEATS
1. Name all characters. Start a new game and go to the "Name Your
Character" screen. Press and hold Start, A, B, and C on controller 2
and press Start, A, and C on controller 1. Another character appears.
Now you can cycle through and name every character in the game.
2. Battle Test. Hold Up and Start on controller 2, then press Reset.
Let go of the buttons as soon as the Sega logo begins to appear, then
hold down the A and C buttons on controller 2. Select Continue and
skip through until Simone's message begins with "Good Luck." Hold
the A button on controller 1 (while still holding A and C on pad 2).
This takes you to the Battle Test mode, where you can fight in any of
the game's 30 battles. (DISABLED.)
3. Message Test. You can also access a special "Message Test" simply
by holding the B button at Simone's "Good Luck" message. Now you can
read all of the game's dialogue. (DISABLED.)
Q) OTHER SOURCES
A detailed description (about 21 kilobytes) of all the characters in
Shining Force is available from Fil Brown, fil@alcatel.demon.co.uk.
R) GAME CREDITS
Game Design . . . . . . Hiroyuki Takahashi
Scenario . . . . . . . Masaki Wachi
Yoshitaka Tamaki
Hiroyuki Takahashi
Subscript . . . . . . . Masaki Wachi
Kenji Orimo
Haruki Kodra
Hiroyuki Takahashi
Scenario Assistant . . Ritsuko Hisasue
Tadashi Iwase
Programmers . . . . . . Yasuhiro Taguichi
Yohsinori Tagawa
"Okochama" Naitoh
Haruki Kodera
Technical Support . . . Masumi Takimoto
Kiyoaki Matsumoto
Character Designs by . Yoshitaka Tamaki
Graphics Directed by . Hidehiro Yoshida
Yoshitaka Tamaki
Graphic Design . . . . Hidehiro Yoshida
Yohsitaka Tamaki
Ryushiro Miyazaki
1610. Nakashima
Hirotada Kakusaka
Mizuho Mochizuki
Yojiro Hirashita
Ryutaro Ishimatu
Music Composed by . . . Masahiko Yoshimura
Sound Effects . . . . . Dogen Shibuya
Enzan Shibuya
Special Thanks to . . . Naoki Aoki
Kotaro Hayashida
Shiro Tsuchiya
Directed by . . . . . . Yasuhiro Taguchi
Kenji Orimo
Promotion Directed by . Shinya Nishigaki
Produced by . . . . . . Hiroyuki Takahashi
Created by . . . . . . Sonic Co., Ltd.
Climax Co., Ltd.
Presented by . . . . . Sega Enterprises, Ltd.
(c)1993 Sega
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