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    Phantasy Star 4
    Mini-FAQ/Walkthrough
    by Ed the Moogle
    Version 1.0
    Copyright 1999 Ed the Moogle

    Don't copy this Walkthrough in any form without permission. I am not
    responsible for any damage done with this Walkthrough or it's contents.

    This is a really cool game, probably one of Sega's best! It's well worth
    having if you own a Sega Genesis!

    Thanks to Voltron's great Walkthrough, which helped me write this. It's
    been quite a while since I've played it.

    You can access a sound test by pressing B on the "Start/Continue/Delete"
    screen. The translation is REALLY bad on this screen. You see stuff like
    'Ngangbius Temple' (as opposed to 'Gumbious Temple') and
    'Ryucross'(Rykros is the correct spelling). The last one, Pao Pao, is not
    actually in the game, but in another Genesis game called Fantasy Zone (a
    VERY wierd game).

    My favorites are: "Cybernetic Carnival" and "PS1 Dungeon Arrange 2."

    Macros

    You can set up "Macros" which will enable you to use moves in order, and
    thus get off combination attacks and set up barriers easily. These will
    prove useful in major battles.

    Note: I'll add walkthroughs for the optional quests in a seperate file.
    Character Info

    Chaz Ashley- You play as him throughout the game. He learns healing
    techniques and some powerful sword skills. It's best to equip him with a
    sword instead of two knives. Swords have more attack power than two
    knives and you gain some Defense from them as well. His Nathu spell is
    one of the best in the game.

    Alys Brangwin- Chaz's partner. She stays with you through most of the
    first part of the game. Her attack power is not as high as other
    characters, but her slashers enable her to attack multiple enemies at a
    time. She learns a few good spells and techniques. Equip her with two
    slashers for best results.

    Hahn- I don't know his last name. Hahn is kind of wimpy, but he has some
    good spells. He can only equip knives and shields, so equip him with a
    knife and a shield. His healing and attack spells will prove useful.

    Rune Walsh- A powerful magician. His physical attack power and defense
    kind of suck, though. Put him in the back of your lineup so that he takes
    less hits. His spells are extremely powerful and will prove useful again
    and again.

    Gryz- A strong Motavian fighter. Equip him with an Axe (it's all he can
    equip anyway) and put him in the front of your lineup. His attack power
    is good, but his special skills are not very useful.

    Rika- A Numan that was created by the computer named Seed. She has some
    good healing techniques, and is a pretty good fighter as well. She uses
    mostly spells that raise defense and restore HP.

    Demi- A very short android with some useful skills. She has high defense
    power, so put her in the front of your line. Her Medic Power is very
    useful. It revives any fallen teammates and restores HP to everyone.
    Being an Android, normal healing spells and items won't work, so she has
    to use her special skill Recover to gain back HP. She gains back 1 HP
    with every step she takes, and will be revived with 1 HP after a battle,
    should she be defeated.

    Wren- An android that will stay with you through the rest of the game
    after he joins your team. His defense and attack power are very high, so
    put him in the front of your line. He learns some useful attack skills as
    well. Like Demi, he must restore HP to himself using his special skill
    Recover. He also will recover with 1 HP after a battle.

    Raja- A Dezolian priest with powerful healing spells. His skills are
    extremely useful. A single Res spell can restore over 70 HP! Among other
    things, he can restore a character's TP, and even heal Androids!
    Unfortunately, you don't have him on your team for very long.

    Kyra- An esper with the ability to use Slashers. She has some healing and
    some attack spells. She combines the skills of Alys, Rune and Rika. Since
    she uses slashers, she can attack multiple enemies in one turn.

    Seth- A mysterious man who accompanies you on the path to get the Aero
    Prism. But be careful, this guy is not what he seems...

    Now then... the walkthrough! (Warning! Spoilers ahead! Use only if you're
    stuck!)

    You play as Chaz and start out in the town of Aiedo. You and Alys leave
    town shortly on your first mission as a Hunter, to the town of Piata and
    the Motavia academy.

    After the short intro, you end up seperated from Alys. Just walk a little
    up and to the left and you'll find her again. Wow, that was hard, wasn't
    it? Go to the top floor of the academy and talk to the Principal, and
    he'll tell you about the monster infestation in the basement, which he
    hired you to stop. He seems to be hiding something, doesn't he? Go
    downstairs again and talk to the dude blocking the stairs going down to
    the basement. He'll introduce himself as Hahn, and accompany you to the
    basement.

    Here you'll fight your first monsters. They're easy, so you shouldn't
    have to worry very much. You'll find a couple of treasure chests down
    here, which contain Monomates and other items that heal your teammates.
    Once you reach the bottom of the basement, you'll meet the first boss
    character, Igglanova.

    Igglanova is pretty easy to beat. Have Hahn use Vision and Alys use
    Saner, then attack every turn until you win. Have Hahn attack the
    monsters that Iggy creates, and have Chaz and Alys attack Iggy. Have Alys
    use her Vortex skill, it does a good amount of damage. Once you win, go
    back and talk to the Principal.

    The Principal will tell you about Birth Valley being the place where the
    monsters were created, and how Prof. Holt went there to investigate, but
    his team had not returned yet. He tried to send a search party, but a man
    named Zio stopped him from doing so.

    Hahn will want to go to Birth Valley, and Alys agrees to accompany
    him-for a price. Now head northeast from Piata to the town of Mile near
    the quicksand. There's a black fort on the other side of the sand, but
    I'll explain that later. Here, you can buy better weapons and armor, and
    stock up on items. From there, head east to Zema.

    This is the town where Birth Valley is located. Head into the cave at the
    north end of town. There's a couple treasures in here that are worth
    getting, because they contain some useful items. At the end of the
    tunnel, you'll find Prof. Holt and his assistants, turned to stone. Alys
    tells Hahn about a medicine that can remove the stone spell. The Alshline
    (Called "Alsulin" in the first PS, apparently the translators goofed) can
    be found in a town to the south called Molcum.

    Once you get there, you'll find the town completely destroyed. Talk to
    the man in the middle of town, and Alys will recognize him as Rune. Rune
    will tell you that Zio destroyed the village. Rune joins your team and
    sugguests that you head north to Tonoe, where there is Alshline.

    Stop by Krup if you like, but don't bother buying any armor yet. Instead,
    stock up on items for the next area you go to. Head north from Krup to a
    cave that is sealed off by a big pile of boulders. Rune will blow them
    away with a Flaeli technique. Make your way through the cave (Rune's
    magic is VERY powerful!), and eventually you'll reach Tonoe.

    Since Rune will be leaving your team shortly, you may want to unequip his
    gear and sell it. Trust me, you'll need the money. Buy weapons and armor
    for your other team members (go for the Titanium stuff, it's very good!).
    Then head to the tent at the north end of town and talk to Grandfather
    Dorin. Ask him about Alys' measurements (heehee), and then a sequence
    will start where Rune leaves your team and Gryz, a Motavian warrior,
    joins.

    At this point, head back to the cave that brought you here and save up
    money until you have enough to buy everyone some good armor and weapons.
    Then head to the tent behind Grandfather Dorin's, and Gryz will open the
    door to the basement, where the Alshline is.

    Make sure you're at about Level 9 before going down here, the enemies are
    very dangerous. Make your way down to the bottom floor, and use healing
    techniques frequently. Hahn's Gelun spell will come in handy against the
    tougher enemies. Once you reach the bottom, you'll find a door that's
    rusted shut. Unfortunately, Gryz won't be able to pry open this one.
    You'll have to walk all the way around.

    You'll find two treasure chests. One with an Escapipe, and one with the
    Alshline. Use the Escapipe so you can escape the basement quickly, then
    heal up at the inn and go back to Zema (buy a Telepipe and you won't have
    to walk!).

    Go back to Birth Valley and use the Alshline on Prof. Holt. You'll enter
    a sequence where you cure everyone in the town, and then think about what
    to do next. Not soon after, an Igglanova attacks the town.

    Remember how easy it was the first time? Now it's even easier. Just beat
    the hell out of it with your best attacks. It should go down before it
    poses much of a threat. You'll find out that Prof. Holt went back to
    Birth Valley and hasn't returned yet. After Alys cheats Hahn out of the
    last of his money, go to Birth Valley.

    Here you'll meet some new enemies. They can be pretty dangerous, so you
    may want to spend some time leveling up. When you're ready, proceed
    farther into the plant. Be sure to pick up every treasure, you can't come
    back into this dungeon. At the end of the path, you'll meet Prof. Holt,
    who was saved from the monsters by Rika (who is at Level 1, suprisingly).
    Rika will lead you into the back room to meet "Seed", her creator.

    It turns out Seed is a computer that's in charge of maintaining Motavia's
    climate. But recently, he has lost control because Nurvus, the master
    computer, has been sending strange signals. Thus the monster breeding in
    Birth Valley is out of control. He speaks of an android named Demi who
    may be able to stop Nurvus. But she has been captured by Zio (boy, he's
    pissing off everyone, isn't he?). So you decide to go to Zio's fort to
    free Demi and stop this whole mess. Rika joins you.

    As soon as you step outside, Seed self-destructs to prevent any more
    monsters from being created. From here, leave Zema and head north across
    the bridge that used to be broken. It's fixed up now so that you can
    cross. You can stop by Nalya if you like, but there's not much to see
    there.

    Go north of Nalya to find a wrecked sattelite. There's some tough enemies
    inside, but it's a good place to level up. Once you reach the end, Rika
    will access the computer and explain that this was one of the sattelites
    that escaped Parma before it exploded (back in Phantasy Star II). A great
    deal of them were destroyed by Dark Force, but some escaped to another
    galaxy (some of the events in Phantasy Star III). Not much else to see
    here, so head west to Aiedo, where you started the game.

    Don't bother with the inn, because you can rest up at Chaz and Alys'
    house for free (it's near the top left of the residential area). Go to
    the weapon shop by the Hunter's guild (north of the BIG store), for the
    best armor and weapons. You'll need a lot of money, so go back outside
    and fight if you don't have enough. The cave north of Aiedo is a good
    place to earn cash (wait for two blue monsters to fuse into a Meta Slug,
    then kill the Meta Slug for a lot of exp. and meseta!).

    Once you're ready, go through the cave north of Aiedo and you'll end up
    on the other side of the sand near Mile. There's a town nearby called
    Kadary, where apparently Zio has formed his own cult. The people of the
    cult seem a little out of it (like the dude on the sidewalk). There's no
    weapon or armor shops, but buy some Dimates at the Item shop. Then head
    south to Zio's fort.

    When you enter, you'll notice some stairs leading down that are blocked
    off by a shield. You won't be able to go in there yet, so don't try.
    Instead, go behind the stairway to stairs leading up. Go up the left
    stairs.

    You can fall down the holes behind the stairs on this floor to get some
    good items, but you'll have to leave and come back in, because the only
    way out of the rooms you fall into lead outside. You can also go through
    the "tunnels" to get some items. Go through the tunnel on the right end
    of the floor to meet Juza, who apparently works for Zio.

    Juza isn't very hard, but he has some powerful moves. Have Rika use
    Deban, Alys use Saner, and Hahn use Vision in the first round. Then just
    use your best attacks and heal with Dimates and Gires whenever you need
    to, especially after he uses Force Flash, which hits everyone for 50-60
    damage. When you defeat him, a staircase will appear. Head upstairs.

    You'll meet Demi on the top floor. She'll tell you that Zio has built his
    fortress on top of Nurvus, and thus cannot be accessed because of the
    barrier. Zio appears and you begin a battle. He puts up a barrier the
    first round that will prevent him from taking damage (special moves only
    do 1 damage). After using his Nightmare spell (and summoning the ugly
    guy), he'll cast a Black Energy Wave on Chaz, but Alys will take the hit
    instead. She will be critically injured, and you'll be forced to retreat
    to Krup.

    Alys will tell you that Rune may know a way to stop Zio. Gryz recalls
    that he and Grandfather Dorin were going to the Ladea Tower, across a sea
    of quicksand. Demi will tell you about the Land Rover, which is south of
    Krup. Hahn will stay with Alys, and Demi will join your party.

    Head south of Krup and a secret base will appear from the ground. Enter
    the base and take the elevator down. Step on the circle to be completely
    healed. Get the Control Key from the box and then go to the next room to
    get the Land Rover. It will be waiting outside.

    Vehicle Controls

    A,B,C- Get off (can only get off on terrain you can walk on)
    + Pad- Move

    To get back in a vehicle, select it from the Item menu.

    Vehicle Battles

    Attack- use the primary weapon.
    Spcl- Use a special attack. These differ depending on the vehicle.
    Run- Escape from battle. May not always work.

    Note: SP are automatically restored after a battle. SP are like HP for
    your characters. Run out and it's Game Over.

    Head north of Krup, and when you reach the cave that led to Tonoe, head
    East. Across the quicksand is a town called Monsen. You may want to stop
    by to stock up on items. You can also go north of Monsen to the Plate
    Control to stop the earthquakes. It's optional, but worth doing. You can
    find some better gear for Demi and even a new technique, Phononmezer
    (very powerful!).

    Head east of Monsen, then head south across the Quicksand to the town of
    Termi. Stock up on better armor. If you look in the park at the north end
    of town, you'll notice a statue of Alys and Myau from the original
    Phantasy Star. From there, head Southwest to the Ladea tower.

    On the third floor of the tower, you'll meet Rune. He'll explain that he
    came to the tower looking for the Psycho-Wand, which is capable of
    destroying Zio's magic barrier. Chaz will ask him to join the party.

    Once you reach the top floor of the tower, a beastie named Gy-Languiah
    (or something like that) will try to stop you. He works for Zio,
    obviously. He is pretty easy to beat. Just cast Saner and Deban with
    Rika, and Barrier with Demi. Have the others attack with their best moves
    (Rune should use Giwat, it does a lot of damage on him. You can also have
    Chaz use Zan to do a double tech). After he is defeated, you will return
    to Krup, where Alys is finally overcome by the evil energy and she dies.
    After the lengthy cinema scene, return to Zio's fort.

    Once you're there, go to that barrier you came across earlier. Rune will
    use the Psycho Wand to disable the barrier. Go down into Nurvus. The
    enemies down here can be sort of dangerous, but Rune's Hewn and Flaeli
    should do adequate damage. Pick up all the treasure you find on the way.
    It will come in handy for the upcoming battle.

    You should set up two Macros to prepare for the battle with Zio.
    Have Demi use Barrier, Rika use Saner, Gryz use War Cry, Chaz use
    Crosscut, and Rune use the Psycho Wand (go under the item menu and select
    "Psycho Wand." This will disable Zio's barrier). The second Macro should
    have Demi use Phononmezer, Rika use Deban, Gryz attack, Chaz use
    Crosscut, and Rune use Giwat or Gifoi.

    Zio uses some nasty attacks, but after a lengthy battle, you should be
    able to defeat him (strange that his Black Energy Wave doesn't affect you
    nearly as badly as it did Alys). Demi will access the Nurvus system and
    shut everything down. She will have to stay behind to reconfigure each
    system individually, and thus must leave your group. Demi will tell you
    to go to Zelan, and a spaceport will appear near Kadary.

    At this spaceport, you'll find a couple circular tiles that will heal you
    when you step on them, and a small spacecraft that will allow you to go
    to Zelan. Once you arrive, go upstairs, collect the treasure chests, and
    then talk to Wren, the maintainer of the Sattelite. He will explain that
    Zelan is not responsible for the recent problems, but rather another
    sattelite called Kuran. He is unable to make contact with Kuran, and so
    he doesn't have any idea what's going on either. He will accompany you to
    Kuran to stop the problems.

    He'll also explain that Kuran is in Stealth mode, meaning it can't be
    detected on your ship's radar. Get the Stealth-canceller from one of the
    boxes on the top floor and continue to Kuran. On the way there, Wren will
    detect a problem in the engine room. Seems a beastie got on board and is
    screwing around with the engine. After a short battle, the ship will be
    damaged, and you will be forced to crash land on Dezolis, the ice planet.

    You'll land on a Dezolian temple, much to the priests' suprise. One of
    them is named Raja, and he'll tell you about a second ship on this
    planet. He'll accompany you to go and get it. (Strange, that tiny little
    ship suddenly became HUGE as soon as you entered Dezolis' orbit).

    When you leave the temple, there will be a huge snowstorm. Raja will tell
    you that he believes the Garuberk tower is causing this massive
    snowstorm. Head north to Ryuon, and tlak to the Bartender. Ask him about
    the ship, and he'll tell you that the tomb in Tyler (The name sound
    familiar? It should if you're a fan of the Phantasy Star series) is
    rumored to hold the key to the spaceship.

    Head farther north to Tyler, and stock up on new weapons and armor. After
    that, check the tomb at the south end of town to open a secret stairway.
    Follow the passage to find the ship, called the Landale (Familiar? Think
    back to Termi, with the statue...). A spaceport will pop out of the
    ground near Tyler. Heal at one of the circles, then take off for Kuran.

    Once you get here, look around for more treasure chests. You can find
    better armor for Wren, as well as a special skill called Hyper Jammer,
    which isn't all that useful but still worth picking up. You'll be
    attacked by a bunch of robotic enemies. When you reach the core of the
    base, Rune recognizes Dark Force, the big beastie that Zio was obsessed
    with.

    Before you fight him (don't go forward after Rika says "what's that in
    the shadows?" or something like that), heal up to the max, and set up a
    Macro. Have Wren use Barrier, Rika use Saner (and Deban the next round,
    as always), Raja use St. Fire, Chaz use Crosscut or Githu, and Rune use
    Efess (if you have it).

    When you're actually fighting, have Wren use Flare and Recover as needed,
    have Rika heal and Doubleslash if no one needs it, Rune should use Efess
    or Gifoi, Chaz should use Crosscut, and Raja should use St. Fire and then
    heal. His superior healing skills will be very useful against DF.

    Once you defeat Dark Force, Chaz will ask how he knew about Dark Force.
    Rune won't tell you (not yet, anyway). Wren will fix the climate control
    systems, then head back to Zelan to finish repairing it. But despite all
    this, the snowstorm on Dezolis continues. Raja tells you about that it's
    the Garuberk tower behind the whole thing, but Wren decides to check the
    climate control on Dezolis.

    Your party decides to investigate, and Wren loads the Ice Digger onto the
    Landale to make transportation around Dezolis much easier (you can dig
    through the big walls of ice). Dig through the wall of ice to the east
    and you'll arrive at Zosa, where you can buy magic weapons (use them
    under the item menu and they cast spells. Thunderclaws will be useful
    later, so buy some of those).

    >From there, head north to the climate control. You'll fight a wizard guy
    inside the base, who apparently works for Dark Force as well. Take him
    out and examine the control console. It seems to be functioning as well.
    Raja will tell you that the Garuberk Tower was behind it (he tends to get
    ignored). Before you leave the base, be sure to pick up the Pulse Vulcan,
    a weapon for Wren that hits every enemy.

    If you wish, you can head northwest of Zosa to a small cave. At the end
    of the cave you'll meet Myau from PS1, who will give you the Silver Tusk.
    Equip it on Rika.

    Head back to Zosa, then go southeast to Reshel. This town's been
    completely trashed by a big gang of zombies. There's not much to see
    here, so head further southeast to Meese, where there's a wierd sickness
    going around, apparently caused by evil energy. The Espers have arrived
    to help. You'll learn that the sickness began when the Garuberk Tower
    appeared.

    Suddenly, Raja will collapse. Apparently he's been hit by the evil energy
    as well. Raja will sense that the Garuberk Tower is nearby. One of the
    Espers rushes in and explains that an esper named Kyra left for the
    Garuberk tower alone. He'll also explain that there's a forest of living
    trees surrounding the tower that are very dangerous.

    Head northeast to the Garuberk Tower. Kyra will be under attack from the
    evil trees. You decide to fight them off. But it doesn't work very well.
    They can immediately revive themselves after you kill them. So you'll
    have to run away.

    You rescue Kyra, at least. She explains that she doesn't want people to
    suffer anymore, and so she went to the tower alone. Chaz will ask if
    there's any way to destroy the trees, and Kyra will tell you that Lutz
    may know. Lutz is back at the Esper Mansion, where the Espers live.

    Head south of Meese and dig through the big wall of ice. Then go east
    through another ice barrier to reach the Esper Mansion. Look around for
    some really good items (Sol-Dew? Hell yes!!). Then head to the back of
    the mansion and talk to the guards. At first they will not let you pass,
    but Rune will order them to stand aside. So you enter the room.

    Upon entering, you'll discover the "Telepathy Ball." Rune will tell you
    that Lutz left his memory in the ball. When the chosen person appears,
    his memory will be transferred to them. You figure out that Rune was Lutz
    the whole time. Rune says that your team should go west to the Gumbious
    Temple to get the Eclipse Torch, which can destroy the evil trees in
    front of the Garuberk Tower.

    Stop by Jut first (the town a short way south of Gumbious) to buy better
    weapons and armor. You probably won't have enough to buy everything for
    the time being, so just get what you can for now. Then head west a short
    way to Gumbious.

    When you talk to the priest, he'll refuse to let you have the Eclipse
    Torch. But then three evil wizards appear and steal it, and tell you to
    come to the Air Castle if you want it back. Rune recalls it as a castle
    that floated around Parma 2000 years ago (Phantasy Star 1 again). Return
    to the spaceport and Wren will locate it with the Landale.

    Don't leave just yet, though. Go back to Gumbious and head west through
    an ice wall to a small robotic facility. This is a very good place to go
    up levels (and a console will let you get unlimited Repair Kits). Just
    have everyone use Thunder Claws as items and Wren attack with a Vulcan
    (set up a Macro for best results). You'll go up levels really quick. Get
    to about level 35, then go to the Air Castle.

    Once you're there, follow the right-hand path at the start and eventually
    you should meet up with the wizards that stole the Eclipse Torch. Prepare
    for battle.

    Use Barrier, Deban, Saner, etc. Just don't use attacks that hit more than
    one of them at a time. Otherwise they'll counter with a powerful spell.
    Just concentrate on one at a time and you should be OK. When you defeat
    them, exit the castle with Hinas or an Escapipe, then go to Dezolis to
    heal up.

    Return to the Air Castle and follow the path that the images were
    blocking off earlier. Follow the path downstairs. At the bottom you
    should find a treasure box with the Eclipse Torch in it. Upon further
    examination, Chaz notices that it is a fake. Then a monster attacks.

    After you defeat the monster, Lashiec appears. Prepare for a tough
    battle.

    Use Barrier, Saner and Deban at the start. Have Rune and Chaz do the
    Grandcross combo (use Crosscut and Efess together) for a lot of damage.
    Be sure to heal after every attack. When you can't do Grandcross anymore,
    have Rune use Nawat and Nafoi, and Chaz use Nathu. When Lashiec uses his
    "All Status Up," neutralize it with the Psycho Wand. When you defeat him,
    you'll get the Eclipse Torch back, and escape just in time to watch the
    Air Castle explode.

    Return to the trees in front of the Garuberk Tower and Chaz will destroy
    the trees with the Eclipse torch. Enter the tower.

    Pick up all the treasure in here, and touch the eyeball switches (gross)
    to open new paths. At the top of the tower, you'll find a green crab-like
    monster. It turns out to be another Dark Force.

    This guy is pretty tough, but not as bad as Lashiec. Do the usual
    Saner/Deban/Barrier thing, then hit him with Grandcross and your best
    attacks. If you're at about Level 40 and you keep up a relentless
    assault, you should beat him.

    After you defeat him, Dezolis returns to normal, and Kyra leaves your
    party. Suddenly, a huge explosion erupts at the Gumbious Temple. Hop in
    the Ice Digger to investigate.

    When you try to enter, you'll enter the room that was blocked off
    earlier. The priest will explain that you were destined to defeat the
    Profound Darkness, and that you must travel to Rykros. He also explains
    that you need the Aero Prism to find Rykros.

    Stop by Reshel before you leave. The town is now restored, because the
    Garuberk Tower is gone. You can now buy very good weapons and armor, and
    even Star, Moon and Sol dews! They're expensive, so buy what you can.
    Give every character at least one good weapon or armor, then head back to
    Motavia.

    When you arrive, Demi will send you a new vehicle, the Hydrofoil. The
    hydrofoil can go over water! Go to Krup and travel a short distance east
    to reach a cave. You'll meet Seth, who will join you on the way up.

    You'll notice that Seth's techniques are unlike any you've been able to
    use before. When you finally reach the top of the cave, you'll find a
    temple, with the Aero Prism inside. Save and exit.

    When you leave the temple, the Aero Prism will begin to shine, and it
    will point the way to Rykros. Wren will memorize the path that the beam
    follows. Suddenly, Seth will reveal his true form: The third incarnation
    of Dark Force!

    Do the usual Barrier/Saner/Deban thing, and have Wren use Flare every
    round (Except when healing), and have Rune and Chaz use Grandcross, and
    Rika heal or use Double Slash. DF should go down after you beat on him
    long enough. After that, hop on the Landale and head to Rykros.

    The Aero Prism will shine again and Rykros will suddenly appear. Land on
    Rykros and step on the circle in the middle of the room. A being called
    Le Roof will want to test your strength. He says to travel to the Courage
    Tower and Strength tower and defeat the guardians there. Then he will
    tell you more about the Profound Darkness.

    Collect all the treasure in the temple, then head west of the temple to
    the Strength Tower. Collect all the treasure in here, then head to the
    top floor to meet De-Vars. He will attack you.

    Do the usual Deban/Barrier/Saner, then have Chaz use Crosscut or
    Rayblade, Rika use Double Slash and heal, Wren use Flare, and Rune use
    Tandle. Don't use Efess, it will only do 1 damage. Rune's Legeon and
    Chaz's Nathu are also very useful against him. Defeat him and you'll gain
    three magic rings. Equip them (as headgear, oddly enough) and return to
    the temple to heal up.

    Now head southeast to the Courage Tower. Collect all the treasure, then
    head to the top to meet Sa-Lews. Deal with him the same way you did
    De-Vars. You'll get two more rings (oddly, the last one can't be
    equipped). Return to the temple once again.

    Le Roof will explain how the Profound Darkness came to be, and how the
    Great Light defeated and banished it. It had created Algo to seal the
    portal and prevent the Profound Darkness from coming back. The barrier
    weakens every thousand years or so (thus the first two PS games), and so
    Rykros was created to remind the Protectors of their mission. The Dark
    Force finally succeeded in destroying Parma, and thus part of the seal is
    gone. Now the Profound Darkness is finally trying to get free and destroy
    the galaxy. With the Rings that you have, you'll be protected from the
    worst of the darkness, and thus you are the only ones who can stop it.

    Chaz gets angry at this, and refuses to follow the path that the Great
    Light set for him. He claims that he is no different than Zio if he
    follows the Great Light's will. Rune will ask Chaz to come to the Esper
    Mansion, because he wants Chaz to meet someone.

    Return to the Esper Mansion, and the inner sanctum where the Telepathy
    ball is held. Rune will open a secret door and tell Chaz to go inside.
    You'll be alone at this point, so I wouldn't reccomend trying to fight
    anything. When you reach a small room with a statue, a voice will begin
    talking to Chaz.

    It tells him of the Elydeon sword, and how it shelters the spirits of
    Algo's protectors. Chaz takes the sword, and sees all the protectors of
    the past, as well as Alis from PS1, Nei from PS2, and Alys. They are all
    spiritually the same, as Chaz learns. Chaz is entrusted with the
    Elsydeon.

    When you return, Chaz will have changed his mind, and agrees to help stop
    the Profound Darkness. Wren will get an emergency transmission from Demi.
    It seems that a disaster has occured. Be sure you have plenty of Star
    Dew, Sol Dew, and Moon Dew, as well as six or seven Repair Kits, and the
    best armor and weapons you can find. Sell anything you don't need, then
    head to the spaceport.

    Kyra and Raja will meet you there and accompany you to Motavia. On
    Motavia you'll find Demi, Gryz and Hahn, who will all offer to join you.
    But, you only have one of the sacred rings left, which means you can only
    bring one of them. Take your pick (Raja makes the final battle much
    easier, and the others are good for testing your skill).

    The rift leading to the Profound Darkness is between Mile and Piata.
    Everyone in Mile was killed from the black energy emanating from the
    rift. Enter the rift and be prepared for the toughest enemies yet. Be
    sure to have your team in this order: Wren first, Chaz second, Rika
    third, the character you chose fourth, and Rune in the back.

    The enemies are fairly dangerous, but try not to waste too much MP.
    You'll need it for the final battle. On the sixth or seventh area of the
    rift (the Profound Darkness is on the eighth), there is a chance that
    you'll meet a Prophallis, a weaker version of the Dark Force. Defeating
    them will net you a lot of experience points! Get to about level 45
    before heading down to the eighth area.

    This is a good opening macro:

    Wren: Barrier
    Rika: Saner (Deban 2nd round)
    Chaz: Attack
    Rune: Nafoi (save your techs!)

    Hahn: Vision
    Raja: Blessing
    Gryz: War Cry
    Kyra: Warla
    Demi: Barrier

    The Profound Darkness' first form isn't too dangerous. Just save your
    major techniques. It only attacks one character per round. Have Wren use
    Flare, Chaz attack, Rika use Double Slash or healing techs and items,
    Hahn use Nawat, Rune use Nafoi, Kyra use Nawat, Demi attack, and Raja
    attack or heal. After you deal enough damage, it will morph into a new
    form.

    In the second round, the PD gets a little tougher. Use stronger techs
    now, but save your best ones. Wren should keep up the Flare attack, and
    Rune and Chaz should use Grandcross two or three times. You can also have
    Kyra or Hahn combine their Nawat with Rune's Tandle for a pretty strong
    double tech. Gryz should attack, Demi should use Phononmezer one or two
    times, and Raja can use St. Fire once or twice.

    After you inflict enough damage, the Darkness will morph into a third
    form. Here is where you can pull out all the stops. Have Raja and Rika
    heal at all times, or use techs if nobody needs it. Have Rune and Chaz
    pull off the Grandcross dual tech, Wren and Kyra can use Burst Rock and
    Nafoi for Shooting Star. Have Hahn use Nawat. If Rune runs out of Effess
    techs, have him use Legeon and Chaz use Rayblade, Megid (if you have it),
    or Nathu. Have Wren keep up the Flares, and maybe a Posibolt if you have
    it. The darkness uses some nasty attacks this time, including Megid,
    which inflicts major damage on everyone, and a technique which removes
    MBarrier, Saner, etc. Re-cast them immediately if PD uses it. Use up
    Star, Moon, and Sol-dews as needed. When you finally defeat PD, you get
    to watch the somewhat lengthy ending. Yay, you won!

    A short item list.

    Monomate- Restores a small amount of HP.
    Dimate- Restores a medium amount of HP.
    Trimate- Restores a lot of HP.
    Star Dew- Restores about 150 HP to everyone.
    Moon Dew- Revives one person.
    Sol Dew- Cures any status and HP on one person.
    Repair Kit- Restore Demi or Wren to full HP.
    Dynamite- Damages enemy for about 80 Damage.
    Land Rover- Call on the Land Rover.
    Ice Digger- Call on the Ice Digger.
    Hydrofoil- Call on the Hydrofoil.




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