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Phantasy Star 4
Mini-FAQ/Walkthrough
by Ed the Moogle
Version 1.0
Copyright 1999 Ed the Moogle
Don't copy this Walkthrough in any form without permission. I am not
responsible for any damage done with this Walkthrough or it's contents.
This is a really cool game, probably one of Sega's best! It's well worth
having if you own a Sega Genesis!
Thanks to Voltron's great Walkthrough, which helped me write this. It's
been quite a while since I've played it.
You can access a sound test by pressing B on the "Start/Continue/Delete"
screen. The translation is REALLY bad on this screen. You see stuff like
'Ngangbius Temple' (as opposed to 'Gumbious Temple') and
'Ryucross'(Rykros is the correct spelling). The last one, Pao Pao, is not
actually in the game, but in another Genesis game called Fantasy Zone (a
VERY wierd game).
My favorites are: "Cybernetic Carnival" and "PS1 Dungeon Arrange 2."
Macros
You can set up "Macros" which will enable you to use moves in order, and
thus get off combination attacks and set up barriers easily. These will
prove useful in major battles.
Note: I'll add walkthroughs for the optional quests in a seperate file.
Character Info
Chaz Ashley- You play as him throughout the game. He learns healing
techniques and some powerful sword skills. It's best to equip him with a
sword instead of two knives. Swords have more attack power than two
knives and you gain some Defense from them as well. His Nathu spell is
one of the best in the game.
Alys Brangwin- Chaz's partner. She stays with you through most of the
first part of the game. Her attack power is not as high as other
characters, but her slashers enable her to attack multiple enemies at a
time. She learns a few good spells and techniques. Equip her with two
slashers for best results.
Hahn- I don't know his last name. Hahn is kind of wimpy, but he has some
good spells. He can only equip knives and shields, so equip him with a
knife and a shield. His healing and attack spells will prove useful.
Rune Walsh- A powerful magician. His physical attack power and defense
kind of suck, though. Put him in the back of your lineup so that he takes
less hits. His spells are extremely powerful and will prove useful again
and again.
Gryz- A strong Motavian fighter. Equip him with an Axe (it's all he can
equip anyway) and put him in the front of your lineup. His attack power
is good, but his special skills are not very useful.
Rika- A Numan that was created by the computer named Seed. She has some
good healing techniques, and is a pretty good fighter as well. She uses
mostly spells that raise defense and restore HP.
Demi- A very short android with some useful skills. She has high defense
power, so put her in the front of your line. Her Medic Power is very
useful. It revives any fallen teammates and restores HP to everyone.
Being an Android, normal healing spells and items won't work, so she has
to use her special skill Recover to gain back HP. She gains back 1 HP
with every step she takes, and will be revived with 1 HP after a battle,
should she be defeated.
Wren- An android that will stay with you through the rest of the game
after he joins your team. His defense and attack power are very high, so
put him in the front of your line. He learns some useful attack skills as
well. Like Demi, he must restore HP to himself using his special skill
Recover. He also will recover with 1 HP after a battle.
Raja- A Dezolian priest with powerful healing spells. His skills are
extremely useful. A single Res spell can restore over 70 HP! Among other
things, he can restore a character's TP, and even heal Androids!
Unfortunately, you don't have him on your team for very long.
Kyra- An esper with the ability to use Slashers. She has some healing and
some attack spells. She combines the skills of Alys, Rune and Rika. Since
she uses slashers, she can attack multiple enemies in one turn.
Seth- A mysterious man who accompanies you on the path to get the Aero
Prism. But be careful, this guy is not what he seems...
Now then... the walkthrough! (Warning! Spoilers ahead! Use only if you're
stuck!)
You play as Chaz and start out in the town of Aiedo. You and Alys leave
town shortly on your first mission as a Hunter, to the town of Piata and
the Motavia academy.
After the short intro, you end up seperated from Alys. Just walk a little
up and to the left and you'll find her again. Wow, that was hard, wasn't
it? Go to the top floor of the academy and talk to the Principal, and
he'll tell you about the monster infestation in the basement, which he
hired you to stop. He seems to be hiding something, doesn't he? Go
downstairs again and talk to the dude blocking the stairs going down to
the basement. He'll introduce himself as Hahn, and accompany you to the
basement.
Here you'll fight your first monsters. They're easy, so you shouldn't
have to worry very much. You'll find a couple of treasure chests down
here, which contain Monomates and other items that heal your teammates.
Once you reach the bottom of the basement, you'll meet the first boss
character, Igglanova.
Igglanova is pretty easy to beat. Have Hahn use Vision and Alys use
Saner, then attack every turn until you win. Have Hahn attack the
monsters that Iggy creates, and have Chaz and Alys attack Iggy. Have Alys
use her Vortex skill, it does a good amount of damage. Once you win, go
back and talk to the Principal.
The Principal will tell you about Birth Valley being the place where the
monsters were created, and how Prof. Holt went there to investigate, but
his team had not returned yet. He tried to send a search party, but a man
named Zio stopped him from doing so.
Hahn will want to go to Birth Valley, and Alys agrees to accompany
him-for a price. Now head northeast from Piata to the town of Mile near
the quicksand. There's a black fort on the other side of the sand, but
I'll explain that later. Here, you can buy better weapons and armor, and
stock up on items. From there, head east to Zema.
This is the town where Birth Valley is located. Head into the cave at the
north end of town. There's a couple treasures in here that are worth
getting, because they contain some useful items. At the end of the
tunnel, you'll find Prof. Holt and his assistants, turned to stone. Alys
tells Hahn about a medicine that can remove the stone spell. The Alshline
(Called "Alsulin" in the first PS, apparently the translators goofed) can
be found in a town to the south called Molcum.
Once you get there, you'll find the town completely destroyed. Talk to
the man in the middle of town, and Alys will recognize him as Rune. Rune
will tell you that Zio destroyed the village. Rune joins your team and
sugguests that you head north to Tonoe, where there is Alshline.
Stop by Krup if you like, but don't bother buying any armor yet. Instead,
stock up on items for the next area you go to. Head north from Krup to a
cave that is sealed off by a big pile of boulders. Rune will blow them
away with a Flaeli technique. Make your way through the cave (Rune's
magic is VERY powerful!), and eventually you'll reach Tonoe.
Since Rune will be leaving your team shortly, you may want to unequip his
gear and sell it. Trust me, you'll need the money. Buy weapons and armor
for your other team members (go for the Titanium stuff, it's very good!).
Then head to the tent at the north end of town and talk to Grandfather
Dorin. Ask him about Alys' measurements (heehee), and then a sequence
will start where Rune leaves your team and Gryz, a Motavian warrior,
joins.
At this point, head back to the cave that brought you here and save up
money until you have enough to buy everyone some good armor and weapons.
Then head to the tent behind Grandfather Dorin's, and Gryz will open the
door to the basement, where the Alshline is.
Make sure you're at about Level 9 before going down here, the enemies are
very dangerous. Make your way down to the bottom floor, and use healing
techniques frequently. Hahn's Gelun spell will come in handy against the
tougher enemies. Once you reach the bottom, you'll find a door that's
rusted shut. Unfortunately, Gryz won't be able to pry open this one.
You'll have to walk all the way around.
You'll find two treasure chests. One with an Escapipe, and one with the
Alshline. Use the Escapipe so you can escape the basement quickly, then
heal up at the inn and go back to Zema (buy a Telepipe and you won't have
to walk!).
Go back to Birth Valley and use the Alshline on Prof. Holt. You'll enter
a sequence where you cure everyone in the town, and then think about what
to do next. Not soon after, an Igglanova attacks the town.
Remember how easy it was the first time? Now it's even easier. Just beat
the hell out of it with your best attacks. It should go down before it
poses much of a threat. You'll find out that Prof. Holt went back to
Birth Valley and hasn't returned yet. After Alys cheats Hahn out of the
last of his money, go to Birth Valley.
Here you'll meet some new enemies. They can be pretty dangerous, so you
may want to spend some time leveling up. When you're ready, proceed
farther into the plant. Be sure to pick up every treasure, you can't come
back into this dungeon. At the end of the path, you'll meet Prof. Holt,
who was saved from the monsters by Rika (who is at Level 1, suprisingly).
Rika will lead you into the back room to meet "Seed", her creator.
It turns out Seed is a computer that's in charge of maintaining Motavia's
climate. But recently, he has lost control because Nurvus, the master
computer, has been sending strange signals. Thus the monster breeding in
Birth Valley is out of control. He speaks of an android named Demi who
may be able to stop Nurvus. But she has been captured by Zio (boy, he's
pissing off everyone, isn't he?). So you decide to go to Zio's fort to
free Demi and stop this whole mess. Rika joins you.
As soon as you step outside, Seed self-destructs to prevent any more
monsters from being created. From here, leave Zema and head north across
the bridge that used to be broken. It's fixed up now so that you can
cross. You can stop by Nalya if you like, but there's not much to see
there.
Go north of Nalya to find a wrecked sattelite. There's some tough enemies
inside, but it's a good place to level up. Once you reach the end, Rika
will access the computer and explain that this was one of the sattelites
that escaped Parma before it exploded (back in Phantasy Star II). A great
deal of them were destroyed by Dark Force, but some escaped to another
galaxy (some of the events in Phantasy Star III). Not much else to see
here, so head west to Aiedo, where you started the game.
Don't bother with the inn, because you can rest up at Chaz and Alys'
house for free (it's near the top left of the residential area). Go to
the weapon shop by the Hunter's guild (north of the BIG store), for the
best armor and weapons. You'll need a lot of money, so go back outside
and fight if you don't have enough. The cave north of Aiedo is a good
place to earn cash (wait for two blue monsters to fuse into a Meta Slug,
then kill the Meta Slug for a lot of exp. and meseta!).
Once you're ready, go through the cave north of Aiedo and you'll end up
on the other side of the sand near Mile. There's a town nearby called
Kadary, where apparently Zio has formed his own cult. The people of the
cult seem a little out of it (like the dude on the sidewalk). There's no
weapon or armor shops, but buy some Dimates at the Item shop. Then head
south to Zio's fort.
When you enter, you'll notice some stairs leading down that are blocked
off by a shield. You won't be able to go in there yet, so don't try.
Instead, go behind the stairway to stairs leading up. Go up the left
stairs.
You can fall down the holes behind the stairs on this floor to get some
good items, but you'll have to leave and come back in, because the only
way out of the rooms you fall into lead outside. You can also go through
the "tunnels" to get some items. Go through the tunnel on the right end
of the floor to meet Juza, who apparently works for Zio.
Juza isn't very hard, but he has some powerful moves. Have Rika use
Deban, Alys use Saner, and Hahn use Vision in the first round. Then just
use your best attacks and heal with Dimates and Gires whenever you need
to, especially after he uses Force Flash, which hits everyone for 50-60
damage. When you defeat him, a staircase will appear. Head upstairs.
You'll meet Demi on the top floor. She'll tell you that Zio has built his
fortress on top of Nurvus, and thus cannot be accessed because of the
barrier. Zio appears and you begin a battle. He puts up a barrier the
first round that will prevent him from taking damage (special moves only
do 1 damage). After using his Nightmare spell (and summoning the ugly
guy), he'll cast a Black Energy Wave on Chaz, but Alys will take the hit
instead. She will be critically injured, and you'll be forced to retreat
to Krup.
Alys will tell you that Rune may know a way to stop Zio. Gryz recalls
that he and Grandfather Dorin were going to the Ladea Tower, across a sea
of quicksand. Demi will tell you about the Land Rover, which is south of
Krup. Hahn will stay with Alys, and Demi will join your party.
Head south of Krup and a secret base will appear from the ground. Enter
the base and take the elevator down. Step on the circle to be completely
healed. Get the Control Key from the box and then go to the next room to
get the Land Rover. It will be waiting outside.
Vehicle Controls
A,B,C- Get off (can only get off on terrain you can walk on)
+ Pad- Move
To get back in a vehicle, select it from the Item menu.
Vehicle Battles
Attack- use the primary weapon.
Spcl- Use a special attack. These differ depending on the vehicle.
Run- Escape from battle. May not always work.
Note: SP are automatically restored after a battle. SP are like HP for
your characters. Run out and it's Game Over.
Head north of Krup, and when you reach the cave that led to Tonoe, head
East. Across the quicksand is a town called Monsen. You may want to stop
by to stock up on items. You can also go north of Monsen to the Plate
Control to stop the earthquakes. It's optional, but worth doing. You can
find some better gear for Demi and even a new technique, Phononmezer
(very powerful!).
Head east of Monsen, then head south across the Quicksand to the town of
Termi. Stock up on better armor. If you look in the park at the north end
of town, you'll notice a statue of Alys and Myau from the original
Phantasy Star. From there, head Southwest to the Ladea tower.
On the third floor of the tower, you'll meet Rune. He'll explain that he
came to the tower looking for the Psycho-Wand, which is capable of
destroying Zio's magic barrier. Chaz will ask him to join the party.
Once you reach the top floor of the tower, a beastie named Gy-Languiah
(or something like that) will try to stop you. He works for Zio,
obviously. He is pretty easy to beat. Just cast Saner and Deban with
Rika, and Barrier with Demi. Have the others attack with their best moves
(Rune should use Giwat, it does a lot of damage on him. You can also have
Chaz use Zan to do a double tech). After he is defeated, you will return
to Krup, where Alys is finally overcome by the evil energy and she dies.
After the lengthy cinema scene, return to Zio's fort.
Once you're there, go to that barrier you came across earlier. Rune will
use the Psycho Wand to disable the barrier. Go down into Nurvus. The
enemies down here can be sort of dangerous, but Rune's Hewn and Flaeli
should do adequate damage. Pick up all the treasure you find on the way.
It will come in handy for the upcoming battle.
You should set up two Macros to prepare for the battle with Zio.
Have Demi use Barrier, Rika use Saner, Gryz use War Cry, Chaz use
Crosscut, and Rune use the Psycho Wand (go under the item menu and select
"Psycho Wand." This will disable Zio's barrier). The second Macro should
have Demi use Phononmezer, Rika use Deban, Gryz attack, Chaz use
Crosscut, and Rune use Giwat or Gifoi.
Zio uses some nasty attacks, but after a lengthy battle, you should be
able to defeat him (strange that his Black Energy Wave doesn't affect you
nearly as badly as it did Alys). Demi will access the Nurvus system and
shut everything down. She will have to stay behind to reconfigure each
system individually, and thus must leave your group. Demi will tell you
to go to Zelan, and a spaceport will appear near Kadary.
At this spaceport, you'll find a couple circular tiles that will heal you
when you step on them, and a small spacecraft that will allow you to go
to Zelan. Once you arrive, go upstairs, collect the treasure chests, and
then talk to Wren, the maintainer of the Sattelite. He will explain that
Zelan is not responsible for the recent problems, but rather another
sattelite called Kuran. He is unable to make contact with Kuran, and so
he doesn't have any idea what's going on either. He will accompany you to
Kuran to stop the problems.
He'll also explain that Kuran is in Stealth mode, meaning it can't be
detected on your ship's radar. Get the Stealth-canceller from one of the
boxes on the top floor and continue to Kuran. On the way there, Wren will
detect a problem in the engine room. Seems a beastie got on board and is
screwing around with the engine. After a short battle, the ship will be
damaged, and you will be forced to crash land on Dezolis, the ice planet.
You'll land on a Dezolian temple, much to the priests' suprise. One of
them is named Raja, and he'll tell you about a second ship on this
planet. He'll accompany you to go and get it. (Strange, that tiny little
ship suddenly became HUGE as soon as you entered Dezolis' orbit).
When you leave the temple, there will be a huge snowstorm. Raja will tell
you that he believes the Garuberk tower is causing this massive
snowstorm. Head north to Ryuon, and tlak to the Bartender. Ask him about
the ship, and he'll tell you that the tomb in Tyler (The name sound
familiar? It should if you're a fan of the Phantasy Star series) is
rumored to hold the key to the spaceship.
Head farther north to Tyler, and stock up on new weapons and armor. After
that, check the tomb at the south end of town to open a secret stairway.
Follow the passage to find the ship, called the Landale (Familiar? Think
back to Termi, with the statue...). A spaceport will pop out of the
ground near Tyler. Heal at one of the circles, then take off for Kuran.
Once you get here, look around for more treasure chests. You can find
better armor for Wren, as well as a special skill called Hyper Jammer,
which isn't all that useful but still worth picking up. You'll be
attacked by a bunch of robotic enemies. When you reach the core of the
base, Rune recognizes Dark Force, the big beastie that Zio was obsessed
with.
Before you fight him (don't go forward after Rika says "what's that in
the shadows?" or something like that), heal up to the max, and set up a
Macro. Have Wren use Barrier, Rika use Saner (and Deban the next round,
as always), Raja use St. Fire, Chaz use Crosscut or Githu, and Rune use
Efess (if you have it).
When you're actually fighting, have Wren use Flare and Recover as needed,
have Rika heal and Doubleslash if no one needs it, Rune should use Efess
or Gifoi, Chaz should use Crosscut, and Raja should use St. Fire and then
heal. His superior healing skills will be very useful against DF.
Once you defeat Dark Force, Chaz will ask how he knew about Dark Force.
Rune won't tell you (not yet, anyway). Wren will fix the climate control
systems, then head back to Zelan to finish repairing it. But despite all
this, the snowstorm on Dezolis continues. Raja tells you about that it's
the Garuberk tower behind the whole thing, but Wren decides to check the
climate control on Dezolis.
Your party decides to investigate, and Wren loads the Ice Digger onto the
Landale to make transportation around Dezolis much easier (you can dig
through the big walls of ice). Dig through the wall of ice to the east
and you'll arrive at Zosa, where you can buy magic weapons (use them
under the item menu and they cast spells. Thunderclaws will be useful
later, so buy some of those).
>From there, head north to the climate control. You'll fight a wizard guy
inside the base, who apparently works for Dark Force as well. Take him
out and examine the control console. It seems to be functioning as well.
Raja will tell you that the Garuberk Tower was behind it (he tends to get
ignored). Before you leave the base, be sure to pick up the Pulse Vulcan,
a weapon for Wren that hits every enemy.
If you wish, you can head northwest of Zosa to a small cave. At the end
of the cave you'll meet Myau from PS1, who will give you the Silver Tusk.
Equip it on Rika.
Head back to Zosa, then go southeast to Reshel. This town's been
completely trashed by a big gang of zombies. There's not much to see
here, so head further southeast to Meese, where there's a wierd sickness
going around, apparently caused by evil energy. The Espers have arrived
to help. You'll learn that the sickness began when the Garuberk Tower
appeared.
Suddenly, Raja will collapse. Apparently he's been hit by the evil energy
as well. Raja will sense that the Garuberk Tower is nearby. One of the
Espers rushes in and explains that an esper named Kyra left for the
Garuberk tower alone. He'll also explain that there's a forest of living
trees surrounding the tower that are very dangerous.
Head northeast to the Garuberk Tower. Kyra will be under attack from the
evil trees. You decide to fight them off. But it doesn't work very well.
They can immediately revive themselves after you kill them. So you'll
have to run away.
You rescue Kyra, at least. She explains that she doesn't want people to
suffer anymore, and so she went to the tower alone. Chaz will ask if
there's any way to destroy the trees, and Kyra will tell you that Lutz
may know. Lutz is back at the Esper Mansion, where the Espers live.
Head south of Meese and dig through the big wall of ice. Then go east
through another ice barrier to reach the Esper Mansion. Look around for
some really good items (Sol-Dew? Hell yes!!). Then head to the back of
the mansion and talk to the guards. At first they will not let you pass,
but Rune will order them to stand aside. So you enter the room.
Upon entering, you'll discover the "Telepathy Ball." Rune will tell you
that Lutz left his memory in the ball. When the chosen person appears,
his memory will be transferred to them. You figure out that Rune was Lutz
the whole time. Rune says that your team should go west to the Gumbious
Temple to get the Eclipse Torch, which can destroy the evil trees in
front of the Garuberk Tower.
Stop by Jut first (the town a short way south of Gumbious) to buy better
weapons and armor. You probably won't have enough to buy everything for
the time being, so just get what you can for now. Then head west a short
way to Gumbious.
When you talk to the priest, he'll refuse to let you have the Eclipse
Torch. But then three evil wizards appear and steal it, and tell you to
come to the Air Castle if you want it back. Rune recalls it as a castle
that floated around Parma 2000 years ago (Phantasy Star 1 again). Return
to the spaceport and Wren will locate it with the Landale.
Don't leave just yet, though. Go back to Gumbious and head west through
an ice wall to a small robotic facility. This is a very good place to go
up levels (and a console will let you get unlimited Repair Kits). Just
have everyone use Thunder Claws as items and Wren attack with a Vulcan
(set up a Macro for best results). You'll go up levels really quick. Get
to about level 35, then go to the Air Castle.
Once you're there, follow the right-hand path at the start and eventually
you should meet up with the wizards that stole the Eclipse Torch. Prepare
for battle.
Use Barrier, Deban, Saner, etc. Just don't use attacks that hit more than
one of them at a time. Otherwise they'll counter with a powerful spell.
Just concentrate on one at a time and you should be OK. When you defeat
them, exit the castle with Hinas or an Escapipe, then go to Dezolis to
heal up.
Return to the Air Castle and follow the path that the images were
blocking off earlier. Follow the path downstairs. At the bottom you
should find a treasure box with the Eclipse Torch in it. Upon further
examination, Chaz notices that it is a fake. Then a monster attacks.
After you defeat the monster, Lashiec appears. Prepare for a tough
battle.
Use Barrier, Saner and Deban at the start. Have Rune and Chaz do the
Grandcross combo (use Crosscut and Efess together) for a lot of damage.
Be sure to heal after every attack. When you can't do Grandcross anymore,
have Rune use Nawat and Nafoi, and Chaz use Nathu. When Lashiec uses his
"All Status Up," neutralize it with the Psycho Wand. When you defeat him,
you'll get the Eclipse Torch back, and escape just in time to watch the
Air Castle explode.
Return to the trees in front of the Garuberk Tower and Chaz will destroy
the trees with the Eclipse torch. Enter the tower.
Pick up all the treasure in here, and touch the eyeball switches (gross)
to open new paths. At the top of the tower, you'll find a green crab-like
monster. It turns out to be another Dark Force.
This guy is pretty tough, but not as bad as Lashiec. Do the usual
Saner/Deban/Barrier thing, then hit him with Grandcross and your best
attacks. If you're at about Level 40 and you keep up a relentless
assault, you should beat him.
After you defeat him, Dezolis returns to normal, and Kyra leaves your
party. Suddenly, a huge explosion erupts at the Gumbious Temple. Hop in
the Ice Digger to investigate.
When you try to enter, you'll enter the room that was blocked off
earlier. The priest will explain that you were destined to defeat the
Profound Darkness, and that you must travel to Rykros. He also explains
that you need the Aero Prism to find Rykros.
Stop by Reshel before you leave. The town is now restored, because the
Garuberk Tower is gone. You can now buy very good weapons and armor, and
even Star, Moon and Sol dews! They're expensive, so buy what you can.
Give every character at least one good weapon or armor, then head back to
Motavia.
When you arrive, Demi will send you a new vehicle, the Hydrofoil. The
hydrofoil can go over water! Go to Krup and travel a short distance east
to reach a cave. You'll meet Seth, who will join you on the way up.
You'll notice that Seth's techniques are unlike any you've been able to
use before. When you finally reach the top of the cave, you'll find a
temple, with the Aero Prism inside. Save and exit.
When you leave the temple, the Aero Prism will begin to shine, and it
will point the way to Rykros. Wren will memorize the path that the beam
follows. Suddenly, Seth will reveal his true form: The third incarnation
of Dark Force!
Do the usual Barrier/Saner/Deban thing, and have Wren use Flare every
round (Except when healing), and have Rune and Chaz use Grandcross, and
Rika heal or use Double Slash. DF should go down after you beat on him
long enough. After that, hop on the Landale and head to Rykros.
The Aero Prism will shine again and Rykros will suddenly appear. Land on
Rykros and step on the circle in the middle of the room. A being called
Le Roof will want to test your strength. He says to travel to the Courage
Tower and Strength tower and defeat the guardians there. Then he will
tell you more about the Profound Darkness.
Collect all the treasure in the temple, then head west of the temple to
the Strength Tower. Collect all the treasure in here, then head to the
top floor to meet De-Vars. He will attack you.
Do the usual Deban/Barrier/Saner, then have Chaz use Crosscut or
Rayblade, Rika use Double Slash and heal, Wren use Flare, and Rune use
Tandle. Don't use Efess, it will only do 1 damage. Rune's Legeon and
Chaz's Nathu are also very useful against him. Defeat him and you'll gain
three magic rings. Equip them (as headgear, oddly enough) and return to
the temple to heal up.
Now head southeast to the Courage Tower. Collect all the treasure, then
head to the top to meet Sa-Lews. Deal with him the same way you did
De-Vars. You'll get two more rings (oddly, the last one can't be
equipped). Return to the temple once again.
Le Roof will explain how the Profound Darkness came to be, and how the
Great Light defeated and banished it. It had created Algo to seal the
portal and prevent the Profound Darkness from coming back. The barrier
weakens every thousand years or so (thus the first two PS games), and so
Rykros was created to remind the Protectors of their mission. The Dark
Force finally succeeded in destroying Parma, and thus part of the seal is
gone. Now the Profound Darkness is finally trying to get free and destroy
the galaxy. With the Rings that you have, you'll be protected from the
worst of the darkness, and thus you are the only ones who can stop it.
Chaz gets angry at this, and refuses to follow the path that the Great
Light set for him. He claims that he is no different than Zio if he
follows the Great Light's will. Rune will ask Chaz to come to the Esper
Mansion, because he wants Chaz to meet someone.
Return to the Esper Mansion, and the inner sanctum where the Telepathy
ball is held. Rune will open a secret door and tell Chaz to go inside.
You'll be alone at this point, so I wouldn't reccomend trying to fight
anything. When you reach a small room with a statue, a voice will begin
talking to Chaz.
It tells him of the Elydeon sword, and how it shelters the spirits of
Algo's protectors. Chaz takes the sword, and sees all the protectors of
the past, as well as Alis from PS1, Nei from PS2, and Alys. They are all
spiritually the same, as Chaz learns. Chaz is entrusted with the
Elsydeon.
When you return, Chaz will have changed his mind, and agrees to help stop
the Profound Darkness. Wren will get an emergency transmission from Demi.
It seems that a disaster has occured. Be sure you have plenty of Star
Dew, Sol Dew, and Moon Dew, as well as six or seven Repair Kits, and the
best armor and weapons you can find. Sell anything you don't need, then
head to the spaceport.
Kyra and Raja will meet you there and accompany you to Motavia. On
Motavia you'll find Demi, Gryz and Hahn, who will all offer to join you.
But, you only have one of the sacred rings left, which means you can only
bring one of them. Take your pick (Raja makes the final battle much
easier, and the others are good for testing your skill).
The rift leading to the Profound Darkness is between Mile and Piata.
Everyone in Mile was killed from the black energy emanating from the
rift. Enter the rift and be prepared for the toughest enemies yet. Be
sure to have your team in this order: Wren first, Chaz second, Rika
third, the character you chose fourth, and Rune in the back.
The enemies are fairly dangerous, but try not to waste too much MP.
You'll need it for the final battle. On the sixth or seventh area of the
rift (the Profound Darkness is on the eighth), there is a chance that
you'll meet a Prophallis, a weaker version of the Dark Force. Defeating
them will net you a lot of experience points! Get to about level 45
before heading down to the eighth area.
This is a good opening macro:
Wren: Barrier
Rika: Saner (Deban 2nd round)
Chaz: Attack
Rune: Nafoi (save your techs!)
Hahn: Vision
Raja: Blessing
Gryz: War Cry
Kyra: Warla
Demi: Barrier
The Profound Darkness' first form isn't too dangerous. Just save your
major techniques. It only attacks one character per round. Have Wren use
Flare, Chaz attack, Rika use Double Slash or healing techs and items,
Hahn use Nawat, Rune use Nafoi, Kyra use Nawat, Demi attack, and Raja
attack or heal. After you deal enough damage, it will morph into a new
form.
In the second round, the PD gets a little tougher. Use stronger techs
now, but save your best ones. Wren should keep up the Flare attack, and
Rune and Chaz should use Grandcross two or three times. You can also have
Kyra or Hahn combine their Nawat with Rune's Tandle for a pretty strong
double tech. Gryz should attack, Demi should use Phononmezer one or two
times, and Raja can use St. Fire once or twice.
After you inflict enough damage, the Darkness will morph into a third
form. Here is where you can pull out all the stops. Have Raja and Rika
heal at all times, or use techs if nobody needs it. Have Rune and Chaz
pull off the Grandcross dual tech, Wren and Kyra can use Burst Rock and
Nafoi for Shooting Star. Have Hahn use Nawat. If Rune runs out of Effess
techs, have him use Legeon and Chaz use Rayblade, Megid (if you have it),
or Nathu. Have Wren keep up the Flares, and maybe a Posibolt if you have
it. The darkness uses some nasty attacks this time, including Megid,
which inflicts major damage on everyone, and a technique which removes
MBarrier, Saner, etc. Re-cast them immediately if PD uses it. Use up
Star, Moon, and Sol-dews as needed. When you finally defeat PD, you get
to watch the somewhat lengthy ending. Yay, you won!
A short item list.
Monomate- Restores a small amount of HP.
Dimate- Restores a medium amount of HP.
Trimate- Restores a lot of HP.
Star Dew- Restores about 150 HP to everyone.
Moon Dew- Revives one person.
Sol Dew- Cures any status and HP on one person.
Repair Kit- Restore Demi or Wren to full HP.
Dynamite- Damages enemy for about 80 Damage.
Land Rover- Call on the Land Rover.
Ice Digger- Call on the Ice Digger.
Hydrofoil- Call on the Hydrofoil.
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An affordable, ultra-portable headphone set.
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Zalman: ZM-DS4F Headphones
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An affordable, ultra-portable headphone set.
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