GameSurge Mainpage Find out more about us GameSurge community pages GameSurge hosting information Game news from around the web. To the GameSurge Mainpage To the Computers Mainpage To the Home Console Mainpage To the Arcade Mainpage To the Strategies Mainpage To the Features Mainpage
To the Home page
Home
News, and the latest updates.
Archives
Stories from the past...
Submit News
Got a item of interest? Here's the place to go.
Feedback
Your opinion always counts on how we can make GameSurge even better.
Mailbag
Comments on our features, by you, the viewers.
To computer site map
Hardware
Tweaks, reviews and a handy driver index highlight our newest section
Reviews
Looking to buy one of the hottest games? We have it covered.
Previews
Get a advanced look at the games of tomorrow.
Interviews
Find out more about the people behind your favorite game.
Strategy
Need Help? We have a very large selection of walkthroughs now up.
Gallery
A special section featuring the best in artwork and images.
To Features site map
Editorials
The written word, by staff and viewers.
Game Guy
A bi-monthly column contributed by Mark H Walker, an independant writer in the Gaming community.
Gallery
Pictures from around the web.
Hosting
Our current hosting plans and features.
Site Information
Who we are, what we do, our policies and job positions.
To Strategy site map
Strategy Index Guide
The resource for the best articles for the best games. Now with support over 55 games
Strategy Menu
  • Arcade/Pinball
  • Dreamcast
  • Files
  • GameBoy
  • GameGear
  • Genesis
  • N64
  • PC
  • PlayStation
  • Strategy Indexes
  • To Console site map
    PlayStation
    The Sony PlayStation, and beyond...
    Nintendo 64
    Currently Down.
    Dreamcast
    The Dreamcast resource, and more. Home of the DC Technical pages.




    Date sent: Thu, 16 Jan 1997 21:25:10 -0600 (CST)
    From: Jacob Scarlett
    To: gamefaqs@gamefaqs.com
    Subject: Phantasy Star IV FAQ

    -------------------------------------------------------------------------
    PPPPPPPP SSSSSSSSSS 4444444444444444444444444444
    PPPPPPPPPP SSSSSSSSSSSSS 4444444444444444444444444444
    PPP PPPP SSSSS SSSS 4444 4444 4444
    PPP PPP SSSSS SSS 4444 4444 4444
    PPP PPP SSSS S 4444 4444 4444
    PPP PPP SSSS 4444 4444 4444
    PPPPP SSSSSSSSS 4444 4444 4444
    PPP SSSSS 4444 4444 4444
    PPP S SSSSS 4444 4444 4444
    PPP SSS SSSSS 4444 4444 4444
    PPP SSSS SSSS 4444 4444 4444
    PPP SSSSSSSSSSS 4444444444444444444444444444
    PPP SSSSSSSS 4444444444444444444444444444
    --------------------------------------------------------------------------

    The Phantasy Star IV FAQ
    Version 1.1

    Compiled By Jacob Scarlett (ScarlettX)

    Special Thanks to J Maxlow for putting this up and helping find the ?'s
    (and A's).

    Special Thanks to Magelic for contribution of ideas (couldn't have done
    it without you).

    I have spent many, many hours writing this, and I hope it will be a
    useful gaming supplement to all of us PS freaks out there. If you like it,
    mail me. My email is at the end of the FAQ.

    For anyone who didn't get this off of the net, and wonders where you can find
    extensive PS coverage-> head to:

    http://www.cnu.edu/~jmaxlow/pspage1.html

    This address is NOT necessarily going to be accurate by the time you get this.

    Table of Contents:

    1) The Player Characters
    -The Characters
    -?'s about the Characters
    -Can I bring Alys back to life?
    -How do I UNequip someone?
    -How high can my chars get?
    -What is this I hear about LOSING stats and skills????
    -Rune keeps dying, how do I keep him alive?
    -Is there any way to take Raja with me to the Air castle?
    2) General Game Strategies
    -The Secret to making PSIV the easiest RPG you've ever played
    -Identical Spells/Effects
    -A Word on Macros and Combo attacks
    -Deathable Creatures and how to find them
    -Match the Spells with the Creatures
    -The Dark Biomonsters: Darky's Lackies
    -The Best that Money can buy
    -The Weapons they don't want you to know about
    -The Side Jobs
    -The Best Experience
    -Megid
    3) Boss Strategies
    -The Secret to defeating any boss
    -Killing...
    -The Sandworm (The Ranch Owner)
    -Juza (That goof before Zio)
    -Gy-Laguiah (The Boss of Ladea Tower)
    -Zio
    -Dark Force 1
    -Eviltrees
    -Lashiec
    -The Great Dezolis Systems Check
    -The Xe-A-Thouls
    -Dark Force 2
    -Fract-ooze (The Fissure of Fear)
    -King Rappy (Man with a Twist)
    -Dark Force 3
    -The Soldier's Temple: The Seth Connection
    -De-Vars (The Strength Tower)
    -Sa-Lews (the Courage Tower)
    -The Profound Darkness
    4) Questions and Answers
    -How do I access the Sound Test?
    -Is there any use for the Tourist Items?
    -Did you say Secret Passage?
    5) READ THIS!!!

    NOTE: Throughout the FAQ,
    $- Skill
    *- Technique
    &- Combo Attack
    Bio(s)- Biomonsters, any enemy that is not a machine or boss
    Mech(s)- Machine enemies
    D.Bio(s)- Dark Biomonters, a subdivision of Bio (See GGS: The Dark Bio.).

    ------------------------------------------------------------------------------
    11
    1 1 The Player Characters:
    1
    1 "Phantasy Star is no longer just a game. It's a phenomenon."
    1111 -ScarlettX
    Alys "The Eight Stroke Warrior" Bragwin:
    This slicer-totin' babe is the best of her breed, the hunters.
    Her history is shrouded in mystery, but parts of it seem to
    pop up out of nowhere (which pisses her off to no end). Every-
    one on Motavia seems to know something about her that she didn't
    tell them. She knows Rune through a past encounter, and they
    have been known to help each other on occasion.
    She is Chaz's mentor, but she leaves all of the work up to
    him when she dies following the party's first encounter with Zio.

    Alys notes:
    >Since you don't have her all that long, the only
    halfway decent trick with Alys is to make sure and unequip
    everything she has after you beat up on Juza and before you
    go upstairs so that you can sell the equipment for a little
    cash (see also Hahn Notes).

    >Alys' $Death is considered an Instant Death attack
    (see 'General Game Strat.' section on 'Deathables').

    >Don't even let Alys touch a shield. Double Slicer action is the
    way to go. Always put her attack as the first thing in your
    all attack macro (default macro 'A') so she can weaken every
    enemy on the screen, then let everyone else finish 'em off.

    Chaz Ashley:
    Chaz was a child headed for a questionable future until Alys
    spotted him and pegged him for hunter material. Now, his
    sword training nearly complete, he takes on a mission in Piata
    with his teacher. Little does he know that the fate of a solar
    system rests on his shoulders... Chaz is, however, very
    persistant: he will stay with you for the entire game (if for
    no other reason, to deny Rune the pleasure of free reign over
    the group).

    Chaz Notes:
    >Chaz has one of the best skills in the game,
    $Crosscut. This is an attack-based skill so you can get
    better swords or have Rika use *Shift to make it cause more
    damage. Towards the end of the game, if you
    choose to get Chaz up some levels, $Crosscut (since it is
    attack-based) will actually do MORE damage than $Rayblade
    (which you get later than $Crosscut) because $Rayblade
    does a certain amount of base damage, give or take a set
    percentage.

    >Another really useful skill that Chaz possesses is $Earth.
    Lots of people tend to overlook this skill, due to
    how early in the game you get it. Most people stop using
    it when they get the "better" skills. However, almost EVERY
    deathable in the game can fall prey to $Earth and
    will be paralyzed for 2-4 rounds (freebies anyone?)!

    >Chaz's $Explode is considered a Instant Death attack
    (see 'General Game Strat.' section on 'Deathables').

    >Don't ever bother with shields for Chaz. The swords do so
    much more damage than the daggers and give you defense too.

    Hahn:
    Hahn is an assistant to the famous Dr. Holt at the Piata
    Academy, who has turned up missing recently. In an attempt to
    find his missing teacher, he hopes to gain
    the help of some hunters that are coming to the academy.
    Unfortunately, hunters aren't cheap.
    His speciality is biology, and weapons just aren't
    his thing. Hahn is a hopeless romantic who left home to study
    a subject his dad doesn't exactly approve of. He will
    stay behind with Alys after her defeat at the hands of Zio to help
    her, but his commitment to the safety of the life that inhabits
    the Algo system will make him come back as one of your options
    for the battle with the Profound Darkness.

    Hahn Notes:
    >Since Hahn (being the extremely nice guy he is) decides to stay
    with Alys after the Black Energy Wave takes her down, make sure
    that you unequip everything he has before you get Demi in Zio's
    fort.

    >Since Hahn isn't exactly loaded with HP, and since his weapon
    prowess is limited to daggers and knives, a shield/knife
    combo is a good idea, allowing him to attack when necessary
    and still take a lickin' and keep on tickin'.

    >For as early in the game as you get him, Hahn has a surprisingly
    useful Technique, *Gelun. Set up a macro with this as the first
    action and use it when you get in a tough spot (like the basement
    in Tonoe). On nearly EVERY creature you encounter, this spell
    will lower their attack power successfully, and you get to laugh
    at them as they do a pitiful 1 damage each time they attack!

    >Hahn's *Vol and *Savol are both considered Instant Death attacks,
    and *Savol can hit multiple Bios (see 'General Game Strat.' section
    on 'Deathables').

    Rune Walsh:
    Rune is a arrogant soul, descended from a powerful and mysterious
    bloodline that marks him as one of a rare breed, the Espers, and
    affords him a power that few recognize and even fewer
    possess: magic. He is an old accquaintance of Alys and loves to pick
    on her new student (jealousy perhaps?). He appears to be famous
    (or infamous?)throughout the Algo System as no matter where he
    travels people seem to recognize him. He will slowly learn to
    respect Chaz, whom he constantly verbally assaults.
    Rune will join the group for a short time during their mission
    to find the Alshline but will leave the group in Tonoe, only
    to join them again as they search for the Psyco-Wand in a frenzy
    to defeat Zio. Even with the mighty Zio toppled, Rune realizes
    that this group has a greater destiny...

    Rune Notes:
    >Make sure to unequip all of Rune's stuff once you reach Tonoe
    and sell it to help you afford the Titanium equipment found
    in the stalls.

    >Rune is one of two characters who won't benefit from the use
    of weapons. In your default attack macro, set it up so that
    Rune is using Flaeli and equip him with shields (drop down
    to 'Rune keeps dying...').

    >The first time that you get Rune, he will be ungodly powerful,
    so set up a macro with his $Hewn as the first attack, which
    will kill any standard enemies before the party reaches Tanoe.
    This way, reaching Tanoe will not be a problem.

    >Rune is potentially the most powerful char in the game...
    (see 'General Game Strat.' section 'The Secret to making PSIV...')

    >Rune has one of the most powerful Instant Death attacks,
    $Negatis because it can hit multiple enemies. $Diem is also
    considered an instant death attack (see 'Deathables' section
    under 'GGS').

    Gryz:
    Gryz is the first (and only) Motavian to join the group. Beneath his
    beastial exterior hides a tortured soul whose family was crushed
    when Zio attacked their village, leaving only Gryz and his
    young sister. Gryz has sworn two things: to protect his sister,
    and to avenge his parents' death by defeating Zio (by himself
    if necessary!). Gryz will join you in the Motavian village of
    Tonoe to guide you through the city's warehouse on your mission
    to find the Alshline, and will continue with the group until
    his personal vendetta is solved by the death of the Black
    Magician. Gryz's sense of justice and loyalty will cause him
    to come back as an option for the fight with the final boss.

    Gryz Notes:
    >Once Zio is toppled, Gryz will leave. If you think that you
    can take Zio without any of Gryz's equipment equipped, then
    feel free to try. If you can, you will be able to sell it
    after you put Zio in his place. (yeah right, good luck)

    >Gryz's $Crash is considered an Instant Death attack
    (see 'Deathables' section under 'GGS').

    >Gryz's attack prowess is second only to Chaz's, which leads
    us to the same conclusion as with the swordsman: No Shields.

    Rika:
    A genetically engineered creature born from over 1000 years
    of improvement over a prototype organism that was created by
    the computer systems of Algo. By combining the mentally
    stable human genetic information with the growth abilities of
    a biomonster, the system 'Seed' has created a hybrid creature
    that can not only fight and heal, but also has a surprising
    amount of naivete. Although she leaves her parent with only
    a basic education, her loyalty is supreme: she will never
    desert the group. Her familiarity with the systems of Algo
    and the command Androids that run them will prove as invaluable
    as her claws and restorative Techniques.

    Rika Notes:
    >Rika, when you get her, is master of Healing. She has an
    uncanny knack for *Res that only increases as the game goes
    on. She is like a walking screen full of Dimate.

    >Rika, like the rest of the attack chars, will be better off
    with two claws than a claw and a shield. Her attack prowess
    is only surpassed by that of Chaz and Gryz.

    >Rika's $Eliminat is considered an Instant Death attack
    (you know the reference by now).

    >Rika has one of the most useful defensive Techniques in the
    game, *Saner. Look to the section on 'The Secret to defeating
    any boss' for more information on this amazing Tech.

    >Rika's $DoubleSlash works the same way as Chaz's $Crosscut,
    so refer to the section under 'Chaz Notes' that covers this
    group of extremely powerful skills.

    Demi:
    Demi is a small, powerful Android that was created by the
    computer systems on Motavia in an effort to maintain themselves.
    Demi was created in the likeness of a female (by human standards
    anyway) and seems to reguard herself as such. She was kidnapped
    by Zio and must be rescued by the party, at which time she
    will introduce everyone to the systems on the planet that retain
    their functionality. Her duty provides that after Nurvus
    has been shut down she will hang around and perform maintenance
    on the systems. She will get the systems up and running and
    provide Wren with help and information as the quest progresses.
    She realizes that the Profound Darkness is a threat to the
    systems and life in Algo, and therefore joins you in the fight
    to the finish with the final incarnation of the Dark Powers.

    Demi Notes:
    >Demi, like Alys, isn't around for all that long. Unfortunately,
    like Gryz, she leaves the group as soon as Zio has been pounded
    into the ground. If you care to unequip her before the battle
    with Zio, you get to keep her weapons and armor. These
    items can either be sold or given to Wren.

    >One neato side affect of being an Android allows Demi to
    regenerate one HP per step, and regain operational status after
    each battle if put out of comission. The drawbacks to such
    a useful power are obvious: Demi requires a special item to
    be resurrected in battle (a repair kit) and cannot be healed
    by normal means, but must use her own $Recover ability (which
    has limited uses, yuck!).

    >After you have Demi for a while, you may discover a little
    known fact: you always want an Android leading your party.
    They seem to always have the highest defense rating in the
    group and their large numbers of HPs coupled with their ability
    to regenerate them makes them the ideal bullseye for the
    enemies.

    >Demi may not have any Techniques, but she has the fantastic
    $MedicPower which is like *Gisar on crack. Save it for the
    boss battles where it will save your skin many, many times.

    >Demi has the amazing $Barrier Skill (see 'Wren Notes').

    Wren Notes:
    The supreme systems control Android, Wren runs EVERYTHING.
    His non-human perspective is almost that of a certain Starfleet
    officer and offers an unbiased view into the motives of the
    chars in the game. He is a master of diagnostics and repair,
    and will allow the chars access to what little technology
    remains after the Great Collapse. Wren will join the
    group on the artificial satellite of Zelan and after seeing
    the Dark Force grafted to the other satellite of Kuran will
    stick around for the rest of the game to stamp this danger
    out.

    >Much like Demi (only a whole lot bigger), Wren shares her HP
    limitations, and should always lead your party (see 'Demi Notes').

    >Being an Android, Wren likes things that go boom: guns.
    There are two different types of guns, beam type (that hit
    one enemy for a base damage, usually LARGE), and vulcan
    type (that hit all enemies for a base damage, normally smaller).
    Stick with the vulcan types until you hit a boss, then switch
    to the beam gun and put them in their place.

    >Wren's $Spark is considered and Instant Death attack
    (see 'GGS:Deathables').

    >Wren has a unique ability in the game: the ability to put
    up an anti-magic shield using $Barrier. This is extremely
    useful against bosses (see 'The Secret to Defeating..." under
    'Boss Strat.') and anything that wants to hit you with spells.
    Try it against the Dimensionworm Family, the Chaossorcr
    clan, etc.

    Raja:
    Raja is a fun-lovin' (and extremely corny) Dezolian Priest.
    When Wren, Rika, Rune and Chaz drop a spaceship on his Holy
    Temple, Raja decides that they could use some help, Dezolian
    style. Raja is well respected and known across the frozen
    wastelands of Dezolis for his lively attitude and horrible
    jokes (that Rika somehow finds entertaining). Chaz allows
    him to join the group, but has a hard time taking him
    seriously (or, in fact, even paying attention to him). Raja will
    become stricken with a Black Energy Wave induced sickness in
    Meese, but he decides to show the group the lighter side of
    a bad situation by becoming one of your options for the final
    battle.

    Raja Notes:
    >If you thought Rika was good at healing, wait until you
    get a load of Raja! He makes Rika look like a two-bit
    televangelist with his *Res action. His simple, 3 TP
    *Res spell can heal over 70 points of damage!!

    >Raja has the astounding skill $Ataraxia, which can replenish
    the party's TP!! Unfortunately, he can only use it during
    battle.

    >Raja is another short term char- he falls prey to the zombie
    sickness in Meese, and is laid out in bed for a large part
    of your quest. Be sure to unequip his items before talking
    to the Espers in the inn.

    >Raja is the other char who won't benefit from the use of
    weapons- give him two Silvershlds from Tyler.

    >As if the above wasn't enough, Raja possesses the best mass
    heal spell, $Miracle. This astounding Skill heals all your
    chars, including Androids!! This even blows Demi's $MedicPower
    out of the water!!

    Kyra Tierney:
    Kyra is a warm, cute Esper with the biggest heart on all of Dezolis.
    Her courage is unsurpassed by her comrades, but unfortunately,
    she doesn't seem to know her boundaries and fear is not a word
    in her vocabulary. She takes an immediate liking to Chaz and
    treats him like a younger sibling. Kyra, like all of the Espers,
    believes that she is carrying on the work of the Reverant Lutz,
    the most magnificent of all Espers since time began. Boy is
    she in for a surprise...

    Kyra Notes:
    >Kyra, like Alys, has a certain affinity for thrown weapons.
    Keep her equipped with two slicers all of the time, and
    ignore the shields.

    >Kyra has an incredibly useful skill, $Medice, which is
    like having 20 trimates all the time.

    >Unfortunately, Kyra leaves after you thrash Garubek Tower,
    and before you can unequip all of her items (unless you want to try
    to take on DF2 with a naked Kyra). You can, however, unequip her
    Moonslasher since she will be using mostly techs and skills (see
    Boss Strat.:DF2). The rest of her stuff is a lost cause. Fortunately,
    she brings her best items back with her when she comes back for
    the final battle.

    ?'s Concerning the characters:

    -Can I bring Alys back to life?
    Well, Magelic and I have tried every imaginable item on Alys
    as she lay in bed, and on her grave.
    Our conclusion: no.
    -How do I UNequip someone?
    This question may be simple, but it is often asked. Being that
    the answer is not in the booklet (?), it is a common question,
    and this is a FAQ, well here we go...
    Go to the equip submenu and choose a char. See how the blinking
    red cursor is on the item list? Often you will see the message
    "No Equippable Item". Now, push left a couple of times to get the cursor
    onto the char's equipment list and press"C" to unequip the selected
    item.
    -How high can my chars get?
    Up to 99th level (each char). To figure out where the best
    place for experience is, drop to 'General Game Strategies'.
    But, READ THE NEXT ? FIRST. YOU HAVE BEEN WARNED.
    -What is this I hear about LOSING stats and skills????
    No, we're not kidding. 'Round about the time someone hits 99th level,
    your characters will actually start to lose their skills, from
    the top of the list down (ouch, the best ones first!). Not
    like they can use the skills less times, either. They actual-
    ly lose the skill, as in, next time you go to use it, it
    is *no longer even on* the list... doah! Mr. Maxlow also informs
    me that this strange glitch can cause you to loose HP and TP also!
    He goes on to inform us bewildered gamers that Wren may drop
    200+ HP the first time it happens and that his 'XP Needed' field
    will not read correctly, as in, it says you need 700,000, but his
    level will increase with only 200,000. Mr. Maxlow also stated
    that it effects the Androids the most and they may actually
    gain mental points then TP! But, this only happens if a char
    hits level 99. So, when Rika gets to 98 (she's usually the first
    one to get there)STOP. Be satisfied with what you have.
    We just hope this is a glitch and not something Sega did on
    purpose...
    -Rune keeps dying, how do I keep him alive?
    Sometimes, especially before he gets a few levels, Rune seems
    to die awfully fast. The secret to keeping his helpful magic-
    slinging butt around is to give him shields, NOT wands or canes.
    This will give him enough defense to take the attacks and
    survive. Specifically, try the LasrBarrier until you get to
    Dezolis, where you can pick up the Slvrshld in Tyler.
    Next, put him in the back of your party using the
    'order' option under the 'state' window. This makes it so
    that the baddies will attack him less...
    -Is there any way to take Raja with me to the Air Castle?
    Oh, man would that be nice... But, as we all know, to get
    to the air castle, you have to get those guys in the
    silly looking cloaks to come to the Gumbious Temple and
    swipe the Eclipse Torch. Even if you skip Meese (to avoid
    losing Raja in the first place), they won't appear. You
    MUST have Kyra in your party to get to watch the priests
    freak out as their beloved artifact is pilfered...
    ------------------------------------------------------------------------------
    22
    2 2 General Game Strategies
    2
    2 "In this game, if someone makes you an offer, say NO!" -Magelic
    2222
    -The secret to making PSIV the easiest RPG you've ever played
    Around about the time that you beat up on Zio, you will find
    that you lose Demi (she has to control the systems on Motavia)
    and that you are instructed to go to Zelan by way of the
    Landale to get Wren. This is the perfect time to take Rune
    and make him the badass that he always claims to be (watch
    out Chaz!), since you have no chars that will regenerate after
    each battle, and therefore, no one to split the exp with...
    Just take Rune down into Nurvus (first level) and hunt the Tarantellas.
    If you can manage to get three of them on the screen, Rune can
    wipe them all out with ONE $Hewn and get somewhere in the
    neighborhood of 2,700 exp (wow!). Once you have gotten him up a
    few levels and he has $Efess or $Tandle (yes, you will have to
    kill off all of the characters after each visit to the Spaceport.
    Just unequip all of their defensive items and this shouldn't be
    a problem) and then set yourself up a couple of macros where
    he uses these skills and you should have no problem jumping
    up levels. On the average, this boy will fly up a level every
    five battles or so... Youch! The rest of the game will be a
    breeze once Rune gets up a few levels and you can &GrandCross
    everything to death. BTW: If you do this trick, expect to reap
    at least two screens of Dimate from the Zios Guards.

    -Identical Spells/Effects
    Several of the Skills, Techniques, Items, and Weapons have
    identical effects. With the exception of Instant Death
    attacks (covered below), some of these are listed below:

    NOTE: While the spell may hit multiple enemies, weapons
    only effect ONE.

    >Rika's *Deban, Raja's $Blessing, Kyra's $Warla

    >Rune's $Tandle, Thunderclaw

    >Rune's $Flaeli, Flamesword

    >Rune & Kyra's $Hewn, Torndaggr

    >Rika (et al.)'s *Res, Wood-Cane

    >Raja's $St. Fire, Eclipse Torch

    >Alys & Rika's *Shift, Gryz's $War Cry, Pow-shield

    >Kyra's $Bindwa, Dreamrod

    >For Purposes of Combo Attacks only:
    Rune & Kyra's $Hewn, Alys & Chaz's *Zan family

    -A Word on Macros and Combo attacks
    Everyone knows that macros are plans of attack and work well
    in the implementation of Combos. There are, however some items
    on how macros work that should be noted.

    >Before a turn begins, the Mega Drive (Genesis) CPU has already
    determined the order in which the chars and critters will get
    their actions, according to agility scores and a certain amount
    of randomness. This provides that your combos can be interrupted
    by a dead foe!!
    We all know that combo attacks can be interrupted if one or
    more of the creatures and/or your chars attack in between the
    two or more actions that constitute the Combo Attack. For
    instance, you may have a macro that has Rune's $Efess immediately
    followed by Chaz's $CrossCut(CC) in order to achieve a &GrandCross combo.
    When you get into battle, you may find that Rune will do an
    $Efess, followed by creature actions, then Chaz's $CC, i.e.,
    your combo has been interrupted. Combo's that you are trying
    to pull off on the fly (without using a macro) may be interrupted
    by your own chars.
    Now, what not everyone knows is that your combos can be interrupted
    by DEAD foes. For instance, you may have a macro where Wren,
    Rika and Raja all attack, and then Rune and Chaz try to pull off
    a &GrandCross. This can be useful, allowing the enemies a chance
    to attack before you attempt the combo (in effect, you are luring
    them into a trap:). However, since the CPU has already decided
    the order of attack, if Rika kills an enemy that had not attacked
    yet, your combo may be interrupted. Why? Because the CPU had
    decided before that round of actions had begun that the critter
    killed by Rika was going to attack _between_ Rune and Chaz.
    The result will be Rune doing an $Efess, followed immediately
    by Chaz's $CrossCut.
    You can cut down the chance of this happening, however, by choosing
    the slower of the two chars to do the first part of the
    combo attack. This makes the faster of the two chars wait
    until AFTER the slower char's turn in the battle cycle, which makes it
    so that most of the monsters will already have attacked by the time
    it gets to be their turn. This does, however, obviously not work all
    the time, and it is not necessarily possible to have the slower char
    first in line on all of the combos, as some require a specific order.

    >Macros have a disadvantage. If you have a spell that targets
    one of your chars (*Shift, *Rimpa) you cannot choose who that
    spell will target if you put it in a macro. Or can you?
    Well, maybe you can- these spells will automatically affect
    a default char... the first one in your line (middle of the
    screen in the battles).

    -Deathable Creatures and how to find them
    'Deathables' is my little pet term for any creature that will
    regularly fall prey to any of the Instant Death Skills or
    Techniques. The easiest way to find which creatures are
    deathables (other that burning lots of Skills) is to keep
    one of the Genocyclaws that you find in the Air Castle and
    equip it on Rika each time you get to an area with new enemies.
    Set up a macro with her attack as the first thing on the list
    and take note of which creatures get the large 'Instant Death'
    sigil (a Japanese symbol that as near as I can tell means 'to
    judge' or 'to exterminate', probably the latter) and die
    from one hit. Some of the creatures that are weak against such attacks
    are listed below, followed by a list of the Skills, Techniques, Combos,
    and weapons that will kill them with one fell blow: (AARC means 'And
    All Related Creatures', that is, all of the creatures with the same
    graphics, but different colors and powers)

    FORMAT:
    Nomenclature Character(s) Notes

    Creatures:

    >A Note on mechs: It seems that nearly all mechs (except the really,
    really big ones) can fall prey to only two Instant death
    skills: $Crash and $Spark. Combos are applicable, where noted.

    >A Note on The Edge: ALL of the creatures on The Edge are deathable.

    Deathbearr AARC/Bio
    Xe-A-Thoul AARC/Bio/Not Included:
    The triplets in the Air
    castle.
    Chaossorcr AARC/Bio
    Ripper AARC/Bio
    Twinarms AARC/Bio
    Shadowsaber AARC/Bio
    Centaur AARC/Bio
    Tech User AARC/Bio
    Speard AARC/Bio
    Stoneheads AARC/Bio

    Techniques:
    *Vol Hahn One Bio only
    *Savol Hahn All Bios

    Skills:
    $Explode Chaz One Bio
    $Eliminat Rika One Bio
    $Diem Rune One Bio
    $Negatis Rune All Bios
    $Death Alys One Bio
    $Crash Gryz One Bio/Mech
    $Spark Wren/Demi One Mech

    Combos:
    &Circuit Break Wren/Rune(Kyra) All Mechs
    &Holocaust Hahn/Rune All Bios
    &Black Hole Rune/Kyra All Bios
    &Purify Light Rune/Raja All Bios
    &Lethal Image Alys/Rika All Bios

    Weapons:
    Shadowblade Chaz Attack w/it
    Genocyclaw Rika Attack w/it
    Elsydeon Chaz Attack w/it

    -Match the Spells with the Creatures
    In this context, spells means any of the Techniques and Skills
    that deal damage to the enemies. Magelic and I have noticed
    that certain creatures seem to have weaknesses against or near
    immunity to some spells.
    Here is a listing of some general tactics:

    >DON'T use $Efess, or any combo with $Efess in it, on mechs.
    It will invariably do 1 damage.

    >DO use $Tandle (and related combos) on mechs. It will usually
    wipe the screen clean.

    >When on the icy planet of Dezolis, all bios are weak against
    fire spells(duh?), ie try $Flaeli, the *Foi family, and &Firestorm
    (levels 1-3). By the same token, these critters can't be touched
    by $Efess, the *Wat family, or any level of &Blizzard.

    >If you see a creature casting a non-elemental spell on you, try using
    the same spell on them (ie *Gra on Dimensionworms and their
    ilk) and see what happens. You may be pleasantly surprised.

    -The Dark Biomonsters: Darky's Lackies
    It has been brought to my attention that there is a subdivision of
    biomonsters, which I have chosen to call the Dark Biomonsters, or
    D.Bios. These evil creatures are protected by the powerful magics of
    the indominable Dark Force, and have the power to defend very
    well against normal weapons. Luckily, the forces that drive
    the protectors have created magical weapons that can crush this
    evil magic. These weapons may appear to be weak in attack power,
    but the mystical forces of Algo have endowed them with an anti-evil
    temper that allows them to destroy the unnatural.

    >The known D.Bios at this point are include most of the forces in
    the Air Castle (AARC), Lassic himself, each incarnation of the Dark
    Force, and, of course, the Profound Darkness.

    >The Weapons forged against D.Bios are the Silver Tusk, the Psyco-
    Wand, and Elysdeon (of course).

    >Special Thanx to Jennifer Hachigian for this kewl info.

    -The Best money can buy
    After you have managed to decimate Garubek Tower and stop
    the endless Dezolis snow storm, head back to Reshel, the
    zombie town. Well, now the kewl looking zombies are gone,
    but you will find a rejuvinated city with a shop that can
    provide you the best (sold, not found) armor in the game,
    if you can afford it.:)

    Also after Garubek Tower is defeated, everyone's favorite items, the
    dews, can be purchased in the previously closed item shop in Meese.
    With the end of the Black Energy Wave, the shop owner gets
    better and reopens shop (much to our delight!).:)

    -The Weapons they don't want you to know about
    That's right, Sega put weapons in the game that the hintbooks
    and guides don't tell you about...

    >The Shadowblade, a sword for Chaz, can be found by beating
    up on Shadowsabers from Zio's Fort on. This sword gives
    you like 4 more points of attack than the LasrSword (which
    you find in Zio's Fort), but gives you very little defense,
    agility, etc. And, it's only worth a buck.

    >Rika's second Genocyclaw can be dropped by the King Sabers
    you find in Garubek Tower. With two of them, she has twice
    the chance of getting the $Diem effect.

    >The second Moonslasher for Kyra can be found on the Edge.
    Hunt the Dark Riders with $Efess (which kills them all)
    and you have a chance of picking it as a reward.

    >The DefeatAxe, Gryz's favorite implement of destruction,
    can be won off of the Chaosbringers on the Edge. This would
    be a tough one to get, but Sega decided to make Chaos-
    bringers deathable.:)

    >The Dominators, large, mean robots that you encounter during
    'The Silver Soldier' (See Side Jobs, below) can drop Wren
    a new gun, the SonicBuster. It only hits one enemy, and is
    the second most powerful gun in the game. Demi already has one
    when you get her for the end of the game and, ironically, you
    find the best gun in the Vahal Fort, where the Dominators reside.:(

    >Dynamite, an unusual weapon that is a one-use item, can be
    reaped by killing the Floatmines in Nurvus and Kuran. This
    item will do 130 damage to one target, making it a very useful
    option for your weaker chars during the boss fights.

    >This may not be a weapon, but while we are on the subject
    of rewards, the Deathable Imagiomages on the Edge will
    occasionally drop you a Sol-Dew.

    >And while we are on the subject of dews, the Illusionists in the
    towers on Rykros have been known to leave Star-Dews laying around.


    -The Side Jobs
    The first thing you should know about the Side Jobs (Hunter's
    Guild Missions) is that you do NOT have to complete any of
    them in order to complete the game. They are mainly there
    to add a little bit of a twist to the gameplay, let the players
    have some extra fun, and to give your chars lots 'o meseta!

    Here's a listing, and the point of each(note: I didn't include
    that you have to talk to the person who is comissioning you
    before and after you do the things I listed).

    1)The Ranch Owner- Go to Mile and kill the Sandworm for the
    ranch owner (to see how, drop to 'Killing... The Sandworm').
    The sandworm may be a tough character, but if you can beat
    him up, you get the 5000 meseta bounty plus the 1200 meseta you
    get just for beating him up!! Not only that, but if you take
    this mission as soon as it is offered, the 8387 experience
    the beastie gives you will give each char in your party
    AT LEAST one level (so try to keep everyone alive).

    2)Tinkerbell's Dog- Oh man, this one sucks. I got stuck on
    it for like 2 hours... Go to the shortcake dealer who thinks
    that hiding from you is fun (he is in the upper-left hand
    corner of Aiedo). Buy a shortcake and take it to
    the dog in Monsen. The only use of this mission is the
    two grand you get upon completion.

    3)The Missing Student-A girl from the dorms in Piata has run
    off to join Zio's cult. Go to the temple in Kadary and
    get her. She will collapse; now go to the tourist gift
    shop in Termi and get her a Perolymate. Take it to her,
    and your mission is complete. The only point here is
    getting another 3 grand in your pocket.

    4)Fissure of Fear-Go down into the cracks in the lower-right
    hand corner of town and go kill the Fract-Ooze (see 'Killing
    ...Fract-Ooze'). This will save the boy, complete the
    mission, AND net your party a 'Who Cares?' 1686 experience(that
    sandworm exp looks pretty impressive now, huh?). Rush back
    to the guild for a hefty 5 grand of your currency of choice.

    5)The Stain in Life- DON'T BOTHER. Having said that: after talking to
    the girls' parents in Zema, go pay the prison guard in Aiedo 50,000
    to bail them out of jail. Then you can go to the Guild and receive--
    50,000 meseta!!!(oh goodie...)

    6)The Dying Boy-This little boy in Torinco is faking sick
    because he doesn't get to go on vacation this year. Go
    get him an Alys Sword from the Tourist shop in Termi, his
    favorite summer hot spot. Once Chaz shows him how to
    use it, the boy won't feel sick anymore...
    You get a whopping 10,000 banolas for this one, and you
    get to see some neato Chaz graphics when he demonstrates
    advanced sword maneuvers for the kid.

    7)Man with a Twist-Some idiotic animal lover in Torinco has let his
    pet birds loose, and they are munching the town's crops.
    Go to the nearby cave and beat up on the big fluffy bird (see
    'Killing...King Rappy') for 7970 experience (kewl!). The bird will
    get away, and the man will confess his sins. Now, the question
    becomes, how did the guild know that this guy wasn't what
    he seemed (as denoted by the mission title)? Could that
    pretty girl who runs the desk by PsYcHiC?!?!? After this
    mission you will have to dial the Psychic Freaks Network
    ("is my video game magical?"). Unfortunately, the annoying Rappy
    breeder doesn't pay you a dime- Chaz lets him off the hook.

    8)The Silver Soldier-I Highly Recommend that you DO THIS ONE!!
    You will end up in the Vahal Fort where you find some of
    the best armor and weapons Wren can use as well as his
    amazing $Posibolt(his most powerful skill!)!! As if this
    quest wasn't good enough already, you also get a massive
    80 thousand meseta reward!!! This one is, however, difficult:
    COME PREPARED. If you find yourself having problems, head towards
    the Soldier's Temple and pick up Seth to help you out. Oh,
    and refer to 'Lashiec: The Great Dezolis...' to see how the Thunderclaw
    works.

    -The Best Experience
    If you are around level 25-30 or so, and want lots of exp, who
    ya gonna call? The Sandworms, of course! Go south of Monsen,
    near the quick sands and wait for Infantwrms. Kill all but one
    of them, and he will drop into the sand and lead daddy to YOU.
    A huge Sandworm will appear and will proceed to try and crush you,
    doing $Earthquakes that can do 130-200 damage to your chars.
    use these actions (for explanation of notation, see Boss Strat.):

    First turn (not necessarily in this order):
    Rika: *Saner
    Raja: $Blessing
    Chaz: Attack |
    Wren: Attack |-> Make sure you keep one worm alive!
    Rune: $Flaeli |

    Attack after Sandworm pops up:
    Chaz: *Gizan (&Blizzard)
    Rune: *Nawat, *Giwat, *Wat (&Blizzard)
    Rika: $DS
    Wren: Attack, $Flare
    Raja: *Sar, *Gisar

    Be ready to use your healing techs, as the Sandworm will whip
    out some major damage. This is a very rewarding technique,
    however, as some people have reported gaining over 10 levels in
    in 3 hours. Each Sandworm will give a 5 char party about 3890
    exp.

    Well, you've finally got your pick of the chars, and you are
    ready to go tackle the Profound Darkness. You wonder, "can
    I do it?". Well, just in case, why don't you gain a few more
    levels before you face him/her/it? Good idea, huh? Two choices:

    Take Kyra to Vahal Fort with two Moonslashers. Set up a macro with
    Kyra and Wren as the first two chars, with Wren using the most
    powerful multi-hit gun. Most of the mechs will be wiped out after
    their attacks. Have the other chars clean up whatever's left either
    with normal attacks, or with Thunderclaws if you still have some
    left over from Dezo.

    Head down to the Edge and hunt on the 6th and 7th levels for
    the big beasty Pr\ophallis. Look familiar? He should!
    It's DARKFALZ from PSI!!! If you can waste his 2999 hit
    points, you will find yourself to be the proud recipient
    of a whopping 13099 experience!!! Wow! The chances of you
    running into Prophallis are (unfortunately) significantly less
    than the other creatures down in that hole. It is FAR from
    impossible though (Magelic once ran into 7 in a row!).
    Prophallis will always travel alone, and most certainly
    is immune to all of the non damaging magics (instant death
    spells and paralyzes are worthless).

    -Megid
    We all remember this amazing spell from PSII, where it was
    supremely powerful (it hurt your chars too!), and PSIII
    where Sega decided to rename it Megido(why?). Well, it's back and
    better than ever. It no longer smacks your own chars and it
    has it's original name back! Unfortunately, you can no longer
    get it just by going up levels. Now, you have to defeat
    the Anger Tower on Rykros (it's south of the Silence Tower).
    Once you collect all of the neat equipment in the tower and
    make it to the top, Chaz will find himself without his pals
    and faced with Alys(?). Once you talk to her, the mute mentor
    will proceed to open a can of whoop-ass on Chaz, and you WILL
    have to kill her. Luckily, it was just an illusion, not the
    real thing (whew!). Now, a mean hombre named Re-Faze will appear
    and ask you if you can control the awesome power of Megid,
    the force of pure anger and hatred. Refer to the quip at
    the beginning of this section, and you should have no problem
    acquiring this killer spell. BTW: Make sure you save before
    you go up to fight Alys. If you accidentally say 'Yes' to
    Re-Faze, he will proceed to beat you down like the insignificant
    human you are.

    -----------------------------------------------------------------------------
    3333
    3 Boss Strategies
    333
    3 "The secret to beating the bosses is to have a character standing
    3333 when the boss goes down" -Magelic

    -The Secret to defeating any boss
    One of the most important weapons on your side for the
    battles with the bosses are macros. These helpful little
    plans of attack not only allow you to choose the order that
    your characters will perform their actions, but they can
    save you a lot of time, too.

    The most important macro for dealing with the bosses is what
    I like to call your 'defense' (or 'D') macro. The defense macro is
    designed to set up the defense for your characters and is
    meant to be used as your first turn of commands. It should
    include the best defensive Techs and Skills from each char
    and will prepare you for the battle ahead. Some of the more
    useful Techs/Skills are:

    Rika's *Saner,*Deban
    Wren's $Barrier
    Raja's $Blessing
    Kyra's $Warla
    Hahn's $Vision

    One of the best Techniques to help against bosses is Rika's
    *Saner, which she should always use if you have Raja or Kyra
    to put up the defensive barrier. If you don't have one of
    these chars, have Rika cast *Deban first turn and *Saner
    second. The power of *Saner will be obvious- on almost every
    boss, ALL of your chars will get their actions before the
    boss does!! This allows for a much easier time pulling off
    combos and healing your chars.

    Another tactic that will make all of the bosses considerably
    easier is what I call 'Scouting'. Scouting is the fine art
    of completely going through a maze and collecting all treasures
    in it, then leaving. This allows you to recharge, go back through with
    the new weapons/armor you may have found(making you lose less
    HP on the way), and skip all of the detours to
    get treasure since you already have it all (reducing your
    likelihood of running into more baddies). In this way, you
    are as prepared as possible when you arrive on the boss's
    doorstep.

    Most of the boss fights will involve some Android action on
    your part. Be sure that Wren has a beam-type (see 'Wren Notes')
    gun equipped before you step up to bat.

    -Killing...

    FORMAT:
    I) Level you should be at to beat this boss
    II) 'D' Macro set-up(in this order)
    III) Good char actions
    IV) General strat. talk

    ABBREVIATIONS:
    K-Ri(K)a A-(A)lys D-(D)emi W-(W)ren
    C-(C)haz Y-K(Y)ra J-Ra(J)a
    G-(G)ryz R-(R)une H-(H)ahn

    $CC-Crosscut $DS-Doubleslash &GC-GrandCross

    -The Sandworm (The Ranch Owner)
    I) Around 10.

    II)
    Rika: *Saner
    Hahn: $Vision
    Alys: $Vortex
    Chaz: $Crosscut
    Gryz: Attack (War Cry if possible)

    III)
    Rika: $DS, *Res, *Deban(if possible)
    Chaz: $CC, *Res
    Gryz: Attack, (Mono)Dimate
    Hahn: *Res, *Wat
    Alys: $Vortex, *Shift(G, C, K)

    IV) If Rika has *Deban, have her cast it second turn.
    Have Alys use *Shift on the chars in the order listed
    after she runs out of $Vortex. If Chaz or Rika run out
    of their attack skills, have them *Res while Hahn goes on
    the offensive with *Wat.

    -Juza (That goof before Zio)
    I) Around 13 or 14.

    II)
    Rika: *Deban
    Alys: *Saner
    Hahn: $Vision
    Gryz: $War Cry
    Chaz: $CC

    III)
    Rika: *Gires, $DS, Attack
    Chaz: $CC, Dimate, *Tsu
    Gryz: Attack, Dimate
    Hahn: *Gires, *Wat
    Alys: $Vortex, Dimate, *Shift(C,R,A)

    IV) Make sure you have scouted the Fort before trying to
    take on Juza, as the LasrSword will be extremely useful.
    For a sure win, come in packing about 6 Dimates or so.
    Once again, when Alys runs out of $Vortex, get to
    *Shiftin'. Watch out for Juza's $ForceFlash, which will
    hit all of your chars for 40-50 damage. If necessary,
    take the turn after $FF to have everyone heal themselves
    (Rika and Hahn *Gires, everyone else Dimate) and get ready
    for the next round of battle.

    -Gy-Laguiah (The boss of Ladea Tower)
    I) Try 16 or 17. Rune will be at least 19.

    II)
    Rika: *Deban
    Chaz: *Zan
    Rune: *Giwat
    Demi: $Phonomezer
    Gryz: $War Cry

    III)
    Rika: *Saner, *Gires, $DS
    Gryz: Attack, Dimate
    Demi: $Recover, $MedicPower, Attack, Dimate
    Chaz: $CC, Attack, *Zan(&Blizzard-Rune)
    Rune: *Giwat, *Giwat(&Blizzard-Chaz)

    IV) This is the first boss you face where setting up 2 'D'
    macros will help a lot. Set up the first one as shown
    above and use it first round. Set up the second one
    with these, in this order: C-*Zan, R-*Giwat, K-*Saner,
    G-Att, D-Att. Use this second round to do some major
    damage and activate *Saner. From there, use C-$CC and
    K-$DS while R-*Giwat and the others heal when needed.

    -Zio
    I) Try 19 or 20 for a fair fight. If you have problems, go
    to 22.

    II)
    Rika: *Deban
    Demi: $Barrier
    Gryz: $War Cry
    Rune: Use Psycho-Wand as an item
    Chaz: $CC

    III)
    Rika: *Saner, *Gires, $DS
    Demi: $Phonomezer, $MedicPower, Dimate
    Gryz: Attack, Dimate
    Rune: *Gifoi, Dimate
    Chaz: $CC, *Gires

    IV) This is the most important D macro you will ever use.
    It will flow perfectly and give you a free turn to
    prepare for the coming onslaught. Be sure to have Rika
    use *Saner the next turn and if you get in a bind due
    to Zio's multi-hit attacks, don't be afraid to use Demi's
    $MedicPower. If you run out of Skills for Demi, just have
    her use Dimate on everybody. Stick to the most powerful
    attacks (the ones listed), but don't be afraid to have
    more than one char heal the same char if (s)he is in
    trouble-better safe than sorry.

    -Dark Force 1
    I) 22 and you should have no problem.

    II)
    Wren: $Barrier
    Raja: $Blessing
    Rika: *Saner
    Chaz: $CC
    Rune: $Efess

    III)
    Rika: $DS, *Gisar
    Wren: $Flare, Attack, Dimate
    Raja: $St.Fire, *Gisar, $Miracle
    Chaz: Attack, *Githu, $CC(&GrandCross)
    Rune: *Giwat, $Efess (&GC)

    IV) Dark Force 1 (affectionately called Darky 1) has a weakness-
    &GrandCross. Try for this every turn. If Rune is preoccupied,
    or you are having problems pulling off the &GC, have Chaz whip
    out *Githu, which does almost 260. Have Rika and Wren
    concentrate on attacking, because Raja can do all the healing
    that you will ever need...

    -Eviltrees
    Run.

    -Lashiec
    -The Great Dezolis Systems Check

    Before you go anywhere near the nasty Lashiec, head
    to the Climate Control and Weapons Center systems on
    Dezo. Inside you will find Skills, weapons, armor, and
    Repair-Kits for Wren. Fighting your way through these
    mechanical menaces is a great way to gain the 10 levels
    you're going to need to put Lashiec in his place.

    >First, go get Kyra from Meese. She will be the one
    who comes with you to the Air Castle, so you want
    her, not Raja, to get the exp.

    >Second, go to Zosa and pick up 4, yes 4 Thunderclaws.
    I know, you're saying, "When did Rika get 4 arms?!?!".
    Well, she didn't. But, the Thunderclaw has a special
    power-$Tandle. "Ahh," you say, "mechs are weak against
    $Tandle!". Right you are! Set yourself up a macro
    with Wren attacking with a vulcan-type gun then everyone
    else using a Thunderclaw, and all of the machines you
    run into will die utterly. Lots 'o easy exp and meseta!!

    -The Xe-A-Thouls
    To toast these baddies, head straight to them, and blow as
    many points and skills as you want, but AVOID multi-hit
    attacks, as this only serves to piss them off (at which
    time they will try even harder to kill you). Concentrate
    your attack on one of them to keep them from doing combos.
    Pull out all of the stops, because as soon as you kill them, you
    can cast *Hinas, walk up two screens, and find a circle that
    refills all of your HP and MP.

    I) Jump back, you need to be level 32!!!

    II)
    Wren: $Barrier
    Kyra: $Warla
    Rika: *Saner
    Rune: $Efess
    Chaz: $CC

    III)
    Wren: Attack, $Flare, Star-Dew
    Kyra: Repair-Kit, All the Dews, Thunderclaw, $Medice
    Rika: *Gisar, $DS
    Rune: *Nafoi, Psyco-Wand(use as item), $Efess(&GC)
    Chaz: $CC(&GC)

    IV) Oh, this one is a toughy... A little extra preparation
    is needed. Make sure you have scouted the Castle and
    defeated the Xe-A-Thouls, which allows you access to
    Lashiec and a quick run to the refill room.
    Make sure Kyra has $Warla, which she gets at level 29.
    Lashiec won't die nearly as easily as the bosses before
    him, so don't be afraid to use the dews- they will be
    put to good use. Kyra doesn't have a lot of damage
    dealing capacity, so have her heal, using $Medice. Try
    to get off &GC as much as possible because it does massive
    damage. When Lashiec does his $Reinforce, counter it
    with the Psyco-Wand (although I put it next to Rune,
    any one may use it).

    -Dark Force 2
    I) 35 or so.

    II)
    Wren: $Barrier
    Kyra: $Warla
    Rika: *Saner
    Rune: $Efess
    Chaz: $CC

    III)
    Wren: Attack, $Flare, $Recover, Sol-Dew, Trimate
    Kyra: Nafoi, Sol-Dew, Star-Dew, Trimate
    Rika: $DS, *Gisar, Sol-Dew, Star-Dew
    Rune: $Efess(&GC), *Nawat
    Chaz: $CC(&GC), *Nathu

    IV) Scout the hell out of this place, and touch the eyeballs!
    When you find the Pow-Shield, make sure and keep it!
    Now that Kyra has *Nafoi, she can attack. Don't be afraid to
    use the dews, as you can buy more after this battle (see
    'GGS:The Best that Money can buy'. Counter Darky 2's
    $Shadowbrth with a Sol-Dew and his $Lightshwr with a
    Star-Dew or Rika's *Gisar. Try to go for the &GC as
    much as possible, but if Rune is preoccupied (or dead)
    have Chaz use *Nathu (he gets it at level 33).

    -Fract-ooze (Fissure of Fear)
    I) You can choose to do this mission at radically different
    levels. I usually do it after I am finished with Dezolis,
    around level 33.

    II)
    Wren: $Barrier
    Rika: *Deban
    Chaz: *Nathu
    Rune: *Nawat

    III)
    Wren: Attack, $Flare
    Rika: $DS, *Gisar
    Chaz: $CC, *Nathu
    Rune: *Nawat, *Nafoi

    IV) DON'T USE $EFESS OR &GRANDCROSS!!! Fract-ooze only has one attack,
    $Cell-Split. Just keep plugging away at him and have
    Rika do the group heal thing when necessary.

    -King Rappy (Man with a Twist)
    I) As with Fract-ooze, I usually do this one after Dezolis.
    Around 33.

    II)
    Wren: $Barrier
    Rika: *Deban
    Chaz: *Nathu
    Rune: *Nafoi

    III)
    Wren: Attack, $Flare
    Rika: $DS, *Gires
    Chaz: $CC, *Nathu
    Rune: *Nafoi

    IV) King Rappy is easy. Just use the listed attacks and have
    Rika do a *Gires if someone gets low.

    -Dark Force 3
    -The Soldier's Temple: The Seth Connection

    Just before you get to Darky 3, you will meet Seth
    an archeologist (yeah, right). He will allow you
    to go through the Island Cave without using a single
    Skill and will give Rika a new, unique suit of armor.

    >First, set up two macros, one with Seth's $Dthspell
    first (the rest doesn't matter), one with his $Corrosion
    first and Wren's vulcan attack second (again, the rest
    doesn't matter). Throughout the Island Cave, use the
    $Dthspell macro on the Fract-oozes and the $Corrosion
    one on everything else.

    >Second, when you get to the top, but before you enter the
    temple, unequip all of his stuff and give the Cyber-
    Suit to Rika, which will lower her Defense by 3 and
    raise her Attack by 5 (almost everyone can use it,
    but she gets the most use out of it, since she is forced
    to wear shotty armor).

    I) Go through Vahal Fort first so that you are around 38-40.

    II)
    Wren: $Barrier
    Rika: *Deban
    Chaz: $CC
    Rune: $Efess

    III)
    Wren: Attack, $Flare
    Rika: *Saner, $DS, *Nares, *(Gi)Nasar
    Chaz: $CC(&GC), $Rayblade, *Nathu
    Rune: *Nawat, $Efess(&GC)

    IV) Make sure you have stocked up on armor in Reshel and Dews in
    Meese before you come to challenge Darky 3. As with the prior
    incarnations, &GC is extremely useful. When either Chaz or Rune is
    preoccupied, use the other attacks listed for them.
    Rika should be able to handle all of the healing, just
    make sure you do *Saner second turn so you can heal your
    chars before Darky gets to attack again. Counter his
    $Shadowbind with a *Saner.

    -De-Vars (The Strength Tower)
    I) 40.

    II)
    Rika: *Deban
    Wren: $Barrier
    Chaz: Use Pow-Shield as an Item
    Rune: $Tandle

    III)
    Rika: $DS, *Gisar
    Wren: $Posibolt, $Flare, Attack
    Chaz: $CC, $Rayblade
    Rune: *Nawat, $Tandle

    IV) Be sure to have scouted both towers for the nifty equipment
    and items before you go to challenge De-Vars. He will
    always do a multi-hit attack, so have Rika ready with
    the *Gisar action. He looks like he is made out of fire,
    and he is: don't use fire attacks. Don't use *Foi,
    $Burstroc, or $Efess (or $GC).

    -Sa-Lews (The Courage Tower)
    I) 41.

    II)
    Rika: *Deban
    Wren: $Barrier
    Chaz: Use Pow-Shield as an Item
    Rune: $Tandle

    III)
    Rika: $DS, *Gisar, *Nares
    Wren: $Posibolt, $Flare, Attack
    Chaz: $CC, $Rayblade
    Rune: *Nawat, $Tandle

    IV) Sa-Lews is much, much more powerful than his cousin
    De-Vars. Beware his $Legeon and other multi-hit attacks
    and come into the battle loaded for bear with trimates
    and Dews out the wah-zoo. The same attack tactics that
    applied to the boss of the Strength Tower apply here.

    -The Profound Darkness
    I) Try 45. If not, try 50. If not, try 55, etc, etc...

    II)
    Wren: $Barrier
    Raja: $Blessing
    Rika: *Saner
    Rune: $Efess
    Chaz: $CC

    III)
    FIRST PHASE:
    Wren: Attack
    Rika: $DS(Remain:12), Attack
    Chaz: $Rayblade
    Raja: *Nares
    Rune: *Nawat

    SECOND PHASE:
    Wren: Attack, $Recover, All the Dews
    Rune: $Legeon, *Nawat, $Tandle
    Raja: *Nasar, *Regen
    Rika: *Nasar, $DS(Remain:6), Attack
    Chaz: $Rayblade, $CC

    THIRD PHASE:
    Wren: Attack, $Recover, All the Dews
    Rune: $Efess
    Rika: *Nasar, $DS, *Saner
    Raja: $St. Fire, $Miracle, $Ataraxia, *Nasar, *Regen
    Chaz: *Megid, $CC

    IV) As shown above, Raja is the best char choice for this battle.
    His healing abilities make the fight much, much easier. Don't
    bother with Trimates or Moon-Dews, but max your inventory
    out with Star-Dews and Sol-Dews from Meese. Sell everything
    that you can except 4 Repair-Kits or so to make more room
    for these purfumes. A good idea is to take the chars you
    don't plan to use in this battle to Meese, sell their equipment,
    and use the money to buy more dews. On your way in, set up a couple
    of Deathable destroying macros and you may gain a level or
    two on your way to P. Darky. If you do choose to fight,
    don't use any damaging Skills, any of the Skills or Techs
    in the 'D' macro, or ANYTHING THAT REQUIRES TP. When you
    begin to get low, you can use Raja's 3 TP *Res a couple of times
    to max everyone's HP's again. Make sure you have scouted the Edge
    to make it a shorter trip to the boss.

    FIRST PHASE:
    Don't use ANY attacks but the ones listed. Make sure that
    Rika has at least 12 $DS's left when he morphs. If you get
    down to 12, have her begin to attack. Don't bother with
    *Shift, as it will increase your damage by maybe 10 pts.
    The only threatening attack the first phase has is it's
    $Shadowbrth, which Raja can easily counter with a *Nares.
    Save all of the real attacks for later.

    SECOND PHASE:
    Now it is time to start warming up for the real battle.
    P. Darky now has $AnotherGate and $Lightshwr, two serious
    business multi-hit attacks. Use the attacks listed, saving
    6 of Rika's $DS uses and having Raja do the healing thing
    when needed, using *Nasar and Star-Dews. If all of your
    chars are looking low, don't take a chance... Have Raja and
    Rika both use *Gisar and have Wren use $Recover, or a Sol-Dew
    if necessary. You will need everyone ready to go for the last
    Phase.

    THIRD PHASE:
    Whoop-Ass time. Break out with everything and show this babe
    what being the Protectors REALLY means. In the immortal words
    of Dr. Peter Venkman:
    "This bitch is TOAST!"
    P. Darky the third has a nasty attack: *Megid. Get ready
    to do some major healing action. When this spell hits,
    use a Star-Dew and Raja's $Miracle. Hit her with the
    attacks listed, as they do the most damage of any of the char's attacks.
    Avoid combos at all costs, as the individual actions will
    almost always do more damage. If P. Darky III slips up and does
    her single-hit attack, punish her with Raja's $St. Fire and have Rika
    do a *Nares on whoever got hit ($St.Fire normally does 100 more
    than $DS, depending on the char levels). Smack her
    around with Chaz's *Megid and Rune's $Tandle. If Chaz runs
    out of TP, have Raja kick in the $Ataraxia, and if Rune runs out
    out of $Efess, switch to $Legeon or *Nawat. Ignore Rune's
    $Tandle, as even his *Nawat does more damage. If she neutralizes
    your shields, use the 'D' macro IMMEDIATELY. Keep plugging
    away at her and eventually you will see one of the most
    awesome endings in all of video gamedom.
    -----------------------------------------------------------------------------
    4 4
    4 4 Questions and Answers
    4444
    4 "Where do you want the rest of this junk?" -ScarlettX
    4
    -How do I access the sound test?
    Magelic stumbled upon this one shortly after he got the game...

    On the Start/Continue/Erase game screen, press 'B'.
    Ooooh. Hard huh?

    Our personal Favorites are:
    Magelic: Pain, Her last breath
    ScarX: PSI arrange 1&2 (for nostalgic value)

    One Mr. J. Maxlow has informed me that you can only access
    the music test after you have defeated the Profound Darkness,
    at which time your battery is initialized to allow you access.
    However, if you erase all of your save games, the sound test
    won't work again.

    -Is there any use for the Tourist Items?
    Well, that depends on what you call useful. The Woodcarvin and
    the Pennant are the only two items that are sold in the Tourist
    Shop in Termi that you don't use on a guild quest. These items
    have a use... well, sortof. Go to your house in Aiedo and use
    the items to display them in your home. Wow. Really neat but
    not too useful.

    -Did you say Secret Passage?
    Yep. There is one behind the Hunter's Guild Bar. You will find
    three boxes back there.

    ------------------------------------------------------------------------------
    5555
    5 READ THIS!!!
    5555
    5 "Do like your mommy always told you: Share." -ScarlettX
    555

    This FAQ is far from complete! If you know anything that we don't,
    obscure or obvious, trivial or amazing, send it my way. I will make
    future versions if we can get the material (what do you think I made
    a version number for?). Game Genie codes, Rumors, etc. would make
    excellent sections, but cannot be done for lack of info! Send your
    revelations to
    cosc001e@frank.mtsu.edu
    And should they be worth anything, I will put them in!!!


    Credits for Update Version 1.1:
    >*Githu on Darky 1: Richard Zimmerman
    >First person to inform me about the sound test:
    >If you erase the games, you lose the sound test:
    >Reminder that all Edge enemies are deathable, Sol-dew tip for P. Darky:
    Nick Boice
    >Man With a Twist is a rip off: J. Maxlow
    >Eclipse Torch's secret power: Chris Vogel
    >The Slowest char first in combo macros:
    Marlon Liang Chen
    >Displaying tourist items at home: FJE
    >Wood-Cane *Res: Keiko Shimozono
    >Shadowblade's special power: Jeff Brust
    >Keeping Kyra's first Moonslasher: Derrick Matthews
    >Using Crash on Mechs, Unequip ?: Peter Vogel
    >D.Bios: Jen Hachigian
    >Hunting Sandworms, The secret passage: Gras David
    >Going to Vahal Fort for massive exp at the end of the game: J. Maxlow


    Your opinionTo the GameSurge Homepage


    " "



    To Reviews Mainpage
    Zalman: ZM-DS4F Headphones

    An affordable, ultra-portable headphone set.
    more

    To Previews Mainpage



    Affiliates

    >>
    » Contact Us » Top » Homepage

    All HTML coding are original and © GameSurge.
    Original Graphics and layout are copyright © of P.D.Sanderson and shivaSite Designs.
    No part of this site may be reproduced without prior consent.
    Site best viewed with I.E./NS 4+.
    Resolution is 1024x768 + / 16 bit+ color recommended
    -->
    Designed by shivaSite