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Date sent: Thu, 16 Jan 1997 21:25:10 -0600 (CST)
From: Jacob Scarlett
To: gamefaqs@gamefaqs.com
Subject: Phantasy Star IV FAQ
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The Phantasy Star IV FAQ
Version 1.1
Compiled By Jacob Scarlett (ScarlettX)
Special Thanks to J Maxlow for putting this up and helping find the ?'s
(and A's).
Special Thanks to Magelic for contribution of ideas (couldn't have done
it without you).
I have spent many, many hours writing this, and I hope it will be a
useful gaming supplement to all of us PS freaks out there. If you like it,
mail me. My email is at the end of the FAQ.
For anyone who didn't get this off of the net, and wonders where you can find
extensive PS coverage-> head to:
http://www.cnu.edu/~jmaxlow/pspage1.html
This address is NOT necessarily going to be accurate by the time you get this.
Table of Contents:
1) The Player Characters
-The Characters
-?'s about the Characters
-Can I bring Alys back to life?
-How do I UNequip someone?
-How high can my chars get?
-What is this I hear about LOSING stats and skills????
-Rune keeps dying, how do I keep him alive?
-Is there any way to take Raja with me to the Air castle?
2) General Game Strategies
-The Secret to making PSIV the easiest RPG you've ever played
-Identical Spells/Effects
-A Word on Macros and Combo attacks
-Deathable Creatures and how to find them
-Match the Spells with the Creatures
-The Dark Biomonsters: Darky's Lackies
-The Best that Money can buy
-The Weapons they don't want you to know about
-The Side Jobs
-The Best Experience
-Megid
3) Boss Strategies
-The Secret to defeating any boss
-Killing...
-The Sandworm (The Ranch Owner)
-Juza (That goof before Zio)
-Gy-Laguiah (The Boss of Ladea Tower)
-Zio
-Dark Force 1
-Eviltrees
-Lashiec
-The Great Dezolis Systems Check
-The Xe-A-Thouls
-Dark Force 2
-Fract-ooze (The Fissure of Fear)
-King Rappy (Man with a Twist)
-Dark Force 3
-The Soldier's Temple: The Seth Connection
-De-Vars (The Strength Tower)
-Sa-Lews (the Courage Tower)
-The Profound Darkness
4) Questions and Answers
-How do I access the Sound Test?
-Is there any use for the Tourist Items?
-Did you say Secret Passage?
5) READ THIS!!!
NOTE: Throughout the FAQ,
$- Skill
*- Technique
&- Combo Attack
Bio(s)- Biomonsters, any enemy that is not a machine or boss
Mech(s)- Machine enemies
D.Bio(s)- Dark Biomonters, a subdivision of Bio (See GGS: The Dark Bio.).
------------------------------------------------------------------------------
11
1 1 The Player Characters:
1
1 "Phantasy Star is no longer just a game. It's a phenomenon."
1111 -ScarlettX
Alys "The Eight Stroke Warrior" Bragwin:
This slicer-totin' babe is the best of her breed, the hunters.
Her history is shrouded in mystery, but parts of it seem to
pop up out of nowhere (which pisses her off to no end). Every-
one on Motavia seems to know something about her that she didn't
tell them. She knows Rune through a past encounter, and they
have been known to help each other on occasion.
She is Chaz's mentor, but she leaves all of the work up to
him when she dies following the party's first encounter with Zio.
Alys notes:
>Since you don't have her all that long, the only
halfway decent trick with Alys is to make sure and unequip
everything she has after you beat up on Juza and before you
go upstairs so that you can sell the equipment for a little
cash (see also Hahn Notes).
>Alys' $Death is considered an Instant Death attack
(see 'General Game Strat.' section on 'Deathables').
>Don't even let Alys touch a shield. Double Slicer action is the
way to go. Always put her attack as the first thing in your
all attack macro (default macro 'A') so she can weaken every
enemy on the screen, then let everyone else finish 'em off.
Chaz Ashley:
Chaz was a child headed for a questionable future until Alys
spotted him and pegged him for hunter material. Now, his
sword training nearly complete, he takes on a mission in Piata
with his teacher. Little does he know that the fate of a solar
system rests on his shoulders... Chaz is, however, very
persistant: he will stay with you for the entire game (if for
no other reason, to deny Rune the pleasure of free reign over
the group).
Chaz Notes:
>Chaz has one of the best skills in the game,
$Crosscut. This is an attack-based skill so you can get
better swords or have Rika use *Shift to make it cause more
damage. Towards the end of the game, if you
choose to get Chaz up some levels, $Crosscut (since it is
attack-based) will actually do MORE damage than $Rayblade
(which you get later than $Crosscut) because $Rayblade
does a certain amount of base damage, give or take a set
percentage.
>Another really useful skill that Chaz possesses is $Earth.
Lots of people tend to overlook this skill, due to
how early in the game you get it. Most people stop using
it when they get the "better" skills. However, almost EVERY
deathable in the game can fall prey to $Earth and
will be paralyzed for 2-4 rounds (freebies anyone?)!
>Chaz's $Explode is considered a Instant Death attack
(see 'General Game Strat.' section on 'Deathables').
>Don't ever bother with shields for Chaz. The swords do so
much more damage than the daggers and give you defense too.
Hahn:
Hahn is an assistant to the famous Dr. Holt at the Piata
Academy, who has turned up missing recently. In an attempt to
find his missing teacher, he hopes to gain
the help of some hunters that are coming to the academy.
Unfortunately, hunters aren't cheap.
His speciality is biology, and weapons just aren't
his thing. Hahn is a hopeless romantic who left home to study
a subject his dad doesn't exactly approve of. He will
stay behind with Alys after her defeat at the hands of Zio to help
her, but his commitment to the safety of the life that inhabits
the Algo system will make him come back as one of your options
for the battle with the Profound Darkness.
Hahn Notes:
>Since Hahn (being the extremely nice guy he is) decides to stay
with Alys after the Black Energy Wave takes her down, make sure
that you unequip everything he has before you get Demi in Zio's
fort.
>Since Hahn isn't exactly loaded with HP, and since his weapon
prowess is limited to daggers and knives, a shield/knife
combo is a good idea, allowing him to attack when necessary
and still take a lickin' and keep on tickin'.
>For as early in the game as you get him, Hahn has a surprisingly
useful Technique, *Gelun. Set up a macro with this as the first
action and use it when you get in a tough spot (like the basement
in Tonoe). On nearly EVERY creature you encounter, this spell
will lower their attack power successfully, and you get to laugh
at them as they do a pitiful 1 damage each time they attack!
>Hahn's *Vol and *Savol are both considered Instant Death attacks,
and *Savol can hit multiple Bios (see 'General Game Strat.' section
on 'Deathables').
Rune Walsh:
Rune is a arrogant soul, descended from a powerful and mysterious
bloodline that marks him as one of a rare breed, the Espers, and
affords him a power that few recognize and even fewer
possess: magic. He is an old accquaintance of Alys and loves to pick
on her new student (jealousy perhaps?). He appears to be famous
(or infamous?)throughout the Algo System as no matter where he
travels people seem to recognize him. He will slowly learn to
respect Chaz, whom he constantly verbally assaults.
Rune will join the group for a short time during their mission
to find the Alshline but will leave the group in Tonoe, only
to join them again as they search for the Psyco-Wand in a frenzy
to defeat Zio. Even with the mighty Zio toppled, Rune realizes
that this group has a greater destiny...
Rune Notes:
>Make sure to unequip all of Rune's stuff once you reach Tonoe
and sell it to help you afford the Titanium equipment found
in the stalls.
>Rune is one of two characters who won't benefit from the use
of weapons. In your default attack macro, set it up so that
Rune is using Flaeli and equip him with shields (drop down
to 'Rune keeps dying...').
>The first time that you get Rune, he will be ungodly powerful,
so set up a macro with his $Hewn as the first attack, which
will kill any standard enemies before the party reaches Tanoe.
This way, reaching Tanoe will not be a problem.
>Rune is potentially the most powerful char in the game...
(see 'General Game Strat.' section 'The Secret to making PSIV...')
>Rune has one of the most powerful Instant Death attacks,
$Negatis because it can hit multiple enemies. $Diem is also
considered an instant death attack (see 'Deathables' section
under 'GGS').
Gryz:
Gryz is the first (and only) Motavian to join the group. Beneath his
beastial exterior hides a tortured soul whose family was crushed
when Zio attacked their village, leaving only Gryz and his
young sister. Gryz has sworn two things: to protect his sister,
and to avenge his parents' death by defeating Zio (by himself
if necessary!). Gryz will join you in the Motavian village of
Tonoe to guide you through the city's warehouse on your mission
to find the Alshline, and will continue with the group until
his personal vendetta is solved by the death of the Black
Magician. Gryz's sense of justice and loyalty will cause him
to come back as an option for the fight with the final boss.
Gryz Notes:
>Once Zio is toppled, Gryz will leave. If you think that you
can take Zio without any of Gryz's equipment equipped, then
feel free to try. If you can, you will be able to sell it
after you put Zio in his place. (yeah right, good luck)
>Gryz's $Crash is considered an Instant Death attack
(see 'Deathables' section under 'GGS').
>Gryz's attack prowess is second only to Chaz's, which leads
us to the same conclusion as with the swordsman: No Shields.
Rika:
A genetically engineered creature born from over 1000 years
of improvement over a prototype organism that was created by
the computer systems of Algo. By combining the mentally
stable human genetic information with the growth abilities of
a biomonster, the system 'Seed' has created a hybrid creature
that can not only fight and heal, but also has a surprising
amount of naivete. Although she leaves her parent with only
a basic education, her loyalty is supreme: she will never
desert the group. Her familiarity with the systems of Algo
and the command Androids that run them will prove as invaluable
as her claws and restorative Techniques.
Rika Notes:
>Rika, when you get her, is master of Healing. She has an
uncanny knack for *Res that only increases as the game goes
on. She is like a walking screen full of Dimate.
>Rika, like the rest of the attack chars, will be better off
with two claws than a claw and a shield. Her attack prowess
is only surpassed by that of Chaz and Gryz.
>Rika's $Eliminat is considered an Instant Death attack
(you know the reference by now).
>Rika has one of the most useful defensive Techniques in the
game, *Saner. Look to the section on 'The Secret to defeating
any boss' for more information on this amazing Tech.
>Rika's $DoubleSlash works the same way as Chaz's $Crosscut,
so refer to the section under 'Chaz Notes' that covers this
group of extremely powerful skills.
Demi:
Demi is a small, powerful Android that was created by the
computer systems on Motavia in an effort to maintain themselves.
Demi was created in the likeness of a female (by human standards
anyway) and seems to reguard herself as such. She was kidnapped
by Zio and must be rescued by the party, at which time she
will introduce everyone to the systems on the planet that retain
their functionality. Her duty provides that after Nurvus
has been shut down she will hang around and perform maintenance
on the systems. She will get the systems up and running and
provide Wren with help and information as the quest progresses.
She realizes that the Profound Darkness is a threat to the
systems and life in Algo, and therefore joins you in the fight
to the finish with the final incarnation of the Dark Powers.
Demi Notes:
>Demi, like Alys, isn't around for all that long. Unfortunately,
like Gryz, she leaves the group as soon as Zio has been pounded
into the ground. If you care to unequip her before the battle
with Zio, you get to keep her weapons and armor. These
items can either be sold or given to Wren.
>One neato side affect of being an Android allows Demi to
regenerate one HP per step, and regain operational status after
each battle if put out of comission. The drawbacks to such
a useful power are obvious: Demi requires a special item to
be resurrected in battle (a repair kit) and cannot be healed
by normal means, but must use her own $Recover ability (which
has limited uses, yuck!).
>After you have Demi for a while, you may discover a little
known fact: you always want an Android leading your party.
They seem to always have the highest defense rating in the
group and their large numbers of HPs coupled with their ability
to regenerate them makes them the ideal bullseye for the
enemies.
>Demi may not have any Techniques, but she has the fantastic
$MedicPower which is like *Gisar on crack. Save it for the
boss battles where it will save your skin many, many times.
>Demi has the amazing $Barrier Skill (see 'Wren Notes').
Wren Notes:
The supreme systems control Android, Wren runs EVERYTHING.
His non-human perspective is almost that of a certain Starfleet
officer and offers an unbiased view into the motives of the
chars in the game. He is a master of diagnostics and repair,
and will allow the chars access to what little technology
remains after the Great Collapse. Wren will join the
group on the artificial satellite of Zelan and after seeing
the Dark Force grafted to the other satellite of Kuran will
stick around for the rest of the game to stamp this danger
out.
>Much like Demi (only a whole lot bigger), Wren shares her HP
limitations, and should always lead your party (see 'Demi Notes').
>Being an Android, Wren likes things that go boom: guns.
There are two different types of guns, beam type (that hit
one enemy for a base damage, usually LARGE), and vulcan
type (that hit all enemies for a base damage, normally smaller).
Stick with the vulcan types until you hit a boss, then switch
to the beam gun and put them in their place.
>Wren's $Spark is considered and Instant Death attack
(see 'GGS:Deathables').
>Wren has a unique ability in the game: the ability to put
up an anti-magic shield using $Barrier. This is extremely
useful against bosses (see 'The Secret to Defeating..." under
'Boss Strat.') and anything that wants to hit you with spells.
Try it against the Dimensionworm Family, the Chaossorcr
clan, etc.
Raja:
Raja is a fun-lovin' (and extremely corny) Dezolian Priest.
When Wren, Rika, Rune and Chaz drop a spaceship on his Holy
Temple, Raja decides that they could use some help, Dezolian
style. Raja is well respected and known across the frozen
wastelands of Dezolis for his lively attitude and horrible
jokes (that Rika somehow finds entertaining). Chaz allows
him to join the group, but has a hard time taking him
seriously (or, in fact, even paying attention to him). Raja will
become stricken with a Black Energy Wave induced sickness in
Meese, but he decides to show the group the lighter side of
a bad situation by becoming one of your options for the final
battle.
Raja Notes:
>If you thought Rika was good at healing, wait until you
get a load of Raja! He makes Rika look like a two-bit
televangelist with his *Res action. His simple, 3 TP
*Res spell can heal over 70 points of damage!!
>Raja has the astounding skill $Ataraxia, which can replenish
the party's TP!! Unfortunately, he can only use it during
battle.
>Raja is another short term char- he falls prey to the zombie
sickness in Meese, and is laid out in bed for a large part
of your quest. Be sure to unequip his items before talking
to the Espers in the inn.
>Raja is the other char who won't benefit from the use of
weapons- give him two Silvershlds from Tyler.
>As if the above wasn't enough, Raja possesses the best mass
heal spell, $Miracle. This astounding Skill heals all your
chars, including Androids!! This even blows Demi's $MedicPower
out of the water!!
Kyra Tierney:
Kyra is a warm, cute Esper with the biggest heart on all of Dezolis.
Her courage is unsurpassed by her comrades, but unfortunately,
she doesn't seem to know her boundaries and fear is not a word
in her vocabulary. She takes an immediate liking to Chaz and
treats him like a younger sibling. Kyra, like all of the Espers,
believes that she is carrying on the work of the Reverant Lutz,
the most magnificent of all Espers since time began. Boy is
she in for a surprise...
Kyra Notes:
>Kyra, like Alys, has a certain affinity for thrown weapons.
Keep her equipped with two slicers all of the time, and
ignore the shields.
>Kyra has an incredibly useful skill, $Medice, which is
like having 20 trimates all the time.
>Unfortunately, Kyra leaves after you thrash Garubek Tower,
and before you can unequip all of her items (unless you want to try
to take on DF2 with a naked Kyra). You can, however, unequip her
Moonslasher since she will be using mostly techs and skills (see
Boss Strat.:DF2). The rest of her stuff is a lost cause. Fortunately,
she brings her best items back with her when she comes back for
the final battle.
?'s Concerning the characters:
-Can I bring Alys back to life?
Well, Magelic and I have tried every imaginable item on Alys
as she lay in bed, and on her grave.
Our conclusion: no.
-How do I UNequip someone?
This question may be simple, but it is often asked. Being that
the answer is not in the booklet (?), it is a common question,
and this is a FAQ, well here we go...
Go to the equip submenu and choose a char. See how the blinking
red cursor is on the item list? Often you will see the message
"No Equippable Item". Now, push left a couple of times to get the cursor
onto the char's equipment list and press"C" to unequip the selected
item.
-How high can my chars get?
Up to 99th level (each char). To figure out where the best
place for experience is, drop to 'General Game Strategies'.
But, READ THE NEXT ? FIRST. YOU HAVE BEEN WARNED.
-What is this I hear about LOSING stats and skills????
No, we're not kidding. 'Round about the time someone hits 99th level,
your characters will actually start to lose their skills, from
the top of the list down (ouch, the best ones first!). Not
like they can use the skills less times, either. They actual-
ly lose the skill, as in, next time you go to use it, it
is *no longer even on* the list... doah! Mr. Maxlow also informs
me that this strange glitch can cause you to loose HP and TP also!
He goes on to inform us bewildered gamers that Wren may drop
200+ HP the first time it happens and that his 'XP Needed' field
will not read correctly, as in, it says you need 700,000, but his
level will increase with only 200,000. Mr. Maxlow also stated
that it effects the Androids the most and they may actually
gain mental points then TP! But, this only happens if a char
hits level 99. So, when Rika gets to 98 (she's usually the first
one to get there)STOP. Be satisfied with what you have.
We just hope this is a glitch and not something Sega did on
purpose...
-Rune keeps dying, how do I keep him alive?
Sometimes, especially before he gets a few levels, Rune seems
to die awfully fast. The secret to keeping his helpful magic-
slinging butt around is to give him shields, NOT wands or canes.
This will give him enough defense to take the attacks and
survive. Specifically, try the LasrBarrier until you get to
Dezolis, where you can pick up the Slvrshld in Tyler.
Next, put him in the back of your party using the
'order' option under the 'state' window. This makes it so
that the baddies will attack him less...
-Is there any way to take Raja with me to the Air Castle?
Oh, man would that be nice... But, as we all know, to get
to the air castle, you have to get those guys in the
silly looking cloaks to come to the Gumbious Temple and
swipe the Eclipse Torch. Even if you skip Meese (to avoid
losing Raja in the first place), they won't appear. You
MUST have Kyra in your party to get to watch the priests
freak out as their beloved artifact is pilfered...
------------------------------------------------------------------------------
22
2 2 General Game Strategies
2
2 "In this game, if someone makes you an offer, say NO!" -Magelic
2222
-The secret to making PSIV the easiest RPG you've ever played
Around about the time that you beat up on Zio, you will find
that you lose Demi (she has to control the systems on Motavia)
and that you are instructed to go to Zelan by way of the
Landale to get Wren. This is the perfect time to take Rune
and make him the badass that he always claims to be (watch
out Chaz!), since you have no chars that will regenerate after
each battle, and therefore, no one to split the exp with...
Just take Rune down into Nurvus (first level) and hunt the Tarantellas.
If you can manage to get three of them on the screen, Rune can
wipe them all out with ONE $Hewn and get somewhere in the
neighborhood of 2,700 exp (wow!). Once you have gotten him up a
few levels and he has $Efess or $Tandle (yes, you will have to
kill off all of the characters after each visit to the Spaceport.
Just unequip all of their defensive items and this shouldn't be
a problem) and then set yourself up a couple of macros where
he uses these skills and you should have no problem jumping
up levels. On the average, this boy will fly up a level every
five battles or so... Youch! The rest of the game will be a
breeze once Rune gets up a few levels and you can &GrandCross
everything to death. BTW: If you do this trick, expect to reap
at least two screens of Dimate from the Zios Guards.
-Identical Spells/Effects
Several of the Skills, Techniques, Items, and Weapons have
identical effects. With the exception of Instant Death
attacks (covered below), some of these are listed below:
NOTE: While the spell may hit multiple enemies, weapons
only effect ONE.
>Rika's *Deban, Raja's $Blessing, Kyra's $Warla
>Rune's $Tandle, Thunderclaw
>Rune's $Flaeli, Flamesword
>Rune & Kyra's $Hewn, Torndaggr
>Rika (et al.)'s *Res, Wood-Cane
>Raja's $St. Fire, Eclipse Torch
>Alys & Rika's *Shift, Gryz's $War Cry, Pow-shield
>Kyra's $Bindwa, Dreamrod
>For Purposes of Combo Attacks only:
Rune & Kyra's $Hewn, Alys & Chaz's *Zan family
-A Word on Macros and Combo attacks
Everyone knows that macros are plans of attack and work well
in the implementation of Combos. There are, however some items
on how macros work that should be noted.
>Before a turn begins, the Mega Drive (Genesis) CPU has already
determined the order in which the chars and critters will get
their actions, according to agility scores and a certain amount
of randomness. This provides that your combos can be interrupted
by a dead foe!!
We all know that combo attacks can be interrupted if one or
more of the creatures and/or your chars attack in between the
two or more actions that constitute the Combo Attack. For
instance, you may have a macro that has Rune's $Efess immediately
followed by Chaz's $CrossCut(CC) in order to achieve a &GrandCross combo.
When you get into battle, you may find that Rune will do an
$Efess, followed by creature actions, then Chaz's $CC, i.e.,
your combo has been interrupted. Combo's that you are trying
to pull off on the fly (without using a macro) may be interrupted
by your own chars.
Now, what not everyone knows is that your combos can be interrupted
by DEAD foes. For instance, you may have a macro where Wren,
Rika and Raja all attack, and then Rune and Chaz try to pull off
a &GrandCross. This can be useful, allowing the enemies a chance
to attack before you attempt the combo (in effect, you are luring
them into a trap:). However, since the CPU has already decided
the order of attack, if Rika kills an enemy that had not attacked
yet, your combo may be interrupted. Why? Because the CPU had
decided before that round of actions had begun that the critter
killed by Rika was going to attack _between_ Rune and Chaz.
The result will be Rune doing an $Efess, followed immediately
by Chaz's $CrossCut.
You can cut down the chance of this happening, however, by choosing
the slower of the two chars to do the first part of the
combo attack. This makes the faster of the two chars wait
until AFTER the slower char's turn in the battle cycle, which makes it
so that most of the monsters will already have attacked by the time
it gets to be their turn. This does, however, obviously not work all
the time, and it is not necessarily possible to have the slower char
first in line on all of the combos, as some require a specific order.
>Macros have a disadvantage. If you have a spell that targets
one of your chars (*Shift, *Rimpa) you cannot choose who that
spell will target if you put it in a macro. Or can you?
Well, maybe you can- these spells will automatically affect
a default char... the first one in your line (middle of the
screen in the battles).
-Deathable Creatures and how to find them
'Deathables' is my little pet term for any creature that will
regularly fall prey to any of the Instant Death Skills or
Techniques. The easiest way to find which creatures are
deathables (other that burning lots of Skills) is to keep
one of the Genocyclaws that you find in the Air Castle and
equip it on Rika each time you get to an area with new enemies.
Set up a macro with her attack as the first thing on the list
and take note of which creatures get the large 'Instant Death'
sigil (a Japanese symbol that as near as I can tell means 'to
judge' or 'to exterminate', probably the latter) and die
from one hit. Some of the creatures that are weak against such attacks
are listed below, followed by a list of the Skills, Techniques, Combos,
and weapons that will kill them with one fell blow: (AARC means 'And
All Related Creatures', that is, all of the creatures with the same
graphics, but different colors and powers)
FORMAT:
Nomenclature Character(s) Notes
Creatures:
>A Note on mechs: It seems that nearly all mechs (except the really,
really big ones) can fall prey to only two Instant death
skills: $Crash and $Spark. Combos are applicable, where noted.
>A Note on The Edge: ALL of the creatures on The Edge are deathable.
Deathbearr AARC/Bio
Xe-A-Thoul AARC/Bio/Not Included:
The triplets in the Air
castle.
Chaossorcr AARC/Bio
Ripper AARC/Bio
Twinarms AARC/Bio
Shadowsaber AARC/Bio
Centaur AARC/Bio
Tech User AARC/Bio
Speard AARC/Bio
Stoneheads AARC/Bio
Techniques:
*Vol Hahn One Bio only
*Savol Hahn All Bios
Skills:
$Explode Chaz One Bio
$Eliminat Rika One Bio
$Diem Rune One Bio
$Negatis Rune All Bios
$Death Alys One Bio
$Crash Gryz One Bio/Mech
$Spark Wren/Demi One Mech
Combos:
&Circuit Break Wren/Rune(Kyra) All Mechs
&Holocaust Hahn/Rune All Bios
&Black Hole Rune/Kyra All Bios
&Purify Light Rune/Raja All Bios
&Lethal Image Alys/Rika All Bios
Weapons:
Shadowblade Chaz Attack w/it
Genocyclaw Rika Attack w/it
Elsydeon Chaz Attack w/it
-Match the Spells with the Creatures
In this context, spells means any of the Techniques and Skills
that deal damage to the enemies. Magelic and I have noticed
that certain creatures seem to have weaknesses against or near
immunity to some spells.
Here is a listing of some general tactics:
>DON'T use $Efess, or any combo with $Efess in it, on mechs.
It will invariably do 1 damage.
>DO use $Tandle (and related combos) on mechs. It will usually
wipe the screen clean.
>When on the icy planet of Dezolis, all bios are weak against
fire spells(duh?), ie try $Flaeli, the *Foi family, and &Firestorm
(levels 1-3). By the same token, these critters can't be touched
by $Efess, the *Wat family, or any level of &Blizzard.
>If you see a creature casting a non-elemental spell on you, try using
the same spell on them (ie *Gra on Dimensionworms and their
ilk) and see what happens. You may be pleasantly surprised.
-The Dark Biomonsters: Darky's Lackies
It has been brought to my attention that there is a subdivision of
biomonsters, which I have chosen to call the Dark Biomonsters, or
D.Bios. These evil creatures are protected by the powerful magics of
the indominable Dark Force, and have the power to defend very
well against normal weapons. Luckily, the forces that drive
the protectors have created magical weapons that can crush this
evil magic. These weapons may appear to be weak in attack power,
but the mystical forces of Algo have endowed them with an anti-evil
temper that allows them to destroy the unnatural.
>The known D.Bios at this point are include most of the forces in
the Air Castle (AARC), Lassic himself, each incarnation of the Dark
Force, and, of course, the Profound Darkness.
>The Weapons forged against D.Bios are the Silver Tusk, the Psyco-
Wand, and Elysdeon (of course).
>Special Thanx to Jennifer Hachigian for this kewl info.
-The Best money can buy
After you have managed to decimate Garubek Tower and stop
the endless Dezolis snow storm, head back to Reshel, the
zombie town. Well, now the kewl looking zombies are gone,
but you will find a rejuvinated city with a shop that can
provide you the best (sold, not found) armor in the game,
if you can afford it.:)
Also after Garubek Tower is defeated, everyone's favorite items, the
dews, can be purchased in the previously closed item shop in Meese.
With the end of the Black Energy Wave, the shop owner gets
better and reopens shop (much to our delight!).:)
-The Weapons they don't want you to know about
That's right, Sega put weapons in the game that the hintbooks
and guides don't tell you about...
>The Shadowblade, a sword for Chaz, can be found by beating
up on Shadowsabers from Zio's Fort on. This sword gives
you like 4 more points of attack than the LasrSword (which
you find in Zio's Fort), but gives you very little defense,
agility, etc. And, it's only worth a buck.
>Rika's second Genocyclaw can be dropped by the King Sabers
you find in Garubek Tower. With two of them, she has twice
the chance of getting the $Diem effect.
>The second Moonslasher for Kyra can be found on the Edge.
Hunt the Dark Riders with $Efess (which kills them all)
and you have a chance of picking it as a reward.
>The DefeatAxe, Gryz's favorite implement of destruction,
can be won off of the Chaosbringers on the Edge. This would
be a tough one to get, but Sega decided to make Chaos-
bringers deathable.:)
>The Dominators, large, mean robots that you encounter during
'The Silver Soldier' (See Side Jobs, below) can drop Wren
a new gun, the SonicBuster. It only hits one enemy, and is
the second most powerful gun in the game. Demi already has one
when you get her for the end of the game and, ironically, you
find the best gun in the Vahal Fort, where the Dominators reside.:(
>Dynamite, an unusual weapon that is a one-use item, can be
reaped by killing the Floatmines in Nurvus and Kuran. This
item will do 130 damage to one target, making it a very useful
option for your weaker chars during the boss fights.
>This may not be a weapon, but while we are on the subject
of rewards, the Deathable Imagiomages on the Edge will
occasionally drop you a Sol-Dew.
>And while we are on the subject of dews, the Illusionists in the
towers on Rykros have been known to leave Star-Dews laying around.
-The Side Jobs
The first thing you should know about the Side Jobs (Hunter's
Guild Missions) is that you do NOT have to complete any of
them in order to complete the game. They are mainly there
to add a little bit of a twist to the gameplay, let the players
have some extra fun, and to give your chars lots 'o meseta!
Here's a listing, and the point of each(note: I didn't include
that you have to talk to the person who is comissioning you
before and after you do the things I listed).
1)The Ranch Owner- Go to Mile and kill the Sandworm for the
ranch owner (to see how, drop to 'Killing... The Sandworm').
The sandworm may be a tough character, but if you can beat
him up, you get the 5000 meseta bounty plus the 1200 meseta you
get just for beating him up!! Not only that, but if you take
this mission as soon as it is offered, the 8387 experience
the beastie gives you will give each char in your party
AT LEAST one level (so try to keep everyone alive).
2)Tinkerbell's Dog- Oh man, this one sucks. I got stuck on
it for like 2 hours... Go to the shortcake dealer who thinks
that hiding from you is fun (he is in the upper-left hand
corner of Aiedo). Buy a shortcake and take it to
the dog in Monsen. The only use of this mission is the
two grand you get upon completion.
3)The Missing Student-A girl from the dorms in Piata has run
off to join Zio's cult. Go to the temple in Kadary and
get her. She will collapse; now go to the tourist gift
shop in Termi and get her a Perolymate. Take it to her,
and your mission is complete. The only point here is
getting another 3 grand in your pocket.
4)Fissure of Fear-Go down into the cracks in the lower-right
hand corner of town and go kill the Fract-Ooze (see 'Killing
...Fract-Ooze'). This will save the boy, complete the
mission, AND net your party a 'Who Cares?' 1686 experience(that
sandworm exp looks pretty impressive now, huh?). Rush back
to the guild for a hefty 5 grand of your currency of choice.
5)The Stain in Life- DON'T BOTHER. Having said that: after talking to
the girls' parents in Zema, go pay the prison guard in Aiedo 50,000
to bail them out of jail. Then you can go to the Guild and receive--
50,000 meseta!!!(oh goodie...)
6)The Dying Boy-This little boy in Torinco is faking sick
because he doesn't get to go on vacation this year. Go
get him an Alys Sword from the Tourist shop in Termi, his
favorite summer hot spot. Once Chaz shows him how to
use it, the boy won't feel sick anymore...
You get a whopping 10,000 banolas for this one, and you
get to see some neato Chaz graphics when he demonstrates
advanced sword maneuvers for the kid.
7)Man with a Twist-Some idiotic animal lover in Torinco has let his
pet birds loose, and they are munching the town's crops.
Go to the nearby cave and beat up on the big fluffy bird (see
'Killing...King Rappy') for 7970 experience (kewl!). The bird will
get away, and the man will confess his sins. Now, the question
becomes, how did the guild know that this guy wasn't what
he seemed (as denoted by the mission title)? Could that
pretty girl who runs the desk by PsYcHiC?!?!? After this
mission you will have to dial the Psychic Freaks Network
("is my video game magical?"). Unfortunately, the annoying Rappy
breeder doesn't pay you a dime- Chaz lets him off the hook.
8)The Silver Soldier-I Highly Recommend that you DO THIS ONE!!
You will end up in the Vahal Fort where you find some of
the best armor and weapons Wren can use as well as his
amazing $Posibolt(his most powerful skill!)!! As if this
quest wasn't good enough already, you also get a massive
80 thousand meseta reward!!! This one is, however, difficult:
COME PREPARED. If you find yourself having problems, head towards
the Soldier's Temple and pick up Seth to help you out. Oh,
and refer to 'Lashiec: The Great Dezolis...' to see how the Thunderclaw
works.
-The Best Experience
If you are around level 25-30 or so, and want lots of exp, who
ya gonna call? The Sandworms, of course! Go south of Monsen,
near the quick sands and wait for Infantwrms. Kill all but one
of them, and he will drop into the sand and lead daddy to YOU.
A huge Sandworm will appear and will proceed to try and crush you,
doing $Earthquakes that can do 130-200 damage to your chars.
use these actions (for explanation of notation, see Boss Strat.):
First turn (not necessarily in this order):
Rika: *Saner
Raja: $Blessing
Chaz: Attack |
Wren: Attack |-> Make sure you keep one worm alive!
Rune: $Flaeli |
Attack after Sandworm pops up:
Chaz: *Gizan (&Blizzard)
Rune: *Nawat, *Giwat, *Wat (&Blizzard)
Rika: $DS
Wren: Attack, $Flare
Raja: *Sar, *Gisar
Be ready to use your healing techs, as the Sandworm will whip
out some major damage. This is a very rewarding technique,
however, as some people have reported gaining over 10 levels in
in 3 hours. Each Sandworm will give a 5 char party about 3890
exp.
Well, you've finally got your pick of the chars, and you are
ready to go tackle the Profound Darkness. You wonder, "can
I do it?". Well, just in case, why don't you gain a few more
levels before you face him/her/it? Good idea, huh? Two choices:
Take Kyra to Vahal Fort with two Moonslashers. Set up a macro with
Kyra and Wren as the first two chars, with Wren using the most
powerful multi-hit gun. Most of the mechs will be wiped out after
their attacks. Have the other chars clean up whatever's left either
with normal attacks, or with Thunderclaws if you still have some
left over from Dezo.
Head down to the Edge and hunt on the 6th and 7th levels for
the big beasty Pr\ophallis. Look familiar? He should!
It's DARKFALZ from PSI!!! If you can waste his 2999 hit
points, you will find yourself to be the proud recipient
of a whopping 13099 experience!!! Wow! The chances of you
running into Prophallis are (unfortunately) significantly less
than the other creatures down in that hole. It is FAR from
impossible though (Magelic once ran into 7 in a row!).
Prophallis will always travel alone, and most certainly
is immune to all of the non damaging magics (instant death
spells and paralyzes are worthless).
-Megid
We all remember this amazing spell from PSII, where it was
supremely powerful (it hurt your chars too!), and PSIII
where Sega decided to rename it Megido(why?). Well, it's back and
better than ever. It no longer smacks your own chars and it
has it's original name back! Unfortunately, you can no longer
get it just by going up levels. Now, you have to defeat
the Anger Tower on Rykros (it's south of the Silence Tower).
Once you collect all of the neat equipment in the tower and
make it to the top, Chaz will find himself without his pals
and faced with Alys(?). Once you talk to her, the mute mentor
will proceed to open a can of whoop-ass on Chaz, and you WILL
have to kill her. Luckily, it was just an illusion, not the
real thing (whew!). Now, a mean hombre named Re-Faze will appear
and ask you if you can control the awesome power of Megid,
the force of pure anger and hatred. Refer to the quip at
the beginning of this section, and you should have no problem
acquiring this killer spell. BTW: Make sure you save before
you go up to fight Alys. If you accidentally say 'Yes' to
Re-Faze, he will proceed to beat you down like the insignificant
human you are.
-----------------------------------------------------------------------------
3333
3 Boss Strategies
333
3 "The secret to beating the bosses is to have a character standing
3333 when the boss goes down" -Magelic
-The Secret to defeating any boss
One of the most important weapons on your side for the
battles with the bosses are macros. These helpful little
plans of attack not only allow you to choose the order that
your characters will perform their actions, but they can
save you a lot of time, too.
The most important macro for dealing with the bosses is what
I like to call your 'defense' (or 'D') macro. The defense macro is
designed to set up the defense for your characters and is
meant to be used as your first turn of commands. It should
include the best defensive Techs and Skills from each char
and will prepare you for the battle ahead. Some of the more
useful Techs/Skills are:
Rika's *Saner,*Deban
Wren's $Barrier
Raja's $Blessing
Kyra's $Warla
Hahn's $Vision
One of the best Techniques to help against bosses is Rika's
*Saner, which she should always use if you have Raja or Kyra
to put up the defensive barrier. If you don't have one of
these chars, have Rika cast *Deban first turn and *Saner
second. The power of *Saner will be obvious- on almost every
boss, ALL of your chars will get their actions before the
boss does!! This allows for a much easier time pulling off
combos and healing your chars.
Another tactic that will make all of the bosses considerably
easier is what I call 'Scouting'. Scouting is the fine art
of completely going through a maze and collecting all treasures
in it, then leaving. This allows you to recharge, go back through with
the new weapons/armor you may have found(making you lose less
HP on the way), and skip all of the detours to
get treasure since you already have it all (reducing your
likelihood of running into more baddies). In this way, you
are as prepared as possible when you arrive on the boss's
doorstep.
Most of the boss fights will involve some Android action on
your part. Be sure that Wren has a beam-type (see 'Wren Notes')
gun equipped before you step up to bat.
-Killing...
FORMAT:
I) Level you should be at to beat this boss
II) 'D' Macro set-up(in this order)
III) Good char actions
IV) General strat. talk
ABBREVIATIONS:
K-Ri(K)a A-(A)lys D-(D)emi W-(W)ren
C-(C)haz Y-K(Y)ra J-Ra(J)a
G-(G)ryz R-(R)une H-(H)ahn
$CC-Crosscut $DS-Doubleslash &GC-GrandCross
-The Sandworm (The Ranch Owner)
I) Around 10.
II)
Rika: *Saner
Hahn: $Vision
Alys: $Vortex
Chaz: $Crosscut
Gryz: Attack (War Cry if possible)
III)
Rika: $DS, *Res, *Deban(if possible)
Chaz: $CC, *Res
Gryz: Attack, (Mono)Dimate
Hahn: *Res, *Wat
Alys: $Vortex, *Shift(G, C, K)
IV) If Rika has *Deban, have her cast it second turn.
Have Alys use *Shift on the chars in the order listed
after she runs out of $Vortex. If Chaz or Rika run out
of their attack skills, have them *Res while Hahn goes on
the offensive with *Wat.
-Juza (That goof before Zio)
I) Around 13 or 14.
II)
Rika: *Deban
Alys: *Saner
Hahn: $Vision
Gryz: $War Cry
Chaz: $CC
III)
Rika: *Gires, $DS, Attack
Chaz: $CC, Dimate, *Tsu
Gryz: Attack, Dimate
Hahn: *Gires, *Wat
Alys: $Vortex, Dimate, *Shift(C,R,A)
IV) Make sure you have scouted the Fort before trying to
take on Juza, as the LasrSword will be extremely useful.
For a sure win, come in packing about 6 Dimates or so.
Once again, when Alys runs out of $Vortex, get to
*Shiftin'. Watch out for Juza's $ForceFlash, which will
hit all of your chars for 40-50 damage. If necessary,
take the turn after $FF to have everyone heal themselves
(Rika and Hahn *Gires, everyone else Dimate) and get ready
for the next round of battle.
-Gy-Laguiah (The boss of Ladea Tower)
I) Try 16 or 17. Rune will be at least 19.
II)
Rika: *Deban
Chaz: *Zan
Rune: *Giwat
Demi: $Phonomezer
Gryz: $War Cry
III)
Rika: *Saner, *Gires, $DS
Gryz: Attack, Dimate
Demi: $Recover, $MedicPower, Attack, Dimate
Chaz: $CC, Attack, *Zan(&Blizzard-Rune)
Rune: *Giwat, *Giwat(&Blizzard-Chaz)
IV) This is the first boss you face where setting up 2 'D'
macros will help a lot. Set up the first one as shown
above and use it first round. Set up the second one
with these, in this order: C-*Zan, R-*Giwat, K-*Saner,
G-Att, D-Att. Use this second round to do some major
damage and activate *Saner. From there, use C-$CC and
K-$DS while R-*Giwat and the others heal when needed.
-Zio
I) Try 19 or 20 for a fair fight. If you have problems, go
to 22.
II)
Rika: *Deban
Demi: $Barrier
Gryz: $War Cry
Rune: Use Psycho-Wand as an item
Chaz: $CC
III)
Rika: *Saner, *Gires, $DS
Demi: $Phonomezer, $MedicPower, Dimate
Gryz: Attack, Dimate
Rune: *Gifoi, Dimate
Chaz: $CC, *Gires
IV) This is the most important D macro you will ever use.
It will flow perfectly and give you a free turn to
prepare for the coming onslaught. Be sure to have Rika
use *Saner the next turn and if you get in a bind due
to Zio's multi-hit attacks, don't be afraid to use Demi's
$MedicPower. If you run out of Skills for Demi, just have
her use Dimate on everybody. Stick to the most powerful
attacks (the ones listed), but don't be afraid to have
more than one char heal the same char if (s)he is in
trouble-better safe than sorry.
-Dark Force 1
I) 22 and you should have no problem.
II)
Wren: $Barrier
Raja: $Blessing
Rika: *Saner
Chaz: $CC
Rune: $Efess
III)
Rika: $DS, *Gisar
Wren: $Flare, Attack, Dimate
Raja: $St.Fire, *Gisar, $Miracle
Chaz: Attack, *Githu, $CC(&GrandCross)
Rune: *Giwat, $Efess (&GC)
IV) Dark Force 1 (affectionately called Darky 1) has a weakness-
&GrandCross. Try for this every turn. If Rune is preoccupied,
or you are having problems pulling off the &GC, have Chaz whip
out *Githu, which does almost 260. Have Rika and Wren
concentrate on attacking, because Raja can do all the healing
that you will ever need...
-Eviltrees
Run.
-Lashiec
-The Great Dezolis Systems Check
Before you go anywhere near the nasty Lashiec, head
to the Climate Control and Weapons Center systems on
Dezo. Inside you will find Skills, weapons, armor, and
Repair-Kits for Wren. Fighting your way through these
mechanical menaces is a great way to gain the 10 levels
you're going to need to put Lashiec in his place.
>First, go get Kyra from Meese. She will be the one
who comes with you to the Air Castle, so you want
her, not Raja, to get the exp.
>Second, go to Zosa and pick up 4, yes 4 Thunderclaws.
I know, you're saying, "When did Rika get 4 arms?!?!".
Well, she didn't. But, the Thunderclaw has a special
power-$Tandle. "Ahh," you say, "mechs are weak against
$Tandle!". Right you are! Set yourself up a macro
with Wren attacking with a vulcan-type gun then everyone
else using a Thunderclaw, and all of the machines you
run into will die utterly. Lots 'o easy exp and meseta!!
-The Xe-A-Thouls
To toast these baddies, head straight to them, and blow as
many points and skills as you want, but AVOID multi-hit
attacks, as this only serves to piss them off (at which
time they will try even harder to kill you). Concentrate
your attack on one of them to keep them from doing combos.
Pull out all of the stops, because as soon as you kill them, you
can cast *Hinas, walk up two screens, and find a circle that
refills all of your HP and MP.
I) Jump back, you need to be level 32!!!
II)
Wren: $Barrier
Kyra: $Warla
Rika: *Saner
Rune: $Efess
Chaz: $CC
III)
Wren: Attack, $Flare, Star-Dew
Kyra: Repair-Kit, All the Dews, Thunderclaw, $Medice
Rika: *Gisar, $DS
Rune: *Nafoi, Psyco-Wand(use as item), $Efess(&GC)
Chaz: $CC(&GC)
IV) Oh, this one is a toughy... A little extra preparation
is needed. Make sure you have scouted the Castle and
defeated the Xe-A-Thouls, which allows you access to
Lashiec and a quick run to the refill room.
Make sure Kyra has $Warla, which she gets at level 29.
Lashiec won't die nearly as easily as the bosses before
him, so don't be afraid to use the dews- they will be
put to good use. Kyra doesn't have a lot of damage
dealing capacity, so have her heal, using $Medice. Try
to get off &GC as much as possible because it does massive
damage. When Lashiec does his $Reinforce, counter it
with the Psyco-Wand (although I put it next to Rune,
any one may use it).
-Dark Force 2
I) 35 or so.
II)
Wren: $Barrier
Kyra: $Warla
Rika: *Saner
Rune: $Efess
Chaz: $CC
III)
Wren: Attack, $Flare, $Recover, Sol-Dew, Trimate
Kyra: Nafoi, Sol-Dew, Star-Dew, Trimate
Rika: $DS, *Gisar, Sol-Dew, Star-Dew
Rune: $Efess(&GC), *Nawat
Chaz: $CC(&GC), *Nathu
IV) Scout the hell out of this place, and touch the eyeballs!
When you find the Pow-Shield, make sure and keep it!
Now that Kyra has *Nafoi, she can attack. Don't be afraid to
use the dews, as you can buy more after this battle (see
'GGS:The Best that Money can buy'. Counter Darky 2's
$Shadowbrth with a Sol-Dew and his $Lightshwr with a
Star-Dew or Rika's *Gisar. Try to go for the &GC as
much as possible, but if Rune is preoccupied (or dead)
have Chaz use *Nathu (he gets it at level 33).
-Fract-ooze (Fissure of Fear)
I) You can choose to do this mission at radically different
levels. I usually do it after I am finished with Dezolis,
around level 33.
II)
Wren: $Barrier
Rika: *Deban
Chaz: *Nathu
Rune: *Nawat
III)
Wren: Attack, $Flare
Rika: $DS, *Gisar
Chaz: $CC, *Nathu
Rune: *Nawat, *Nafoi
IV) DON'T USE $EFESS OR &GRANDCROSS!!! Fract-ooze only has one attack,
$Cell-Split. Just keep plugging away at him and have
Rika do the group heal thing when necessary.
-King Rappy (Man with a Twist)
I) As with Fract-ooze, I usually do this one after Dezolis.
Around 33.
II)
Wren: $Barrier
Rika: *Deban
Chaz: *Nathu
Rune: *Nafoi
III)
Wren: Attack, $Flare
Rika: $DS, *Gires
Chaz: $CC, *Nathu
Rune: *Nafoi
IV) King Rappy is easy. Just use the listed attacks and have
Rika do a *Gires if someone gets low.
-Dark Force 3
-The Soldier's Temple: The Seth Connection
Just before you get to Darky 3, you will meet Seth
an archeologist (yeah, right). He will allow you
to go through the Island Cave without using a single
Skill and will give Rika a new, unique suit of armor.
>First, set up two macros, one with Seth's $Dthspell
first (the rest doesn't matter), one with his $Corrosion
first and Wren's vulcan attack second (again, the rest
doesn't matter). Throughout the Island Cave, use the
$Dthspell macro on the Fract-oozes and the $Corrosion
one on everything else.
>Second, when you get to the top, but before you enter the
temple, unequip all of his stuff and give the Cyber-
Suit to Rika, which will lower her Defense by 3 and
raise her Attack by 5 (almost everyone can use it,
but she gets the most use out of it, since she is forced
to wear shotty armor).
I) Go through Vahal Fort first so that you are around 38-40.
II)
Wren: $Barrier
Rika: *Deban
Chaz: $CC
Rune: $Efess
III)
Wren: Attack, $Flare
Rika: *Saner, $DS, *Nares, *(Gi)Nasar
Chaz: $CC(&GC), $Rayblade, *Nathu
Rune: *Nawat, $Efess(&GC)
IV) Make sure you have stocked up on armor in Reshel and Dews in
Meese before you come to challenge Darky 3. As with the prior
incarnations, &GC is extremely useful. When either Chaz or Rune is
preoccupied, use the other attacks listed for them.
Rika should be able to handle all of the healing, just
make sure you do *Saner second turn so you can heal your
chars before Darky gets to attack again. Counter his
$Shadowbind with a *Saner.
-De-Vars (The Strength Tower)
I) 40.
II)
Rika: *Deban
Wren: $Barrier
Chaz: Use Pow-Shield as an Item
Rune: $Tandle
III)
Rika: $DS, *Gisar
Wren: $Posibolt, $Flare, Attack
Chaz: $CC, $Rayblade
Rune: *Nawat, $Tandle
IV) Be sure to have scouted both towers for the nifty equipment
and items before you go to challenge De-Vars. He will
always do a multi-hit attack, so have Rika ready with
the *Gisar action. He looks like he is made out of fire,
and he is: don't use fire attacks. Don't use *Foi,
$Burstroc, or $Efess (or $GC).
-Sa-Lews (The Courage Tower)
I) 41.
II)
Rika: *Deban
Wren: $Barrier
Chaz: Use Pow-Shield as an Item
Rune: $Tandle
III)
Rika: $DS, *Gisar, *Nares
Wren: $Posibolt, $Flare, Attack
Chaz: $CC, $Rayblade
Rune: *Nawat, $Tandle
IV) Sa-Lews is much, much more powerful than his cousin
De-Vars. Beware his $Legeon and other multi-hit attacks
and come into the battle loaded for bear with trimates
and Dews out the wah-zoo. The same attack tactics that
applied to the boss of the Strength Tower apply here.
-The Profound Darkness
I) Try 45. If not, try 50. If not, try 55, etc, etc...
II)
Wren: $Barrier
Raja: $Blessing
Rika: *Saner
Rune: $Efess
Chaz: $CC
III)
FIRST PHASE:
Wren: Attack
Rika: $DS(Remain:12), Attack
Chaz: $Rayblade
Raja: *Nares
Rune: *Nawat
SECOND PHASE:
Wren: Attack, $Recover, All the Dews
Rune: $Legeon, *Nawat, $Tandle
Raja: *Nasar, *Regen
Rika: *Nasar, $DS(Remain:6), Attack
Chaz: $Rayblade, $CC
THIRD PHASE:
Wren: Attack, $Recover, All the Dews
Rune: $Efess
Rika: *Nasar, $DS, *Saner
Raja: $St. Fire, $Miracle, $Ataraxia, *Nasar, *Regen
Chaz: *Megid, $CC
IV) As shown above, Raja is the best char choice for this battle.
His healing abilities make the fight much, much easier. Don't
bother with Trimates or Moon-Dews, but max your inventory
out with Star-Dews and Sol-Dews from Meese. Sell everything
that you can except 4 Repair-Kits or so to make more room
for these purfumes. A good idea is to take the chars you
don't plan to use in this battle to Meese, sell their equipment,
and use the money to buy more dews. On your way in, set up a couple
of Deathable destroying macros and you may gain a level or
two on your way to P. Darky. If you do choose to fight,
don't use any damaging Skills, any of the Skills or Techs
in the 'D' macro, or ANYTHING THAT REQUIRES TP. When you
begin to get low, you can use Raja's 3 TP *Res a couple of times
to max everyone's HP's again. Make sure you have scouted the Edge
to make it a shorter trip to the boss.
FIRST PHASE:
Don't use ANY attacks but the ones listed. Make sure that
Rika has at least 12 $DS's left when he morphs. If you get
down to 12, have her begin to attack. Don't bother with
*Shift, as it will increase your damage by maybe 10 pts.
The only threatening attack the first phase has is it's
$Shadowbrth, which Raja can easily counter with a *Nares.
Save all of the real attacks for later.
SECOND PHASE:
Now it is time to start warming up for the real battle.
P. Darky now has $AnotherGate and $Lightshwr, two serious
business multi-hit attacks. Use the attacks listed, saving
6 of Rika's $DS uses and having Raja do the healing thing
when needed, using *Nasar and Star-Dews. If all of your
chars are looking low, don't take a chance... Have Raja and
Rika both use *Gisar and have Wren use $Recover, or a Sol-Dew
if necessary. You will need everyone ready to go for the last
Phase.
THIRD PHASE:
Whoop-Ass time. Break out with everything and show this babe
what being the Protectors REALLY means. In the immortal words
of Dr. Peter Venkman:
"This bitch is TOAST!"
P. Darky the third has a nasty attack: *Megid. Get ready
to do some major healing action. When this spell hits,
use a Star-Dew and Raja's $Miracle. Hit her with the
attacks listed, as they do the most damage of any of the char's attacks.
Avoid combos at all costs, as the individual actions will
almost always do more damage. If P. Darky III slips up and does
her single-hit attack, punish her with Raja's $St. Fire and have Rika
do a *Nares on whoever got hit ($St.Fire normally does 100 more
than $DS, depending on the char levels). Smack her
around with Chaz's *Megid and Rune's $Tandle. If Chaz runs
out of TP, have Raja kick in the $Ataraxia, and if Rune runs out
out of $Efess, switch to $Legeon or *Nawat. Ignore Rune's
$Tandle, as even his *Nawat does more damage. If she neutralizes
your shields, use the 'D' macro IMMEDIATELY. Keep plugging
away at her and eventually you will see one of the most
awesome endings in all of video gamedom.
-----------------------------------------------------------------------------
4 4
4 4 Questions and Answers
4444
4 "Where do you want the rest of this junk?" -ScarlettX
4
-How do I access the sound test?
Magelic stumbled upon this one shortly after he got the game...
On the Start/Continue/Erase game screen, press 'B'.
Ooooh. Hard huh?
Our personal Favorites are:
Magelic: Pain, Her last breath
ScarX: PSI arrange 1&2 (for nostalgic value)
One Mr. J. Maxlow has informed me that you can only access
the music test after you have defeated the Profound Darkness,
at which time your battery is initialized to allow you access.
However, if you erase all of your save games, the sound test
won't work again.
-Is there any use for the Tourist Items?
Well, that depends on what you call useful. The Woodcarvin and
the Pennant are the only two items that are sold in the Tourist
Shop in Termi that you don't use on a guild quest. These items
have a use... well, sortof. Go to your house in Aiedo and use
the items to display them in your home. Wow. Really neat but
not too useful.
-Did you say Secret Passage?
Yep. There is one behind the Hunter's Guild Bar. You will find
three boxes back there.
------------------------------------------------------------------------------
5555
5 READ THIS!!!
5555
5 "Do like your mommy always told you: Share." -ScarlettX
555
This FAQ is far from complete! If you know anything that we don't,
obscure or obvious, trivial or amazing, send it my way. I will make
future versions if we can get the material (what do you think I made
a version number for?). Game Genie codes, Rumors, etc. would make
excellent sections, but cannot be done for lack of info! Send your
revelations to
cosc001e@frank.mtsu.edu
And should they be worth anything, I will put them in!!!
Credits for Update Version 1.1:
>*Githu on Darky 1: Richard Zimmerman
>First person to inform me about the sound test:
>If you erase the games, you lose the sound test:
>Reminder that all Edge enemies are deathable, Sol-dew tip for P. Darky:
Nick Boice
>Man With a Twist is a rip off: J. Maxlow
>Eclipse Torch's secret power: Chris Vogel
>The Slowest char first in combo macros:
Marlon Liang Chen
>Displaying tourist items at home: FJE
>Wood-Cane *Res: Keiko Shimozono
>Shadowblade's special power: Jeff Brust
>Keeping Kyra's first Moonslasher: Derrick Matthews
>Using Crash on Mechs, Unequip ?: Peter Vogel
>D.Bios: Jen Hachigian
>Hunting Sandworms, The secret passage: Gras David
>Going to Vahal Fort for massive exp at the end of the game: J. Maxlow
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