GameSurge Strategy Page
GAMESURGE HOME l STRATEGY HOME l

The following is a reproduction of the manual that came with 'Alien Syndrome' for the SMS. It has be formatted
just like the booklet, except that it only contains english instead of english, german, french, spanish, italian.

The original book contains 30 pages, but the odd pages contain no english. Notice on the CART CARE section that
the graphics has a bottle of poison with a X through it, wounder who has tried to poison a SMS cart before?

This documentation has been brought to you by Andrew Baron - 1997, and the letter v.



Alien Syndrome





Loading Instructions:
Starting up
1. Make sure the power switch is
OFF.
2. Insert the ALIEN SYNDROMETM
cartridge as described in your
SEGA SYSTEMTM manual.
3. Turn the power switch ON. If
nothing appears on the screen,
recheck insertion.
IMPORTANT: Always make sure the
Power Base is turned OFF when
inserting or removing your Sega
Card/CartridgeTM.



What's Happening
The Year: 2089. A mysterious alien
space fleet invades human occupied
space. Called the Alien SyndromeTM,
They are unlike anything mankind has
ever encountered. Their ships are as
large as cities. They have weapons
powerful enough to destroy planets.
With the entire human race
threatened, the Alien Syndrome must
be stopped.
A battalion of Earth Command
Troopers attacks the alien fleet. But
they are captured and held hostage.
In desperation, Earth Command asks
for volunteers to go on a rescue
mission.
Only two soldiers are brave enough
to step forward. They are Earth
Command Troopers RICKY and
MARY, the meanest combat troopers
in the galaxy!
Armed only with a short range
combat rifle, they must infiltrate all
seven alien ships, rescue the
hostages and escape ... alive!



Getting Started
For a one player game, press Button
1 on Control Pad 1. you will be
RICKY .
For a two player game, press Button
1 on Control Pad 2. Player 2 will be
MARY, and will take turns with
player 1.
When the game begins, you will see
this screen:
(1) Alien
(2) Hostage
(3) Countdown Timer
(4) Power Up Weapon
(5) RICKY/MARY



Message Screen
If you press Button 2 during the
course of the game, you will see a
message screen. This will show you
the high score, the number of lives
you have left. the number of
hostages left to rescue aboard the
ship and the number of points you
have. The number of hostages will
reduce with each one you rescue.
Pressing Button 2 again will get you
back into the game.
(1) Countdown timer
(2) The remaining number of
RICKY/MARY
(3) The remaining number of hostages
Know Your Friends
The hostages. They are the humans
wearing green coveralls. Rescue them
by placing your player on top of
them. When you have rescued all
hostages aboard the ship, an exit
door will open, allowing you to fight
the Alien Boss.



Know Your Enemies
Aliens:
There are two kinds of aliens in each
round, each kind a different color. If
they touch your player, you lose a
life. They can also shoot at your
player. If you are hit you also lose a
life.
Aliens can appear anytime ...
anywhere ... by flickering into
existence. They cannot harm you
when they are flickering and you
can't shoot them! You are safe even
if they appear under your player. But
as soon as they become solid they
are deadly. If an alien appears under
your player, move and get ready to
shoot!
Defenders:
You'll find them in every room ... on
every ship. They look like round,
green, sleeping faces. But get close
enough and they shoot to kill! And if
You touch one ... you lose a life.




Luckily, they can't move. You can
knock them out temporarily with a
well placed shot. When hit, Defenders
turn gray and become harmless. But
after a short while they become
active again. Be extra alert when
battling groups of aliens. The
Defenders can turn the fight against
You!


Alien Bosses:
These large and dangerous enemies
are the most powerful aliens you will
find on each ship. They guard the exit
stations. You can't proceed to the
next ship unless you defeat the Alien
Boss .
Every Alien Boss has a weak spot.
The only way to defeat an Alien Boss
is to discover it and shoot him there.
You will know when you find it. Each
time an Alien Boss is hit in a weak
spot, his body flashes.
(1) Round 1
Squime
(3) Round 3
Tacapy
(5) Round 5
Haggah
(2) Round 2
Aargh
(4) Round 4
Masher
(6) Round 6
Minosar

(7) Round 7



Upgrading your Weapons
When the aliens captured the Earth
Command Troopers, they placed the
trooper's weapons in different places
throughout the ships. You will find
them in the walls. If RICKY or MARY
touches the weapon, they have use
of it until they get a new weapon or
are killed.
(1) FireBall:
A flame thrower that shoots large
bursts of fire! Makes it easier to
hit the enemy.
(2) Laser:
Laser rifle is powerful enough to
blast through groups of aliens
with one shot!
(3) Smart Bomb:
Touch this symbol and every alien
on the screen will be destroyed.
(4) Warp:
Getting this symbol will instantly
warp you to another part of the
alien ship you are in.



(5) Mystery:
Depending on where vou are in
the ship. this symbol will make
you temporarily invincible ... or
nothing will happen.
If you happen to get [N], your
present weapon reverts back to the
one that you had originally.
Know the Score
Alien ...................200 points
Defender.................500 points
Alien Boss (each hit) ...100 points
Alien Boss Helpers.......200 points
Hostages Rescued (each)..200 points
Bonus Points
At the end of every round you receive
bonus points for the time remaining,
and for each weapon you took from
the wall.
Time Bonus = 100 points for each
second remaining.
Weapons Bonus = 200 points for
every weapon you pick up.



Oops. Try Again.
You start the game with 3 RICKYs or
3 MARYs. When you lose all your
lives, the game is over.
When your score reaches 50,000
points, you get an additional life.
After that you receive additional lives
for each 10,000 points.
You lose a player when he/she is shot
by an alien or defender, or if the
player fails to complete the round
before the time bomb explodes.
Helpful Hint
Try using the FireBall to destroy the
Alien Bosses.


HANDLING THE SEGA
CARD AND THE MEGA
CARTRIDGE
The SEGA CARD and the MEGA
CARTRIDGE are intended
exclusively for the SEGA
MASTER SYSTEM.
For Proper Usage
Do not get wet!
Do not bend!
Do not expose
to direct
sunlight!
Do not place
near any high
tempature source!
Do not subject
to any violent
impact!
Do not damage
or disfigue!
Do not expose
to thinner,
benzine, ect.!

* Be especially careful not to
stick anything on the SEGA
CARD!
* When wet, Completely dry
before using.
* When it becomes dirty,
carefully wipe it with a soft
cloth dipped in soapy water.
* After use, put it in its case.



SCOREBOOK
Name_________________________

Date__________________________

Score_________________________


SCOREBOOK
Name_________________________

Date__________________________

Score_________________________


SCOREBOOK
Name_________________________

Date__________________________

Score_________________________


SCOREBOOK
Name_________________________

Date__________________________

Score_________________________


(There are actually 8 tables on this page, but I am tired of making them so you only get 4.)



PREVIOUS PAGE l STRATEGY HOME l GAMESURGE HOME

At GameSurge, we pride ourselves in being a game site for ALL games. We are always looking for new and exciting features to add to our site. If you have a submission, or wish to join the strategy section staff here at GameSurge, you can contact us through our email at webmaster@gamesurge.com.
This page is Created by CD2HTML v3.4.2 (© 1999 by Falk Petro).


» Contact Us » Top » Homepage


All HTML coding are original and © GameSurge.
Original Graphics and layout are copyright © of P.D.Sanderson and shivaSite Designs.
No part of this site may not be reproduced without prior consent.
Site best viewed with I.E./NS 4+.
Resolution is 800x600, up to 1152x864. 16 bit+ color recommended
Designed by shivaSite