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-= D O N K E Y K O N G =-
-= Version 0.4 =-

,----------------------------------------------------------------------.
| Guide by Michael Gonzalez |
| http://www.angelfire.com/mi/mgonzalez |
'----------------------------------------------------------------------'

Contents:
1) Controls
2) Walkthrough
- Stage 0: Construction Site
- Stage 1: Big City
- Stage 2: Forest
- Stage 3: Ship
- Stage 4: Jungle
3) Best Times
4) Credits & Info


***** Version 0.4 - 10/30/1999 *****
Welcome to the first version of my Donkey Kong FAQ! So far, the
walkthrough only covers the first 40 levels of the game (up to the
Jungle). The "Best Times" section will cover my times, and my times
only. So don't mail me about your own records. This FAQ will be finished
on or before December 1...but probably before that. Coming soon: more
walkthrough, better times, and perhaps an introduction.

,----------------------------------------------------------------------.
| 1) Controls |
'----------------------------------------------------------------------'

Wow, Mario sure has a lot of new moves in this game! Unlike the original
Donkey Kong, this game has exactly 100 levels, instead of just 4. Take
your time in learning these controls, only a few of them will be used
early in the game. You will learn the more advanced controls as you go
on through the game.


<-= MARIO'S MOVES =->


MOVEMENT - As usual, movement is done with the control pad. In this
game, there is no distinction between walking and running. Mario can
only move at one speed (just like in the original Donkey Kong). Anyway,
there's no real need to run fast since this is more of a puzzle game
than an action game. You can also crouch by pressing down.

SIMPLE JUMP - This is another basic move. Jumping is done by simply
pressing the "A" button. Mario doesn't jump very high with the simple
jump, but there are also other kinds of jumps to make Mario jump
higher...

HANDSTAND - This move will make Mario stand on his hands (obviously). To
do a handstand, hold down on the control pad while jumping. You can
catch barrels with your feet while doing a handstand. [NOTE: You can
walk while doing a handstand... but you'll walk much, much slower than
usual].

HANDSTAND JUMP - Here's another type of jump. To do a handstand jump, do
a handstand (see above), then press the "A" button. This jump is double
the height of a simple jump and it can be used for reaching higher
platforms. You can also do a very high handstand jump if you press "A"
right after doing the handstand. You can even do a "triple jump" if you
press "A" again right after doing a handstand jump.

HANDLING OBJECTS - There are many objects in this game than Mario can
hold. To pick up an object, stand on top of it and press the "B" button.
Mario will hold the object above his head. To throw this object, press
the "B" button again. If Mario is hit by an enemy while holding an
object, he will drop the object and still live.

TURNING SWITCHES - You can turn a switch left or right to change some
things in a stage. To turn a switch, stand beside it, hold onto the
lever with the "B" button, and use the control switch to move it. The
switch can control elevators, conveyers, bridges, or walls.

BACK-FLIP - A back-flip makes you jump just as high as a handstand jump.
Here's how to do a back-flip: While moving left or right, quickly press
the opposite direction (on the control pad) and "A" at the same time.
It might take some time for you to do this move perfectly.

CLIMB LADDERS/VINES/ROPES - There is a lot of stuff for Mario to climb
in this game! To climb a ladder, simply press up or down. For climbing
vines and ropes, jump up to it and you will automatically hold on. Then
you can press up or down to climb it. Press left or right to switch to
different vines. You'll climb up faster if you hold onto two vines,
you'll climb down faster if you hold onto only one vine.

SPINNING ON A WIRE - Sometimes in the game, you'll see a wire (it looks
like a simple black line). Especially in the ship. Jump to the wire to
hold onto it. Then use the control pad to spin around (hold the button).
Then press the "A" button to let go of the wire and fly off in a
direction. You will 'fly' further if you spin stronger.

FALLING - Falling can be dangerous depending on how high you fall. There
are four levels of falling: (1) If you fall for a very short distance,
you will land on your feet and there is no damage done. (2) Fall from a
higher distance, and Mario will tumble around for a second. (3) Fall
from an even higher distance, and Mario will land on his side, breaking
his leg. He will be stunned on the floor for about 2 seconds. (4) If you
fall from a very high place, Mario will land on his head and die :(


<-= OTHER CONTROLS =->


SELECT BUTTON - When you press "select" during a level, the game will
pause and some status things will be shown at the bottom of the screen.
This shows your time in some levels, and the items you collected in the
surrect stage.

START BUTTON - When you press "start" during a level, a pause menu
screen will come up. Pick "continue" to exit this menu and continue the
game. Pick "save + quit" to quit the game. Pick "record" to view your
best times for the previous levels.

RESET - You can easily reset to the title screen by pressing A, B,
start, and select at the same time. The game will not be saved if you
reset this way.


,----------------------------------------------------------------------.
| 2) Walkthrough |
'----------------------------------------------------------------------'

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<< STAGE 0 - CONSTRUCTION SITE >>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

LEVEL 0-1

This level is an exact replica of the first stage in the original Donkey
Kong arcade game. Donkey Kong is at the top throwing barrels around the
stage. Some of them roll down, others drop down quickly. If a barrel
touches the fire at the bottom left corner, it turns into a fireball
enemy! Obviously, to beat this level you must climb up the ladders to
the top (where Pauline is). Jump over any barrels or fireballs you meet.
The barrels can also roll down the ladders (even broken ones), so be
careful about them. Keep in mind that you don't die right away from a
slight fall (unlike the arcade game). You can also use the hammers to
bash away at the barrels! The goal of this stage is to get to the
platform beside Pauline. Simple enough. COOL TIP: I discovered a much
faster way to beat this level. First, go to the middle of the bottom
floor. Then do a handstand jump to the next floor. Continue doing this
until you reach the top floor and to the goal.


LEVEL 0-2

This level is an exact replica of the second stage in the original
Donkey Kong arcade game. This one introduces conveyers. Conveyers move
you to the left or right and you'll need to struggle to keep control
over yourself. There are some fireballs in this stage that will cause
some problems for you. There are also pies moving around on the
conveyers that can also kill you (but you can easily kill them with the
hammer or jump over them). First, climb up a ladder to the second floor.
Then, climb another ladder... and keep on climbing until you get to the
highest platform (at the same level as Donkey Kong). If you want, you
can easily get the 1-up heart at the third floor, right side. Okay,
onward to the next stage!


LEVEL 0-3

This level is an excact replica of the third stage in the original
Donkey Kong arcade game. First, jump right onto the elevator and
continue right to the place with the fireball. Try to jump to the level
that the fireball is not on, you could get killed by that fireball! Make
sure that you don't fall down from too high... you'll get killed if you
drop to the floor from a very high distance. Continue right to the
ladder that leads to the top level. At the top level, Donkey Kong is
throwing some kind of spring at you. Go up the ladder and STAY at the
point right above the ladder. The springs can't reach you if you stay
here. Right after a spring goes over your head, quickly run left to the
ladder that leads to Pauline. STAY right at the bottom of the ladder.
Again, this is a "safe spot" where the springs can't get you. Go up the
ladder to the goal. End!


LEVEL 0-4

This level is an exact replica of the fourth (and final) stage in the
original Donkey Kong arcade game. This one is different from the other
levels in the game. This time, you'll need to cross over all the little
boxes in the floor to beat the level. When you cross over a box (or jump
over it), the box will disappear. Cross over all of the boxes and the
floors will colapse. Donkey Kong will fall on his head and you've beaten
stage 1! But unlike the arcade game, the game doesn't end here. As you
see, Donkey Kong is still alive! He gets up, takes Pauline, and escapes
to... the Big City.


wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<< STAGE 1 - BIG CITY >>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

LEVEL 1-1

This is the first "new" level (it's not found in the old arcade game).
This level also introduces a new key element of the game: The key and
door. To beat this level, you need to get the key and bring it to the
locked door. This process will be used in most of the levels ahead.
Also keep in mind that you die when you touch an enemy here. First,
climb the two ladders to reach the oil thing. The oil goes up and down
and you die if you touch it. Go past the oil and climb the ladder.
Continue right and drop down to stand on top of the key. Press the "B"
button to pick up the key. Tada! You're holding the key! Drop down to
the door to exit the level. [NOTE: If you touch an enemy while holding
the key, you'll drop the key and still be alive!]


LEVEL 1-2

This is the first level that's more that one screen long. You start the
level riding on an enemy. Climb up the ladder and follow the path of
platforms (watch out for the oil!). Also be careful not fall off the
conveyer and drop into the oil. Pick up the key and continue on the
path. When you reach the ladder, you will have to *throw* the key up to
the next level. To do this, jump up (with A button) and hold the UP
button. When you are in the air (still holding UP), press B and you will
throw the key upwards. This technique will be used alot in the future
levels. Then climb up the ladder and pick up the key again. The key will
disappear (and return to its original place) if you have it out of your
hands for too long! Continue on the path, past the oil, and to the exit.


LEVEL 1-3

First, go left and climb up the ladder to reach the platform. Follow the
path right (jump over the enemy) and climb up the ladder to reach the
key. See the electric wire at the top of this level? An electric spark
occasionally goes across that wire. If you touch the spark, you die
(unless you have a key, then you would drop the key and still live).
Make sure there is no spark on that wire, then jump onto the moving
platform. Jump off to the upper-right platform and get in the door.


LEVEL 1-4

This is the Donkey Kong stage which occurs once every four stages. Here,
you need to get up to the platform where Pauline is (just like in the
first 4 stages). Once in a while, Donkey Kong will jump up and land back
down, shaking the whole stage. If you are on the floor when he does
this, you will fall on your ass and will be temporarily stunned. To
avoid this happening, jump up into the air just before Donkey Kong comes
down. Also when Donkey Kong does this, some junk will fall from the sky.
You'll die if this junk touches you! First, go to the left and climb up
the ladders to reach the top floor. Climb down another ladder and follow
the path until you reach the goal. Be careful not to get hit by the junk
when you're at the top floor.


LEVEL 1-5

This level is so simple that it's pathetic. Here you are introduced to
the "temporary bridges" that will be used alot in the coming levels.
Here, you start the level AT the door... but you don't have the key.
Go down two ladders and touch the box with the arrow symbol on it. Now
time has stopped and you'll need to place the bridge. I suggest you
make a bridge between the two lowest platforms. This bridge has a time
limit and it will disappear (after approximatelyy 9 seconds). Cross the
bridge to the left side and climb the ladders to the top where the key
is. Pick up the key and touch another "bridge block". Place the bridge
so that you can go left to the door. Cross the bridge and go to the
door.


LEVEL 1-6

This level teaches you how to place temporary ladders. First, touch the
ladder symbol and place it in the area above you so that you can climb
up to the top. Then climb up the two ladders. You might have a problem
getting by fireball at the second area. Now at the top area, get make
another looong ladder so you can get down to the bottom right area.
Place it in a way that you won't be in danger from the fireball. When
you're at the bottom right, place the horezontal bridge lined up with
the platform at the top (right above the hat). Then place a ladder to
connect to this platform. Climb up the ladder, pick up the key, and get
in the door.


LEVEL 1-7

Go over to the platform at your right and go up the ladder. Hit the
"ladder block". Place the ladder so that you can reach the small
platform under the platform with the enemy (to be specific, 4 or 5
spaces to the right of the first ladder). Hurry and go down this ladder
(be careful about the enemy!). Go on the horizontal moving platform and
ride it to the key. Jump on the key to reach the "bridge block". Create
a bridge from the platform at the top right (with the enemy) to the
platform at the top left (with the exit door). Quickly pick up the key
and ride up the elevator lift. Cross the bridge you made, get in the
door, and you're done! Onward to the boss stage...


LEVEL 1-8

This boss stage is different from the boss stages you've seen before.
This time, instead of simply getting up to the platform where Pauline
is, you need to *fight* with Donkey Kong himself! To do this, you'll
need to use the barrels that he throws at you. First, wait at the bottom
for Donkey Kong to throw a barrel. Don't get hit by a barrel, or else
you will die. When the barrel settles at the ground floor and isn't
moving, you can pick it up (just like you pick up a key). Then climb up
the platforms until you get close enough to DK, then throw it at him!
You can see him hurt if you really hit him. Continue on to hit him two
more times. Hit him 3 times to beat this stage and continue...to the
forest!


wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<< STAGE 2 - FOREST >>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

LEVEL 2-1

Welcome to the first level of the forest. This level introduces another
element of the game: switches. You start the level riding a bug. Climb
up the first ladder...then climb up another long ladder. Now you are at
a switch. To move the switch, hold the B button to hold the switch, and
move in the direction you want to turn the switch. So turn this switch
to the right. Bridges are formed! Go to the left to pick up the key...
then go all the way to the right and go down the moving platform. Get
off at the bottom, go all the way to the left and get in that door. End!


LEVEL 2-2

First, go up the ladder at your left. Now you're at a switch. Turn the
switch to the *left*. This makes all of the elevator lifts start moving.
Go up the elevator at the left. Be careful not to get hit by the enemy
that you might meet. Get off at the top and drop down to hole to the
umbrella. Do some fancy jumping across the elevators to reach the key at
the top left. Pick up this key and ride down the elevator to the
starting point. Now go up the elevator at the left to the top. Jump
over the hole and follow the steps to the exit door.


LEVEL 2-3

This level doesn't have any puzzles, it's all about action! First, jump
up to the second platform and go to the place where the elevator is
going up and down. At your left there is some kind of plant spitting
seeds at you. You can escape from getting hit by either jumping or
ducking. The next step requires very good timing and luck. When it looks
safe enough, get on the elevator and ride up to the platform with the
switch. [NOTE: YOu gat get an easy 1-up at your right if you want it].
Turn the switch to the right. This will get rid of the wall covering the
door at the bottom. Now, carefully go down the elevator (be patient to
wait for a safe time). Pick up the key at the bottom and go to the exit
door.


LEVEL 2-4

This is a boss stage where you need to get up to the platform where
Pauline is. I'm not really sure, but I think this level is a replica of
one of the levels in the original Donkey Kong Jr. Before you begin, you
should know the basics about climbing. As soon as you touch a vine/rope,
you hold on to it. Mario moves *upward* faster if he is holding on to
two ropes. Mario moves *downward* faster if he is only holding on to one
rope. There are also some fruits in this level. If you touch a fruit, it
drops straight down and kills anything and everything it touches (and it
can only be used once). Okay, this level is pretty straight forward.
Climb the ropes and follow the path to Pauline while avoiding the
monsters that DK throws. The monsters are the ones that make this level
chalenging. It can get especially difficult to avoid the monsters at the
top level where there are often many of them.


LEVEL 2-5

First, go right and jump into the water. [NOTE: To swim, press the A
button repeatedly]. If you want, you can get an easy 1-up at the bottom
left. Now swim to the right side of the level. Be sure not to touch the
fish... they could kill you. The following steps must be done very
quickly. Hit the bridge block and build a bridge over the water to the
left side of the stage. Quickly jump up to the platform and pick up the
key. Now go over the bridge you built and enter the door at the other
side. If you were fast enough, you'll make it completely across the
water and reach the door at the left.


LEVEL 2-6

Ohhh... this level is evil. First, go right to the switch and turn it to
the right. This will form two bridges between the platforms above you.
Now wait for a ladybug to be right *under* one of those bridges...and
hit the switch! The bridge will disappear and the ladybug will fall down
to the ground. Don't let go of the switch yet. Continue making more
ladybugs fall to the ground until there are hardly any ladybugs left up
there. Okay, now go up there ane follow the path up to the top. You can
ignore the other switch that you find, it does EXACTLY the same thing as
the first switch. Use the springs to get to the key at the top. Pick up
at the key and go left to the exit.


LEVEL 2-7

This level is very confusing (and very hard for me to explain in words).
If you take too much time in this level, you WILL run out of time.
First, go right and push the switch to the left. This will remove the
bridge and free all of the enemies. When all of them are out of the
"cage", hit the switch again. When a clockwise-moving ladybug gets on
the platform to the right of the bridge, hit the switch to trap him
there. This ladybug must be moving clockwise (it might take some fooling
around with the switches to get a ladybug to move clockwise). When the
ladybug is on the wall above the "retractable wall", hit the switch
again to trap him on this wall. Now it might be a good idea to try to
put the other enemies back in the cage, but it's not required. Make sure
the cage is closed. Go to the left and use the spring to get up on the
platform. Follow the path to the right and go up the ladder. Use the
ladybug to get up to the higher platform. Drop down to the conveyer belt
and duck to get past the spikes. Go up the ladder and get the key. Go
right to the edge of the platform. Throw the key down and QUICKLY go
down the ladder at the other side. Pick up the key when it comes to you
and get in the exit.


LEVEL 2-8

This is an easy boss level. First, step right to make the thwomp come
down. Then go over the thwomp and jump to the little platform just over
the spikes. Climb up to the highest moving platform by using handstand
jumps. From the highest moving platform, climb onto the vines. Stay at
the bottom of the left vine. When a spring passes over you, climb up to
the platform where Donkey Kong is but STAY at the right side (over the
left vine). If you are positioned correctly, the springs that DK throws
will jump right over you without hurting you. Right after a spring hops
over you, run to the bottom of the ladder. This is another "safe spot"
where the springs can't get you. Now you can easily climb up the ladder
to Pauline.


LEVEL 2-9

At first sight you should be able to see the objective of this simple
stage. In this stage, you need to constantly avoid the bird and the eggs
he drops down on you (you die if you get hit). First, go forward and
ride up the elevator. Jump from elevator to elevator to get to the right
side [NOTE: If you fall down, try to hit the bridge box and form a
bridge under you so you don't die]. At the right side, hit the switch to
reverse the directions of the elevators. Go up the ladder and pick up
the key. Now make your way back to the bottom left corner and into the
exit door.


LEVEL 2-10

This is very simple level. The flower monsters here will stay sleeping
unless you jump on the level that they are on. If they do wake up,
they'll attack you. First, go up the ladders to the top level without
waking up any flower enemies. When you are at the level with the door,
go down to ladder at the left. Pick up the key...and the flower monster
will wake up. When he charges at you, jump over him and go to the
platform at the right. Throw the key up to the top level, climb up the
ladder, pick up the key again, and go to the door. Done!


LEVEL 2-11

First, go to the right side and touch the ladder box. Build a ladder
going up the long shaft at the right. This is a long ladder! Quickly
climb up this ladder to the top. Get on a moving platform and get the
key at the left side. Okay, now it's time for the hard part. You need to
go down to the door near the bottom of the level. To do this, you'll
need to carefully jump down the moving platforms and conveyers. This is
harder than it sounds since falling down too far could make you drop the
key. Be careful to avoid those spikes!


LEVEL 2-12

Here it is, the final level of the Forest. This level is very similar to
the final level of the Big City...except this time there are spirngs
(which actually make it easier to beat Donkey Kong). Here you will
actually have to hurt DK, just like in level 1-8. First, Donkey Kong
will throw a barrel off to the left, then off to the right, then
straight down, the rolling to the left, then rolling to the right, and
the pattern starts over again. Avoid getting hit by the barrels, or else
you will die (and nobody wants that to happen). When a barrel settles
down on the floor, pick it up and throw it at Donkey Kong. Like before,
it only takes three hits from a barrel to beat Donkey Kong. Then, he'll
take Pauline and head towards...the Ship!


wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<< STAGE 3 - SHIP >>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

LEVEL 3-1

This is a tricky level. First, go right and go up the ladder. When one
of the stone guys is near you, jump on him and let him slowly bring you
to the right...jump on the other stone guy and jump to the right side.
Now touch the bridge block. See those spikes down below? Place the
bridge IN LINE with the spikes (not over them) so that the stone guy at
the bottom can cross over to the right. Use the stone guys to bring you
back to the left side. Go down the ladder and go right to the space
where the stone guy used to be. Now you need to jump to the stone guy
that's walking over the spikes (you need to do a handstand jump). Jump
top the right and pick up the key. Now return to the left. DON'T fall
into the water...you can't swim while you're holding the key. Go into
the door at the left side. Next level...


LEVEL 3-2

At the beginning of this level, an enemy will immediately push you over
to the right and you'll fall down to the lower platform (he's a mean
bastard). Another enemy will try to push you over from the right side...
but JUMP over him and don't let him push you. Go up the ladder to reach
a platform with a crab enemy...get away from that crab! Go left to the
wire. Grab on to the wire (press up while jumping to it) and start
swinging. You need to jump to the platform directly above you, but
you'll go right over it if you're swinging too hard. You need to get
exactly the right speed of swinging so you can land on the platform.
Then pick up the key and drop down to your right. You'll probably have
dropped the key in your fall, so pick it up again. Go right to where the
crab is. Stand ON TOP of the crab and throw the key up to the door.
Climb up the ladder, pick up the key, and enter the door.


LEVEL 3-3

First, go to the left on the platform with that "pushing enemy". Jump
over him when he charges at you. When you are at his left side, press
down and LET HIM push you though the tiny space (don't let go of the
down button!). When you reach the floor, jump over the wall at your left
(with a handstand jump). Ride up the elevator to get up to the key. Pick
up the kay and go all the way to the right, past those two robot guys.
Continue up the path until you see FOUR doors, instead of just one...but
only one of these doors is the real exit door. If you were watching
where Pauline's voice was coming from at the beginning of the level, you
would have noticed that Donkey Kong brought her into the door at the
LEFT. So throw the key up there, go up the ladder, pick up that key, and
get in the door. Next level is a boss stage, be prepared...


LEVEL 3-4

This is a "get to Pauline" boss stage, but it's not a very easy one.
First, jump onto one of those moving platforms on your left. Thwomp is
a dangerous threat here, so try to avoid getting squished by him. These
moving platforms follow a pre-determined path (that you can easily see).
When the platform is at the left, jump to the next platforms following
another track...the jump left to the platform. Go up the ladder, go up
the next ladder, and do a handstand jump to reach the switch. Push the
switch to the right so the thwomps down below won't give you any
trouble. Then go down to the conveyer and run right to the switch (note:
there may be a door blocking your path to the switch...this is
controlled by DK's switch, just wait for a few seconds and it will go
away). Push the switch to the right, this will take away the door
blocking Pauline. Return to the very beginning of the stage. When the
thwomp comes down, ride it up to Pauline.


LEVEL 3-5

First, run right to the wire hanging over the spikes. Jump up and grab
onto the wire. There's a spark that occasionally goes across this wire,
so jump off if it gets close to you. From here, swing up to the wire
above you...then swing up again to the upper-right platform. Climb up
the ladder. Watch out for the fireballs here! Climb up another ladder to
reach the key. Hooray! Pick up the key and go to the right. Ride down
the ladder and go to the exit door.


LEVEL 3-6

This is a simple, one-screen level. First of all, hit the bridge block.
Form the bridge to go over the spikes at the top of the level. This will
allow the robot guys to get out of your way so you can reach the
platform up there. Next, go up the ladder at the left. Wait, don't go
all the way up...stop at the level of the bridge block and jump off to
your left so you'll hit it. Place the bridge over the LOWER spikes. This
next part should be done REALLY fast: Climb up the ladder, go down the
"steps", and cross the bridge that you formed. Don't waste any time! If
you were fast enough, you would have just barely made it over the
bridge before it vanished. After crossing the bridge, go up the ladder,
jump to the key, pick up the key, and jump up to the exit door.


LEVEL 3-7

First, climb up the ladder (going up to the exit door). Now go right to
the switch (you will need to do a handstand jump to get up there). Push
the switch to the right. You should be able to see the bridges being
formed down below. Do you see that "pushing" enemy down beside the
umbrella? When that enemy is standing over the bridge (the bridge
created by the switch), hit the switch again to make him drop down to
the lower platform. Go left and climb down the ladder. Jump over him so
that you are at his right side. Now LET HIM push you to the right and
duck so you can go under the spikes. But just before you fall into the
water, jump right to the switch. Push the switch to the right. This will
free the key from its cage. Hit the ladder block. Make a ladder and
climb up to the platform above... and climb up another ladder to the
key. Pick up the key and run to the exit door at the left. Haruzz! Next
stage is a boss stage!


LEVEL 3-8

Welcome to the last level of the ship! Just like before, you will have
to throw barrels at Donkey Kong to hurt him. And as usual, it will take
three hits for you to beat him. This time, the level is two screens
tall. Donkey Kong stays at the very top, throwing barrels at you like he
always does. There are two ways to beat this stage: [1] Wait for a
barrel at the bottom of the level. When a barrel settles down on the
floor pick it up and make the long climb up to Donkey Kong to throw it
at him. [2] Another way to beat this level is to stay at the top and do
a handstand. When Donkey Kong throws down a barrel, try to make the
barrel hit your feet to make it stop. Then pick up the barrel and throw
it at DK. Both of these meathods work well for different people. I
suggest using the first meathod for beginner players...more advanced
players can use the second meathod. Hey, why would an advanced player
even read this guide?! Anyway, onward to the Jungle...


wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<< STAGE 4 - JUNGLE >>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

LEVEL 4-1

Welcome to the first level of the jungle! Here in the jungle, you'll
encounter a few new stuff, like vines. To climb a vine, simply jump up
to it and you will hold on. Press up or down to climb up or down. Ok.
In this level you will constantly have to watch out for the bird that
flies around and tries to drop eggs at you. First, climb up the vines
above you. Now go left until you reach...the key! Pick up the key.
Continue left and hit the "spring block" (this will let you form a
temporary spring). Place the spring somewhere over the spikes at the
bottom. Continue and use that spring to get over the spikes, and to the
door.


LEVEL 4-2

This is a simple level, you can immediately see what you're supposed to
do. At the end of each conveyer thing, there is a plant that tries to
spit seeds at you. It IS possible to jump over those seeds, but that
would be too risky. Instead, try to hanf on to the vines hanging down
from the ceiling. Just after the seed passes under you, jump down and
try to get to the next vine. Then climb the vines to get up to the next
floor. On the 3rd floor, pick up the key. There is a little more
difficulty since the thwomp might come down and squish you. You can
quickly pass under the thwomp by jumping under him.


LEVEL 4-3

This level introduces a fun new feature: using monkey tails as vines!
First, climb up the vine above you. When the monkey gets close enough,
you can hang on to his tail just like a vine! The monkey will now bring
you to the other side. Jump off the tail and bounce on the spring to the
next vine. Again, grab onto the monkey's tail...then grab onto the next
moneky's tail. Then switch to the vine, to another vine, to another
vine, until you reach the key. Pick up the key and drop down to the exit
door (watch out not to get hit by that crab). Next is a boss stage...


LEVEL 4-4

This is a boss stage where you just need to get to Pauline. This stage
introduces a new feature. Introducing... Donkey Kong Jr. You won't be
able to fight this little ape, all he does is flip the switches for
DK. In this stage, the switch controls the bridge at the top of the
stage. If the bridge is on, DK's spring will fall down on the moving
platform. If the bridge is off, the spring will fall on the platform
beside the moving one. Stay on the platform beside the moving platform
and wait for the bridge to disappear. When the bidge disappears,
immediately jump on the platform and go up to the top platform. Wait at
the top-right for the bridge to come back...then you can go left to
Pauline.


LEVEL 4-5

This is a tall stage. Lots of climbing involved here. First, climb up
the vine above you to the very top (whoa, that's a really long vine).
You can get an easy 1-up if you want it (well, there's no reason why you
shouldn't get it). Go left on the vines, then go down (watch out for the
crab). Go left on the vines to the left side of the stage, then go up to
the key (watch out for the crab and the bats). When you reach the seed,
try to make it fall on the bats and the crab...the rest of the level is
much easier with those enemies out of the way. Now pick up the key and
find some way to get it down to the bottom of the stage. I suggest
throwing it down at the left and USING THE VINES to go down. You will
die if you try falling directly from the top to the floor. Then pick up
the key and head for the door.


LEVEL 4-6

Hmm... this level is weird, I'm not sure if I'm really doing it
correctly. First, jump over the spikes and ride on the moving platform
to get to the left side. Go up the first two ladders. Now there is a
bridge at your right. This is a "collapsing bridge" (the block under you
dissolves after you step on it). Jump your way across this bridge so you
don't destroy too many blocks. Pick up the key at the right and make a
return trip across the bridge. Go up to the higher platform. Now there
are these two monsters blocking your progress. See that block at the
left? Touch it and place the block in the gap between the platforms.
Hopefully, the enemies will go to the platform at the right. When the
enemies are at the right platform, you can go up there and continue.
Jump from platform to platform until you get to the exit door at the
right.


LEVEL 4-7

In this stage, Donkey Kong Jr. controls the switch for the bridges.
There's a bunch of flower monsters here, don't jump so you won't wake
them up (unless you have to). Go up the ladder at the left, and go up
the next ladder. Go to the right and up another ladder. Now you'll HAVE
to wake up the flower monster to make him move out of the way of the
ladder. Go up the ladder to the highest platform. When the bridges are
there, go to the left and get the key. A flower monster will charge at
you from the left, be prepared to jump over him. Now go into the exit at
the right. Bum...ba bum bum buuuummm bum! Stay tuned, the boss stage is
next!


LEVEL 4-8

Oh dear, something new in this level. Donkey Kong is now throwing
mushrooms at you. These mushrooms won't kill you, but they will turn you
really small. While you are small you won't be able to jump too high or
climb on the vines (this condition lasts for 7 seconds). So avoid the
mushrooms! Aside from the mushrooms, this is a very simple stage. Go to
the left and climb up the vines. From the vines, jump to the moving
platform. Ride the platform to the vine at the right. Climb up the vine
and enter the "danger zone". Now be careful not to get hit by the
mushrooms or the alligator guy! Climb the vines up to Pauline. Onward to
the next stage...


LEVEL 4-9

(coming soon...)
------------------------------------------------------------------------

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<< STAGE 5 - DESERT >>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<< STAGE 6 - AIRPLANE >>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<< STAGE 7 - ICEBURG >>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<< STAGE 8 - ROCKY VALLEY >>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<< STAGE 9 - TOWER >>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


,----------------------------------------------------------------------.
| 3) Best Times |
'----------------------------------------------------------------------'

Currently, all of the times shown here are my own personal records. If
you can beat any of these times here (which shouldn't be too hard),
please do not e-mail me about it. There is absolutely no way at all to
verify if you are telling the truth about your record...

LEVEL 0-01 -- 95/100 LEVEL 5-07 -- 107/150
LEVEL 0-02 -- 94/100 LEVEL 5-08 -- 141/150
LEVEL 0-03 -- 90/100 LEVEL 5-09 -- 250/300
LEVEL 0-04 -- 84/100 LEVEL 5-10 -- 168/200
LEVEL 1-01 -- 140/150 LEVEL 5-11 -- 176/200
LEVEL 1-02 -- 121/150 LEVEL 5-12 -- 127/150
LEVEL 1-03 -- 129/150 LEVEL 6-01 -- 129/
LEVEL 1-04 -- 129/150 LEVEL 6-02 -- 96/
LEVEL 1-05 -- 139/150 LEVEL 6-03 -- 179/
LEVEL 1-06 -- 182/200 LEVEL 6-04 -- 226/
LEVEL 1-07 -- 184/200 LEVEL 6-05 -- 105/
LEVEL 1-08 -- 132/200 LEVEL 6-06 -- 112/
LEVEL 2-01 -- 177/200 LEVEL 6-07 -- 128/
LEVEL 2-02 -- 121/150 LEVEL 6-08 -- 171/
LEVEL 2-03 -- 135/150 LEVEL 7-01 -- 87/
LEVEL 2-04 -- 86/100 LEVEL 7-02 -- 73/
LEVEL 2-05 -- 134/150 LEVEL 7-03 -- 100/
LEVEL 2-06 -- 100/150 LEVEL 7-04 -- 117/
LEVEL 2-07 -- 134/200 LEVEL 7-05 -- 120/
LEVEL 2-08 -- 133/150 LEVEL 7-06 -- 121/
LEVEL 2-09 -- 138/150 LEVEL 7-07 -- 114/
LEVEL 2-10 -- 127/150 LEVEL 7-08 -- 127/
LEVEL 2-11 -- 119/150 LEVEL 7-09 -- 179/
LEVEL 2-12 -- 125/150 LEVEL 7-10 -- 113/
LEVEL 3-01 -- 175/200 LEVEL 7-11 -- 147/
LEVEL 3-02 -- 177/200 LEVEL 7-12 -- 111/
LEVEL 3-03 -- 167/200 LEVEL 8-01 -- 156/
LEVEL 3-04 -- 88/150 LEVEL 8-02 -- 167/
LEVEL 3-05 -- 171/200 LEVEL 8-03 -- 120/
LEVEL 3-06 -- 116/150 LEVEL 8-04 -- 121/
LEVEL 3-07 -- 138/200 LEVEL 8-05 -- 136/
LEVEL 3-08 -- 164/200 LEVEL 8-06 -- 111/
LEVEL 4-01 -- 181/200 LEVEL 8-07 -- 142/
LEVEL 4-02 -- 127/150 LEVEL 8-08 -- 172/
LEVEL 4-03 -- 122/150 LEVEL 8-09 -- 158/
LEVEL 4-04 -- 170/200 LEVEL 8-10 -- 188/
LEVEL 4-05 -- 169/200 LEVEL 8-11 -- 175/
LEVEL 4-06 -- 148/200 LEVEL 8-12 -- 129/
LEVEL 4-07 -- 170/200 LEVEL 8-13 -- 117/
LEVEL 4-08 -- 118/150 LEVEL 8-14 -- 99/
LEVEL 4-09 -- 173/250 LEVEL 8-15 -- 192/
LEVEL 4-10 -- 209/250 LEVEL 8-16 -- 100/
LEVEL 4-11 -- 172/200 LEVEL 9-01 -- 154/200
LEVEL 4-12 -- 158/200 LEVEL 9-02 -- 188/200
LEVEL 5-01 -- 77/100 LEVEL 9-03 -- 136/200
LEVEL 5-02 -- 126/150 LEVEL 9-04 -- 154/200
LEVEL 5-03 -- 202/250 LEVEL 9-05 -- 194/200
LEVEL 5-04 -- 140/150 LEVEL 9-06 -- 181/200
LEVEL 5-05 -- 71/100 LEVEL 9-07 -- 186/200
LEVEL 5-06 -- 92/150 LEVEL 9-08 -- 152/200


,----------------------------------------------------------------------.
| 4) Credits & Info |
'----------------------------------------------------------------------'


Special thanks to...
- Nintendo for making this game - www.world-of-nintendo.com for having some useful information
- My parents for buying the game for me

This document is intended for private use only, although I wouldn't
really mind if someone used it publicly. It may be reproduced without
any modification of the content. And of course, it may not be sold for
profit, unless you have some arangement with me for that. And also keep
this copyright disclaimer thing if you reproduce this document. If
you're not sure about this paragraph, and you think you may be
violating these restrictions, contact me at rgonzalez@speed.com.ph.
Thanks!

Before coming to me with questions, check to see if it's not already
answered in this guide. Use the "find" feature of your browser to check
this monolith document for answers. And maybe you're not looking at the
most recent version of the guide! The latest version is always available
at http://www.angelfire.com/mi/mgonzalez.

Copyright © Michael Gonzalez 1999

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