,----------------------------------------------------------------------. | Guide by Michael Gonzalez | | http://www.angelfire.com/mi/mgonzalez | '----------------------------------------------------------------------'
Contents: 1) Controls 2) Walkthrough - Stage 0: Construction Site - Stage 1: Big City - Stage 2: Forest - Stage 3: Ship - Stage 4: Jungle 3) Best Times 4) Credits & Info
***** Version 0.4 - 10/30/1999 ***** Welcome to the first version of my Donkey Kong FAQ! So far, the walkthrough only covers the first 40 levels of the game (up to the Jungle). The "Best Times" section will cover my times, and my times only. So don't mail me about your own records. This FAQ will be finished on or before December 1...but probably before that. Coming soon: more walkthrough, better times, and perhaps an introduction.
Wow, Mario sure has a lot of new moves in this game! Unlike the original Donkey Kong, this game has exactly 100 levels, instead of just 4. Take your time in learning these controls, only a few of them will be used early in the game. You will learn the more advanced controls as you go on through the game.
<-= MARIO'S MOVES =->
MOVEMENT - As usual, movement is done with the control pad. In this game, there is no distinction between walking and running. Mario can only move at one speed (just like in the original Donkey Kong). Anyway, there's no real need to run fast since this is more of a puzzle game than an action game. You can also crouch by pressing down.
SIMPLE JUMP - This is another basic move. Jumping is done by simply pressing the "A" button. Mario doesn't jump very high with the simple jump, but there are also other kinds of jumps to make Mario jump higher...
HANDSTAND - This move will make Mario stand on his hands (obviously). To do a handstand, hold down on the control pad while jumping. You can catch barrels with your feet while doing a handstand. [NOTE: You can walk while doing a handstand... but you'll walk much, much slower than usual].
HANDSTAND JUMP - Here's another type of jump. To do a handstand jump, do a handstand (see above), then press the "A" button. This jump is double the height of a simple jump and it can be used for reaching higher platforms. You can also do a very high handstand jump if you press "A" right after doing the handstand. You can even do a "triple jump" if you press "A" again right after doing a handstand jump.
HANDLING OBJECTS - There are many objects in this game than Mario can hold. To pick up an object, stand on top of it and press the "B" button. Mario will hold the object above his head. To throw this object, press the "B" button again. If Mario is hit by an enemy while holding an object, he will drop the object and still live.
TURNING SWITCHES - You can turn a switch left or right to change some things in a stage. To turn a switch, stand beside it, hold onto the lever with the "B" button, and use the control switch to move it. The switch can control elevators, conveyers, bridges, or walls.
BACK-FLIP - A back-flip makes you jump just as high as a handstand jump. Here's how to do a back-flip: While moving left or right, quickly press the opposite direction (on the control pad) and "A" at the same time. It might take some time for you to do this move perfectly.
CLIMB LADDERS/VINES/ROPES - There is a lot of stuff for Mario to climb in this game! To climb a ladder, simply press up or down. For climbing vines and ropes, jump up to it and you will automatically hold on. Then you can press up or down to climb it. Press left or right to switch to different vines. You'll climb up faster if you hold onto two vines, you'll climb down faster if you hold onto only one vine.
SPINNING ON A WIRE - Sometimes in the game, you'll see a wire (it looks like a simple black line). Especially in the ship. Jump to the wire to hold onto it. Then use the control pad to spin around (hold the button). Then press the "A" button to let go of the wire and fly off in a direction. You will 'fly' further if you spin stronger.
FALLING - Falling can be dangerous depending on how high you fall. There are four levels of falling: (1) If you fall for a very short distance, you will land on your feet and there is no damage done. (2) Fall from a higher distance, and Mario will tumble around for a second. (3) Fall from an even higher distance, and Mario will land on his side, breaking his leg. He will be stunned on the floor for about 2 seconds. (4) If you fall from a very high place, Mario will land on his head and die :(
<-= OTHER CONTROLS =->
SELECT BUTTON - When you press "select" during a level, the game will pause and some status things will be shown at the bottom of the screen. This shows your time in some levels, and the items you collected in the surrect stage.
START BUTTON - When you press "start" during a level, a pause menu screen will come up. Pick "continue" to exit this menu and continue the game. Pick "save + quit" to quit the game. Pick "record" to view your best times for the previous levels.
RESET - You can easily reset to the title screen by pressing A, B, start, and select at the same time. The game will not be saved if you reset this way.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<< STAGE 0 - CONSTRUCTION SITE >>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
LEVEL 0-1
This level is an exact replica of the first stage in the original Donkey Kong arcade game. Donkey Kong is at the top throwing barrels around the stage. Some of them roll down, others drop down quickly. If a barrel touches the fire at the bottom left corner, it turns into a fireball enemy! Obviously, to beat this level you must climb up the ladders to the top (where Pauline is). Jump over any barrels or fireballs you meet. The barrels can also roll down the ladders (even broken ones), so be careful about them. Keep in mind that you don't die right away from a slight fall (unlike the arcade game). You can also use the hammers to bash away at the barrels! The goal of this stage is to get to the platform beside Pauline. Simple enough. COOL TIP: I discovered a much faster way to beat this level. First, go to the middle of the bottom floor. Then do a handstand jump to the next floor. Continue doing this until you reach the top floor and to the goal.
LEVEL 0-2
This level is an exact replica of the second stage in the original Donkey Kong arcade game. This one introduces conveyers. Conveyers move you to the left or right and you'll need to struggle to keep control over yourself. There are some fireballs in this stage that will cause some problems for you. There are also pies moving around on the conveyers that can also kill you (but you can easily kill them with the hammer or jump over them). First, climb up a ladder to the second floor. Then, climb another ladder... and keep on climbing until you get to the highest platform (at the same level as Donkey Kong). If you want, you can easily get the 1-up heart at the third floor, right side. Okay, onward to the next stage!
LEVEL 0-3
This level is an excact replica of the third stage in the original Donkey Kong arcade game. First, jump right onto the elevator and continue right to the place with the fireball. Try to jump to the level that the fireball is not on, you could get killed by that fireball! Make sure that you don't fall down from too high... you'll get killed if you drop to the floor from a very high distance. Continue right to the ladder that leads to the top level. At the top level, Donkey Kong is throwing some kind of spring at you. Go up the ladder and STAY at the point right above the ladder. The springs can't reach you if you stay here. Right after a spring goes over your head, quickly run left to the ladder that leads to Pauline. STAY right at the bottom of the ladder. Again, this is a "safe spot" where the springs can't get you. Go up the ladder to the goal. End!
LEVEL 0-4
This level is an exact replica of the fourth (and final) stage in the original Donkey Kong arcade game. This one is different from the other levels in the game. This time, you'll need to cross over all the little boxes in the floor to beat the level. When you cross over a box (or jump over it), the box will disappear. Cross over all of the boxes and the floors will colapse. Donkey Kong will fall on his head and you've beaten stage 1! But unlike the arcade game, the game doesn't end here. As you see, Donkey Kong is still alive! He gets up, takes Pauline, and escapes to... the Big City.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww <<<<<<<<<<<< STAGE 1 - BIG CITY >>>>>>>>>>> mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
LEVEL 1-1
This is the first "new" level (it's not found in the old arcade game). This level also introduces a new key element of the game: The key and door. To beat this level, you need to get the key and bring it to the locked door. This process will be used in most of the levels ahead. Also keep in mind that you die when you touch an enemy here. First, climb the two ladders to reach the oil thing. The oil goes up and down and you die if you touch it. Go past the oil and climb the ladder. Continue right and drop down to stand on top of the key. Press the "B" button to pick up the key. Tada! You're holding the key! Drop down to the door to exit the level. [NOTE: If you touch an enemy while holding the key, you'll drop the key and still be alive!]
LEVEL 1-2
This is the first level that's more that one screen long. You start the level riding on an enemy. Climb up the ladder and follow the path of platforms (watch out for the oil!). Also be careful not fall off the conveyer and drop into the oil. Pick up the key and continue on the path. When you reach the ladder, you will have to *throw* the key up to the next level. To do this, jump up (with A button) and hold the UP button. When you are in the air (still holding UP), press B and you will throw the key upwards. This technique will be used alot in the future levels. Then climb up the ladder and pick up the key again. The key will disappear (and return to its original place) if you have it out of your hands for too long! Continue on the path, past the oil, and to the exit.
LEVEL 1-3
First, go left and climb up the ladder to reach the platform. Follow the path right (jump over the enemy) and climb up the ladder to reach the key. See the electric wire at the top of this level? An electric spark occasionally goes across that wire. If you touch the spark, you die (unless you have a key, then you would drop the key and still live). Make sure there is no spark on that wire, then jump onto the moving platform. Jump off to the upper-right platform and get in the door.
LEVEL 1-4
This is the Donkey Kong stage which occurs once every four stages. Here, you need to get up to the platform where Pauline is (just like in the first 4 stages). Once in a while, Donkey Kong will jump up and land back down, shaking the whole stage. If you are on the floor when he does this, you will fall on your ass and will be temporarily stunned. To avoid this happening, jump up into the air just before Donkey Kong comes down. Also when Donkey Kong does this, some junk will fall from the sky. You'll die if this junk touches you! First, go to the left and climb up the ladders to reach the top floor. Climb down another ladder and follow the path until you reach the goal. Be careful not to get hit by the junk when you're at the top floor.
LEVEL 1-5
This level is so simple that it's pathetic. Here you are introduced to the "temporary bridges" that will be used alot in the coming levels. Here, you start the level AT the door... but you don't have the key. Go down two ladders and touch the box with the arrow symbol on it. Now time has stopped and you'll need to place the bridge. I suggest you make a bridge between the two lowest platforms. This bridge has a time limit and it will disappear (after approximatelyy 9 seconds). Cross the bridge to the left side and climb the ladders to the top where the key is. Pick up the key and touch another "bridge block". Place the bridge so that you can go left to the door. Cross the bridge and go to the door.
LEVEL 1-6
This level teaches you how to place temporary ladders. First, touch the ladder symbol and place it in the area above you so that you can climb up to the top. Then climb up the two ladders. You might have a problem getting by fireball at the second area. Now at the top area, get make another looong ladder so you can get down to the bottom right area. Place it in a way that you won't be in danger from the fireball. When you're at the bottom right, place the horezontal bridge lined up with the platform at the top (right above the hat). Then place a ladder to connect to this platform. Climb up the ladder, pick up the key, and get in the door.
LEVEL 1-7
Go over to the platform at your right and go up the ladder. Hit the "ladder block". Place the ladder so that you can reach the small platform under the platform with the enemy (to be specific, 4 or 5 spaces to the right of the first ladder). Hurry and go down this ladder (be careful about the enemy!). Go on the horizontal moving platform and ride it to the key. Jump on the key to reach the "bridge block". Create a bridge from the platform at the top right (with the enemy) to the platform at the top left (with the exit door). Quickly pick up the key and ride up the elevator lift. Cross the bridge you made, get in the door, and you're done! Onward to the boss stage...
LEVEL 1-8
This boss stage is different from the boss stages you've seen before. This time, instead of simply getting up to the platform where Pauline is, you need to *fight* with Donkey Kong himself! To do this, you'll need to use the barrels that he throws at you. First, wait at the bottom for Donkey Kong to throw a barrel. Don't get hit by a barrel, or else you will die. When the barrel settles at the ground floor and isn't moving, you can pick it up (just like you pick up a key). Then climb up the platforms until you get close enough to DK, then throw it at him! You can see him hurt if you really hit him. Continue on to hit him two more times. Hit him 3 times to beat this stage and continue...to the forest!
Welcome to the first level of the forest. This level introduces another element of the game: switches. You start the level riding a bug. Climb up the first ladder...then climb up another long ladder. Now you are at a switch. To move the switch, hold the B button to hold the switch, and move in the direction you want to turn the switch. So turn this switch to the right. Bridges are formed! Go to the left to pick up the key... then go all the way to the right and go down the moving platform. Get off at the bottom, go all the way to the left and get in that door. End!
LEVEL 2-2
First, go up the ladder at your left. Now you're at a switch. Turn the switch to the *left*. This makes all of the elevator lifts start moving. Go up the elevator at the left. Be careful not to get hit by the enemy that you might meet. Get off at the top and drop down to hole to the umbrella. Do some fancy jumping across the elevators to reach the key at the top left. Pick up this key and ride down the elevator to the starting point. Now go up the elevator at the left to the top. Jump over the hole and follow the steps to the exit door.
LEVEL 2-3
This level doesn't have any puzzles, it's all about action! First, jump up to the second platform and go to the place where the elevator is going up and down. At your left there is some kind of plant spitting seeds at you. You can escape from getting hit by either jumping or ducking. The next step requires very good timing and luck. When it looks safe enough, get on the elevator and ride up to the platform with the switch. [NOTE: YOu gat get an easy 1-up at your right if you want it]. Turn the switch to the right. This will get rid of the wall covering the door at the bottom. Now, carefully go down the elevator (be patient to wait for a safe time). Pick up the key at the bottom and go to the exit door.
LEVEL 2-4
This is a boss stage where you need to get up to the platform where Pauline is. I'm not really sure, but I think this level is a replica of one of the levels in the original Donkey Kong Jr. Before you begin, you should know the basics about climbing. As soon as you touch a vine/rope, you hold on to it. Mario moves *upward* faster if he is holding on to two ropes. Mario moves *downward* faster if he is only holding on to one rope. There are also some fruits in this level. If you touch a fruit, it drops straight down and kills anything and everything it touches (and it can only be used once). Okay, this level is pretty straight forward. Climb the ropes and follow the path to Pauline while avoiding the monsters that DK throws. The monsters are the ones that make this level chalenging. It can get especially difficult to avoid the monsters at the top level where there are often many of them.
LEVEL 2-5
First, go right and jump into the water. [NOTE: To swim, press the A button repeatedly]. If you want, you can get an easy 1-up at the bottom left. Now swim to the right side of the level. Be sure not to touch the fish... they could kill you. The following steps must be done very quickly. Hit the bridge block and build a bridge over the water to the left side of the stage. Quickly jump up to the platform and pick up the key. Now go over the bridge you built and enter the door at the other side. If you were fast enough, you'll make it completely across the water and reach the door at the left.
LEVEL 2-6
Ohhh... this level is evil. First, go right to the switch and turn it to the right. This will form two bridges between the platforms above you. Now wait for a ladybug to be right *under* one of those bridges...and hit the switch! The bridge will disappear and the ladybug will fall down to the ground. Don't let go of the switch yet. Continue making more ladybugs fall to the ground until there are hardly any ladybugs left up there. Okay, now go up there ane follow the path up to the top. You can ignore the other switch that you find, it does EXACTLY the same thing as the first switch. Use the springs to get to the key at the top. Pick up at the key and go left to the exit.
LEVEL 2-7
This level is very confusing (and very hard for me to explain in words). If you take too much time in this level, you WILL run out of time. First, go right and push the switch to the left. This will remove the bridge and free all of the enemies. When all of them are out of the "cage", hit the switch again. When a clockwise-moving ladybug gets on the platform to the right of the bridge, hit the switch to trap him there. This ladybug must be moving clockwise (it might take some fooling around with the switches to get a ladybug to move clockwise). When the ladybug is on the wall above the "retractable wall", hit the switch again to trap him on this wall. Now it might be a good idea to try to put the other enemies back in the cage, but it's not required. Make sure the cage is closed. Go to the left and use the spring to get up on the platform. Follow the path to the right and go up the ladder. Use the ladybug to get up to the higher platform. Drop down to the conveyer belt and duck to get past the spikes. Go up the ladder and get the key. Go right to the edge of the platform. Throw the key down and QUICKLY go down the ladder at the other side. Pick up the key when it comes to you and get in the exit.
LEVEL 2-8
This is an easy boss level. First, step right to make the thwomp come down. Then go over the thwomp and jump to the little platform just over the spikes. Climb up to the highest moving platform by using handstand jumps. From the highest moving platform, climb onto the vines. Stay at the bottom of the left vine. When a spring passes over you, climb up to the platform where Donkey Kong is but STAY at the right side (over the left vine). If you are positioned correctly, the springs that DK throws will jump right over you without hurting you. Right after a spring hops over you, run to the bottom of the ladder. This is another "safe spot" where the springs can't get you. Now you can easily climb up the ladder to Pauline.
LEVEL 2-9
At first sight you should be able to see the objective of this simple stage. In this stage, you need to constantly avoid the bird and the eggs he drops down on you (you die if you get hit). First, go forward and ride up the elevator. Jump from elevator to elevator to get to the right side [NOTE: If you fall down, try to hit the bridge box and form a bridge under you so you don't die]. At the right side, hit the switch to reverse the directions of the elevators. Go up the ladder and pick up the key. Now make your way back to the bottom left corner and into the exit door.
LEVEL 2-10
This is very simple level. The flower monsters here will stay sleeping unless you jump on the level that they are on. If they do wake up, they'll attack you. First, go up the ladders to the top level without waking up any flower enemies. When you are at the level with the door, go down to ladder at the left. Pick up the key...and the flower monster will wake up. When he charges at you, jump over him and go to the platform at the right. Throw the key up to the top level, climb up the ladder, pick up the key again, and go to the door. Done!
LEVEL 2-11
First, go to the right side and touch the ladder box. Build a ladder going up the long shaft at the right. This is a long ladder! Quickly climb up this ladder to the top. Get on a moving platform and get the key at the left side. Okay, now it's time for the hard part. You need to go down to the door near the bottom of the level. To do this, you'll need to carefully jump down the moving platforms and conveyers. This is harder than it sounds since falling down too far could make you drop the key. Be careful to avoid those spikes!
LEVEL 2-12
Here it is, the final level of the Forest. This level is very similar to the final level of the Big City...except this time there are spirngs (which actually make it easier to beat Donkey Kong). Here you will actually have to hurt DK, just like in level 1-8. First, Donkey Kong will throw a barrel off to the left, then off to the right, then straight down, the rolling to the left, then rolling to the right, and the pattern starts over again. Avoid getting hit by the barrels, or else you will die (and nobody wants that to happen). When a barrel settles down on the floor, pick it up and throw it at Donkey Kong. Like before, it only takes three hits from a barrel to beat Donkey Kong. Then, he'll take Pauline and head towards...the Ship!
This is a tricky level. First, go right and go up the ladder. When one of the stone guys is near you, jump on him and let him slowly bring you to the right...jump on the other stone guy and jump to the right side. Now touch the bridge block. See those spikes down below? Place the bridge IN LINE with the spikes (not over them) so that the stone guy at the bottom can cross over to the right. Use the stone guys to bring you back to the left side. Go down the ladder and go right to the space where the stone guy used to be. Now you need to jump to the stone guy that's walking over the spikes (you need to do a handstand jump). Jump top the right and pick up the key. Now return to the left. DON'T fall into the water...you can't swim while you're holding the key. Go into the door at the left side. Next level...
LEVEL 3-2
At the beginning of this level, an enemy will immediately push you over to the right and you'll fall down to the lower platform (he's a mean bastard). Another enemy will try to push you over from the right side... but JUMP over him and don't let him push you. Go up the ladder to reach a platform with a crab enemy...get away from that crab! Go left to the wire. Grab on to the wire (press up while jumping to it) and start swinging. You need to jump to the platform directly above you, but you'll go right over it if you're swinging too hard. You need to get exactly the right speed of swinging so you can land on the platform. Then pick up the key and drop down to your right. You'll probably have dropped the key in your fall, so pick it up again. Go right to where the crab is. Stand ON TOP of the crab and throw the key up to the door. Climb up the ladder, pick up the key, and enter the door.
LEVEL 3-3
First, go to the left on the platform with that "pushing enemy". Jump over him when he charges at you. When you are at his left side, press down and LET HIM push you though the tiny space (don't let go of the down button!). When you reach the floor, jump over the wall at your left (with a handstand jump). Ride up the elevator to get up to the key. Pick up the kay and go all the way to the right, past those two robot guys. Continue up the path until you see FOUR doors, instead of just one...but only one of these doors is the real exit door. If you were watching where Pauline's voice was coming from at the beginning of the level, you would have noticed that Donkey Kong brought her into the door at the LEFT. So throw the key up there, go up the ladder, pick up that key, and get in the door. Next level is a boss stage, be prepared...
LEVEL 3-4
This is a "get to Pauline" boss stage, but it's not a very easy one. First, jump onto one of those moving platforms on your left. Thwomp is a dangerous threat here, so try to avoid getting squished by him. These moving platforms follow a pre-determined path (that you can easily see). When the platform is at the left, jump to the next platforms following another track...the jump left to the platform. Go up the ladder, go up the next ladder, and do a handstand jump to reach the switch. Push the switch to the right so the thwomps down below won't give you any trouble. Then go down to the conveyer and run right to the switch (note: there may be a door blocking your path to the switch...this is controlled by DK's switch, just wait for a few seconds and it will go away). Push the switch to the right, this will take away the door blocking Pauline. Return to the very beginning of the stage. When the thwomp comes down, ride it up to Pauline.
LEVEL 3-5
First, run right to the wire hanging over the spikes. Jump up and grab onto the wire. There's a spark that occasionally goes across this wire, so jump off if it gets close to you. From here, swing up to the wire above you...then swing up again to the upper-right platform. Climb up the ladder. Watch out for the fireballs here! Climb up another ladder to reach the key. Hooray! Pick up the key and go to the right. Ride down the ladder and go to the exit door.
LEVEL 3-6
This is a simple, one-screen level. First of all, hit the bridge block. Form the bridge to go over the spikes at the top of the level. This will allow the robot guys to get out of your way so you can reach the platform up there. Next, go up the ladder at the left. Wait, don't go all the way up...stop at the level of the bridge block and jump off to your left so you'll hit it. Place the bridge over the LOWER spikes. This next part should be done REALLY fast: Climb up the ladder, go down the "steps", and cross the bridge that you formed. Don't waste any time! If you were fast enough, you would have just barely made it over the bridge before it vanished. After crossing the bridge, go up the ladder, jump to the key, pick up the key, and jump up to the exit door.
LEVEL 3-7
First, climb up the ladder (going up to the exit door). Now go right to the switch (you will need to do a handstand jump to get up there). Push the switch to the right. You should be able to see the bridges being formed down below. Do you see that "pushing" enemy down beside the umbrella? When that enemy is standing over the bridge (the bridge created by the switch), hit the switch again to make him drop down to the lower platform. Go left and climb down the ladder. Jump over him so that you are at his right side. Now LET HIM push you to the right and duck so you can go under the spikes. But just before you fall into the water, jump right to the switch. Push the switch to the right. This will free the key from its cage. Hit the ladder block. Make a ladder and climb up to the platform above... and climb up another ladder to the key. Pick up the key and run to the exit door at the left. Haruzz! Next stage is a boss stage!
LEVEL 3-8
Welcome to the last level of the ship! Just like before, you will have to throw barrels at Donkey Kong to hurt him. And as usual, it will take three hits for you to beat him. This time, the level is two screens tall. Donkey Kong stays at the very top, throwing barrels at you like he always does. There are two ways to beat this stage: [1] Wait for a barrel at the bottom of the level. When a barrel settles down on the floor pick it up and make the long climb up to Donkey Kong to throw it at him. [2] Another way to beat this level is to stay at the top and do a handstand. When Donkey Kong throws down a barrel, try to make the barrel hit your feet to make it stop. Then pick up the barrel and throw it at DK. Both of these meathods work well for different people. I suggest using the first meathod for beginner players...more advanced players can use the second meathod. Hey, why would an advanced player even read this guide?! Anyway, onward to the Jungle...
Welcome to the first level of the jungle! Here in the jungle, you'll encounter a few new stuff, like vines. To climb a vine, simply jump up to it and you will hold on. Press up or down to climb up or down. Ok. In this level you will constantly have to watch out for the bird that flies around and tries to drop eggs at you. First, climb up the vines above you. Now go left until you reach...the key! Pick up the key. Continue left and hit the "spring block" (this will let you form a temporary spring). Place the spring somewhere over the spikes at the bottom. Continue and use that spring to get over the spikes, and to the door.
LEVEL 4-2
This is a simple level, you can immediately see what you're supposed to do. At the end of each conveyer thing, there is a plant that tries to spit seeds at you. It IS possible to jump over those seeds, but that would be too risky. Instead, try to hanf on to the vines hanging down from the ceiling. Just after the seed passes under you, jump down and try to get to the next vine. Then climb the vines to get up to the next floor. On the 3rd floor, pick up the key. There is a little more difficulty since the thwomp might come down and squish you. You can quickly pass under the thwomp by jumping under him.
LEVEL 4-3
This level introduces a fun new feature: using monkey tails as vines! First, climb up the vine above you. When the monkey gets close enough, you can hang on to his tail just like a vine! The monkey will now bring you to the other side. Jump off the tail and bounce on the spring to the next vine. Again, grab onto the monkey's tail...then grab onto the next moneky's tail. Then switch to the vine, to another vine, to another vine, until you reach the key. Pick up the key and drop down to the exit door (watch out not to get hit by that crab). Next is a boss stage...
LEVEL 4-4
This is a boss stage where you just need to get to Pauline. This stage introduces a new feature. Introducing... Donkey Kong Jr. You won't be able to fight this little ape, all he does is flip the switches for DK. In this stage, the switch controls the bridge at the top of the stage. If the bridge is on, DK's spring will fall down on the moving platform. If the bridge is off, the spring will fall on the platform beside the moving one. Stay on the platform beside the moving platform and wait for the bridge to disappear. When the bidge disappears, immediately jump on the platform and go up to the top platform. Wait at the top-right for the bridge to come back...then you can go left to Pauline.
LEVEL 4-5
This is a tall stage. Lots of climbing involved here. First, climb up the vine above you to the very top (whoa, that's a really long vine). You can get an easy 1-up if you want it (well, there's no reason why you shouldn't get it). Go left on the vines, then go down (watch out for the crab). Go left on the vines to the left side of the stage, then go up to the key (watch out for the crab and the bats). When you reach the seed, try to make it fall on the bats and the crab...the rest of the level is much easier with those enemies out of the way. Now pick up the key and find some way to get it down to the bottom of the stage. I suggest throwing it down at the left and USING THE VINES to go down. You will die if you try falling directly from the top to the floor. Then pick up the key and head for the door.
LEVEL 4-6
Hmm... this level is weird, I'm not sure if I'm really doing it correctly. First, jump over the spikes and ride on the moving platform to get to the left side. Go up the first two ladders. Now there is a bridge at your right. This is a "collapsing bridge" (the block under you dissolves after you step on it). Jump your way across this bridge so you don't destroy too many blocks. Pick up the key at the right and make a return trip across the bridge. Go up to the higher platform. Now there are these two monsters blocking your progress. See that block at the left? Touch it and place the block in the gap between the platforms. Hopefully, the enemies will go to the platform at the right. When the enemies are at the right platform, you can go up there and continue. Jump from platform to platform until you get to the exit door at the right.
LEVEL 4-7
In this stage, Donkey Kong Jr. controls the switch for the bridges. There's a bunch of flower monsters here, don't jump so you won't wake them up (unless you have to). Go up the ladder at the left, and go up the next ladder. Go to the right and up another ladder. Now you'll HAVE to wake up the flower monster to make him move out of the way of the ladder. Go up the ladder to the highest platform. When the bridges are there, go to the left and get the key. A flower monster will charge at you from the left, be prepared to jump over him. Now go into the exit at the right. Bum...ba bum bum buuuummm bum! Stay tuned, the boss stage is next!
LEVEL 4-8
Oh dear, something new in this level. Donkey Kong is now throwing mushrooms at you. These mushrooms won't kill you, but they will turn you really small. While you are small you won't be able to jump too high or climb on the vines (this condition lasts for 7 seconds). So avoid the mushrooms! Aside from the mushrooms, this is a very simple stage. Go to the left and climb up the vines. From the vines, jump to the moving platform. Ride the platform to the vine at the right. Climb up the vine and enter the "danger zone". Now be careful not to get hit by the mushrooms or the alligator guy! Climb the vines up to Pauline. Onward to the next stage...
,----------------------------------------------------------------------. | 3) Best Times | '----------------------------------------------------------------------'
Currently, all of the times shown here are my own personal records. If you can beat any of these times here (which shouldn't be too hard), please do not e-mail me about it. There is absolutely no way at all to verify if you are telling the truth about your record...
,----------------------------------------------------------------------. | 4) Credits & Info | '----------------------------------------------------------------------'
Special thanks to... - Nintendo for making this game - www.world-of-nintendo.com for having some useful information - My parents for buying the game for me
This document is intended for private use only, although I wouldn't really mind if someone used it publicly. It may be reproduced without any modification of the content. And of course, it may not be sold for profit, unless you have some arangement with me for that. And also keep this copyright disclaimer thing if you reproduce this document. If you're not sure about this paragraph, and you think you may be violating these restrictions, contact me at rgonzalez@speed.com.ph. Thanks!
Before coming to me with questions, check to see if it's not already answered in this guide. Use the "find" feature of your browser to check this monolith document for answers. And maybe you're not looking at the most recent version of the guide! The latest version is always available at http://www.angelfire.com/mi/mgonzalez.