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ZELDA: LINK'S AWAKENING - COLOUR GAME BOY - GRAVEYARD BONUS DUNGEON
Update Ver. 1.2 - DEC 29/1998
Original Ver. 1.0 - DEC 19/1998
*******************************************************************

1) INTRODUCTION AND COPYRIGHT

Well, here it is!

My FAQ on the colour game boy extra dungeon, the "colour dungeon".
Fight your way through this dungeon and you will be given the "gift of
colour," either a blue (defensive) or red (offensive) tunic for Link
to wear!

Here's what to do!

** This FAQ may be copied and distributed as long as it remains AS IS.
It may not be reproduced for sale.


All contents Copyright 1998/99 R. Grant (bomberman@gamesages.com)


**Please note that this is all I will do in regard to this game. There
are plenty of FAQ on the B&W version of the game already. Please
don't e-mail me with questions on the whole game, as I haven't
written down anything other than the information for the new
"Colour Dungeon."
*******************************************************************

TABLE OF CONTENTS:

1) Introduction and copyright
2) What was updated?
3) Map
4) Object locations
5) Where to find it and how to get into it
6) Walkthrough

*******************************************************************

2) WHAT WAS UPDATED?

1.2 Updated the fact that you must be alone when you try to enter
12/29 the dungeon.
1998

1.1 Updated room 22. You can change your colour tunic as many
12/22 times as you'd like by simply re-entering the dungeon and
1998 working your way back to the fairy.

Also, Complete the game with no deaths and you'll see a
special ending!
Special thanks to "Quaker X" for the update!

*******************************************************************

3) MAP

****** ****** ****** ******
* 21 * ** * 22 * * 11 * ** * 10 *
****** ****** ****** ******
* *
* *
****** ****** ****** ****** ****** ******
* 20 * ** * 19 * * 16 * ** * 17 * * 8 * ** * 9 *
****** ****** ****** ****** ****** ******
* * *
* * *
****** ****** ****** ******
* 18 * ** * 15 * ** * 14 * * 7 *
****** ****** ****** ******
* *
* *
****** ****** ****** ******
* 2 * ** * 3 * ** * 5 * ** * 6 *
****** **O*** **^*** ******
* * ^ *
* * ^ *
START ****** ****** ****** ******
HERE >>> * 1 * * 4 * * 13 * ** * 12 *
****** ****** ****** ******

LEGEND: O - False walls
^ - One way door

*******************************************************************

4) Object Locations

Room
1 -
2 - FAIRY DUST
3 - COMPASS
4 - Lots of 5 point rupees
5 -
6 - BEAK
7 -
8 -
9 -
10- FAIRY
11- NIGHTMARE KEY
12-
13- SMALL KEY
14- FAIRY
15-
16- MAP
17- SMALL KEY
18-
19- FAIRY
20-
21- FAIRY
22- BLUE OR RED TUNIC

*******************************************************************

5) WHERE TO FIND IT AND HOW TO GET INTO IT

The dungeon is located in the GRAVEYARD. You must enter the graveyard and
go to the only section that has 5 HEADSTONES (Bottom right section of the
graveyard). To open the path to the dungeon you need to push all of these
headstones a certain direction. Here it is:

**The NUMBER on the gravestone indicates the ORDER in which you have to push
them. Start at #1 and go to #5.


XXX XXX XXX
X X X X X X
X 3 X X 4 X X 5 X
X X X X X X
XXXXX XXXXX XXXXX
PUSH UP PUSH RIGHT PUSH UP
UP
XXX XXX /\
X X X X LEFT< >RIGHT
X 2 X X 1 X \/
X X X X DOWN
XXXXX XXXXX
PUSH LEFT PUSH DOWN

After pushing HEADSTONE 5 up, you'll find stairs underneath it leading to
the "COLOUR DUNGEON."

**NOTE!! You must be ALONE when you try to enter the dungeon. If you
have Marin or the Rooster following you, you can expect to see the
following message:
"If you have no courage, then you have no strength.
Cowards don't move grave stones."
Complete the tasks that require Marin and the Rooster and then come
back to the graveyard.

*******************************************************************

6) WALKTHROUGH

Don't try to do this room too early in the game. The normal time to do
this dungeon is after you've found the PEGASUS BOOTS (it lets you knock
the book stuck up on the high shelf down). Try to do it then.

ROOM# DECRIPTION
----- ----------

1) When you enter, you will see a red ghost and a blue ghost, simply
talk to one of the ghosts and tell them what colour they are. They
will move out of your way.

2) In the pots in the top left corner is fairy dust. Walk towards the
eyes on the floor and they will become slime monsters. They can only
be killed when they have popped up from the floor. Kill them all to
continue.

3) In this room you must make all the heads on the floor blue. To do
this hit the top left head first, then the bottom right head. Also,
poke around the southern wall of the room and you'll find a weak
spot. Bomb this spot and you'll find and opening to room 4. You'll
also find the COMPASS in this room once it is clean.

4) This room is filled with 5 point rupees.

5) The squares on the floor only let you step on them so many times.
The sequence is: BLUE - YELLOW - RED - HOLE. Watch your self.
When you step on a square, you will bounce into the air. To kill
the flying creature I found holding my sword out and bouncing at him
works very well.

6) You'll find two holes in the ground, a red one and a green one. You
also find two creatures that when hit will become either a red or
green ball. Hit the "Cue Ball" creature and then push it into the
matching color hole. Do this and receive the BEAK.

7) This room has squares and flying beasts similar to room 5.
See Room 5.

8) This room is similar to room 3. You must turn all the heads blue.
To do this hit bottom right once, then top left until all heads are
blue.

9) In this room you must kill all the slime creatures before continuing.

10) This is the first "boss" you'll meet. It is a slime boss. You sword
is useless so arm yourself with FAIRY DUST. You must sprinkle the
blob with 6 hits of FAIRY DUST to kill it. Kill it and collect a
FAIRY.

11) In this room you'll find the NIGHTMARE KEY. You'll be blocked by
three blocks. To solve this puzzle, push the TOP block to the left,
then push BOTTOM block to the left. Lastly, push the MIDDLE block UP
into the place where the top block used to be. Head to room 12.

12) Kill all the slime to continue.

13) More squares and flying creatures like room 5. Kill them all and
receive a SMALL KEY. Go through the one way door at the top of the
room that will lead you to ROOM 5. Go through the locked door in
ROOM 5.

14) The second "boss" is a Rock Monster. He will jump up in the air and
upon landing will knock Link onto his butt. Try to dodge the rocks
he tosses at you. To kill him you must strike him with your sword
about 8 times(maybe 9?). Your reward will be another FAIRY.

15) Kill all the flying creatures again, and lift the pot up in the top
left corner to reveal a button. Step on it to open all doors.

16) This room is filled with jelly balls. Kill them all and your prize
will be the dungeon MAP.

17) This room is like room 6 only this time there are four Cue Ball
creatures. As with room 6, hit the creatures to turn them into a
ball, and then push them into a matching colour hole. Your reward?
A SMALL KEY. Head to room 18.

18) In this room you must again turn all the heads on the floor to blue.
There are nine this time. Unfortunately I don't have the exact
sequence for this, but can tell you that hitting a CORNER head will
rotate it and the two beside it. A MIDDLE EDGE head will rotate the
whole side plus the center. Hitting the CENTER head rotates it and
all heads beside it. Good luck. Keep on hitting until you get it!

19) In a pot in the top right corner you'll find another FAIRY. Grab it,
you'll NEED it!

20) Walk along the bottom of the room and hit the switch. Walk up to the
top and prepare for the FINAL boss!

21) Meet the Dungeon boss! It looks like a JellyFish. The JellyFish has
three colours, blue, yellow and red. As you hit the JellyFish its
head will change colour. Be warned! The JellyFish spits out little
starfish at you. Also note that the JellyFish is always SELF
HEALING, that means that you must strike furiously! If you use your
shield the starfish will push you away from the JellyFish letting it
self heal and forcing you to start all over again. If you can make
the head change to yellow, then you can relax a bit (according to the
game - I didn't relax). Once you have killed it, you can collect
your prize! NOTE: I trapped the JellyFish in a corner and then beat
upon it mercilessly WITHOUT USING MY SHIELD. Yes, I took a lot of
damage, but don't worry! When you kill it you will receive
another FAIRY.

22) Enter and find a fairy fountain!. Talk the to fairy and she will give
you the choice of either a RED (Offensive) tunic, or a BLUE
(Defensive) tunic. If you get bored with your tunic, or wish to
try the other colour, simply go back through the dungeon and
ask the fairy for the other tunic.

If you use the blue tunic, it will aid you in your quest to finish the
game with no deaths (special ending). When you save, the three
digits that appear beside your save game is how many times you have
died.

*******************************************************************

Good luck and I hope you enjoyed the new dungeon!




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