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Super Mario Bros. Deluxe for the Game Boy Color
SMB2 FAQ (aka "Super Mario Bros. for Super Players", "The Lost Levels")
Version 1.0
Written by BWA (

update history:
ver. 1.0, May 26, 1999: first run...

--Table of Contents--
1. Introduction
2. Changes made from the SNES "Lost Levels" version
3. Infinite 1UP opportunity location
4. Warp Zone locations
5. Invisible 1UP locations
6. Arcade version level layout
7. Conclusion...

1.0 --Introduction--

This FAQ covers ONLY the "Super Mario Bros. for Super Players" mode in SMB Deluxe. There
seem to be a good number of FAQ's already written that cover the other parts of the game
[i.e., how to unlock the secrets, where to find everything in the challenge mode, etc.]
But there didn't seem to be any good info on this particular mode, so I thought I would
write it up... Having grown up on the arcade version of SMB (which was a mix of levels
from SMB and SMB2), I thought I could add some useful insights as well.

In case you don't know, "SMB for Super Players" is actually the Japanese version of Super
Mario Bros. 2, which was released for the [defunct] Famicom disk drive in 1986. Never
released in the US until the SNES release of the SMB All Stars "Lost Levels" (we got Doki
Doki Panic instead...) There are a few changes that were made to the game, which you may
have noticed if you've played the Lost Levels.

**To unlock the "SMB for Super Players" mode, you need to get the high score in the
original 1985 model, which is 300,000 points by default. The easiest way to do this is
to go to the end of level 3-1 and do the turtle-on-the-stairway trick when you are
**small**. This way you can jump off after you get to 8000 points and walk **under** the
shell and jump straight up again without accidentally kicking the shell off of the steps.
Keep doing this until you get enuf points then kill yourself and you've got the high
score! Look for the Luigi head on the mode selection screen...

2.0 --Changes between the original and GBC version--

Well, a number of things have been done to make the game a little bit simpler.

--First of all, there is no difference between Mario and Luigi. Originally, Mario had
more mobility (he could stop faster, had less "braking distance" ^_^) and Luigi could
jump higher (and further). In the GBC version both characters are exactly the same. But
you can still push select on the world map to switch between the two--but it makes no
difference whether you use Mario or Luigi.

--The graphics are a little different from the original... the original Famicom version
used different graphics for the ground, trees, etc., in the background, and also the
mushrooms had eyes ^_^. In the original, poison mushrooms looked similar to normal
mushrooms but were just colored differently. In the GBC version, they look totally
different and have a skull & crossbones on them, to make them easier to differentiate.

--There is no wind in any of the levels. A couple of levels in the SNES "Lost Levels"
had wind that either blew left or right [most notably in the middle of world 5-1], and a
few jumps were only manageable if you waited for the wind to start blowing to the right,
so that it would "push" you that extra couple of blocks of distance... This was removed
from the GBC version, and the longer jumps were shortened to make them possible without
the wind.

--At least a couple of jumps in which you needed to time your bounce off a flying koopa
troopa (turtle ^_^) were shortened, most notably in world 4-3. It is now possible to
make this jump withOUT using the flying turtle at all. (anybody remember this from world
6-3 of the arcade version? that was a nightmare...)

--I don't remember which level it was, but in the Lost Levels, there was one level where
you could trampoline OVER the flagpole. I can't seem to find this in the GBC version, if
somebody could tell me what level it was I'd appreciate it, as I don't have a SNES
anymore ^_^ BTW, if Nintendo took it out, it's no big deal as I remember it leading to a
backwards warp zone anyway...

--AND... there appears to be no secret world 9. I believe this was added in the SNES
"Lost Levels" if you beat the game without warping... well, I beat the "Super Players"
mode without warping, saving, OR continuing, and still no world 9. So I'm just assuming
its not there... (In case you're wondering, I got 127 lives at the beginning of world 1-1
and never looked back... ^_^ actually, I used about 90 of them, and that wasn't even my
first time thru!)

3.0 --Infinite 1UP opportunities--

Yes, the bouncing-the-turtle-shell-off-the-stairs trick still works in the GBC version,
but they seem to have made it easier (you won't fall off by yourself, so once you get the
bounce correct, you're set for as many lives as you want). There were a few places I
found that this was possible in the "Super Players" mode, but most of them are well
disguised and very difficult to pull off:

--World 1-1:
At the VERY beginning, where you get the first mushroom. There is a turtle walking back
and forth above 4 blocks, trapped between 2 solid blocks to the left and right. A super
mushroom is in the second block. First you have to get the mushroom, and punch out the
third brick, while getting the turtle to walk back and forth quickly on the 4th brick.
(He won't walk off the edge by himself, so don't worry) Then you have to punch out some
of the blocks above, and if you're good, you know what to do from there...

--World 2-1:
At the VERY beginning, get the first koopa paratroopa on the bridge to hop over to the
left where the steps are... you know the rest.

--World 6-1:
Near the beginning, there are two opportunities very similar to that in world 1-1... the
first with a buzzy beetle and the second with a koopa paratroopa. Both are very
difficult because they **will** walk OFF the edge on their own, unlike the turtle in 1-
1.... good luck...

--World 7-2
In the middle of the level, after you come out of the first pipe and go for a few
screens, there is a flying turtle that you have to knock down onto a set of three
**descending** steps.

4.0 --Warp Zones--

Yes, we all know about warp zones, but in the "Super Players" mode, there are also warp
zones that take you BACKWARDS. These of course you will want to avoid... Here are some
of the ones I've discovered. I haven't found a warp to world 4 yet... if you have,
please contact me...

--World 1-2: [Warp to World 2]
The standard "go-over-the-top-of-the-last-pipe" location, just like in worlds 1-2 and 4-2
of the 1985 Original mode. This one takes you to world 2.

--World 1-2: [Warp to World 3]
A few screens down, after the second piranha plant, there is a buzzy beetle next to some
steps... in the left most brick above is a beanstalk. There is an invisible coin above
the buzzy beetle, but you'll have to hit it jumping off of the first step to reach it
(unless you're big). It's above the middle of the three blocks that the buzzy beetle
occupies. This takes you to world 3.

World 3-1: [Warp to World 1]
The first of the negative warp zones... this takes you back to world 1!!! Just try going
down all of the piranha plant pipes near the beginning. It's the pipe with a bunch of
bricks (and one invisible coin) above it. You'll be taken to an underground bonus area
with a lone bullet bill cannon. The pipe at the end leads to the warp zone. But if you
don't like your choice, they placed a pit to the left of the warp pipe so that you can
commit suicide instead. ^_^

World 5-1: [Warp to World 6]
Near the end of the level after a long jump over a couple of flying paratroopas, there is
a row of 5 bricks above a row of 3 bricks. The top-right brick is a beanstalk, but
unless you are big, it's a slight challenge to get up there. You have to jump and curve
back in mid-air... after a bonus cloud area with a lot of coins, you'll fall down to the
warp zone area, to world 6.

World 5-2: [Warp to World 7]
Over the pipe at the end, just like every underground world... this takes you to world 7.

World 5-2: [Warp to World 8]
Shortly after the halfway point, there is a beanstock in a VERY hard to reach place, you
have to jump off the rising elevator just right. This takes you to WORLD 8!

World 8-1: [Warp to World 5]
Near the end of the level, there is a pipe that you can go down which takes you to a
bonus water level. The pipe at the end will take you to the warp zone. Unfortunately
this time there is no suicide pit... ^_^

5.0 --Invisible 1UP's--

As in the original 1985 game, there appears to be an invisible 1UP somewhere in the first
level of each world (i.e., worlds 1-1, 2-1, 3-1... etc). But I haven't found nearly all
of them... yet!

World 1-1: Not too far in, after the first poison mushroom, after the next pipe, right
before the 3 little goombas. Two blocks away from the pipe to the right, jump straight
up. (there is a little green tree in the background at that spot.)

World 7-1:
Shortly after the midway point, right after the 2 hammer bros. The top set of bricks has
a mushroom in the fourth or fifth brick from the right hand side. At the very end, there
is an invisible block with a 1UP. (you're likely to hit this on accident in an attempt to
catch the aforementioned mushroom... ^_^)

This section is obviously still under construction... any help would be appreciated...
There are also a number of invisible power-ups (super mushroom/fire flowers). Maybe I'll
list these if I find enough. I know how impatient I can get when I read an incomplete
FAQ, so I apologize.

6.0 --Arcade version levels--

DISCLAIMER: This section of the FAQ has almost nothing to do with the GBC game, this is
just for information sake for SMB freaks out there... like me ^_^

Okay, the arcade version of the game is nowhere to be found in SMB Deluxe, but just for
information sake, I thought I would go back and list which levels were used from each
game in the arcade version. Here's a list from memory, and I don't have World 8 levels
listed, because in the arcade version, I never made it that far... ^_^ Keep in mind that
wherever I say "Same as original game", I mean that it is the same basic level layout as
SMB1, but almost always with some added twists, moved power-ups, and added pits and
enemies... If anyone here has played the arcade game and can remember what the levels
were after 7-4, don't hesitate to contact me, as I'm dying to know...

BTW, the infinite 1UP trick does NOT work on the arcade version. There was only one
place it could be done (end of world 6-1), but even if you're lucky enuf to knock the
flying paratroopa in the right direction, you could only get one 1UP at a time, after
which the points go back down to 100, 200, 400, etc... after which you usually fall off.
The most I got was 13 lives, and that wasn't enough to get past 7-3.

--World 1--
1-1: Same as original game, but with some added twists...
1-2: Same as original game...
1-3: Same as original game but with bullet bills (similar to 5-3 of original game).
Also, there was no ground before the stairway at the very end, you had to jump from the
flying platform to the steps.
1-4: Taken from 1-4 of SMB2, the "Lost Levels."

--World 2--
2-1: Same as original game.
2-2: World 7-2 of original game... which is the same as 2-2 but with more bloobers.
2-3: World 7-3 of original game... which is the same as 2-3 but with turtles on the
2-4: World 5-4 of original game... which is the same as 2-4 with more fire windmills.

--World 3--
3-1: Same as original game, but the turtles on the steps at the end were little goombas.
3-2: Taken from 2-2 of SMB2, the "Lost Levels."
3-3: Same as original game...
3-4: Same as original game, but added pits around the dual sets of fire windmills...

--World 4--
4-1: Same as original game...
4-2: Same as original game, but the beanstalk warp zone only takes you to World 6. [not
6, 7, and 8]
4-3: Same as original game...
4-4: Same as original game, with the same maze.

--World 5--
5-1: Same as original game...
5-2: Same as original game...
5-3: Same as original game (?) I'm not sure about this one...
5-4: World 6-4 from the **original** game... which is the same as 1-4 of the **original**
game with more fire windmills.

--World 6--
6-1: Same as original game...
6-2: Same as original game...
6-3: Taken from world 4-3 of SMB2, the "Lost Levels." This level was a major pain in the
a$$ in the arcade, as it was the first time you had to time a long jump off of a flying
turtle... especially since you only had 4 lives and if you lost them all, you had to
continue from the beginning of the world (i.e., 6-1)
6-4: World 5-4 of SMB2, the "Lost Levels." Tough cookie the first time I got there...

--World 7--
7-1: Same as original game, but with a **lot** of added pits...
7-2: Taken from 6-2 of SMB2, the "Lost Levels." (underwater level)
7-3: Taken from 6-3 of SMB2, the "Lost Levels." (bridge level) This is as far as I ever
got... I remember getting all the way to the platform right before the flagpole, but died
on the last jump because the jump button on the arcade machine sucked...
7-4: Don't know first hand, but a friend told me it was a maze, maybe the same as the
original game...?

--World 8--
8-1: I have no idea... ^_^
8-2: ditto...
8-3: ditto...
8-4: ditto...

7.0 --Conclusion--

While I admit that I have been rather anti-Nintendo the past couple of years, this game
is absolutely incredible. The only thing I wish they would have done is added the
original arcade version of the game. Here's hoping for some Blaster Master, Bionic
Commando, and some of the other NES classics as well... ^_^ [Maybe even FF1-3? that's a

This FAQ is copyright 1999 by Brian Youn (BWA). If you wanna use this FAQ, please give
me credit somewhere. And if you sell it for money, I wouldn't mind a cut of the share...

--Brian Youn,
The University of Texas at Austin
All Rights Reserved. I was kidding about the money, don't you dare sell this FAQ...


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