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Pokemon FAQ
Version 6.0
Written in Wordpad (best viewed in full screen, using wordpad)
The latest revisions of this faq are at www.gamefaqs.com.
Jimmy Vu
--------------------------------------------------------------


Table of Contents
-----------------
Revision Notes
Frequently Asked Questions
Evolutions
Pokemon Descriptions
Abilities
The Gym Leaders and the Elite Four
Catching the Rare Pokemon
Battle Chart
The Best Team
The Worst Pokemon
Walkthrough
Technical Machines
Attack Ratings
The Six Moon Stones
Mew Rumors
Getting Missingno.
Research
Pokéfacts
Future Games
Pokémon Profiles
Links


Revision Notes
--------------
6.0 Apr. 2, 1999 Added what's best for every Pokémon, along with some research.
Also added Pokémon Profiles section. This section is very odd
and is a filler space, but... it is kind of interesting. Submit
a profile if you like. It has little to do with the game.

5.5 Mar. 4, 1999 A sentence here and there, nothing major. I forgot to mention, I
have written a Mario Party FAQ now. Can someone send me a list
of all the Pokédex entries? I've been thinking about it but I
don't have much free time. I'll give you credit for it. Never
mind, the people who would spend the time doing that are probably
writing FAQs themselves.

5.5 Mar. 3, 1999 Haven't updated in a long time, but there's a few mistakes and
odd updates here and there.

5.0 Jan. 20, 1999 I keep on getting an urge to correct mistakes in the FAQ. I added
some stuff to most of the sections, but nothing really that major.
Metroid Moo allowed me to use his Abilities list.

4.6 Jan. 17, 1999 More corrections. I also found out I was missing two TMs...

4.51 Jan. 13, 1999 Added minor corrections. I considered putting in where to find each
TM, but I'm not sure myself where to find some. I've changed my
mind, you can ask me questions again. I put in a "future pokemon
games" section, but this is probably the final update.

4.5 Jan. 11, 1999 The final version of the FAQ! It's been a fun four and a half
weeks, but the time has come to stop updating. You can still put
this FAQ on your websites. Stop sending me questions, all the
questions I have received could have been answered by reading the
FAQ. Note: You are not allowed to change this FAQ or claim that
you made this. I worked hard on this and won't allow anyone to
steal this, even though I am not updating. Look for a Pokemon 2
FAQ when it's released! That's it.

4.0 Jan. 3, 1999 I updated several sections. I updated slightly in the Pokemon
descriptions section, but not much. I'll be fully completed within
a week, so send in your submissions as soon as possible!
_Please_ stop sending me the truck rumor, or ask how to use Cut or
Flash. Many of your questions are answered in the FAQ, which is
now over 100 K. If you see the word FINAL next to a section, that
section will no longer be updated.

3.5 Jan. 1, 1999 Big update today, especially in the Pokemon Abilities section now
that I got the Player's Guide.

3.0 Dec. 23, 1998 Taking a break. I probably won't update until next year...

3.0 Dec. 20, 1998 All around update. Added stuff to almost every section!

2.5 Dec. 17, 1998 I added some stuff to the TM section. I also put up a frequently
asked questions section. I'll organize the FAQ in the next version.
I still haven't gotten any more info on Abilities, so that will
be put on hold. An update here and there (mostly in the pokemon
descriptions section), but nothing major.

2.0 Dec. 15, 1998 I added the Gary section and some stuff to the descriptions. I
basically added something to each part of this FAQ. I also put in
a TM section. Later I'll put where to get them once I get
permission from someone who knows. Since I don't have the strategy
guide, I'm going to have trouble writing down the abilities. Any
contributions?

1.5 Dec. 13, 1998 I added what moves the first nine pokemon learn. I'll put the
rest up in a week or two.

1.0 Dec. 12, 1998 Five hours later. Added a battle chart and the walkthrough.
Don't have much of a life, do I?

0.5 Dec. 12, 1998 I added more to the pokemon descriptions. A walkthrough will
be coming soon.

0.0 Dec. 10, 1998 First release! This is the first (and probably only)
FAQ that I've written. Wrote Pokémon descriptions
and I decided to skip all of the items and stuff that's
already in the instruction booklet.


Frequently Asked Questions
--------------------------
Q: Where do you catch the starting pokemon?
A: You can't.

Q: My friend says you can.
A: Your friend's a filthy liar.

Q: How do you beat the Ghost pokemon in the Pokemon Tower?
A: You need the Silph Scope. Check the Walkthrough.

Q: How do I fight the pokemon that blocks the way to Fuchsia City?
A: You need the Pokéflute. You get it at the top of Pokemon Tower.

Q: Where's Mew?
A: You can get him with a Gameshark. There's no other way.
Q: What do the Helix and Dome Fossils do?
A: They allow you to get either Kabuto or Omanyte.

Q: How do you get to the Power Plant?
A: It's close to Cerulean City. Directly east of it, you'll find a river. Surf down the river
and you'll find it.

Q: Where do you get more Master Balls?
A: You only get one.

Q: How do you get to the Unknown Dungeon?
A: In the area where you get Abra, Surf south. You'll find the cave, but you can only enter it
if you beat the Elite Four.

Q: I beat Brock/Misty. How do I use Flash/Cut?
A: YOU CANNOT USE THOSE ABILITIES UNTIL YOU FIND THE HMs. I have been asked this question over
and over again, I'm getting sick of being asked that.


Evolutions
----------
Forced evolutions (using Stones) usually result in that pokemon not learning any new
moves, so wait until your pokemon has learned all of its moves. There are exceptions, such as
Eevee and his evolutions.
Pokemon that don't completely change into a new form such as Squirtle learn the same moves
in all of its stages. Pokemon that completely change are Metapod into Butterfree, Kakuna into
Beedrill, Venonat into Venomoth, Magikarp into Gyarados, etc. These pokemon learn new
abilities once they evolve.
Evolved Pokemon that learn the same abilities as their old form usually learn abilites
later, but always have higher stats.

Level 7: Weedle into Kakuna; Level 10: Kakuna into Beedrill
Level 7: Caterpie into Metapod; Level 10: Metapod into Butterfree
Level 16: Charmander into Charmeleon; Level 36: Charmeleon into Charizard
Level 16: Bulbasaur into Ivysaur; Level 32: Ivysaur into Venusaur
Level 16: Squirtle into Wartortle; Level 36: Wartortle into Blastoise
Level 16: Nidoran female into Nidorina; Moon Stone: Nidorina into Nidoqueen
Level 16: Abra into Kadabra; Trade: Kadabra into Alakazam
Level 16: Nidoran male into Nidorino; Moon Stone: Nidorino into Nidoking
Level 18: Pidgey into Pidgeotto; Level 36: Pidgeotto into Pidgeot
Level 20: Spearow into Fearow
Level 20: Magikarp into Gyarados
Level 20: Rattata into Raticate
Level 21: Bellsprout into Weepinbell; Leaf Stone: Weepinbell into Victrybell
Level 22: Ekans into Arbok
Level 22: Sandshew into Sandslash
Level 22: Zubat into Golbat
Level 22: Oddish into Gloom; Leaf Stone: Gloom into Vileplume
Level 24: Paras into Parasect
Level 25: Poliwag into Poliwhirl; Water Stone: Poliwhirl into Poliwrath
Level 25: Geodude into Graveler; Trade: Graveler into Golem
Level 25: Gastly into Haunter; Trade: Haunter into Gengar
Level 26: Diglett into Dugtrio
Level 26: Drowzee into Hypno
Level 28: Meowth into Persian
Level 28: Mankey into Primeape
Level 28: Machop into Machoke; Trade: Machoke into Machamp
Level 28: Krabby into Kingler
Level 28: Cubone into Marowak
Level 30: Tentacool into Tentacruel
Level 30: Magnemite into Magneton
Level 30: Voltorb into Electrode
Level 30: Dratini into Dragonair; Level 55: Dragonair into Dragonite
Level 31: Venonat into Venomoth
Level 31: Doduo into Dodrio
Level 32: Horsea into Seadra
Level 33: Psyduck into Golduck
Level 33: Goldeen into Seaking
Level 34: Seel into Dewgong
Level 35: Koffing into Weezing
Level 37: Slowpoke into Slowbro
Level 38: Grimer into Muk
Level 40: Ponyta into Rapidash
Level 40: Omanyte into Omastar
Level 40: Kabuto into Kabutops
Level 42: Rhyhorn into Rhydon
Fire Stone: Vulpix into Ninetails
Fire Stone: Growlithe into Arcanine
Leaf Stone: Exeggcute into Exeggutor
Moon Stone: Clefairy into Clefable
Moon Stone: Jigglypuff into Wigglytuff
Thunder Stone: Pikachu into Raichu
Water Stone: Shellder into Cloyster
Water Stone: Staryu into Starmie
Fire Stone: Eevee into Flareon
Water Stone: Eevee into Vaporeon
Thunder Stone: Eevee into Jolteon
Trade: Kadabra into Alakazam
Trade: Machoke into Machamp
Trade: Graveler into Golem
Trade: Haunter into Gengar


Pokemon Descriptions
--------------------
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000 Missingno. This glitch pokemon sucks in many ways, even at level 80, but is cool
and has _very_ high attack power. It's Bird/Normal type. The bird
type probably was the precursor to the Flying type. Find it near the
Seafoam Islands. There's also a trick to give you infinite items
using Missingno., but I don't know it.
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001 Bulbasaur The starting pokémon are each powerful in their own element. Bulbasaur
002 Ivysaur is the best to start out with because he will do well against Brock
003 Venusaur and Misty. Squirtle will do well against Brock only. Charmander's
004 Charmander the toughest to start out with because he won't make a dent in Brock
005 Charmeleon and Misty's pokemon. The only gym leader he'll do good against is
006 Charizard Erika. THERE IS NO WAY TO CATCH THESE POKEMON. All of these pokemon
007 Squirtle are in the top 25. To all those idiots who e-mail me saying you
008 Wartortle can catch them, you're wrong.
009 Blastoise
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010 Caterpie Caterpie, Weedle, Metapod, and Kakuna are all pretty much worthless,
011 Metapod but Butterfree and Beedrill are quite useful later on. You can catch
012 Butterfree Caterpie, Weedle, Metapod, and Kakuna in the Viridian Forest.
013 Weedle Butterfree has Grass and Psychic attacks while Beedrill has Poison and
014 Kakuna Bug attacks. Butterfree and Beedrill cannot be caught.
015 Beedrill
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016 Pidgey These are pokemon you'll run into throughout the game (except for
017 Pidgeotto Pidgeot). They can be strong if you train them hard, and are easily
018 Pidgeot caught. Nothing very special, but pretty helpful early in the game.
019 Rattata You'll want a Pidgey and Rattata in the beginning.
020 Raticate
021 Spearow
022 Fearow
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023 Ekans Only in the Red version. Pretty decent poison pokemon, they can be
024 Arbok found after Mt. Moon and in several other places. They suffer from
low defense and are easily defeated.
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025 Pikachu Everyone's favorite, Pikachu, isn't so bad, but he has low defense and
026 Raichu HP. He'll do well against Misty. Find him in the Viridian Forest.
Much better than Magnemite and Voltorb, but not as good as Zapdos and
Jolteon. He's also common in the Power Plant. Raichu's one of the
best Pokémon. Just make sure you don't evolve Pikachu until he learns
Thunder.
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027 Sandshrew Only in the Blue version. Strong Ground pokemon, can be found in the
028 Sandslash same places as Ekans or Arbok would be. Teach this Pokémon
Earthquake.
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029 Nidoran(Female) A group of poison pokemon. Not that great, but Nidoqueen and Nidoqueen
030 Nidorina are ok. Find Nidoran male and female west of Viridian City. All except
031 Nidoqueen Nidoqueen and Nidoking can be found in the Safari Zone. They mainly
032 Nidoran(Male) rely on physical attacks. If you evolve Nidorina and Nidorino very
033 Nidorino early, they will learn Thrash, but it's better to wait.
034 Nidoking
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035 Clefairy Find them in Mt. Moon. They pretty hard to find. Don't evolve
036 Clefable Clefairy until he gets to at least lvl 33, he'll learn Metronome. It's
a risky attack, but can be your only hope in desperate situations.
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037 Vulpix Only in Blue version. Pretty weak fire pokemon, but they learn
038 Nine Tales Flamethrower early and have good special. Find them east of Celadon
City and in the Cinnabar Mansion. Blue Version's best hope against
Erika if you don't have Charmander.
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039 Jigglypuff They are helpful in Mt. Moon with their Sleep ability. They have high
040 Wigglytuff HP but low defense, so it balances out. Jigglypuff are found before Mt.
Moon. The lower the enemy's level, the more accurate Sing is. Later
in the game, they lose their worth.
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041 Zubat Zubat isn't very useful, but Golbat is powerful. They are in all caves.
042 Golbat Very annoying because of Confuse Ray. Are very vulnerable however.
Even the weakest electric, ice, or psychic attack might kill them.
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043 Oddish Only in Red version. Pretty good Plant Pokemon. Gloom learns
044 Gloom Solarbeam at lvl 52, so wait before you evolve him. Found in various
045 Vileplume places, first of which is north of Cerulean City. They have Solarbeam
and Petal Dance, a continuous attack that's similar to Thrash.
Solarbeam is actually not as good as Razor Leaf because you can use
Razor Leaf more times and it doesn't have to charge, and is also
almost as strong. These Pokémon are extremely slow.
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046 Paras Bug/Grass. One of the only pokemon who has a true advantage over the
047 Parasect powerful Psychic pokemon. Other than that, pretty weak. Found in
Mt. Moon and the Safari Zone and Unknown Dungeon. Parasect and Paras
are slower than Oddish, Gloom, and Vileplume.
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048 Venonat Weak Bug/Poison pokemon. Venomoth has some powerful Psychic attacks
049 Venomoth however. Venonat can be found east of Fuchsia, while Venomoth is
found in Victory Road and the Unknown Dungeon. Venomoth isn't as good
as Butterfree because of its poison type...
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050 Diglett They suffer from HP deficiency but are strong. They can only be found
051 Dugtrio in Digglett's Cave. In statistics, they are weaker than Sandshrew and
Sandslash, but they have Dig and Earthquake. They are also very fast.
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052 Meowth Only in the Blue version. Pick one up if you can, it's pretty decent.
053 Persian Find them north of Vermillion and in many other places. They only have
physical attacks. Pay Day will get you money when you need it,
however.
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054 Psyduck Psyduck is extremely weak, but Golduck isn't too shabby. Fish for
055 Golduck Psyduck in the Safari Zone. Like most water pokemon, these ducks
learn Hydro Pump.
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056 Mankey Only in the Red version. Not all that great. Found in the same places
057 Primeape Meowth would be, and just as easy to catch. For some reason, these
have low defense and HP. You'd think Fighting would excel in these
stats.
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058 Growlithe Only in the Red version. Stronger than Vulpix, but Vulpix learns
059 Arcanine Flamethrower much earlier. Found in the same places Vulpix would be.
Learns fewer attacks and relies on physical strength.
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060 Poliwag Average water/psychic pokemon. There are plenty of better water
061 Poliwhirl pokemon though. Fish for them near Pallet Town. Poliwrath is part
062 Poliwrath fighting, but doesn't learn any fighting attacks.
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063 Abra Abra is useless, but Kadabra and Alakazam can be one of the most
064 Kadabra powerful pokemon in the game. Find Abra north of Cerulean. Kadabra
065 Alakazam can only be found in Unknown Dungeon. Alakazam is a top 25 pokemon.
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066 Machop They would be excellent pokemon if it weren't for the fact that
067 Machoke fighting pokemon aren't that good. Found in various caves.
068 Machamp
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069 Bellsprout Only in Blue version. Not bad, but IMO Oddish---Vileplume is much
070 Weepinbell better. Found in same places Oddish or Gloom would be. They also
071 Victreebel have one advantage over Oddish---Vileplume: They have Razor Leaf.
They are also faster.
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072 Tentacool Average water/poison pokemon. You can find them in many places.
073 Tentacruel Fairly easy to catch. Nothing special and not very good. They do
have a defensive advantage over grass Pokémon, though.
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074 Geodude Good Rock pokemon. Catch a Geodude in caves. The bad part: Rock type
075 Graveler pokemon have a lot of weaknesses (Water, Fighting, Grass, Ice, etc.)
076 Golem Find Graveler on Victory Road.
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077 Ponyta The strongest and fastest fire pokemon in the game. Be sure to get one
078 Rapidash at the Cinnabar Mansion. Teach Fire Blast to Rapidash. They also have
good attack power, but have low defense and HP. Use these to catch
Articuno.
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079 Slowpoke Average Water/Psychic/Ice pokemon. Fish for them in the Safari Zone
080 Slowbro and many other places. Obviously, Slowpoke and Slowbro are the
slowest Pokémon in the game.
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081 Magnemite Weak Electric pokemon. Pick one up at the Power Plant, they won't put
082 Magneton up much of a fight. Don't waste your time on this crap pokemon.
Catch them for the pokedex and immediately dump them.
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083 Farfetch'd Trade for a Spearow in Vermillion City. Is weak at first but has good
all around stats and attacks. You only get one of these. It can learn
Fly and Cut, but Slash is its best attack.
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084 Doduo Doduo has low HP but is powerful. You can find these pretty much
085 Dodrio everywhere. Dodrio can be found in the Unknown Dungeon. Good
attackers and are similar to Rattata and Raticate stat-wise.
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086 Seel Seel's an ok water pokemon and Dewgong is a strong water/ice pokemon.
087 Dewgong Found at the Seafoam Islands. You can catch it with a Great Ball, but
use an Ultra Ball for an easy catch.
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088 Grimer Easier to find in the Blue version. They're at the Cinnabar Mansion.
089 Muk Not too strong, but poison can be annoying. As all Poison Pokémon,
they are very easy to kill.
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090 Shellder Shellder sucks, but Cloyster's not that bad. Fish for him in
091 Cloyster Vermillion city. Both have high defense, but are extra vulnerable to
super effective attacks. Spike Cannon is very annoying.
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092 Gastly The only Ghost pokemon in the game and very useful. They're everywhere
093 Haunter in the Pokemon Tower. They don't have very many good attacks however.
094 Gengar VERY ANNOYING. Hypnosis, Dream Eater, and Confuse Ray make these
pokemon the most frustrating in the game. Night Shade is very
useful and deals decent damage.
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095 Onix Can be found in various caves. Catch one if you can, if not, no big.
It's difficult to catch with only a Poké Ball. The bad thing about
this Pokemon is that it is weak (attack-wise) and doesn't learn
special attacks, so Onix has basically no offensive power.
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096 Drowzee Drowzee can only be found east of Celadon City. High-level Hypnos
097 Hypno can be found in the Unknown Dungeon. Great Psychic pokemon. Teach
Dream Eater to it. Since they have Hypnosis, they are capable of
beating even Alakazam.
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098 Krabby Krabby isn't too great at first, but is good once he learns Vicegrip.
099 Kingler Fish for him on Silence Bridge (the long way to Fuchsia). They have
the patented Crab Hammer attack.
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100 Voltorb I never use these, but if you want them to sacrifice themselves to
101 Electrode beat the enemy, be my guest. Voltorb can be found before Rock Tunnel.
Almost as terrible as Magnemite, and is also found in the Power Plant.
The only advantage: Electrode, by using Explosion, is your best bet
against powerful psychic Pokemon, and is very fast.
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102 Exeggcute Exeggcute can only be found in the Safari Zone. If you build it up,
103 Exeggutor it can become a strong pokemon. Easy to catch. Exeggcutor is a very
powerful Plant/Psychic pokemon. Teach Exeggcutor Solarbeam.
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104 Cubone Cubone can be found in Pokemon Tower, but it's easier to just catch
105 Marowak a Marowak in Victory Road or Unknown Dungeon. They're ground pokemon
for some reason, and have the patented Bonemerang attack. Cubone is
my personal favorite. Bone Club and Bonemerang are very strong
attacks.
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106 Hitmonlee One of your two choices after you beat all of the trainers in the
107 Hitmonchan fighting dojo. Both are good fighting pokemon, and are in the top
25. Hitmonlee has many unique kicking attacks, but when they miss,
Hitmonlee will take minor damage.
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108 Likitung Don't know about this one, haven't gotten it yet. Trade a Slowbro for
it west of Fuchsia City. Doesn't look that good though, and looks
kind of stupid.
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109 Koffing Easier to find in the Red version. Annoying to fight against, but
110 Weezing only average when you're using them. Found in the Cinnabar Mansion.
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111 Rhyhorn One of the best Rock pokemon. You can find Rhyhorns in the Safari Zone
112 Rhydon and Rhydons in the Unknown Dungeon. Not too difficult to catch.
Very susceptible to water though, it'll die in one Bubblebeam.
Suffers from a lack of an offense.
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113 Chansey Safari Zone and Unknown Dungeon only. Has low DF and AT, but can be
be powerful if you teach it a special move. Really hard to catch in
both places. If you get one, give it lots of Carbos, Irons, and
Proteins. I did this and now it's one of my most powerful pokemon,
with decent AT and DF (36 and 45) at only level 60! Now it's at
level 100 and has over six hundred HP! Teaching Chansey powerful
TMs can make it unstoppable. I suggest Bide, Counter, Solarbeam,
Bubblebeam, Thunder, and obviously Softboiled.
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114 Tangela One of few pure Grass pokemon, it'll come in handy. Trade for it or
catch it south of Pallet Town. This requires an Ultra Ball to catch.
Has very annoying "wrapping" attacks. Mega Drain is put to good
use on this Pokemon.
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115 Kangaskhan Throw baits and balls to catch it in the Safari Zone. Pretty good.
It's equally hard to catch as it is to find. It has some strong
attacks. Kangaskahn has high HP, Defense, and Attack, but has low
Speed and Special. The only Pokemon with Dizzy Punch.
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116 Horsea The rest of the numerous water pokemon. These are probably the best
117 Seadra ones IMO. Not too hard to find. Goldeen can be found on Silence
118 Goldeen Bridge and Fuchsia, Staryu can be found in the Seafoam Islands and
119 Seaking south of Cinnabar. Same with Horsea. None are too difficult to catch.
120 Staryu They're collecting dust in Box 2, only at level 30, so I wouldn't know
121 Starmie much about them. Seaking does have its patented Waterfall attack.
All are fast and good attackers. Teach surf to them if you want.
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122 Mr. Mime An above average psychic pokemon. Trade Abra for it past Diglett's
cave. You only get one of these. Some people really like this one.
Mine's only at level 30, so I wouldn't know.
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123 Scyther Strong, fast, but not very versatile... It only has two attacks that
cause damage. Only in Red version, at the Safari Zone. Tough to
catch though.
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124 Jynx Ugly mermaid ice pokemon. Trade a Poliwhirl for one in Cerulean. It
has Lovely Kiss, (only Jynx has it), but all it is is an inaccurate
sleeping attack. Ice Punch and Thrash will come in handy. You only
get one of these. This Pokemon is very underrated.
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125 Electabuzz Only in Red version, it's at the Power Plant. A little hard to catch.
Haven't gotten this one yet (I have the Blue version), but my friend
says it's very powerful. This Pokemon is fast and strong.
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126 Magmar A fiery duck with two bulging.... bulges on its head. Not bad. Only
in Blue version at Cinnabar Mansion. You'll need an Ultra Ball to catch
it. An average Fire pokemon.
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127 Pinsir Only in Blue version. A strong Bug pokemon and similar to Scyther.
Also found in the Safari Zone. Very hard to catch, throw one rock
and then a ball, with luck it won't run away. You can also buy Pinsir
at the Rocket Game Corner. Not as good as Scyther, though.
-----------------------------------------------------------------------------------------------
128 Tauros The hardest Safari Zone pokemon to catch. It's kinda disappointing
once you catch it however, as it doesn't have any great attacks. One
of the pokemon I don't have yet. Now I do, and it's not half bad.
-----------------------------------------------------------------------------------------------
129 Magikarp Magikarp is one of the weakest pokemon in the game, but Gyarados is one
130 Gyarados of the strongest. Magikarp are easily caught but you can't catch
Gyarados. Gyarados is resistant to Grass because it's part Flying.
The only thing that it's weak against is Electric. Gyarados is one of
top 25 pokemon. Note: Right before Mt. Moon, a man will offer you a
Magikarp for $500. This is a ripoff, you can easily catch Magikarp
with the Old Rod. Gyarados will easily crush most Pokemon.
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131 Lapras You get this one after beating Gary in the Silph Co. Very powerful,
but it starts at level 15. A top 25 pokemon. You only get one of
these. It has high HP, Defense, Attack, and Special. This Pokemon
is also very underrated and is just as good but not better than
Gyarados.
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132 Ditto Becomes the pokemon it fights and learns its moves. Better in theory
than in real life though, as it usually dies in one hit because of its
low HP. Found at the Pokemon League HQ, east of Fuchsia, and in the
Unknown Dungeon. Annoying to fight against, and it doesn't give you
very much experience. Can't learn any TMs.
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133 Eevee Eevee's transformations are some of the best of their elements. The
134 Vaporeon best is Jolteon, because there are less Electric pokemon in the game
135 Jolteon than the numerous Water and Fire pokemon. You find Eevee at the back
136 Flareon of Game Freaks Inc. in Celadon City. Jolteon is one of few pokemon
that has a true advantage over Psychics. All are top 25 pokemon. You
only get one Eevee. Each evolved form of Eevee has distinct high
and low points. Vaporeon has high HP and Special, but low Attack and
Speed. Jolteon has high Speed and Special, but low Attack , Defense,
and HP. Flareon has high Attack and Defense (?), but low Speed. Each
learn many abilities. Jolteon is best with Thunder, Thundershock,
Doublekick and Pin Missile.
-----------------------------------------------------------------------------------------------
137 Porygon Can only be bought at the Game Corner. Not worth its price, but is ok
if you spend time building it up. Has a variety of attacks.
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138 Omanite You get these pokemon at the lab in Cinnabar by giving your fossils
139 Omastar to the scientists there. Pretty good. Aerodactyl is a top 25 pokemon.
140 Kabuto You only get one of each. Aerodactyl learns Hyper Beam and Kabutops
141 Kabutops is a very strong attacker. Omanyte's the odd one out.
142 Aerodactyl
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143 Snorlax Four of the five rare pokemon and difficult to catch. The hardest to
144 Articuno catch is Snorlax because you won't have access to Ultra Balls. Later
145 Zapdos I'll put up a section on the rare birds. Articuno is found in the
146 Moltres Seafoam Islands, Zapdos in the Power Plant, and Moltres in Victory Road.
Snorlax is strong and has some devastating attacks. Articuno is by
far the best Ice pokemon and has extremely powerful attacks. Zapdos
is also the best of its kind (except for maybe Jolteon). The odd one
out it Moltres, who really sucks. All are in the top 25. You can only
get one of each. Moltres can be very powerful if you teach it Fire
Blast.
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147 Dratini Dratini is the only one you can catch (it's in the Safari Zone).
148 Dragonair Dratini is pretty weak but Dragonair and Dragonite are a few of the
149 Dragonite best pokemon in the game. Dratini is a little hard to catch, but
eventually you'll catch it. Dragonite is one of the top 25 pokemon.
These pokemon are the most difficult to build up and require a lot of
patience, but it will pay off in the end. In statistics, Dragonite
is almost equal to Mewtwo.
-----------------------------------------------------------------------------------------------
150 Mewtwo The perfect pokemon. Save your Master Ball for this one. His stats
are very high and he has powerful attacks. He's at the Unknown Dungeon.
A shoe-in for strongest pokemon. You can only get one of these.
-----------------------------------------------------------------------------------------------
151 Mew Only a rumor, but you can get it with a Gameshark and he also shows
up in the Pokedex as a new species. Send any rumors to me if you like
(except for the truck one, I've heard that one a billion times).
Apparently, Nintendo will give 151 people Mew. Of course, you could
just use Gameshark... It has stats that equal Mewtwo! I got mine from
a friend with GS, it's VERY POWERFUL.

Rumored (but untrue) Pokemon
Pikablu - Don't believe the idiot websites that post rumors on how to get this one.
Even using a gameshark, PIKABLU DOES NOT EXIST IN POKEMON RED AND BLUE. It
is in Pokemon Gold and Silver, however.
Mysterio - Someone from my school has a website saying how to catch this, but it also
isn't true. The whole ROM has been searched and this Pokemon has not been
found.

There are probably more, but rest assured, they are also untrue.


Abilities
---------
Here are the moves each Pokémon learn. One note: if you just caught a level 2 Pokémon
and it gains two levels, it will not learn the move it should learn from the level it skips.
On the right side is a recommended move combination for each Pokémon maximum evolution. If
you don't like it, try something else. And TMs are included.

Abilities Recommended Combo

Bulbasaur (Grass/Poison)
Tackle (Normal)
Growl (Normal)
Leech Seed - Level 7 (Grass)
Vine Whip - Level 13 (Grass)
Poison Powder - Level 20 (Poison)
Razor Leaf - Level 27 (Grass)
Growth - Level 34 (Grass)
Sleep Powder - Level 41 (Grass)
Solar Beam - Level 48 (Grass)

Ivysaur (Grass/Poison)
Tackle (Normal)
Growl (Normal)
Leech Seed (Grass)
Vine Whip - Level 13 (Grass)
Poison Powder - Level 22 (Poison)
Razor Leaf - Level 30 (Grass)
Growth - Level 38 (Grass)
Sleep Powder - Level 46 (Grass)
Solar Beam - Level 54 (Grass)

Venusaur (Grass/Poison)
Tackle (Normal) Razor Leaf
Growl (Normal) Sleep Powder
Leech Seed (Grass) Leech Seed
Vine Whip (Grass) Solar Beam
Poison Powder (Poison)
Razor Leaf (Grass)
Growth - Level 43 (Grass)
Sleep Powder - Level 55 (Grass)
Solar Beam - Level 65 (Grass)

Charmander (Fire)
Scratch (Normal)
Growl (Normal)
Ember - Level 9 (Fire)
Leer - Level 15 (Normal)
Rage - Level 22 (Normal)
Slash - Level 30 (Normal)
Flamethrower - Level 38 (Fire)
Fire Spin - Level 46 (Fire)

Charmeleon (Fire)
Scratch (Normal)
Growl (Normal)
Ember (Fire)
Leer - Level 15 (Normal)
Rage - Level 24 (Normal)
Slash - Level 33 (Normal)
Flamethrower - Level 42 (Fire)
Fire Spin - Level 56 (Fire)

Charizard (Fire)
Scratch (Normal) Slash
Growl (Normal) Fire Blast
Ember (Fire) Fire Spin
Leer (Normal) Flamethrower
Rage (Normal)
Slash - Level 36 (Normal)
Flamethrower - Level 46 (Fire)
Fire Spin - Level 55 (Fire)

Squirtle (Water)
Tackle (Normal)
Tail Whip (Normal)
Bubble - Level 8 (Water)
Water Gun - Level 15 (Water)
Bite - Level 22 (Normal)
Withdraw - Level 28 (Water)
Skull Bash - Level 35 (Normal)
Hydro Pump - Level 42 (Water)

Wartortle (Water)
Tackle (Normal)
Tail Whip (Normal)
Bubble (Water)
Water Gun - Level 15 (Water)
Bite - Level 24 (Normal)
Withdraw - Level 31 (Water)
Skull Bash - Level 39 (Normal)
Hydro Pump - Level 47 (Water)

Blastoise (Water) Bite
Tackle (Normal) Withdraw
Tail Whip (Normal) Bubblebeam
Bubble (Water) Hydro Pump
Water Gun (Water)
Bite - Level 24 (Normal)
Withdraw - Level 42 (Water)
Hydro Pump - Level 52 (Water)

Caterpie (Bug)
Tackle (Normal)
String Shot (Bug)

Metapod (can keep Tackle and String Shot from Caterpie stage) (Bug)
Harden (Normal)

Butterfree (Bug/Flying)
Tackle (Normal) Tackle
String Shot (Bug) Psybeam
Confusion - Level 12 (Psychic) Psychic
Poison Powder - Level 15 (Poison) Sleep Powder
Stun Spore - Level 16 (Grass)
Sleep Powder - Level 17 (Grass)
Supersonic - Level 21 (Normal)
Whirlwind - Level 26 (Normal)
Psybeam - Level 32 (Psychic)

Weedle (Bug/Poison)
Poison Sting (Poison)
String Shot (Bug)

Kakuna (can keep Poison Sting and String Shot from Weedle stage) (Bug/Poison)
Harden (Normal)

Beedrill (Bug/Poison)
Poison Sting (Poison) Fury Attack
String Shot (Bug) Twineedle
Fury Attack - Level 12 (Normal) Pin Missile
Focus Energy - Level 16 (Normal) Poison Sting
Twineedle - Level 20 (Bug)
Rage - Level 25 (Normal)
Pin Missile - Level 30 (Bug)
Agility - Level 35 (Psychic)

Pidgey (Normal/Flying)
Gust (Normal)
Sand Attack - Level 5 (Normal)
Quick Attack - Level 12 (Normal)
Whirlwind - Level 19 (Normal)
Wing Attack - Level 28 (Flying)
Agility - Level 36 (Psychic)
Mirror Move - Level 44 (Flying)

Pidgeotto (Normal/Flying)
Gust (Normal)
Sand Attack (Normal)
Quick Attack (Normal)
Whirlwind - Level 21 (Normal)
Wing Attack - Level 31 (Flying)
Agility - Level 40 (Psychic)
Mirror Move - Level 49 (Flying)

Pidgeot (Normal/Flying)
Gust (Normal) Fly
Sand Attack (Normal) Wing Attack
Quick Attack (Normal) Quick Attack
Whirlwind (Normal) Mirror Move
Wing Attack (Flying)
Agility - Level 44 (Psychic)
Mirror Move - Level 54 (Flying)

Rattata (Normal)
Tackle (Normal)
Tail Whip (Normal)
Quick Attack - Level 7 (Normal)
Hyper Fang - Level 14 (Normal)
Focus Energy - Level 23 (Normal)
Super Fang - Level 34 (Normal)

Raticate (Normal)
Tackle (Normal) Body Slam
Tail Whip (Normal) Hyper Fang
Quick Attack (Normal) Quick Attack
Hyper Fang - Level 14 (Normal) Super Fang
Focus Energy - Level 27 (Normal)
Super Fang - Level 41 (Normal)

Spearow (Normal/Flying)
Peck (Flying)
Growl (Normal)
Leer - Level 9 (Normal)
Fury Attack - Level 15 (Normal)
Mirror Move - Level 27 (Flying)
Drill Peck - Level 29 (Flying)
Agility - Level 36 (Psychic)

Fearow (Normal/Flying)
Peck (Flying) Peck
Growl (Normal) Fly
Leer (Normal) Mirror Move
Fury Attack (Normal) Drill Peck
Mirror Move - Level 25 (Flying)
Drill Peck - Level 34 (Flying)
Agility - Level 43 (Psychic)

Ekans (Poison)
Wrap (Normal)
Leer (Normal)
Poison Sting - Level 10 (Poison)
Bite - Level 17 (Normal)
Glare - Level 24 (Normal)
Screech - Level 31 (Normal)
Acid - Level 38 (Poison)

Arbok (Poison)
Wrap (Normal) Bite
Leer (Normal) Poison Sting
Poison Sting (Poison) Screech
Bite - Level 17 (Normal) Acid
Glare - Level 27 (Normal)
Screech - Level 36 (Normal)
Acid - level 47 (Poison)

Pikachu (Electric)
Thundershock (Electric)
Growl (Normal)
Thunderwave - Level 9 (Electric)
Quick Attack - Level 16 (Normal)
Swift - Level 26 (Normal)
Agility - Level 33 (Psychic)
Thunder - Level 43 (Electric)

Raichu (Electric)
Thundershock Swift
Growl Thundershock
Thunderwave Thunderbolt
Quick Attack Thunder
Swift
Agility
Thunder

Sandshrew (Ground)
Scratch (Normal)
Sand Attack - Level 10 (Normal)
Slash - Level 17 (Normal)
Poison Sting - Level 24 (Poison)
Swift - Level 31 (Normal)
Fury Swipes - Level 38 (Normal)

Sandslash (Ground)
Scratch (Normal) Slash
Sand Attack (Normal) Swift
Slash (Normal) Fury Swipes
Poison Sting - Level 27 (Poison) Earthquake
Swift - Level 36 (Normal)
Fury Swipes - Level 47 (Normal)

Nidoran Female (Poison)
Growl (Normal)
Tackle (Normal)
Scratch - Level 8 (Normal)
Poison Sting - Level 14 (Poison)
Tail Whip - Level 21 (Normal)
Bite - Level 29 (Normal)
Fury Swipes - Level 36 (Normal)
Double Kick - Level 43 (Fighting)

Nidorina (Poison)
Growl (Normal)
Tackle (Normal)
Scratch (Normal)
Poison Sting - Level 14 (Poison)
Tail Whip - Level 23 (Normal)
Bite - Level 32 (Normal)
Fury Swipes - Level 41 (Normal)
Double Kick - Level 50 (Fighting)

Nidoqueen (Ground/Poison)
Growl (Normal) Bite
Tackle (Normal) Scratch
Tail Whip (Normal) Double Kick
Poison Sting - Level 14 (Poison) Thrash
Thrash - Level 23 (Normal)

Nidoran Male (Poison)
Leer (Normal)
Tackle (Normal)
Horn Attack - Level 8 (Normal)
Poison Sting - Level 14 (Poison)
Focus Energy - Level 21 (Normal)
Fury Attack - Level 29 (Normal)
Horn Drill - Level 36 (Normal)
Double Kick - Level 43 (Fighting)

Nidorino
Leer (Normal)
Tackle (Normal)
Horn Attack (Normal)
Poison Sting (Poison)
Focus Energy - Level 23 (Normal)
Fury Attack - Level 32 (Normal)
Horn Drill - Level 41 (Normal)
Double Kick - Level 50 (Fighting)

Nidoking
Tackle (Normal) Horn Attack
Horn Attack (Normal) Fury Attack
Poison Sting (Poison) Horn Drill
Thrash - Level 23 (Normal) Double Kick

Clefairy (Normal)
Pound (Normal)
Growl (Normal)
Sing - Level 13 (Normal)
Double Slap - Level 18 (Normal)
Minimize - Level 24 (Psychic)
Metronome - Level 31 (Normal)
Defense Curl - Level 39 (Normal)
Light Screen - Level 48 (Psychic)

Clefable (Normal)
Sing (Normal) Pound
Doubleslap (Normal) Minimize
Minimize (Psychic) Light Screen
Metronome (Normal) Metronome

Vulpix (Fire)
Ember (Fire)
Tail Whip (Normal)
Quick Attack - Level 16 (Normal)
Roar - Level 21 (Normal)
Confuse Ray - Level 28 (Ghost)
Flamethrower - Level 35 (Fire)
Fire Spin - Level 42 (Fire)

Ninetails (Fire)
Ember (Fire) Ember
Tail Whip (Normal) Confuse Ray
Quick Attack (Normal) Quick Attack
Roar (Normal) Flamethrower

Jigglypuff (Normal)
Sing (Normal)
Pound - Level 9 (Normal)
Disable - Level 14 (Psychic)
Defense Curl - Level 19 (Normal)
Doubleslap - Level 24 (Normal)
Rest - Level 29 (Psychic)
Body Slam - Level 34 (Normal)
Double Edge - Level 39 (Normal)

Wigglytuff (Normal)
Sing (Normal) Body Slam
Disable (Psychic) Double-edge
Defense Curl (Normal) Rest
Double Slap (Normal) Mimic

Zubat (Poison/Flying)
Leech Life (Bug)
Supersonic - Level 10 (Normal)
Bite - Level 15 (Normal)
Confuse Ray - Level 21 (Ghost)
Wing Attack - Level 28 (Flying)
Haze - Level 36 (Ice)

Golbat (Poison/Flying)
Leech Life (Bug) Bite
Supersonic (Normal) Confuse Ray
Bite (Normal) Wing Attack
Confuse Ray (Ghost) Leech Life
Wing Attack - Level 32 (Flying)
Haze - Level 43 (Haze)

Oddish (Grass/Poison)
Absorb (Grass)
Poison Powder - Level 15 (Poison)
Stun Spore - Level 17 (Grass)
Sleep Powder - Level 19 (Grass)
Acid - Level 24 (Poison)
Petal Dance - Level 33 (Grass)
Solar Beam - Level 46 (Grass)

Gloom (Grass/Poison)
Absorb (Grass)
Poison Powder (Poison)
Stun Spore (Grass)
Sleep Powder (Grass)
Acid - Level 28 (Poison)
Petal Dance - Level 38 (Grass)
Solar Beam - Level 52 (Grass)

Vileplume (Grass/Poison)
Absorb (Grass) Acid
Poison Powder (Poison) Petal Dance
Stun Spore (Grass) Solar Beam
Sleep Powder (Grass) Sleep Powder

Paras (Bug/Grass)
Scratch (Normal)
Stun Spore - Level 13 (Grass)
Leech Life - Level 20 (Bug)
Spore - Level 27 (Grass)
Slash - Level 34 (Normal)
Growth - Level 41 (Grass)

Parasect (Bug/Grass)
Scratch (Normal) Slash
Stun Spore (Grass) Spore
Leech Life (Bug) Leech Life
Spore - Level 30 (Grass) Stun Spore
Slash - Level 39 (Normal)
Growth - Level 48 (Grass)

Venonat (Bug/Poison)
Tackle (Normal)
Disable (Normal)
Poison Powder - Level 24 (Poison)
Leech Life - Level 27 (Bug)
Stun Spore - Level 30 (Grass)
Psybeam - Level 35 (Psychic)
Sleep Powder - Level 38 (Grass)
Psychic - Level 43 (Psychic)

Venomoth (Bug/Poison)
Tackle (Normal) Tackle
Disable (Normal) Psychic
Poison Powder (Poison) Leech Life
Leech Life (Bug) Sleep Powder
Stun Spore (Grass)
Psybeam - Level 38 (Psychic)
Sleep Powder - Level 43 (Grass)
Psychic - Level 50 (Psychic)

Diglett (Ground)
Scratch (Normal)
Growl - Level 15 (Normal)
Dig - Level 19 (Ground)
Sand Attack - Level 24 (Normal)
Slash - Level 31 (Normal)
Earthquake - Level 40 (Ground)

Dugtrio (Ground)
Scratch (Normal) Slash
Growl (Normal) Scratch
Dig (Ground) Dig
Sand Attack (Normal) Earthquake
Slash - Level 31 (Normal)
Earthquake - Level 40 (Ground)

Meowth (Normal)
Scratch (Normal)
Growl (Normal)
Bite - Level 12 (Normal)
Pay Day - Level 17 (Normal)
Screech - Level 24 (Normal)
Fury Swipes - Level 33 (Normal)
Slash - Level 44 (Normal)

Persian (Normal)
Scratch (Normal) Bite
Growl (Normal) Slash
Bite (Normal) Pay Day
Pay Day (Normal) Screech
Screech (Normal)
Fury Swipes - Level 37 (Normal)
Slash - Level 51 (Normal)

Psyduck (Water)
Scratch (Normal)
Tail Whip - Level 28 (Normal)
Disable - Level 31 (Psychic)
Confusion - Level 36 (Psychic)
Fury Swipes - Level 43 (Normal)
Hydro Pump - Level 52 (Water)

Golduck (Water)
Scratch (Normal) Scratch
Tail Whip (Normal) Confusion
Disable (Psychic) Fury Swipes
Confusion - Level 39 (Psychic) Hydro Pump
Fury Swipes - Level 48 (Normal)
Hydro Pump - Level 59 (Water)

Mankey (Fighting)
Scratch (Normal)
Leer (Normal)
Karate Chop - Level 15 (Normal)
Fury Attack - Level 21 (Normal)
Focus Energy - Level 27 (Normal)
Seismic Toss - Level 33 (Fighting)
Thrash - Level 39 (Normal)

Primeape (Fighting)
Scratch (Normal) Karate Chop
Leer (Normal) Fury Attack
Karate Chop (Normal) Thrash
Fury Attack (Normal) Seismic Toss
Focus Energy (Normal)
Seismic Toss - Level 37 (Fighting)
Thrash - Level 46 (Normal)

Growlithe (Fire)
Bite (Normal)
Roar (Normal)
Ember - Level 18 (Fire)
Leer - Level 23 (Normal)
Take Down - Level 30 (Normal)
Agility - Level 39 (Psychic)
Flamethrower - Level 50 (Fire)

Arcanine (Fire)
Roar (Normal) Bite
Ember (Fire) Ember
Leer (Normal) Take Down
Take Down (Normal) Flamethrower

Poliwag (Water)
Bubble (Water)
Hypnosis - Level 16 (Psychic)
Water Gun - Level 19 (Water)
Doubleslap - Level 25 (Normal)
Body Slam - Level 31 (Normal)
Amnesia - Level 38 (Psychic)
Hydro Pump - Level 45 (Water)

Poliwhirl (Water/Psychic)
Bubble (Water)
Hypnosis (Psychic)
Water Gun (Water)
Doubleslap - Level 26 (Normal)
Body Slam - Level 33 (Normal)
Amnesia - Level 41 (Psychic)
Hydro Pump - Level 49 (Water)

Poliwrath (Water/Fighting) Body Slam
Hypnosis (Psychic) Hypnosis
Water Gun (Water) Water Gun
Doubleslap (Normal) Hydro Pump
Body Slam (Normal)

Abra (Psychic)
Teleport (Psychic)

Kadabra (Psychic)
Teleport (Psychic)
Confusion (Psychic)
Disable - Level 20 (Psychic)
Psybeam - Level 27 (Psychic)
Recover - Level 31 (Psychic)
Psychic - Level 38 (Psychic)
Reflect - Level 42 (Psychic)

Alakazam (Psychic)
Teleport (Psychic) Psybeam
Confusion (Psychic) Psychic
Disable - Level 20 (Psychic) Recover
Psybeam - Level 27 (Psychic) Reflect
Recover - Level 31 (Psychic)
Psychic - Level 38 (Psychic)
Reflect - Level 42 (Psychic)

Machop (Fighting)
Karate Chop (Normal)
Low Kick - Level 20 (Fighting)
Leer - Level 25 (Normal)
Focus Energy - Level 32 (Normal)
Seismic Toss - Level 39 (Fighting)
Submission - Level 46 (Fighting)

Machoke (Fighting)
Karate Chop (Normal)
Low Kick (Fighting)
Leer (Normal)
Focus Energy - Level 36 (Normal)
Seismic Toss - Level 44 (Fighting)
Submission - Level 52 (Fighting)

Machamp (Fighting)
Karate Chop (Normal) Karate Chop
Low Kick (Fighting) Low Kick
Leer (Normal) Seismic Toss
Focus Energy - Level 36 (Normal) Submission
Seismic Toss - Level 44 (Fighting)
Submission - Level 52 (Fighting)

Bellsprout (Grass/Poison)
Vine Whip (Grass)
Growth (Grass)
Wrap - Level 13 (Normal)
Poison Powder - Level 15 (Poison)
Sleep Powder - Level 18 (Grass)
Stun Spore - Level 21 (Grass)
Acid - Level 26 (Poison)
Razor Leaf - Level 33 (Grass)
Slam - Level 42 (Normal)

Weepinbell (Grass/Poison)
Vine Whip (Grass)
Growth (Grass)
Wrap (Normal)
Poison Powder (Grass)
Sleep Powder (Grass)
Stun Spore - Level 23 (Grass)
Acid - Level 29 (Poison)
Razor Leaf - Level 38 (Grass)
Slam - Level 49 (Normal)

Victreebell (Grass/Poison)
Wrap (Normal) Slam
Poison Powder (Grass) Razor Leaf
Sleep Powder (Grass) Acid
Sleep Powder
Tentacool (Water/Poison)
Acid (Poison)
Supersonic - Level 7 (Normal)
Wrap - Level 13 (Normal)
Poison Sting - Level 18 (Poison)
Water Gun - Level 22 (Water)
Constrict - Level 27 (Normal)
Barrier - Level 33 (Psychic)
Screech - Level 40 (Normal)
Hydro Pump - Level 48 (Water)

Tentacruel (Water/Poison)
Acid (Poison) Acid
Supersonic - Level 7 (Normal) Water Gun
Wrap - Level 13 (Normal) Barrier
Poison Sting - Level 18 (Poison) Hydro Pump
Water Gun - Level 22 (Water)
Constrict - Level 27 (Normal)
Barrier - Level 33 (Normal)
Screech - Level 40 (Normal)
Hydro Pump - Level 48 (Water)

Geodude (Rock/Ground)
Tackle (Normal)
Defense Curl - Level 7 (Normal)
Rock Throw - Level 13 (Rock)
Self Destruct - Level 18 (Normal)
Harden - Level 22 (Normal)
Earthquake - Level 27 (Ground)
Explosion - Level 33 (Normal)

Graveler (Rock/Ground)
Tackle (Normal)
Defense Curl (Normal)
Rock Throw (Rock)
Self Destruct (Normal)
Harden - Level 29 (Normal)
Earthquake - Level 36 (Ground)
Explosion - Level 43 (Normal)

Golem (Rock/Ground)
Tackle (Normal) Rock Throw
Defense Curl (Normal) Earthquake
Rock Throw (Rock) Tackle
Self Destruct (Normal) Explosion
Harden - Level 29 (Normal)
Earthquake - Level 36 (Ground)
Explosion - Level 43 (Normal)

Ponyta (Fire)
Ember (Fire)
Tail Whip - Level 7 (Normal)
Stomp - Level 13 (Normal)
Growl - Level 18 (Normal)
Fire Spin - Level 42 (Fire)
Take Down - Level 47 (Normal)
Agility - Level 53 (Psychic)

Rapidash (Fire)
Ember (Fire) Stomp
Tail Whip (Normal) Ember
Stomp (Normal) Take Down
Growl (Normal) Fire Spin
Fire Spin (Fire)
Take Down - Level 47 (Normal)
Agility - Level 55 (Psychic)

Slowpoke (Water/Psychic)
Confusion (Psychic)
Disable - Level 18 (Psychic)
Headbutt - Level 22 (Normal)
Growl - Level 27 (Normal)
Water Gun - Level 33 (Water)
Amnesia - Level 40 (Psychic)
Psychic - Level 48 (Psychic)

Slowbro (Water/Psychic)
Confusion (Psychic) Headbutt
Disable (Psychic) Water Gun
Headbutt (Normal) Amnesia
Growl (Normal) Psychic
Water Gun (Water)
Withdraw (Water)
Amnesia - Level 44 (Psychic)
Psychic - Level 55 (Psychic)

Magnemite (Electric)
Tackle (Normal)
Sonicboom - Level 21 (Normal)
Thundershock - Level 25 (Electric)
Supersonic - Level 29 (Normal)
Thunderwave - Level 35 (Electric)
Swift - Level 41 (Normal)
Screech - Level 47 (Normal)

Magneton (Electric)
Tackle (Normal) Tackle
Sonicboom (Normal) Screech
Thundershock (Electric) Swift
Supersonic (Normal) Thundershock
Thunderwave - Level 38 (Electric)
Swift - Level 46 (Normal)
Screech - Level 54 (Normal)

Farfetch'd (Normal/Flying)
Peck (Flying) Peck
Sand Attack (Normal) Slash
Leer - Level 7 (normal) Swords Dance
Fury Attack - Level 15 (Normal) Fly
Swords Dance - Level 23 (Normal)
Agility - Level 31 (Psychic)
Slash - Level 39 (Normal)

Doduo (Normal/Flying)
Peck (Flying)
Growl - Level 20 (Normal)
Fury Attack - Level 24 (Normal)
Drill Peck - Level 30 (Flying)
Rage - Level 36 (Normal)
Tri Attack - Level 40 (Normal)
Agility - Level 44 (Psychic)

Dodrio (Normal/Flying)
Peck (Flying) Peck
Growl (Normal) Drill Peck
Fury Attack (Normal) Tri Attack
Drill Peck (Flying) Fury Attack
Rage - Level 39 (Normal)
Tri Attack - Level 45 (Normal)
Agility - Level 51 (Psychic)

Seel (Water)
Headbutt (Normal)
Growl - Level 30 (Normal)
Aurora Beam - Level 35 (Ice)
Rest - Level 40 (Psychic)
Take Down - Level 45 (Normal)
Ice Beam - Level 50 (Ice)

Dewgong (Water/Ice)
Headbutt (Normal) Headbutt
Growl (Normal) Rest
Aurora Beam - Level 35 (Ice) Take Down
Rest - Level 44 (Psychic) Ice Beam
Take Down - Level 50 (Normal)
Ice Beam - Level 56 (Ice)

Grimer (Poison)
Pound (Normal)
Disable (Psychic)
Poison Gas - Level 30 (Poison)
Minimize - Level 33 (Psychic)
Sludge - Level 37 (Poison)
Harden - Level 42 (Normal)
Screech - Level 48 (Normal)
Acid Armor - Level 55 (Poison)

Muk (Poison)
Pound (Normal) Pound
Disable (Psychic) Minimize
Poison Gas (Poison) Sludge
Minimize (Psychic) Acid Armor
Sludge (Poison)
Harden - Level 45 (Normal)
Screech - Level 53 (Normal)
Acid Armor - Level 60 (Poison)

Shellder (Water)
Tackle (Normal)
Withdraw (Water)
Supersonic - Level 18 (Normal)
Clamp - Level 23 (Water)
Aurora Beam - Level 30 (Ice)
Leer - Level 39 (Normal)
Ice Beam - Level 50 (Ice)

Cloyster (Water/Ice)
Withdraw (Water) Tackle
Supersonic (Normal) Clamp
Clamp (Water) Aurora Beam
Aurora Beam (Ice) Ice Beam
Spike Cannon - Level 50 (Normal)

Gastly (Ghost/Poison)
Lick (Ghost)
Confuse Ray (Ghost)
Night Shade (Ghost)
Hypnosis - Level 27 (Psychic)
Dream Eater - Level 35 (Psychic)

Haunter (Ghost/Poison)
Lick (Ghost)
Confuse Ray (Ghost)
Night Shade (Ghost)
Hypnosis - Level 29 (Psychic)
Dream Eater - Level 38 (Psychic)

Gengar (Ghost/Poison)
Lick (Ghost) Night Shade
Confuse Ray (Ghost) Confuse Ray
Night Shade (Ghost) Hypnosis
Hypnosis - Level 29 (Psychic) Dream Eater
Dream Eater - Level 38 (Psychic)

Onix (Tackle/Screech)
Tackle (Normal) Slam
Screech (Normal) Screech
Bind - Level 15 (Normal) Rock Throw
Rock Throw - Level 19 (Rock) Harden
Rage - Level 25 (Normal)
Slam - Level 33 (Normal)
Harden - Level 43 (Normal)

Drowzee (Psychic)
Pound (Normal)
Hypnosis (Psychic)
Disable - Level 12 (Normal)
Confusion - Level 17 (Psychic)
Headbutt - Level 24 (Normal)
Poison Gas - Level 29 (Poison)
Psychic - Level 32 (Psychic)
Meditate - Level 37 (Psychic)

Hypno (Psychic)
Pound (Normal) Headbutt
Hypnosis (Psychic) Hypnosis
Disable (Normal) Dream Eater
Confusion (Psychic) Psychic
Headbutt (Normal)
Poison Gas - Level 33 (Poison)
Psychic - Level 37 (Psychic)
Meditate - Level 43 (Psychic)

Krabby (Water)
Bubble (Water)
Leer (Normal)
Vicegrip - Level 20 (Normal)
Guillotine - Level 25 (Normal)
Stomp - Level 30 (Normal)
Crab Hammer - Level 35 (Water)
Harden - Level 40 (Normal)

Kingler (Water)
Bubble (Water) Vicegrip
Leer (Normal) Guillotine
Vicegrip - Level 20 (Normal) Stomp
Guillotine - Level 25 (Normal) Crab Hammer
Stomp - Level 34 (Normal)
Crab Hammer - Level 42 (Water)
Harden - Level 49 (Normal)

Voltorb (Electric)
Tackle (Normal)
Screech (Normal)
Sonicboom - Level 17 (Normal)
Self Destruct - Level 22 (Normal)
Light Screen - Level 29 (Psychic)
Swift - Level 36 (Normal)
Explosion - Level 43 (Normal)

Electrode (Electric)
Tackle (Normal) Swift
Screech (Normal) Screech
Sonicboom (Normal) Light Screen
Self Destruct (Normal) Explosion
Light Screen (Normal)
Swift - Level 40 (Normal)
Explosion - Level 50 (Normal)

Exeggcute (Grass/Psychic)
Barrage (Normal)
Hypnosis (Psychic)
Reflect - Level 25 (Psychic)
Leech Seed - Level 28 (Grass)
Stun Spore - Level 32 (Grass)
Poison Powder - Level 37 (Poison)
Solar Beam - Level 42 (Grass)
Sleep Powder - Level 48 (Grass)

Exeggcutor (Grass/Psychic)
Barrage (Normal) Stomp
Hypnosis (Psychic) Leech Seed
Stomp (Normal) Solar Beam
Sleep Powder
Cubone (Ground)
Bone Club (Ground)
Growl (Normal)
Leer - Level 25 (Normal)
Focus Energy - Level 31 (Normal)
Thrash - Level 38 (Normal)
Bonemrang - Level 43 (Ground)
Rage - Level 46 (Normal)

Marowak (Ground)
Bone Club (Ground) Dig
Growl (Normal) Bone Club
Leer - Level 25 (Normal) Bonemerang
Focus Energy - Level 33 (Normal) Double-edge
Thrash - Level 41 (Normal)
Bonemerang - Level 48 (Ground)
Rage - Level 55 (Normal)

Hitmonlee (Fighting)
Double Kick (Fighting) Mega Kick
Meditate (Psychic) Rolling Kick
Rolling Kick - Level 33 (Fighting) Jump Kick
Jump Kick - Level 38 (Fighting) Hi-Jump Kick
Focus Energy - Level 43 (Normal)
Hi-Jump Kick - Level 48 (Fighting)
Mega Kick - Level 53 (Normal)

Hitmonchan (Fighting)
Comet Punch (Normal) Mega Punch
Agility (Psychic) Fire Punch
Fire Punch - Level 33 (Fire) Ice Punch
Ice Punch - Level 38 (Ice) Thunder Punch
Thunder Punch - Level 43 (Electric)
Mega Punch - Level 48 (Normal)
Counter - Level 53 (Fighting)

Likitung (Normal)
Wrap (Normal) Stomp
Supersonic (Normal) Slam
Stomp - Level 7 (Normal) Screech
Disable - Level 15 (Psychic) Defense Curl
Defense Curl - Level 23 (Normal)
Slam - Level 31 (Normal)
Screech - Level 39 (Normal)

Koffing (Poison)
Tackle (Normal)
Smog (Poison)
Sludge - Level 32 (Poison)
Smokescreen - Level 37 (Normal)
Self Destruct - Level 40 (Normal)
Haze - Level 45 (Normal)
Explosion - Level 48 (Normal)

Weezing (Poison)
Tackle (Normal) Smog
Smog (Poison) Sludge
Sludge - Level 32 (Poison) Smokescreen
Smokescreen - Level 39 (Normal) Explosion
Self Destruct - Level 43 (Normal)
Haze - Level 49 (Normal)
Explosion - Level 53 (Normal)

Rhyhorn (Rock/Ground)
Horn Attack (Normal)
Stomp - Level 30 (Normal)
Tail Whip - Level 35 (Normal)
Fury Attack - Level 40 (Normal)
Horn Drill - Level 45 (Normal)
Take Down - Level 55 (Normal)

Rhydon (Rock/Ground)
Horn Attack (Normal) Stomp
Stomp (Normal) Horn Drill
Tail Whip (Normal) Rock Slide
Fury Attack - Level 48 (Normal) Take Down
Horn Drill - Level 55 (Normal)
Take Down - Level 64 (Normal)

Chansey (Normal)
Pound (Normal) Solar Beam
Double Slap (Normal) Toxic
Sing - Level 24 (Normal) Counter/Reflect
Growl - Level 30 (Normal) Softboiled
Minimize - Level 38 (Normal)
Defense Curl - Level 44 (Normal)
Light Screen - Level 48 (Normal)
Double Edge - Level 54 (Normal)

Tangela (Grass)
Contrict (Normal) Slam
Bind - (Normal) Absorb
Absorb - Level 29 (Grass) Sleep Powder
Poison Powder - Level 32 (Grass) Mega Drain
Stun Spore - Level 36 (Grass)
Sleep Powder - Level 39 (Grass)
Slam - Level 45 (Normal)
Growth - Level 49 (Grass)

Kangaskahn (Normal)
Comet Punch (Normal) Bite
Rage (Normal) Comet Punch
Bite - Level 29 (Normal) Mega Punch
Tail Whip - Level 32 (Normal) Dizzy Punch
Mega Punch - Level 36 (Normal)
Leer - Level 39 (Normal)
Dizzy Punch - Level 45 (Normal)

Horsea (Water)
Bubble (Water)
Smoke Screen - Level 19 (Normal)
Leer - Level 24 (Normal)
Water Gun - Level 30 (Water)
Agility - Level 37 (Psychic)
Hydro Pump - Level 45 (Water)

Seadra (Water)
Bubble (Water) Surf
Smoke Screen (Normal) Water Gun
Leer (Normal) Hydro Pump
Water Gun (Water) Smokescreen
Agility - Level 41 (Psychic)
Hydro Pump - Level 52 (Water)

Goldeen (Water)
Peck (Flying)
Tail Whip (Normal)
Supersonic - Level 19 (Normal)
Horn Attack - Level 24 (Normal)
Fury Attack - Level 30 (Normal)
Waterfall - Level 37 (Water)
Horn Drill - Level 45 (Normal)
Agility - Level 54 (Psychic)

Seaking (Water)
Peck (Flying) Peck
Tail Whip (Normal) Horn Attack
Supersonic (Normal) Waterfall
Horn Attack (Normal) Horn Drill
Fury Attack (Normal)
Waterfall - Level 39 (Water)
Horn Drill - Level 48 (Normal)
Agility - Level 54 (Psychic)

Staryu (Water)
Tackle (Normal)
Water Gun - Level 17 (Water)
Harden - Level 22 (Normal)
Recover - Level 27 (Psychic)
Swift - Level 32 (Normal)
Minimize - Level 37 (Normal)
Light Screen - Level 42 (Normal)
Hydro Pump - Level 47 (Water)

Starmie (Water/Psychic) Swift
Tackle (Normal) Recover/Harden/Minimize
Water Gun (Water) Water Gun
Harden (Normal) Hydro Pump

Mr. Mime (Psychic)
Confusion (Psychic) Confusion
Barrier (Normal) Barrier
Light Screen - Level 23 (Normal) Light screen
Double Slap - Level 31 (Normal) Substitute
Meditate - Level 39 (Psychic)
Substitute - Level 47 (Normal)

Scyther (Bug/Flying)
Quick Attack (Normal) Slash
Leer - Level 17 (Normal) Double Team
Focus Energy - Level 20 (Normal) Swords Dance
Double Team - Level 24 (Normal) Quick Attack
Slash - Level 29 (Normal)
Swords Dance - Level 35 (Normal)
Agility - Level 42 (Psychic)

Jynx (Ice/Psychic)
Pound (Normal) Pound
Lovely Kiss (Normal) Lovely Kiss
Sing - Level 15 (Normal) Ice Punch
Double Slap - Level 23 (Normal) Blizzard
Ice Punch - Level 31 (Ice)
Meditate - Level 39 (Psychic)
Blizzard - Level 47 (Ice)

Electabuzz (Electric)
Quick Attack (Normal) Quick Attack
Leer (Normal) Thunderpunch
Thundershock - Level 34 (Electric) Thundershock
Screech - Level 37 (Normal) Thunder
Thunderpunch - Level 42 (Electric)
Light Screen - Level 49 (Normal)
Thunder - Level 54 (Electric)

Magmar (Fire)
Ember (Fire) Fire Punch
Leer - Level 36 (Normal) Smog
Confuse Ray - Level 39 (Ghost) Flamethrower
Fire Punch - Level 43 (Fire) Confuse Ray
Smoke Screen - Level 48 (Normal)
Smog - Level 52(Poison)
Flame Thrower - Level 55 (Fire)

Pinsir (Bug)
Vicegrip (Normal) Slash
Seismic Toss - Level 25 (Fighting) Seismic Toss
Guillotine - Level 30 (Normal) Guillotine
Focus Energy - Level 36 (Normal) Swords dance
Harden - Level 43 (Normal)
Slash - Level 49 (Normal)
Swords Dance - Level 54 (Normal)

Tauros (Normal)
Tackle (Normal) Stomp
Stomp - Level 21 (Normal) Tackle
Tail Whip - Level 28 (Normal) Take Down
Leer - Level 35 (Normal) Counter
Rage - Level 44 (Normal)
Take Down - Level 51 (Normal)

Magikarp (Water)
Splash (Normal)
Tackle - Level 15 (Normal)

Gyarados (Water/Flying)
Bite - Level 20 (Normal) Bite
Dragon Rage - Level 25 (Dragon) Ice Beam
Leer - Level 32 (Normal) Hydro Pump
Hydro Pump - Level 41 (Water) Hyper Beam
Hyper Beam - level 52 (Normal)

Lapras (Water/Ice)
Water Gun (Water) Body Slam
Growl (Normal) Mist
Sing - Level 16 (Normal) Ice Beam
Mist - Level 20 (Ice) Hydro Pump
Body Slam - Level 25 (Normal)
Confuse Ray - Level 31 (Ghost)
Ice Beam - Level 38 (Ice)
Hydro Pump - Level 46 (Water)

Ditto (Normal)
Transform (Normal)

Eevee (Normal)
Tackle (Normal) Tackle
Sand Attack (Normal) Quick Attack
Quick Attack - Level 27 (Normal) Bite
Tail Whip - Level 31 (Normal) Take Down
Bite - Level 37 (Normal)
Take Down - level 45 (Normal)

Vaporeon (Water)
Tackle (Normal) Bite
Sand Attack (Normal) Water Gun
Quick Attack - level 27 (Normal) Hydro Pump
Water Gun - Level 31 (Water) Acid Armor/Mist/Haze
Tail Whip - Level 37 (Normal)
Bite - Level 40 (Normal)
Acid Armor - Level 42 (Poison)
Haze - Level 44 (Normal)
Mist - Level 48 (Ice)
Hydro Pump - Level 54 (Water)

Jolteon (Electric)
Tackle (Normal) Thundershock
Sand Attack (Normal) Double Kick
Quick Attack - Level 27 (Normal) Thunder
Thundershock - Level 31 (Electric) Pin Missile
Tail Whip - Level 37 (Normal)
Thunderwave - Level 40 (Electric)
Double Kick - Level 42 (Fighting)
Agility - Level 44 (Psychic)
Pin Missile - Level 48 (Bug)
Thunder - Level 54 (Electric)

Flareon (Fire)
Tackle (Normal) Bite
Sand Attack (Normal) Ember
Quick Attack - Level 27 (Normal) Fire Spin
Ember - Level 31 (Fire) Flamethrower
Tail Whip - Level 37 (Normal)
Bite - Level 40 (Normal)
Leer - Level 42(Normal)
Fire Spin - level 44 (Fire)
Rage - Level 48 (Normal)
Flame Thrower - Level 54 (Fire)

Porygon (Normal)
Tackle (Normal) Psybeam
Sharpen (Normal) Conversion
Conversion (Normal) Tackle
Psybeam - Level 23 (Psychic) Tri Attack
Harden - Level 28 (Normal)
Agility - Level 35 (Psychic)
Tri Attack - Level 42 (Normal)

Omanyte (Rock/Water)
Water Gun (Water)
Withdraw (Water)
Horn Attack - Level 34 (Normal)
Leer - Level 39 (Normal)
Spike Cannon - Level 46 (Normal)
Hydro Pump - Level 53 (Water)

Omastar (Rock/Water)
Water Gun (Water) Horn Attack
Withdraw (Water) Spike Cannon
Horn Attack (Normal) Water Gun
Leer (Normal) Hydro Pump
Spike Cannon - Level 44 (Normal)
Hydro Pump - Level 49 (Water)

Kabuto (Rock/Water)
Scratch (Normal)
Harden (Normal)
Absorb - Level 34 (Grass)
Slash - Level 39 (Normal)
Leer - Level 44 (Normal)
Hydro Pump - Level 49 (Water)

Kabutops (Rock/Water)
Scratch (Normal) Slash
Harden (Normal) Absorb
Absorb (Grass) Harden
Slash (Normal) Hydro Pump
Leer - Level 46 (Normal)
Hydro Pump - Level 53 (Water)

Aerodactyl (Rock/Flying)
Wing Attack (Flying) Bite
Agility (Psychic) Take Down
Supersonic - level 33 (Normal) Wing Attack
Bite - Level 38 (Normal) Hyper Beam
Take Down - Level 45 (Normal)
Hyper Beam - Level 54 (Normal)

Snorlax (Normal)
Headbutt (Normal) Body Slam
Amnesia (Psychic) Double-edge/Amnesia
Rest (Psychic) Rest
Body Slam - Level 35 (Normal) Hyper Beam
Harden - Level 41 (Normal)
Double Edge - Level 48 (Normal)
Hyper Beam - Level 56 (Normal)

Articuno (Ice/Flying)
Peck (Flying) Peck
Ice Beam (Ice) Ice Beam
Blizzard - Level 51 (Ice) Blizzard
Agility - Level 55 (Psychic) Mist
Mist - Level 60 (Ice)

Zapdos (Electric/Flying)
Drill Peck (Flying) Drill Peck
Thundershock (Electric) Light Screen
Thunder - Level 51 (Electric) Thundershock
Agility - Level 55 (Psychic) Thunder
Light Screen - Level 60 (Normal)

Moltres (Fire/Flying)
Peck (Normal) Peck
Fire Spin (Fire) Leer
Leer - Level 51 (Normal) Fire Spin
Agility - level 55 (Psychic) Sky Attack
Sky Attack - Level 60 (Flying)

Dratini (Dragon)
Wrap (Normal)
Leer (Normal)
Thunderwave - Level 10 (Electric)
Agility - Level 20 (Psychic)
Slam - Level 30 (Normal)
Dragon Rage - Level 40 (Dragon)
Hyper Beam - Level 50 (Normal)

Dragonair (Dragon)
Wrap (Normal)
Leer (Normal)
Thunderwave (Electric)
Agility (Psychic)
Slam - Level 35 (Normal)
Dragon Rage - Level 45 (Dragon)
Hyper Beam - Level 55 (Normal)

Dragonite (Dragon/Flying)
Wrap (Normal) Slam
Leer (Normal) Thunder
Thunderwave (Electric) Blizzard
Agility (Psychic) Hyper Beam
Slam (Normal)
Dragon Rage (Dragon)
Hyper Beam - Level 60 (Normal)

Mewtwo (Psychic)
Confusion (Psychic) Swift
Disable (Normal) Psychic
Swift (Normal) Recover
Barrier - Level 63 (Normal) Mist
Psychic - Level 66 (Psychic)
Recover - Level 70 (Psychic)
Mist - Level 75 (Ice)
Amnesia - Level 80 (Psychic)

Mew (Normal/Psychic)
Pound (Normal) Mega Punch
Transform (Normal) Transform
Mega Punch - Level 20 (Normal) Metronome
Metronome - Level 30 (Normal) Psychic
Psychic - Level 40 (Psychic)

Missingno. (Bird/Normal)
Water Gun (Water)
Water Gun (Water)
Fissure (Ground)
Sky Attack (Flying)

Finally done! That was the last part I needed to do in order to finish the FAQ, and here
it is.
Since many people don't know what certain abilities do, I'll list some of them here.

Splash - Nothing. This attack just proves how worthless Magikarp is.
Mist - Apparently, this move protects you against attacks like Growl, Leer, and Tail Whip,
along with status effects.
Focus Energy - This move increases the chances of a critical hit.

Since I just got the entire abilites list from Metroid Moo, this is pretty obsolete.
I just want the KBs...


The Gym Leaders and the Elite Four
----------------------------------
Brock
Brock uses Rock pokemon. Normal pokemon won't make a dent in them. At this point
in the game, you won't have a Fighting, Grass, Water, Ice, or Ground pokemon so this will be
a tough battle unless you chose Squirtle or Bulbasaur or have a high-level Charmander. Bubble
or Vine Whip should take his level 12 Geodude and level 14 Onix out in one hit. When Onix uses
Bide, don't attack him or he'll return the damage in double. Just use Tail Whip or something.
Whatever you do, don't use Pikachu! You'll get Bide after defeating him.

Misty
If you caught a Pikachu in the Viridian Forest, here is where it'll come in handy
against Misty's Water pokemon. The level 18 Staryu shouldn't be much of a problem, but the
level 21 Starmie could wipe out your Pikachu with Bubblebeam if its levels are too low. Beating
her gets you a Cascadebadge and the Bubblebeam TM. Note: Make sure your Pikachu is at least
Level 18 so it can survive Bubblebeam.

Lt. Surge
Be sure to catch a Diglett or Dugtrio for this battle. Lt. Surge has a Voltorb,
Pikachu, and Raichu in that order. Diglett and Dugtrio are immune to electric attacks, so
just keep on using the Dig attack. Lt. Surge has a Voltorb, Pikachu, and a Raichu. You get
Thunderbolt after defeating him.

Erika
Depending on the version, bring along either a Growlithe or a Vulpix. Your hard
work in raising a Charmander (if you chose it) will pay off against Erika. Erika uses Grass
pokemon. She has a Tangela, Vileplume, and a Victreebell. Not too difficult. After, you'll
get Mega Drain.

Koga
(Sabrina is accessable earlier but her pokemon are stronger the Koga's)
Koga uses pokemon with sleeping, paralyzing, and poisoning abilities. A Kadabra
or Hypno is put to good use here. I forgot what pokemon he has. Bring along someone with
Swift in case one of his pokemon does Minimize. You'll get Toxic for beating him, which causes
more and more damage each turn.

Sabrina
Since Psychic pokemon have few weaknesses, just hit them with all you have. She
has a Kadabra, Venomoth, Alakazam, and a Mr. Mime. I used a level 36 Snorlax for this battle.
Psychic pokemon have low defense, so it just Body Slammed them and survived the Psybeams. If
you don't have a Snorlax, a high leveled Parasect is a good choice. Once you beat her, she'll
give you Psywave.

Blaine
Blaine's not as tough as Sabrina is because his pokemon have a distinct weakness:
Water. There are plenty of water pokemon. He has a Ponyta, Rapidash, Arcanine, and Growlithe.
Blastoise can beat them all with one surf. Beat him, and he'll give you Fire Blast. A Seaking
with Waterfall can work as well.

????????
This trainer uses ground pokemon and a few rock pokemon also. It's not a good idea
to use birds, Water or Ice is more effective. He/She has a Nidoking, Nidoqueen, Rhydon, and
Kangaskahn (I think. I'm doing this from memory). You get Fissure from beating him/her.

THE ELITE FOUR
The Elite Four are the toughest trainers in the game. They are Lorelei (Ice), Bruno
(Rock and Fighting), Agatha (Ghost and Poison), and Lance (Dragon) in that order. After
beating them, you will fight Gary for the final time. The pokemon you are going to use should
be at least level 40. Articuno will be a big help, as will Venusaur. Their pokemon are all
above level 50.
WHAT YOU SHOULD USE
Electric ----> Lorelei Jolteon/Zapdos/Raichu
Grass/Poison ----> Bruno Venusaur/Victreebel/Vileplume
Psychic ----> Agatha Hypno/Alakazam/Mewtwo
Ice ----> Lance Articuno/Lapras/Jynx
And two of your best spare pokemon, preferably a Water and a Ghost.

Lorelei
Lorelei will start out with a Dewgong. A level 40 Raichu should do the job with
three Thunderbolts. Next is a Cloyster, another one for Raichu. By now, Raichu have been
hurt by and Aurora Beam or two, so be sure to give him a Full Restore when he's below half
HP. Next is a Slowbro. All it will do is Withdraw most of the time, so Raichu should be able
to beat him. Jynx is next. Jynx is tough (watch out for Thrash and Ice Punch) unless you
have a Fire pokemon with you, or any pokemon above level 50. Next is Lapras, her strongest
pokemon. Lapras can be tough or a pushover depending on your levels. Lapras will confuse you
and continuously use Body Slam, Blizzard, or Ice Beam. A level 40 Raichu should have fainted
by now, so bring in a Gyarados and use Dragon Rage. Dragon Rage shouldn't do that much damage
but it will do more damage than Bite or Hydro Pump will. If this still doesn't work, bring in
your own Lapras to confuse it. You should have won. Now, heal your pokemon and head to the
next room. Note: Fire pokemon may be good against Ice pokemon, but almost all of Lorelei's
pokemon is part water. Grass attacks are put to good use here. A weird thing happened to me.
When my own Lapras forgot Confuse Ray (for Hydro Pump), Lorelei's Lapras also forgot it.

Bruno
Bruno's a joke if you're using Venusaur. First is an Onix, one Razor Leaf should
be enough. Next is Hitmonchan. Watch out for Hitmonchan's Ice Punch, but you should be able
to beat him too with one Razor Leaf. Same with Hitmonlee. Next is another Onix, yet another
target for Razor Leaf. Finally is Bruno's best pokemon, Machamp. It will take two Razor Leafs
or one Solarbeam, either way it doesn't pose a threat. A Hypno with Dream Eater will also do
the job, as will Blastoise with Hydro Pump or Surf. On to the next room...

Agatha
Agatha can be tough if you're not prepared. A level 40 Alakazam might get the job
done, but don't count on it (two Night Shades will kill it). If your Alakazam fails, just use
your spare pokemon (as long as they aren't Normal or Fighting). Agatha can switch around her
pokemon. She has a Gengar, Golbat, Haunter, Arbok, and Gengar, in that order. She'll
continually switch her pokemon around, and confuse you. Once you finish here, you come to your
final challenge. I hope your Articuno or Lapras is still healthy. Once you get Mewtwo,
Agatha's pokemon are a cakewalk. Again, a Hypno with Dream Eater will make this an easy battle.
Agatha is one of the most annoying trainers if you're goal is building up pokemon.

Lance
Lance uses a level 58 Gyarados, then a pair of level 56 Dragonairs, a level 60
Aerodactyl, then finally his all-powerful level 62 Dragonite. Articuno should finish the first
four pokemon up with one Ice Beam and the last one with a Blizzard. Don't hesitate, because
two successful Hyper Beams will kill your Articuno. Unless your Articuno is at a high level,
Gyrados will take two Ice Beams beat. If you don't have an Articuno, just use the pokemon you
gave Ice Beam to, or use Lapras. Another strategy: use a high leveled Chansey with Toxic.
Have Chansey poison each pokemon, and withstand their attacks and heal itself with Reflect and
Softboiled. Note: Psychic attacks (except from Mewtwo) won't exactly deal too much damage, so
stick with Ice if you have it.

Did you win? Congrats, but there's one more trainer and that's Gary. He'll battle you
with six powerful pokemon against whatever you have left after the Elite Four (did I mention
you have to fight them without heading back to heal?).

Gary
Gary has six strong pokemon. The last three depend on what he chose in the start.
He starts off with a Pidgeot. A Thunderbolt or Ice Beam will finish it in one (or two) hits.
Next, he'll bring out his level 59 Alakazam. I used a high level Chansey for this battle
and kept on using Solarbeam. Eventually, Alakazam was brought down. Just use the strongest
pokemon you have. Next is Rhydon, another victim to Ice Beam. If he chose Bulbasaur in the
start, he'll bring out a Gyarados. Gyarados can be easily beaten with Raichu or Articuno.
Arcanine's not too hard (it'll keep on using Roar), just use a strong water pokemon. Finally,
he'll send in his level 65 Venusaur. Venusaur is easily toasted with an Ice Beam. If he chose
Charmander in the beginning, he'll have an Exeggutor and a Gyarados. Exeggcute can be taken out
with Fire Blast, while Gyarados is victim to Electric. Or, just use a Blizzard for each.
Charizard's really easy, just use any good water pokemon you have. Or, just use a Dragonite
to beat all of them with Hyper Beam.
Submitted by: Shade8284
If you have a Hitmonlee at about level 65, use Meditate 5 times (Hopefully, Dewgong will
rest), then use a Kick. Kick Lorelei's other Pokémon down too. Bruno, kick his too. This is
one of the easiest ways to defeat the first 2 of the Elite!!!

You have beaten the game! But you still have to catch Mewtwo and all other pokemon you
missed!


Catching the Rare (and a few hard to get) Pokemon
-------------------------------------------------
Snorlax
You'll have to catch these with Great Balls (or skip one and catch the other with
an Ultra Ball), which makes them harder than the rare birds. The best strategy is to have a
medium level Butterfree continually use Sleep Powder and Confusion, and when needed, Tackle.
When he has the least amount of HP left, is asleep, and confused, throw your Great Ball.
Putting him to sleep also prevents him from healing himself.

Articuno
Articuno isn't too hard, but is impossible to catch if you don't prepare first.
The best strategy is to use Lapras to Confuse and Body Slam Articuno, and then throw the Ultra
Ball. Articuno will probably become paralyzed from the Body Slams. Another strategy is to
use Fire Blast twice to weaken and burn him, then switch to a weak pokemon and tackle away.

Zapdos
Use Articuno to do one Ice Beam to lower his HP a lot and possibly freeze him.
Then use a weak pokemon and Tackle away until he's down to nothing. Then switch to Hypno and
hypnotize him. You should be able to capture him. Make sure to hypnotize him _after_ he is
weakened.

Moltres
Moltres is the easiest to catch. Just use the same strategy as above. Moltres
isn't very dangerous; all he has is Fire Spin and Peck. A surf should be enough to weaken him
severely, then finish off with a lot of Super Fangs.

Safari Zone Pokemon

Chansey
Chansey appears infrequently in the Safari Zone and in the Unknown Dungeon. In the
Safari Zone, the best way to catch him is by throwing Safari Balls at it. It's more tricky
in the dungeon. I ran into two Chanseys: One at level 56 and the other at 64. Since I just
caught Mewtwo with the Master Ball, I used one swift to get him down to 1/4 HP. Then I
switched to Gyarados and used Bite twice. He had a notch of HP left, so I couldn't catch him.
But I waited, and he kept on using Double Edge which did about 12 HP of damage to Gyarados.
Slowly his HP was down to one tiny bar. Then I threw the Ultra Ball. Fail. He did six more
Double Edges and then I threw my second Ball. Another fail. He did one more. I threw my last
Ultra Ball and caught him. But it's still easier to catch him in the Dungeon, because in the
Safari Zone he keeps running away... But in the end, it's more rewarding the catch a low level
Chansey which would end up becoming stronger that the high level Chansey.

Pinsir
Pinsir's very difficult to catch. Throw a Rock, then a Ball. He'll usually run
away after the rock, so keep trying...

Scyther
Scyther is also difficult to catch. Throw a Rock and then a Ball, same with Pinsir.

Tauros
A lot of people seem to have trouble with Tauros. He's more rare than Chansey, but
slightly easier to catch. Throwing a Bait or Rock is too risky, so just keep throwing Balls.

Kangaskhan
This one's easy. Throw four or five Baits, then a Safari Ball.

Dratini
Dratini will stick around longer than most of the other rare pokemon in the Safari
Zone, but isn't easy to catch. Keep throwing Balls, and eventually...


Mewtwo
I wouldn't know, I caught him with a Master Ball.


Battle Chart
------------
Since I don't really want to draw the whole chart thing, I'll just list the advantages
and disadvantages.

Normal --- Nothing special here. The best of this type is probably... Snorlax? I can't think
of a good Normal pokemon now, there's probably something better.
Offensive
Advantages
None
Disadvantages
Rock, Ghost
Defensive
Advantages
Ghost
Disadvantages
Fighting

Fire --- Fire Blast and Flamethrower are strong attacks, but exactly how many Bug, Ice, and
Grass pokemon are you going to fight in the wild? Metapod, Weedle, Oddish? There's
not many more. The best fire pokemon is either Rapidash or Charizard. Moltres just
plain sucks. I wouldn't know about Flareon, I don't have one.
Offensive
Advantages
Grass, Ice, Bug
Disadvantages
Fire, Water, Rock, Dragon
Defensive
Advantages
Fire, Grass, Ice, Bug
Disadvantages
Water, Ground, Rock

Water --- A common type, their attacks are pretty powerful. The best water pokemon are
Blastoise, Vaporeon, and Gyarados.
Offensive
Advantages
Fire, Ground, Rock
Disadvantages
Water, Electric, Grass, Dragon
Defensive
Advantages
Fire, Water, Ice
Disadvantages
Electric, Grass

Electric --- A more defensive type. Electric attacks aren't too great, but being Electric
gives them a huge defensive advantage. The best electric pokemon are Raichu,
Jolteon, and Zapdos.
Offensive
Advantages
Water, Flying
Disadvantages
Electric, Grass, Ground, Dragon
Defensive
Advantages
Water, Electric, Flying
Disadvantages
Ground

Grass --- The Grass type itself is more useful than the attacks that come with it. Grass
attacks cause decent amounts of damage but are ineffective against six types.
The best grass pokemon are Exeggcutor, Victrybell, Vileplume, and Venusaur.
Offensive
Advantages
Water, Ground, Rock
Disadvantages
Fire, Grass, Poison, Flying, Bug, Dragon
Defensive
Advantages
Water, Electric, Grass, Ground
Disadvantages
Fire, Ice, Poison, Flying, Bug

Ice --- The only pokemon with an offensive advantage over Dragon. Ice attacks are good against
almost everything. However, most ice pokemon are part water, which gives them an extra
defensive weakness against Electric, Grass, and more. Articuno is obviously the best
ice pokemon, but Lapras and Jynx are both pretty good.
Offensive
Advantages
Grass, Ground, Flying, Rock, Dragon
Disadvantages
Fire, Water, Ice
Defensive
Advantages
Ice
Defensive
Fire, Fighting, Rock

Fighting --- Good pokemon for taking out Normal types like Snorlax. Later on, their attacks
become less useful. The best fighting pokemon are Hitmonlee, Hitmonchan, and
Machamp.
Offensive
Advantages
Normal, Ice, Rock
Disadvantages
Poison, Flying, Psychic, Bug, Ghost
Defensive
Advantages
Bug, Rock
Disadvantages
Flying, Psychic

Poison --- One of the most common types. Not that great, considering that their advantages,
Grass and Bug, are usually part poison. The best _pure_ poison pokemon are Wheezing
and Arbok (Team Rocket!), though I'm pretty sure there are some better ones.
Offensive
Advantages
Grass, Bug
Disadvantages
Poison, Ground, Rock, Ghost
Defensive
Advantages
Grass, Fighting, Ground
Disadvantages
Ground, Psychic

Ground --- Ground attacks are strong, be sure to have a ground pokemon with you. Sandslash and
Dugtrio are pretty good.
Offensive
Advantages
Fire, Electric, Poison, Rock
Disadvantages
Grass, Flying, Bug
Defensive
Advantages
Electric, Poison, Rock
Disadvantages
Water, Grass, Ice

Flying --- These pokemon are good for taking out Ground, Grass, and Bug pokemon. Their value
decreases midway through the game. There are no pure flying pokemon (Pidgey and
Spearow are part Normal for some reason), but the Legendary Birds are the best.
Offensive
Advantages
Grass, Fighting, Bug
Disadvantages
Electric, Rock
Defensive
Advantages
Grass, Fighting, Ground, Bug
Disadvantages
Electric, Ice, Rock

Psychic --- Psychic pokemon are very powerful and have few weaknesses. Mewtwo, Alakazam, and
Hypno are the strongest psychic pokemon.
Offensive
Advantages
Fighting, Poison
Disadvantages
Psychic
Defensive
Advantages
Fighting, Psychic
Disadvantages
Bug, Ghost

Bug --- The only pokemon that have a true advantage over psychic. The downside: Most Bugs with
Bug attacks are part poison also. Scyther, Pinsir, and Parasect are the best bugs, but
Venomoth, Butterfree, and Beedrill are ok too.
Offensive
Advantages
Grass, Psychic, Poison
Disadvantages
Fire, Fighting, Flying
Defensive
Advantages
Grass, Fighting, Ground
Disadvantages
Fire, Poison, Flying, Rock

Rock --- Rock attacks aren't very accurate, but are effective against many types. Defensively,
an attack will basically either kill it or do barely anything at all. Golem is the
#1 Rock pokemon. Rhydon is just too vulnerable to attacks.
Offensive
Advantages
Fire, Ice, Flying, Bug
Disadvantages
Fighting, Ground
Defensive
Advantages
Normal, Fire, Poison, Flying
Disadvantages
Water, Grass, Ice, Fighting, Ground

Ghost --- Can easily beat Fighting pokemon. There are basically no true Ghost attacks that
cause a decent amount of damage. Obviously, Gengar is the best ghost pokemon.
Ghosts are _very_ annoying with Confuse Ray, Hypnosis, Dream Eater, and Night Shade,
especially when you're battling with friends.
Offensive
Advantages
Psychic
Disadvantages
Normal
Defensive
Advantages
Normal, Fighting, Poison
Disadvantages
None

Dragon --- The ultimate pokemon type. An Ice pokemon can beat these in one hit, however.
Dragonite is the best. As their power increases, so does their weaknesses.
Offensive
Advantages
Dragon
Disadvantages
None
Defensive
Advantages
Fire, Water, Electric, Grass
Disadvantages
Ice, Dragon


The Best Team
-------------
This is basically just filler, but maybe you'd like to know...

The 25 Best Pokemon (in no particular order)
Blastoise - Probably the best Water pokemon in the game. Has strong Attack, Defense, and
Special power, and is unstoppable with Hydro Pump.
Venusaur - The best Grass pokemon. A little bit more unbalanced than Blastoise, but still
very powerful with Solar Beam.
Charizard - Not as good as Blastoise and Venusaur, but can still put up a fight with its high
Attack power, Slash, and Flamethrower attacks.
Vaporeon - Another great Water pokemon. It learns many attacks.
Jolteon - The #1 Electric pokemon, mainly because it also gets an advantage over Psychic and
Normal and Ice and Rock and Grass pokemon with Twineedle.
Flareon - Again, not as good as Vaporeon or Jolteon. It is still a superior pokemon however.
Articuno - No doubt the best Ice pokemon. It has powerful attacks and high Special power,
which utilizes its powerful Ice Beam and Blizzard.
Zapdos - Zapdos might be the best Legendary Bird. Fast and strong, Thunder is usually a
one hit KO.
Moltres - Not all that great at first, but is excellent once it learns Sky Attack. It should
have Flamethrower, but it's stuck with Fire Spin.
Mewtwo - The ultimate pokemon. Nothing can beat this one.
Snorlax - A few Body Slams from him will bring almost any pokemon down.
Dragonite - Maybe the second best pokemon in the game. Can defeat most enemies with Hyper Beam.
Rhydon - The best Rock pokemon. Normal attacks won't make a dent in it.
Hitmonlee - Is the best fighting pokemon because of its variety of fighting attacks.
Hitmonchan - Appears better on paper, but Ice Punch, Fire Punch, and Thunder Punch amount to
nothing because of its low Special power. Still packs a punch however.
Alakazam - Psychic pokemon can beat about anything, and Alakazam's one of the best.
Machoke - A good fighting pokemon. It can wipe out almost anything with Mega Punch.
Butterfree - The fixer-upper pokemon. It doesn't have any good attacks besides Psybeam, but
its stats give Butterfree the potential to be a great pokemon with the help of
TMs.
Venomoth - Not much to say here, Venomoth has very powerful attacks compared to Butterfree.
Victrybell - Petal Dance is a strong attack, and Victrybell makes the best use of it.
Vileplume - Solar Beam can easily dispose of most pokemon, and Gloom will learn it.
Lapras - Lapras's range of attacks, high Special, Attack, and Defense power make this a
dangerous pokemon to fight against.
Gyarados - Though Gyarados was snubbed of the "Dragon" type it deserved, it still is a strong,
versatile pokemon. Bite can deal lots of damage, Dragon Rage deals a dependable
40 HP per use, Hydro Pump is practically a one-hit KO, and Hyper Beam is the ultimate
attack.
Aerodactyl - Extremely fast and strong. Take Down can nail anyone, and Aerodactyl will almost
always get the first hit. Hyper Beam is also very powerful.
Kabutops - Has reliable attacks, high stats, and is a good pokemon defensively.


Teams

Team #1: If you have every Pokémon and want an unstoppable team, use this one.
Articuno Beats Dragon, Bug, Flying, Fighting, Grass, Ground, Rock
Jolteon Beats Psychic, Water, Normal, Flying
Flareon Beats Grass, Ice, Bug
Blastoise Beats Fire, Ground, Rock
Mewtwo Beats Ghost, Fighting, Poison
Dragonite Beats Dragon

Team #2: If you don't like using the Legendary Birds or Mewtwo, and can't get all of the
starters or Eevee evolutions, use this excellent team. None of these Pokémon are
rare or even hard to find.
Dugtrio Beats Fire, Rock, Electric, Poison
Raichu Beats Water, Flying
Hypno Beats Ghost, Fighting, Poison
Jynx Beats Grass, Ground, Flying, Rock, Dragon
Golem Beats Fire, Ice, Flying, Bug
Beedrill Beats Grass, Bug, Psychic, Poison

Team #3: If you're midway through the game and can't beat a certain trainer, this team will
work well.

Butterfree Beats Poison, Ghost, Fighting
Vulpix Beats Grass, Ice, Bug
Sandshrew Beats Fire, Rock, Electric, Poison
Drowzee Beats Fighting, Ghost, Poison
Ivysaur Beats Water, Ground, Rock, Grass, Bug
Gyarados Beats Fire, Ground, Rock

Team #4: If you've just started out, this is the team to go with.

Squirtle Beats Fire, Ground, Rock
Pikachu Beats Water, Flying
Ratatta Beats nothing
Pidgey Beats Bug, Ground, Grass, Fighting
Butterfree Beats Poison, Ghost, Fighting
Jigglypuff Beats nothing


Each of these are of different elements, which give them an advantage over every type,
except for Normal...

Personal Favorite: Chansey
Chansey has low DF and AT, but makes up for it with good Special power and incredibly
high HP. Bide and Psychic will make this Pokémon nearly unstoppable.

Personal Favorite #2: Marowak
Though I just think Cubone is cooler than the other Pokémon, both Cubone and Marowak
are excellent Ground Pokémon. Their defense makes up for their lack of HP, and they can
cause some damage with Bone Club and Bonemerang.


The Worst Pokemon
-----------------

The 5 Worst Pokemon (in no particular order)
Magikarp - Is basically useless, but evolves into the powerful Gyarados.
Voltorb - Extremely weak and defenseless, and has low HP.
Magnemite - The next useless Electric Pokemon. Suffers from the same problems.
Ditto - Because of its low HP and Defense, Ditto usually never gets the chance to Transform.
Psyduck - It never learns anything worthwhile until it gets a chance to evolve.


Walkthrough
-----------
Since I resetted my game, now I can add more detail to this section.
Pallet Town
You'll start off in your hometown. Professor Oak is nowhere to be seen, but go into the
grassy area and he'll come running. He'll bring you back to his lab. Now, you can choose your
starting pokemon. You have a choice between Charmander, Squirtle, and Bulbasaur. Once you
pick one, Gary (your rival) will pick the pokemon that has the advantage over what you chose.
He'll challenge you to a fight. Basically, just keep on tackling (or scratching) and you'll
win. Now, go to your house to heal your pokemon. Head north to Viridian City. You'll come
across Pidgeys and Rattatas. You can't catch them now, but you can fight them to gain
experience.
Minimum Level: 5

Viridian City
When you get here, heal your pokemon at the Pokecenter. Now, go to the Pokemart. The
storekeeper will give you Professor Oak's parcel. Return to Pallet Town and give Oak the
Parcel. He'll give you and Gary a Pokedex. Now, return to Viridian and buy a few Pokeballs.
Go back and catch a Pidgey and Rattata. You should also catch a male and female Nidoran to the
east, where you can also battle Gary again. There's nothing left to do here until later, so
just head north. Along the way, pick up a Caterpie or Weedle depending on your version. Build
them to the Metapod or Kakuna stage before leaving.
Minimum Level: 6

Viridian Forest
You can fight Bug catchers here, and you can also catch a Weedle, Caterpie, Kakuna,
Metapod, and Pikachu. You don't need to catch Kakuna and Metapod, just build up your Weedle,
Caterpie, Pikachu, Rattata, Pidgey, and starting pokemon evenly. When you're finished here,
head north again to Pewter City. It'll take a while before you find Pikachu, so be patient.
Metapods and Kakunas give pretty good experience and don't attack, so now is a great time to
build up levels.
Minimum Level: 8

Pewter City
You can't leave until you beat Brock, the gym leader. Build up your starting pokemon
to a high level, you'll need it. If you have Charmander, it better be at a high level, or
you should have a level 12 Butterfree that has learned Confusion. For Squirtle and
Bulbasaur, this battle will be a cinch. When you're finished here, head east and you'll run
into a bunch of trainers. This is a good opportunity to build up your pokemon's levels.
After a while, you should reach Mt. Moon. Be sure to catch a Spearow and Jigglypuff in the
patch of grass before the cave. Sing is especially useful at this point in the game.
Minimum Level: 10

Mt. Moon

Bring along Pidgey and Spearow because there are quite a lot of Zubats here. Catch a
Zubat, Geodude, Clefairy, and Paras here. Clefairy is hard to find, so if you see one, catch
it. Before you leave, make sure you have picked up the Moon Stone, a fossil, and Rare Candy
here. There is a hidden Moon Stone here, but you can come back and get it later. You'll fight
a lot of trainers in here, mainly Rockets. One Rocket will have a Raticate, so be prepared or
it'll Hyper Fang your pokemon to death. You should find the exit in a little while. If you're
having trouble, here are some directions. Go west after the exit to go get some items. Beat
the trainers and head east. Go into every ladder, they lead to trainers and items. Look
around the east section and you'll find a passage leading west, which has a big room with a
Moon Stone and a Hiker. Defeat the Hiker and go down into the next section. You're on your
own until I get further! It's not that hard, I'm sure you'll find your way. It's not that
hard. Also, be sure to have a Pikachu with you. It'll be useful against all the Zubats.
Minimum Level: 13

Cerulean City

This gym is owned by Misty. Once you beat her, head north and fight Gary. He'll have
a few tough pokemon, but doesn't pose too much of a threat. Your Pidgey and starting pokemon
should have evolved by now. Once you beat all the trainers on Nugget Bridge, you'll get
a nugget (surprise). Sell it for $5000. In a patch of grass to the left, you can catch Oddish
or Bellsprout and an Abra. Catch two Abras. Catch Abra by throwing a Poke Ball immediately.
Now go east and fight all the trainers until you reach the Sea Cottage. Help Bill become
human again, and he'll give you an S.S Anne ticket. There's also a rumor that if you give him
an Eevee, Jolteon, Flareon, and Vaporeon, he'll give you pokemon #152! Remember that house
that was blocked by a police officer? The police officer has moved. Go through the house and
fight the Team Rocket gang member. He'll give you TM 28 (Dig). Head south and you'll get
access to the Daycare Center! You can also catch Meowth or Mankey in this area. Go through
the tunnel and head to Vermillion. Be warned about the Daycare Center: pokemon can't evolve
there and probably won't reach their full potential. For now, just leave your Magikarp here.
Oh yeah, and the above rumor about pokemon #152 has been proven false, so don't try it.
Minimum Level: 16

Vermillion City

First, get the Old Rod from the Fishing Guru. You can catch Magikarp with it. Then,
enter the S.S Anne and fight all the trainers, Gary, and pick up the items here. Talk to the
captain and "rub" his back. He'll thank you and give you the Cut HM. It allows you to cut
down grass or bushes. Teach it to a Grass pokemon and head to Diglett's Cave. You can go
further to the right, but the path is blocked by Snorlax. For now, catch a Drowzee in the grass
and a Diglett from Diglett's cave. Head to the Gym. You'll have to go do this weird game in
which you guess which trash can has a switch. When you get it, you can fight Lt. Surge. If you
got the Bike Voucher from the Pokemon Fan Club, head back to Cerulean and pick up your bike.
With the bike, you can zip through Diglett's cave. Catch Diglett here, and beware of Dugtrio.
Dugtrio can kill your pokemon in one hit. You can catch it now if you want. One tip: use a
Diglett against it. You may be tempted to use a flying Pokémon like Pidgeotto and Fearow, but
a few scratches will kill them, at least from a level 31 Dugtrio.
Minimum Level: 18

Rock Tunnel

Before entering the Rock Tunnel, you should get the Flash HM from Professor Oak's aide.
Teach it to Voltorb, which you'll find a little later. You can trade your extra Abra for a
Mr. Mime here. You can also get a Moon stone and HP up if you head south. Now, you can
pick up the Old Amber at the back of the Museum. Head to the Rock Tunnel using Cut. Catch
an Onix and Machop here. There are many Pokemaniacs here. Bring an escape rope and someone
with Flash to light this place up. You'll find the exit after a while. You may not even
need flash. If you're not using a Game Boy Color, just turn up the contrast to the lightest
point and you should find your way through. You can't see the trainers, though. It'll be a
long time before you reach the end and you might need to go back to heal your Pokémon.
Minimum Level: 20

Lavender Town

You'll have to fight a few trainers after the Rock Tunnel. Go to the Pokemon Center and
heal your pokemon. You can enter pokemon tower and fight the channelers and Gary there, but you
can't identify the pokemon yet. You can either go south through Silence Bridge up until the
Snorlax, or you can take the Underground path to Celadon City.
Minimum Level: 22

Celadon City

Catch a Vulpix or Growlithe slightly to the east of Celadon City. There's a lot to do
here. First, go to the giant Pokemart and buy some supplies and collect the Counter TM. Go to
the top level and buy four drinks: Three for the little girl and one for the guard, who'll let
you through if you do so. The girl will give you valuable TMs for every type of drink you get
her. You may also want to buy a few drinks for yourself; they give a lot of healing. You can
visit Game Freaks Inc., but there's nothing to do there right now, but go through the back
entrance and get Eevee. Go to the Diner and talk to everyone. Someone will give you a Coin
Case and a bunch of people will hint at a hidden door in the Rocket Game Corner. Go the Game
Corner and pick up coins off the ground. Pull the switch on the poster and you can now enter
the Game Corner's basement. Wander around until you find the Rocket Member who has the Lift
Key. Beat him and get it after he drops it. Find Giovanni and beat him. He'll give you the
Silph Scope, which allows you to identify the Ghost pokemon in Lavender Town. There are a few
other places around here, such as the hotel, but I don't think there's anything to do there.
Use Cut to get to Erika's gym and beat her. Now you can finally leave Celadon. Return to
Lavender Town. At the top of Pokemon Tower, you'll find Mr. Fuji. He'll give you the Pokeflute
which will wake up the sleeping Snorlaxes which prevent you from going to Fuchsia. Now that you
have the Pokeflute, you have three choices: 1)Go to Saffron City 2)Go to Fuchsia City by going
through Silence Bridge or 3) Go to Fuchsia City by going through Cycling Road. The easiest and
fastest way is through Cycling Road. For now, go to Fuchsia through Cycling Road, unless you
want to gain experience and fight the trainers on Silence Bridge.
Minimum Level: 24

The Road to Fuchsia

If you go west from Celadon, you'll find a Snorlax blocking the way. Ignore him for now
and cut the bush above you. In the grass you can catch a Doduo. Go through the secret entrance
in the back to get the Fly HM. Now you can fight the Snorlax. There's only two, so catch it.
Now you can go to Cycling Road and fight the bikers here. Most have Grimers, so use Psychic
pokemon. The slope automatically takes you south. You'll eventually reach Fuchsia City.
Someone will offer to give you a Tangela for Venonat, but it's better to catch it south of
Pallet Town, because if you trade for it it'll come with a stupid name: Crinkles. Also,
someone is willing to give you Likitung for Slowbro. You probably don't have a Slowbro yet,
so come back later.
The other route is the long way, through Silence Bridge. There are a few items here only
accessable by Surfing, which you don't have yet. Fight all the fisherman and trainers here.
You might have to head back to the Pokecenter after a while. Eventually you'll reach the second
Snorlax. Catch it and continue heading southwest. There are lots of items and trainers.
You'll finally reach Fuchsia after going through a small maze of trainers. Pick up Ditto and
Venonat in the grass east of town.
Minimum Level: 27

Fuchsia City

The first thing to do here is head straight to the Safari Zone. You can catch Chanseys,
Tauroses, Kangaskahns, Nidorinas, Dratinis, Nidorinos, Exeggcutes, Psyducks, Krabbys, female
Nidorans, male Nidorans, Parasects, Doduos, Parases, Slowpokes, Venonats, Venomoths, Rhyhorns
and more. You can also find tons of items. You should get the Warden's Teeth and find the
Secret House in order to get the Surf HM and Strength HM. After you have your fun in the
Safari Zone, head to the gym and fight Koga. Once you beat him, you'll have another three
choices: 1)Head to Saffron City 2)Head to Cinnabar Island and 3)Head to the Seafoam Islands.
Before leaving, get the Super Rod and get Goldeen or Seaking behind a house.
Minimum Level: 30

Saffron City

To enter the city, give the guards a drink from Celadon City. Before entering the Silph
Co., you should go to the un-blocked Gym. A Haunter or Gengar will cream all of the pokemon
there. Once you best the trainers there, you'll have a choice of Hitmonchan or Hitmonlee.
Once this is done, go into the Silph Co. Immediately go to the fifth floor and after a bit of
wandering aimlessly, you'll find the card key. It gets kind of confusing after a while, but
eventually you'll run into Gary. Gary has really strong pokemon (level 35-45). Once you beat
him, talk to the guy to the left and he'll give you Lapras. Soon you'll find Giovanni. Beat
him and the president of Silph Co. will give you a Master Ball. The Master Ball will catch
pokemon 100% of the time. Use it wisely! The Gym will open, but first give a Pokedoll to the
Copycat. She'll give you the Mimic TM. This gym uses psychic pokemon. Once you beat Sabrina,
you should Surf down to the Seafoam Islands. Make sure you got the Psychic TM before leaving.
Chansey or Butterfree would be a good choice (I made the mistake of teaching it to Kadabra).
Minimum Level: 34

Seafoam Islands

Articuno is somewhere around here, so bring lots of Ultra Balls and a level 40 Lapras.
You can catch a lot of water pokemon here, including Seel and Slowbro. You'll come across
two holes and a bunch of boulders. Push a boulder in each hole and drop down. Surf up and
you'll find Articuno. Refer to the "Catching Rare Pokemon" section above on how to catch him.
From here, you can find the exit or just go back out the entrance.
Minimum Level: 36

Cinnabar Island

There's not a lot to do here (just a lab, mart, center, mansion, and gym). Get here by
Surfing south from Pallet Town. Go through the mansion to learn about Mew and Mewtwo and get
the secret key. After that, go to the lab to exchange the fossils you got earlier for
rare pokemon. Head to the gym and beat Blaine, the leader. Once you're done, you can go
to the Power Plant to catch Zapdos!
Minimum Level: 38

Power Plant

Most of the items here are actually Electrodes, so be careful. You can catch Magnemite
and Electabuzz here also. In a few minutes you will find Zapdos, the second legendary bird
(hence the name "Zap-dos". Dos, two, get it? Aw, never mind). Don't leave until you get the
Thunder TM. Teach it to Electrode or Magneton if you want, but I taught it to one of my vast
collection of Chanseys. Electrode and Magneton suck anyway, and Pikachu, Jolteon, and Zapdos
already learn it.
Minimum Level: 30

Return to Viridian City

Remember that gym that was closed back in the beginning of the game? Well, it's now
opened. The leader? I won't tell you. But he uses Ground pokemon. Once you're finished,
bring a pokemon with Surf and one with Strength. Go east to the pokemon league headquarters.
You'll run into Gary again. The only one that'll give you trouble is the Alakazam. Beat him
and continue heading west. In a while, you'll come across the Pokemon League HQ.
Minimum Level: 39

Pokemon League HQ

Just go through and show your badges to the guards. You can catch some good pokemon in
the grass, but just move on through. Bring someone with Strength and Surf.
Minimum Level: 39

Victory Road

There are tough puzzles, pokemon, and trainers here, and plenty of items. The final
legendary bird, Moltres, is a short distance away from the exit. Be sure to pick up all of the
valuable TMs. Bring along a Water pokemon with Surf, there's lots of Onix here. You'll need
someone with Strength. There are Venomoths, Onixes, Geodudes, Gravelers, Dittos, etc.
Minimum Level: 40

Indigo Plateau

Before entering the door leading to the Elite Four, be sure you're ready. Buy 4-6 Full
Restores, 2-3 Revives, and a few Max Potions too. Bring your best pokemon. It's tough to
beat them unless your pokemon are at at least level 45. Refer to above on how to beat them.
Minimum Level: 43

Unknown Dungeon

There are tons of pokemon here, all of which are from level 50-70. You'll run into
Chanseys, Wigglytuffs, Marowaks, Rhydons, Sandslashes or Arboks, Parasects, Hypnos, Kadabras,
and more. Put your highest level pokemon on the top so you can run away from battles easier.
At the end of the cave, you'll find the final rare pokemon, Mewtwo. I hope you saved your
Master Ball for this one. Supposedly there is a secret Moon Stone somewhere here, but I
haven't found it.
Minimum Level: 50

There, you're done with the game. But you still have to catch all 150.


Technical Machines
------------------
Note: The pokemon I suggest teaching the TM to might not be able to learn it.
TM Rating (1-5) Attack or Special Who to teach What it does
TM01:Mega Punch 3 Attack Machop Normal Attack
TM02:Razor Wind 2 Attack Fearow Charge-up Normal Attack
TM03:Swords Dance 1 ------ Kangaskahn Boost Attack
TM04:Whirlwind 1 ------ Venomoth End Battle
TM05:Mega Kick 3 Attack Machop Normal Attack
TM06:Toxic 5 ------ Koffing Bad Poison (poison)
TM07:Horn Drill 3 ------ Seaking One-Hit KO
TM08:Body Slam 4 ------ Raticate Normal Attack (paralyze)
TM09:Take Down 3 Attack Lapras Hurt Enemy/Self
TM10:Double Edge 3 Attack Wigglytuff Hurt Enemy/Self
TM11:Bubblebeam 4 Special Horsea Water Attack
TM12:Water Gun 2 Special Dratini Water Attack
TM13:Ice Beam 4 Special Gyarados Ice Attack (freeze)
TM14:Blizzard 5 Special Dragonite Ice Attack (freeze)
TM15:Hyper Beam 5 Attack Wigglytuff Normal Attack
TM16:Pay Day 2 Attack Mewtwo Normal Attack (get $$$)
TM17:Submission 3 Attack Machop Hurt Enemy/Self
TM18:Counter 2 ------ Chansey Payback Double
TM19:Seismic Toss 3 ------ Clefairy Level = Damage
TM20:Rage 1 Attack Krabby Continuous Attack
TM21:Mega Drain 4 Special Tangela Grass Attack
TM22:Solar Beam 5 Special Exeggcutor Charge-up Grass Attack
TM23:Dragon Rage 4 ------ Charizard Deals 40 HP Damage
TM24:Thunderbolt 4 Special Pikachu Electric Attack (paralyze)
TM25:Thunder 5 Special Magneton Electric Attack (paralyze)
TM26:Earthquake 4 Special Sandslash Ground Attack
TM27:Fissure 1 ------ Sandslash Instant Death
TM28:Dig 4 Attack Onix Charge-up Ground Attack
TM29:Psychic 5 Special Butterfree Psychic attack
TM30:Teleport 1 ------ Hypno End Battle
TM31:Mimic 4 ------ Wigglytuff Learn Enemy Move
TM32:Double Team 1 ------ Pidgeot Increase Evade
TM33:Reflect 2 ------ Chansey Cuts Damage 1/2
TM34:Bide 4 ------ Chansey Payback Double
TM35:Metronome 4 ------ Blastoise Random Attack
TM36:Self Destruct 2 Attack Nidoking Sacrifice itself = Damage
TM37:Egg Bomb 1 Attack Exeggcute Normal Attack
TM38:Fire Blast 5 Special Rapidash Fire Attack
TM39:Swift 3 Attack Goldeen Accurate Normal Attack
TM40:Skull Bash 2 Attack Kangaskahn Charge-up Normal Attack
TM41:Softboiled 4 Special Chansey Heal Self/Others
TM42:Dream Eater 4 Special Hypno Psychic Attack, when Sleep
TM43:Sky Attack 5 Attack Pidgeot Charge-up Flying Attack
TM44:Rest 4 ------ Mr. Mime Heal all HP, Takes Nap
TM45:Thunderwave 1 ------ Voltorb Paralyze
TM46:Psywave 2 ------ Alakazam 1.5 x Level = Damage
TM47:Explosion 3 Attack Golem Sacrifice itself = Damage
TM48:Rock Slide 3 Attack Onix Rock Attack
TM49:Tri Attack 3 Attack Krabby Normal Attack
TM50:Substitute 5 ------ Cubone Little Doll Takes Damage


Attack Ratings
--------------
Here are most of the attacks, put in order from weakest to strongest, in their element.

Water Grass Fire Electric Ice Psychic Rock
--- --- --- --- --- --- ---
Bubble Absorb Ember Thundershock Aurora Beam Confusion Rock Throw
Water Gun Vine Whip Fire Spin Thunderbolt Ice Beam Psywave Rock Slide
Bubblebeam Razor Leaf Fire Punch Thunderpunch Ice Punch Psybeam
Clamp Petal Dance Flamethrower Thunder Blizzard Dream Eater
Surf Mega Drain Fire Blast Psychic
Waterfall Solar Beam
Crab Hammer
Hydro Pump

Ground Flying Poison Ghost Dragon Fighting Bug
--- --- --- --- --- --- ---
Bone Club Peck Poison Sting Lick Dragon Rage Low Kick Leech Life
Dig Fly Smog Night Shade Submission Twineedle
Bonemerang Wing Attack Acid Jump Kick Pin Missle
Earthquake Drill Peck Sludge Rolling Kick
Sky Attack Toxic Hi-Jump Kick


Thanks to MetroidMoo I can now use his abilities section in this FAQ.
This is straight from his FAQ. Too bad my measly list above is now obsolete.

A list of abilities for Pokemon from Nintendo's Official Player's Guide!

NOTE: All stat increasing and decreasing effects are temporary! Also, the
"basic" attacks will be simply classified as "Damages."

Here's how it's listed:
Name / Type / PP / Effect

------------------------------------------------------------------
*A*
------------------------------------------------------------------
Absorb / Grass / 20 / Pokemon absorbs HP equal to 1/2 the damage delt.
Acid / Poison / 30 / Damages and may decrease enemy's Defense.
Acid Armor / Poison / 40 / Increases Pokemon's Defense.
Agility / Psychic / 30 / Greatly increases Speed.
Amnesia / Psyhcic / 20 / Greatly increases Special.
Aurora Beam / Ice / 20 / Damages, may Freeze enemy and/or decrease its
Attack.

------------------------------------------------------------------
*B*
------------------------------------------------------------------
Barrage / Normal / 20 / Pokemon attacks 2 to 5 times in a row.
Barrier / Psychic / 30 / Greatly increases Defense.
Bide / Normal / 10 / Pokemon loses 2 to 3 turns, then damages twice the
amount it received.
Bind / Normal / 20 / Pokemon attacks 2 to 5 times in a row.
Bite / Normal / 25 / Damages.
Blizzard / Ice / 5 / Damages and may Freeze enemy.
Body Slam / Normal / 15 / Damages and may Paralyze enemy.
Bone Club / Ground / 20 / Damages.
Bonemerang / Ground / 10 / Pokemon attacks 2 times.
Bubble / Water / 30 / Damages and may decrease Speed.
Bubblebeam / Water / 20 / Damages and may decrease Speed.

------------------------------------------------------------------
*C*
------------------------------------------------------------------
Clamp / Water / 10 / Pokemon attacks 2 to 5 times in a row.
Comet Punch / Normal / 15 / Pokemon attacks 2 to 5 times in a row.
Confuse Ray / Ghost / 10 / Confuses enemy.
Confusion / Psychic / 25 / Damages and may Confuse enemy.
Constrict / Normal / 25 / Damages and decreases enemy's Speed.
Conversion / Normal / 30 / Converts the Pokemon's type to enemy's.
Counter / Fighting / 20 / Hits enemy for twice the damage taken.
Crabhammer / Water / 10 / Good chance for getting critical hit.
Cut / Normal / 30 / Damages.

------------------------------------------------------------------
*D*
------------------------------------------------------------------
Defense Curl / Normal / 40 / Increases Defense.
Dig / Ground / 10 / Pokemon digs on the first turn, then attacks on the
second. (Doesn't effect Flying-type Pokemon)
Disable / Normal / 20 / Disables a Pokemon's ability.
Dizzy Punch / Normal / 10 / Damages.
Double Kick / Fighting / 30 / Pokemon attacks twice.
Double Team / Normal / 15 / Increases Pokemon's Evade.
Double-Edge / Normal / 15 / Pokemon takes 1/4 the damage the enemy takes.
Doubleslap / Normal / 10 / Pokemon attacks multiple times.
Dragon Rage / Dragon / 10 / Pokemon causes 40 HP damage.
Dream Eater / Psychic / 15 / While enemy Pokemon Sleeps, Pokemon absorbs
HP.
Drill Peck / Flying / 20 / Damages.

------------------------------------------------------------------
*E*
------------------------------------------------------------------
Earthquake / Ground / 10 / Damages. (Doesn't effect Flying-type Pokemon)
Egg Bomb / Normal / 10 / Damages.
Ember / Fire / 25 / Damages and may Burn enemy.
Explosion / Normal / 5 / Damages, but kills Pokemon.

------------------------------------------------------------------
*F*
------------------------------------------------------------------
Fire Blast / Fire / 5 / Damages and may Burn enemy.
Fire Punch / Fire / 15 / Damages and may Burn enemy.
Fire Spin / Fire / 15 / Pokemon attacks 2 to 5 times in a row.
Fissure / Ground / 5 / May defeat enemy Pokemon in one hit. (Doesn't effect
Flying-type Pokemon)
Flamethrower / Fire / 15 / Damages and may Burn enemy.
Flash / Normal / 20 / Damages.
Fly / Flying / 15 / Pokemon flies up on first turn, then attacks on the
second turn.
Focus Energy / Normal / 30 / Increases chances of critical hits.
Fury Attack / Normal / 20 / Pokemon attacks 2 to 5 times in a row.
Fury Swipes / Normal / 15 / Pokemon attacks 2 to 5 times in a row.

------------------------------------------------------------------
*G*
------------------------------------------------------------------
Glare / Normal / 30 / Paralyzes enemy.
Growl / Normal / 40 / Decreases enemy's Attack.
Growth / Normal / 40 / Increases Special.
Guillotine / Normal / 5 / Can defeat enemy in one hit.
Gust / Normal / 35 / Damages.

------------------------------------------------------------------
*H*
------------------------------------------------------------------
Harden / Normal / 30 / Increases Defense.
Haze / Ice / 30 / Cures all Status effects on both Pokemon.
Head Butt / Normal / 15 / Damages.
Hi Jump Kick / Fighting / 20 / If Pokemon misses, it takes 1/8 the damage
it would have caused.
Horn Attack / Normal / 25 / Damages.
Horn Drill / Normal / 5 / Can defeat enemy in one hit.
Hydro Pump / Water / 5 / Damages.
Hyper Beam / Normal / 5 / Pokemon attacks on first turn, then recharges on
the second turn.
Hyper Fang / Normal / 15 / Damages.
Hypnosis / Psychic / 20 / Puts enemy to Sleep.

------------------------------------------------------------------
*I*
------------------------------------------------------------------
Ice Beam / Ice / 10 / Damages and may Freeze enemy.
Ice Punch / Ice / 15 / Damages and may Freeze enemy.

------------------------------------------------------------------
*J*
------------------------------------------------------------------
Jump Kick / Fighting / 25 / If Pokemon misses, it takes 1/8 the damage it
would have caused.

------------------------------------------------------------------
*K*
------------------------------------------------------------------
Karate Chop / Normal / 25 / Good chance of a critical hit.

------------------------------------------------------------------
*L*
------------------------------------------------------------------
Leech Life / Bug / 15 / Pokemon absorbs some of enemy's HP.
Leech Seed / Grass / 10 / Pokemon absorbs some of enemy's HP each turn.
Leer / Normal / 30 / Decreases enemy's Defense.
Lick / Ghost / 30 / Damages and may Paralyze enemy.
Light Screen / Psychic / 30 / Decreases damage from Special Attacks by 50%.
Lovely Kiss / Normal / 10 / Puts enemy to sleep.
Low Kick / Fighting / 20 / Damages.
------------------------------------------------------------------*M*
------------------------------------------------------------------
Meditate / Psychic / 40 / Increases Attack.
Mega Drain / Grass / 10 / Pokemon absorbs HP from enemy equal to 1/2 the
damage caused.
Mega Kick / Normal / 5 / Damages.
Mega Punch / Normal / 20 / Damages.
Metronome / Normal / 10 / Selects a random Ability to use.
Mimic / Normal / 10 / Pokemon mimics enemy's last attack.
Minimize / Normal / 20 / Increases Pokemon's Evade.
Mirror Move / Flying / 20 / Pokemon mimics enemy's last attack.
Mist / Ice / 30 / Immune to stat decreasing Attacks.

------------------------------------------------------------------
*N*
------------------------------------------------------------------
Night Shade / Ghost / 15 / Causes damage equal to EXP Level.

------------------------------------------------------------------
*P*
------------------------------------------------------------------
Pay Day / Normal / 20 / Damages and get money after battle. (Money
received: EXP Level x 2)
Peck / Flying / 35 / Damages.
Petal Dance / Grass / 20 / Damages, but Confuses Pokemon.
Pin Missle / Bug / 20 / Pokemon attacks 2 to 5 times in a row.
Poison Gas / Poison / 40 / Poisons enemy.
Poison Sting / Poison / 35 / Damages and may Poison enemy.
Poison Powder / Poison / 35 / Poisons enemy.
Pound / Normal / 35 / Damages.
Psybeam / Psychic / 20 / Damages and may Confuse enemy.
Psychic / Psychic / 10 / Damages and may decrease enemy's Special.
Psywave / Psychic / 15 / Damages cause is equal to 1.5 times Pokemon's EXP
Level.

------------------------------------------------------------------
*Q*
------------------------------------------------------------------
Quick Attack / Normal / 30 / Pokemon attacks first.

------------------------------------------------------------------
*R*
------------------------------------------------------------------
Rage / Normal / 20 / Damages and increases Attack when damaged until battle
is over.
Razor Leaf / Grass / 25 / Damages and has good chance of a critical hit.
Razor Wind / Normal / 10 / Pokemons builds power on the first turn, then
attacks on the second turn.
Recover / Normal / 20 / Restores HP equal to 1/2 of Pokemon's max HP.
Reflect / Psychic / 20 / Decreases damage from Physical Attacks by 50%.
Rest / Psychic / 10 / Pokemon restores HP, but loses 2 turns.
Roar / Normal / 20 / Makes wild enemy Pokemon run away.
Rock Slide / Rock / 10 / Damages.
Rock Throw / Rock / 15 / Damages.
Rolling Kick / Fighting / 15 / Damages.

------------------------------------------------------------------
*S*
------------------------------------------------------------------
Sand-Attack / Normal / 15 / Decreases enemy's Accuracy.
Scratch / Normal / 30 / Damages.
Screech / Normal / 40 / Greatly decreases enemy's Defense.
Seismic Toss / Fighting / 20 / Damage caused is equal to Pokemon's EXP
Level.
Self Destruct / Normal / 5 / Damages, but kills Pokemon.
Sharpen / Normal / 30 / Increases Attack.
Sing / Normal / 15 / Puts enemy to Sleep.
Skull Bash / Normal / 15 / Pokemon lowers head on the first turn, then
attacks on the second.
Sky Attack / Flying / 5 / Pokemon builds power on the first turn, then
attacks on the second turn.
Slam / Normal / 20 / Damages.
Slash / Normal / 20 / Damages and has a chance for a critical hit.
Sleep Powder / Grass / 15 / Puts enemy to Sleep.
Sludge / Poison / 20 / Damages and may Poison enemy.
Smog / Poison / 20 / Damages and may Poison enemy.
Smokescreen / Normal / 20 / Decreases enemy's Accuracy.
Softboiled / Normal / 10 / Pokemon recovers HP. (Works only with Chansey
and Mew)
Solar Beam / Grass / 10 / Pokemon absorbs sunlight on the first turn, then
attacks on the second turn.
Sonicboom / Normal / 20 / Causes 20 HP damage.
Spike Cannon / Normal / 15 / Pokemon attacks 2 to 5 times in a row.
Splash / Normal / 40 / Damages.
Spore / Grass / 15 / Puts enemy to Sleep.
Stomp / Normal / 20 / Damages.
Strength / Normal / 15 / Damages.
String Shot / Bug / 40 / Decreases enemy's Speed.
Struggle / Normal / 10 / Only used when Pokemon runs out of PP, but Pokemon
takes 1/4 the damage caused.
Stun Spore / Grass / 30 / Paralyzes enemy.
Submission / Fighting / 25 / Pokemon takes 1/4 the damage caused.
Substitute / Normal / 10 / Pokemon creates a "doll" whichs fights for
itself. Breaks when takes too much damage.
Super Fang / Normal / 10 / Decreases enemy's HP by 1/2.
Supersonic / Normal / 20 / Confuses enemy.
Surf / Water / 15 / Damages.
Swift / Normal / 20 / Damages, and highly accurate.
Swords Dance / Normal / 30 / Increases Attack.

------------------------------------------------------------------
*T*
------------------------------------------------------------------
Tackle / Normal / 35 / Damages.
Tail Whip / Normal / 30 / Decreases enemy's Defense.
Take Down / Normal / 20 / Pokemon takes 1/4 the damage caused.
Teleport / Psychic / 20 / Escape from wild Pokemon battles.
Thrash / Normal / 20 / Damages, but Confuses Pokemon.
Thunder / Electric / 10 / Damages and may Paralyze enemy.
Thunder Wave / Electric / 20 / Paralyzes enemy.
Thunderbolt / Electric / 15 / Damages and may Paralyze enemy.
Thunderpunch / Electric / 15 / Damages and may Paralyze enemy.
Thundershock / Electric / 30 / Damages and may Paralyze enemy.
Toxic / Poison / 10 / Poisons enemy, but damage increases each turn.
Transform / Normal / 10 / Changes Pokemon into enemy Pokemon.
Tri Attack / Normal / 10 / Damages.
Twineedle / Bug / 20 / Pokemon attacks twice, and may Poison enemy.

------------------------------------------------------------------
*V*
------------------------------------------------------------------
Vicegrip / Normal / 30 / Damages.
Vine Whip / Grass / 10 / Damages.

------------------------------------------------------------------
*W*
------------------------------------------------------------------
Water Gun / Water / 25 / Damages.
Waterfall / Water / 15 / Damages.
Whirlwind / Normal / 20 / Tosses wild Pokemon out of battle.
Wing Attack / Flying / 35 / Damages.
Withdraw / Water / 40 / Increases Defense.
Wrap / Normal / 20 / Pokemon attacks 2 to 5 times in a row.



The Six Moon Stones
--------------------
1. In Mt. Moon.
2. To the right of the path to the Viridian Forest, accessable after the Rock Tunnel.
3. In the Rocket Game Corner basement.
4. Hidden on a pillar on the first floor of the Cinnabar Mansion.
5. Hidden in Mt. Moon, it's invisible. Alternate path after the Super Nerd.
6. Hidden where Mewtwo is found. This one has not been verified by me.


Mew Rumors
----------
Recently in the pokemon newsgroups, I have seen a lot of rumors concerning Mew. You can
catch Mew by using a Gameshark code, but since Mew is in the game, there should be some legit
way to catch him. Send me your rumors and I'll put them up. Please don't send me the truck
rumor, that rumor has been proven false.

Submission from the_juice_man@hotmail.com (Andrew Reid)...

To Get Mew, Use the Codes and go West of Cerulean City in the Big Grassy
patch. Have some Great/Ultra Pokeballs with you. Be Careful though! He
can transform into the pokemon that you puts out first. Bring out a
Magicarp for best results!

-Game Genie Codes-

Red Cartridge

151-91a-76c
+ 151-93a-57e
+ 151-9ba-5db

Blue Cartride

151-91a-7fc
+ 151-93a-f7e
+ 151-9ba-9eb

-Game Shark (May be Faulty!)-

Both Cartridges

01151ED1

Mew is not in the game. He's just not, so stop sending me rumors, they're not needed.
Well, Mew is in the game, but the contest to get it is already over. If you really want Mew,
just use a Gameshark. You don't really have a choice, do you?


Getting Missingno.
------------------------
To get Missingno, you have to trade with one of the trainers in the game. Just go to the
lab at Cinnabar. Immediately surf to the area east of Cinnabar, and you'll find a lvl. 80
Missingno. Missingno will have two Water Guns, Sky Attack, and something else. He's very weak
but the one I caught has extremely high Attack power. His type is Bird(???)/Normal, and his No.
is 000. His icon is a normal pokemon, but when you select it he quickly changes back and forth
between the normal icon and an egg thingy. He has no picture, but in a battle, he is a bunch
of disarrayed squares. Each time he gets hit the squares change. Catching Missingno. may mess
up your game and even erase it, so catch it at your own risk!
I got this from a friend. For all those people that submitted information and want
credit, I already knew of this before you e-mailed me. Sorry. You can get infinite items
from Missingno. by placing the item in the 6th slot. Then, get into a battle with Missingno.
and run away. Your sixth item should now be infinite.


Research
------------------------
Much of this information was given by the Azure Heights research staff.

- Pressing Up and B while throwing a Pokéball increases the chance of a catch.
- If a dual type Pokémon has a similar weakness, the weakness hurts twice as much.
- If a dual type Pokémon is hit by an attack that is effective against one type but
ineffective against another, it will either say Super-effective or not very effective,
but the damage is usually about the same as normal.

Any more facts about the game? Submit them to me.


Pokéfacts
------------
Another filler section, but you might want to know this...

There are 22 pokemon that are not part of an evolution.
There are 33 water pokemon.
There are 34 poison pokemon.
There are 4 pokemon that use the pokéball symbol.
Alt + 1 + 3 + 0 = é
To create the "é" using a Macintosh just hold down "option" and type
"E." Then hit any vowle again for an accented letter. Hold option,
press E, release option, type E. - Submitted by: dwells@ns.gemlink.com (Donnie Wells)
The Show: Brock will leave in later episodes.
Gary has a Fearow.
Ash enters the Pokemon League in Episode 83.
Pikachu still hasn't evolved yet, and maybe never will...
Pokemon that don't say their name in the show: Gyarados, Onix, Butterfree (only says "ree"),
Ponyta, Rapidash, Magnemite, Magneton (I think...), Staryu, Starmie


Future Games
---------------
Beaten the game and waiting for more games? Pokemon Stadium and Pokemon Gold and Silver
won't be out until at least April '99. It's rumored that Pokemon Gold and Silver will have up
to 300 pokemon! Here are all the pokemon I know of in the new games:

152. Hourou - The bird Ash saw in the first episode of "Pokemon"! It is multi-colored and is
probably the next legendary bird.
153. Togepy - An egg thing with a spiky head. I downloaded the Pokedex info and its call at
http://come.to/thepokecentre. Go to the downloads section to find 'em. Here's
what Dexter has to say.
Dexter: Togepy. The Egg Pokemon. Specific information about this pokemon is
still unavailable. Togepy is imprinted with the image of the first thing it sees
after it hatches, thinking this is its mother.
Togepy has already appeared in the weekly television show, on the WB.
That's all I know any info about. Others are: Bruno, Yadokingu (Slowbro's evolution?),
Doomsday, and Pikablu (Mariru). There's also Donyufan, it looks like an elephant. They're
all there at http://come.to/thepokecentre

Pokémon Stadium
This game is basically a chance to see your Pokémon on the Game Boy in 3d. There's also
battling, you can play your game on the TV, and more. This game is coming soon and will
be for the Nintendo 64.

Pokémon Card GB
In this Game Boy game, you play a card game similar to Magic: The Gathering.

Pokémon Snap
You take pictures of wild Pokémon and try to find the elusive Mew. Coming soon.


Pokémon Profiles
---------------
This is just a little Pokémon Profile section I made up. If you have your own Profile,
send it to me.

Cubone and Marowak
Thousands of years ago, Cubones and Marowaks thrived and were the dominant Pokémon. When
the ice age came, most of the Marowaks and Cubones died out. A clan of Marowaks and Cubones
took refuge in caves, such as Victory Road or the Unknown Dungeon. After the ice age passed,
a few stray Cubones wandered out of the caves and inhabited abandoned buildings. Marowaks and
Cubones face heavy competition now from stronger Pokémon, so now they are very rare. In order
to keep up with them, Cubones and Marowaks began using the skeletons of their prey as
protection. As soon as the skull became too small, Cubones take off their skull and evolve
into Marowaks. Marowaks grow a skull-like helmet soon after.
Cubones, a few days after their birth, are sent out into the wild to capture their prey.
The victim must be larger than the Cubones. If the Cubone wins, it will eat the victim and
use its skull as a helmet. Cubones and Marowaks feed on Rattatas, Nidorans, Pidgeys,
Butterfrees, Beedrills, and Venomoths.

Coming soon: The mythical Dragons...


Links
---------------
Pokewars Website
http://pokemon.gzero.org/pokewars/
This is the site for an ongoing fanfic in the newsgroup alt.games.nintendo.pokemon
Hitmonchan's Dojo
http://www.angelfire.com/ca2/HitmonchansDojo/
This is my friend's Pokémon Site. Be sure to take a look at it.
Gamefaqs
http://www.gamefaqs.com/
You're probably reading this FAQ from this site. Don't leave out the s or it'll take
you to a porn site. :)
Pikachu's Pokémon Centre
http://come.to/thepokecentre/
This site was listed above. Very in-depth site, it's one of my favorites.
Haunter's Home Page
http://www.angelfire.com/az/Ghastly69
This is my friend's site. There is a cut-up version of this FAQ there.

Uhhhh... I really don't know any more sites. If you want your site on this FAQ, just e-mail
me and it'll be done.


Coming Soon: Nothing! This is the final version of the FAQ. Submissions are no longer needed.
Your questions will almost always be answered by simply reading the FAQ. Until Pokemon 2,
this is all, and good luck with the game! Thanks to all who contributed to making this FAQ,
especially to Metroid Moo for allowing me to use his Abilities list.


This Document Copyright 1998/1999 Jimmy Vu
Don't steal anything from this FAQ. You may put this FAQ on your websites, but you need my
permission to use anything in this FAQ for your own FAQ.
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