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NFL BLITZ for GameBoy - Tonight's Matchup Codes

UPDATE: JAN 28 1999 / 18:11 PST

As soon as I figure out codes, they'll be here. The thing is, I'm not
even exactly sure how many code elements there are for each box, due
to them recycling the icons every 3 presses. 502 looks the same as
202, but they certainly are NOT the same... 202R is the GLOSSYVOMT
code, and 502R is nothing. 802 doesn't work either, but of course
looks the same. So what the hell is going on? I don't know. I think
Midway screwed up. I can't believe they'd do something this dumb
looking on purpose. (Then again, that's the story of this whole
port...but anyway...) All 864 possible combinations of codes using
between 0 and 5 button presses for each box have been tested, yielding
8 codes. HOWEVER, Midway has decided to change the whole system and
has added at least a sixth element to the code system, as shown in
006U: OVERTIME. We have much more work ahead of us... more as it
develops.

An additional note: Codes display the name of the code when used in
Season mode as well, but at least in the case of the PARKINGLOT code,
some don't work in Season Mode. Still, I am NOT going to make another
column... not to check on the status of these codes, that's for sure.
And I'm not searching all of the codes in Season mode either. Forget
that. The other versions, sure...no problem. This port is lucky to be
getting the coverage I'm already giving it.

Working GameBoyCOLOR NFL BLITZ Codes:

006U: OVERTIME
Starts the game in the Overtime period, as if the score was tied 0-0
at the end of the 4th quarter.

202R: GLOSSYVOMT
Don't even ask me what that codename means, but it looks like you're
playing on brick or something...and the field is out in the middle of
outer space! Bizarre as all hell, but a nice look. I just hope I'm
NOT playing on Glossy Vomit... Midway, you frighten me, really.

222R: NIGHT GAME
Everything is pitch black except for the players. Jeez! That's gotta
be HELL on the batteries, folks!

323D: PARKINGLOT
You're playing in the parking lot of the nearby megastore, or
something! Screw the customers... Game On! Looks quite cool.

333L: NO POINTER
The pointer that tells you which receiver you're pointing the stick at
is gone, preventing anyone from seeing your intended receiver. A fine
feature except that this is a one player game only, therefore nobody
to hide it from except yourself. WHY?! Simply pathetic...

423D: NO FUMBLES
Same as it is for the other systems...I guess?

433U: I.RECEIVER
Ball carrier is invisible! Again, WHY?!?! Ridiculous.

514U: INF. TURBO
Infinite Turbo! Excellent!! An immensely useful code at last!

551U: PREDATOR
I have no idea what this does, except that the color palette buggers
itself every time the field is redrawn. Personally, I'd like to keep
that silver field, Midway...that's GOT to be easier on the poor
batteries. (I'm surprised there's no palette control function!)

Also, I found that if I do GLOSSYVOMT or PARKINGLOT, and add NIGHT
GAME, then NIGHT GAME did not activate. So some codes cannot be used
together. Hmm...

More as I find it...
_________________________________________________________________

Got any info? E-Mail me at: zio@blueneptune.com
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