As soon as I figure out codes, they'll be here. The thing is, I'm not even exactly sure how many code elements there are for each box, due to them recycling the icons every 3 presses. 502 looks the same as 202, but they certainly are NOT the same... 202R is the GLOSSYVOMT code, and 502R is nothing. 802 doesn't work either, but of course looks the same. So what the hell is going on? I don't know. I think Midway screwed up. I can't believe they'd do something this dumb looking on purpose. (Then again, that's the story of this whole port...but anyway...) All 864 possible combinations of codes using between 0 and 5 button presses for each box have been tested, yielding 8 codes. HOWEVER, Midway has decided to change the whole system and has added at least a sixth element to the code system, as shown in 006U: OVERTIME. We have much more work ahead of us... more as it develops.
An additional note: Codes display the name of the code when used in Season mode as well, but at least in the case of the PARKINGLOT code, some don't work in Season Mode. Still, I am NOT going to make another column... not to check on the status of these codes, that's for sure. And I'm not searching all of the codes in Season mode either. Forget that. The other versions, sure...no problem. This port is lucky to be getting the coverage I'm already giving it.
Working GameBoyCOLOR NFL BLITZ Codes:
006U: OVERTIME Starts the game in the Overtime period, as if the score was tied 0-0 at the end of the 4th quarter.
202R: GLOSSYVOMT Don't even ask me what that codename means, but it looks like you're playing on brick or something...and the field is out in the middle of outer space! Bizarre as all hell, but a nice look. I just hope I'm NOT playing on Glossy Vomit... Midway, you frighten me, really.
222R: NIGHT GAME Everything is pitch black except for the players. Jeez! That's gotta be HELL on the batteries, folks!
323D: PARKINGLOT You're playing in the parking lot of the nearby megastore, or something! Screw the customers... Game On! Looks quite cool.
333L: NO POINTER The pointer that tells you which receiver you're pointing the stick at is gone, preventing anyone from seeing your intended receiver. A fine feature except that this is a one player game only, therefore nobody to hide it from except yourself. WHY?! Simply pathetic...
423D: NO FUMBLES Same as it is for the other systems...I guess?
433U: I.RECEIVER Ball carrier is invisible! Again, WHY?!?! Ridiculous.
514U: INF. TURBO Infinite Turbo! Excellent!! An immensely useful code at last!
551U: PREDATOR I have no idea what this does, except that the color palette buggers itself every time the field is redrawn. Personally, I'd like to keep that silver field, Midway...that's GOT to be easier on the poor batteries. (I'm surprised there's no palette control function!)
Also, I found that if I do GLOSSYVOMT or PARKINGLOT, and add NIGHT GAME, then NIGHT GAME did not activate. So some codes cannot be used together. Hmm...
More as I find it... _________________________________________________________________
Got any info? E-Mail me at: zio@blueneptune.com _________________________________________________________________