/////////////////////////////////////////////////////////// MORTAL KOMBAT II for the Game Boy ///////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////// The Competitors and Their Moves ///////////////////////////////////////////////////////////
- In order to perform some of the more difficult moves, one can hold down the Block button while keying in the move. This will prevent the character from moving or jumping during the keying in. Let go of the Block button as the last button of the sequence is released.
- On the Game Boy, fatalities can be performed at any distance from the helpless victim.
- To perform babalities, you must not press Punch during the round in which you wish to do it. If you do it wont occur.
- The Kombat Tomb Fatalities can only be performed on the Kombat Tomb stage, hence the name.
Earthquake -- Hold Punch for 3 seconds, release Gotcha Grab -- Foward, Foward, Punch Multi-Slam -- Punch repeatedly while throwing opponent Energy Wave -- Rotate Pad Foward/Down/Back, Kick Back Breaker -- Press Block while close to opponent in mid-air
Babality -- Down, Up, Down, Up, Kick
Kobat Tomb Fatality -- Up, Up, Down, Kick
Head Pop Fatality -- Hold Punch, press Foward, Foward, Foward, release
Jade is a Kitana clone. Special moves don't work on her and she's pretty quick. To reach Jade on the Game Boy, get to the stage prior to the stage with the question mark. Defeat your opponent only using the kick button in both of your winning rounds. Losing to Jade does not waste a life.
Smoke is a Scorpion clone. To reach Smoke you must be on the kombat tomb stage. When the little picture of Dan Forden (MKII sound designer) appears in the corner, hold Down and press Start. If your timing is right (mine seldom is), you'll get to fight smoke. Losing to Smoke does not waste a life.