GameSurge Strategy Page

(edited for Game Boy versions only)

Procyon Lotor presents: THE
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| | _/ | | | \_/ __ \ | | _// _ \ / \| __ \_/ __ \_ __ \
| | \ |_| | /\ ___/ | | ( <_> ) Y Y \ \_\ \ ___/| | \/
|______ /____/____/ \___ > |______ /\____/|__|_| /___ /\___ >__|
\/ \/ \/ \/ \/ \/

The ULITMATE __ ___ __ ___
/ |/ /__ ___ ____ _ / |/ /__ ____
/ /|_/ / -_) _ `/ _ `/ / /|_/ / _ `/ _ \
/_/ /_/\__/\_, /\_,_/ /_/ /_/\_,_/_//_/
Guide to the basics FAQ - ver. 1.5 - by Procyon Lotor

Contents: I) Intro
a) What is this FAQ?
b) Who is Mega Man?
3) GB
a) Mega Man 1
b) Mega Man 2
c) Mega Man 3
d) Mega Man 4
e) Mega Man 5
6) Cast List

I) Intro
A) What is thie FAQ?
Hello and welcome to the ULTIMATE Mega Man guide to the
basics FAQ. I have decided to undertake this and it took a lot
of work. This is version 1.0. I had to sit down and play each
version during spring break (hey, it's not like I don't have a
life, but I had to stay in school for crew practice. What else
did I have to kill time?)
Please flip through it and feel free to comment. If you
know any info off the top of your head that has been omited or is
incorrect, PLEASE feel free to email me and I'll add it in. Let
me tell you the basic format I have used to write this FAQ in.
For each game I will tell:
Release date
Comments and addtions to previous version
Special tricks
Where items can be found
The order for the bosses
(in addition, what weapon you get)
Possible weaknesses for "Dr. Wily" stage bosses
In addition, I will be including password info, but
in a very limited fashion. I.E. Only the best ones, and possible
breakdowns for each password (I know they cracked it for MM2 and
3 on the NES).
I think I covered everything. This is not, I repeat NOT,
a full strategy guide. It is a bare bones FAQ, not a walk through.
Due to the amount of stuff I'm covering, a full strategy guide might
very well get close to a Meg. Instead, this is meant as a simple
reference manual.

B) Who is Mega Man?
Mega Man first hit the home video game screen on the NES in
1987. He was created by Capcom, and the first game had 1 Meg of
memory. Mega Man in his lastest creation (MMX2) has 12, plus a
processing chip called the C4, just to show you how far he's come
since then.
The Story for the NES and GB Mega Man's run along these lines.
One day Dr. Light and Dr. Wily were partners and they made incredible
creations and robots to simplify the lives of humans. But Dr. Wily had
other ambitions (like taking over the world) so one day he reprogrammed
all the original 7 robots (MM1 bosses + Mega Man), But Mega Man was able
to resist that reprogramming and was left alone to fight against the
other 6. Later on we find out that Mega Man was originally a boy/cyborg
named Rock (who had a sister Roll). When Dr. Wily became a threat, he
volunteered to have his body transformed into that of Mega Man, sometimes
also known as the Blue Bomber. Through out each game, Dr. Light (also
known as Dr. Right sometimes) creates new pals and assistants for
Mega Man, the most famous being Rush the dog.
In the SNES Mega Man X stories, we see a grim future time line
of the NES Mega Man, in which Mega Man's technology has been put to use
in many places, but some robots, known as Mavericks, want to take over
the world and use humans for slaves because they feel they are superior.
Mega Man (X) must go and stop these Mavericks (under the leadership of
Sigma). Along the way he must find capcules that contain holographic
images of Dr. Light. The contain power ups that make Mega Man stronger,
possibly the strongest robot the world has ever known. Mega Man is
considered a Robot Cop, and he has a fellow cop named Zero. Zero
sacrifices himself in MMX1 to help Mega Man, and this becomes a sub
plot in MMX2.
The layouts stay fairly constant within each system. On the
NES, you fight 8 (only 6 in MM1) robots and the go through the Dr.
Wily stages to beat the game. In the GB you fight 4 robots first,
then another 4 again, then the Dr. Wily stages. (The GB carts tend to
be the hardest of all the versions. Ridiculous jumps and so forth).
The SNES versions are more like the NES versions so far, 8 robots
then the Sigma stages.

III) Game Boy (on Super Game Boy, palette 3A looks best IMO)
A) Mega Man I - 1991
- First Mega Man game for Game Boy
- Boss setup is similar for all 5 games, 4 bosses at
start, 4 bosses later. MMI only has the bosses later
without boards to travel through to get to them.
Special Trick - none known.
Itmes: Carry - Elevated Platforms that last temporarily. 2 at
a time. Win after 1st 4 bosses.

Start with: Elec Man - Weakness: Rolling Cutter. Get Thunder Beam.
Ice Man - Weakness: Thunder Beam. Get Ice Slasher.
Fire Man - Weakness: Ice Slasher. Get Fire Storm.
Cut Man - Weakness: Fire Storm. Get Rolling Cutter.
Dr. Wily: Stage 1 - U - Upper, D - Lower, L - Left, R - Right
UR Bubble Man - Weakness: Quick Boomerang. Get Bubble
DR Heat Man - Weakness: Bubble Lead. Get Atomic Fire
Just as in NES MM2, builds to 3 levels.
DL Flash Man - Weakness: Atomic Fire. Get Time Stopper.
UL Quick Man - Weakness: Time Stopper. Get Quick
Enker - Weakness: None. Get Mirror Buster, a
reflective Sheild.
Stage 2 - Dr. Wily, part 1 - Weakness: None (use Fire
Storm at very close range.)
part 2 - Reflect the beams back with the
Mirror Buster.

Passwords: All weapons and Carry
A2 A3 B4 C2 C3
B) Mega Man II - 1992
- 1st Game Boy Mega Man with Energy Tanks
- 1st Game Boy Mega Man to star Rush
- 1st Game Boy Mega Man where he can slide.
Special Trick - none known
Items: Rush Coil - Gives Mega Man extra jumping power. Won from
Crash Man.
Rush Marine - Let's Rush (and Mega Man) swim through
water (no gravity). Won from Metal Man.
Rush Jet - Let's Rush fly. Controlable. Won from
Air Man.

Start with: Air Man - Weakness: Leaf Sheild. Get Air Shooter
Crash Man - Weakness: Air Shooter. Get Crash Bombs
Can break barriers as before.
Metal Man - Weakness: Crash Bombs. Get Metal Blade
(8 directional firing)
Wood Man - Weakness: Metal Blade. Get Leaf Sheild.
Acts just like NES MM2.
Dr. Wily: Stage 1 - U - Upper, D - Lower, L - Left, R - Right
DR Needle Man - Weakness: Air Shooter. Get Needle
Cannon (rapid shooting)
DL Magnet Man - Weakness: Needle Cannon. Get Magnet
Missile (semi-smart missile)
UL Hard Man - Weakness: Magnet Missile. Get Hard
UR Top Man - Weakness: Hard Punch. Get Top Spin.
Same rules apply as in NES MM2.
Quint - Shoot at head. Get Quint Item Sakugarne,
a Pogo Stick type weapon. Jump on enemy.
Stage 2: Dr. Wily part 1 and 2, shoot cockpit with
regular gun. Part 3, use Quint item and
jump on head.

Passwords: All weapons and items.
A1 A3 A4 B3 C1 C2 C3 D1 D3
C) Mega Man III - 1992
- 1st Game Boy Mega Man with the Mega Buster.
- 1st Game Boy Mega Man to star Flip-Top (Eddie)
Special Tricks - None known
Items: Rush Coil - Gives Mega Man extra jumping power. Won from
Snake Man.
Rush Jet - Let's Rush fly. Controlable. Won from
Dust Man.

Start with: Snake Man - Weakness: Spark Shot. Get Search Snake
Gemeni Man - Weakness: Search Snake. Get Gemeni Beam.
(ricochets off walls)
Shadow Man - Weakness: Gemeni Beam. Get Shadow Blade.
(8 directional boomerang)
Spark Man - Weakness: Shadow Blade. Get Spark Shock.
Dr. Wily: Stage 1: Giant Eye - Use regular gun.
Start with: Dust Man - Weakness: Shadow Blade. Get Dust Crsuher.
(breaks up into projectiles when it hits.)
Skull Man - Weakness: Dust Gun. Get Skull Barrier.
Sheilds as before in NES MM4
Dive Man - Weakness: Skull Barrier. get Dive Missile
(Heat seeking missiles)
Drill Man - Weakness: Dive Missile. Get Drill Bomb
Capable of Breaking Barriers
Dr. Wily: Stage 2: Punk - Use Mega Buster. Get Screw Crusher
Stage 3: Giant Eye - As above.
Wily Part 1 - Shoot at eyes. Be directly under-
neath robot when it flies overhead.
Wily Part 2 - Use Screw Crusher at cockpit.
Avoid ball shots.

Passwords: All weapons and items:
A0 B0 B2 C1 C2
D) Mega Man IV - 1993
- 1st Game Boy Mega Man to star Beat.
- 1st Game Boy Mega Man with P chips to collect items.
1/4 E tank: 20
S Tank (M tank of NES MM5) 120
Energy Economizer 150
Extra Life 50
Weapon Refill 80
E Tank 60
W Tank (refill on weapon) 30
Special Tricks - Find all the letters to B-E-A-T and you can call
on Beat to destroy enemies on screen. Same as
NES MM5 and MM6)
- Finding all the letters to W-I-L-Y is the only
way you can go past the 2nd 4 bosses.
- Lose all your lives three times on one board
and Dr. Light will enhance your Mega Buster.
Items: Rush Coil - Gives Mega Man extra jumping power. Won from
Toad Man.
Rush Jet - Let's Rush fly. Verticly Controlable.
Won from Charge Man.

Start with: Toad Man - Weakness: Ring Boomerangs. Get Rain Flush
"B" just jump to ledge to grab. Easy to see.
Bright Man - Weakness: Rain Shot. Get Flash Stopper
"E" grab mid-jump in dark on the swinging platforms
Pharaoh Man - Weakness: Flash Stopper. Get Pharaoh
Shot. Performs same as NES MM4.
"A" when you see it, go past it, and when the 3rd
falling block is off the screen, come back and
it should be reset. Jump off the 3rd block at
the last possible moment to snag it.
Ring Man - Weakness: Pharaoh Shot. Get Ring Boomerang.
"T" Should be easy to spot. Try to take out the
rolling robot gaurding it.
Dr. Wily: Stage 1: Antenna - Shoot Mega Buster when ball is exposed.
Ballade - Nail with Mega Buster
Start with: Crystal Man - Weakness: Charge Kick. Get Crystal Eye
"W" When you see a ladder going down, and a crystal
shooting skeleton, kill the skeleton and run
to the right.
Napalm Man - Find Proto Man. When you see fire to the
right of a ladder going down, use the Rain
Shot, and take the ladder to the right.
Weakness: Crystal Eye. Get Napalm Bomb
"I" When you see it on the upper ledge, go to the
right for better access to it. Use the Rain
Shot to quench the fire underfoot. Be careful,
the fire WILL come back.
Stone Man - Weakness: Napalm Bomb. Get Power Stone.
"L" Easy to find. Push right to reach ledge.
Charge Man - Weakness: Power Stone. Get Charge Kick
"Y" Just jump to get it.
Ballade - Use Mega Buster. Get Ballade Cracker.
Dr. Wily Stage 2: Fight all 8 robots again.
Giant Wily - hit center glowing orb by jumping
on hands. Use Mega Buster
Wily Head - Aim for mouth. Hit the face when
it charges at you to stop it.
Dr. Wily - Use Ballade or Pharaoh shot to aim
at Wily over head when he's visible.

Passwords: All weapons and Items:
E) Mega Man V - 1994
- 1st (and so far, only) Mega Man programmed for the
Super Game Boy. Border consists of Met-alls sitting
around and watching. A Capcom sign is on the bottom.
- 1st (and so far only) Game Boy Mega Man that does NOT
use NES bosses.
- The Mega Buster is replaced with the Mega Arm.
- 1st apperance of Tango the Cat. He's kind of like a
Beat gone wild. He destroys anything in his path.
Energy is used up per time that he's out.
- As in MM IV, collect P chips to buy items.
1/4 E Tank 20
W Tank (refill one weapon) 30
E Tank 60
Weapons refill 80
Extra Life 50
Energy Economizer 140
S Tank 120
Mega Hand 90
Grab Attack 100
Special Tricks - Collect all the jewels on the other planets so
that Dr. Light can create an item that reduces
the energy use of your weapons.
- Lose all your lives three times on one board
and Dr. Light will enhance your Mega Arm.

Items: Mega Hand - Lets you grab items from far away
Grab Attack - Grabs hold of an enemy and punches for
extra hits.
Rush Coil - Gives Mega Man extra jumping power. Won from
Rush Jet - Let's Rush fly. Vertically Controlable.
Won from Saturn.

Start with: Mercury - Weakness: Black Hole. Get Grab Buster. Lets
you get power ups with each hit.
Neptune - Weakness: Deep Digger(???). Get Salt Water.
Mars - Weakness: Salt Water. Get Photon Missile
Venus - Weakness: Photon Missile. Get Bubble Bomb.
Floats upwards towards ceilings.
Terra: Dark Moon: DM is none other than the Cyclops, Rock
Man. Mega Arm him in the eye.
Start With: Pluto - Weakness: Grab Buster. Get Break Dash
Very similar to Charge Kick. Can break
through some walls.
Jewel - When you come to a room with 2 ladders
going up, use Deep Digger on the block
above the ladder on the floor to the
right and proceed down there.
Uranus - Weakness: Break Dash. Get Deep Digger.
Picks up rocks from below.
Jewel - When you see a ledge above a seal, get
to it and use the Break Dash to enter
the jewel room.
Jupiter - Weakness: Bubble Bomb. Get Electric Shock
Only extends from hand.
Jewel - When faced with the choice to go up or to
the right, go up, and return down. Keep
going down and when you hit the bottom,
go left. You will need Deep Digger.
Saturn - Weakness: Electric Shock. Get Black Hole
Jewel - when you get to the big gap at the beginning
kill the time slower and Rush Coil over to
the left. You need Deep Digger or Mega Hand.
Terra: Terra - use Mega Arm. Get Spark Chaser.
Dr. Wily: Stage 1: Auto scrolling, using Rush Jey, fire your
way into Wily's Base. Use (rush's?) Mega
Buster on the Main gun.
Stage 2: Fight Enker, Quint, Punk, and Ballade again.
Use Mega Arm for each.
Stage 3: Fight all 8 robots again.
Arms - Fire Mega Atm at wrist when eyes are
Wily Machine - avoid missiles, destroy gravity
reverser. Shoot at time bombs so
they are forced up against machine
when they are about to explode.
Wily's Ship - Use Spark Chaser.
Stage 4: SunStar - Destroy with Mega Arm.

Passwords: All weapons and items

VI) Cast List
Name GB# Dr. Wily Robot MMX# MM Soccer (*)
# (NES Only)
Dr. Light 1,2,3,4,5 N/A 1,2(dead)
Dr. Wily 1,2,3,4,5 N/A
Dr. Cassock N/A 1,2(Dr. Cain?)
Proto Man(Blues) 3,4,5 000 *
Mega Man(Rock) 1,2,3,4,5 001 1,2 *
Roll 002
Rush 2,3,4,5 N/A
Beat 3,4 N/A
Fliptop 3,4,5 N/A
Eddie N/A
Tango 5
Cut Man 1 003 *
Guts Man 004
Ice Man 1 005 *
Bomb Man 006 *
Fire Man 1 007 *
Elec Man 1 008 *
Metal Man 2 009
Air Man 2 010 *
Bubble Man 1 011 *
Quick Man 1 012
Crash Man 2 013
Flash Man 1 014 *
Heat Man 1 015
Wood Man 2 016 *
Needle Man 2 017 *
Magnet Man 2 018
Gemeni Man 3 019 *
Hard Man 2 020
Top Man 2 021 *
Snake Man 3 022 *
Spark Man 3 023
Shadow Man 3 024
Bright Man 4 025
Pharaoh Man 4 026 *
Drill Man 3 027
Ring Man 4 028
Toad Man 4 029 *
Dust Man 3 030 *
Dive Man 3 031
Skull Man 3 032 *
Gravity Man 033
Wave Man 034
Stone Man 4 035
Gyro Man 036
Star Man 037
Charge Man 4 038
Napalm Man 4 039
Crystal Man 4 040
Blizzard Man 041
Centaur Man 042
Flame Man 043
Knight Man 044
Plant Man 045
Tomahawk Man 046
Wind Man 047
Yamato Man 048
Freeze Man 049
Junk Man 050
Burst Man 051
Cloud Man 052
Spring Man 053
Slash Man 054
Shade Man 055
Turbo Man 056
Enker 1,5 *
Quint 2,5
Punk 3,5
Ballade 3,5
Mercury 5
Venus 5
Terra 5
Mars 5
Jupiter 5
Saturn 5
Neptune 5
Uranus 5
Pluto 5
SunStar 5
Zero 1,2
Sigma 1,2
Chill Penguin 1
Storm Eagle 1
Flame Mammoth 1
Shock Babboon 1
Armor Armadillo 1
Launch Octopus 1
Boomer Kwanger 1
Sting Chameleon 1
Vile 1
Wire Sponge 2
Wheel Gator 2
Bubble Crab 2
Flame Stag 2
Morph Moth 2
Magna Centipede 2
Crystal Snail 2
Overdrive Ostrich 2


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