Contents: I) Intro a) What is this FAQ? b) Who is Mega Man? 3) GB a) Mega Man 1 b) Mega Man 2 c) Mega Man 3 d) Mega Man 4 e) Mega Man 5 6) Cast List
I) Intro ----------------------------------------------------------- A) What is thie FAQ? Hello and welcome to the ULTIMATE Mega Man guide to the basics FAQ. I have decided to undertake this and it took a lot of work. This is version 1.0. I had to sit down and play each version during spring break (hey, it's not like I don't have a life, but I had to stay in school for crew practice. What else did I have to kill time?) Please flip through it and feel free to comment. If you know any info off the top of your head that has been omited or is incorrect, PLEASE feel free to email me and I'll add it in. Let me tell you the basic format I have used to write this FAQ in. For each game I will tell: Release date Comments and addtions to previous version Special tricks Where items can be found The order for the bosses (in addition, what weapon you get) Possible weaknesses for "Dr. Wily" stage bosses In addition, I will be including password info, but in a very limited fashion. I.E. Only the best ones, and possible breakdowns for each password (I know they cracked it for MM2 and 3 on the NES). I think I covered everything. This is not, I repeat NOT, a full strategy guide. It is a bare bones FAQ, not a walk through. Due to the amount of stuff I'm covering, a full strategy guide might very well get close to a Meg. Instead, this is meant as a simple reference manual.
B) Who is Mega Man? Mega Man first hit the home video game screen on the NES in 1987. He was created by Capcom, and the first game had 1 Meg of memory. Mega Man in his lastest creation (MMX2) has 12, plus a processing chip called the C4, just to show you how far he's come since then. The Story for the NES and GB Mega Man's run along these lines. One day Dr. Light and Dr. Wily were partners and they made incredible creations and robots to simplify the lives of humans. But Dr. Wily had other ambitions (like taking over the world) so one day he reprogrammed all the original 7 robots (MM1 bosses + Mega Man), But Mega Man was able to resist that reprogramming and was left alone to fight against the other 6. Later on we find out that Mega Man was originally a boy/cyborg named Rock (who had a sister Roll). When Dr. Wily became a threat, he volunteered to have his body transformed into that of Mega Man, sometimes also known as the Blue Bomber. Through out each game, Dr. Light (also known as Dr. Right sometimes) creates new pals and assistants for Mega Man, the most famous being Rush the dog. In the SNES Mega Man X stories, we see a grim future time line of the NES Mega Man, in which Mega Man's technology has been put to use in many places, but some robots, known as Mavericks, want to take over the world and use humans for slaves because they feel they are superior. Mega Man (X) must go and stop these Mavericks (under the leadership of Sigma). Along the way he must find capcules that contain holographic images of Dr. Light. The contain power ups that make Mega Man stronger, possibly the strongest robot the world has ever known. Mega Man is considered a Robot Cop, and he has a fellow cop named Zero. Zero sacrifices himself in MMX1 to help Mega Man, and this becomes a sub plot in MMX2. The layouts stay fairly constant within each system. On the NES, you fight 8 (only 6 in MM1) robots and the go through the Dr. Wily stages to beat the game. In the GB you fight 4 robots first, then another 4 again, then the Dr. Wily stages. (The GB carts tend to be the hardest of all the versions. Ridiculous jumps and so forth). The SNES versions are more like the NES versions so far, 8 robots then the Sigma stages.
III) Game Boy (on Super Game Boy, palette 3A looks best IMO) ----------------------------------------------------------- A) Mega Man I - 1991 - First Mega Man game for Game Boy - Boss setup is similar for all 5 games, 4 bosses at start, 4 bosses later. MMI only has the bosses later without boards to travel through to get to them. Special Trick - none known. Itmes: Carry - Elevated Platforms that last temporarily. 2 at a time. Win after 1st 4 bosses.
Start with: Elec Man - Weakness: Rolling Cutter. Get Thunder Beam. Ice Man - Weakness: Thunder Beam. Get Ice Slasher. Fire Man - Weakness: Ice Slasher. Get Fire Storm. Cut Man - Weakness: Fire Storm. Get Rolling Cutter. Dr. Wily: Stage 1 - U - Upper, D - Lower, L - Left, R - Right UR Bubble Man - Weakness: Quick Boomerang. Get Bubble Lead DR Heat Man - Weakness: Bubble Lead. Get Atomic Fire Just as in NES MM2, builds to 3 levels. DL Flash Man - Weakness: Atomic Fire. Get Time Stopper. UL Quick Man - Weakness: Time Stopper. Get Quick Boomerang Enker - Weakness: None. Get Mirror Buster, a reflective Sheild. Stage 2 - Dr. Wily, part 1 - Weakness: None (use Fire Storm at very close range.) part 2 - Reflect the beams back with the Mirror Buster.
Passwords: All weapons and Carry A2 A3 B4 C2 C3 ----------------------------------------------------------- B) Mega Man II - 1992 - 1st Game Boy Mega Man with Energy Tanks - 1st Game Boy Mega Man to star Rush - 1st Game Boy Mega Man where he can slide. Special Trick - none known Items: Rush Coil - Gives Mega Man extra jumping power. Won from Crash Man. Rush Marine - Let's Rush (and Mega Man) swim through water (no gravity). Won from Metal Man. Rush Jet - Let's Rush fly. Controlable. Won from Air Man.
Start with: Air Man - Weakness: Leaf Sheild. Get Air Shooter (tri-shot) Crash Man - Weakness: Air Shooter. Get Crash Bombs Can break barriers as before. Metal Man - Weakness: Crash Bombs. Get Metal Blade (8 directional firing) Wood Man - Weakness: Metal Blade. Get Leaf Sheild. Acts just like NES MM2. Dr. Wily: Stage 1 - U - Upper, D - Lower, L - Left, R - Right DR Needle Man - Weakness: Air Shooter. Get Needle Cannon (rapid shooting) DL Magnet Man - Weakness: Needle Cannon. Get Magnet Missile (semi-smart missile) UL Hard Man - Weakness: Magnet Missile. Get Hard Punch. UR Top Man - Weakness: Hard Punch. Get Top Spin. Same rules apply as in NES MM2. Quint - Shoot at head. Get Quint Item Sakugarne, a Pogo Stick type weapon. Jump on enemy. Stage 2: Dr. Wily part 1 and 2, shoot cockpit with regular gun. Part 3, use Quint item and jump on head.
Passwords: All weapons and items. A1 A3 A4 B3 C1 C2 C3 D1 D3 ----------------------------------------------------------- C) Mega Man III - 1992 - 1st Game Boy Mega Man with the Mega Buster. - 1st Game Boy Mega Man to star Flip-Top (Eddie) Special Tricks - None known Items: Rush Coil - Gives Mega Man extra jumping power. Won from Snake Man. Rush Jet - Let's Rush fly. Controlable. Won from Dust Man.
Start with: Snake Man - Weakness: Spark Shot. Get Search Snake Gemeni Man - Weakness: Search Snake. Get Gemeni Beam. (ricochets off walls) Shadow Man - Weakness: Gemeni Beam. Get Shadow Blade. (8 directional boomerang) Spark Man - Weakness: Shadow Blade. Get Spark Shock. Dr. Wily: Stage 1: Giant Eye - Use regular gun. Start with: Dust Man - Weakness: Shadow Blade. Get Dust Crsuher. (breaks up into projectiles when it hits.) Skull Man - Weakness: Dust Gun. Get Skull Barrier. Sheilds as before in NES MM4 Dive Man - Weakness: Skull Barrier. get Dive Missile (Heat seeking missiles) Drill Man - Weakness: Dive Missile. Get Drill Bomb Capable of Breaking Barriers Dr. Wily: Stage 2: Punk - Use Mega Buster. Get Screw Crusher Stage 3: Giant Eye - As above. Wily Part 1 - Shoot at eyes. Be directly under- neath robot when it flies overhead. Wily Part 2 - Use Screw Crusher at cockpit. Avoid ball shots.
Passwords: All weapons and items: A0 B0 B2 C1 C2 ----------------------------------------------------------- D) Mega Man IV - 1993 - 1st Game Boy Mega Man to star Beat. - 1st Game Boy Mega Man with P chips to collect items. 1/4 E tank: 20 S Tank (M tank of NES MM5) 120 Energy Economizer 150 Extra Life 50 Weapon Refill 80 E Tank 60 W Tank (refill on weapon) 30 Special Tricks - Find all the letters to B-E-A-T and you can call on Beat to destroy enemies on screen. Same as NES MM5 and MM6) - Finding all the letters to W-I-L-Y is the only way you can go past the 2nd 4 bosses. - Lose all your lives three times on one board and Dr. Light will enhance your Mega Buster. Items: Rush Coil - Gives Mega Man extra jumping power. Won from Toad Man. Rush Jet - Let's Rush fly. Verticly Controlable. Won from Charge Man.
Start with: Toad Man - Weakness: Ring Boomerangs. Get Rain Flush "B" just jump to ledge to grab. Easy to see. Bright Man - Weakness: Rain Shot. Get Flash Stopper "E" grab mid-jump in dark on the swinging platforms Pharaoh Man - Weakness: Flash Stopper. Get Pharaoh Shot. Performs same as NES MM4. "A" when you see it, go past it, and when the 3rd falling block is off the screen, come back and it should be reset. Jump off the 3rd block at the last possible moment to snag it. Ring Man - Weakness: Pharaoh Shot. Get Ring Boomerang. "T" Should be easy to spot. Try to take out the rolling robot gaurding it. Dr. Wily: Stage 1: Antenna - Shoot Mega Buster when ball is exposed. Ballade - Nail with Mega Buster Start with: Crystal Man - Weakness: Charge Kick. Get Crystal Eye "W" When you see a ladder going down, and a crystal shooting skeleton, kill the skeleton and run to the right. Napalm Man - Find Proto Man. When you see fire to the right of a ladder going down, use the Rain Shot, and take the ladder to the right. Weakness: Crystal Eye. Get Napalm Bomb "I" When you see it on the upper ledge, go to the right for better access to it. Use the Rain Shot to quench the fire underfoot. Be careful, the fire WILL come back. Stone Man - Weakness: Napalm Bomb. Get Power Stone. "L" Easy to find. Push right to reach ledge. Charge Man - Weakness: Power Stone. Get Charge Kick "Y" Just jump to get it. Ballade - Use Mega Buster. Get Ballade Cracker. Dr. Wily Stage 2: Fight all 8 robots again. Giant Wily - hit center glowing orb by jumping on hands. Use Mega Buster Wily Head - Aim for mouth. Hit the face when it charges at you to stop it. Dr. Wily - Use Ballade or Pharaoh shot to aim at Wily over head when he's visible.
Passwords: All weapons and Items: ABCDEF 1 RBB 2 ERREER 3 EBBEBB 4 BE BE ----------------------------------------------------------- E) Mega Man V - 1994 - 1st (and so far, only) Mega Man programmed for the Super Game Boy. Border consists of Met-alls sitting around and watching. A Capcom sign is on the bottom. - 1st (and so far only) Game Boy Mega Man that does NOT use NES bosses. - The Mega Buster is replaced with the Mega Arm. - 1st apperance of Tango the Cat. He's kind of like a Beat gone wild. He destroys anything in his path. Energy is used up per time that he's out. - As in MM IV, collect P chips to buy items. 1/4 E Tank 20 W Tank (refill one weapon) 30 E Tank 60 Weapons refill 80 Extra Life 50 Energy Economizer 140 S Tank 120 Mega Hand 90 Grab Attack 100 Special Tricks - Collect all the jewels on the other planets so that Dr. Light can create an item that reduces the energy use of your weapons. - Lose all your lives three times on one board and Dr. Light will enhance your Mega Arm.
Items: Mega Hand - Lets you grab items from far away Grab Attack - Grabs hold of an enemy and punches for extra hits. Rush Coil - Gives Mega Man extra jumping power. Won from Venus. Rush Jet - Let's Rush fly. Vertically Controlable. Won from Saturn.
Start with: Mercury - Weakness: Black Hole. Get Grab Buster. Lets you get power ups with each hit. Neptune - Weakness: Deep Digger(???). Get Salt Water. Mars - Weakness: Salt Water. Get Photon Missile Venus - Weakness: Photon Missile. Get Bubble Bomb. Floats upwards towards ceilings. Terra: Dark Moon: DM is none other than the Cyclops, Rock Man. Mega Arm him in the eye. Start With: Pluto - Weakness: Grab Buster. Get Break Dash Very similar to Charge Kick. Can break through some walls. Jewel - When you come to a room with 2 ladders going up, use Deep Digger on the block above the ladder on the floor to the right and proceed down there. Uranus - Weakness: Break Dash. Get Deep Digger. Picks up rocks from below. Jewel - When you see a ledge above a seal, get to it and use the Break Dash to enter the jewel room. Jupiter - Weakness: Bubble Bomb. Get Electric Shock Only extends from hand. Jewel - When faced with the choice to go up or to the right, go up, and return down. Keep going down and when you hit the bottom, go left. You will need Deep Digger. Saturn - Weakness: Electric Shock. Get Black Hole Jewel - when you get to the big gap at the beginning kill the time slower and Rush Coil over to the left. You need Deep Digger or Mega Hand. Terra: Terra - use Mega Arm. Get Spark Chaser. Dr. Wily: Stage 1: Auto scrolling, using Rush Jey, fire your way into Wily's Base. Use (rush's?) Mega Buster on the Main gun. Stage 2: Fight Enker, Quint, Punk, and Ballade again. Use Mega Arm for each. Stage 3: Fight all 8 robots again. Arms - Fire Mega Atm at wrist when eyes are exposed. Wily Machine - avoid missiles, destroy gravity reverser. Shoot at time bombs so they are forced up against machine when they are about to explode. Wily's Ship - Use Spark Chaser. Stage 4: SunStar - Destroy with Mega Arm.
Passwords: All weapons and items RRT__ ET__T _E_RT TTRRE TRTRR -----------------------------------------------------------
VI) Cast List ----------------------------------------------------------- Name GB# Dr. Wily Robot MMX# MM Soccer (*) # (NES Only) Dr. Light 1,2,3,4,5 N/A 1,2(dead) Dr. Wily 1,2,3,4,5 N/A Dr. Cassock N/A 1,2(Dr. Cain?) Proto Man(Blues) 3,4,5 000 * Mega Man(Rock) 1,2,3,4,5 001 1,2 * Roll 002 Rush 2,3,4,5 N/A Beat 3,4 N/A Fliptop 3,4,5 N/A Eddie N/A Tango 5 Cut Man 1 003 * Guts Man 004 Ice Man 1 005 * Bomb Man 006 * Fire Man 1 007 * Elec Man 1 008 * Metal Man 2 009 Air Man 2 010 * Bubble Man 1 011 * Quick Man 1 012 Crash Man 2 013 Flash Man 1 014 * Heat Man 1 015 Wood Man 2 016 * Needle Man 2 017 * Magnet Man 2 018 Gemeni Man 3 019 * Hard Man 2 020 Top Man 2 021 * Snake Man 3 022 * Spark Man 3 023 Shadow Man 3 024 Bright Man 4 025 Pharaoh Man 4 026 * Drill Man 3 027 Ring Man 4 028 Toad Man 4 029 * Dust Man 3 030 * Dive Man 3 031 Skull Man 3 032 * Gravity Man 033 Wave Man 034 Stone Man 4 035 Gyro Man 036 Star Man 037 Charge Man 4 038 Napalm Man 4 039 Crystal Man 4 040 Blizzard Man 041 Centaur Man 042 Flame Man 043 Knight Man 044 Plant Man 045 Tomahawk Man 046 Wind Man 047 Yamato Man 048 Freeze Man 049 Junk Man 050 Burst Man 051 Cloud Man 052 Spring Man 053 Slash Man 054 Shade Man 055 Turbo Man 056 Enker 1,5 * Quint 2,5 Punk 3,5 Ballade 3,5 Mercury 5 Venus 5 Terra 5 Mars 5 Jupiter 5 Saturn 5 Neptune 5 Uranus 5 Pluto 5 SunStar 5 Zero 1,2 Sigma 1,2 Chill Penguin 1 Storm Eagle 1 Flame Mammoth 1 Shock Babboon 1 Armor Armadillo 1 Launch Octopus 1 Boomer Kwanger 1 Sting Chameleon 1 Vile 1 Wire Sponge 2 Wheel Gator 2 Bubble Crab 2 Flame Stag 2 Morph Moth 2 Magna Centipede 2 Crystal Snail 2 Overdrive Ostrich 2