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SUPER Realm Fighter II X Presents...

The Gameboy Fighter's
E - X - T - R - E - M - E Megaguide


Progress Report: 99902.08: Finally resurrected the freakin' text version
of this thing, even though I was awful lazy and just
cut-n-pasted the HTML version's stuff and made up for
lack of pics. But the text version's back, regardless.
--99705.31: Megaguide 1, version: Alpha created--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--<>
version: Delta by: Ninja Smoke and the Wrecking Crew
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~--<>

Ninja's Note: Okay, let's get things cleared up off the top: this
thing is NOT for profit, and it can only be reproduced electronically. If
you use any part of it in a FAQ of your own, you'd BETTER give me credit!
Also, this thing is the companion file to the HTML version, in the event you
had a hard time tryin' to print it for just the moves and not the pics.(much
like I wanted to do lately...). This Megaguide is (c)1998 by me, John Evans, jr.
All other copyrights are acknowledged(Midway, Capcom, Nintendo,
Tiger Electronics, etc.). Let's do this!!!

---MORTAL KOMBAT---
---controls---
P = Punch(B) K = Kick(A) Bl = Block(B+A) + = same time
fwd = forward dn = down ba = back up = up qcf= 1/4 circle forward
qcba = 1/4 circle back hcf/ba = half circle forward/back

((((The Original Warriors...minus one)))
....Kano.... ....Rayden.... ....Liu Kang....
knife: ba-fwd + P shock: fwd-fwd + P fireball: ba-ba + P
roll: hcba + P or K torpedo: ba-ba-ba-fwd flying kick: fwd-fwd + K
fatality: dn-fwd-fwd-K teleport: qcf fatality: fwd-fwd-ba-P
fatality: ba-fwd-dn-Bl
....Scorpion.... ....Subzero.... ....Sonya....
spear: ba-ba + P freeze: ba-fwd + K rings: ba-ba + P
teleport: fwd-df-dn+P slide: fwd-df-dn + P teleport: fwd-ba-ba-fwd
fatality: fwd-fwd-fwd-Bl fatality: fwd-dn-fwd-P leg grab: dn-Bl(hard)
(never made it work) (dp + P won't work) fatality: ba-ba-fwd-Bl
....Goro....
fireball: hcf + Bl(hard to do)
stomp: jump on victim
"invisibility": dn + Bl

,,,The Only Real Things to Do,,,
-Play as Goro: Beat the game, hold up + left + A + select until the Enter
Your Initials prompt. Put'em in, press A, hit start. Hard to do.
-Sonya 2 hit: Toss her rings and hit B the instant it connects. Hard to do.
-Game Genie Codes: 002 - 96D - B31: Infinite Continues
005 - 94C - B31: Player 1 invincible
00C - B5E - 3BE: Infinite Time

---MORTAL KOMBAT II---
Ninja's Note: Except for Reptile's fatality, which has to be done from
afar, all finishers can be done anywhere, and even with holding Block! Oh,
as a tip of common sense, YOU CAN'T USE THE PUNCH BUTTON IN YOUR WINNING
ROUND IF YOU WANNA DO BABALITIES!!!
controls: P = Punch(B) K = Kick(A) Bl = Block(start) (select = pause)
fwd = forward dn = down ba = back up = up
. = charge qc = 1/4 circle hc = half circle dp = fwd-dn-df
x(y-y)z = press/release motion + = same time 1. = fatality
2. = stage 3. = babality

~~~~~MKII Dudes~~~--<>
--Liu Kang-- --Sub-Zero-- --Kitana--
fireball: fwd-fwd + P freeze: qcf + P fan: fwd-fwd + P + K
low shot: qcf + P slide: ba + P + K lift: ba-ba-ba + P
fly kick: fwd-fwd + K ground ice: qcba + K swipe: ba + P
1.: dn-fwd-ba-ba-K 1.: fwd-fwd-dn-K/ teleport: qcba + P
2.: Bl(ba-fwd-fwd)K dp-fwd-P 1.: Bl-Bl-Bl-K
3.: ba-fwd-dn-K 2.: dn-fwd-fwd-Bl 2.: dp + K
3.: dn-ba-ba-K 3.: dn-dn-dn-K
--Reptile-- --Shang Tsung-- --Mileena--
acid: fwd-fwd + P fireball: ba-ba + P sai shot: .P
bubble: ba-ba-P + K twin shot: ba-ba-fwd + P roll: ba-ba-dn + K
slide: ba + P + K 3 shot: ba-ba-fwd-fwd+P teleport: fwd-fwd + K
invis.: Bl(up-up- dn)P 1.: Bl(up-dn)P 1.: .K
1.: ba-ba-dn-P 2.: Bl(dn-dn-up)P 2.: dp + P
2.: dn-fwd-fwd-Bl 3.: ba-fwd-dn-K 3.: dn-dn-dn-K
3.: dn-ba-ba-K
----Scorpion---- ----Jax----
spear: ba-ba + P sonic boom: fwd-df-dn + K
teleport: qcba + P gotcha: fwd-fwd-tap P...
air throw: Bl in air backbreaker: Bl in air
1.: Bl(up-up)P ground smash: .P
2.: dn-fwd-fwd-Bl slams: throw, tap P...
3.: dn-ba-ba-K 1.: K(fwd-fwd-fwd)
2.: Bl(up-up-dn)K
3.: Bl(dn-up-dn-up)K

Kombat Kraziness!!!
-------------------
-Shang Tsung's Morphs: Liu Kang...ba-fwd-fwd + Bl Sub-Zero: dp + K
Kitana: Bl-Bl-Bl Reptile: Bl(up-dn-up) Mileena: .P
Scorpion: Bl(up-up) Jax: dn-fwd-ba + P
-vs. Smoke: At any odd-numbered match(The Pit II), get the toasty man
out with uppercuts. The SECOND you see him, press dn + start.
-vs. Jade: At the match below the [?], your winning round must be won with
kick button only. Unlike the big screens, you CAN block.
-vs. Smoke AND Jade: The match below the [?] is your seventh match AND
a The Pit II stage. Do the code to fight Smoke. In your winning round vs.
him, use you kick button only (five well-timed roundhouses should do it).
-Shang Tsung as Megaman?: Play with him like this: start by not morphing
period. Once you beat your first opponent(you HAVE to fatality),
use that person's powers on the next victim and so on...like Megaman!
-Shang glitch: Do the regular fatality. During the aniamtion, do the stage
fatality as fast and as repeatedly as you can. It'll crash the game. >)
-Scorpion glitch: After it says Finish Him/Her, time a jump so you can do
his fatality motion in midair. If you time it right, he'll land behind
the victim, burning thin air, but the victim burns anyway!
-Game Genie codes:(Ninja's Note: these are the best ones, IMHO)
003 - 249 - 19E + 003 - 279 - 19E: computer can't jump!
009 - 48B - 91D: infinite energy
00C - 55B - E6E: timer disabled
00D - ABF - 3BE: infinite continues
(strategy pages coming MUCH later)

---MORTAL KOMBAT 3---
===controls=== same as MKII, except: Rn = Run(B+A). Also, 1. = fatality, &
2. = babality, as there are no stage fatalities. >(
Ninja's Note: If you wanna do Babalities this time around, DON'T TOUCH THE
BLOCK BUTTON IN YOUR WINNING ROUND!!!
Ninja's Note 2: Oh yeah, just so you know: Stay away from this game and MK1!
If you have to have handheld Kombat, MKII is the way to go, the only one as
of now that I can honestly say is worth your money!!! Yeah, MK4's in color
and has voices, but ask yourself what's more important: good gameplay and
speed or a game with color and voices that could be as slow as MK3?

*****MK3's Kombat Kouriers*****
==Sindel== ==Sektor== ==Kabal==
fireball: fwd-fwd + P missile: fwd-fwd + P fireball: ba-ba + P
scream: fwd-fwd-fwd + P tracer: hcba + P spin: ba-ba-fwd + K
fly: ba-ba-fwd + K teleport: fwd-fwd-fwd + K razor: ba-ba-ba + K
1.: ba-fwd-fwd-fwd-P 1.: fwd-fwd-fwd-ba-Bl 1.: fwd-fwd-Bl-Bl-Bl-K(hard)
2.: fwd-fwd-fwd-up 2.: ba-dn-dn-dn-K 2.: fwd-fwd-fwd-fwd-K
==Sheeva== ==Smoke== ==Sub-Zero==
stomp: rdp + K spear: unknown freeze: qcf + P
teleport: dn-up teleport: fwd-fwd + K shower: dn-fwd-ba + P
fireball: qcf + P invis.: up-up + P slide: ba + P + K(hard)
1.: fwd-dn-dn-fwd-P 1.: up-up-fwd-dn 1.: ba-rdp-fwd
2.: dn-dn-dn-ba-K 2.: dn-dn-ba-ba-K 2.: dn-ba-ba-K
==Kano== ==Sonya== ==Cyrax==
roll: .K rings: qcf + P net: ba-ba-ba + K
knife toss: qcba + P teleport: fwd-fwd-ba + P close b.: ba-ba-ba + P
knife upper: qcf + P leg grab: dn + P + K(hard) far b.: fwd-fwd-fwd+P
choke hold: unknown bike kick: ba-ba-ba-dn + K teleport: dn-up
1.: fwd-fwd-fwd-K 1.: dn-dn-dn-fwd-K 1.: dn-dn-up-dn-P
2.: fwd-fwd-dn-dn-K 2.: dn-dn-fwd + K 2.: fwd-ba-ba-P

cHeAtS -n- GlItChEs
-------------------
-Cyrax glitch: When it says finish him, drop a close bomb from close range
and IMMEDIATELY fatality. You'll shred'em, but you can do whatever as
long as you don't hit the shreds! You can do a
babality and it counts as a FATALITY! Very hard to do.
-Strategies for...Sektor/Smoke: Teleport a LOT. Missiles/Invisibility are
okay, but teleporting should be THE most used weapon.
...Kabal/Cyrax: Get used to the ol' FB Trap. Spin and roundhouse constant
for Kabal, roundhouse, close bomb, net, push'em to the blast, roundhouse
for Cyrax.
...Sheeva: Sweeps, roundhouses, and stomps are the way to go!
...Sub-Zero: Aggression as always. But vs. Shao Kahn, do the old MKII
cheese: freeze him and slide like there's no tomorrow!(this DOES NOT work
on the SNES/Genesis!)
...Sonya: Mix in everything in a blaze of aggression, especially sweeps
and leg grabs. But against Kahn, stick to this: sweep to push him away,
ring to greet him as he lands. Duck his FBs and repeat.
...Sindel: Scream, uppercut...I haven't beaten the game with her. A Sonya
style strategy(sweep, FB, duck...)might work.
...Kano: None known. besides, who plays Kano ANYWAY?!
-Extra Continues: At the Choose Your Destiny Screen, press up twice to get
five kredits instead of the normal three!!
-Kombat Kodes: 192/234: Smoke UKK 100/100: no throws 020/020: no block
460/460: switch'em 466/466: inf. run 033/000: p1 1/2 en.
000/033: p2 1/2 en. 707/000: p1 1/4 en. 000/707: p2 1/4 en.
205/205: vs. Smoke 987/123: no bars 688/422: dark
985/125: psycho 987/666: message 1 123/926: message 2
282/282: message 3

---MORTAL KOMBAT TRILOGY---
(Note that MKT is for Tiger Electronics' Game.Com)
=-=-=controls=-=-=
P=Punch(A) Hk=High Kick(B) all fatalities: fwd-fwd-dn-P
Bl=Block(C) Lk=Low Kick(D) all bablities: fwd-ba-ba-P
1=friendship 2=brutality(all are unconfirmed)
Rn=Run(unknown as of now) other than that, same as before
(Ninja's Note: Moves with an "*" are as of yet unconfirmed, and I'm sure
the Babality requirements(and Friendship, once I figure'em out)are the
same as in MK3: NO BLOCKING IN YOUR WINNING ROUND!!! This may, of course,
affect moves that use the Block button...as in YOU MAY NOT BE ABLE TO USE
THEM!!!)

===The MKT Gang===
(Ninja's note: for the most part, these are taken from the Psx version and
adapted to the controls as necesary. Also, like GbMKII, distance doesn't
matter for finishers, except Brutalities)
=-=-=Reptile=-=-= =-=-=Mileena=-==- =-=-=Nightwolf=-=-=
fastball: fwd-fwd-P+Bl sais: .P arrow: qcba+Bl
*slowball: ba-ba-P+Bl teleport: fwd-fwd+Lk ax: qcf+P
*acid: fwd-fwd+P *roll: ba-ba-dn+Hk *charge: fwd-fwd+Lk
*slide: ba+P+Bl+Lk 1.: -unknown- *red charge: ba-ba-fwd+Hk
*tackle: ba-fwd+Lk 2.: Px4-Bl-Hk-Lkx2- *reflect: ba-ba-ba+Hk
*inviso: Bl(up-dn)Hk Hk-Bl-P-dn+P 1.: -unknown-
1.: -unknown- *2.: Px2-Hk-Lk-Blx2-Px3-Hk
*2.: P-Bl-Hkx2-Bl-
Px2-Lkx2-Bl-P
=-=-=Kitana=-=-= =-=-=Rayden=-=-= =-=-=Jade=-=-=
fan toss: fwd-fwd-P+Bl shock: qcf+Bl high: ba-fwd+P
teleport: qcba+P *retro: qcba+Bl *norm: ba-fwd+Bl
*fan lift: ba-ba-ba+P torpedo: ba-ba-fwd *low: ba-fwd+Lk
*fan swipe: ba+P *grab'em: .P *return: ba-ba-fwd+Bl
1.: -unknown- *teleport: dn-up *flash: ba-fwd+Hk
*2.: Px2-Bl-Hk-Bl- 1.: -unknown- shadowkick: qcf+Lk
Lk-Bl-P-Bl-P-Bl *2.: Px2-Lkx3-Hk-Px3- 1. -unknown-
Blx2 *2.: P-Lk-Px2-Hkx2-
Lk-Blx2-P-Hk
=-=-=Ermac=-=-= =-=Noob Saibot=-= =-=-=Rain=-=-=
fireball: qcba+Bl disabler: qcf+Bl controller: qcf+P
*teleport: qcba+P toss'em: fwd-fwd+P pop'em: ba-ba+P
slam: rdp+Hk *teleport: dn-up *slammer: ba+Hk
1.: -unknown- 1.: -unknown- 1.: -unknown-
2.: Px3-Bl-Hk-Lk- 2.: P-Lk-P-Bl-Lk- 2.: Px2-Bl-Lk-Hk-Bl-
Bl-Px2-Lk-Hk Hk-Px2-Bl-Lk-Hk Lk-Hk-Bl-Px2
=-=-=Sektor=-=-= =-=Shao Kahn=-= =-=-=Motaro=-=-=
*missile: fwd-fwd+Bl charge: qcf+P gotcha: fwd-fwd-P+Bl
*doubleup: ba-ba-fwd+Bl tiger knee: qcf+Bl *tail shot: hcba+P
tracer: hcba+P *mallet: ba-fwd+P *toss'em: dn+Bl
teleport: fwd-fwd+Lk *shot: ba-ba-fwd+Bl *teleport: dn-up
1.: -unknown- *gotcha: fwd-fwd+P
2.: Px2-Blx2-Hkx2- *taunt: dn-dn+Lk
Lkx2-Px4-Bl *laugh: dn-dn+Hk
=-=-=Cyrax=-=-=
bomb: fwd-fwd-Hk+Lk
teleport: ba-ba-Hk+Lk(?!)
*net: ba-ba+Lk
*air throw: qcf+Bl, fwd+Bl
1.: unknown
*2.: P-Hk-P-Hk-Hk-
P-Hk-P-Hk-Lk-P
=-=-=Tricks of Kombat=-=-=
Ermac: At select Screen, press B, C, B, B, D. Ermac's slot is the lighter
of the two dragon logos.
Noob Saibot: At select screen, press D, D, C, D, B.
Cheat Menu: In Options, press Up, C, D, B.(to be confirmed)

---MORTAL KOMBAT 4---
-The controls are EXACTLY the same as MK3's, except there are NO
Babalities...and as always, only ONE Fatality. What is this...
Super MK1 Turbo?!
-It seems there may be another version of the game out there.
While the characters mentioned here are what are on Midway's web
site AND on the back of the box itself, Nintendo has screens that include
Tanya, Quan Chi, Liu Kang, and Fujin instead of Sonya, Johnny Cage, Kai,
and Reptile. Whether this is true or not is
uncertain, but I just found out that in the "other version", Reptile is the
hidden character. Screenshots are up from both Midway's site(top
row of images) and Nintendo's site(bottom row of images).
-It appears that moves and finishers are even easier to do
motionwise.
-The hidden slot on the select screen is unknown...for the pics
that Midway has. As stated, Reptile is the hidden slot for the
select screen from Nintendo's website. Hmm...
-There IS voice in the game!!! Nintendo AND Midway both say this.
-The game WILL work with Gameboy(but why would you waste your money? MK3,
Pokemon, and SF2' all look bad on the green screen), Gameboy Pocket, and
Super Gameboy.
-There are three towers, just like MK3. The trick for having
five kredits probably works, too. (see below)
-As for the select screen, the person in the top right looks
like Reptile, but it's very hard to make him out!!! As stated,
Nintendo has pics of a different select screen...but who's right?
Nintendo? Midway? Or are there really two versions of MK4 for
Gameboy?! If anyone can provide an answer, please email me
IMMEDIATELY!!!

---The MK4 Krew---
Raiden Johnny Cage Reptile
------ ----------- -------
wpn: fw-ba+p wpn: dp+k wpn: ba-ba+k
torpedo: fw-fw+k s.kick: .ba-fw+k krawl: .ba-fw+k
bolt: qcb+p s.punch: rdp+p acid: qcf+p
teleport: dn-up nuts: bl+p invis: bl+k
1.: fw-ba-upx2+k hi: qcf+p dash: .ba-fw+p
lo: qcb+p 1.: up-dnx3+p
1.: dn-qcf-dn+bl
Kai (unknown) Sub-Zero
--- --------- --------
wpn: qcb+p wpn: qcf+k
h.stand: bl+k, .p/k freeze: qcf+p
fireball: qcf+p clone: qcb+p(maybe..)
firedrop: ba-ba+p slide: ba+p+k
rise f.: fw-fw+p 1.: ba-rdp+p
p.kick: qcf+k
1.: upx3-dn+bl

Reiko Sonya Scorpion
----- ----- --------
wpn: qcb+p wpn: fw-fw+k wpn: fw-fw+k
teleport: dn-up, any flip: hcf+k spear: ba-ba+p
flip: hcf+k ring: qcf+p teleport: qcb+p
stars: qcf+p leg grab: dn+p+bl air throw: bl
akuma: .ba-fw+k teleport: fw-ba+p fire: qcf+p
1.: ba-ac-dn+k bike kick: ba-ac+k 1.: .ba-fwx2-ba+bl
1.: up-dnx2-up+k
NOTE: AT THIS TIME, THESE MOVES ARE ABOUT AS PRELIMINARY AS
THE MOVES OF MKT FOR GAME.COM WERE WHEN THEY FIRST WENT
UP!!! IF ANYONE HAS CORRECTIONS, PLEASE EMAIL ME RIGHT
AWAY!!!

Raiden Quan Chi Fujin
------ -------- -----
torpedo: ba-ba-fw slide: fw-fw+k "tiger crush": qcf+k
bolt: qcb+p stomp: rac+k "jaguar tooth": up-up+k
1.: fw-ba-up-up 1.: dp 1.: fw-fw-ba

Liu Kang Reptile Sub-Zero
-------- ------- --------
fireball: fw-fw+p acid:qcf+p freeze: qcf+p
bike kick: fw-fw+k dash: qcb+p slide: ba+p+k
1.: fw-fw-fw-dn 1.: up+p+k 1.: fw-ba-fw-dn

Reiko Tanya Scorpion
----- ----- --------
stars: qcf+p fireball: qcf+p spear: ba-ba+p
flip: qcf+k "c.drill": qcf+k teleport: qcb+p
1.: dn-qcb 1.: dn-dn-up-dn 1.: ba-fw-fw-ba

Ninja's Note: What is this?! Two moves and a fatality?! This is
NOT MK1!!! Guess Midway shouldn't have bothered with voices.

Tricks of the Trade...the Next Cheater's Nation
-----------------------------------------------
Not very much to post about that version. The KKs from MK3 all
work, even the old Smoke UKK ad Vs KK(they now are for Reptile).
Why? Because it seems the KK system on the Gb was never changed
between MK3 and MK4 like the REAL ones were. If this is true,
then some(if not all)of MK3's glitches should still work. Nuff
said.

---STREET FIGHTER II'---
/////controls/////
They're essentially the same as MK, BUT, Back is also for blocking,
and tapping the P/K buttons get you a Jab/Short. Pressing P/K gets you
Fierce/Roundhouse. Oddly, some animation looks the SAME(Ken/Ryu/Chun's
d.Short/d.Roundhouse). Also, a "." beside a direction means to hold it
for 2-3 sec. p/k = any punch/kick, P/K = Fierce/Roundhouse(duh), BTW
It's SF, you should know this already! Ninja's Note: I no longer
have this game, as I used it and SSF2 on Snes to get SFA2 on Snes...so
this is the FINAL upgrade for the SFII' segment of this thing.
Or maybe not...who knows?! P.S.: I just got SSF2 back the other day. >)

/////World Warriors/////
/////Ryu///// ////Blanka//// ////Guile////
hadouken: qcf + p shocker: tap p... sonic boom: .ba-fwd + p
shouryuuken: dp + p roll: .ba-fwd + p flash kick: .dn-up + k
tatsempuukyaku: qcba + k vert. roll: .dn-up + k
red hadouken: hcf + p bite: fwd + p(his throw)

/////Ken///// //M.Bison(Vega)// ///Chun Li///
hadouken: qcf + p torpedo: .ba-fwd + p kikouken: hcf + p
shouryuuken: dp + p knee whip: .ba-fwd + k spin kick: .dn-up + k
tatsempuukyaku: qcba + k stomp: .dn-up + k lightning leg: tap k...
slide: dn+K stomp: jump, dn+K(hard)
///Zangief/// /Balrog(M.Bison)/ ////Sagat////
Spin Piledriver: 360 + p slidepunch: .ba-fwd + p tiger hi: qcf + p
german suplex: 360 + k slideupper: .ba-fwd + k tiger lo: qcf + k
lariat: p + k turnaround: p + k tiger knee: qcf-uf + k
headbutt: .dn-up + p tiger upper: dp + p
/////combos/////
Too bad...I can't get anything to work!!! But, here's what I've seen the
CPU pull off time after time:
Ken/Ryu: j.K, d.k, fireball Blanka: j.P, shocker
j.K, d.k, qcba + K Guile: j.K, s. or d. p, dn-up + K
j.K, d.K
Ken: j.K, s.P, dp + p or P

#####Conclusion and Thanks#######
That's it. Here's the wrecking crew:
-MK1...Brian Preble(webmaster@gamesages.com): posting the older MG...
Brian from back in Central HS: Let me use MK and eventually traded
for Power Rangers. Thanks, man!!!
Sub-Zero(sub.zero@mailexcite.com): Wanted a FAQ for MK1, you got it!
CCOURT96(CCOURT96@aol.com): Sonya's 2 hitter
MR TOOD BRANTLEY(LKXT88A@prodigy.com): How to make Sonya's fatality
work properly...
-MK2...Gabriel Forbes from CHS: Let me use MK2 back when all I had was MK
and Tetris...
Suzzy the Hedgehog(falconcruiser@hotmail.com):
Countless hours of whoopin' her at UMK3 in arcade, MK2 & 3 on Snes,
MK2, 3, and UMK3: CE on Genesis, Super SF2 and SFA2 on Snes just so
I could get good...
Irene Auman aka Sailor Earth(jiauman@hotmail.com): Helpin' a brotha!
-MK3...CCOURT96(CCOURT96@aol.com): Corrected moves for Sonya, Sub-Zero,
Sindel, Sektor, Cyrax; message 3 KK; the
Cyrax trick/glitch
Steven Demannett...: posting Smoke fatality and extra kontinues
trick on www.gamesages.com
C. Christina Partington(parting@execpc.com): Kano's fatality
Kees Janssen(keesj_bond007@yahoo.com): Kabal's fatality
brownt(brownt@CTC.Net): Cyrax's teleport
subzero@mailexcite.com: Smoke's invisibility
(Ninja's Note: I know there are others who sent things I said I already
had. These listed here are the ones who sent those things to me first. But
you still get mad props!)
-MKT...]{ombat(edeering@erols.com): Whatever new info I found came from his
FAQ...but it's incomplete.
Brian Preble(webmaster@gamesages.com): The MKT section is the other
source...but it conflicts with ]{ombat's
info pretty badly as far as moves.
(Ninja's note: If ANYONE has complete, totally accurate info on MKT for
Game.com, email me at turboranger@rocketmail.com IMMEDIATELY!)
-MK4: Brian Preble, once more! Yep, the MK4 moves for the "other
version" came from here.
-SF2': The Select Screen pics came from this URL: http://www.elee.calpoly.edu/~jguest/sftrib2.htm
(Ninja's note: The MK pics came from http://mortalkombat.ieaccess.net/
while it was still around decently.)

\\\\\Things Needed/////
MK1: nothing...this is done. Unless anyone finds glitches.
MK2: Nope. This one's done too...unless there are other glitches.
MK3: IF THERE AIN'T NO GLITCHES, THEN THIS ONE'S DONE(at last!!!)!!!
MKT: Controls: Since Bl now acts as Lp for certain moves(instead of P for
punch-based moves like on Gb), how would that affect combos and
Brutalities?
Finishers: Does anyone know the Friendship motion or if everyone has
their Brutality button sequences?
Combos: Did button-link combos make their(much needed)return after
their(all too unnecessary)absence in Gameboy MK3?
MK4: Confirmation about the fact as to whether or not there are two
versions of the game, as well as moves to the version with Sonya
and them...
SFII': Finished 4 Life unless anyone has any new info.

(c) 1997 turboranger@rocketmail.com








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