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The Castlevania Adventure Instruction Booklet Page 01 of 04

SHEER TERROR IS AT HAND

You're in the misty midst of Dracula's less than welcoming lair.
There's no place to hide. No place to run. The only direction you can go is
"dead" ahead into the darkness that is Castlevania.
With the taste for sweet revenge on the tip of his fangs, the blood
thirsty prince of darkness hungers for a succulent delicacy - and your throat
is definitely on his menu. But before you reach this host of horrors, you
must risk your neck against multitudes of unearthly evils that lurk around
every corner.
All told, there are 4 levels of dank dungeons, torture chambers and
vampire crypts. At the "dead" end of each, you'll find a Primary Evil who's
waiting to terrorize you. Before proceeding to the next level, you must crush
and demoralize (not that it has a lot of morals to speak of) this beast.
At the end of the fourth level, you'll enter the "dead" of night, where
you'll come toe to toe, eyeball to eyeball with everyone's favorite blood
sucker - Count Dracula. And it's here that you'll either vanquish his midnight
powers forever, or be initiated into his vampire corps.
Your sole means of protection are your Mystic Whip and mindful wits,
which will lead you through Drac's menacing maze. Along the way, be sure to
light the candles with the tip of your whip. It's a sure fire way to unleash
life sustaining items such as hearts, crystals, and crosses of gold.
You'll begin your quest with three lives to spare. At 10,000 points
you'll receive a bonus life. For every 20,000 points thereafter, you'll be
granted another reincarnation.
NOTE: There's a time limit in each stage. And if you fail to destroy
the Primary Evil or Count Dracula before it expires, you'll expire.

The Castlevania Adventure Instruction Booklet Page 02 of 04

CONTROLS TO WARD OFF THE CURSE

Control Pad - Press Left or Right to advance through the maze. Press Up to
climb up a rope. Press Down to climb down a rope or to "duck" the onslaught.

B Button - (The Attack Button) Press to crack the Mystic Whip. Be warned,
though, it's impossible to attack when climbing up or down a rope.

A Button - Press to leap. Also press to jump down from the rope.

Select Button - Not used during the adventure.

Start Button - Press to begin your quest. Also press to pause and unpause the
action.

The Castlevania Adventure Instruction Booklet Page 03 of 04

ITEMS YOU CAN'T LIVE WITHOUT

Heart - Partially restores your Life Line.

The Flashing Heart - Totally restores your Life Line.

1 Up on the Count - Gives you an extra life to play with.

Cross of Gold - Makes you invincible for a limited period of time.

The Crystal - Increases the power of your Mystic Whip.

The Flashing Crystal - Calls forth a Primary Evil.

The Valuable Coin - Increases your point wealth.

STRETCHING THE POWERS OF YOUR MYSTIC WHIP

Locate 1 Crystal and your whip will lengthen, strenghten, and become an
all-around super weapon against the super freaks.
Discover a second Crystal, and fireballs will spew forth, lighting up
the enemy and the scoreboard.
Your Mystic Whip can only be increased by a power of two. So if you
find a third, fourth, or one-thousandth crystal, they'll be nothing but
worthless status symbols.

The Castlevania Adventure Instruction Booklet Page 04 of 04

TIPS TO EVADE TORTURE

1. Traps have been set within each stage. Be careful not to trip into the Pit
of Pit Vipers. Also watch out for the Pursuing Wall.
2. Don't allow your attention to slip from the dangers lurking overhead and on
the blood stained floors.
3. Knock down and destroy pillars to escape certain death.
4. Master the Jump Attack, so you can light up the candles burning high on the
wall and defeat the flying sorcerers. To Jump Attack, hold down the A
Button, then strike the B Button.

CONTINUE IF YOU DARE

After losing your last life, you can continue from the beginning of the
level where you perished. Simply presss the Control Pad Up or Down to select
YES on the Continue Screen. Then press the A Button.
You can begin again as many times as you like, as long as the Game Boy
power remains on. Turn off the switch, though, and it's back to the beginning,
where the deadly demons will be refreshed and revived.
----
Converted to ASCII Text by flair (flair@usa.net)
Castlevania - The Adventure is a trademark of Konami Inc.
Konami is a registered trademark of Konami Industry Co., Ltd.
(c) 1989 Konami Inc.

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