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What's シェンムー FAQ
[What's Shen Mue FAQ]
v.0.87
by J.T.Kauffman
27Aug99

--
note: this document contains Japanese characters and is best viewed in NJStar
4.0+ (download at www.njstar.com) or IE4+ with the Japanese language pack,
although it is also perfectly readable in any normal word processor/browser, as
all of the Japanese . Viewing the Japanese is just a small bonus...
--

0. Table of Contents
1. Intro
2. Story
3. Controls
4. Walkthrough
5. Misc.
- Items
- Time
- Weather
- Games
- Vending Machines
- Options menu
6. Face Demos
7. Outro
- History of Shen Mue
- Revision history
- Legal
- Contact


1. Intro

What's Shen Mue is an interactive demo for the game (series) Shen Mue for the
Sega Dreamcast. Developed by Yu Suzuki, one of the masterminds behind Sega's
Arcade devision, and developer of games like Space Harrier, OutRun, and Virtual
Fighter, Shen Mue is arguably the most realistic title ever created. Time,
weather, interaction with practically everything, all-speech: this game has it
all in terms of realism. One of the largest titles ever produced, the first
chapter of the game will be released on 28 Oct. 1999, and will span 3 GD-ROMs
(which is over 3 gigabytes of data, or about twice the size of Final Fantasy
VII). Of course, this is only the first chapter - although only 2 chapters have
been formally announced, Suzuki-san has said that the story could take up to 16
or more.

What's Shen Mue was released on 5 Aug 1999 in Japan as a free giveaway for
people who bought a Sega Dreamcast system (as well as possibly software). As for
obtaining the demo in the U.S., I really have no suggestions other than going to
Japan and buying a system - even large importers like NCS (www.ncsx.com) have
had trouble obtaining the disc. [No, I will not buy you a system, and no, I will
not sell my copy.]

Warning: This FAQ is fairly incomplete as far as story goes - my Japanese level
is fairly low, and most of the dialogue went over my head.


2. Story

The story of Shen Mue itself has been kept under wraps. The story of What's Shen
Mue centers around the main character trying to find the president of Sega
within seven hours of the demo's start. Why? I don't know - as I've said my
Japanese is very poor. If anyone can help me, it would be appreciated (with the
story, not learning Japanese... I'm working on the latter). That said, let's go
on with the FAQ.


3. Controls

d-pad up: moves the character forward
d-pad left: turns the character 90degrees to the left
d-pad right: turns the character 90degrees to the right
d-pad down: 180degree turn
d-pad up+right: move forward and slightly to the right
d-pad up+left:move forward and slightly to the left
analog stick: character looks in the direction you're pressing
A button: main action button: press to talk to someone,etc.; accept
B button: 180degree turn; cancel; view subtitles (while speaking)
X button: character kneels
Y button: brings up player menu; accept
L button: run forward
R button: switch to first-person view: can only look around
start button: pause; brings up control screen

A note on talking to someone: if you're talking to someone and they stop talking
and the 'A' button icon appears next to your watch but the camera doesn't move
back, they have more to say - just press the 'A' button again (unless you don't
want to talk any more).

4. Walkthrough

(note: here is the key for the QTE event lists: L=d-pad left, R=d-pad right, A=A
button, B=B button)

This demo is actually quite easy: your first objective is really to gather
information and find out where the president of Sega is. However, there are many
steps that you can skip. Here's the quick rundown on how to beat the demo:

- Go to the game center "Game You" (turn around 180degrees from where you start
and walk for a bit - you'll see a sign on the right saying "GAME" in English in
rather large letters with "You" underneath). Go inside Game You.
- Talk to the manager (the person behind the counter). Recieve the meishi
(business card) from him.
- Wait until 4:00pm.
- Go to the "Ajia" [アジア] building (written in katakana) - from Game You,
turn around and go back the way that you came. Pass the hot-dog stand that you
started by: continue straight. Keep going straight - don't turn off onto any of
the side streets. Eventually you'll come to a point where there is a 90degree
turn in the main road. There should be a hamburger stand called "Funky Bear
Burger" in front of you. Turn onto the side street to your right (facing the
burger stand). Immediately turn right again (if you go straight again you'll
reach one of the demo's boundaries) and walk in the door that should be in front
of you (the door for the "Ajia" store. If it is before 4:00pm, you can't go
inside b/c the store isn't open yet. After 4:00pm, you'll bump into the
president of Sega as you walk in (he's walking out). You'll enter a QTE.
- The QTE (quick timer event) for the president of Sega is as follows: L, R, L,
R, L, R, A, L, L, R, L, R, A
- Enjoy the ending!

And now for a more in-depth walkthrough:

At the title screen, press start when it says to. Then, at the selection screen,
choose the second option, which has the president of Sega's face next to it (an
actual photograph, not rendered graphics). When you first get into the demo,
you'll see a screen with some Japanese on it as well as some of the buttons. If
this is the first time that you've played since you put the disc in and powered
up the DC, you'll be at the memo book. To get right into the game from there,
press 'Start' again, and then exit using 'B'. The 'A' button icon should be at
the bottom of the screen. Press 'A' to start the demo. If this isn't the first
time that you've played this session, the demo will start automatically after a
while.

After talking to a drealocked Japanese guy dancing to the music, you'll need to
collect information on the whereabouts of the president of Sega. You walk around
and talk to people - most don't know anything, and a few will actually say that
they don't have time to talk. The person that actually directs you to the game
shop is the woman at the flower shop. To get to the flower shop, go straight
from where you start until you see the Funky Bear Burger (written in English)
stand in front of you (there is a 90degree turn in the road here as well). If
you turn around at the burger stand, the Aida [アイダ] (written in katakana)
flower shop will be the second store on your right. There is a red sign with
green type hanging out from the store. Talk to the person working, the woman
with the white sweater and red skirt. She will direct you to the game center
(you'll hear the Japanese version of the English word 'game' in the
conversation). Turn around and go back the way you came, heading back towards
the hot dog stand where you started.

You'll find the game center 'Game You' fairly easily - it has a large yellow
sign saying "GAME" in large English letters, with the word "you" underneath.
Just go straight from the flower shop, and don't turn off onto any side roads.
The sign on the building itself will say Game You, with game center
[ガームセンター] written in katakana underneath・ It's pretty hard to miss. Go
inside (it will always be open in the demo, so don't worry), play the slots or
the dart game if you want (each is 100 yen). After you've played to your hearts
content (and no, in the demo none of the arcade games work - I've tried...),
talk to the manager. After you talk to him a while, he'll give you the president
of Sega's meishi, or business card. After you're done talking, press 'Y', select
the meishi [名刺] (it's the last one on the right, and mainly white). Examine
it, and flip it over by holding up or down - you'll find some writing on the
back, including the number 4 (referring to the hour) and the katakana for "Ajia"
[アジア]. Thus, be at the Ajia store, which happens to be a travel company, at
4pm, or 16:00 on the 24-hour clock.

Your next objective is to find the "Ajia" Travel Company. Many of the people
working at the stores along the street will point you in the right direction -
basically, you walk back the way you came. The person that shows you where the
store is the best is the woman at the flower shop. Go back and talk to her, and
she'll point out the store that you want.

If you leave the store and head straight for the flower shop, there's a chance
that you'll hit your first QTE (quick timer event). The best way to get it is to
leave the game center at about 2:35 and just go straight there - if you're too
early or too late you'll miss the QTE (although I've also gotten it around 3.15
pm, as well as 4pm or so). You literally bump into two 'Russian sailor' looking
guys (although one is definately Asian, they just remind me of Russian sailors
that you'd see in movies) and they pick a fight. Here are the commands for this
short QTE: L, A, B. If you miss one of the commands, the next command may be
different (what's above is for a totally sucessful QTE) - and be careful: if you
miss two of them, you'll have to start over (and it the entire time the clock is
running, so watch out!).

After finding the building, and possibly fighting the sailors, you have to wait
until after 4pm to continue. If it's not yet 4pm, you can always pass the time
by getting a soda from a Coca-Cola vending machine - there are many scattered
throughout the demo, but the closest one is diagonally right from the flower
shop (with your back to the flower shop). It's 100 yen per can (actually a
pretty good price by today's standards) and you can choose from Coca-Cola,
Sprite, Orange Fanta, and Grape Fanta (and note that although the game takes
place in the 80's, the cans are all 90's versions... hmmm... marketing, perhaps?
And speaking of which, where are the Pepsi machines?). If you still need to kill
more time, explore a bit, and talk to people - even if you can't understand what
they're saying, it's still impressive. There's even a park that you can visit.
The game does have it's boundaries, though - if you hit one of them (they're
while lines going across the street with a person posted next to them), the
person standing there will tell you that you can't go any further, since it's a
demo.

Once 4pm hits, head towards the "Ajia" [アジア] Travel Company. If you haven't
found it yet, here are directions from where you start, at the hot-dog stand: Go
straight from the stand - don't turn off onto any of the side streets.
Eventually you'll come to a point where there is a 90degree turn in the main
road. There should be a hamburger stand called "Funky Bear Burger" in front of
you. Turn onto the side street to your right (facing the burger stand).
Immediately turn right again (if you go straight again you'll reach one of the
demo's boundaries) and walk in the door that should be in front of you (it will
say "Ajia" in katakana on the left-hand door, with the numbers 16:00 - 21:00
underneath some kanji. Press 'A' to go inside. You'll pass the president of
Sega, as he's walking out. You'll enter a QTE with him. To pass this QTE, input
the following commands when propted: L, R, L, R, L, R, A, L, L, R, L, R, A (I
think that all of this is correct - I have yet to actually do it all correctly
in one try...). You have quite a bit of lee-way, though - you can miss about 5
or 6 times before you have to start over. After the last 'A', the president of
Sega will run into run into the game center. You'll follow, and be treated to
the ending.

For those of you that don't have the demo, here's the ending (spoiler,
obviously): Once you walk into the game center, the president will be accosted
by some big bully... You'll throw him out, and talk to the president. I think
you're basically asking what Shen Mue is. After a bit of talking, the president
wakes up - he's at his desk (Asian Dreamcast boxes are piled behind him, oddly
enough). He's been dreaming about Shen Mue the entire time. He looks at the
poster on the wall (the one of the main femail character in the flames) and says
"Shen Mue." After that, you get a 'thanks for playing' screen. The end.

5. Misc.

- Items

There are only a five items that you can possess in the demo, and you start with
four of them. Here's a list:

Memo Book [メモ ] - I don't believe that you can enter info in this, but
there's already a few pages written. Probably just that - reminders of things to
do and whatnot...

Wrist Watch [腕時計] - Obviously lets you know what time it is. Although it's
always in the bottom corner of the screen, you can look at it on your wrist by
selecting it in the item menu. It's a Timex Indiglo, by the way. You can even
light it up if you're looking at it by pressing 'A'.

Photograph [写真] - A photograph of your friends and family, perhaps? Not used
in the demo, as far as I know.

Money [円] - Obviously, what you need to purchase things. Not needed to complete
the demo, but there are things in the demo that require money. You start the
demo with 2000 yen (2000円)

Business Card (Meishi) [名刺] - Recieved from the game center clerk. Says Yukawa
(Yoshikazu, Eiichi, or Hidekazu - I don't know which reading it is...)
[湯川英一], which is the president's name, on the front, along with the Sega
logo, the ShenMue homepage (http://www.shenmue.com/), and some other info in
Kanji. On the back there is the Dreamcast logo along with some writing:
"4時すぎアジア旅行社", which tells you that at 4pm he will be at the Ajia Travel
Company.

- Time

Time is very important in this game, as you only have seven hours of game time
to find the president. In the world of Shen Mue, one hour is exactly 3 minutes
of real time. Thus, you have 21 minutes to complete the demo. Once time starts
to pass, it will get dark. In the demo, it turns to dusk (the sky turns orange)
at 4:30pm (16:30 on the 24 hour clock), and it gets dark, complete with stars,
at 6:00pm (18:00). Businesses open and close at set hours, usually posted. For
example, the Ajia shop opens at 16:00 (4:00pm) and closes at 21:00 (9:00pm, or
after the demo has ended). The Game You game center stays open for the duration
of the demo, opening at 10:00 (am) and closing at 24:00 (midnight).

- Weather

Shen Mue being a reality based game, expect some snow or rain occasionally. Most
of the time it is sunny in the demo, but I have gotten rain twice in my ten or
so times having it run through (sometimes just letting it sit there for the
entire 21 minutes to see what would happen), and I remember getting rain once,
but this might be me remembering a different game... In the demo, the weather
does not effect you at all.

- Games

In the game center you can play two of the games - the darts machine, and the
slot machine. Each costs 100 yen per play. On the darts machine you get 5 darts
for 100 yen, and the slots you get 20 credits. I'm not going to go into detail
on these right now... the darts are pretty easy to understand, and I haven't
quite figured out what to do with the credits that I've won in the slots (which
is quite easy to do if you play all five ways that you can)... Maybe in a later
revision, if there is one... As for non-playable games in the arcade, you'll
find a few Yu Suzuki (Shen Mue's director) classics: Hang-On is to your left as
you walk in, and AfterBurner and Space Harrier are in front of you along the
back wall. You'll also find a few 'non-real' titles next to the Space Harrier:
QTETitle and Excite QTE 2. As far as I can tell, if they were actually playable,
these five machines would be 100 yen per play as well (it's clearly readable on
the Excite QTE 2 if you crouch). Look for them to be playable in the final
version. As a side note, all three of the Yu Suzuki machines are in replicas of
their original arcade cabinets. There are also three generic table arcade games
in the center as well, but these are definately just decoration. On the walls,
you can find posters for Hang-On, Space Harrier, Flicky, Water Match, and Future
Spy (although I've never heard of the last two) and a few that are too small to
read.

- Vending Machines

There are a few Coca-Cola vending machines scattered throughout the city in
usual Japanese style... Unfortunately, there is only soda in them, but
fortunately for the main character, he happens to like soda. Each can is 100
yen, and you can choose from Coca-Cola, Orange Fanta, Grape Fanta, and Sprite.
As a side note, all of the cans are the current 1999 style, whereas the game
takes place in the 80s. Also, you can't take the soda with you - you have to
drink it right by the machine. Of course, the main character is also
environmentally conscious - he throws the can away properly when he's done.

- Options menu

Here's a quick run-down on what's what in the options menu, before you start the
game (the final option):

Sound [ソウンド]: Monaural [モナウラル] or Stereo [ステリオ]

Subtitles: Player Choose or Always On (I think, roughly... these second and
third options are pretty rough estimates... I've been working on this FAQ for a
couple of hours straight and don't feel like figuring this stuff out... you'll
get kana later as well, possibly...)

Subtitles: I haven't quite sat down with this yet, but I think that it's
different variations of voice on/off or subtitles on/off. Default is voice on,
subtitles off. Of course, all of the subtitles are in Japanese...

6. Face Demos

Also included on the What's Shen Mue disk are some of the famous 'Face Demos'
that have been shown at the Tokyo Game Show and the E3. There are four demos to
choose from, each telling you a bit about the game. The one that non-Japanese
should be most intested in is Mike, the one on the left - his speech is all in
English. More on this section (maybe) later.

7. Outro

- History of Shen Mue

A quick run-down of the history of Shen Mue: The game was first known as Virtua
Fighter RPG, and was shrouded in secrecy. Later, it was announced that it was
code-named Project Berkley, although it was still very much under wraps. When
the Dreamcast came out, Virtua Fighter 3tb was the biggest of the launch titles,
and also a Yu Suzuki game, and with it came the Project Berkley disc. Containing
only a viewable movie, the disc was mainly interview with the makers of Berkley
(I'm not sure who all is on it, but Yu Suzuki is almost a definite), with a bit
of concept art. I don't believe that any in-game play was shown. Later on, Sega
held a press conference announcing that Project Berkley's name was Shen Mue
(although many variations on the spelling, including Shien Mu and Shen Muu were
seen, Shen Mue is what is currently used, and I'm assuming that it is the
official Romanized (English) title). Very slowly, info and shots were released
to the public, although much about the game is still shrouded in secrecy.
Although the game was originally supposed to be a single release, and was to be
released on in late July or early August 1999 (my memory is failing me at the
moment...), it was later split into at least two releases, and pushed back to
October 28, 1999 (Chapter 1), and January 2000 (Chapter 2), with the
possibilities of more chapters at a later date. Currently the game is still on
track for a Oct.28 release on 3 GD-ROMs in a special collectors package for the
first 150,000 copies.

A few side notes:
-Shen Mue employs the largest creative team ever for a video game.
-Shen Mue is the most expensive video game title ever created, with current
cost rumoured to be about $60 million US.
-Shen Mue is the first direct to home title that Yu Suzuki has ever done.
-Shen Mue is the most important release for the Dreamcast to date - after all,
it has $60 million riding on it's back...

- Revision history

ver.0.87: First release. Written in one sitting. Almost all of the storyline and
dialogue is missing due to my lack of knowledge about the Japanese language.
Some of the option screen has yet to be translated, and things like character
names and some facts about the history of Shen Mue are missing. These might be
added at a later date, but on the other hand, this is a demo that not many
English speaking people own, so this might be the only release.

- Legal

This document is copyright J.T.Kauffman 1999 and cannot be reproduced for profit
in any form. It can be freely distributed over the internet as long as it is
unaltered and is only distributed on free (i.e. non-subscription) sites. If you
do choose to post this document on your site, please email me to let me know.

Dreamcast, Shen Mue and What's Shen Mue are copyright Sega 1999. Coca-Cola,
Fanta, and Sprite are copyright Coca-Cola Co. 1999. All other copyrighted
materials are property of their current owners.


- Contact
J.T.Kauffman
stormwalker@hotmail.com


from 27aug99
Shibata, Miyagi, Japan.


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