SD GUNDAM GGENERATION ZERO written by: Durendal FAQ V 1.10 09-21-99 MS/MA/MF UNIT 52% FAQ V 1.25 10-17-99 MS/MA/MF UNIT 74%
*This FAQ/Guide is free to distribute as long as none of the contents are removed or change in any way. Any comments, question, suggestions and violent reactions should be forwarded to durendal@hotmail.com Any corrections would be greatly appreciated. I worked hard for the contents of this FAQ. Anyone who rips off any of the contents shall taste the Fist of Justice from Durendal.
TABLE OF CONTENTS
I. Introduction II. Things you should know III. Stage Guide VI. Unit link combination V. MS Development VI. Pilot List VII. Credits
============================================================================= I. Introduction ============================================================================= The sequel to SD Gundam GGeneration. G Zero. There are many new features in this game. it even includes alternate Gundams that were not included in the previous game like Master Gundam and Turn A Gundam. If you have played G Generation before, you will have no trouble understanding the system. However, if you are just starting with this game, prepare for a big headache. I suggest you play the first game to fully enjoy GGeneration Zero. The list of included series are: MOBILE SUIT GUNDAM MSV (MOBILE SUIT VARIATION) MOBILE SUIT Z GUNDAM GUNDAM SENTINEL MOBILE SUIT GUNDAM ZZ CHAR'S COUNTER ATTACK MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET MOBILE SUIT GUNDAM F 91 MOBILE SUIT GUNDAM 0083 STARDUST MEMORY MOBILE SUIT V GUNDAM MOBILE FIGHTING LEGEND G GUNDAM NEW MOBILE REPORT GUNDAM W MOBILE NEW CENTURY GUNDAM X MOBILE SUIT GUNDAM 08TH MS TEAM MOBILE SUIT GUNDAM GAIDEN MOBILE SUIT TURN A GUNDAM GUNDAM SILHOUETTE FORMULA 91 GUNDAM THE BATTLE MASTERS PULAMO KYOSHIRO SD GUNDAM G GENERATION MOBILE SUIT GUNDAM: GIRENS GREED GUNDAM DOUBLE FAKE GUNDAM WING DUAL STORY G-UNIT and possibly other Gundams that I havn't heard of...
This FAQ assumes you know a little Japanese, but if you don't then I suggest you have a handy dictionary by your side when playing this game. Knowing certain Chinese characters would help very much. And if you know all the Kanji, then you won't be needing this Guide anymore.
This game is much like the old one, except that there are new additional features like the tension system. everytime you kill an enemy, you gain MP, the closer your MP being full, the more damage your attack will give out.
There is also a new menu, Campaign mode. you get to play a campaign from G Gundam to Gundam X. You can also view the movies from the first GGeneration game as long as you have the save file in your memory card.
============================================================================= II. Things you should know ============================================================================= The control are just the same. The pilot has a new stats. Now they have a close range attack and a long range attack. Now the active area is determined by the leader level of te captain. There is also the tension system, where each attack will determine how much MP you'll ragain or lose. the higher you tension is, the more chances that your attack will be critical. Some of the menu are english so it is pretty easy to understand what they do. At the main menu, choose start game or data load. Start game lets you start the game from scratch. data load lets you go to another menu. Situation mode, campaign mode, options, Situation mode is where the game really is. Campaign mode lets you play the stages of alternate Gundams, however, you don't get to keep any units. Game continue lets you continue the game you saved at the map. It costs an additional 9 blocks.
You can only add units to your factory either by linking units or making your unit an ACE. you also need to have space in your factory for this. after the stage is finished, you can keep captured unit, exchange the levels of your guest unit for additional credits, or develop your units. Exchanging levels means that if your guest units levels up, you can exchange that level for money. example if Amuro levels up from rank D to rank C, you get additional credits after the stage. After you finish a stage, these are the command and what they do.
Capture Units - if you captured enemy units, you may decide to keep it or the unit for additional money. to capture enemy units, make sure that their mothership is destroyed. after that, there will be a white shield beside the unit. this means you can retrieve that unit. you can only retrieve units if the mothership has enough space and that unit should be inside the active area of the ship that is doing the capture. Scout - when you start a stage, see if there are pilots whose suits have different color, usually blue. If that unit survives the stage, you can keep that pilot. This option allows you to rename your pilot. Exchange - As explained above, if your guest units gained a rank, you can exchange them for money. Unit development - Lets you Link units to create a new unit, or convert, to add ACE units to your factory. you can add the MS of the guest unit, provided that unit is ACE. Factory - Lets you delete some of the units listed in your factory Profile - See how much units you have uncovered and how many characters have been revealed. Next stage - Continue to next stage and lets you save your game. 3 blocks.
When you kill an enemy unit, you gain an extra step. This is very useful since you can wipeout an entire enemy fleet in just one turn. Only MS unit can have an extra step. Mothership does not have this benefit.
The tension level affects your magic. the higher your tension level, the more damage your attack will gain. If your attack connects and you evade your opponents attack, your MP raises by 10 points. if you miss and did not evade the opponents attack you lose 30 points. every kill raises you MP by 30 points. If you MP is full, almost all your attacks will be critical. The level works like this-
The lower your MP, your evasion percentage raises, but you attack power decrease. However, the higher your MP, the stronger your attack, but your evasion percentage lowers. if your MP reaches 0, you cannot attack or counter attack.
Characters have also new stat in this game. their uses is explained later on this FAQ.
There is also a new option for your units. when one of your units is an ACE, you can decide whether to change its model or customize it. Change model is... well, change model! customize lets you add 2 points for the units UA and UD. However, you can't change it's model any longer. advisable for units that cannot change model like the Kempher.
One thing about customizing your units, you don't need to finish the stage to distribute points. When the customized unit levels up, you get to give the points on the spot.
The more you upgrade your guarder (those four things around your base), the more space your factory has. each upgrade adds 4 slots for your factory as well as one rental soldier and additional support units.
You can rent other soldiers like Amuro Ray, provided that you clear their series. but sometimes, there are instances where you cannot rent certain characters at certain series, like Amuro and Char at Z Gundam because they are present during these series. Don't ask me why you can rent Bright Noah at Z Gundam even though he's present at that series. must be a glitch.
The Stage map tells you how many mothership you can deploy, and tells you whether there is a Quest Movie or an Event Movie. You can view the map and see what unit will be on the next stage. Blue dots mean guest units, Red dot means enemy units. green dots mean additional units, either friend or foe. white dot means you can deploy your mother ship in this particular point. If you did not place your units at the white dots, you have to finish that stage with the guest units. Sometimes, your base is not present at the map.
In case you haven't play the previous game, motherships have additional commands beside from move, attack and launch units. Scatter (don't know how its read in Kanji, 2 kanji) scatters minovsky particle, creates rings around your mothership and reduces the accuracy of enemy units. And Beam Confusion (3 kanji, don't know how it's read either) scatters particles and protects your units from beam attacks. retrieve (2 kanji, available if there are abandoned enemy units (units with white shield beside it), which lets you capture enemy units. change map to front and change map to back, (2 kanji, both commands available if there are multiple maps) to move to another map, unless there is an exit you have to move to.
OPTION PARTS
Booster + 2 movement 1000 Mega Booster + 4 movement 5000 Hybrid Dual Sensor PA 10% up 5000 Magnet Coating PD 10% up 5000 ALICE PA/PD 10% up 8000 Bio Computer PA/PD 20% up 12000 Psycho Control system NTL plus 1 5000 Bio Control System NTL plus 2 10000 Pschoframe NTL plus 3 15000 Gundarium a UD plus 5 1000 Gundarium b UD plus 10 8000 Gundarium r UD plus 15 14000 Gundarium Chokugin UD plus 20 20000 Tai Beam Coating Beam 1 half damage, beam 2 useless 10000 I field Beam 1 no effect beam 2 half damage 20000 Overload chip Allow the use of psychommu system 5000 (Not sure) EXAM system Allow the use of medium Psychommu system 15000 (Not sure) Dummy unit Allow the use of dummy 3000 E Pack Save energy by 10% 12000 Energy Cap Save energy by 20% 16000 Barrier Coating Evade map attack, 1 one use (Not sure) 8000 Beam Flag Leadership Up 3 points 10000 Ring Psychommu Half MP consumption (Not sure) 10000 DG Cell Regenerates HP every turn 20000
You can attach these parts to your units. only one parts is allowed per unit.
============================================================================= III. Stage Guide ============================================================================= Usually, completing the map can be done many ways. annihilation, which is to destroy all enemy units. gives you 20000 credits. mission complete, when you've done certain task which is required of you. gives you 30000 credits. Or Occupy enemy base, occupy enemy base! gives you 10000 credits. There are also certain event bonus which lets you proceed to another map. Event bonus gives you 5000 credits. Quest Movies gives you 15000 credits. occupying buildings or colony gives you 1000 per building. only MS units can occupy buildings. support units cannot occupy buildings.
Event Bonus lets you proceed further in the stage. If you did not do the event bonus, the stage is automatically finished after killing the last unit. Event movie are movies that will automatically show, sometimes if you did the Event Bonus. Quest Movies are extra movies that you need to do certain action which involves certain characters for it to appear.
For disc 1
UC 0079 Mobile Suit Gundam Stage 1 Part 1: Try to destroy the colony before it reaches the earth. Event Bonus: The colony land on earth Part 2: Destroy all enemies. Stealable units: Zaku I, Gatoru
Stage 2 Sally: 2 groups Part 1: Protect the White Base, Destroy all enemies. Quest Movie: Amuro (Gundam) must attack the other Zaku after killing Jin (Zaku II) Part 2: Protect white base from the missle, destroy all enemies. Event Bonus: Destroy the missle Stealable units: Zaku I, Zaku II F
Stage 3 Sally: 2 groups Event Bonus: Let Amuro (Gundam) destroy Galma (Dop) Stealable units: Dop
Stage 4 Sally: 2 groups Event Bonus: Let Amuro (Gun Cannon) destroy Kozun (Zaku II), then Let Seila (Gundam) attack Ramba (Gouf) Quest Movie: Let Amuro (Gundam) attack Ranba (Gouf) Stealable units: Mazera Attack, Azam, Dop, Rugen
Stage 5 08th MS Team Sally: 2 groups Stealable units: Zakurelo, High Mobility type Operation unit, Zaku II
Stage 6 08th MS Team Sally: 2 groups Event Bonus: Destroy all Tochiga Stealable units: Land Battle Helicopter, Dop
Stage 7 Sally: 3 groups Destroy all enemies Stealable units: Dop, Zaku Cannon, Agai, Desert Zaku
Stage 8 08th MS Team Sally: 2 groups Destroy all enemies Event Bonus: Let Shiro (EZ-8) Kill Noris (B3 Gouf) Stealable units: Dop
Stage 9 Sally: 4 groups Destroy all enemies Even Bonus: Let Amuro (Gundam) Kill Char (Gog) Stealable units: Zaku Marine, Zok, Gog, Puroba
Stage 10 War in the Pocket Sally: 1 group Protect the HLV for 5 turns Stealale units: none
Stage 11 Blue Destiny Sally: 1 group Occupy Base or Destroy all enemies Event Movie: Destroy all enemies Stealable units: None
Stage 12 Blue Destiny Sally: 2 groups Destroy Missle Plant within 5 turns, then destroy the missle within 4 turns. destroy all enemies Stealable units: Gouf
Stage 13 Blue Destiny Sally: 1 group Event Bonus: Destroy all enemies Stealable units: High Mobility Zaku II
Stage 14 Sally: 2 groups Quest Movie: Let Amuro (Gundam) attack Dozul (Bigzam) with slegger (Core Booster) nearby. Stealable units: Zaku II F, High Mobility Zaku II, Rig Dom, Jiko Zaku Minelayer
Stage 15 War in the Pocket Sally: 2 groups Event Bonus: Let Kris (Gundam NT-1) Kill Misha (Kempher) Quest Movie: Let Kris (Gundam NT-1) Attack Misha (Kempher) Stealable units: none
Stage 16 Sally: 2 groups Destroy all enemies Stealable units: Zaku II F, Rig Dom, Burao Buro
Stage 17 Sally: 3 groups Quest Movie: Let Amuro (Gundam) Attack Char (Ziong) Stealable units: Rig Dom, Zaku II F, Gatoru, High Mobility Gelgog, Biguro, High Mobility Zaku II, Gelgog, Dom
UC 0083 Mobile Suit Gundam 0083 Stardust Memory Stage 18 Sally: 1 group Quest Movie: Let Uraki (GP01) attack Gato (GP02) Stealable units: None
Stage 19 Sally: 1 group Destroy all enemies Stealable units: None
Stage 20 Sally: 2 groups Protect the Albion and Uraki (GP01) Event Bonus: Let Burning (GM Custom) destroy Cima (Gelgog M) Stealable units: Gelgog M, Zaku II J
Stage 21 Sally: 1 group Event Bonus: Let Bruning (GM Custom) Kill Cima (Gelgog M) Do not let the Albion be destroyed Stealable units: Gelgog M
Stage 22 Sally: 2 groups Destroy the colony within 8 turns or before the federation destroy it Stealable units: GM Kai, Ball Kai, Gelgog M, Zaku II F, Doratsue Rig Dom II
UC 0087 Mobile Suit Z Gundam Stage 23 Sally: 1 group Event bonus: let the guest units escape the colony Do not let Recoa (Housenka) die Stealable units: Hizaku, GM Quail, GM II
Stage 24 Sally: 1 group Event Bonus: Quattro, Camile, Robert and Apori must reach earth. Camille must rescue Recoa and Kai. Guest units must be inside the ship within 16 turns. (you have to kill two hizaku that appear in front of you after you board the ship to clear the stage.)
Stage 25 Sally: 2 groups Event Bonus: Let Katsu (Gundam MK II) kill Rosamia (Gyaburan) Stealable units: Zaku Marine
Stage 26 Sally: 1 group Event Bonus: Let Camille (Gundam MK II) destroy Four (Psycho Gundam)
Stage 27 Sally: 2 groups Quest Movie: Let Cammile (Z Gundam) Attack Jerrid (Gabusrei) with Maua (Gabusurei) nearby Event Bonus: Let Camille (Z Gundam) kill Jerrid (Gabusurei) Stealable units: Galbady b, Hizaku, Gyaburan, Marasai, Gaza C
Stage 28 Sally: 2 groups Destroy all units within 10 turns Quest Movie: Let Camille (Z Gundam) attack Four (Psycho Gundam) with Jerrid (Baiaran) nearby Event Bonus: Let Camille (Z Gundam) kill Jerrid (Baiaran) Do not let Quattro (Ereka) die Stealable units: none
Stage 29 Sally: 3 groups Quest Movie: Need Help! (Z Gundam is the only Gundam anime I haven't seen so I don't know what happened) Event Bonus: Let Haman (Guwadan) destroy Bosque (Colony Laser) Stealalbe units: Baiaran, Bazam, Marasai, Hizaku, Galbady b
Disc 2
UC 0088 Gundam Sentinel Stage 30 Sally: 2 groups Event Bonus: Let Ryu (S-Gundam) destroy SOL Part 2: Destroy all enemy units in 10 turns Stealable units: None
Stage 31 Sally: 2 groups Quest Movie: Let Ryu (S-Gundam) destroy the Gundam MK-V
Stage 32 Sally: 1 group Quest Movie: Let the Nero Trainer attack the Zodiac Event Movie: Let Ryu (Ex-S Gundam) Destroy the Zodiac
UC 0088 Mobile Suite Gundam ZZ Stage 33 Sally: 1 group Event Bonus: Let Judo destroy Mashuma, The Ahgama must excape through the bottom hatch
Stage 34 Sally: 1 group Event Bonus: Let Judo destroy Kyara's ship Part 2: destroy the Sadaran in 6 turns
Stage 35 Sally: 1 group Event Bonus: Let Judo kill Romeru Stealable units: Dowaji, Desert Zaku, Zusa, Garusu J
Stage 36 Sally: 1 group Event Bonus: Let Judo kill Arias Quest Movie: Let Judo (ZZ Gundam) Attack Puru Two (Psycho GundamMKII) with Elpi Puru (Quebeley) nearby Stealable units: Zusa, Garusu J, Dorizen
Stage 37 Sally: 1 group Quest Movie: Let Puru Two (Queen Mantha) attack Emari (La Vie En Rose) Stealable units: Zusa, Garusu J, Aizaku, Ga Zoum, Gaza D, Dorizen
UC 0093 Char's Counterattack Stage 38 Sally: 1 group Event Bonus: Let Amuro (ReGZ) destroy Char (Sazabi) Protect the shuttle Stealable units: Gira Doga
Stage 39 Sally: 2 groups Event Movie Quest Movie: Let Amuro (Nu Gundam) attack Char (Sazabi) Stealable units: Gira Doga
UC 0123 Mobile Suit Gundam F91 Stage 40 Sally: 1 group Event Movie Event Bonus: Get Seabook (Guntank R44) out of the Colony Do not let Seabook die Stealable units: Denon Ge, Denon Zon, Ebil S
Stage 41 Sally: 1 group Quest Movie: Get out of the colony and La fresia will appear, then Let Seabook (Gundam F91) attack the La fresia with Cecily (Vigna Gina) present. Stealable units: Beruga Darasu, Beruga Giros, Denon Ge, Denon Zon
UC 0153 Mobile Suit V Gundam Stage 42 Sally: 1 group Event Bonus: Let Uso (Shacko) destroy Garry (Zoro) Let Uso (Shacko) destroy Chronicle (Zoro) Protect Camion at all cost Stealable units: None
Stage 43 Sally: 1 group Event Bonus: Let Helen (GunEZ) Attack the Sanscare troops Quest Movie: Let Kate (GunEZ) attack the zoro near the railings Protect the Shuttle at all cost Stealable units: None
Stage 44 Sally: 1 group (Starting here, a good stage to gain level) Event Bonus: Let Uso destroy Chronicle Stealable units: Zoroat, Abigoru
Stage 45 Sally: 2 groups Event Bonus: Let Uso destroy Tashiro Stealable units: Zoroat, Contioh, Shaitan
Stage 46 Sally: 2 groups Quest Movie: Let Oliver (Core Fighter V2) attack Pipiniten Stealable units: Zoroat, Heavy Gun, Contioh
Stage 48 Sally: 2 groups Don't let Odelo (Gunblastor) die Stealable units: Zoridia
Stage 49 Sally: 2 groups Event Bonus: Let Uso (V2 Gundam) destroy Rupe Stealable units: Gedoraf, Zoroat, Zoridia, Jabako, Rig Shacko
Stage 50 Sally: 3 groups Event Bonus: Let Uso destroy Tashiro Quest Movie: Let Uso (V2 Assault Buster) attack Katejina Stealable units: Jabako, Rig Shacko, Zoroat, Gedoraf, Zoridia
After you finish the last stage, watch the ending credits roll. When you reload your game, you can replay any stage you want, and gain more units that you havn't acquired yet. And you can view the staff roll again in the options menu.
============================================================================= IV. Unit Link Combination ============================================================================= All units requried here can be obtained either by stealing enemy units or developing other units. And since all the possible unit combinations are listed in the profile mode, I'll just list these units as a guide.
Agai =Zaku marine + Borinook Samaan, Zaku Flipper, Rugen, Proba, Hover Truck, Zaku Strong Observer, Aizaku, Diju Comm., EWAC Nero, Ebil S, Dagi irus Gog + Same as above, Higog + Same, Zugog + Same, Zugog E + Same, Juagu + Same, Agugai + Same, Zogog + Same Zok + Same, Guraburo + Same, Aizaku =Hobi Hizaku + Borinook Samaan, Zaku Flipper, Rugen, Proba, Hover truck, Zaku Strong Observer, Diju comm., EWAC Nero, Ebil S, Dagi Irus Hizaku + Same as above, Hizaku Custom + Same Akuto Zaku =G-3 Gundam + Zaku II J, Zaku II f, High mobility Zaku II, Zaku II kai Aqua GM =GM + Gundiver, Zaku Marine, Gog, Higog, Agai, Zugog, Zugog E, Kapure, Juagu, Agugai, Zogog, Zok, Guraburo, Proba, Garuguiyu, RF Zugog Ashima =GT Four + Dom Ball =W Gundam + Shinning Gundam, Gundam X Bau =Gaza C + Z Gundam Biguro maiyer =Zaku Minelayer + Zakurelo Birugenau =Zoroat + Biguro Maiya Blue Destiny 1 =Ifrit Kai + Land Battle type GM Blue Destiny 2 =Land Battle type Gundam + Blue Destiny 1 Blue Destiny 3 =Ifrit Kai + Land battle type Gundam Bound Dog =GT Four + Prototype Psycho Gundam, Psycho Gundam Diju =Gelgog + Rig Diaz Doraizen =Gaza C + Rig Dom, Rig Dom II EWAC Nero =Nero + Ebil S, Aizaku, Dish comm. Gabera Tetra =GP04G + Gelgog M Gabusurei =GT Four + Gelgog, Gelgog J, Gelgog Cannon Garuguiyu =Zoro + Gog Garusu J =Gaza C + Gouf Gazu R =Bau + Galbady b Gazu L =R Jaja + Galbady b Gelgog Cannon =Gelgog J + GM Cannon Gelgog J =Gelgog + Zeg Ain, Gundam F90 II L, GM Sniper Gigantic =Garusu J + GP02A Gira Doga =Gira Doga + Quebeley MK II, Queen Mantha, Titania, Elmeth Psychommu Psycho Gundam MK III GM Cannon =Gun Cannon + GM GM Cannon II =GM II + GM Cannon, Gun Cannon, Guntank II, G Cannon, Guntank, Zaku Cannon, Gelgog Cannon, Gun Cannon II, Cannon Magna GM Quail =GM Custom + Hizaku, Marasai, Bazam GM Snipper =GM + Zeg Tsuvai Gun EZ =Javelin + Ex-S Gundam, Z Gundam, ZZ Gundam, Nu Gundam, Perfect Gundam, Gundam MK III, Gundam MK II Gun Cannon =Guntank + Desert Zaku Gun Cannon =Gun Cannon + Metasu Kai Detector Gundaiver =Gundam + Gog, Agai Gundam Airmaster=Gundam X + Z Gundam, ReGZ Gundam Ashtaron =Gundam X + Val Valo Gundam =W Gundam + Gundam Spiegel Deathscythe Gundam F90 =Heavy Gun + GP01, GP02, Ex-S Gundam, ReGZ, Perfect Gundam, Gundam MK II, GP03-D Gundam Geminass =W Gundam + V2 Gundam Assault Buster Gundam Maxter =Shinning Gundam + Psycho Gundam MK III Gundam MK II =Bazam + GM Quail Gundam NT-1 =Gundam + Gira Doga Psychommu, Psycommu Zaku Gundam Rose =Shinning Gundam + Queen Mantha, R Jaja Gundam Sandrock =W Gundam + Desert GM, Desert Zaku, Desert Gelgog Gundam Spiegel =Shinning Gundam + Ebil S Gundam X =W Gundam + G Cannon, Gun Cannon Guntank R44 =GT Four + Guntank II Z Gundam + Guntank II Gurapro =Gog + Zakurelo GT Four =Gundam + Papuriku Gyaburan =Ashima + GT Four Gyan =Gelgog J + Gouf Hanburabi =GT Four + Zog Hanma Hanma =Gaza C + Burao Buro Haro =Shinning Gundam + Ball Hizaku =Zaku Minelayer + GM Quail Hyaku Shiki =Mega Rider + Gundam MK II Ifrit =Gouf + Dom, Rig Dom, Rig Dom II, Dom Tropen, Tropical Dom, Bezun Dowagi, Dowagi, Dowagi Kai, Draizen, RF Dom, RF Desert Dom Gouf Heavy type + Same as above, Gouf Flight capable + Same Dom + B3 Gouf, Rf Gouf, Gouf Flight Type Rig Dom + Same as above, Rig Dom II + Same, Dom Tropen + Same, Tropical Dom + Same, B3 Gouf + RF Dom, RF Desert Dom, RF Gouf + Same as above, RF Dom + Gouf Flight type Javelin =Jegan + Ebil S, Denon Ge, Denon Zon Jegan Kai =Land battle use Hyaku Shiki Kai + Jegan Kapuru =Gaza C + Zok, Gog Kempher =Gelgog J + Rig Dom, Rig Dom II Kikeroga =Gelgog + Ziong, Perfect Ziong Kyatoru =Pshycho Gundam + Ball La Fresia =Blau Buro + Ebil S, Denon Ge, Denon Zon Mass Product =Elmeth + Gaza C, Gaza D, Ga Zoum Quebeley Mega Rider =Metasu + ReGZ Mesala =Gyaburan + Biguro Nemo =Hizaku + GM Nu Gundam =Sazabi + ReGZ, ReGZ Custom Overhead Hawk =Dop + Zoro Perfect Ziong =Ziong + Rig Dom, Rig Dom II Powered GM =Gundam NT-1 + GM Perfect Gundam =Gundam + Perfect Ziong Prototype Gundam=GM + Core Fighter Prototype =Perfect Ziong + ReGZ, ZZ Gundam, Ex-S Gundam, Gundam MK II, Psycho Gundam Gundam MK III. Prototype =GP01 + Rig Dom, Rig Dom II Rig Dias Prototype ZZ =Z Gundam + Gundam MK II, Gundam NT-1 FA Proto Z =Rig Diaz + Gundam MK II Psychoro Gundam =Haro + Psycho Gundam MK III Queen Mantha =Mass Product Quebeley + Perfect Ziong RF Dom =Gira Doga + Dom, Rig Dom, Rig Dom II, Dowaji RF Gelgog =Gira Doga + Gelgog, Gelgog M, Gelgog J, Gelgog Cannon RF Gouf =Gira Doga + Gouf RF Zaku =Gira Doga + Zaku II kai, Zaku Minelayer, Zaku Flipper Rigaru =Overhead Hawk + Val Valo Rigerugu =Mass Product Quebeley + High Mobility Gelgog Sazabi =Gira Doga + Gemaruku Shacko =Zoroat + Ebil S, Denon Ge Shinning Gundam =Neo Gundam + Psycho Gundam MK III Space use zaku =High Mobility Zaku II + Dom, Rig Dom, Rig Dom II, Dom Tropen Tropical Dom, Bezun Dowagi, Dowagi, Dowagi Kai, Draizen, RF Dom, RF Desert Dom Tallgeese =W Gundam + Gundam Geminas 01 V2 Gundam =Bau + Neo Gundam W Gundam =Shinning Gundam + V2 Gundam Assault Buster Z Zaku =Z Gundam + Zaku II F, Zaku II Kai, Desert Zaku, Zaku minelayer Zaku 50 =Ebil S + Zaku III Zaku III =Garusu J + Desert Zaku, Zaku II Kai, Zaku Minelayer Zaku Cannon =Gun Cannon + Desert Zaku Zaku Minelayer + GM Cannon Zaku Marina =Gog + Desert Zaku Zani =Zaku II F + Ball Zoro =Land Battle Helicopter + Ebil S
============================================================================= V. MS Development ============================================================================= All units required here can be obtained either by stealing enemy units or linking other units. Since development of the unit is already listed in the profile mode, I'll just list the following as a guide to the units you want until you have included that unit in the factory and appears in the profile mode. * indicates that there is a continuation, some units I haven't got the chance to ACE yet. I'll try to list all the developments of the MS, if possible.
Zani = Zaku I = Zaku II F = High Mobility Zaku II = Gelgog* = Zaku Minelayer* = Zaku II Kai = Zaku II J = High Mobility type operation unit = Gouf* = Desert Zaku = Zaku II Kai = GM = GM Commando = GM Kai = GM Custom = GM Quail = Powered GM = GM II = GM III = Nubel GM III = Nemo = Nemo III = Nero=N. trainer = Cold land use GM = Desert GM = Land Battle type GM = Land Battle type Gundam = GM Sniper = GM Light Armor = RX81 Light Armor = RX81 Standard = Gundam* = GM Trainer ______________________________________________________________________________
*Gelgog = Desert Gelgog = High Mobility Gelgog = Gelgog M = Galbady a = Gyan = Gyan Kai = R Jaja = Gyan Mass Product type = Galbady b ______________________________________________________________________________
Space Use High Mobility Zaku = High Mobility Zaku II = Psychomu Zaku = Psychomu High Mobility Zaku* ______________________________________________________________________________
61 tank = Guntank = Guntank II = Mass product Guntank = Hover Truck ______________________________________________________________________________
Zakurelo = Biguro = Biguro Mayer = Val Valo ______________________________________________________________________________
Dragon Fly = Dish Comm. = Fly Mantha = Don Escargo = Dep Rog = Tin Cod = Seiba Fish = Doria ace FF-4 = Core Fighter* ______________________________________________________________________________
*Core Fighter = Core Booster = Core Easy = Waivern = G Fighter = G Defensor = Mega Rider ______________________________________________________________________________
Prototype Rig Dias = Rig Dias = Shutrum Dias = Rig Dias II = Diju = Diju SE-R ______________________________________________________________________________
Proto Z = Metasu = Metasu Kai = Hyaku Shiki = Gundam MK III = Hyaku Shiki Kai = FA Hyaku Shiki Kai = Land Battle use Hyaku Shiki Kai = Mass Product Hyaku Shiki Kai = Z Gundam = Mass Product Z Gundam = Z Plus A type = Z Plus C type = Z II = ReGZ = ReGZ Custom ______________________________________________________________________________
Prototype ZZ Gundam = ZZ Gundam = Mass Product ZZ Gundam = ZZ Gundam-FA = FAZZ = S Gundam (MS) = Ex-S Gundam = S Gundam (Booster mode) ______________________________________________________________________________
Mesara = Pallas Athena = Borinook Samaan = The O = Titania ______________________________________________________________________________
Hanma Hanma = Mass Product Hanma Hanma = Gemaruku ______________________________________________________________________________
Ifrit = Ifrit Kai ______________________________________________________________________________
Mass Product Quebeley = Quebeley MK II (Puru type) = Quebeley = Quebeley MK II (Puru Two Type) ______________________________________________________________________________
Gaza C = Gaza C Kai = Gaza E = Gaza D = Ga Zoum = Zusa = Zusa Custom ______________________________________________________________________________
Jegan = Jegan Heavy Armor = Stark Jegan = Jegan B Type = Heavy Gun = Hardy Gun = G Cannon = G Cannon Magna = Jemzugan = Javelin = Heavy Gun (Macedonia) ______________________________________________________________________________
Gundam F 90 = Gundam F 90 II = Cluster Gundam = Gun EZ* = Gundam F 91 = Silhouette Gundam* __________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
*Silhouette Gundam = Silhouette Gundam Kai = Neo Gundam ______________________________________________________________________________
*Gun EZ = V Gundam = V2 Gundam = V2 Gundam Assault Buster = Gun Blastor ______________________________________________________________________________
Nu Gundam = Mass Product Nu Gundam = Nu Gundam HWS = Hi Nu Gundam ______________________________________________________________________________
Zaku III = Zaku III Kai = Zaku III Last type = Gira Doga* ______________________________________________________________________________
*Gira Doga = Gira Doga Heavy Armor Type = Gira Doga Kai ______________________________________________________________________________
============================================================================= VI. Pilot List ============================================================================= I will try to list the max stat of the Pilots and their NTL is possible some of the pilots you scout are from the previous game. there are also new pilots you can gain. CA = close range attack LA = Long range attack EV = Evasion LD = Leadership GU = Guest level OP = Operator level DR = Driver level GU = Mechanic level MC = NTL if Mind Controled Leadership determines the active area for your team. Guest level, somehow, it affects the active area for your units. Operator level determines how good the motherships attack can connect. Driver level determines how good the mothership at evasion. Mechanic level determines how much HP and EN is restored to your units inside the mothership. If you mind control your pilots, which gives them NTL, their experience bar will double thus making it twice harder to gain their levels. Now the pilots also have their own voices. it only appears when you use the right weapon like a newtype using psycommu weapons or Zephere using a beam saber.
Abram Ramzart MC = 4 LA 22 CA 26 EV 17 LD 10 GU 7 OP 6 DR 6 ME 9
Akira Hongou MC = 7 LA 27 CA 21 EV 21 LD 11 GU 8 OP 5 DR 5 ME 5
Al Alhazart MC = 6 LA 25 CA 25 EV 19 LD 13 GU 5 OP 6 DR 7 ME 7
Baisu Shoot MC = 6 LA 20 CA 21 EV 21 LD 11 GU 6 OP 7 DR 7 ME 10
Billy Blaze MC = 5 LA 24 CA 24 EV 35 LD 10 GU 8 OP 5 DR 12 ME 5
Brad MC = 6 LA 32 CA 32 EV 18 LD 9 GU 4 OP 5 DR 5 ME 7
Clea Heathrow NTL 9 (max) LA 26 CA 22 EV 28 LD 12 GU 14 OP 15 DR 6 ME 6
Colt Longshot MC = 5 LA 24 CA 17 EV 25 LD 9 GU 2 OP 14 DR 6 ME 5
Daisu Rokuri MC = 4 LA 15 CA 17 EV 13 LD 11 GU 7 OP 7 DR 7 ME 15
Delilah Kurou MC = 8 LA 27 CA 27 EV 11 LD 10 GU 7 OP 9 DR 9 ME 9
Doc Dam MC = 7 LA 30 CA 30 EV 20 LD 9 GU 1 OP 5 DR 5 ME 6
Earnst Yeager MC = 6 LA 29 CA 29 EV 29 LD 14 GU 9 OP 5 DR 5 ME 7
Furei Rizenstein MC = 5 LA 21 CA 21 EV 28 LD 11 GU 7 OP 14 DR 6 ME 5
Greg Mine MC = 6 LA 24 CA 23 EV 20 LD 9 GU 4 OP 5 DR 6 ME 8
Guy MC = 6 LA 20 CA 24 EV 29 LD 12 GU 6 OP 5 DR 7 ME 7
Haruto Ranga MC = 5 LA 22 CA 22 EV 26 LD 11 GU 6 OP 5 DR 15 ME 7
Ivan Ivanof NTL 9 (max) LA 12 CA 12 EV 12 LD 5 GU 1 OP 5 DR 5 ME 5
Junas Riam NTL 9 (max) LA 15 CA 33 EV 22 LD 10 GU 13 OP 13 DR 5 ME 5
Kei Nimrod MC = 8 LA 24 CA 24 EV 12 LD 9 GU 8 OP 9 DR 12 ME 15
Luna Shin NTL 9 (max) LA 20 CA 25 EV 30 LD 11 GU 7 OP 10 DR 15 ME 7
Maria Owens MC = 7 LA 18 CA 18 EV 24 LD 10 GU 8 OP 11 DR 8 ME 11
Mark Giruda NTL 9 (max) LA 40 CA 40 EV 25 LD 14 GU 13 OP 5 DR 7 ME 6 Psychommu weapon
Neil Zam MC = 6 LA 29 CA 25 EV 26 LD 11 GU 5 OP 6 DR 6 ME 6
Nerie Orson MC = 5 LA 33 CA 10 EV 25 LD 10 GU 9 OP 12 DR 13 ME 6
Patty Sop NTL 9 (max) LA 14 CA 14 EV 16 LD 9 GU 14 OP 15 DR 5 ME 5
Rabiana Quotes MC = 5 LA 28 CA 28 EV 25 LD 15 GU 5 OP 8 DR 10 ME 5
Ranarou Jade MC = 8 LA 30 CA 30 EV 32 LD 12 GU 10 OP 5 DR 7 ME 8
Ruroi Gilliam NTL 9 (max) LA 21 CA 21 EV 22 LD 10 GU 8 OP 8 DR 9 ME 8
Sonia Hein NTL 11 (max) LA 23 CA 23 EV 19 LD 13 GU 10 OP 8 DR 11 ME 7
Stan Broody MC = 5 LA 20 CA 20 EV 21 LD 11 GU 6 OP 8 DR 8 ME 10
Tony Jin MC = 5 LA 25 CA 25 EV 27 LD 10 GU 12 OP 7 DR 7 ME 5
Uhi Miura MC = 5 LA 23 CA 24 EV 24 LD 11 GU 8 OP 7 DR 13 ME 7
Zenon Tigel MC = 4 LA 29 CA 29 EV 27 LD 15 GU 14 OP 7 DR 9 ME 7
Zephere Grad MC = 6 LA 19 CA 38 EV 28 LD 12 GU 12 OP 6 DR 6 ME 6
ADDITIONAL PILOTS
These pilots will appear in your rental if you have acquired their corresponding units in your factory.
Adin Bannet = Gundam Geminass 01 Algo Galski = Bolt Gundam Chang Wu Fei = Shenlong Gundam Chibody Crocket = Gundam Maxter Domon Kashue = Shinning Gundam Duo Maxwell = Gundam Deathscythe Garrod Ran = Gundam X George D'Sand = Gundam Rose Gusko All = Elmeth Haro = Haro Heero Yui = W Gundam Kyoda Shiro (I think) = Perfect Gundam Maria Nicoles = Psycho Gundam MK III Olba Frost = Gundam Ashtaron Proto Zero = Burao Buro Quattre Rababa Winner = Gundam Sandrock Sai Saishi = Dragon Gundam Saki Takeda = Perfect Ziong Swartz Breuder = Gundam Spiegel Tohou Fuhai Master Asia = Master Gundam Trowa Barton = Gundam Heavy Arms Wits Su = Gundam Airmaster Zechs Marquise = Tallgeese
============================================================================= VII. Credits ============================================================================= Alvin Garcia (alvin@sailorsoldier.zzn.com) for telling me where I could get the copy of G-Zero. My friends at College for influencing me a game of starcraft, at a time we are doing our thesis, thus making this FAQ delayed many, many, many times. Duo Maxwell (F_91@yahoo.com) for the names of some of the units.
This FAQ/Guide copyright 1999 by Durendal Gundam copyright Bandai