GameSurge Strategy Page
GAMESURGE HOME l STRATEGY HOME l

SD GUNDAM GGENERATION ZERO
written by: Durendal
FAQ V 1.10 09-21-99
MS/MA/MF UNIT 52%
FAQ V 1.25 10-17-99
MS/MA/MF UNIT 74%

*This FAQ/Guide is free to distribute as long as none of the contents are
removed or change in any way. Any comments, question, suggestions and
violent reactions should be forwarded to durendal@hotmail.com
Any corrections would be greatly appreciated.
I worked hard for the contents of this FAQ. Anyone who rips off any of the
contents shall taste the Fist of Justice from Durendal.

TABLE OF CONTENTS

I. Introduction
II. Things you should know
III. Stage Guide
VI. Unit link combination
V. MS Development
VI. Pilot List
VII. Credits

=============================================================================
I. Introduction
=============================================================================
The sequel to SD Gundam GGeneration. G Zero. There are many new
features in this game. it even includes alternate Gundams that were not
included in the previous game like Master Gundam and Turn A Gundam. If you
have played G Generation before, you will have no trouble understanding the
system. However, if you are just starting with this game, prepare for a big
headache. I suggest you play the first game to fully enjoy GGeneration Zero.
The list of included series are:
MOBILE SUIT GUNDAM
MSV (MOBILE SUIT VARIATION)
MOBILE SUIT Z GUNDAM
GUNDAM SENTINEL
MOBILE SUIT GUNDAM ZZ
CHAR'S COUNTER ATTACK
MOBILE SUIT GUNDAM 0080 WAR IN THE POCKET
MOBILE SUIT GUNDAM F 91
MOBILE SUIT GUNDAM 0083 STARDUST MEMORY
MOBILE SUIT V GUNDAM
MOBILE FIGHTING LEGEND G GUNDAM
NEW MOBILE REPORT GUNDAM W
MOBILE NEW CENTURY GUNDAM X
MOBILE SUIT GUNDAM 08TH MS TEAM
MOBILE SUIT GUNDAM GAIDEN
MOBILE SUIT TURN A GUNDAM
GUNDAM SILHOUETTE FORMULA 91
GUNDAM THE BATTLE MASTERS
PULAMO KYOSHIRO
SD GUNDAM G GENERATION
MOBILE SUIT GUNDAM: GIRENS GREED
GUNDAM DOUBLE FAKE
GUNDAM WING DUAL STORY G-UNIT
and possibly other Gundams that I havn't heard of...

This FAQ assumes you know a little Japanese, but if you don't then I suggest
you have a handy dictionary by your side when playing this game. Knowing
certain Chinese characters would help very much. And if you know all the
Kanji, then you won't be needing this Guide anymore.

This game is much like the old one, except that there are new additional
features like the tension system. everytime you kill an enemy, you gain
MP, the closer your MP being full, the more damage your attack will give out.

There is also a new menu, Campaign mode. you get to play a campaign from
G Gundam to Gundam X. You can also view the movies from the first GGeneration
game as long as you have the save file in your memory card.

=============================================================================
II. Things you should know
=============================================================================
The control are just the same. The pilot has a new stats. Now they have
a close range attack and a long range attack. Now the active area is
determined by the leader level of te captain. There is also the tension
system, where each attack will determine how much MP you'll ragain or lose.
the higher you tension is, the more chances that your attack will be
critical.
Some of the menu are english so it is pretty easy to understand what they do.
At the main menu, choose start game or data load. Start game lets you start
the game from scratch. data load lets you go to another menu.
Situation mode, campaign mode, options, Situation mode is where the game
really is. Campaign mode lets you play the stages of alternate Gundams,
however, you don't get to keep any units. Game continue lets you continue
the game you saved at the map. It costs an additional 9 blocks.

You can only add units to your factory either by linking units or making
your unit an ACE. you also need to have space in your factory for this.
after the stage is finished, you can keep captured unit, exchange the levels
of your guest unit for additional credits, or develop your units.
Exchanging levels means that if your guest units levels up, you can exchange
that level for money. example if Amuro levels up from rank D to rank C, you
get additional credits after the stage.
After you finish a stage, these are the command and what they do.

Capture Units - if you captured enemy units, you may decide to keep it or
the unit for additional money. to capture enemy units, make
sure that their mothership is destroyed. after that, there
will be a white shield beside the unit. this means you can
retrieve that unit. you can only retrieve units if the
mothership has enough space and that unit should be inside
the active area of the ship that is doing the capture.
Scout - when you start a stage, see if there are pilots whose suits have
different color, usually blue. If that unit survives the stage,
you can keep that pilot. This option allows you to rename your pilot.
Exchange - As explained above, if your guest units gained a rank, you can
exchange them for money.
Unit development - Lets you Link units to create a new unit, or convert, to
add ACE units to your factory. you can add the MS of
the guest unit, provided that unit is ACE.
Factory - Lets you delete some of the units listed in your factory
Profile - See how much units you have uncovered and how many characters have
been revealed.
Next stage - Continue to next stage and lets you save your game. 3 blocks.

When you kill an enemy unit, you gain an extra step. This is very useful
since you can wipeout an entire enemy fleet in just one turn. Only MS unit
can have an extra step. Mothership does not have this benefit.

The tension level affects your magic. the higher your tension level, the
more damage your attack will gain. If your attack connects and you evade
your opponents attack, your MP raises by 10 points. if you miss and did not
evade the opponents attack you lose 30 points. every kill raises you MP by
30 points. If you MP is full, almost all your attacks will be critical.
The level works like this-

[MP 0]-[weak spirit]-[normal]-[strong spirit]-[super strong spirit] (full MP)

The lower your MP, your evasion percentage raises, but you attack power
decrease. However, the higher your MP, the stronger your attack, but your
evasion percentage lowers. if your MP reaches 0, you cannot attack or
counter attack.

Characters have also new stat in this game. their uses is explained later
on this FAQ.

There is also a new option for your units. when one of your units is an
ACE, you can decide whether to change its model or customize it. Change
model is... well, change model! customize lets you add 2 points for the
units UA and UD. However, you can't change it's model any longer. advisable
for units that cannot change model like the Kempher.

One thing about customizing your units, you don't need to finish the stage
to distribute points. When the customized unit levels up, you get to
give the points on the spot.

The more you upgrade your guarder (those four things around your base), the
more space your factory has. each upgrade adds 4 slots for your factory
as well as one rental soldier and additional support units.

You can rent other soldiers like Amuro Ray, provided that you clear their
series. but sometimes, there are instances where you cannot rent certain
characters at certain series, like Amuro and Char at Z Gundam because they
are present during these series. Don't ask me why you can rent Bright Noah
at Z Gundam even though he's present at that series. must be a glitch.

The Stage map tells you how many mothership you can deploy, and tells
you whether there is a Quest Movie or an Event Movie. You can view the map
and see what unit will be on the next stage. Blue dots mean guest units,
Red dot means enemy units. green dots mean additional units, either friend
or foe. white dot means you can deploy your mother ship in this particular
point. If you did not place your units at the white dots, you have to
finish that stage with the guest units. Sometimes, your base is not present
at the map.

In case you haven't play the previous game, motherships have additional
commands beside from move, attack and launch units. Scatter (don't know
how its read in Kanji, 2 kanji) scatters minovsky particle, creates rings
around your mothership and reduces the accuracy of enemy units. And
Beam Confusion (3 kanji, don't know how it's read either) scatters particles
and protects your units from beam attacks. retrieve (2 kanji, available
if there are abandoned enemy units (units with white shield beside it),
which lets you capture enemy units. change map to front and change map to
back, (2 kanji, both commands available if there are multiple maps) to move
to another map, unless there is an exit you have to move to.

OPTION PARTS

Booster + 2 movement 1000
Mega Booster + 4 movement 5000
Hybrid Dual Sensor PA 10% up 5000
Magnet Coating PD 10% up 5000
ALICE PA/PD 10% up 8000
Bio Computer PA/PD 20% up 12000
Psycho Control system NTL plus 1 5000
Bio Control System NTL plus 2 10000
Pschoframe NTL plus 3 15000
Gundarium a UD plus 5 1000
Gundarium b UD plus 10 8000
Gundarium r UD plus 15 14000
Gundarium Chokugin UD plus 20 20000
Tai Beam Coating Beam 1 half damage, beam 2 useless 10000
I field Beam 1 no effect beam 2 half damage 20000
Overload chip Allow the use of psychommu system 5000
(Not sure)
EXAM system Allow the use of medium Psychommu system 15000
(Not sure)
Dummy unit Allow the use of dummy 3000
E Pack Save energy by 10% 12000
Energy Cap Save energy by 20% 16000
Barrier Coating Evade map attack, 1 one use (Not sure) 8000
Beam Flag Leadership Up 3 points 10000
Ring Psychommu Half MP consumption (Not sure) 10000
DG Cell Regenerates HP every turn 20000

You can attach these parts to your units. only one parts is allowed per unit.

=============================================================================
III. Stage Guide
=============================================================================
Usually, completing the map can be done many ways. annihilation, which is
to destroy all enemy units. gives you 20000 credits. mission complete, when
you've done certain task which is required of you. gives you 30000 credits.
Or Occupy enemy base, occupy enemy base! gives you 10000 credits.
There are also certain event bonus which lets you proceed to another map.
Event bonus gives you 5000 credits. Quest Movies gives you 15000 credits.
occupying buildings or colony gives you 1000 per building. only MS units can
occupy buildings. support units cannot occupy buildings.

Event Bonus lets you proceed further in the stage. If you did not do the
event bonus, the stage is automatically finished after killing the last unit.
Event movie are movies that will automatically show, sometimes if you did the
Event Bonus.
Quest Movies are extra movies that you need to do certain action which
involves certain characters for it to appear.

For disc 1

UC 0079 Mobile Suit Gundam
Stage 1
Part 1: Try to destroy the colony before it reaches the earth.
Event Bonus: The colony land on earth
Part 2: Destroy all enemies.
Stealable units: Zaku I, Gatoru

Stage 2
Sally: 2 groups
Part 1: Protect the White Base, Destroy all enemies.
Quest Movie: Amuro (Gundam) must attack the other Zaku after
killing Jin (Zaku II)
Part 2: Protect white base from the missle, destroy all enemies.
Event Bonus: Destroy the missle
Stealable units: Zaku I, Zaku II F

Stage 3
Sally: 2 groups
Event Bonus: Let Amuro (Gundam) destroy Galma (Dop)
Stealable units: Dop

Stage 4
Sally: 2 groups
Event Bonus: Let Amuro (Gun Cannon) destroy Kozun (Zaku II), then
Let Seila (Gundam) attack Ramba (Gouf)
Quest Movie: Let Amuro (Gundam) attack Ranba (Gouf)
Stealable units: Mazera Attack, Azam, Dop, Rugen

Stage 5
08th MS Team
Sally: 2 groups
Stealable units: Zakurelo, High Mobility type Operation unit, Zaku II

Stage 6
08th MS Team
Sally: 2 groups
Event Bonus: Destroy all Tochiga
Stealable units: Land Battle Helicopter, Dop

Stage 7
Sally: 3 groups
Destroy all enemies
Stealable units: Dop, Zaku Cannon, Agai, Desert Zaku

Stage 8
08th MS Team
Sally: 2 groups
Destroy all enemies
Event Bonus: Let Shiro (EZ-8) Kill Noris (B3 Gouf)
Stealable units: Dop

Stage 9
Sally: 4 groups
Destroy all enemies
Even Bonus: Let Amuro (Gundam) Kill Char (Gog)
Stealable units: Zaku Marine, Zok, Gog, Puroba

Stage 10
War in the Pocket
Sally: 1 group
Protect the HLV for 5 turns
Stealale units: none

Stage 11
Blue Destiny
Sally: 1 group
Occupy Base or Destroy all enemies
Event Movie: Destroy all enemies
Stealable units: None

Stage 12
Blue Destiny
Sally: 2 groups
Destroy Missle Plant within 5 turns, then destroy the missle within
4 turns. destroy all enemies
Stealable units: Gouf

Stage 13
Blue Destiny
Sally: 1 group
Event Bonus: Destroy all enemies
Stealable units: High Mobility Zaku II

Stage 14
Sally: 2 groups
Quest Movie: Let Amuro (Gundam) attack Dozul (Bigzam) with slegger
(Core Booster) nearby.
Stealable units: Zaku II F, High Mobility Zaku II, Rig Dom, Jiko
Zaku Minelayer

Stage 15
War in the Pocket
Sally: 2 groups
Event Bonus: Let Kris (Gundam NT-1) Kill Misha (Kempher)
Quest Movie: Let Kris (Gundam NT-1) Attack Misha (Kempher)
Stealable units: none

Stage 16
Sally: 2 groups
Destroy all enemies
Stealable units: Zaku II F, Rig Dom, Burao Buro

Stage 17
Sally: 3 groups
Quest Movie: Let Amuro (Gundam) Attack Char (Ziong)
Stealable units: Rig Dom, Zaku II F, Gatoru, High Mobility Gelgog,
Biguro, High Mobility Zaku II, Gelgog, Dom

UC 0083 Mobile Suit Gundam 0083 Stardust Memory
Stage 18
Sally: 1 group
Quest Movie: Let Uraki (GP01) attack Gato (GP02)
Stealable units: None

Stage 19
Sally: 1 group
Destroy all enemies
Stealable units: None

Stage 20
Sally: 2 groups
Protect the Albion and Uraki (GP01)
Event Bonus: Let Burning (GM Custom) destroy Cima (Gelgog M)
Stealable units: Gelgog M, Zaku II J

Stage 21
Sally: 1 group
Event Bonus: Let Bruning (GM Custom) Kill Cima (Gelgog M)
Do not let the Albion be destroyed
Stealable units: Gelgog M

Stage 22
Sally: 2 groups
Destroy the colony within 8 turns or before the federation destroy it
Stealable units: GM Kai, Ball Kai, Gelgog M, Zaku II F, Doratsue
Rig Dom II

UC 0087 Mobile Suit Z Gundam
Stage 23
Sally: 1 group
Event bonus: let the guest units escape the colony
Do not let Recoa (Housenka) die
Stealable units: Hizaku, GM Quail, GM II

Stage 24
Sally: 1 group
Event Bonus: Quattro, Camile, Robert and Apori must reach earth.
Camille must rescue Recoa and Kai. Guest units must be inside the
ship within 16 turns. (you have to kill two hizaku that appear in
front of you after you board the ship to clear the stage.)

Stage 25
Sally: 2 groups
Event Bonus: Let Katsu (Gundam MK II) kill Rosamia (Gyaburan)
Stealable units: Zaku Marine

Stage 26
Sally: 1 group
Event Bonus: Let Camille (Gundam MK II) destroy Four (Psycho Gundam)

Stage 27
Sally: 2 groups
Quest Movie: Let Cammile (Z Gundam) Attack Jerrid (Gabusrei) with
Maua (Gabusurei) nearby
Event Bonus: Let Camille (Z Gundam) kill Jerrid (Gabusurei)
Stealable units: Galbady b, Hizaku, Gyaburan, Marasai, Gaza C

Stage 28
Sally: 2 groups
Destroy all units within 10 turns
Quest Movie: Let Camille (Z Gundam) attack Four (Psycho Gundam)
with Jerrid (Baiaran) nearby
Event Bonus: Let Camille (Z Gundam) kill Jerrid (Baiaran)
Do not let Quattro (Ereka) die
Stealable units: none

Stage 29
Sally: 3 groups
Quest Movie: Need Help! (Z Gundam is the only Gundam anime I haven't
seen so I don't know what happened)
Event Bonus: Let Haman (Guwadan) destroy Bosque (Colony Laser)
Stealalbe units: Baiaran, Bazam, Marasai, Hizaku, Galbady b

Disc 2

UC 0088 Gundam Sentinel
Stage 30
Sally: 2 groups
Event Bonus: Let Ryu (S-Gundam) destroy SOL
Part 2: Destroy all enemy units in 10 turns
Stealable units: None

Stage 31
Sally: 2 groups
Quest Movie: Let Ryu (S-Gundam) destroy the Gundam MK-V

Stage 32
Sally: 1 group
Quest Movie: Let the Nero Trainer attack the Zodiac
Event Movie: Let Ryu (Ex-S Gundam) Destroy the Zodiac

UC 0088 Mobile Suite Gundam ZZ
Stage 33
Sally: 1 group
Event Bonus: Let Judo destroy Mashuma, The Ahgama must excape through
the bottom hatch

Stage 34
Sally: 1 group
Event Bonus: Let Judo destroy Kyara's ship
Part 2: destroy the Sadaran in 6 turns

Stage 35
Sally: 1 group
Event Bonus: Let Judo kill Romeru
Stealable units: Dowaji, Desert Zaku, Zusa, Garusu J

Stage 36
Sally: 1 group
Event Bonus: Let Judo kill Arias
Quest Movie: Let Judo (ZZ Gundam) Attack Puru Two (Psycho GundamMKII)
with Elpi Puru (Quebeley) nearby
Stealable units: Zusa, Garusu J, Dorizen

Stage 37
Sally: 1 group
Quest Movie: Let Puru Two (Queen Mantha) attack Emari (La Vie En Rose)
Stealable units: Zusa, Garusu J, Aizaku, Ga Zoum, Gaza D, Dorizen

UC 0093 Char's Counterattack
Stage 38
Sally: 1 group
Event Bonus: Let Amuro (ReGZ) destroy Char (Sazabi)
Protect the shuttle
Stealable units: Gira Doga

Stage 39
Sally: 2 groups
Event Movie
Quest Movie: Let Amuro (Nu Gundam) attack Char (Sazabi)
Stealable units: Gira Doga

UC 0123 Mobile Suit Gundam F91
Stage 40
Sally: 1 group
Event Movie
Event Bonus: Get Seabook (Guntank R44) out of the Colony
Do not let Seabook die
Stealable units: Denon Ge, Denon Zon, Ebil S

Stage 41
Sally: 1 group
Quest Movie: Get out of the colony and La fresia will appear, then
Let Seabook (Gundam F91) attack the La fresia with
Cecily (Vigna Gina) present.
Stealable units: Beruga Darasu, Beruga Giros, Denon Ge, Denon Zon

UC 0153 Mobile Suit V Gundam
Stage 42
Sally: 1 group
Event Bonus: Let Uso (Shacko) destroy Garry (Zoro)
Let Uso (Shacko) destroy Chronicle (Zoro)
Protect Camion at all cost
Stealable units: None

Stage 43
Sally: 1 group
Event Bonus: Let Helen (GunEZ) Attack the Sanscare troops
Quest Movie: Let Kate (GunEZ) attack the zoro near the railings
Protect the Shuttle at all cost
Stealable units: None

Stage 44
Sally: 1 group (Starting here, a good stage to gain level)
Event Bonus: Let Uso destroy Chronicle
Stealable units: Zoroat, Abigoru

Stage 45
Sally: 2 groups
Event Bonus: Let Uso destroy Tashiro
Stealable units: Zoroat, Contioh, Shaitan

Stage 46
Sally: 2 groups
Quest Movie: Let Oliver (Core Fighter V2) attack Pipiniten
Stealable units: Zoroat, Heavy Gun, Contioh

Stage 47
Sally: 2 groups
Event Bonus: Let Odelo (Gunblastor) destroy Gozu (Zoridia)
Stealable units: Rig Shacko, Dogora, Gedorafu, Gargeiyu, Zoridia

Stage 48
Sally: 2 groups
Don't let Odelo (Gunblastor) die
Stealable units: Zoridia

Stage 49
Sally: 2 groups
Event Bonus: Let Uso (V2 Gundam) destroy Rupe
Stealable units: Gedoraf, Zoroat, Zoridia, Jabako, Rig Shacko

Stage 50
Sally: 3 groups
Event Bonus: Let Uso destroy Tashiro
Quest Movie: Let Uso (V2 Assault Buster) attack Katejina
Stealable units: Jabako, Rig Shacko, Zoroat, Gedoraf, Zoridia

After you finish the last stage, watch the ending credits roll.
When you reload your game, you can replay any stage you want, and gain more
units that you havn't acquired yet. And you can view the staff roll again
in the options menu.


=============================================================================
IV. Unit Link Combination
=============================================================================
All units requried here can be obtained either by stealing enemy units or
developing other units. And since all the possible unit combinations are
listed in the profile mode, I'll just list these units as a guide.

Agai =Zaku marine + Borinook Samaan, Zaku Flipper, Rugen, Proba,
Hover Truck, Zaku Strong Observer, Aizaku, Diju Comm.,
EWAC Nero, Ebil S, Dagi irus
Gog + Same as above, Higog + Same, Zugog + Same,
Zugog E + Same, Juagu + Same, Agugai + Same, Zogog + Same
Zok + Same, Guraburo + Same,
Aizaku =Hobi Hizaku + Borinook Samaan, Zaku Flipper, Rugen, Proba,
Hover truck, Zaku Strong Observer, Diju comm., EWAC Nero,
Ebil S, Dagi Irus
Hizaku + Same as above, Hizaku Custom + Same
Akuto Zaku =G-3 Gundam + Zaku II J, Zaku II f, High mobility Zaku II,
Zaku II kai
Aqua GM =GM + Gundiver, Zaku Marine, Gog, Higog, Agai, Zugog, Zugog E,
Kapure, Juagu, Agugai, Zogog, Zok, Guraburo, Proba,
Garuguiyu, RF Zugog
Ashima =GT Four + Dom
Ball =W Gundam + Shinning Gundam, Gundam X
Bau =Gaza C + Z Gundam
Biguro maiyer =Zaku Minelayer + Zakurelo
Birugenau =Zoroat + Biguro Maiya
Blue Destiny 1 =Ifrit Kai + Land Battle type GM
Blue Destiny 2 =Land Battle type Gundam + Blue Destiny 1
Blue Destiny 3 =Ifrit Kai + Land battle type Gundam
Bound Dog =GT Four + Prototype Psycho Gundam, Psycho Gundam
Diju =Gelgog + Rig Diaz
Doraizen =Gaza C + Rig Dom, Rig Dom II
EWAC Nero =Nero + Ebil S, Aizaku, Dish comm.
Gabera Tetra =GP04G + Gelgog M
Gabusurei =GT Four + Gelgog, Gelgog J, Gelgog Cannon
Garuguiyu =Zoro + Gog
Garusu J =Gaza C + Gouf
Gazu R =Bau + Galbady b
Gazu L =R Jaja + Galbady b
Gelgog Cannon =Gelgog J + GM Cannon
Gelgog J =Gelgog + Zeg Ain, Gundam F90 II L, GM Sniper
Gigantic =Garusu J + GP02A
Gira Doga =Gira Doga + Quebeley MK II, Queen Mantha, Titania, Elmeth
Psychommu Psycho Gundam MK III
GM Cannon =Gun Cannon + GM
GM Cannon II =GM II + GM Cannon, Gun Cannon, Guntank II, G Cannon, Guntank,
Zaku Cannon, Gelgog Cannon, Gun Cannon II, Cannon Magna
GM Quail =GM Custom + Hizaku, Marasai, Bazam
GM Snipper =GM + Zeg Tsuvai
Gun EZ =Javelin + Ex-S Gundam, Z Gundam, ZZ Gundam, Nu Gundam,
Perfect Gundam, Gundam MK III, Gundam MK II
Gun Cannon =Guntank + Desert Zaku
Gun Cannon =Gun Cannon + Metasu Kai
Detector
Gundaiver =Gundam + Gog, Agai
Gundam Airmaster=Gundam X + Z Gundam, ReGZ
Gundam Ashtaron =Gundam X + Val Valo
Gundam =W Gundam + Gundam Spiegel
Deathscythe
Gundam F90 =Heavy Gun + GP01, GP02, Ex-S Gundam, ReGZ, Perfect Gundam,
Gundam MK II, GP03-D
Gundam Geminass =W Gundam + V2 Gundam Assault Buster
Gundam Maxter =Shinning Gundam + Psycho Gundam MK III
Gundam MK II =Bazam + GM Quail
Gundam NT-1 =Gundam + Gira Doga Psychommu, Psycommu Zaku
Gundam Rose =Shinning Gundam + Queen Mantha, R Jaja
Gundam Sandrock =W Gundam + Desert GM, Desert Zaku, Desert Gelgog
Gundam Spiegel =Shinning Gundam + Ebil S
Gundam X =W Gundam + G Cannon, Gun Cannon
Guntank R44 =GT Four + Guntank II
Z Gundam + Guntank II
Gurapro =Gog + Zakurelo
GT Four =Gundam + Papuriku
Gyaburan =Ashima + GT Four
Gyan =Gelgog J + Gouf
Hanburabi =GT Four + Zog
Hanma Hanma =Gaza C + Burao Buro
Haro =Shinning Gundam + Ball
Hizaku =Zaku Minelayer + GM Quail
Hyaku Shiki =Mega Rider + Gundam MK II
Ifrit =Gouf + Dom, Rig Dom, Rig Dom II, Dom Tropen, Tropical Dom,
Bezun Dowagi, Dowagi, Dowagi Kai, Draizen, RF Dom,
RF Desert Dom
Gouf Heavy type + Same as above, Gouf Flight capable + Same
Dom + B3 Gouf, Rf Gouf, Gouf Flight Type
Rig Dom + Same as above, Rig Dom II + Same, Dom Tropen + Same,
Tropical Dom + Same,
B3 Gouf + RF Dom, RF Desert Dom,
RF Gouf + Same as above, RF Dom + Gouf Flight type
Javelin =Jegan + Ebil S, Denon Ge, Denon Zon
Jegan Kai =Land battle use Hyaku Shiki Kai + Jegan
Kapuru =Gaza C + Zok, Gog
Kempher =Gelgog J + Rig Dom, Rig Dom II
Kikeroga =Gelgog + Ziong, Perfect Ziong
Kyatoru =Pshycho Gundam + Ball
La Fresia =Blau Buro + Ebil S, Denon Ge, Denon Zon
Mass Product =Elmeth + Gaza C, Gaza D, Ga Zoum
Quebeley
Mega Rider =Metasu + ReGZ
Mesala =Gyaburan + Biguro
Nemo =Hizaku + GM
Nu Gundam =Sazabi + ReGZ, ReGZ Custom
Overhead Hawk =Dop + Zoro
Perfect Ziong =Ziong + Rig Dom, Rig Dom II
Powered GM =Gundam NT-1 + GM
Perfect Gundam =Gundam + Perfect Ziong
Prototype Gundam=GM + Core Fighter
Prototype =Perfect Ziong + ReGZ, ZZ Gundam, Ex-S Gundam, Gundam MK II,
Psycho Gundam Gundam MK III.
Prototype =GP01 + Rig Dom, Rig Dom II
Rig Dias
Prototype ZZ =Z Gundam + Gundam MK II, Gundam NT-1 FA
Proto Z =Rig Diaz + Gundam MK II
Psychoro Gundam =Haro + Psycho Gundam MK III
Queen Mantha =Mass Product Quebeley + Perfect Ziong
RF Dom =Gira Doga + Dom, Rig Dom, Rig Dom II, Dowaji
RF Gelgog =Gira Doga + Gelgog, Gelgog M, Gelgog J, Gelgog Cannon
RF Gouf =Gira Doga + Gouf
RF Zaku =Gira Doga + Zaku II kai, Zaku Minelayer, Zaku Flipper
Rigaru =Overhead Hawk + Val Valo
Rigerugu =Mass Product Quebeley + High Mobility Gelgog
Sazabi =Gira Doga + Gemaruku
Shacko =Zoroat + Ebil S, Denon Ge
Shinning Gundam =Neo Gundam + Psycho Gundam MK III
Space use zaku =High Mobility Zaku II + Dom, Rig Dom, Rig Dom II, Dom Tropen
Tropical Dom, Bezun Dowagi, Dowagi, Dowagi Kai, Draizen,
RF Dom, RF Desert Dom
Tallgeese =W Gundam + Gundam Geminas 01
V2 Gundam =Bau + Neo Gundam
W Gundam =Shinning Gundam + V2 Gundam Assault Buster
Z Zaku =Z Gundam + Zaku II F, Zaku II Kai, Desert Zaku,
Zaku minelayer
Zaku 50 =Ebil S + Zaku III
Zaku III =Garusu J + Desert Zaku, Zaku II Kai, Zaku Minelayer
Zaku Cannon =Gun Cannon + Desert Zaku
Zaku Minelayer + GM Cannon
Zaku Marina =Gog + Desert Zaku
Zani =Zaku II F + Ball
Zoro =Land Battle Helicopter + Ebil S

=============================================================================
V. MS Development
=============================================================================
All units required here can be obtained either by stealing enemy units or
linking other units. Since development of the unit is already listed in the
profile mode, I'll just list the following as a guide to the units you want
until you have included that unit in the factory and appears in the profile
mode. * indicates that there is a continuation, some units I haven't got the
chance to ACE yet. I'll try to list all the developments of the MS, if
possible.

______________________________________________________________________________

Zani = Zaku I = Zaku II F = High Mobility Zaku II = Gelgog*
= Zaku Minelayer*
= Zaku II Kai
= Zaku II J = High Mobility type operation unit = Gouf*
= Desert Zaku
= Zaku II Kai
= GM = GM Commando = GM Kai = GM Custom = GM Quail
= Powered GM = GM II = GM III = Nubel GM III
= Nemo = Nemo III
= Nero=N. trainer
= Cold land use GM
= Desert GM = Land Battle type GM = Land Battle type Gundam
= GM Sniper
= GM Light Armor = RX81 Light Armor = RX81 Standard = Gundam*
= GM Trainer
______________________________________________________________________________

*Gelgog = Desert Gelgog
= High Mobility Gelgog = Gelgog M
= Galbady a = Gyan = Gyan Kai = R Jaja
= Gyan Mass Product type
= Galbady b
______________________________________________________________________________

*Zaku Minelayer = Zaku Flipper = Zaku Strong Observer Type
______________________________________________________________________________

*Gouf = B3 Gouf
= Gouf Heavy Armor
= Gouf Flight Capable
______________________________________________________________________________

GM Cannon = GM Cannon II = Gun Cannon = Prototype Gundam = Gundam*
= Mass Product Gun Cannon
= Gun Cannon Heavy type
______________________________________________________________________________

*Gundam = G-3 Gundam = Gundam NT-1 = Gundam NT-1 FA
= Heavy Gundam = FA Gundam
= Gundam Mk II = Bazam = Zeg Ain = Hizaku = Marasai
= Hobi Hizaku
= Hizaku Custom
= Zeg Tsuvai
= Gundam MK III = Gundam MK IV = Gundam MK-V*
= FA Gundam MK III
= FA Gundam MK II
= Land Battle type Gundam = Land Battle type GM
= EZ-8
= Gundam Pixy
______________________________________________________________________________

*Gundam MK-V = Prototype Psycho Gundam = Psycho Gundam*
______________________________________________________________________________

*Psycho Gundam = Psycho Gundam MKII = Psycho Gundam MKIII
= Mass Product Psycho Gundam
______________________________________________________________________________

Space Use High Mobility Zaku = High Mobility Zaku II
= Psychomu Zaku = Psychomu High Mobility Zaku*
______________________________________________________________________________

*Psychomu High Mobiliy Zaku = Kikeroga = Ziong = Perfect Ziong
= Elmeth = Burau Buro
______________________________________________________________________________

61 tank = Guntank = Guntank II
= Mass product Guntank
= Hover Truck
______________________________________________________________________________

Zakurelo = Biguro = Biguro Mayer = Val Valo
______________________________________________________________________________

Dragon Fly = Dish Comm. = Fly Mantha = Don Escargo = Dep Rog
= Tin Cod = Seiba Fish = Doria ace FF-4
= Core Fighter*
______________________________________________________________________________

*Core Fighter = Core Booster = Core Easy = Waivern
= G Fighter = G Defensor = Mega Rider
______________________________________________________________________________

Prototype Rig Dias = Rig Dias = Shutrum Dias = Rig Dias II
= Diju = Diju SE-R
______________________________________________________________________________

GP01 = GP01-FB
= GP02 = GP02A
= GP03-S = GP03-D
= GP04G
______________________________________________________________________________

Proto Z = Metasu = Metasu Kai
= Hyaku Shiki = Gundam MK III
= Hyaku Shiki Kai = FA Hyaku Shiki Kai
= Land Battle use Hyaku Shiki Kai
= Mass Product Hyaku Shiki Kai
= Z Gundam = Mass Product Z Gundam
= Z Plus A type
= Z Plus C type = Z II = ReGZ = ReGZ Custom
______________________________________________________________________________

Prototype ZZ Gundam = ZZ Gundam = Mass Product ZZ Gundam
= ZZ Gundam-FA = FAZZ
= S Gundam (MS) = Ex-S Gundam
= S Gundam (Booster mode)
______________________________________________________________________________

Mesara = Pallas Athena
= Borinook Samaan = The O = Titania
______________________________________________________________________________

Hanma Hanma = Mass Product Hanma Hanma = Gemaruku
______________________________________________________________________________

Ifrit = Ifrit Kai
______________________________________________________________________________

Mass Product Quebeley = Quebeley MK II (Puru type) = Quebeley
= Quebeley MK II (Puru Two Type)
______________________________________________________________________________

Gaza C = Gaza C Kai = Gaza E
= Gaza D = Ga Zoum = Zusa = Zusa Custom
______________________________________________________________________________

Jegan = Jegan Heavy Armor = Stark Jegan
= Jegan B Type = Heavy Gun = Hardy Gun = G Cannon = G Cannon Magna
= Jemzugan = Javelin
= Heavy Gun (Macedonia)
______________________________________________________________________________

Gundam F 90 = Gundam F 90 II = Cluster Gundam = Gun EZ*
= Gundam F 91 = Silhouette Gundam*
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

*Silhouette Gundam = Silhouette Gundam Kai = Neo Gundam
______________________________________________________________________________

*Gun EZ = V Gundam = V2 Gundam = V2 Gundam Assault Buster
= Gun Blastor
______________________________________________________________________________

Nu Gundam = Mass Product Nu Gundam
= Nu Gundam HWS
= Hi Nu Gundam
______________________________________________________________________________

Zaku III = Zaku III Kai = Zaku III Last type = Gira Doga*
______________________________________________________________________________

*Gira Doga = Gira Doga Heavy Armor Type
= Gira Doga Kai
______________________________________________________________________________

Gira Doga Psychommu = Jagd Doga (Gyunei type) = Sazabi = Nightingale
= Jagd Doga (Quess Type)
= Bagi Doga = Psycho Doga
______________________________________________________________________________

Rig Dom = Dom = Tropical Dom
= Rig Dom II = Bezun Dowaji = Dowaji
______________________________________________________________________________

Zoro = Zoro Kai
= Zoroat = Zoridia
= Shaitan = Abigoru = Zaneck
= Contioh = Jabacko = Rig Contioh
= Tomriat
______________________________________________________________________________

Rugen = Dop
= Land Battle Helicopter
______________________________________________________________________________

Gatoru = Jiko
______________________________________________________________________________

=============================================================================
VI. Pilot List
=============================================================================
I will try to list the max stat of the Pilots and their NTL is possible
some of the pilots you scout are from the previous game. there are also
new pilots you can gain.
CA = close range attack LA = Long range attack
EV = Evasion LD = Leadership
GU = Guest level OP = Operator level
DR = Driver level GU = Mechanic level
MC = NTL if Mind Controled
Leadership determines the active area for your team. Guest level, somehow,
it affects the active area for your units. Operator level
determines how good the motherships attack can connect. Driver level
determines how good the mothership at evasion. Mechanic level determines how
much HP and EN is restored to your units inside the mothership.
If you mind control your pilots, which gives them NTL, their experience bar
will double thus making it twice harder to gain their levels.
Now the pilots also have their own voices. it only appears when you
use the right weapon like a newtype using psycommu weapons or Zephere using
a beam saber.

Abram Ramzart MC = 4
LA 22 CA 26 EV 17
LD 10 GU 7 OP 6 DR 6 ME 9

Akira Hongou MC = 7
LA 27 CA 21 EV 21
LD 11 GU 8 OP 5 DR 5 ME 5

Al Alhazart MC = 6
LA 25 CA 25 EV 19
LD 13 GU 5 OP 6 DR 7 ME 7

Baisu Shoot MC = 6
LA 20 CA 21 EV 21
LD 11 GU 6 OP 7 DR 7 ME 10

Billy Blaze MC = 5
LA 24 CA 24 EV 35
LD 10 GU 8 OP 5 DR 12 ME 5

Brad MC = 6
LA 32 CA 32 EV 18
LD 9 GU 4 OP 5 DR 5 ME 7

Clea Heathrow NTL 9 (max)
LA 26 CA 22 EV 28
LD 12 GU 14 OP 15 DR 6 ME 6

Colt Longshot MC = 5
LA 24 CA 17 EV 25
LD 9 GU 2 OP 14 DR 6 ME 5

Daisu Rokuri MC = 4
LA 15 CA 17 EV 13
LD 11 GU 7 OP 7 DR 7 ME 15

Delilah Kurou MC = 8
LA 27 CA 27 EV 11
LD 10 GU 7 OP 9 DR 9 ME 9

Doc Dam MC = 7
LA 30 CA 30 EV 20
LD 9 GU 1 OP 5 DR 5 ME 6

Earnst Yeager MC = 6
LA 29 CA 29 EV 29
LD 14 GU 9 OP 5 DR 5 ME 7

Furei Rizenstein MC = 5
LA 21 CA 21 EV 28
LD 11 GU 7 OP 14 DR 6 ME 5

Greg Mine MC = 6
LA 24 CA 23 EV 20
LD 9 GU 4 OP 5 DR 6 ME 8

Guy MC = 6
LA 20 CA 24 EV 29
LD 12 GU 6 OP 5 DR 7 ME 7

Haruto Ranga MC = 5
LA 22 CA 22 EV 26
LD 11 GU 6 OP 5 DR 15 ME 7

Ivan Ivanof NTL 9 (max)
LA 12 CA 12 EV 12
LD 5 GU 1 OP 5 DR 5 ME 5

Junas Riam NTL 9 (max)
LA 15 CA 33 EV 22
LD 10 GU 13 OP 13 DR 5 ME 5

Kei Nimrod MC = 8
LA 24 CA 24 EV 12
LD 9 GU 8 OP 9 DR 12 ME 15

Luna Shin NTL 9 (max)
LA 20 CA 25 EV 30
LD 11 GU 7 OP 10 DR 15 ME 7

Maria Owens MC = 7
LA 18 CA 18 EV 24
LD 10 GU 8 OP 11 DR 8 ME 11

Mark Giruda NTL 9 (max)
LA 40 CA 40 EV 25
LD 14 GU 13 OP 5 DR 7 ME 6
Psychommu weapon

Neil Zam MC = 6
LA 29 CA 25 EV 26
LD 11 GU 5 OP 6 DR 6 ME 6

Nerie Orson MC = 5
LA 33 CA 10 EV 25
LD 10 GU 9 OP 12 DR 13 ME 6

Patty Sop NTL 9 (max)
LA 14 CA 14 EV 16
LD 9 GU 14 OP 15 DR 5 ME 5

Rabiana Quotes MC = 5
LA 28 CA 28 EV 25
LD 15 GU 5 OP 8 DR 10 ME 5

Ranarou Jade MC = 8
LA 30 CA 30 EV 32
LD 12 GU 10 OP 5 DR 7 ME 8

Ruroi Gilliam NTL 9 (max)
LA 21 CA 21 EV 22
LD 10 GU 8 OP 8 DR 9 ME 8

Sonia Hein NTL 11 (max)
LA 23 CA 23 EV 19
LD 13 GU 10 OP 8 DR 11 ME 7

Stan Broody MC = 5
LA 20 CA 20 EV 21
LD 11 GU 6 OP 8 DR 8 ME 10

Tony Jin MC = 5
LA 25 CA 25 EV 27
LD 10 GU 12 OP 7 DR 7 ME 5

Uhi Miura MC = 5
LA 23 CA 24 EV 24
LD 11 GU 8 OP 7 DR 13 ME 7

Zenon Tigel MC = 4
LA 29 CA 29 EV 27
LD 15 GU 14 OP 7 DR 9 ME 7

Zephere Grad MC = 6
LA 19 CA 38 EV 28
LD 12 GU 12 OP 6 DR 6 ME 6


ADDITIONAL PILOTS

These pilots will appear in your rental if you have acquired their
corresponding units in your factory.

Adin Bannet = Gundam Geminass 01
Algo Galski = Bolt Gundam
Chang Wu Fei = Shenlong Gundam
Chibody Crocket = Gundam Maxter
Domon Kashue = Shinning Gundam
Duo Maxwell = Gundam Deathscythe
Garrod Ran = Gundam X
George D'Sand = Gundam Rose
Gusko All = Elmeth
Haro = Haro
Heero Yui = W Gundam
Kyoda Shiro (I think) = Perfect Gundam
Maria Nicoles = Psycho Gundam MK III
Olba Frost = Gundam Ashtaron
Proto Zero = Burao Buro
Quattre Rababa Winner = Gundam Sandrock
Sai Saishi = Dragon Gundam
Saki Takeda = Perfect Ziong
Swartz Breuder = Gundam Spiegel
Tohou Fuhai Master Asia = Master Gundam
Trowa Barton = Gundam Heavy Arms
Wits Su = Gundam Airmaster
Zechs Marquise = Tallgeese

=============================================================================
VII. Credits
=============================================================================
Alvin Garcia (alvin@sailorsoldier.zzn.com) for telling me where I could get
the copy of G-Zero.
My friends at College for influencing me a game of starcraft, at a time
we are doing our thesis, thus making this FAQ delayed many, many,
many times.
Duo Maxwell (F_91@yahoo.com) for the names of some of the units.


This FAQ/Guide copyright 1999 by Durendal
Gundam copyright Bandai

PREVIOUS PAGE l STRATEGY HOME l GAMESURGE HOME

At GameSurge, we pride ourselves in being a game site for ALL games. We are always looking for new and exciting features to add to our site. If you have a submission, or wish to join the strategy section staff here at GameSurge, you can contact us through our email at webmaster@gamesurge.com.
This page is Created by CD2HTML v3.4.2 (© 1999 by Falk Petro).


» Contact Us » Top » Homepage


All HTML coding are original and © GameSurge.
Original Graphics and layout are copyright © of P.D.Sanderson and shivaSite Designs.
No part of this site may not be reproduced without prior consent.
Site best viewed with I.E./NS 4+.
Resolution is 800x600, up to 1152x864. 16 bit+ color recommended
Designed by shivaSite