This movelist was made to provide CONCISE MOVES and a COMPACT PRINTOUT. If I made another mess-up, just E-Mail me with your wisdom and/or corrections. I can be found on the IRC channel #Tekken on the EFNet network. Thanks!
Note: This FAQ must be printed in monospace format, otherwise it will come out ugly as hell and not lined up.. 1234567890
*-*-*-BUTTON CONVENTIONS-*-*-* __________________ | BUTTON LAYOUTS | --------------------------- | | | | 1 - Left Punch | ___ ___ ___ | 2 - Right Punch | / \ / \ / \ | 3 - Left Kick | | 1 | | 2 | | 5 | | 4 - Right Kick | \___/ \___/ \___/ | 5 - Tag Button | | | ___ ___ | | / \ / \ | It's very important to | | 3 | | 4 | | become familiar with the | \___/ \___/ | numeric conventions of the | | buttons. | | | | ---------------------------
*-*-*-MOVEMENT CONVENTIONS-*-*-*
f - tap forward once d/f - tap down/forward once b - tap backwards once d/b - tap down/back once d - tap down once u/f - tap up/forward once u - tap up once u/b - tap up/back once
F - Hold stick forward D/F - Hold stick down/forward B - Hold stick back D/B - Hold stick down/back D - Hold stick down U/F - Hold stick up/forward U - Hold stick up U/B - Hold stick up/back
N - Neutral joystick position (Joystick is not touched) SS - Sidestep (u,N or d,N) QCF - Quarter circle forward (Circle stick from down to forward) QCB - Quarter circle back (Circle stick from down to back) HCF - Half circle forward (Circle stick from back to down to forward) HCB - Half circle back (Circle stick from forward to down to back)
*-*-*-LINKING & SPECIAL CONVENTIONS-*-*-*
+ - Moves must be done together , - Moves must be done right after the other ~ - Moves must be done IMMEDIATELY after the other _ - Or (When used between two moves, they are interchangable) > - Move following the > has the option of being slightly delayed # - Hold movement preceeding the '#' until end of string or until N (Neutral) FC - Do move during full crouched position WS - While standing up (Returning the stick to neutral from a crouch) RN - While running BK - Back facing the opponent FD/FT - Lying on the ground Face Down / Feet Towards opponent FD/FA - " " Face Down / Feet Away from opponent FU/FT - " " Face Up / Feet Towards opponent FU/FA - " " Face Up / Feet Away from opponent CH - Major Counterhit (Hitting your opponent during their move execution) [] - Brackets surrounding an item indicate an optional output () - Parenthesis indicates moves grouped together {} - Curved brackets indicate buttons needed to break a throw : - Pause 1/3 a second between button presses (Tenstring timings only)
When a TTT machine is turned on for the first time, only the 20 default characters are selectable. The game has an internal clock built in, so every 7 days a new character becomes time released and playable. If you don't feel like waiting, you can play as the next coming Time Release character by luck of the draw in Random Select.
Week 1 - Kunimitsu Week 2 - Bruce Irving Week 3 - Jack-2 Week 4 - Lee Chaolan Week 5 - Wang Jinrei Week 6 - Alex / Roger Week 7 - Kazuya Mishima Week 8 - Kuma / Panda Week 9 - Ogre-1 Week 10 - Ogre-2 Week 11 - Prototype Jack Week 12 - Mokujin / Tetsujin Week 13 - Angel / Devil
General Moves for Everyone =-=-=-=-=-=-=-=-=-=-=-=-=- f,f Dash Forwards b,b Dash Backwards (u,N)_(d,N) Axis Shifting Sidestep (SS) d/f QUICK LOW PARRY 1+2+3+4 Kiai Tame Powerup *Block Damage & Auto CH on hit* f+2+4 Right Strike Reversal Escape *When Being Reversed* f+1+3 Left Strike Reversal Escape *When Being Reversed* (2,1,2,1,2)_(1,2,1,2,1) Mounted Punches *All but Yoshi* 2 Tackle Dodge *During Tackle Impact* 1+2 Tackle Flip Reversal *During Tackle Fall - Chains into Mounted Punches* d+(1_2) Tackle Punch Block, Kickoff *During Mounted Punch* 1+2 BACK TACKLE FLIPOFF *When Tacked From Behind* 1+2,2,2,2,2 Tackle Arm Lock Escape 1+2,2,2,2,2,2 Tackle Arm Lock Reversal *Jin, Paul, Nina, King Only* 1+2,1,1,1,1 Tackle Leg Lock Escape 1+2,1,1,1,1,1 Tackle Leg Lock Reversal *Nina and King Only* (u/b_u_u/f) Low Jump (U/B_U_U/F) High Jump N+3 Landing Mid Gutkick *Stuns* +(1_3_4) Jumping Attack (u_uf)+2 Quick Pounce (f,f,f)_(f,F) Run B Stop Running 1+2 Flying Cross Chop 3 Flying Side Kick *All but Paul, Yoshi, King, Jack, and Eddy* 4 Sliding Leg Sweep *All but Yoshi and King* N Shoulder, Stomp or Tackle depending on run distance
Knockdown Recovery Moves (When On Ground FU/FT) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= (1_2_3_4) Tech Roll *Hit as SOON as you hit the ground* d/b+2 TUMBLE KNOCKBACK RECOVERY *After getting hit by a heavy tumbling attack* d+1 Roll In 1 Roll Out u Stand Up 3 Rising Low Kick 4 Rising Mid Kick f Roll Forwards 3 Rising Low Kick 4 Rising Mid Kick ~f+1+2 Flying Cross Chop *All but Hwoarang, Ling, and Lei* b Roll Backwards 3 Rising Low Kick 4 Rising Mid Kick ~f+1+2 Flying Cross Chop ~b+3+4 Rising Kickup *All but Hwoarang, Ling, and Lei* 3 Rising Low Kick 4 Rising Mid Kick d+4 Ankle Lighting Kick b Roll Backwards ~f+1+2 Flying Cross Chop ~b+3+4 Rising Kickup f Roll Forwards ~f+1+2 Flying Cross Chop
After a Rising Kickup, Yoshi and Paul automatically go into a Flying Cross Chop. King and Eddy recover in BK position after a Rising Kickup.
Recovery moves are chained together as such: 1,b,3 - Roll sideways, roll backwards, rising low sweep.
SPECIAL NOTES Heihachi's High/Med Kick Reversal is done automatically whenever Heihachi gets hit on a Major Counter with a medium or high Right Kick (4).
GRAPPLING TECHNIQUES (Front) 1+3 Neck Breaker {1} 2+4 Powerbomb {2} 2+5 TAG THROW {2} f,f+1+2 Stonehead {1+2} f,f+1+4 Headbutt {1+2} (Left) (1+3)_(2+4)_(2+5) One Hand Slam {1} (Right) (1+3)_(2+4)_(2+5) Tile Splitter Guillotine {2} (Back) (1+3)_(2+4)_(2+5) Atomic Drop
GRAPPLING TECHNIQUES (Front) 1+3 Swinging DDT {1} 2+4 Brainbuster Suplex {2} 2+5 TAG THROW {2} d/f+2+3 Coconut Crush {2} d/b,f+2 Tombstone Piledriver {2} f,HCF+1 Giant Swing {1} *Quick Recover for only 1/2 damage* QCB+1+2 Wishbone Powerbomb {1+2} FC,d/b~d/b+1+2 DDT {1+2} d/b+1+2 Figure-4 Leglock {1+2 Escape, 3+4 Reversal} SS+2+4 Sidestepping Elbow Lock Multistarter-(F) {1+2} QCF+1 Jaguar Driver {3+4} 1+2 Flying Press {3+4} 1+2,3,4,1+2 Boston Crab *At Apex of Driver* b+1+2 [~5] Irish Whip, [TAG LINE *Need Armor King on Team*] {2} 3+4 Whip Down {3+4} 2+4 Quickslam {2} 1+3 Spin and Let Go {1} 1+2 Turn and Let Go {1+2} d+(1+3)_(2+4) Low Throw Powerbomb {1+2} *Opponent Must Duck* d/f,d/f+2+4 Elbow Lock Multistarter-(F) {2} *Opponent Must Duck* f,N,D/F+2+3 Standing Achilles Hold {2} 1+2,3,1,1+3 Scorpion Death Lock {2} 1,2,3,1+2 STF {1 Escape, 1+2 Reversal} 1+2,1,3,1+2 Indian Death Lock {1+2 Escape, 3+4 Reversal} 1,3,4,1+2,3+4 Romero's Special f,N,D/F+1+4 Reverse Arm Hyperextension {1} 1+2,1+2 Double Arm Snap {1} 1+2,4,2+4 Russian Leg Sweep {2} 4,3,4,3+4,1+2 Arm Crucifix 2,1,1+2+3 Chicken Wing Face Lock {1+2} 2,1,3,1+2+4,1+2+4 Reverse Guillotine Choke {1} 1+3,3+4,2+4,1+2,1+2+3 Rolling Death Cradle {2}
Ground Throws ------------- Face Up/Feet Towards d/b+1+3 Mini Swing {1} d/b+2+4 Crotch Headbutt {2} D/B+2+4 Figure-4 Leglock {1+2} Face Down/Feet Towards d/b+(1+3)_(2+4) Camel Clutch {1} Face Up/Feet Away d/b+(1+3)_(2+4) Crucifixion {1+2} Face Down/Feet Away d/b+(1+3)_(2+4) Chicken Wing {1+2} Face Up/Side d/b+(1+3)_(2+4) Bow Break (Right) {2} d/b+(1+3)_(2+4) Strangle (Left) {1} Face Down/Side d/b+(1+3)_(2+4) Flip Over Left Side {1} d/b+(1+3)_(2+4) Flip Over Right Side {2}
A. f,d/f+(1+3)_(2+4) Reverse Arm Clutch Multistarter {1_2} B. 2,1,1+2 Backdrop {1} C. 3+4,1+2 German Suplex {1} D. 1,2,3+4 Powerbomb {After Cannonball- 1} E. 2,1,3,4 Giant Swing {1, After Superfreak- 2} F. d/f+1+2 Double Elbow Lock Multistarter G. 2,2,1+2 Cannonball {After Backdrop- 2} H. 3+4,1+2,1+2+4 Manhatten Drop {2} I. 1,2,3+4,1+2 Superfreak J. 3,1,2,3+4,1+2+3+4 Wishbone Powerbomb {2, After Superfreak- 1}
Backturned Position - (BK) - (b+3+4) ------------------------------------ 1 High Backfist FC_d+1 Low Backfist, (BK) 2 Backwards Uppercut *Juggles* u/b_u/f+2 Elbow Drop, (FU/FA) FC_d+4,4_(~d_~u) Sweep *Float on CH*, Rave Spin_(Snake Stance) u/f+4 Turn Around Liftkick *Juggles* 3+4,[3+4],[3+4] Backflip[s], (BK)
Face Down/Feet Away Position - (FD/FA) - (d+1+2) ------------------------------------------------ 4~3 Slide 3_4 Sweep (f_b),(3_4) Roll Forward_Back, Sweep_Rising Midkick 1 (FU/FA) u Stand Up
Face Up/Feet Away Position - (FU/FA) - (d+3+4) ---------------------------------------------- 3+4 Kangaroo Kick *Juggles* 3 Sweep [f_b],3~4 [Roll Forwards_Back],Sweep *Float on CH*, Rave Spin 4 Rising Midkick d+1 (FD/FA) u Stand Up
Face Down/Feet Towards Position - (FD/FT) - (4~3) ------------------------------------------------- 4~3 Low Cartwheel 3~4 Sweep, (FU/FA) 3~4,4 Rave Spin f_b,3,4 Roll Forwards_Roll Back, Rave Spin f_b,4 Roll Forwards_Roll Back, Rising Midkick 1 (FU/FT) 3 Sweep 4 Rising Mid Kick u Stand Up
Face Up/Feet Towards Position - (FU/FT) - (Get Knocked Down) ------------------------------------------------------------ 3_4 Sweep_Rising Midkick 3+4 Spring Up *Damages on Counter* f_b,3_4 Roll Forward_Roll Backwards, Sweep_Rising Midkick D+1 (FD/FT)
Snake Stance (f+2+3)_(f,N+1~d) ------------------------------ 1,1,1,1,1,1,[F] Stabbing Punches, [Snake Stance] 2,[2],[F] Midpunch *Stuns on CH* 2,2,[F] Midpunches, [Dragon Stance] 2,2,2,[F] Midpunches, Lowpunch Combo, [Panther Stance] 4 Low Jab Kick, (Snake Stance) 3 Cannon Kick, (FD/FT) 1+3,[1+2] Dragon Stance to Drunken Throw, [Health Gain Drink] u,N Face Right-Dragon Stance, Face Left-Panther Stance d,N Face Right-Panther Stance, Face Left-Dragon Stance
Dragon Stance (f+2+3,u)_(f,N+1,2~d) ----------------------------------- 1,[1+2] Drunken Throw {1}, [Health Gain Drink], Drunk Stance 1+2,[F] Double Arm Strike, [Tiger Stance] 2,[F] Uppercut, [Tiger] *Juggles on CH* 3 High Crescent Kick 4,1,2,3,4_d+4 5-Hit Combo u,N Face Right-Tiger Stance, Face Left-Snake Stance d,N Face Right-Snake Stance, Face Left-Tiger Stance
Panther Stance (f+2+3,d)_(f,N+1,2,1~d) -------------------------------------- 1~2 Low/High Punch Combo 2 Uppercut *Juggles/GMP if Blocked* 2,1,2,1 Guard Melting Punches *BK if Blocked* 3 Panther Tail 3[~b] Low Sweep [,One Legged Stance] 4,2,1>2,3_>4 Crescent Kick, 3 Punches, Low_Mid Kick F Low Parry u,N Face Right-Snake Stance, Face Left-Crane Stance d,N Face Right-Crane Stance, Face Left-Snake Stance
Crane Stance (f+2+3,d,d)_(f,N+1,2,1,2,4~d) ------------------------------------------ 2 Backfist, BK *Connected Hit Turns Opponent BK* 1 Crane Bill *Lei turns BK if Blocked* 4 Hop Forward Low Kick 3>4>2>3 2 Kicks, Punch, Kick *Juggles* F High/Mid Parry u,N Face Right-Panther Stance, Face Left-Snake Stance d,N Face Right-Snake Stance, Face Left-Panther Stance
Tiger Stance (f+2+3,u,u)_(f,N+1,2,1,2~d) ---------------------------------------- 1 Overhead Swipe *Bounces On CH* 2 Overhead Swipe *Stuns On CH* 3,1>2>1>2>3_4 Kick, Punch Combo, Lowkick_Highkick 4 Fast Sweep *Floats* u,N Face Right-Snake Stance, Face Left-Dragon Stance d,N Face Right-Dragon Stance, Face Left-Snake Stance
=============== | LING XIAOYU | ===============
GRAPPLING TECHNIQUES (Front) 1+3 Slap, Forearm Chop {1} 2+4 360 Degree Flip {2} 2+5 TAG THROW {2} QCB+2 Wristlock Flip {2} f+2~1 Human Hurdle {1+2} ~5 STONEHEAD *Need Jin on Team* (Left) (1+3)_(2+4)_(2+5) Arm Hook Toss {1} (Right) (1+3)_(2+4)_(2+5) Reverse Flip {2} (Back) (1+3)_(2+4)_(2+5) Spinning Leg Trip
SPECIAL NOTES Moku/Tetsujin, each round, randomly takes on the complete moves of any fighter for that given round. You can discover the identity of this randomly chosen fighter by watching the pre-fight animations or the stances of Moku/Tetsujin. When using female Mokujin (Tetsujin can only be male), hold 1+2 before the start of a match to have only male characters chosen.
================= | NINA WILLIAMS | =================
GRAPPLING TECHNIQUES (Front) 1+3 Arm Turn {1} 2+4 Lifting Toss {2} 1,2,1 Falling Elbow 2,1,3 Arm Lock 2+5 TAG THROW {2} d/f,d/f+1 Embracing Elbow Strike {1+2} u/f+1+2 Overhead Toss {1+2} QCF,1+2 Palm Grab {2} ~5 REAR CHICKENWING LOCK *Need Anna on Team* 3,4,3,1+2 Neck Cutter Arm Bar {1+2} 2,3,4,2,2 Knee Bash, Neck Snap {2} 1,3+4,1,2,1+2 Falling Neck Snap {1} 1,2,4,3,1+2+3 Turtleshell Flip {1+2} 1,3,2,1 Standing Reverse Arm Lock {1} 3,1,4,1+2,1+2 Rear Gatelatch Falconwing Squeeze {1+2} 2,1,3,4,1+2 Falling Reverse Arm Lock {1} QCB,1+4 Knee Bash 1,3,2,1 Standing Reverse Arm Lock {1} 3,1,4,1+2,1+2 Rear Gatelatch Falconwing Squeeze {1+2} 2,1,3,4,1+2 Falling Reverse Arm Lock {1} 2,1,1+2,1+2+3 Octopus Special {2} 1,3+4,1,2,1+2 Falling Neck Snap {1} 1,2,4,3,1+2+3 Turtleshell Flip {1+2} QCF,3+4 Crab Claw {1} 3+4,3,4,1+2 Rolling Arm Bar {1+2} 3+4,4,2,1+2 Achilles Tendon Lock {2} 3,1,4,2+4 Knee Cross Lock {1} 1,3,2+4,3+4,1+2 Rolling Achilles Tendon Lock {1+2}
Note: The throws after the Achilles Tendon Lock can also be done after the Bone Cutter (f,f,F+3) connects as a CH.
When you are in the Character Select stage, the first character you pick for your team will be the starting character. Holding 5 before the start of the round swaps the starting character with the secondary.
Thanks go out to: ----------------- Castel- The most creative mind in Tekken who taught me how to make combo movies, plus hooked me up with tons of moves. Check out his site at http://tekken.net/zaibatsu Slikatel- For getting me hooked onto Tekken in the first place. Nogard- For supplying me with Baek's movelist. Prizim- For splitting rounds in Tekken with me everyday. Tragic- For his kickass Tekken knowledge. LukeJedi- For borrowing the format from his Tekken2 FAQ. ALL them at EFNet IRC channel #Tekken- You guys rule, plain n' simple.
Contributors: ------------- Major Contributors- Castel, Nogard, Three-11, Rob_Unr, Ghostoast