Street Fighter:the Movie Arcade FAQ PoLSS aod99@juno.com Version 1.3
*******************************Contents************************************ What's New What's Missing Intro Legend System Explanation Moves Tricks Rumors Credits
********************************What's New********************************** --September 9, 1999 First official release. --September 20, 1999 Added Bison's Comeback. Fixed typos. --September 21, 1999 Added mode selection tricks and descriptions --September 30, 1999 Added throw section and interrupt descriptions **************************What's Missing*********************************** Arkane's Comeback and Blue super Balrog's Red super All of F7 [can't get the code to work for me!] Kyber's Comeback and Red super Combo section *******************What this FAQ covers: Intro***************************** This FAQ is designed to cover the arcade version of Street Fighter: the Movie, no other! When I aquired a Street Fighter movie board, I looked everywhere for tricks. The problem: none exist. Only one FAQ I know of exists, and it is very incomplete. I took it upon myself to expose this great game. Many do not consider this to be a TRUE Street Fighter game. I agree that Street Fighter was not meant to be digitized. The idea of making a game based on a movie that bombed was not ideal. Released in May 1995, Street Fighter:the Movie stormed into arcades and stormed right out. A Playstation and Saturn verssion of the game appeared, but was changed from the original. The arcade version contained digitized graphics like the current games out at the time (mainly Mortal Kombat). The graphics were sub-par, the backgrounds were boring, and the music downright terrible. But this is a GREAT game! What it does contain is more secrets than ANY existing Street Fighter, new characters, a game engine that has not been reproduced since, and a host of new moves and techniques that were not in any other Street Fighter at the time. The playstation version adopts the Super Street Fighter engine and does away with a lot of features of the arcade. Therefore, this FAQ will be little use to home version owners. This FAQ will lay out all the moves, secrets, and rumors of the arcade version. It will NOT contain background info on characters, endings, or any other nonsense that you can find out by simply playing the damn thing. Now, on with the moves! *******************************Legend************************************** Jab (1) Strong (2) Fierce (3) Punches Short (4) Forward (5) Roundhouse (6) Kicks
U= up D= down B= back F= forward (air)= moves that can be done in air (link)= moves that can be done in air only within a combo (charge)= the direction or button must be held for 2 seconds or more (close)= the move must be performed next to the opponent [the move may not work at all if not done close] (juggle)= this move will set the opponent up for air combos (aim)= this move can be aimed at the opponent (air only)= A move that can only be done in air (DUH!)
NOTE: all moves assume player is on the one player side.
***********************How the System Works********************************
Supers--there are two supers for each character: red and blue. Red supers tend to do more damage, but are harder to pull off. These can only be executed when the super bar is full. Fill the bar quickly by performing special moves.
Regen--this move refills a small amount of energy, and is used in place of a super. The super bar must be filled.
Interrupts--these are green shadowed moves. After blocking, quickly perform the motion.
Pop-ups--some characters have standards that will set the opponent up for air juggling. The player needs only to press the button near the opponent.
Comebacks--this move can only be performed when the player is in the danger zone. these are very powerful attacks.
Throws--throws are more complicated! A player may throw, but the opponent may counter. the player may then reverse the counter, but the opponent can slammaster! Example 1: Akauma throws Ryu (because Ryu is a little bitch). Ryu can either escape now or counter. Ryu counters with U+(2). Akuma reverses the counter (Ryu is going to get tossed again). Ryu now performs his slammaster with D+(5). Akuma learns a painful lesson.
Throw Escapes--A player can escape a throw by holding a direction and any four buttons. *********************************The Moves***********************************
******AKUMA******
==Specials== One-hit fireball--D,DF,F+punch (air) Multi-hit fireball--B,D,F+punch Hurricane kick--D,DB,B+kick (air) Dragon punch--F,D,DF+punch (juggle) Forward teleport--F,D,DF+all punches or kicks Back teleport--B,D,DB+all punches or kicks Shadow kick--(6) (charge), release (juggle)
==Specials== Psycho crusher--B (charge),F+punch Electric Psycho crusher--punch+B (charge),F+release Devil punch--D (charge),U+punch,punch Electric hands--(3) (charge),release Scissor kick--B (charge),F+kick High scissor kick--kick+B (charge),F+release Head stomp--D (charge),U+kick [can be followed up with a devil punch]
==Supers== Red [Head Stomp]--DB (charge),DF,DB,U+kick [press kick repeatedly for more hits] Blue [Scissor Kicks]--B (charge),F,B,F+kick Regen--(2)+(4) (charge),release
==Throws== Shoulder throw--F+(2) or (3) Counter--U+(6) Reverse--U+(6) Slammaster--D+(3)
==Hidden Characters== Play as Arkane--move cursor to Blade,press down 20 times then press all kicks Play as Kyber--move the cursor to Honda,then to the following: Ryu,Honda, Balrog,Honda,Ryu,Honda,Balrog,Honda,Ryu,Honda,Balrog,Honda, (up and down pattern),then all punches Play as F7--move cursor to the following: Ryu,Ken,Cammy,Chun Li,Honda, Balrog,Blade,Akuma,Blade. Press (1) and (4) on each character. THIS TRICK IS NOT VERIFIED!!!
==Stage Tricks== Bison's Lair: Fight Arkane--when Arkane walks by the doorway, press start
Dhalsim's Lab: Nothing at this time
A.N. Headquarters: Exploding soldier--press (1) and (4) rapidly Exploding crates--I've done this, but I don't know how!
Dungeon: Fight Kyber--get a perfect on the first round. On the next round the platform will drop. Press start. You will get to fight Kyber in a new stage.
Temple Ruins: Shoot birds--when birds fly by, press (1) and (4) rapidly. Shooting 8 or more will allow your next fight to be on daytime A.N.
Command Center: Van Damme animation--press start anytime
Daytime A.N.: Falling clouds--another one I've done, but don't know how!!
Tong Warehouse: Exploding helicopter--press (4)(2)(6)(3)(5)(1) when the helicopter is out of the screen.
==Music Select== Tired of that boring music? Change it!
NOTE: Enter these at the character selection screen. these must be entered quickly or it will select a character! Some codes require player 2 to enter the code also. Other modes may ask that the code be entered again for confirmation.
Mode Input Play mode Player 2 confirm ======================================================================= Random select U+start 1 or 2 player NO Hide meters start+(1) 2 player NO Invisible tag start+(2) 2 player YES No throws start+(3) 2 player NO No specials start+(4) 2 player NO No standards start+(5) 2 player NO Tag team start+(6) 1 or 2 player YES Double damage right+start+(1) 2 player NO Speed select right+start+(2) 2 player NO [keep entering the code to cycle through speeds] Combo mode right+start+(4) 1 or 2 player NO No kicks right+start+(5) 2 player NO No punches right+start+(6) 2 player NO No blocking right+start+(3) 2 player NO Upside down left+start+(1) 2 player NO Reverse controls left+start+(2) 2 player NO Swap fighters left+start+(3) 2 player YES Strobe down+start+(2) 2 player YES Clear all modes down+start+(6) 1 or 2 player NO Classic throws down+start+(5) 2 player NO Invisible down+start+(3) 2 player YES Programmer levels down+start+(1)+(4) 1 or 2 player NO Full random Left+start+(4)+(5)+(6)
NOTE: these are my personal opinions only, and may be incorrect!!! If you can disprove these, submit! If I can verify it, you will get credit!
Is Blanka playable?--they say yes, I say no! Why? It is true that all the characters from the movie were digitized, but to be honest, the only hidden characters available are clones of Blade (takes less memory that way). He DOES appear in the home versions. I think they saved him for that. The audit screen DOES have a space for Blanka fights, but I think it is all bull...
Snake Found?--Snake, Blanka, Fei Long...Kano Transformation anyone? I think it's a gimmick to get people to play...
Is S. Bison playable?--This one's uncertain. No mention of this in the audit screen except in the area showing how many times each character was picked. He IS listed there. But he's not listed on the win/loss table (the other hidden characters are), so I say NO. By the way, Blanka is not listed either.
Fatalities?--go play Mortal Kombat! This is Street Fighter! There are NO fatals, and there never will be!
Is there a way to do comebacks any time?--I don't know. Gamepro listed a code for comebacks anytime, but guess what? It doesn't work!
Audits?--yeah, the page with all the rumor making. This is what is stated on page 4 of the audit screen within the test menu. Is it real?
Secret 1 0 Secret 2 0 Secret 3 0 Secret 4 0 Blanka Found 0 Kyber Found 0 Arkane Found 0 Snake Found 0 Fatality1 0 Secret 5 0 Secret 6 0 Secret 7 0 Secret 8 0 Secret 9 0 Blanka Fight 0 Fei Long Found 0
What I would like to know--Verify the F7 code, figure out the rest of the stage tricks, and find out if Kyber's stage is selectable.
******************************Credits************************************** Hidden character code--July and September 1995 issues of Gamepro magazine Inspiration--Brian Smolik & John George (1.2 FAQ)--VERIFY next time!!! 99.8% of this material--PoLSS
All moves are verified by PoLSS. Mistakes can be submitted with credit given. This FAQ is free for distribution. DO NOT MODIFY!!! Submit! I do not have all the moves yet, so if you do not submit, I cannot put it in the FAQ! This is for the gaming community, not just me!