STREET FIGHTER III: 3rd STRIKE Fight for the Future
A comprehensive Street Fighting guide, written by SAL
FIGHTING LINGUISTICS - the meanings of abbreviations and terminology explained PUNCHING (from weakest to strongest): Jab, Strong, Fierce; "Punch"=Any Punch button, "3Punch"=All Punch buttons KICKING (from weakest to strongest): Short, Forward, Roundhouse; "Kick"=Any Kick button, "3Kick"=All Kick buttons JOYSTICK MOVEMENTS: U=up, D=down, F=forward (towards opponent), B=backward (away from opponent), DF=down/forward, DB=down/back, 360=circle, 720=double circle SEQUENCE COMMANDS: A comma (,) indicates that the two adjacent commands must be input one after another. SIMULTANEOUS COMMANDS: A plus (+) indicates that the two adjacent commands must be input at the same time. CHARGING: "charge" indicates you must hold the direction for at least one second before entering the next command. BUTTON HITTING: "repeatedly" indicates that hitting the button continuously will affect the move in some way (usually by scoring more hits). BUTTON HOLDING: "hold" indicates that holding the button down will affect the move in some way. AERIAL MOVES: "(while jumping)" indicates that the move can only be performed while the character is jumping. OPTIONAL AERIAL MOVES: "(air or ground)" indicates that the move can be done either while jumping or standing. THROWS: "(when close)" indicates that the move cannot be blocked, but you must be very close to your opponent in order for it to connect. SUPER ART (selection): Roman numerals indicate which of the three Super Arts it is in the list (I, II, or III). SUPER ART (charges): Arabic Numerals indicate how many times the Art can be charged up (1, 2, or 3 times).
STREET FIGHTING BASICS - what every aspiring world warrior should know HIGH PARRY: Tap forward on the joystick as you are about to be hit with a high-hitting attack. LOW PARRY: Tap down on the joystick as you are about to be hit with a low-hitting attack. AERIAL PARRY: Tap forward on the joystick as you are about to get hit while jumping. RED PARRY: Perform a parrying technique while blocking an attack. DASHING: Tap forward, forward on the joystick to dash towards your opponent, or back, back to dash away. HIGH JUMP: Tap down, up on the joystick. THROWING: Press Jab + Short together when close to the opponent. OVERHEAD ATTACK: Press Strong + Forward together. TAUNTING: Press Fierce + Roundhouse together. Holding down the buttons will control the duration of some characters' taunts. KNOCKDOWN RECOVERY: Tap down on the joystick while falling to roll to your feet. EX-SPECIALS: Some special attacks can be enhanced by executing them using two Punch or Kick buttons instead of one. Doing this uses up some of your Super Art energy. EXTRA COSTUME COLOR: Select your character by presssing Jab + Forward + Fierce
SUPER ARTS: I. (1) Magnetic Storm: D,DF,F,D,DF,F + Punch repeatedly II. (1) Slam Dance: D,DF,F,D,DF,F + Punch (when close) III. (2) Electric Snake: D,DF,F,D,DF,F + Punch
URIEN (Mexico) - the dark horse destroyer
SPECIAL ATTACKS: Chariot Attack: charge B,F + Kick Vicious Knee Drop: charge D,U + Kick Vicious Head Butt: charge D,U + Punch Metallic Sphere: D,DF,F + hold Punch
SUPER ARTS: I. (2) Tyrant Slaughter: D,DF,F,D,DF,F + Punch II. (2) Temporal Thunder: D,DF,F,D,DF,F + Punch III. (2) Aegis Reflector: D,DF,F,D,DF,F + Punch
SUPER ARTS: I. (2) Messatsu-Gou-Hadou: D,DF,F,D,DF,F + Punch (air or ground) II. (2) Messatsu-Gou-Shoryu: D,DF,F,D,DF,F + Punch III. (2) Messatsu-Gou-Rasen: D,DF,F,D,DF,F + Kick (air or ground) IV. (*) Shun-Goku-Satsu: Jab,Jab,F,Short,Fierce V. (*) Kongou-Koku-Retsuzan: D,D,D + 3Punch * you always have these last two Super Arts, but they can only be activated at max.level
YANG (Hong Kong) - the flurry blue dragon
SPECIAL ATTACKS: Tourou-Zan: D,DF,F + Punch (repeated up to three times) Senkyu-Tai: D,DF,F + Kick Byakko-Soushouda: D,DB,B + Punch Zenpou-Tenshin: D,DB,B + Kick (when close) Kaibou: F,D,DF + Kick Raigeki-Shuu: DF + Kick (while jumping)
SUPER ARTS: I. (1) Raishin-Mahhaken: D,DF,F,D,DF,F + Punch II. (2) Tenshin-Senkyutai: D,DF,F,D,DF,F + Kick III. (1) Seiei-Enbu: D,DF,F,D,DF,F + Punch
TWELVE (Russia) - pale slaughtering machine
SPECIAL ATTACKS: N.D.L.: D,DF,F + Punch A.X.E.: D,DB,B + Punch repeatedly (air or ground) D.R.A.: D,DB,B + Kick (while jumping)
SUPER ARTS: I. (2) X.N.D.L.: D,DF,F,D,DF,F + Punch II. (1) X.F.L.A.T.: D,DF,F,D,DF,F + Kick (while jumping) III. (1) X.C.O.P.Y.: D,DF,F,D,DF,F + Punch
MAKOTO (Japan) - a girl with a sheer karate spirit
SUPER ARTS: I. (1) Kikou-Shou: D,DF,F,D,DF,F + Punch II. (2) Houyoku-Sen: D,DF,F,D,DF,F + Kick III. (3) Tensei-Ranka: D,DF,F,D,DF,F + Kick
Q (?) - the unknown
SPECIAL ATTACKS: Dashing Head Attack: charge B,F + hold Punch Dashing Leg Attack: charge B,F + Kick High Speed Barrage: D,DB,B + Punch Capture & Deadly Blow: F,DF,D,DB,B + Kick (when close)
SUPER ARTS: I. (2) Critical Combo Attack: D,DF,F,D,DF,F + Punch II. (1) Deadly Double Combination: D,DF,F,D,DF,F + Punch III. (1) Total Destruction: D,DF,F,D,DF,F + Punch, then D,DF,F + Punch / Kick
REMY (France) - in a cross between love and hate
SPECIAL ATTACKS: Light of Virtue (High): charge B,F + Punch Light of Virtue (Low): charge B,F + Kick Rising Rage Flash: charge D,U + Kick Cold Blue Kick: D,DB,B + Kick
SUPER ARTS: I. (2) Light of Justice: D,DF,F,D,DF,F + Punch II. (2) Supreme Rising Rage Flash: D,DF,F,D,DF,F + Kick III. (1) Blue Nocturne: D,DF,F,D,DF,F + Kick
SUPER ARTS: I. (2) Rocket Uppercut: D,DF,F,D,DF,F + Punch II. (1) Rolling Thunder: D,DF,F,D,DF,F + Punch repeatedly III. (3) Corkscrew Blow: D,DF,F,D,DF,F + Punch
SUPER ARTS: I. (1) Kishin-Riki: D,DF,F,D,DF,F + Punch / 3Punch*, Punch (when close) II. (3) Yagyou-Dama: D,DF,F,D,DF,F + Punch / 3Punch* III. (1) Tengu-Stone: D,DF,F,D,DF,F + Punch / 3Punch* * all of Oro's Super Arts can be enhanced or altered some way by using 3Punch at max.level
SUPER ARTS: I. (2) Shinkuu-Hado-Ken: D,DF,F,D,DF,F + Punch II. (1) Shin-Syouryu-Ken: D,DF,F,D,DF,F + Punch III. (1) Denjin-Hado-Ken: D,DF,F,D,DF,F + hold Punch
GILL (Unknown) - "the mark of my dignity shall scar thy DNA"
SPECIAL ATTACKS (available to Twelve while using the X.C.O.P.Y. Super Art): Pyro/Cryo Kenesis: D,DF,F + Punch Saber Lariat: F,D,DF + Punch Psycho Head Butt: D,DB,B + Punch Moonsault Knee Drop: D,DB,B + Kick
SUPER ARTS (unavailable to human players): I. (1) Resurrection II. (1) Meteor Shower III. (1) Ascension
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