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STREET FIGHTER III: 3rd STRIKE
Fight for the Future

A comprehensive Street Fighting guide, written by SAL

FIGHTING LINGUISTICS - the meanings of abbreviations and terminology
explained
PUNCHING (from weakest to strongest): Jab, Strong, Fierce; "Punch"=Any
Punch button, "3Punch"=All Punch buttons
KICKING (from weakest to strongest): Short, Forward, Roundhouse;
"Kick"=Any Kick button, "3Kick"=All Kick buttons
JOYSTICK MOVEMENTS: U=up, D=down, F=forward (towards opponent),
B=backward (away from opponent), DF=down/forward, DB=down/back,
360=circle, 720=double circle
SEQUENCE COMMANDS: A comma (,) indicates that the two adjacent commands
must be input one after another.
SIMULTANEOUS COMMANDS: A plus (+) indicates that the two adjacent
commands must be input at the same time.
CHARGING: "charge" indicates you must hold the direction for at least
one second before entering the next command.
BUTTON HITTING: "repeatedly" indicates that hitting the button
continuously will affect the move in some way (usually by scoring more
hits).
BUTTON HOLDING: "hold" indicates that holding the button down will
affect the move in some way.
AERIAL MOVES: "(while jumping)" indicates that the move can only be
performed while the character is jumping.
OPTIONAL AERIAL MOVES: "(air or ground)" indicates that the move can be
done either while jumping or standing.
THROWS: "(when close)" indicates that the move cannot be blocked, but
you must be very close to your opponent in order for it to connect.
SUPER ART (selection): Roman numerals indicate which of the three Super
Arts it is in the list (I, II, or III).
SUPER ART (charges): Arabic Numerals indicate how many times the Art can
be charged up (1, 2, or 3 times).

STREET FIGHTING BASICS - what every aspiring world warrior should know
HIGH PARRY: Tap forward on the joystick as you are about to be hit with
a high-hitting attack.
LOW PARRY: Tap down on the joystick as you are about to be hit with a
low-hitting attack.
AERIAL PARRY: Tap forward on the joystick as you are about to get hit
while jumping.
RED PARRY: Perform a parrying technique while blocking an attack.
DASHING: Tap forward, forward on the joystick to dash towards your
opponent, or back, back to dash away.
HIGH JUMP: Tap down, up on the joystick.
THROWING: Press Jab + Short together when close to the opponent.
OVERHEAD ATTACK: Press Strong + Forward together.
TAUNTING: Press Fierce + Roundhouse together. Holding down the buttons
will control the duration of some characters' taunts.
KNOCKDOWN RECOVERY: Tap down on the joystick while falling to roll to
your feet.
EX-SPECIALS: Some special attacks can be enhanced by executing them
using two Punch or Kick buttons instead of one. Doing this uses up some
of your Super Art energy.
EXTRA COSTUME COLOR: Select your character by presssing Jab + Forward +
Fierce


ALEX (America) - the young blood

SPECIAL ATTACKS:
Flash Chop: D,DF,F + Punch
Power Bomb: F,DF,D,DB,B + Punch (when close)
Air Stampede: charge D,U + Kick
Elbow Slash: charge B,F + Kick
Rising Knee Catch: F,D,DF + Kick
Spiral DDT: F,DF,D,DB,B + Kick
Flying Cross Chop: D + Punch (while jumping)

SUPER ARTS:
I. (1) Hyper Bomb: 360 + Punch (when close)
II. (2) Boomerang Raid: D,DF,F,D,DF,F + Punch
III. (1) Stun Gun Headbutt: D,DF,F,D,DF,F + Punch


SEAN (Brazil) - the cannonball kid

SPECIAL ATTACKS:
Sean Tackle: B,DB,D,DF,F + hold Punch
Tornado Kick: D,DB,B + Kick
Ryubi-Kyaku: D,DF,F + Kick
Dragon Smash: F,D,DF + Punch
Zenpou-Tenshin: D,DB,B + Punch

SUPER ARTS:
I. (3) Hado-Burst: D,DF,F,D,DF,F + Punch
II. (2) Shoryu-Cannon: D,DF,F,D,DF,F + Punch repeatedly
III. (1) Hyper Tornado: D,DF,F,D,DF,F + Punch


IBUKI (Japan) - the high school ninja

SPECIAL ATTACKS:
Kunai Dagger: D,DF,F + Punch (while jumping)
Raida: F,DF,D,DB,B + Punch
Kubiori: B,DB,D,DF,F + Kick
Hien: B,D,DB + Kick
Kazekiri: F,D,DF+ Kick
Tsumuji: D,DB,B + Kick repeatedly
Tsukiji-Goe: F,D,DF + Punch

SUPER ARTS:
I. (3) Kasumi-Suzaku: D,DF,F,D,DF,F + Punch repeatedly (while jumping)
II. (1) Yoroi-Doushi: D,DF,F,D,DF,F + Punch
III. (1) Yami-Shigure: D,DF,F,D,DF,F + Punch


NECRO (Russia) - the living biohazard

SPECIAL ATTACKS:
Electric Blaster: F,D,DF + Punch repeatedly
Spinning Punch: B,DB,D,DF,F + Punch
Flying Viper: D,DB,B + Punch
Snake Fang: B,DB,D,DF,F + Kick
Rising Cobra: D,DB,B + Kick
Winding Horn: D + Kick (while jumping)

SUPER ARTS:
I. (1) Magnetic Storm: D,DF,F,D,DF,F + Punch repeatedly
II. (1) Slam Dance: D,DF,F,D,DF,F + Punch (when close)
III. (2) Electric Snake: D,DF,F,D,DF,F + Punch


URIEN (Mexico) - the dark horse destroyer

SPECIAL ATTACKS:
Chariot Attack: charge B,F + Kick
Vicious Knee Drop: charge D,U + Kick
Vicious Head Butt: charge D,U + Punch
Metallic Sphere: D,DF,F + hold Punch

SUPER ARTS:
I. (2) Tyrant Slaughter: D,DF,F,D,DF,F + Punch
II. (2) Temporal Thunder: D,DF,F,D,DF,F + Punch
III. (2) Aegis Reflector: D,DF,F,D,DF,F + Punch


AKUMA / GOUKI (Japan) - untamed fists of sin

SPECIAL ATTACKS:
Gou-Hadou-Ken: D,DF,F + Punch (air or ground)
Shakunetsu-Hadou-Ken: F,DF,D,DB,B + Punch
Gou-Shouryu-Ken: F,D,DF + Punch
Tatsumaki-Zankuu-Kyaku: D,DB,B + Kick (air or ground)
Ashura-Senkuu: F,D,DF / B,D,DB + 3Punch / 3Kick
Tenma-Kujin-Kyaku: D + Forward (while jumping)
Zenpou-Tenshin: B,DB,D,DF,F + Kick
Hyakki-Shuu: F,D,DF + Kick, then Punch / Kick / Throw

SUPER ARTS:
I. (2) Messatsu-Gou-Hadou: D,DF,F,D,DF,F + Punch (air or ground)
II. (2) Messatsu-Gou-Shoryu: D,DF,F,D,DF,F + Punch
III. (2) Messatsu-Gou-Rasen: D,DF,F,D,DF,F + Kick (air or ground)
IV. (*) Shun-Goku-Satsu: Jab,Jab,F,Short,Fierce
V. (*) Kongou-Koku-Retsuzan: D,D,D + 3Punch
* you always have these last two Super Arts, but they can only be
activated at max.level


YANG (Hong Kong) - the flurry blue dragon

SPECIAL ATTACKS:
Tourou-Zan: D,DF,F + Punch (repeated up to three times)
Senkyu-Tai: D,DF,F + Kick
Byakko-Soushouda: D,DB,B + Punch
Zenpou-Tenshin: D,DB,B + Kick (when close)
Kaibou: F,D,DF + Kick
Raigeki-Shuu: DF + Kick (while jumping)

SUPER ARTS:
I. (1) Raishin-Mahhaken: D,DF,F,D,DF,F + Punch
II. (2) Tenshin-Senkyutai: D,DF,F,D,DF,F + Kick
III. (1) Seiei-Enbu: D,DF,F,D,DF,F + Punch


TWELVE (Russia) - pale slaughtering machine

SPECIAL ATTACKS:
N.D.L.: D,DF,F + Punch
A.X.E.: D,DB,B + Punch repeatedly (air or ground)
D.R.A.: D,DB,B + Kick (while jumping)

SUPER ARTS:
I. (2) X.N.D.L.: D,DF,F,D,DF,F + Punch
II. (1) X.F.L.A.T.: D,DF,F,D,DF,F + Kick (while jumping)
III. (1) X.C.O.P.Y.: D,DF,F,D,DF,F + Punch


MAKOTO (Japan) - a girl with a sheer karate spirit

SPECIAL ATTACKS:
Hayate: D,DF,F + hold Punch (press Kick to cancel)
Fukiage: F,D,DF + Punch
Oroshi: D,DB,B + Punch
Karakusa: F,DF,D,DB,B + Kick (when close)
Tsurugi: D,DB,B + Kick (while jumping)

SUPER ARTS:
I. (1) Seichusen-Godanzuki: D,DF,F,D,DF,F + Punch
II. (2) Abare-Tosanami: D,DF,F,D,DF,F + Kick
III. (1) Tanden-Reki: D,DF,F,D,DF,F + Punch


CHUN-LI (China) - the kicking force is back

SPECIAL ATTACKS:
Kikou-Ken: B,DB,D,DF,F + Punch
Hazan-Shu: F,DF,D,DB,B + Kick
Hyakuretsu-Kyaku: Kick repeatedly
Spinning Bird Kick: charge D,U + Kick
Yousou-Kyaku: D + Forward (while jumping)

SUPER ARTS:
I. (1) Kikou-Shou: D,DF,F,D,DF,F + Punch
II. (2) Houyoku-Sen: D,DF,F,D,DF,F + Kick
III. (3) Tensei-Ranka: D,DF,F,D,DF,F + Kick


Q (?) - the unknown

SPECIAL ATTACKS:
Dashing Head Attack: charge B,F + hold Punch
Dashing Leg Attack: charge B,F + Kick
High Speed Barrage: D,DB,B + Punch
Capture & Deadly Blow: F,DF,D,DB,B + Kick (when close)

SUPER ARTS:
I. (2) Critical Combo Attack: D,DF,F,D,DF,F + Punch
II. (1) Deadly Double Combination: D,DF,F,D,DF,F + Punch
III. (1) Total Destruction: D,DF,F,D,DF,F + Punch, then D,DF,F + Punch /
Kick


REMY (France) - in a cross between love and hate

SPECIAL ATTACKS:
Light of Virtue (High): charge B,F + Punch
Light of Virtue (Low): charge B,F + Kick
Rising Rage Flash: charge D,U + Kick
Cold Blue Kick: D,DB,B + Kick

SUPER ARTS:
I. (2) Light of Justice: D,DF,F,D,DF,F + Punch
II. (2) Supreme Rising Rage Flash: D,DF,F,D,DF,F + Kick
III. (1) Blue Nocturne: D,DF,F,D,DF,F + Kick


YUN (Hong Kong) - the storming white dragon

SPECIAL ATTACKS:
Tetuzankou: F,D,DF + Punch
Zesshou-Hohou: D,DF,F + Punch
Nishou-Kyaku: F,D,DF + Kick
Kobokushi: D,DB,B + Punch
Zenpou-Tenshin: D,DB,B + Kick (when close)
Raigeki-Shuu: DF + Kick (while jumping)

SUPER ARTS:
I. (1) You-Hou: D,DF,F,D,DF,F + Punch
II. (3) Sourai-Rengeki: D,DF,F,D,DF,F + Punch
III. (1) Genei-Jin: D,DF,F,D,DF,F + Punch


KEN (America) - the flaming dragon

SPECIAL ATTACKS:
Hadou-Ken: D,DF,F + Punch
Shoryu-Ken: F,D,DF + Punch
Tatsumaki-Senpuu-Kyaku: D,DB,B + Kick (air or ground)

SUPER ARTS:
I. (2) Shoryu-Reppa: D,DF,F,D,DF,F + Punch
II. (1) Shinryu-Ken: D,DF,F,D,DF,F + Kick repeatedly
III. (3) Shippu-Jinrai-Kyaku: D,DF,F,D,DF,F + Kick


HUGO (Germany) - the iron-blooded giant

SPECIAL ATTACKS:
Shock Wave: D,DB,B + Punch
Earthquake Bomb: 360 + Punch (when close)
Devastator: F,D,DF+ Kick
Monster Lariat: D,DF,F + Kick
Ultra Throw: F,DF,D,DB,B + Kick (when close)
Meat Squasher: 360 + Kick
Poison Taunt: hold Start, Fierce + Roundhouse

SUPER ARTS:
I. (1) Gigas Breaker: 720 + Punch (when close)
II. (2) Megaton Press: D,DF,F,D,DF,F + Kick
III. (2) Hammer Frenzy: D,DF,F,D,DF,F + hold Punch


ELENA (Kenya) - the nature loving fighter

SPECIAL ATTACKS:
Scratch Wheel: F,D,DF + Kick
Rhino Horn: B,DB,D,DF,F + Kick
Mallet Smash: F,DF,D,DB,B + Punch
Spinning Scythe: D,DB,B + Kick (repeated up to two times)
Lynx Tail: B,D,DB + Kick

SUPER ARTS:
I. (3) Spinning Beat: D,DF,F,D,DF,F + Kick
II. (2) Brave Dance: D,DF,F,D,DF,F + Kick
III. (1) Healing: D,DF,F,D,DF,F + hold Punch


DUDLEY (England) - the boxing gentleman

SPECIAL ATTACKS:
Jet Uppercut: F,D,DF + Punch
Machine Gun Blow: B,DB,D,DF,F + Punch
Ducking Straight: B,DB,D,DF,F + Kick, Punch
Ducking Uppercut: B,DB,D,DF,F + Kick, Kick
Short Swing Blow: F,DF,D,DB,B + Kick
Cross Counter: F,DF,D,DB,B + Punch

SUPER ARTS:
I. (2) Rocket Uppercut: D,DF,F,D,DF,F + Punch
II. (1) Rolling Thunder: D,DF,F,D,DF,F + Punch repeatedly
III. (3) Corkscrew Blow: D,DF,F,D,DF,F + Punch


ORO (Brazil) - the senjutsu master

SPECIAL ATTACKS:
Nichirin-shou: charge B, F + Punch
Oniyanma: charge D,U + Punch
Niouriki: F,DF,D,DB,B + Punch
Jinchuu-Watari: D,DF,F + Kick repeatedly
Hitobashira-Nobori: D,DF,F + Kick (while jumping)

SUPER ARTS:
I. (1) Kishin-Riki: D,DF,F,D,DF,F + Punch / 3Punch*, Punch (when close)
II. (3) Yagyou-Dama: D,DF,F,D,DF,F + Punch / 3Punch*
III. (1) Tengu-Stone: D,DF,F,D,DF,F + Punch / 3Punch*
* all of Oro's Super Arts can be enhanced or altered some way by using
3Punch at max.level


RYU (Japan) - the lone fighter

SPECIAL ATTACKS:
Hadou-Ken: D,DF,F + Punch
Shoryu-Ken: F,D,DF + Punch
Tatsumaki-Senpuu-Kyaku: D,DB,B + Kick (air or ground)
Joudan-Sokutou-Geri: B,DB,D,DF,F + Kick

SUPER ARTS:
I. (2) Shinkuu-Hado-Ken: D,DF,F,D,DF,F + Punch
II. (1) Shin-Syouryu-Ken: D,DF,F,D,DF,F + Punch
III. (1) Denjin-Hado-Ken: D,DF,F,D,DF,F + hold Punch


GILL (Unknown) - "the mark of my dignity shall scar thy DNA"

SPECIAL ATTACKS (available to Twelve while using the X.C.O.P.Y. Super
Art):
Pyro/Cryo Kenesis: D,DF,F + Punch
Saber Lariat: F,D,DF + Punch
Psycho Head Butt: D,DB,B + Punch
Moonsault Knee Drop: D,DB,B + Kick

SUPER ARTS (unavailable to human players):
I. (1) Resurrection
II. (1) Meteor Shower
III. (1) Ascension


please email any corrections, additions, or comments to:
bitoku_no_kishi@hotmail.com

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