GameSurge Strategy Page
GAMESURGE HOME l STRATEGY HOME l

The House of the Dead
Boss Survival Manual
Compiled by Mark Kim (Vesther Fauransy)
Version 0.0.1
Text Build 318
Premiere Public Version
Location of Final Assembly: Downers Grove, IL USA
Finish time of this File: July 26, 1999 9:39 PM CDT


Unpublished Work Trademarked (tm) and copyrighted (c) Mark Kim. All
Rights Reserved.

IMPORTANT: YOU MUST READ AND AGREE TO ALL OF THE TERMS AND CONDITIONS
SET FORTH BY THE USER AGREEMENT LOCATED AT THE FOLLOWING PAGES BEFORE
USING THIS DOCUMENT AT ALL COSTS. BY USING THE CONTENTS OF THIS
DOCUMENT, YOU AGREE TO ALL TERMS OF THE USER AGREEMENT GOVERNING THIS
WORK. HERE IS THE URL:

* http://www.verasnaship.net/text/userrules.html

In no event shall this document be reproduced or retransmitted in any
way, shape, or form (including but not limited to physical, natural,
or electronical). In no event shall this document be used for HTML,
Perl, C++, HTMLScript, Active Server Page Files, JavaScript, Java,
or any other forms of webmastering that exist without e-mailed
permission from Mark Kim. In no event shall this document be used
at a password-protected site where either user accounts are utilized
and/or money is made through user accounts. Anyone who wishes to
mirror this document MUST make this document freely accessible (meaning
no access moderation exist at your site), FREE OF CHARGE (whether if it
is through FTP, HTTP, Gopher, Finger, LDAP, Mailto, or any other Internet
Standards that are approved by the World Wide Web Consortium), and in its
100% entirety, bugs included. No permission is given IF FOR ANY REASON
THIS FILE WILL BE USED for any profitable (even if you fail to make any
money out of it), promotional, and/or commercial transactional purposes
(including but not limited to giving this file as some sort of bonus,
gift, or otherwise which constitutes making money out of this file which
is illegal) whether the content of this document is good or bad. No
permission will EVER be granted to any publisher, editor, employees
and/or associates of any publishing/editing corporation, group, and/or
business nor can it be used by any gaming guides, game sites, magazines,
guides, books, or any other profitable and/or promotional media that
exists IN ANY WAY, shape, form (including reprinting, republishing,
OCR'ing, etc.), and the like. Permission is recommended if he/she
wants to mirror this document on his/her site.

License is granted FOR FREE ONLY if the document is mirrored in its
entirety, bugs, grammar errors, this legal disclaimer, or the like
included and ONLY if the website that you are running is freely
accessible to the Internet Public--THIS DOCUMENT IS STRICTLY PUBLIC
DOMAIN. In no event shall Mark Kim grant a license TO ANY MAGAZINE
PUBLISHER whether if the content of this document is good or bad.

Currently, this document is being maintained and is the sole property
of Mark Kim (innkeeper@verasnaship.net, vesther@verasnaship.net). This
document is protected by ALL APPLICABLE copyright and trademark laws,
patent laws, and international treaties. YOU MUST TREAT THIS DOCUMENT
LIKE YOU WOULD WITH ANY OTHER COPYRIGHT MATERIAL SUCH AS ADOBE GOLIVE
AND ADOBE PHOTOSHOP FROM ADOBE SYSTEMS, INC. Remember any breach of
copyright, trademark, and/or patents (which includes but not limited to
plagiarism, stealing, laming, pirating, or otherwise) and failure to
adhere to the aforementioned URL and ALL PARTS of this disclaimer counts
as unauthorized reproduction and/or distribution (partial or full),
resulting in severe civil and criminal penalties, which is punishable
through prosecution under the maximum extent possible under the law.

Mark Kim acknowledges and respects all copyrights, patents (pending
or not), and trademarks whether if it's mentioned or not somewhere
in this document as no copyright infringement was intended. Mark Kim
also acknowledges and respects all copyrights, patents (pending or not),
and trademarks of ALL OTHER FAQ AUTHORS (whether if it's Kao Megura,
John Culbert, Henry LaPierre, Josh Harring, or otherwise) and if for
any reason I MUST USE any or all of the document, it will be mentioned
somewhere in this document, commonly in the Acknowledgements section
of this document.

If for any reason you must use any or all of this document for your
own FAQ, please give me credit where credit is due.

IF FOR ANY REASON YOU DO NOT AGREE TO ALL OF THE TERMS LISTED AT THE
URL AFOREMENTIONED ABOVE AND/OR IF YOU DO NOT AGREE TO THIS DISCLAIMER,
then you must destroy this document at all costs.

The House of the Dead, The House of the Dead 2, The Original Sin, Agent
G, Sophie Richards, the DBR Corporation, Thomas Rogan, James Pennington,
Gary Riordan, Magician Type 0, Emperor Type Alpha, Roy Curien, Caleb
Goldman, and all House of the Dead-related characters, sceneries, stories,
and other House of the Dead-related events not mentioned in this file
are registered trademarks, patents, and copyrights of Sega Enterprises
Limited. All Rights Reserved. House of the Dead 1 and 2 were developed
at Japan under supervision and direction through Division AM1. Published
solely by Sega. Verasnaship, Verasnaship.NET, Verasnaship Interactive,
Vesther Fauransy, and all Verasnaship-related objects are registered
trademarks and copyrights of Mark Kim. All Rights Reserved. This file
was written by Mark Kim in respect to all Sega and AM1 Properties as no
copyright infringement was intended.

I'll make this clear: This document is MINE and there is NO UNAUTHROIZED
USE of this document at any cost!!! You are free to mirror this document
at your web site, but IT MUST BE SHOWN IN ITS ENTIRETY AND IT MUST REMAIN
100% ORIGINAL AND UNTOUCHED. Feel free to distribute this document BUT
IT MUST BE DISTRIBUTED ELECTRONICALLY AND FREE OF CHARGE. I didn't create
this document so that some lamer will come around and steal this work
and/or have a Gaming Mag Company (namely EGM, who's been making blood
money from some Tekken 3 FAQs back in 1997) print this document into a
magazine. NO MONETARY COMPENSATION CAN BE MADE FROM THIS DOCUMENT AND
THAT'S THE BOTTOM LINE. ONE FINAL FOOD FOR THOUGHT: THE DOCUMENT MUST BE
FREELY ACCESSIBLE WHICH MEANS NO PASSWORDS, NO USER ACCOUNTS, NO CHACHI
CAN BLOCK ACCESS TO THIS DOCUMENT!!!

Note: Just to let you legal-minded officers know that I'm basing this
copyright upon Kao Megura's well-placed copyright ever since I released
my LA Machine Guns Anti-Terrorist Manual because I admire Kao Megura's
work. To tell you the naked truth, I scarred my third right finger from
playing plenty of House of the Dead (but I didn't scarring my third
right finger until I started playing House of the Dead 2 at Dave and
Buster's at Addison, IL USA). I possibly suffer less scars at GameWorks
at Schaumburg but game-playing scars is better to show in pictures rather
than in words, and that's the sign of generating original work!

========================================================================
HISTORY OF THIS FAQ

July 26, 1999
-------------
In order to help you become cost-efficient players of a Light Gun game
that requires quick reflexes and instant reaction time, I have come up
with a Boss Guide that should help you beat the bosses in a cost-effective
way.

House of the Dead isn't an easy game mainly because the Zombies are
rather quick and resilient and the Boss Characters can be cheap at times.
I have managed to find a way to prevent you from spending too much money
on the bosses by writing this important Boss Strategy File.

========================================================================
CONTENTS OF THIS FAQ

* Newsflash
* Why I am creating a Boss Guide?
* Why I am offering the PDF Version of this guide?
* Who makes House of the Dead Mastery Possible?
* Chariot Type 27
* Hangedman Type 041
* Hermit Type 6803
* Magician Type 0
* How to mirror this FAQ
* How to zip this FAQ and mirror the ZIP File at your website
* How to PROPERLY link to GameFAQs.com and Verasnaship.net
* Rules for e-mail
* Resources of this FAQ
* Acknowledgements
* End of Document and One Final Warning

========================================================================
NEWSFLASH

Newer versions of the House of the Dead Boss Guide for The House of the
Dead (AM1 for the Sega Arcade Game) can be found at this location:

- http://www.verasnaship.net

For EMERGENCY PURPOSES ONLY, I have an FTP Location where you can
retrieve this documentation in ZIP Format (If you are using a Macintosh,
please let me know if you can port this document as an HQX File, and if
you do, please e-mail it to me so I can make the FTP Site friendly to
Mac users) meaning that you will need NetZIP (http://www.netzip.com) by
Software Builders or WinZip (http://www.winzip.com) by Nico Mak Computing.
DON'T ABUSE THIS LOCATION OR I WILL TAKE IT AWAY. Here's the URL in the
event you get a 304 from verasnaship.net:

- ftp://ftp.enteract.com/users/markkim/hotd_boss.zip

Again, if you are a Mac user and if you have the ability to create HQX
Files, please feel free to port this file over as an HQX, but keep the
content 100% original at all costs. E-Mail me the HQX and you should
get a Thank-You Message.

HOWEVER, I recommend viewing this document in the PDF Trim because you
can get a better glimpse at the information contained in this document.
If you don't have Adobe's Acrobat Reader as of this writing, then I
suggest that you *do* get it now by going to http://www.adobe.com.
The PDF Version of this document is also at http://www.verasnaship.net.

To check the status of my domain at any time, point your browser to the
following:

- http://www.networksolutions.com/cgi-bin/whois/whois?verasnaship.net

If you have visited GameFAQs.com, you should have known that the web-
master right over there has been giving us a rant that we should
remember at all costs for the week of February 8, 1999. Due to this
rant, I had to figure out a new copyright template for all of my FAQs.

If you have any additional tips, theories, bug busts, or any other
suggestions that you want to share with me in regards to this FAQ,
there is a convenient and brand-new Mail Form List at the following
location:

- http://www.verasnaship.net/text/emailme.html

Now before you e-mail me, please keep in mind that I have established
my own set of rules, so before you even type down the following syntax
to e-mail me (assuming that you are using Netscape 4+), please read these
rules:

- No spamming of any sorts as the sole intent of your message
- No Sega-hating crap
- No Namco-bashing crap
- Keep your e-mail clean
- No flame wars
- No dirty pictures
- No telling me what you want to sell out of me
- No writing of material that is offensive, gross, or otherwise deemed
illegal per Internet Community
- No bulk e-mail
- No links to any dirty sites
- No impersonations
- No violations of your ISP's Acceptable Use Policy

This REALLY hurts the Internet in a lot of ways as committing either of
the above are grounds for pinging at your IP and to seek out complaints
of abuse to your Internet Provider, resulting in e-mailed warnings, and
if you persist in abuse, unfavorable discharge from Internet Access.
My pet peeve: Don't mail me unless it is something Soul-Calibur-related
that you want to ask me of for this document. Please see the following
web sites to see why spamming's bad:

- http://spam.abuse.net (Spamming Infocenter)
- http://www.cauce.org (Coalition Against Unsolicited Commercial E-Mail)

The desired text to view this document is a Monotype Font like Courier
New. If for any reason this document isn't aligned correctly, please
do the following:

* On Netscape Communicator 4.5, go to Edit->Preferences
* Go to Appearance->Fonts
* For the Fixed Width Font, select Courier New and select a Size of 10.
* Now check these sampled type to see if your document has been aligned
correctly or not:

1234567890
**********

========================================================================
WHY I HAD TO WRITE THIS BOSS GUIDE FOR HOUSE OF THE DEAD?

For three years, this game has been released. Many scrubs who wander
throughout the arcades might have ran into this game called The House
of the Dead. This is not an easy game. Sometimes you do get wiped
out before you even get started and that's why quick reflexes are
important if you want to beat this game with the least amount of tokens
and/or swipes of the Game Card.

If there was a real reason why I have to offer this guide, it's because
of Magician Type 0. He's the hardest boss there is in this game and I
often ask for permission before playing a 2-player game just because I
want to save some skins of the scrubs.

Also, to contribute to much of House of the Dead's income, many scrubs
don't know that the HEAD is the quickest way to kill a zombie. Although
zombies may take more than one head shot (for about 64% of the time),
it's the cost-efficient way of disposing a Zombie. The best way to
reduce the cost of playing House of the Dead is to kill Zombies at their
heads (and nothing else but the Head) and to read this guide before
having to waste more money at your local arcade once again.

For this guide, I will assume that I am a surviving scientist of the
DBR Corporation.

========================================================================
WHY DO I OFFER THE PDF VERSION OF THIS GUIDE?

Well, sometimes action speak louder than words in most cases, especially
for this guide, which is written ONLY in words.

The Text version of this guide tells you where to shoot the bosses at
but the PDF Version does a lot more than that! It shows you where to
shoot the boss at!

For the Text version, I used Microsoft WordPad. Not a good tool for
creating FAQs but it works.

Now comes the most entertaining part of the document: For the PDF Version
of the guide, here's the lowdown:

* It all starts with a simple sketch of plain old paper. Since I don't
have a WACOM Writing Pad at all, I have to use my UMAX Scanner. I
scan the image and then import the TIFF to Adobe Photoshop. If I had
a WACOM Writing Pad, then I would go directly to Adobe Illustrator.

* Now I go to Adobe Photoshop to make any necessary corrections to the
image. I then save this file as a Photoshop Image and then jump into
Adobe PageMaker for the final cuts.

* After being finished with Adobe PageMaker, I then distill the finished
PageMaker File into an Adobe Acrobat Document. I keep the PageMaker
File just in case I need to make some necessary corrections. The PDF
gets transferred to my Web Account and then a link is created to the
PDF.

Now that covers it. Enough ranting here. If you want to learn more about
why I choose Adobe for graphical FAQs, go to http://www.adobe.com.

========================================================================
WHO MAKES HOUSE OF THE DEAD MASTERY POSSIBLE?

* Tyrone Rodriguez (E-Mail Unknown)
* Tristan Kinslow (His work is at http://www.gamefaqs.com)

My highest score so far: 69,544, Rank 1 (Special Agent)

I was expecting a bug-free Ranking list from FValenzuela (His House of
the Dead 2 Document can be found at http://www.gamefaqs.com) but since
there were some errors, here's the actual ranking list:

* Rank 8-Rookie Agent (You suck or played 2-player)
* Rank 7-Average Agent
* Rank 6-Standard Agent
* Rank 5-Leading Agent
* Rank 4-Master Agent
* Rank 3-Expert Agent
* Rank 2-Top Agent
* Rank 1-Special Agent (And that's YOUR GOAL)

Using Tyrone Rodriguez's and Tristan Kinslow's "Ending Model", the
whole thing goes:

* If you finish the game with less than 62,000 points and if the number
of continues end with a 0, then you will get the "Sophie is a Zombie"
ending. I rarely need to see this ending just because I always finish
the game with the number of continues ending with anything but a 0.

* If you finish the game with less than 62,000 points and if the number
of continues does not end with a 0, then you will get the "Usual"
ending.

* If finish the game with at least 62,000 points and if you qualify for
the Rank 1 (Special Agent) Rating, then you will get the "Sophie is
Alive" ending. That's your goal.

My note: I was able to verify whether or not you will get the "Bad"
ending if you beat the game without continuing. This was done playing
a game of House of the Dead 2 FYI. Unless you meet the minimum score
as stated above and unless you earned the Rank 1 (Special Agent) Rating,
you will get the BAD ending even though you tried so hard to beat the
game without continuing. In House of the Dead 2, I was able to beat
the whole game without continuing, and I still got the "good" ending
simply I scored the minimum amount of points required to get the "good"
ending.

========================================================================
CHARIOT TYPE 27

Appearance: End of Chapter 1 and before the caves of Chapter 4
Defense: Somewhat Moderate
Speed: Very slow
Persistence: Rather poor
Attacking Power: Rather poor (Even though he's close enough to slam you
up, he can only chop off a life from one player only).

After destroying two Zombies, Rogan was in the verge of having poor
Sophie run out of the house alive, but all of a sudden a huge monster
with a GIANT AXE came down from the ceiling and the monster (who don't
care about Rogan's intentions of marrying Sophie) and hacked Sophie right
in her torso!!! This angered Rogan but G realized that there's something
more to this. Being a good friend of Rogan, G promised that right after
he defeated Chariot that "Curien will pay for what Chariot has done to
Sophie".

Weak Point
----------
The Small, Red Crystal somewhere at his chest. It's really hard to see
so try to slam only at the Red Crystal. After he loses his armor,
LOL right at Chariot and hit him anywhere you want!

Patterns of Attack (This applies to both Chapters 1 and 4)
----------------------------------------------------------
1. Chariot will try to get close to you and swing his axe to prevent
you from slamming him at his weak point. If he's close enough, you
will feel the unwelcome touch of that axe.

2. If Chariot takes too many hits at his chest, he'll try to lean down
for a while to block any shots that would land at nothing but his
weak point.

3. Chariot will repeat step 1 until he loses even more energy.

4. If Chariot loses more energy right after he repeats Step 1, then he
will lose his armor.

5. Chariot is defenseless so he tries to punch you in the face in spite
of his slow movements. He'll try to land a punch at you and he'll
keep on trying until he's defeated.

Boss Strategies
---------------
This boss should be the easiest boss in HOTD 1 (though some people says
that this boss is really cheap). All you need to do is keep on slamming
on his weak point continuously. When Chariot ducks, hold your fire.
When he resumes Step 1, slam on his weak point once again. When he loses
enough energy, he'll duck and his armor will tear off.

Chariot is totally defenseless without the armor so all you have to do
is shoot him anywhere you want until he pays for killing Sophie. Notice
that G claims that it isn't over until Curien pays for Sophie's death
by Rogan's sake.

You should be able to make through Chariot without any life loss at all.

========================================================================
HANGEDMAN TYPE 041

Appearance: End of Chapter 2 and at the caves of Chapter 4
Defense: Poor (Know that he can't guard his weak point even with his
confusing flying patterns and his charging deck-up)
Speed: Rather high (His flying movement makes it difficult to lay the
smack down on him)
Persistence: Moderate (The bats and his charging scratch can really be
a big pain at times)
Attacking Power: Rather poor (His scratch can only injure one player
and his bats can be nullified since the bats give time for error)

Rogan approaches poor Sophie Richards at the outside of the Mansion.
G tells Sophie to run behind their back but suddenly Hangedman drags
Sophie back inside the house to warn that NO ONE escapes the House of
the Dead alive. Rogan wants his Sophie back, but G will stop at nothing
to help Rogan retrieve Sophie unscathed by trying to lay the smack down
on Hangedman.

Sadly, Rogan lost Sophie to the cold-blooded Chariot but G promised both
Rogan and G that Curien will pay for this. When a scientist (rescued
by Rogan and G) notifies that "They're still upstairs", Rogan and G
climbed up the ladder only to know that Hangedman dropped two scientists
to their death.

Hangedman told Rogan and G that this is as far as they will go and tells
them that he will finish both AMS-ers here. Hangedman is quite tough
but with this guide, you will do some cost-effective smack-down on this
cheese ball.

Weak Point
----------
Hangedman's defense is rather poor because his entire chest is his weak
spot. He doesn't guard his chest at all which is a good thing but his
fast movements make him a hard target to hit so try to get some good
slam-downs on his chest.

Patterns of Attack (End of Stage 2)
-----------------------------------
1. Hangedman will throw bats at you. You can either shoot the bats for
a higher score or lay the smack down on Hangedman while he's wide
open. For beginners, I would lay the smack down on Hangedman (be
sure to kill the coming bats), but for Advanced Players, you can
score more points as outlined by Tristan Kinslow on his FAQ at
http://www.gamefaqs.com.

2. When he loses enough energy and/or loses all of his bats, he will
then deck you with a charging scratch.

3. Hangedman will travel in a pattern that will make it difficult to
lay the smack down on his chest and then will try to deck you with
a Charging Scratch.

4. Hangedman repeats step 3 until he's near-death.

5. When he's near-death, Hangedman will try to drag you out of the
floor, but you are able to survive the fall.

6. Now Hangedman will try a headbutt at you.

7. Hangedman will now do Step 3 once again until he dies.

Patterns of Attack (The caves at Stage 4)
-----------------------------------------
1. Hangedman will throw bats at you. Negotiate this like you would
with the end of Chapter 2.

2. When he loses enough energy or loses all of his bats, he will then
deck you with a charging scratch.

3. Hangedman will travel in a pattern that will make it difficult to
lay the smack down on his chest and then will try to deck you with
a charging scratch.

4. Hangedman repeats step 3 until he dies.

Boss Tips
---------
The very first stage gives you a choice between laying the smack down
on him by slamming his chest continuously or by just nullifying his
bats down. For beginners, I personally would slam his chest continuously
(but be sure to knock down his bats) but for Advanced Players, you can
just knock down all of his bats (just try to nail as much energy as you
can so that you don't have to deal with plenty of his charging scratches
later on).

Once he loses all of his bats or loses enough energy, then he will try
his first scratch on you. Hit him at the chest repeatedly so he can't
scratch you.

After his initial scratch, he will travel in a pattern that's hard to
get a clean shot. Slam him even before he charges for a deadly charging
scratch and when he does his charging scratch again, slam him at the
chest just about enough so he can't do a scratch at you.

If you are playing against him at the caves, just keep on slamming at
him until he dies.

If not, then once he's near-death, you can't injure him anymore until
he drops you one floor. Once he does so (Don't worry you'll survive),
then slam him before he does his headbutt at you. Now he will do his
charging scratches with much better persistency. Keep on slamming him
and nail him before he nails you until he dies.

========================================================================
HERMIT TYPE 6803

Appearance: End of Chapter 3
Defense: Moderate (Know that he can guard his weak point using his
arms and legs)
Speed: Moderate (Hermit can try to get close to you and jack you with a
scratch or bite)
Persistence: Moderate (Hermit has close-range and long-range attacks)
Attacking Power: Moderate

Rogan and G meets up with Curien for the first time but Curien doubts
that Rogan and G will be able to defeat him and wants to see how good
both Rogan and G are as he disappears from the scenario all of a sudden
when a giant spider known as Hermit appears. Rogan and G cannot
proceed until they can defeat this tough spider.

Weak Point
----------
The head of the spider is the weak point. It's fairly small so try to
lay the smack at the head. Sometimes the Hermit will guard his weak
point when he's close to death so marksmanship is the key to prevent the
Hermit from scratching or biting you.

Patterns of Attack
------------------
1. Hermit will try to get close to you and bite or scratch you if he gets
too close. He doesn't guard his weak point from this point so try to
lay the smack at Hermit as much as you can.

2. When Hermit loses enough energy, he will escape. You continue to
chase Hermit.

3. If Hermit is too far from you, he will then throw his spider vomit
at you. The Spider Vomit Balls can be nullified.

4. Hermit will try to scratch or bite you but this time around he will
guard his weak point with his arms and legs so be sure that you make
your marksmanship skills count by laying the smack down on Hermit's
Weak Point.

5. Hermit repeats steps 4 and 5 until he dies.

Boss Tips
---------
This boss shouldn't be that difficult. All you need to do is to slam
his weak point continuously. All Hermit does on his first stretch of
attack is trying to get close to you so he can scratch or bite you from
up close. Just lay the smack down on his weak point and he won't be
able to attack you. He won't guard his weak point so just slam on him
until he loses enough energy to escape.

Now the final stretch of his attack is tricky: If he's too far, then he
will use his rear-end and throw Spider Vomit at you. Nullify his spider
vomit first and then lay the smack down on his weak point once again.
It's harder to keep the Hermit from a distance during the final stretch
of the battle since he now guards his weak point with his arms and legs.
Marksmanship is the key to slam the Hermit's weak point while he's
guarding it. Keep on slamming at the Hermit's weak point until he's
no more.

========================================================================
MAGICIAN TYPE 0

Appearance: End of Chapter 4
Defense: Very High
Speed: High
Persistence: Very High
Attacking Power: Excellent

As Rogan and G approached Curien at his own turf, Rogan and G came out
in full force so Curien won't escape. However, Curien doubts that Rogan
and G will defeat him, so he decides to show Rogan and G his masterpiece
(Magician Type 0).

But a bug on the Magician's Programming also marked the death of Curien
and Rogan and G tried to destroy it before it does something bad beyond
their control...

After a long and hard fight, Magician was defeated and G has made note
about the boss's weak points. The chaos was over, and Rogan and G
condemned Curien while poor Rogan bid a fond farewell to the now-deceased
Sophie Richards as they left the mansion.

REALLY, IF THERE WAS A REASON FOR ME TO WRITE THIS DOCUMENT (WITH CREDIT
GIVEN TO TRISTAN KINSLOW AND TYRONE RODRIGUEZ), THEN IT'S BECAUSE OF THIS
ONE BAD ASS, SO GET READY TO RUMBLE.

Read this section and you won't have to waste too much money on the
Magician through your subsequent plays.

Weak Points
-----------
Although neither the DBR Employees (nor Sophie Richards) knew about
Curien's masterpiece, the file Rogan and G read were billed as UNKNOWN.
However, right after I read Tyrone Rodriguez's article in Tips and Tricks
Magazine, it turned out that the Weak Points are anywhere outside the
Shining Blue Armor. This means that you should try to shoot him where
the black wires are moving at. To tell you the truth, it's the left
upper arm, the right lower arm, the left thigh, and the right shin. This
is also outlined in Tristan Kinslow's document at http://www.gamefaqs.com.

Pattern of Attack
-----------------
1. Magician throws an array of fireballs from his hands while spinning
around.

2. Magician charges his left hand (He only turns around slightly) and
lets loose with a Reppuu-Ken (Wind Slice).

3. Magician charges both of his hands with fire and then when fully
charged, Magician lets loose with a wide-ranged Force Wave Attack.

4. Magician repeats steps 1-3 until he loses enough energy.

5. Magician then dashes three times and then charges at you. When he's
about to hit you, he then does a decking Dragon Hook.

6. Magician will continue to do the Three-Dash Dragon Hook until he YET
loses enough energy.

7. Magician will then once again throw an array of fireballs from his
hands while spinning around.

8. Again Magician will charge his left hand (he will only turn around
slightly) and follow that up with his Reppuu-Ken (Wind Slice).

9. Now Magician gets desperate by charging both of his hands with fire
and when fully charged, he will toss a Fire Force Wave at you.

10. Magician repeats 7-9 until he loses enough energy.

11. Magician will then do his trademark "Heave-Ho" Tri-Dash Dragon Hook
attack at you again. Only this time Magician will be a lot faster.

12. If Magician is close to his death, then he will find a spot where
he can charge a high amount of raw, blistering droplets of fire.
Now he charges up (leaning down) and when he's fully charged, he
then unleashes the droplets of fire at the sky: Inferno Shower
Desperation Attack.

13. Magician repeats his Inferno Shower Desperation Attack until he
is defeated.

Tips on defeating Magician
--------------------------
Magician will dash around between attacks so you can't injure him while
he's dashing.

When Magician does his turnaround Reppuu-Ken (Turning around and tossing
his fire fists at you), it's nearly impossible to hit him anywhere at
his weak points so just concentrate on hitting his fireballs for now.

When Magician does his higher-charged Reppuu-Ken (He doesn't turn around
but charges his left hand with fire before letting loose), hit him at
either the left thigh or the right shin before he can let loose with
those damn fire waves. After he throws his fire waves at you, hit the
fire waves.

Now right when Magician charges both of his hands for a desperate Wide
Range Fire Force Wave, you will have time to hit him at either the
Upper Left Arm, the Lower Right Arm, the Left Thigh, or the Right Shin.
Hit him at his weak points before he lets loose with the Force Wave and
when he lets loose with his force wave, nullify his fireballs. If you
are playing 2-player, one should nullify his fireballs while the second
player tries to nail Magician at the left thigh or the right shin.

Now if Magician loses enough energy, get ready because it's Dragon Hook
Time! Magician will make three dashes from left or right and from the
left or right side of the screen he will charge at you and do a flaming
Dragon Hook at you which will damage both players. If the Magician is
charging at you from the left side of the screen, then you should try
to aim for his lower right arm or at his right shin. You can hit him
at his left thigh, though it is not recommended. If you don't hit him,
then he will deck both players. If you don't hit him, then you don't
have to worry about sustaining a hit. If he's trying to deck you from
your right, then it's the left thigh that you should hit. You can try
to deck the Magician at his upper left arm, but that's the arm he uses
to deck you with his damn Fire Hook so other parts of his body would be
fine. Just remember the safe spots to deck Magician at.

Magician will repeat his Reppuu-Kens after losing enough energy for his
first time aroundside his Dragon Hooks. Magician will go through a
faster chain of Dragon Hooks when he loses more energy through his
second chain of Reppuu-Kens.

When Magician is getting close to his death, he will start a chain of
his trusty desperation attack, called the Inferno Shower. While he's
charging for his Inferno Shower, land shots at either his upper left
arm or his lower right arm. When the shower starts, just concentrate
on nullifying his fireballs. Accuracy counts when nullifying the
fireballs. After nullifying his fireballs, Magician will keep on doing
his Inferno Shower again and again until he's defeated. All you have
to do is to just jack Magician at his upper left arm and his lower right
arm and nullify his shower until he's toast.

========================================================================
HOW TO MIRROR THIS FILE

If you want to take a copy of this file for yourself, then here's what
to do if you want to mirror it (Remember license is granted ONLY if the
document is shown in its entirety with bugs included, including the
legal warning at the top of this document):

* Connect to the Internet like you usually would.
* Open your favorite browser (I recommend Netscape 4.61)
* Type in http://www.verasnaship.net/text/arcade.html
* From the drop-down menu box, select House of the Dead Boss Survival
Guide.
* From your browser, click on File and then Save As.
* Save the file as markkim_hotd_boss.txt (Use a floppy, Zip, or a Jaz
Disk if you are saving the file from a Networked Computer).
* FTP this file to your Web Account like you usually would.
* Provide an HTML Link to the mirrored file from your HTML Page.
* Notify me of the new mirror by e-mail. Point your browser to
http://www.verasnaship.net/text/emailme.html and use "OTHER" as your
subject.
* Please link to my website at http://www.verasnaship.net

Please give me the URL of the mirrored file so I can check to see if my
guidelines to mirror this document has been met or not.

========================================================================
HOW TO ZIP THIS FILE AND TO MIRROR THE ZIPPED FILE

If you feel that you would like to mirror this document, here's what you
need to do:

* Connect to the Internet like you usually would
* Open your favorite browser (I recommend Netscape 4.61)
* Type in http://www.verasnaship.net/text/arcade.html
* From the drop-down menu box, select House of the Dead Boss Survival
Guide.
* From your browser, click on File and then Save As.
* Save the file as markkim_hotd_boss.txt (Use a floppy, Zip, or a Jaz
Disk if you are saving the file from a Networked Computer).
* FTP this file to your Web Account like you usually would.
* Provide an HTML Link to the mirrored file from your HTML Page.
* Notify me of the Text Mirror via E-Mail by pointing your browser to
http://www.verasnaship.net/text/emailme.html and use "OTHER" as your
subject.
* If my Text Mirroring Guidelines are met, you will need WinZip (for
the least) or an HQX creator if you are a Mac user.
* Go to your Data Compression Program and create a new file called
"markkim_hotd_boss.zip" (Use HQX if you are a Mac User).
* Add the mirrored file (UNTOUCHED, UNMUTILATED, ORIGINAL, SOLITARY,
AND WITH BUGS INCLUDED) to the ZIP/HQX file.
* FTP this ZIP file like you usually would and delete the TXT file from
your account.
* Provide an HTML Link to the ZIP File.
* Notify me of a ZIPPED Mirror by e-mailing me the URL of the mirror
by pointing to http://www.verasnaship.net/text/emailme.html with
OTHER as your subject.
* Please link to my site at http://www.verasnaship.net

Much of the reason why I have to do this is because I want to make sure
that the guidelines of mirroring this document has been met.

========================================================================
LINKING TO GAMEFAQS.COM AND VERASNASHIP.NET

Listen, I'M GETTING SICK AND TIRED OF PEOPLE LINKING DIRECTLY TO TEXT
(OR ZIP/HQX) DOCUMENTS AT GAMEFAQS (as well as any other Text Document
that everybody offers throughout the net)!!!!!! Because many people
haven't read the fine print at GameFAQs.com, here's how to do it on
this paragraph:

To find the EXACT HTML URL for that particular page, Go to GameFAQs
(http://www.gamefaqs.com) and use the Search Engine. Type House of
the Dead on the Search Box, press GO, and click on the appropriate link.
ONLY CUT AND PASTE ANY GAMEFAQS URL WITH THE "HTML" EXTENSION.

Part of the reason why I'm doing this is because if you don't view an
HTML Site, then you may not be able to run the ads that appear on top
of the HTML Document, which IS NO FAIR TO THE WEBMASTER. For details
about linking rules, visit http://www.templetons.com/brad/linkright.html
which is Brad Templeton's Linking Rights Essay.

The same thing goes with Verasnaship.Net. If you want to link to my
site, link ONLY to the pages with the HTML Extension. To link to this
document, please use http://www.verasnaship.net/text/arcade.html
instead. Thanks.

========================================================================
RULES FOR GIVING SUGGESTIONS

One time when I was forced to update another FAQ for Super GT by Sega,
I was surprised to see that I was driving from Helen Keller. That is
why you MUST follow the protocol as described in the Newsflash section
of this document.

========================================================================
RESOURCES OF THIS DOCUMENT

* Tips and Tricks Magazine, courtesy of Tyrone Rodriguez (Exact Date
and Issue Number Unknown)
* Tristan Kinslow (His FAQ can be found at http://www.gamefaqs.com)
* Secrets of the Game Sages (http://sages.ign.com)

========================================================================
ACKNOWLEDGEMENTS

* AM1 for creating a Light Gun game which requires fast reflexes.

* Tyrone Rodriguez, FValenzuela, Tristan Kinslow, YC Tan, and Tips and
Tricks Magazine for useful House of the Dead/House of the Dead 2
Mastery

* Dave and Buster's and GameWorks for 50-inch versions of House of the
Dead and House of the Dead 2.

AUTHOR'S NOTE: If you are hungry, I would go ahead and eat something
before playing this game. I would eat a Salad or anything that
provides Vitamins A and B before playing this game. And only Dave
and Buster's and GameWorks have restaurant-type food that you can eat
in the event you become hungry.

* Enchanted Castle Pizza for their past stocking of the 27-inch version
of House of the Dead.

* Great Odyssey Naperville for being the first arcade to have House of
the Dead at display.

* Kao Megura for being the man behind all the FAQs

* Jeff Veasey for the best collection for FAQs on the Internet. Visit
GameFAQs at http://www.gamefaqs.com.

* Kao Megura, Jeff Veasey, John Culbert, Marshmallow, Henry LaPierre,
Dingo Jellybean, David Bard (Surfbard), Kaijam Jeffers (The Faceless
Master), Ben Cureton, Robert Brassfield, Rudy Hendrawan, Vincent
Merken, and all the other respective FAQ-writers that I have not
mentioned in this sentence for starting the fight against FAQ-laming
injustice.

* InterNIC for handling my domain name.

* Virtualis Systems for hosting my website.

This document is dedicated to the loving memory of Princess Diana of Wales
and Fashion Designer Gianni Versace. We need to stop destroying people
for a stupid reason right now.

** END OF DOCUMENT AND ONE LAST WARNING **

This Electronically Published Document is copyrighted (c) 1999 Mark Kim.
All Rights Reserved. This document is protected by applicable copyright
laws and international treaties. Unauthroized reproduction, retransmission,
and/or a breach of copyright, partial or full, may result in civil and
criminal penalties and is subject to maximum punishment and prosecution
to the highest extent possible by law. Please credit Mark Kim as Vesther
Fauransy where credit is due. This document is the sole property of Mark
Kim.


PREVIOUS PAGE l STRATEGY HOME l GAMESURGE HOME

At GameSurge, we pride ourselves in being a game site for ALL games. We are always looking for new and exciting features to add to our site. If you have a submission, or wish to join the strategy section staff here at GameSurge, you can contact us through our email at webmaster@gamesurge.com.
This page is Created by CD2HTML v3.4.2 (© 1999 by Falk Petro).


» Contact Us » Top » Homepage


All HTML coding are original and © GameSurge.
Original Graphics and layout are copyright © of P.D.Sanderson and shivaSite Designs.
No part of this site may not be reproduced without prior consent.
Site best viewed with I.E./NS 4+.
Resolution is 800x600, up to 1152x864. 16 bit+ color recommended
Designed by shivaSite