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The House of the Dead 2: The Original Sin
Boss Survival Manual
Compiled by Mark Kim (Vesther Fauransy)
Version 0.0.1
Text Build 318
Premiere Public Version
Location of Final Assembly: Downers Grove, IL USA
Date of Completion: July 27, 1999 7:56 PM CDT

Unpublished Work Trademarked (tm) and copyrighted (c) Mark Kim. All
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The House of the Dead, The House of the Dead 2, The Original Sin, Agent
G, Sophie Richards, the DBR Corporation, Thomas Rogan, James Pennington,
Gary Riordan, Magician Type 0, Emperor Type Alpha, Roy Curien, Caleb
Goldman, and all House of the Dead-related characters, sceneries, stories,
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Note: Just to let you legal-minded officers know that I'm basing this
copyright upon Kao Megura's well-placed copyright ever since I released
my LA Machine Guns Anti-Terrorist Manual because I admire Kao Megura's
work. To tell you the naked truth, I scarred my third right finger from
playing plenty of House of the Dead (but I didn't scarring my third
right finger until I started playing House of the Dead 2 at Dave and
Buster's at Addison, IL USA). I possibly suffer less scars at GameWorks
at Schaumburg but game-playing scars is better to show in pictures rather
than in words, and that's the sign of generating original work!

========================================================================
HISTORY OF THIS FAQ

July 27, 1999
-------------
After beating the game several times, scoring 95,082 points at Dave
and Buster's, and finishing the game with the Thomas Rogan Ending
WITHOUT ANY CONTINUES at GameWorks, maybe it's time for me to help
scrubs into becoming cost-efficient marksmen at their local arcade.

As with the original House of the Dead (all of us should know that by
now since it's shown on the cabinet), the best way to clean up the road
laden by zombies is to slam them at their head. This kills a zombie
quicker and it is the cost-efficient way of cleaning up the streets.

========================================================================
CONTENTS OF THIS FAQ

* Newsflash
* Why I am creating a Boss Guide?
* Why I am offering the PDF Version of this guide?
* Who makes House of the Dead Mastery Possible?
* Judgment Type 28
* Hierophant Type B 05
* Tower Type 8000
* Strength Type 205
* Magician Type 0
* Emperor Type Alpha
* How to mirror this FAQ
* How to zip this FAQ and mirror the ZIP File at your website
* How to PROPERLY link to GameFAQs.com and Verasnaship.net
* Rules for e-mail
* Resources of this FAQ
* Acknowledgements
* End of Document and One Final Warning

========================================================================
NEWSFLASH

Newer versions of the House of the Dead 2 Boss Guide for The House of the
Dead 2: The Original Sin (AM1 for the Sega Arcade Game) can be found at
this location:

- http://www.verasnaship.net

For EMERGENCY PURPOSES ONLY, I have an FTP Location where you can
retrieve this documentation in ZIP Format (If you are using a Macintosh,
please let me know if you can port this document as an HQX File, and if
you do, please e-mail it to me so I can make the FTP Site friendly to
Mac users) meaning that you will need NetZIP (http://www.netzip.com) by
Software Builders or WinZip (http://www.winzip.com) by Nico Mak Computing.
DON'T ABUSE THIS LOCATION OR I WILL TAKE IT AWAY. Here's the URL in the
event you get a 304 from verasnaship.net:

- ftp://ftp.enteract.com/users/markkim/hotd2_boss.zip

Again, if you are a Mac user and if you have the ability to create HQX
Files, please feel free to port this file over as an HQX, but keep the
content 100% original at all costs. E-Mail me the HQX and you should
get a Thank-You Message.

HOWEVER, I recommend viewing this document in the PDF Trim because you
can get a better glimpse at the information contained in this document.
If you don't have Adobe's Acrobat Reader as of this writing, then I
suggest that you *do* get it now by going to http://www.adobe.com.
The PDF Version of this document is also at http://www.verasnaship.net.

To check the status of my domain at any time, point your browser to the
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If you have visited GameFAQs.com, you should have known that the web-
master right over there has been giving us a rant that we should
remember at all costs for the week of February 8, 1999. Due to this
rant, I had to figure out a new copyright template for all of my FAQs.

If you have any additional tips, theories, bug busts, or any other
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there is a convenient and brand-new Mail Form List at the following
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- http://www.verasnaship.net/text/emailme.html

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- No spamming of any sorts as the sole intent of your message
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This REALLY hurts the Internet in a lot of ways as committing either of
the above are grounds for pinging at your IP and to seek out complaints
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if you persist in abuse, unfavorable discharge from Internet Access.
My pet peeve: Don't mail me unless it is something Soul-Calibur-related
that you want to ask me of for this document. Please see the following
web sites to see why spamming's bad:

- http://spam.abuse.net (Spamming Infocenter)
- http://www.cauce.org (Coalition Against Unsolicited Commercial E-Mail)

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**********

========================================================================
WHY I HAD TO WRITE THIS BOSS GUIDE FOR HOUSE OF THE DEAD 2?

For about 3-6 months, House of the Dead 2 has been released primarily
through High-End Arcades (because it's a Deluxe Machine) and the game
is 150 times harder than House of the Dead 1 (because the Zombies here
are a lot more resilient than in the first one). The bosses can be a
real pain mainly because of their cheap patterns that you need to be
aware of.

The bosses is what generates the income of this Deluxe Machine thanks
to their fancy patterns that are hard to anticipate at times. Also
contributing to the income of this machine is the fact that many scrubs
don't know that the best way to destroy a Zombie is to shoot ONLY at the
head portion of their body. I am targeting this guide mainly at Scrubs
so they TOO will become cost-efficient marksmen in this game.

If there was a real reason why I had to write this one, it's because
of Emperor Type Alpha, who's even cheaper than Magician. Thought that
Magician was bad? Try Emperor at the end of Stage 6. He makes Magician
look like a fudge brownie scout.

I highly recommend looking at the PDF Version of this guide since the
pictures do more justice than this file.

For this guide, I will assume that I'm James Pennington right after
the events that are related to House of the Dead 2.

========================================================================
WHY DO I OFFER THE PDF VERSION OF THIS GUIDE?

Well, sometimes action speak louder than words in most cases, especially
for this guide, which is written ONLY in words.

The Text version of this guide tells you where to shoot the bosses at
but the PDF Version does a lot more than that! It shows you where to
shoot the boss at!

For the Text version, I used Microsoft WordPad. Not a good tool for
creating FAQs but it works.

Now comes the most entertaining part of the document: For the PDF Version
of the guide, here's the lowdown:

* It all starts with a simple sketch of plain old paper. Since I don't
have a WACOM Writing Pad at all, I have to use my UMAX Scanner. I
scan the image and then import the TIFF to Adobe Photoshop. If I had
a WACOM Writing Pad, then I would go directly to Adobe Illustrator.

* Now I go to Adobe Photoshop to make any necessary corrections to the
image. I then save this file as a Photoshop Image and then jump into
Adobe PageMaker for the final cuts.

* After being finished with Adobe PageMaker, I then distill the finished
PageMaker File into an Adobe Acrobat Document. I keep the PageMaker
File just in case I need to make some necessary corrections. The PDF
gets transferred to my Web Account and then a link is created to the
PDF.

Now that covers it. Enough ranting here. If you want to learn more about
why I choose Adobe for graphical FAQs, go to http://www.adobe.com.

========================================================================
WHO MAKES HOUSE OF THE DEAD (AND HOUSE OF THE DEAD 2) MASTERY POSSIBLE?

* Tyrone Rodriguez of Tips and Tricks Magazine (E-Mail Unknown)
* Tristan Kinslow (His work is at http://www.gamefaqs.com)
* F.Valenzuela
* Guy Type R
* YC Tan

My highest score so far: 95,082 (Two Continues), Rank 1
My most cost-efficient game: 90,940, Rank 1, NO CONTINUES!!! (AT LAST!)

I was expecting a bug-free Ranking list from FValenzuela (His House of
the Dead 2 Document can be found at http://www.gamefaqs.com) but since
there were some errors, here's the actual ranking list:

* Rank 8-Rookie Agent (You suck or played 2-player)
* Rank 7-Average Agent
* Rank 6-Standard Agent
* Rank 5-Leading Agent
* Rank 4-Master Agent
* Rank 3-Expert Agent
* Rank 2-Top Agent
* Rank 1-Special Agent (And that's YOUR GOAL)

Like House of the Dead 1, House of the Dead 2 has three endings based
on your score. I found this out first at http://sages.ign.com, but
FValenzuela, Tyrone Rodriguez, YC Tan, and Guy Type R also has it
mentioned (Notice that Tristan Kinslow came up with the idea of the
Continues determining your ending). Here's the Ending Model:

* If you finish the game with less than 80,000 points and if the number
of continues end with a 0, you will get the "Goldman is a Zombie"
ending. I rarely see this ending now that I can score more than
80,000 points.

* If you finish the game with less than 80,000 points and if the number
of continues does not end with a 0, you will get the "Usual" ending,
with G, Amy, Harry, and the civilians waving at you.

* If finish the game with at least 80,000 points and if you qualify
for the Rank 1 (Special Agent) rating, then you will get the "Thomas
Rogan is waiting for us" ending. Definitely your goal and a must-do
for Thomas Rogan fans.

My note: I was able to verify whether or not you will get the "Bad"
ending if you beat the game without continuing. This was done playing
a game of House of the Dead 2 FYI. Unless you meet the minimum score
as stated above and unless you earned the Rank 1 (Special Agent) Rating,
you will get the BAD ending even though you tried so hard to beat the
game without continuing. In House of the Dead 2, I was able to beat
the whole game without continuing, and I still got the "good" ending
simply I scored the minimum amount of points required to get the "good"
ending.

========================================================================
JUDGMENT TYPE 28

Appearance: End of Chapter 1 and before the bridge at Chapter 5
Defense: Annoyingly high
Speed: Slow for Kuarl, big pain for Judgment himself
Persistence: Surprisingly Resilient
Attacking Power: Annoyingly high

At the beginning of the game, it looks like Judgment has already disposed
poor G. Not believing on what Judgment says, James and Gary goes to
the library regardless of G's current condition. In no event shall the
zombies get in their way--James and Gary are skilled fighters.

However, it seems that G has been given several punches in his chest
by the rude Judgment. G tells James and Gary not to underestimate these
enemies, as these enemies are surprisingly resilient. Right after making
through the corrupted streets of the city, Judgment feels embarrassed
that James and Gary has been able to get past through the Zombies.

Judgment then calls on Kuarl to do the dirty work. What a crappy
mistake that could be for Judgment...

Weak Point
----------
Kuarl can't take any damage. Only Judgment himself can take damage.
If you didn't land your first hit by the time Kuarl cut you to
smithereens, then you will wonder "Is he invincible?".

Attacking Patterns
------------------
1. Flying in an annoying figure-eight pattern, Judgment's movements are
surprisingly fast and free, making himself a hard target to hit.

2. Judgment shouts out GO KUARL and then hides behind Kuarl. Kuarl then
HACKS YOU HARD with that damn Axe.

3. Judgment repeats steps 1 and 2 until he takes enough damage. Then
Kuarl dies.

4. Judgment will fly in a confusing pattern in the middle (either up or
down or left to right) and he will kick you hard on the face.

5. Judgment will fly left to right and deliver a good blow to your face.

6. Judgment will fly right to left and deliver a good blow to your face.

7. Judgment will randomize steps 4-6 until he dies.

Boss Tips (This applies to both appearances)
--------------------------------------------
It's not a good idea to hit Judgment while he's flying at an annoying
figure-eight pattern since he's fast and makes himself a hard target
to hit. Instead, just wait until Judgment shouts out GO KUARL and let
Judgment have it. Give the smack down on Judgment before he hides
underneath Kuarl, this way you can prevent Kuarl from slashing you
hard with his battle axe.

When Kuarl dies, then he goes through a confusing pattern of flying
kick attacks. When he flies from left to right and right into your
face or if he flies from right to left and right into your face, try
to land a good smack on Judgment before he goes to the next direction.
If he has to charge from the center, just concentrate on getting a good
shot from just right or left of the center or just at the center. Once
you place Judgment to the cleaners, he'll beg Goldman for a second
chance. Judgment can't have a third chance when you defeat him for
the second time, though.

========================================================================
HIEROPHANT TYPE B 05

Appearance: End of Chapter 2 and at the bridge at Chapter 5
Defense: Moderate (The gills can block his weak point!)
Speed: Faster than Chariot in HOTD 1
Persistence: Somewhat Resilient
Attacking Power: Moderate

So somebody must have been causing chaos at the high seas or possibly at
Sunset Bridge. Well all the chaos has been caused by Hierophant, a
trident-wielding sea creature who can attack from up close and channel
the pirahnas for assistance.

In the middle of the conversation, Hierophant is responsible for much
of the disruption. James told Amy and Harry that they'll discuss later
after Hierophant is disposed of.

As per Tyrone Rodriguez of Tips and Tricks Magazine stated out, the
battle can take place at different places depending on what route you
have taken.

Weak Point
----------
The Red Center is the area you have to slam at Hierophant at but his
shield-like gills act like an agent that can block a shot at his heart.
Since the gills will open and close pretty often, try to slam Hierophant
when his red center is exposed.

Patterns of Attack (End of Chapter 2)
-------------------------------------
1. Hierophant has a moving pattern that is a lot more confusing than
Chariot's from House of the Dead 1. He moves on a zig-zag pattern
and when he's close enough, he'll stab you with that damn Trident.

2. Hierophant will repeat step 1 until he loses enough energy.

3. If he loses enough energy, he'll then call out his pirahnas to attack
you at all costs.

4. If Hierophant loses more energy or if he runs out of pirahnas, then
he'll start his jumping Trident Stab.

5. If the battle takes place at Sunset Bridge, Hierophant will dive
somewhere at the water and dive back in the flat air with his damn
Jumping Trident Stab.

6. In between Jumping Trident Stabs, Hierophant growls and his gills
open and close and when he's ready, he'll repeat his jumping Trident
Stab and/or dive into the water and come back up in the air and do
his trademarked Jumping Trident Stab.

7. Hierophant will repeat steps 4-6 (depending on the location where you
are fighting Hierophant at) until he's toast.

Patterns of Attack (Bridge of Chapter 5)
----------------------------------------
1. Hierophant has a moving pattern that is a lot more confusing than
Chariot's from House of the Dead 1. He moves on a zig-zag pattern
and when he's close enough, he'll stab you with that damn Trident.

2. Hierophant will repeat step 1 until he loses enough energy.

3. If Hierophant loses enough energy, then he will do his Trident Bomb
Attack once again.

4. In between Jumping Trident Stabs, Hierophant growls and his gills
open and close and when he's ready, he'll repeat his jumping Trident
Stab.

5. Hierophant will repeat steps 3-4 until he's toast.

Tips on defeating Hierophant (End of Chapter 2)
-----------------------------------------------
This boss shouldn't be that tough. All you have to do while he's trying
to get close and do a Trident Stab at you is to continuously slam his
weak point continuously hit after hit. If you are good enough to slam
his weak point hit after hit, then you don't have to worry about being
stabbed or losing any lives.

Since his walking pattern is a lot more fluid than Chariot's of House
of the Dead 1, try to slam him as early as you can.

When Hierophant starts calling out his Pirahna buddies to attack you,
don't bother slamming at Hierophant--just prevent the Pirahnas from
biting you. After you destroy all the Pirahnas, get ready for the
interesting part.

All you have to do during Hierophant's Trident Bomb is to slam Hierophant
at his red heart before he can slam you with the Trident.

In between Trident Bomb attacks, Hierophant will growl. When his red
heart is exposed, try to lay the smack down on him. And when he once
again does his Trident Bomb attack, slam him before he slams you. Repeat
the process of slamming while he's growling and when he does his Trident
Bomb attack until he's toast.

Tips for the Bridge of Chapter 5
--------------------------------
You shouldn't be taking too long with Hierophant when he destroys the
bridge at Chapter 5. All you have to do in Stage 1 is to just slam at
his weak point before he can stab you with his Trident. Keep on slamming
his weak point continously until he starts his Trident Bomb Desperation
Attack.

When Hierophant growls, his gills will open to expose his Red Heart.
You can injure him while he growls (provided that the shot DID land right
at his Red Heart). Now when he does his Trident Bomb, slam him before
he slams you.

Hopefully, the Chapter 5 battle should be shorter.

========================================================================
TOWER TYPE 8000

Appearance: End of Chapter 3 and after you see the Biohazardous Chambers
at Chapter 6
Defense: Somewhat high
Speed: Somewhat impressive
Persistence: Very high
Attacking Power: Rather High

After rescuing a hostage nearing the end of Chapter 3, you find out that
"His friends went outside, but they're not back yet". It's evident that
"He told them not to go" as his friends try to escape. Unfortunately,
Tower was quick and the dragon has bitten two victims already.

Weak Point
----------
Open wide and say ah. Feed the bullets on each of the Tower's heads.
The best time to feed them is before they try to bite you.

Attacking Patterns (End of Chapter 3)
-------------------------------------
1. One of the SLAVE heads will try to bite you. However, only one slave
head will bite you at a time.

2. Once all the slave heads are toast, the master head will then do
charging bites at you.

3. The master head will continue to do charging bites until he's no more.

Attacking Patterns (The Biohazardous Room at Chapter 6)
-------------------------------------------------------
1. Any of the heads will try to bite you. However, only one head will
bite you at a time, sometimes they may try to bite you simultaneously.

2. These heads will repeat the pattern until they are no more.

Boss Tips (End of Chapter 3)
----------------------------
All you have to do is to just slam the attacking head before it bites
you. Just feed the heads when their mouth opens. You can also try to
injure them while they are not attacking but this requires higher
accuracy so the best time to slam them is when they are about to attack
you. Be careful if more than one head will try to bite you because
even though one head has been fed with your shots, the other head will
chop off a life away so be ready for anything.

After all the slave heads are destroyed, all you have to do is to just
feed the master head with bullets AS HE'S CHARGING AT YOU with energy
channeling within his head. Again, when he's growling to bite you,
feed him with your bullets. Repeat all of this until he's done for.

Boss Tips (Biohazardous Chambers at Chapter 6)
----------------------------------------------
All you have to do is to just slam the attacking head before it bites
you. Just feed the heads when their mouth opens. You can also try to
injure them while they are not attacking but this requires higher
accuracy so the best time to slam them is when they are about to attack
you. Be careful if more than one head will try to bite you because
even though one head has been fed with your shots, the other head will
chop off a life away so be ready for anything. There's no Charging Bite
Attack this time around so all heads will try to bite you. Slam the
attacking head before the head bites you. Once all heads are done for,
keep fighting since Goldman is dying to show you his masterpiece.

========================================================================
STRENGTH TYPE 205

Appearance: End of Chapter 4
Defense: Really High
Speed: Impressive
Persistence: Bad news because of its high resiliency
Attacking Power: Average (Can attack close and far range)

Uh-oh, Amy and Harry are in deep trouble. Harry has taken massive
damage from Strength. Goldman leaves Strength for James and Gary to
dissolve as a gift "from Goldman to the AMS".

After the destruction of Strength, Amy is OK, but Harry is severely
wounded. Harry tells James and Gary to drive the car and to just
proceed into Goldman's domain and not to let the AMS down.

Weak Point
----------
The head is the weak point of this creature. It's really hard to get
those clean shots in since the chainsaw and certain camera angles can
block the head shot.

Patterns of Attack
------------------
1. Strength will charge up at you and he will skewer you with his
Chainsaw.

2. Strength will chase after you as you travel backwards. If he slices
you, he will growl with his head exposed.

3. If you are far away from Strength, then he will throw some weird
projectiles at you. And then Strength finds a way to ambush you.

4. Strength will break through from the wall and then he will try to
attack you with his chainsaw.

5. Strength has the right to do his Chainsaw Bomb move which he jumps
in the air and will do a hefty slash at you.

6. Strength will repeat Steps 4 and 5 until he's near death.

7. Strength will do some desperate Chainsaw slashes at you until he's
done for.

Boss Tips
---------
Now we have a REAL BOSS in the game. He's bad news since he's really
fast and resilient. The camera angle and his chainsaw can really
block his weak point so try to get slam on his head continuously.
For the charges before he throws his projectiles at you, just try to
get some clean shots at the head. It's not easy because certain camera
angles and his chainsaw will try to block those head shots.

While he throws projectiles, all you need to do is to just repel any
projectiles he throw at you and just slam him at the head if by all
means necessary.

When Strength breaks through the wall, you should have a good portion
of the head on the screen. Slam his head as many times as you can
before he slashes you. The camera angle isn't that bad when he slams
through a wall so get some much-needed hits on him.

If Strength performs his Chainsaw bomb at you, then it's bad news since
he performs the attack rather quickly and it's hard to get a good shot
at his head because of the camera angle. Try to slam his head before
he lands and then slam on him to keep him away from you.

Repeat the above two paragraphs until he begins to do his desperate
Chainsaw slashes. When he's near death, he'll become quicker and he'll
have more reaction time, so try to get some good shots at his head.
Try to slam him before he gets too close to you (not to mention the
fact that the closer he is to you, the harder it is to get a clean
shot). Be aware that his chainsaw can block a head shot. Once Strength
goes down, be proud because you've passed one of the game's tough bosses.

========================================================================
MAGICIAN TYPE 0

Appearance: End of Chapter 5
Defense: Somewhat High
Speed: Insane
Persistence: Very Resilient
Attacking Power: Rather High

Curien showed Rogan and G this "Masterpiece". However, a bug on the
Magician's programming contributed to the death of the master of Chaos
in House of the Dead 1. Right after ending the chaos at the DBR Mansion
in House of the Dead 1, G took extra notes about the Magician and even
spotted the weak points of this cheesey-monster so that his fellow AMS
Subordinated would not have much trouble with this interloper.

However, it is suspected that Magician ONLY takes orders from either
Goldman or Emperor. This could be the reason why Curien died before
the final battle in House of the Dead 1.

While creating "the ultimate creature that will rule over nature" with
the EMPEROR Serum, Goldman realized that the leftover noodles of the
serum that created the body of the Emperor would be used to create a
more obedient Magician, a far cry from the Magician from House of the
Dead 1.

Unlike the Magician from House of the Dead 1, the programming for this
Magician was perfect. No bugs. The Magician still had a mission: To
protect nature and to destroy Mankind. The Magician is also loyal to
both Goldman and Emperor (IMO he is more obedient to Emperor than to
Goldman). After his completion, Magician went down to confront both
James and Gary and pronounced that either he or the Emperor will defeat
them.

"I have been waiting for this time to come. There's no future for you
people. Either the Emperor or myself will defeat you. Either way,
there's nothing you people can do."

Weak Points
-----------
If you have played House of the Dead 1, then the weak points are at
the areas outside of the armor (hence, the areas with the Soft Black
Wires surrounding it). G has done a good job pointing it out on his
Boss File Booklet he gave to both James and Gary back at Stage 1.

To be more descriptive, the weak points are at his upper left arm,
the lower right arm, the left thigh, and the right shin.

About G's discovery on Magician's weak points, You should read Guy Type
R's FAQ located at http://www.gamefaqs.com.

Patterns of Attack
------------------
1. Magician turns around and tosses two Fireballs (REPPUU-KEN!!!).

2. Magician charges his left hand and once it's fully-charged, he then
performs the Reppuu-Ken with two fireballs that leave his hand.

3. Magician charges both of his hands and when it's fully charged, he
then lets loose with four fireballs through an enforced Fire Force
Wave.

4. Magician then repeats steps 1-3 until he loses enough energy.

5. Magician then dashes REALLY FAST (This Magician is faster than the
Magician in House of the Dead 1) three times and charges from either
the left or right side of the screen to deck you with a Dragon Hook.

6. Magician then continues to deck you with Dragon Hooks until he loses
more energy.

7. Magician will once again do a turnaround toss of fireballs.

8. And then again Magician will charge up his left hand and then follow
up with a fully-charged Reppuu-Ken, letting go of two fireballs.

9. Magician will charge both of his hands for his Fire Force Wave and
will toss four fireballs when he's finished charging.

10. Magician will repeat steps 7-9 until he loses enough energy.

11. Magician will then go into his very fast tri-dash and almost
immediately deck you hard with his Dragon Hook until he's somewhat
near-death.

12. Magician will then fly to a safe spot so that he can begin his
desperation attack, which is the Inferno Shower. This Magician
only needs a shorter charge time before he lets the Shower Loose
this time around. He's a lot harder to hit and you may not have
enough time to nullify the entire shower.

13. Magician will then reposition himself somewhere in the air (but not
at an area where he can't let the shower loose the sooner the better)
and then he will repeat his desperate shower attack until he's no
more.

Tips on defeating Magician
--------------------------
Magician will dash in between attacks so you can't injure Magician while
he is dashing. His dashes are quicker this time around and your reflexes
need to be persevered if you want to defeat Magician with the least
possible quarters onto the Machine.

When Magician does his turnaround Reppuu-Ken (Turning around and tossing
his fire fists at you), it's nearly impossible to hit him anywhere at
his weak points so just concentrate on hitting his fireballs for now.

When Magician does his higher-charged Reppuu-Ken (He doesn't turn around
but charges his left hand with fire before letting loose), hit him at
either the left thigh or the right shin before he can let loose with
those damn fire waves. After he throws his fire waves at you, hit the
fire waves.

The best time to lay the smack down on Magician is when he does his
dual-palm Force Wave. When he starts charging, slam him continuously
at either his right shin or his left thigh until the Magician says
OUCH!. When the Magician says OUCH, then the fireballs are nullified
as well. That's great because his fireballs are a lot faster than in
House of the Dead 1.

Now if Magician loses enough energy, get ready because it's Dragon Hook
Time! Magician will make three dashes from left or right and from the
left or right side of the screen he will charge at you and do a flaming
Dragon Hook at you which will damage both players. Magician will be
quicker this time around as he will attack you immediately after making
three dashes so you have little time before he decks you. If the
Magician's final dash is at the right side of the screen, then you
should concentrate hitting him at either the left thigh or at the
right wrist. You can also hit him at the Upper Left Arm but that takes
more effort. If the Magician's final dash is at the left side of the
screen, then you should try to aim and tag Magician at either the
Upper Left Arm or at the Upper Left Thigh. You can also hit him at
the lower right arm, but that's more effort since Magician charges right
at you quicker than he did in House of the Dead 1. Just remember the
safe spots to deck Magician at before Magician decks you.

Magician will repeat his Reppuu-Kens after losing enough energy for his
first time aroundside his Dragon Hooks. Magician will go through a
faster chain of Dragon Hooks when he loses more energy through his
second chain of Reppuu-Kens.

When Magician is getting close to his death, he will start a chain of
his trusty desperation attack, called the Inferno Shower. He will
fly high in the sky this time around, which makes him a harder target
to hit. Magician claims that this position will prevent players from
hitting him at his weak points. He has a shorter charge time than in
House of the Dead 1 so you need to keep that in mind. While he's
charging for his Inferno Shower, I personally would slam Magician at
his right shin since other parts outside of his armor is difficult to
get a clean shot at (because of the Cam Angle). Don't get careless
landing too many shots at his weak points since the shower happens
much sooner than in House of the Dead 1. The shower is a lot faster
this time around which means that you're not given any time for error
as opposed to the first House of the Dead. Reading Guy Type R's and
FValenzuela's House of the Dead 2 FAQs, the center (and lighter)
shower balls must be completely nullified. Ignore the side Fire
Shower since they don't damage you. FYI If Magician's about to be
finished with his shower, then don't bother slamming him at his weak
points since the shower's also quicker.

Right after he does one shower, he will hover either up or down and
he will perform another shower. He can't be injured while he's
hovering in the sky so keep that in mind. Once he starts the shower
again, jack him again at his right shin and when he's about to let
the shower loose, nullify the center fireballs.

Repeat all of this until Magician is no more and listen to the trash
James and Gary have for Magician before Chapter 6.

James: "Only man himself can control its fate. YOU'RE NOTHING!!!"
Gary: "You're THE ONE who ALWAYS gets defeated, Magician!!!"

========================================================================
EMPEROR TYPE ALPHA

Appearance: End of Chapter 6
Defense: A big pain
Speed: Rather insane
Persistence: Really insane
Attacking Power: Better than Magician's

A monster that was programmed by Goldman to rule over nature and to
despise Mankind at all costs, Emperor is determined to follow Goldman's
idea of restoring order back to Nature.

However, he is not completely developed just yet due to the fact that
both James and Gary forced Goldman to rush Emperor into the market.

Goldman claims that the destruction of Nature's Life Cycle is the
original sin that Man has committed. In order to correct these errors,
Goldman has created a monster to rule over nature. Goldman has made
it clear that this would be the final battle of fate and asks the
Emperor to awake so that he (The Emperor) can show his power over James
and Gary.

Face it. Violence isn't the way to help restore order to Nature. There
are plenty of non-violent ways to help restore order to Nature, but I
don't think that Goldman's idea of using Zombies to help restore order
to Nature is a good idea. I'd rather find a non-violent way to restore
nature than to set up some monsters to protect nature at all costs.

Weak Point
----------
Reading Guy Type R's, YC Tan's, and FValenzuela's HOTD2 Documents (as
well as Tyrone Rodriguez's Tips and Tricks 2-parter HOTD2 Article
Coverage), PLUS Game Sages (http://sages.ign.com), YOU CAN ONLY INJURE
EMPEROR AT HIS RED ORB-LIKE HEART concealed behind his chest (It's
visible so try to slam him only at his orb-like red heart). No other
parts of the body will hurt Emperor. Although G has this creature
billed as an UNKNOWN (Guy Type R told us that G has never seen the
monster before), the Orb-Like Heart is what makes Emperor flash red.

Patterns of Attacks
-------------------
1. Emperor will dash rightwards and toss four really fast orbs right at
you.

2. Emperor will dash rightwards and toss four medium-speed orbs right at
you.

3. Emperor will dash rightwards and throw hard-to-nullify orbs right at
you.

4. Emperor transforms all of his orbs into a deadly lance and then he
charges right at you, and then does a slash right at your face.

5. Emperor can randomize steps 1-4 until he loses enough energy.

6. Emperor will then begin cloning the orbs into a past boss from
Chapters 1-4 by channelling all his stamina into an orb and he
will try to jack you with the boss's best attacks.

7. Emperor will transform all of his orbs into Strength: Overhead
Chainsaw attack.

8. Emperor will transform all of his orbs into Hierophant. Jumping
Trident Stab.

9. Emperor will transform all of his orbs into Tower. Twisting Neck
Bite Attack.

10. Emperor will transform all of his orbs into Judgment. Gargoyle
Charge Attack.

11. Emperor will randomize steps 7-10 until he's near death.

12. Emperor will transform into a confusing droplet of plasma and orbit
around the screen. He moves back and forth to inflict heavy damage
at you.

13. Emperor will continue to move back and forth as a plasma droplet
until he's done for.

Tips on defeating Emperor
-------------------------
During his Orb Toss attack, all you have to do is to slam Emperor as
many times as you can at his red orb-like heart until he starts throwing
a range of orbs at you. When he starts throwing orbs at you, concentrate
on nullifying the orbs so that they don't hit you.

During his Spear Charge Attack, try to slam Emperor as many times as you
can before he transforms the orbs into a stabbable spear. When he charges
at you, slam on Emperor's Red Orb Heart continuously. If you can slam
the heart before he slices you, then you don't have to worry about losing
too many hit points.

When he loses enough energy, then you will have to deal with his intense
Orb Metamorphosis Attacks. He will transform the orbs into either Tower,
Strength, Hierophant, or Judgment by channelling some of his energy into
the orbs to give the orbs the will to morph into a past boss.

When the orbs transform into Strength, try to position your shots in
between the head and the hands that are holding the Chainsaw. This way
you can guarantee that you will repel the orbs by the time Strength
comes charging at you.

When the orbs transform into Tower, try to position your shots *a little
bit* to Tower's right side, but make sure that the shots are at the same
height as Tower's mouth because the only way to injure Tower (as you
recall from Chapter 3) is "Open Wide and Say Ah". If the timing of your
shots are correct, then you should be able to repel the orbs.

When the orbs transform into Judgment, try to hit Judgment fairly close
so that you can repel the orbs. Among the four metamorphic forms of the
Orb Attacks, this form is probably the toughest to repel due to his
tricky movements.

When the orbs transform into Hierophant, all you have to do is to just
slam at his weak point before he stabs you with a Jumping Stab. This
is definitely the easiest way to repel the orbs.

Timing is everything while repeling the orbs and if you can repel the
orbs, you'll also injure Emperor (since he needs to use some of his
vitality to give some life to the orgs). Once you've repelled his
orbs long enough, he'll transform into a droplet of moving Plasma
Energy. This is probably the most frustrating attack Emperor has.

Your best bet is right after he starts his Plasma Ball Attack is to
slam Emperor as many times in the overly-exposed Red Orb as much as
you can. Be careful because the Orbs spin around like an Orbit and
will block an entire shot at the Red Orb. If you hit the Red Orb
enough times, then you won't sustain a hit. Emperor will go back
and forth and charge at you with his Plasma Ball Attack until he's
no more. The best way to dispose Emperor from the start of his
Plasma Ball Attack is to slam his weak point continuously from the
start of his Plasma Ball Attack. When you landed enough hits to
prevent Emperor from attacking you, slam his red orb again (He
should be close enough) and he shouldn't be that tough.

========================================================================
HOW TO MIRROR THIS FILE

If you want to take a copy of this file for yourself, then here's what
to do if you want to mirror it (Remember license is granted ONLY if the
document is shown in its entirety with bugs included, including the
legal warning at the top of this document):

* Connect to the Internet like you usually would.
* Open your favorite browser (I recommend Netscape 4.61)
* Type in http://www.verasnaship.net/text/arcade.html
* From the drop-down menu box, select House of the Dead Boss Survival
Guide.
* From your browser, click on File and then Save As.
* Save the file as markkim_hotd2_boss.txt (Use a floppy, Zip, or a Jaz
Disk if you are saving the file from a Networked Computer).
* FTP this file to your Web Account like you usually would.
* Provide an HTML Link to the mirrored file from your HTML Page.
* Notify me of the new mirror by e-mail. Point your browser to
http://www.verasnaship.net/text/emailme.html and use "OTHER" as your
subject.
* Please link to my website at http://www.verasnaship.net

Please give me the URL of the mirrored file so I can check to see if my
guidelines to mirror this document has been met or not.

========================================================================
HOW TO ZIP THIS FILE AND TO MIRROR THE ZIPPED FILE

If you feel that you would like to mirror this document, here's what you
need to do:

* Connect to the Internet like you usually would
* Open your favorite browser (I recommend Netscape 4.61)
* Type in http://www.verasnaship.net/text/arcade.html
* From the drop-down menu box, select House of the Dead Boss Survival
Guide.
* From your browser, click on File and then Save As.
* Save the file as markkim_hotd2_boss.txt (Use a floppy, Zip, or a Jaz
Disk if you are saving the file from a Networked Computer).
* FTP this file to your Web Account like you usually would.
* Provide an HTML Link to the mirrored file from your HTML Page.
* Notify me of the Text Mirror via E-Mail by pointing your browser to
http://www.verasnaship.net/text/emailme.html and use "OTHER" as your
subject.
* If my Text Mirroring Guidelines are met, you will need WinZip (for
the least) or an HQX creator if you are a Mac user.
* Go to your Data Compression Program and create a new file called
"markkim_hotd2_boss.zip" (Use HQX if you are a Mac User).
* Add the mirrored file (UNTOUCHED, UNMUTILATED, ORIGINAL, SOLITARY,
AND WITH BUGS INCLUDED) to the ZIP/HQX file.
* FTP this ZIP file like you usually would and delete the TXT file from
your account.
* Provide an HTML Link to the ZIP File.
* Notify me of a ZIPPED Mirror by e-mailing me the URL of the mirror
by pointing to http://www.verasnaship.net/text/emailme.html with
OTHER as your subject.
* Please link to my site at http://www.verasnaship.net

Much of the reason why I have to do this is because I want to make sure
that the guidelines of mirroring this document has been met.

========================================================================
LINKING TO GAMEFAQS.COM AND VERASNASHIP.NET

Listen, I'M GETTING SICK AND TIRED OF PEOPLE LINKING DIRECTLY TO TEXT
(OR ZIP/HQX) DOCUMENTS AT GAMEFAQS (as well as any other Text Document
that everybody offers throughout the net)!!!!!! Because many people
haven't read the fine print at GameFAQs.com, here's how to do it on
this paragraph:

To find the EXACT HTML URL for that particular page, Go to GameFAQs
(http://www.gamefaqs.com) and use the Search Engine. Type House of
the Dead 2 on the Search Box, press GO, and click on the appropriate
link. ONLY CUT AND PASTE ANY GAMEFAQS URL WITH THE "HTML" EXTENSION.

Part of the reason why I'm doing this is because if you don't view an
HTML Site, then you may not be able to run the ads that appear on top
of the HTML Document, which IS NO FAIR TO THE WEBMASTER. For details
about linking rules, visit http://www.templetons.com/brad/linkright.html
which is Brad Templeton's Linking Rights Essay.

The same thing goes with Verasnaship.Net. If you want to link to my
site, link ONLY to the pages with the HTML Extension. To link to this
document, please use http://www.verasnaship.net/text/arcade.html
instead. Thanks.

========================================================================
RULES FOR GIVING SUGGESTIONS

One time when I was forced to update another FAQ for Super GT by Sega,
I was surprised to see that I was driving from Helen Keller. That is
why you MUST follow the protocol as described in the Newsflash section
of this document.

========================================================================
RESOURCES OF THIS DOCUMENT

* Tips and Tricks Magazine, courtesy of Tyrone Rodriguez (Exact Date
and Issue Number Unknown)
* Tristan Kinslow (His FAQ can be found at http://www.gamefaqs.com)
* FValenzuela, YC Tan, and Guy Type R (Their FAQs can be found at
http://www.gamefaqs.com).
* Secrets of the Game Sages (http://sages.ign.com)

========================================================================
ACKNOWLEDGEMENTS

* AM1 for creating a Light Gun game which requires fast reflexes.

* Tyrone Rodriguez, FValenzuela, Tristan Kinslow, YC Tan, and Tips and
Tricks Magazine for useful House of the Dead/House of the Dead 2
Mastery

* Dave and Buster's and GameWorks for 50-inch versions of House of the
Dead and House of the Dead 2.

AUTHOR'S NOTE: If you are hungry, I would go ahead and eat something
before playing this game. I would eat a Salad or anything that
provides Vitamins A and B before playing this game. And only Dave
and Buster's and GameWorks have restaurant-type food that you can eat
in the event you become hungry.

* Enchanted Castle Pizza for their past stocking of the 27-inch version
of House of the Dead.

* Great Odyssey Naperville for being the first arcade to have House of
the Dead at display.

* Kao Megura for being the man behind all the FAQs

* Jeff Veasey for the best collection for FAQs on the Internet. Visit
GameFAQs at http://www.gamefaqs.com.

* Kao Megura, Jeff Veasey, John Culbert, Marshmallow, Henry LaPierre,
Dingo Jellybean, David Bard (Surfbard), Kaijam Jeffers (The Faceless
Master), Ben Cureton, Robert Brassfield, Rudy Hendrawan, Vincent
Merken, and all the other respective FAQ-writers that I have not
mentioned in this sentence for starting the fight against FAQ-laming
injustice.

* InterNIC for handling my domain name.

* Virtualis Systems for hosting my website.

This document is dedicated to the loving memory of Princess Diana of Wales
and Fashion Designer Gianni Versace. We need to stop destroying people
for a stupid reason right now.

** END OF DOCUMENT AND ONE LAST WARNING **

This Electronically Published Document is copyrighted (c) 1999 Mark Kim.
All Rights Reserved. This document is protected by applicable copyright
laws and international treaties. Unauthroized reproduction, retransmission,
and/or a breach of copyright, partial or full, may result in civil and
criminal penalties and is subject to maximum punishment and prosecution
to the highest extent possible by law. Please credit Mark Kim as Vesther
Fauransy where credit is due. This document is the sole property of Mark
Kim.

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