The House of the Dead 2: The Original Sin Boss Survival Manual Compiled by Mark Kim (Vesther Fauransy) Version 0.0.1 Text Build 318 Premiere Public Version Location of Final Assembly: Downers Grove, IL USA Date of Completion: July 27, 1999 7:56 PM CDT
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The House of the Dead, The House of the Dead 2, The Original Sin, Agent G, Sophie Richards, the DBR Corporation, Thomas Rogan, James Pennington, Gary Riordan, Magician Type 0, Emperor Type Alpha, Roy Curien, Caleb Goldman, and all House of the Dead-related characters, sceneries, stories, and other House of the Dead-related events not mentioned in this file are registered trademarks, patents, and copyrights of Sega Enterprises Limited. All Rights Reserved. House of the Dead 1 and 2 were developed at Japan under supervision and direction through Division AM1. Published solely by Sega. Verasnaship, Verasnaship.NET, Verasnaship Interactive, Vesther Fauransy, and all Verasnaship-related objects are registered trademarks and copyrights of Mark Kim. All Rights Reserved. This file was written by Mark Kim in respect to all Sega and AM1 Properties as no copyright infringement was intended.
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Note: Just to let you legal-minded officers know that I'm basing this copyright upon Kao Megura's well-placed copyright ever since I released my LA Machine Guns Anti-Terrorist Manual because I admire Kao Megura's work. To tell you the naked truth, I scarred my third right finger from playing plenty of House of the Dead (but I didn't scarring my third right finger until I started playing House of the Dead 2 at Dave and Buster's at Addison, IL USA). I possibly suffer less scars at GameWorks at Schaumburg but game-playing scars is better to show in pictures rather than in words, and that's the sign of generating original work!
======================================================================== HISTORY OF THIS FAQ
July 27, 1999 ------------- After beating the game several times, scoring 95,082 points at Dave and Buster's, and finishing the game with the Thomas Rogan Ending WITHOUT ANY CONTINUES at GameWorks, maybe it's time for me to help scrubs into becoming cost-efficient marksmen at their local arcade.
As with the original House of the Dead (all of us should know that by now since it's shown on the cabinet), the best way to clean up the road laden by zombies is to slam them at their head. This kills a zombie quicker and it is the cost-efficient way of cleaning up the streets.
======================================================================== CONTENTS OF THIS FAQ
* Newsflash * Why I am creating a Boss Guide? * Why I am offering the PDF Version of this guide? * Who makes House of the Dead Mastery Possible? * Judgment Type 28 * Hierophant Type B 05 * Tower Type 8000 * Strength Type 205 * Magician Type 0 * Emperor Type Alpha * How to mirror this FAQ * How to zip this FAQ and mirror the ZIP File at your website * How to PROPERLY link to GameFAQs.com and Verasnaship.net * Rules for e-mail * Resources of this FAQ * Acknowledgements * End of Document and One Final Warning
Newer versions of the House of the Dead 2 Boss Guide for The House of the Dead 2: The Original Sin (AM1 for the Sega Arcade Game) can be found at this location:
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======================================================================== WHY I HAD TO WRITE THIS BOSS GUIDE FOR HOUSE OF THE DEAD 2?
For about 3-6 months, House of the Dead 2 has been released primarily through High-End Arcades (because it's a Deluxe Machine) and the game is 150 times harder than House of the Dead 1 (because the Zombies here are a lot more resilient than in the first one). The bosses can be a real pain mainly because of their cheap patterns that you need to be aware of.
The bosses is what generates the income of this Deluxe Machine thanks to their fancy patterns that are hard to anticipate at times. Also contributing to the income of this machine is the fact that many scrubs don't know that the best way to destroy a Zombie is to shoot ONLY at the head portion of their body. I am targeting this guide mainly at Scrubs so they TOO will become cost-efficient marksmen in this game.
If there was a real reason why I had to write this one, it's because of Emperor Type Alpha, who's even cheaper than Magician. Thought that Magician was bad? Try Emperor at the end of Stage 6. He makes Magician look like a fudge brownie scout.
I highly recommend looking at the PDF Version of this guide since the pictures do more justice than this file.
For this guide, I will assume that I'm James Pennington right after the events that are related to House of the Dead 2.
======================================================================== WHY DO I OFFER THE PDF VERSION OF THIS GUIDE?
Well, sometimes action speak louder than words in most cases, especially for this guide, which is written ONLY in words.
The Text version of this guide tells you where to shoot the bosses at but the PDF Version does a lot more than that! It shows you where to shoot the boss at!
For the Text version, I used Microsoft WordPad. Not a good tool for creating FAQs but it works.
Now comes the most entertaining part of the document: For the PDF Version of the guide, here's the lowdown:
* It all starts with a simple sketch of plain old paper. Since I don't have a WACOM Writing Pad at all, I have to use my UMAX Scanner. I scan the image and then import the TIFF to Adobe Photoshop. If I had a WACOM Writing Pad, then I would go directly to Adobe Illustrator.
* Now I go to Adobe Photoshop to make any necessary corrections to the image. I then save this file as a Photoshop Image and then jump into Adobe PageMaker for the final cuts.
* After being finished with Adobe PageMaker, I then distill the finished PageMaker File into an Adobe Acrobat Document. I keep the PageMaker File just in case I need to make some necessary corrections. The PDF gets transferred to my Web Account and then a link is created to the PDF.
Now that covers it. Enough ranting here. If you want to learn more about why I choose Adobe for graphical FAQs, go to http://www.adobe.com.
======================================================================== WHO MAKES HOUSE OF THE DEAD (AND HOUSE OF THE DEAD 2) MASTERY POSSIBLE?
* Tyrone Rodriguez of Tips and Tricks Magazine (E-Mail Unknown) * Tristan Kinslow (His work is at http://www.gamefaqs.com) * F.Valenzuela * Guy Type R * YC Tan
My highest score so far: 95,082 (Two Continues), Rank 1 My most cost-efficient game: 90,940, Rank 1, NO CONTINUES!!! (AT LAST!)
I was expecting a bug-free Ranking list from FValenzuela (His House of the Dead 2 Document can be found at http://www.gamefaqs.com) but since there were some errors, here's the actual ranking list:
Like House of the Dead 1, House of the Dead 2 has three endings based on your score. I found this out first at http://sages.ign.com, but FValenzuela, Tyrone Rodriguez, YC Tan, and Guy Type R also has it mentioned (Notice that Tristan Kinslow came up with the idea of the Continues determining your ending). Here's the Ending Model:
* If you finish the game with less than 80,000 points and if the number of continues end with a 0, you will get the "Goldman is a Zombie" ending. I rarely see this ending now that I can score more than 80,000 points.
* If you finish the game with less than 80,000 points and if the number of continues does not end with a 0, you will get the "Usual" ending, with G, Amy, Harry, and the civilians waving at you.
* If finish the game with at least 80,000 points and if you qualify for the Rank 1 (Special Agent) rating, then you will get the "Thomas Rogan is waiting for us" ending. Definitely your goal and a must-do for Thomas Rogan fans.
My note: I was able to verify whether or not you will get the "Bad" ending if you beat the game without continuing. This was done playing a game of House of the Dead 2 FYI. Unless you meet the minimum score as stated above and unless you earned the Rank 1 (Special Agent) Rating, you will get the BAD ending even though you tried so hard to beat the game without continuing. In House of the Dead 2, I was able to beat the whole game without continuing, and I still got the "good" ending simply I scored the minimum amount of points required to get the "good" ending.
======================================================================== JUDGMENT TYPE 28
Appearance: End of Chapter 1 and before the bridge at Chapter 5 Defense: Annoyingly high Speed: Slow for Kuarl, big pain for Judgment himself Persistence: Surprisingly Resilient Attacking Power: Annoyingly high
At the beginning of the game, it looks like Judgment has already disposed poor G. Not believing on what Judgment says, James and Gary goes to the library regardless of G's current condition. In no event shall the zombies get in their way--James and Gary are skilled fighters.
However, it seems that G has been given several punches in his chest by the rude Judgment. G tells James and Gary not to underestimate these enemies, as these enemies are surprisingly resilient. Right after making through the corrupted streets of the city, Judgment feels embarrassed that James and Gary has been able to get past through the Zombies.
Judgment then calls on Kuarl to do the dirty work. What a crappy mistake that could be for Judgment...
Weak Point ---------- Kuarl can't take any damage. Only Judgment himself can take damage. If you didn't land your first hit by the time Kuarl cut you to smithereens, then you will wonder "Is he invincible?".
Attacking Patterns ------------------ 1. Flying in an annoying figure-eight pattern, Judgment's movements are surprisingly fast and free, making himself a hard target to hit.
2. Judgment shouts out GO KUARL and then hides behind Kuarl. Kuarl then HACKS YOU HARD with that damn Axe.
3. Judgment repeats steps 1 and 2 until he takes enough damage. Then Kuarl dies.
4. Judgment will fly in a confusing pattern in the middle (either up or down or left to right) and he will kick you hard on the face.
5. Judgment will fly left to right and deliver a good blow to your face.
6. Judgment will fly right to left and deliver a good blow to your face.
7. Judgment will randomize steps 4-6 until he dies.
Boss Tips (This applies to both appearances) -------------------------------------------- It's not a good idea to hit Judgment while he's flying at an annoying figure-eight pattern since he's fast and makes himself a hard target to hit. Instead, just wait until Judgment shouts out GO KUARL and let Judgment have it. Give the smack down on Judgment before he hides underneath Kuarl, this way you can prevent Kuarl from slashing you hard with his battle axe.
When Kuarl dies, then he goes through a confusing pattern of flying kick attacks. When he flies from left to right and right into your face or if he flies from right to left and right into your face, try to land a good smack on Judgment before he goes to the next direction. If he has to charge from the center, just concentrate on getting a good shot from just right or left of the center or just at the center. Once you place Judgment to the cleaners, he'll beg Goldman for a second chance. Judgment can't have a third chance when you defeat him for the second time, though.
======================================================================== HIEROPHANT TYPE B 05
Appearance: End of Chapter 2 and at the bridge at Chapter 5 Defense: Moderate (The gills can block his weak point!) Speed: Faster than Chariot in HOTD 1 Persistence: Somewhat Resilient Attacking Power: Moderate
So somebody must have been causing chaos at the high seas or possibly at Sunset Bridge. Well all the chaos has been caused by Hierophant, a trident-wielding sea creature who can attack from up close and channel the pirahnas for assistance.
In the middle of the conversation, Hierophant is responsible for much of the disruption. James told Amy and Harry that they'll discuss later after Hierophant is disposed of.
As per Tyrone Rodriguez of Tips and Tricks Magazine stated out, the battle can take place at different places depending on what route you have taken.
Weak Point ---------- The Red Center is the area you have to slam at Hierophant at but his shield-like gills act like an agent that can block a shot at his heart. Since the gills will open and close pretty often, try to slam Hierophant when his red center is exposed.
Patterns of Attack (End of Chapter 2) ------------------------------------- 1. Hierophant has a moving pattern that is a lot more confusing than Chariot's from House of the Dead 1. He moves on a zig-zag pattern and when he's close enough, he'll stab you with that damn Trident.
2. Hierophant will repeat step 1 until he loses enough energy.
3. If he loses enough energy, he'll then call out his pirahnas to attack you at all costs.
4. If Hierophant loses more energy or if he runs out of pirahnas, then he'll start his jumping Trident Stab.
5. If the battle takes place at Sunset Bridge, Hierophant will dive somewhere at the water and dive back in the flat air with his damn Jumping Trident Stab.
6. In between Jumping Trident Stabs, Hierophant growls and his gills open and close and when he's ready, he'll repeat his jumping Trident Stab and/or dive into the water and come back up in the air and do his trademarked Jumping Trident Stab.
7. Hierophant will repeat steps 4-6 (depending on the location where you are fighting Hierophant at) until he's toast.
Patterns of Attack (Bridge of Chapter 5) ---------------------------------------- 1. Hierophant has a moving pattern that is a lot more confusing than Chariot's from House of the Dead 1. He moves on a zig-zag pattern and when he's close enough, he'll stab you with that damn Trident.
2. Hierophant will repeat step 1 until he loses enough energy.
3. If Hierophant loses enough energy, then he will do his Trident Bomb Attack once again.
4. In between Jumping Trident Stabs, Hierophant growls and his gills open and close and when he's ready, he'll repeat his jumping Trident Stab.
5. Hierophant will repeat steps 3-4 until he's toast.
Tips on defeating Hierophant (End of Chapter 2) ----------------------------------------------- This boss shouldn't be that tough. All you have to do while he's trying to get close and do a Trident Stab at you is to continuously slam his weak point continuously hit after hit. If you are good enough to slam his weak point hit after hit, then you don't have to worry about being stabbed or losing any lives.
Since his walking pattern is a lot more fluid than Chariot's of House of the Dead 1, try to slam him as early as you can.
When Hierophant starts calling out his Pirahna buddies to attack you, don't bother slamming at Hierophant--just prevent the Pirahnas from biting you. After you destroy all the Pirahnas, get ready for the interesting part.
All you have to do during Hierophant's Trident Bomb is to slam Hierophant at his red heart before he can slam you with the Trident.
In between Trident Bomb attacks, Hierophant will growl. When his red heart is exposed, try to lay the smack down on him. And when he once again does his Trident Bomb attack, slam him before he slams you. Repeat the process of slamming while he's growling and when he does his Trident Bomb attack until he's toast.
Tips for the Bridge of Chapter 5 -------------------------------- You shouldn't be taking too long with Hierophant when he destroys the bridge at Chapter 5. All you have to do in Stage 1 is to just slam at his weak point before he can stab you with his Trident. Keep on slamming his weak point continously until he starts his Trident Bomb Desperation Attack.
When Hierophant growls, his gills will open to expose his Red Heart. You can injure him while he growls (provided that the shot DID land right at his Red Heart). Now when he does his Trident Bomb, slam him before he slams you.
Hopefully, the Chapter 5 battle should be shorter.
======================================================================== TOWER TYPE 8000
Appearance: End of Chapter 3 and after you see the Biohazardous Chambers at Chapter 6 Defense: Somewhat high Speed: Somewhat impressive Persistence: Very high Attacking Power: Rather High
After rescuing a hostage nearing the end of Chapter 3, you find out that "His friends went outside, but they're not back yet". It's evident that "He told them not to go" as his friends try to escape. Unfortunately, Tower was quick and the dragon has bitten two victims already.
Weak Point ---------- Open wide and say ah. Feed the bullets on each of the Tower's heads. The best time to feed them is before they try to bite you.
Attacking Patterns (End of Chapter 3) ------------------------------------- 1. One of the SLAVE heads will try to bite you. However, only one slave head will bite you at a time.
2. Once all the slave heads are toast, the master head will then do charging bites at you.
3. The master head will continue to do charging bites until he's no more.
Attacking Patterns (The Biohazardous Room at Chapter 6) ------------------------------------------------------- 1. Any of the heads will try to bite you. However, only one head will bite you at a time, sometimes they may try to bite you simultaneously.
2. These heads will repeat the pattern until they are no more.
Boss Tips (End of Chapter 3) ---------------------------- All you have to do is to just slam the attacking head before it bites you. Just feed the heads when their mouth opens. You can also try to injure them while they are not attacking but this requires higher accuracy so the best time to slam them is when they are about to attack you. Be careful if more than one head will try to bite you because even though one head has been fed with your shots, the other head will chop off a life away so be ready for anything.
After all the slave heads are destroyed, all you have to do is to just feed the master head with bullets AS HE'S CHARGING AT YOU with energy channeling within his head. Again, when he's growling to bite you, feed him with your bullets. Repeat all of this until he's done for.
Boss Tips (Biohazardous Chambers at Chapter 6) ---------------------------------------------- All you have to do is to just slam the attacking head before it bites you. Just feed the heads when their mouth opens. You can also try to injure them while they are not attacking but this requires higher accuracy so the best time to slam them is when they are about to attack you. Be careful if more than one head will try to bite you because even though one head has been fed with your shots, the other head will chop off a life away so be ready for anything. There's no Charging Bite Attack this time around so all heads will try to bite you. Slam the attacking head before the head bites you. Once all heads are done for, keep fighting since Goldman is dying to show you his masterpiece.
======================================================================== STRENGTH TYPE 205
Appearance: End of Chapter 4 Defense: Really High Speed: Impressive Persistence: Bad news because of its high resiliency Attacking Power: Average (Can attack close and far range)
Uh-oh, Amy and Harry are in deep trouble. Harry has taken massive damage from Strength. Goldman leaves Strength for James and Gary to dissolve as a gift "from Goldman to the AMS".
After the destruction of Strength, Amy is OK, but Harry is severely wounded. Harry tells James and Gary to drive the car and to just proceed into Goldman's domain and not to let the AMS down.
Weak Point ---------- The head is the weak point of this creature. It's really hard to get those clean shots in since the chainsaw and certain camera angles can block the head shot.
Patterns of Attack ------------------ 1. Strength will charge up at you and he will skewer you with his Chainsaw.
2. Strength will chase after you as you travel backwards. If he slices you, he will growl with his head exposed.
3. If you are far away from Strength, then he will throw some weird projectiles at you. And then Strength finds a way to ambush you.
4. Strength will break through from the wall and then he will try to attack you with his chainsaw.
5. Strength has the right to do his Chainsaw Bomb move which he jumps in the air and will do a hefty slash at you.
6. Strength will repeat Steps 4 and 5 until he's near death.
7. Strength will do some desperate Chainsaw slashes at you until he's done for.
Boss Tips --------- Now we have a REAL BOSS in the game. He's bad news since he's really fast and resilient. The camera angle and his chainsaw can really block his weak point so try to get slam on his head continuously. For the charges before he throws his projectiles at you, just try to get some clean shots at the head. It's not easy because certain camera angles and his chainsaw will try to block those head shots.
While he throws projectiles, all you need to do is to just repel any projectiles he throw at you and just slam him at the head if by all means necessary.
When Strength breaks through the wall, you should have a good portion of the head on the screen. Slam his head as many times as you can before he slashes you. The camera angle isn't that bad when he slams through a wall so get some much-needed hits on him.
If Strength performs his Chainsaw bomb at you, then it's bad news since he performs the attack rather quickly and it's hard to get a good shot at his head because of the camera angle. Try to slam his head before he lands and then slam on him to keep him away from you.
Repeat the above two paragraphs until he begins to do his desperate Chainsaw slashes. When he's near death, he'll become quicker and he'll have more reaction time, so try to get some good shots at his head. Try to slam him before he gets too close to you (not to mention the fact that the closer he is to you, the harder it is to get a clean shot). Be aware that his chainsaw can block a head shot. Once Strength goes down, be proud because you've passed one of the game's tough bosses.
======================================================================== MAGICIAN TYPE 0
Appearance: End of Chapter 5 Defense: Somewhat High Speed: Insane Persistence: Very Resilient Attacking Power: Rather High
Curien showed Rogan and G this "Masterpiece". However, a bug on the Magician's programming contributed to the death of the master of Chaos in House of the Dead 1. Right after ending the chaos at the DBR Mansion in House of the Dead 1, G took extra notes about the Magician and even spotted the weak points of this cheesey-monster so that his fellow AMS Subordinated would not have much trouble with this interloper.
However, it is suspected that Magician ONLY takes orders from either Goldman or Emperor. This could be the reason why Curien died before the final battle in House of the Dead 1.
While creating "the ultimate creature that will rule over nature" with the EMPEROR Serum, Goldman realized that the leftover noodles of the serum that created the body of the Emperor would be used to create a more obedient Magician, a far cry from the Magician from House of the Dead 1.
Unlike the Magician from House of the Dead 1, the programming for this Magician was perfect. No bugs. The Magician still had a mission: To protect nature and to destroy Mankind. The Magician is also loyal to both Goldman and Emperor (IMO he is more obedient to Emperor than to Goldman). After his completion, Magician went down to confront both James and Gary and pronounced that either he or the Emperor will defeat them.
"I have been waiting for this time to come. There's no future for you people. Either the Emperor or myself will defeat you. Either way, there's nothing you people can do."
Weak Points ----------- If you have played House of the Dead 1, then the weak points are at the areas outside of the armor (hence, the areas with the Soft Black Wires surrounding it). G has done a good job pointing it out on his Boss File Booklet he gave to both James and Gary back at Stage 1.
To be more descriptive, the weak points are at his upper left arm, the lower right arm, the left thigh, and the right shin.
About G's discovery on Magician's weak points, You should read Guy Type R's FAQ located at http://www.gamefaqs.com.
Patterns of Attack ------------------ 1. Magician turns around and tosses two Fireballs (REPPUU-KEN!!!).
2. Magician charges his left hand and once it's fully-charged, he then performs the Reppuu-Ken with two fireballs that leave his hand.
3. Magician charges both of his hands and when it's fully charged, he then lets loose with four fireballs through an enforced Fire Force Wave.
4. Magician then repeats steps 1-3 until he loses enough energy.
5. Magician then dashes REALLY FAST (This Magician is faster than the Magician in House of the Dead 1) three times and charges from either the left or right side of the screen to deck you with a Dragon Hook.
6. Magician then continues to deck you with Dragon Hooks until he loses more energy.
7. Magician will once again do a turnaround toss of fireballs.
8. And then again Magician will charge up his left hand and then follow up with a fully-charged Reppuu-Ken, letting go of two fireballs.
9. Magician will charge both of his hands for his Fire Force Wave and will toss four fireballs when he's finished charging.
10. Magician will repeat steps 7-9 until he loses enough energy.
11. Magician will then go into his very fast tri-dash and almost immediately deck you hard with his Dragon Hook until he's somewhat near-death.
12. Magician will then fly to a safe spot so that he can begin his desperation attack, which is the Inferno Shower. This Magician only needs a shorter charge time before he lets the Shower Loose this time around. He's a lot harder to hit and you may not have enough time to nullify the entire shower.
13. Magician will then reposition himself somewhere in the air (but not at an area where he can't let the shower loose the sooner the better) and then he will repeat his desperate shower attack until he's no more.
Tips on defeating Magician -------------------------- Magician will dash in between attacks so you can't injure Magician while he is dashing. His dashes are quicker this time around and your reflexes need to be persevered if you want to defeat Magician with the least possible quarters onto the Machine.
When Magician does his turnaround Reppuu-Ken (Turning around and tossing his fire fists at you), it's nearly impossible to hit him anywhere at his weak points so just concentrate on hitting his fireballs for now.
When Magician does his higher-charged Reppuu-Ken (He doesn't turn around but charges his left hand with fire before letting loose), hit him at either the left thigh or the right shin before he can let loose with those damn fire waves. After he throws his fire waves at you, hit the fire waves.
The best time to lay the smack down on Magician is when he does his dual-palm Force Wave. When he starts charging, slam him continuously at either his right shin or his left thigh until the Magician says OUCH!. When the Magician says OUCH, then the fireballs are nullified as well. That's great because his fireballs are a lot faster than in House of the Dead 1.
Now if Magician loses enough energy, get ready because it's Dragon Hook Time! Magician will make three dashes from left or right and from the left or right side of the screen he will charge at you and do a flaming Dragon Hook at you which will damage both players. Magician will be quicker this time around as he will attack you immediately after making three dashes so you have little time before he decks you. If the Magician's final dash is at the right side of the screen, then you should concentrate hitting him at either the left thigh or at the right wrist. You can also hit him at the Upper Left Arm but that takes more effort. If the Magician's final dash is at the left side of the screen, then you should try to aim and tag Magician at either the Upper Left Arm or at the Upper Left Thigh. You can also hit him at the lower right arm, but that's more effort since Magician charges right at you quicker than he did in House of the Dead 1. Just remember the safe spots to deck Magician at before Magician decks you.
Magician will repeat his Reppuu-Kens after losing enough energy for his first time aroundside his Dragon Hooks. Magician will go through a faster chain of Dragon Hooks when he loses more energy through his second chain of Reppuu-Kens.
When Magician is getting close to his death, he will start a chain of his trusty desperation attack, called the Inferno Shower. He will fly high in the sky this time around, which makes him a harder target to hit. Magician claims that this position will prevent players from hitting him at his weak points. He has a shorter charge time than in House of the Dead 1 so you need to keep that in mind. While he's charging for his Inferno Shower, I personally would slam Magician at his right shin since other parts outside of his armor is difficult to get a clean shot at (because of the Cam Angle). Don't get careless landing too many shots at his weak points since the shower happens much sooner than in House of the Dead 1. The shower is a lot faster this time around which means that you're not given any time for error as opposed to the first House of the Dead. Reading Guy Type R's and FValenzuela's House of the Dead 2 FAQs, the center (and lighter) shower balls must be completely nullified. Ignore the side Fire Shower since they don't damage you. FYI If Magician's about to be finished with his shower, then don't bother slamming him at his weak points since the shower's also quicker.
Right after he does one shower, he will hover either up or down and he will perform another shower. He can't be injured while he's hovering in the sky so keep that in mind. Once he starts the shower again, jack him again at his right shin and when he's about to let the shower loose, nullify the center fireballs.
Repeat all of this until Magician is no more and listen to the trash James and Gary have for Magician before Chapter 6.
James: "Only man himself can control its fate. YOU'RE NOTHING!!!" Gary: "You're THE ONE who ALWAYS gets defeated, Magician!!!"
======================================================================== EMPEROR TYPE ALPHA
Appearance: End of Chapter 6 Defense: A big pain Speed: Rather insane Persistence: Really insane Attacking Power: Better than Magician's
A monster that was programmed by Goldman to rule over nature and to despise Mankind at all costs, Emperor is determined to follow Goldman's idea of restoring order back to Nature.
However, he is not completely developed just yet due to the fact that both James and Gary forced Goldman to rush Emperor into the market.
Goldman claims that the destruction of Nature's Life Cycle is the original sin that Man has committed. In order to correct these errors, Goldman has created a monster to rule over nature. Goldman has made it clear that this would be the final battle of fate and asks the Emperor to awake so that he (The Emperor) can show his power over James and Gary.
Face it. Violence isn't the way to help restore order to Nature. There are plenty of non-violent ways to help restore order to Nature, but I don't think that Goldman's idea of using Zombies to help restore order to Nature is a good idea. I'd rather find a non-violent way to restore nature than to set up some monsters to protect nature at all costs.
Weak Point ---------- Reading Guy Type R's, YC Tan's, and FValenzuela's HOTD2 Documents (as well as Tyrone Rodriguez's Tips and Tricks 2-parter HOTD2 Article Coverage), PLUS Game Sages (http://sages.ign.com), YOU CAN ONLY INJURE EMPEROR AT HIS RED ORB-LIKE HEART concealed behind his chest (It's visible so try to slam him only at his orb-like red heart). No other parts of the body will hurt Emperor. Although G has this creature billed as an UNKNOWN (Guy Type R told us that G has never seen the monster before), the Orb-Like Heart is what makes Emperor flash red.
Patterns of Attacks ------------------- 1. Emperor will dash rightwards and toss four really fast orbs right at you.
2. Emperor will dash rightwards and toss four medium-speed orbs right at you.
3. Emperor will dash rightwards and throw hard-to-nullify orbs right at you.
4. Emperor transforms all of his orbs into a deadly lance and then he charges right at you, and then does a slash right at your face.
5. Emperor can randomize steps 1-4 until he loses enough energy.
6. Emperor will then begin cloning the orbs into a past boss from Chapters 1-4 by channelling all his stamina into an orb and he will try to jack you with the boss's best attacks.
7. Emperor will transform all of his orbs into Strength: Overhead Chainsaw attack.
8. Emperor will transform all of his orbs into Hierophant. Jumping Trident Stab.
9. Emperor will transform all of his orbs into Tower. Twisting Neck Bite Attack.
10. Emperor will transform all of his orbs into Judgment. Gargoyle Charge Attack.
11. Emperor will randomize steps 7-10 until he's near death.
12. Emperor will transform into a confusing droplet of plasma and orbit around the screen. He moves back and forth to inflict heavy damage at you.
13. Emperor will continue to move back and forth as a plasma droplet until he's done for.
Tips on defeating Emperor ------------------------- During his Orb Toss attack, all you have to do is to slam Emperor as many times as you can at his red orb-like heart until he starts throwing a range of orbs at you. When he starts throwing orbs at you, concentrate on nullifying the orbs so that they don't hit you.
During his Spear Charge Attack, try to slam Emperor as many times as you can before he transforms the orbs into a stabbable spear. When he charges at you, slam on Emperor's Red Orb Heart continuously. If you can slam the heart before he slices you, then you don't have to worry about losing too many hit points.
When he loses enough energy, then you will have to deal with his intense Orb Metamorphosis Attacks. He will transform the orbs into either Tower, Strength, Hierophant, or Judgment by channelling some of his energy into the orbs to give the orbs the will to morph into a past boss.
When the orbs transform into Strength, try to position your shots in between the head and the hands that are holding the Chainsaw. This way you can guarantee that you will repel the orbs by the time Strength comes charging at you.
When the orbs transform into Tower, try to position your shots *a little bit* to Tower's right side, but make sure that the shots are at the same height as Tower's mouth because the only way to injure Tower (as you recall from Chapter 3) is "Open Wide and Say Ah". If the timing of your shots are correct, then you should be able to repel the orbs.
When the orbs transform into Judgment, try to hit Judgment fairly close so that you can repel the orbs. Among the four metamorphic forms of the Orb Attacks, this form is probably the toughest to repel due to his tricky movements.
When the orbs transform into Hierophant, all you have to do is to just slam at his weak point before he stabs you with a Jumping Stab. This is definitely the easiest way to repel the orbs.
Timing is everything while repeling the orbs and if you can repel the orbs, you'll also injure Emperor (since he needs to use some of his vitality to give some life to the orgs). Once you've repelled his orbs long enough, he'll transform into a droplet of moving Plasma Energy. This is probably the most frustrating attack Emperor has.
Your best bet is right after he starts his Plasma Ball Attack is to slam Emperor as many times in the overly-exposed Red Orb as much as you can. Be careful because the Orbs spin around like an Orbit and will block an entire shot at the Red Orb. If you hit the Red Orb enough times, then you won't sustain a hit. Emperor will go back and forth and charge at you with his Plasma Ball Attack until he's no more. The best way to dispose Emperor from the start of his Plasma Ball Attack is to slam his weak point continuously from the start of his Plasma Ball Attack. When you landed enough hits to prevent Emperor from attacking you, slam his red orb again (He should be close enough) and he shouldn't be that tough.
======================================================================== HOW TO MIRROR THIS FILE
If you want to take a copy of this file for yourself, then here's what to do if you want to mirror it (Remember license is granted ONLY if the document is shown in its entirety with bugs included, including the legal warning at the top of this document):
* Connect to the Internet like you usually would. * Open your favorite browser (I recommend Netscape 4.61) * Type in http://www.verasnaship.net/text/arcade.html * From the drop-down menu box, select House of the Dead Boss Survival Guide. * From your browser, click on File and then Save As. * Save the file as markkim_hotd2_boss.txt (Use a floppy, Zip, or a Jaz Disk if you are saving the file from a Networked Computer). * FTP this file to your Web Account like you usually would. * Provide an HTML Link to the mirrored file from your HTML Page. * Notify me of the new mirror by e-mail. Point your browser to http://www.verasnaship.net/text/emailme.html and use "OTHER" as your subject. * Please link to my website at http://www.verasnaship.net
Please give me the URL of the mirrored file so I can check to see if my guidelines to mirror this document has been met or not.
======================================================================== HOW TO ZIP THIS FILE AND TO MIRROR THE ZIPPED FILE
If you feel that you would like to mirror this document, here's what you need to do:
* Connect to the Internet like you usually would * Open your favorite browser (I recommend Netscape 4.61) * Type in http://www.verasnaship.net/text/arcade.html * From the drop-down menu box, select House of the Dead Boss Survival Guide. * From your browser, click on File and then Save As. * Save the file as markkim_hotd2_boss.txt (Use a floppy, Zip, or a Jaz Disk if you are saving the file from a Networked Computer). * FTP this file to your Web Account like you usually would. * Provide an HTML Link to the mirrored file from your HTML Page. * Notify me of the Text Mirror via E-Mail by pointing your browser to http://www.verasnaship.net/text/emailme.html and use "OTHER" as your subject. * If my Text Mirroring Guidelines are met, you will need WinZip (for the least) or an HQX creator if you are a Mac user. * Go to your Data Compression Program and create a new file called "markkim_hotd2_boss.zip" (Use HQX if you are a Mac User). * Add the mirrored file (UNTOUCHED, UNMUTILATED, ORIGINAL, SOLITARY, AND WITH BUGS INCLUDED) to the ZIP/HQX file. * FTP this ZIP file like you usually would and delete the TXT file from your account. * Provide an HTML Link to the ZIP File. * Notify me of a ZIPPED Mirror by e-mailing me the URL of the mirror by pointing to http://www.verasnaship.net/text/emailme.html with OTHER as your subject. * Please link to my site at http://www.verasnaship.net
Much of the reason why I have to do this is because I want to make sure that the guidelines of mirroring this document has been met.
======================================================================== LINKING TO GAMEFAQS.COM AND VERASNASHIP.NET
Listen, I'M GETTING SICK AND TIRED OF PEOPLE LINKING DIRECTLY TO TEXT (OR ZIP/HQX) DOCUMENTS AT GAMEFAQS (as well as any other Text Document that everybody offers throughout the net)!!!!!! Because many people haven't read the fine print at GameFAQs.com, here's how to do it on this paragraph:
To find the EXACT HTML URL for that particular page, Go to GameFAQs (http://www.gamefaqs.com) and use the Search Engine. Type House of the Dead 2 on the Search Box, press GO, and click on the appropriate link. ONLY CUT AND PASTE ANY GAMEFAQS URL WITH THE "HTML" EXTENSION.
Part of the reason why I'm doing this is because if you don't view an HTML Site, then you may not be able to run the ads that appear on top of the HTML Document, which IS NO FAIR TO THE WEBMASTER. For details about linking rules, visit http://www.templetons.com/brad/linkright.html which is Brad Templeton's Linking Rights Essay.
The same thing goes with Verasnaship.Net. If you want to link to my site, link ONLY to the pages with the HTML Extension. To link to this document, please use http://www.verasnaship.net/text/arcade.html instead. Thanks.
======================================================================== RULES FOR GIVING SUGGESTIONS
One time when I was forced to update another FAQ for Super GT by Sega, I was surprised to see that I was driving from Helen Keller. That is why you MUST follow the protocol as described in the Newsflash section of this document.
======================================================================== RESOURCES OF THIS DOCUMENT
* Tips and Tricks Magazine, courtesy of Tyrone Rodriguez (Exact Date and Issue Number Unknown) * Tristan Kinslow (His FAQ can be found at http://www.gamefaqs.com) * FValenzuela, YC Tan, and Guy Type R (Their FAQs can be found at http://www.gamefaqs.com). * Secrets of the Game Sages (http://sages.ign.com)
* AM1 for creating a Light Gun game which requires fast reflexes.
* Tyrone Rodriguez, FValenzuela, Tristan Kinslow, YC Tan, and Tips and Tricks Magazine for useful House of the Dead/House of the Dead 2 Mastery
* Dave and Buster's and GameWorks for 50-inch versions of House of the Dead and House of the Dead 2.
AUTHOR'S NOTE: If you are hungry, I would go ahead and eat something before playing this game. I would eat a Salad or anything that provides Vitamins A and B before playing this game. And only Dave and Buster's and GameWorks have restaurant-type food that you can eat in the event you become hungry.
* Enchanted Castle Pizza for their past stocking of the 27-inch version of House of the Dead.
* Great Odyssey Naperville for being the first arcade to have House of the Dead at display.
* Kao Megura for being the man behind all the FAQs
* Jeff Veasey for the best collection for FAQs on the Internet. Visit GameFAQs at http://www.gamefaqs.com.
* Kao Megura, Jeff Veasey, John Culbert, Marshmallow, Henry LaPierre, Dingo Jellybean, David Bard (Surfbard), Kaijam Jeffers (The Faceless Master), Ben Cureton, Robert Brassfield, Rudy Hendrawan, Vincent Merken, and all the other respective FAQ-writers that I have not mentioned in this sentence for starting the fight against FAQ-laming injustice.
* InterNIC for handling my domain name.
* Virtualis Systems for hosting my website.
This document is dedicated to the loving memory of Princess Diana of Wales and Fashion Designer Gianni Versace. We need to stop destroying people for a stupid reason right now.
** END OF DOCUMENT AND ONE LAST WARNING **
This Electronically Published Document is copyrighted (c) 1999 Mark Kim. All Rights Reserved. This document is protected by applicable copyright laws and international treaties. Unauthroized reproduction, retransmission, and/or a breach of copyright, partial or full, may result in civil and criminal penalties and is subject to maximum punishment and prosecution to the highest extent possible by law. Please credit Mark Kim as Vesther Fauransy where credit is due. This document is the sole property of Mark Kim.