This Document may be freely copied or distributed, provided proper credit is given to it's author (myself).
Version history: v1.0 - Initial version. All (Known) moves for characters covered. Bosses move details not done as yet.
v2.0 - Info. on (known) Bosses' moves now detailed. More details on game features. Some characters moves corrected/updated.
v2.1 - Minor updates/corrections throughout. Still no code to play as bosses (if it exists).
Contents: Introduction
Game Details General Move Info Buttons Basic Movement Colour Selection Music Home Version Details Intro Sequence Character Size Alternate Character Selection Screen Faces
Charge Indicator
Character Details Billy Lee Jimmy Lee Marian Abobo Burnov Eddie Amon Cheng Fu Dulton Rebecca Bosses: Duke (sub-boss) Kugo Shuko (boss)
Credits/Thanks
============== INTRODUCTION ==============
I thought I would write this FAQ as I don't think there is one currently around, and I think there should be for such a cool game! Double Dragon is a (new [1995]) Neo Geo Beat 'em up game, available in the arcades and on the home systems. I myself own the Neo Geo CD version, therefore all moves shown have been discovered/confirmed by me.
============== GAME DETAILS ==============
There are so many things that players can do in this game with the characters, as well as the over-the-top special moves! The game features screen zooming to many levels (like Samurai Showdown), but if both characters keep moving further apart, they can become VERY far apart. Also, (when far apart) characters can have 2 Fireballs on the screen at once (do the first, then immediately do the second one). Backgrounds are also 'interactive', in the way that characters can be thrown/hit into objects or parts of the backgrounds. A good example is when playing against Duke (sub-boss). Hitting him can sometimes send him into the picture of Shuko (boss), knocking it off the wall!
Usual beat 'em up round winning rules apply. All moves shown are for characters facing to the right.
BUTTONS:-
A - weak attack B - medium attack C - strong attack D - super strong attack
There are no defined kicks or punches in this game for the buttons, the characters punch or kick when a button is pressed depending upon the situation they are in.
BASIC MOVEMENT:-
UB U UF O O O \ | / B O-- --O F / | \ O O O DB D DF
Holds & Throws -
Holds or Throws can be done with O-- or --O + B, C or D button. More details are shown in each characters section.
Characters can also Air Throw, using the above method. Again, more details are shown in each characters section.
NOTE - Cheng Fu and Eddie CANNOT Air Throw. Nor can the bosses, Duke and Shuko.
O O O Double Jump - Jump, whilst in the air; \ or | or /
In the Air - Air Defense; O-- whilst being attacked
On the Ground - Back Dash; O-- O--
Forward Dash; --O --O
Downed Offensive; | + any button O Do this after you have knocked down your opponent. Your character will jump leaving a trail of shadows and attack the downed opponent.
COLOUR SELECTION:-
4 colours can be selected, using either of the A, B, C or D buttons when selecting a character. The A button is the normal colour. B, C or D buttons are the alternative colours. The START button can also be used, which has the same result as pressing the A button.
The CPU colour can also be selected in this way when selecting the CPU opponent manually (home version).
MUSIC:-
As usual, each stage has its own music (some are pretty good!). However, if using Billy or Jimmy Lee, when they perform their 'Dragon Transformation' move, the music will change to their own special music for the remainder of that round, whichever stage is currently being played on or whichever character fighting against.
HOME VERSION DETAILS:-
NOTE - This section only applies to the Home versions of the game (cartridge and CD formats).
Intro Sequence;
There seems to be a different intro on the CD Home system. Usually, the arcade version shows the different characters and their Special/Charge moves. The CD version only shows Billy and Jimmy Lee fighting, showing their Special/Charge moves.
Character Size;
The game can be paused by pressing the SELECT button at any time during a round. Whilst the game is paused, pressing A, B, C or D can change your characters size! In 2 player game, both characters can do this. If playing the CPU, pressing the buttons on the unused pad will alter the CPU's character size.
Sizes are; Button Size
A - Large - default B - Quite small C - Small D - VERY small (tiny)
Pressing the SELECT button will un-pause the game and let you play the game with your characters at the chosen size.
When 'shrunk' all moves are also shrunk! The only things which are remain normal size are projectiles. Also, when Very Small or Small (C or D button used), the characters hit reach is as they would be for their normal size, so even if the characters look apart (not touching), throws, specials etc. still connect. This all takes some getting used to, but is GREAT FUN!
Alternate Character Selection Screen Faces;
I did this by accident once. I was playing around in the options screen, changing settings. I then started a game and the Character Selection Screen's characters faces had all changed to the SNK baby/cartoon versions. I have never managed to do it again, but will try to find out how it is done.
Each character's Energy Bar is overlaid with another bar which fills up BLUE, and is the Charge Level of your character. This goes up everytime you execute a move which connects with the opponent (blocked or not). Throws also increase the Charge level. When the Blue bar meets your current Energy level, the word CHARGE replaces your character' name, and it will flash. At this point, extra moves are available for your character (see individual character details). Once used, the Charge level will return to zero.
The lower your character's energy is, the quicker it is to get your Charge Indicator flashing (when you attack the opponent).
To use the Charge Moves, the moves available are usually performed the same as the normal special moves but using 2 buttons instead of one button (see each character's Charge Moves for details). On the Home Neo Geo CD system, I find using the B and D buttons together work well.
=================== CHARACTER DETAILS ===================
All moves shown are for characters facing to the right.
When (close) is specified next to a move, the move must be executed when next/close to an opponent.
'Charge' moves can only be executed when the character's CHARGE indicator is flashing.
The statistics for each player are:- POW - Power level SPD - Speed level DEF - Defensive level
All out of 5; 1 is lowest 5 is highest
Specific character details now follow.
############################### BILLY LEE ################################
---= Character data =--------------------------------------------------
Birthplace - Los Angeles POW: 3 Height - 5' 9" SPD: 4 Weight - 154 lbs DEF: 2 Fighting Style - Sousetsuken Interests - Video Games, Cars
After this move, Billy becomes 'Super-powered', and will glow all over. During this state (which lasts for the remainder of the round) the following moves can be done (extensions of normal Special Moves) ;
Fireball: | \ -O + button O O
Flaming Dragon Punch: -O | \ + button (with Dragon!) O O
Flaming Dragon Kick: | / O- + button O O
Double Dragon: O- / | \ -O + button O O O
NOTE: Billy cannot do the 'Super Flaming Dragon Fist' move after a Dragon Transformation.
After this move, Jimmy becomes 'Super-powered', and will glow all over. During this state (which lasts for the remainder of the round) the following moves can be done (extensions of normal Special Moves) ;
Fireball: | \ -O + button O O
Flaming Dragon Punch: -O | \ + button (with Dragon!) O O
Flaming Dragon Kick: | / O- + button O O
Double Dragon: O- / | \ -O + button O O O
NOTE: Jimmy cannot do the 'Multi Hit Dragon Punch' move after a Dragon Transformation.
- --= Air Throws =------------------------------------------------------
C - Slam D - Slam 'n' Strike
---= Special Moves =---------------------------------------------------
Shuriken Spray: Jump, O- / | + button (Yo So Ken) O O
(The button used depends upon how many Shurikens are sent out. A - 3 shurikens B - 4 shurikens C - 5 shurikens D - 6 shurikens
Ninja Bomb: Hold | , O + button (Rekka Bakuenheki) O |
(The button used depends upon how many blasts are sent out. A - 1 explosion B - 2 explosions C - 3 explosions D - 4 explosions
Ninja Strike: Hold O- , -O + button (Shi Ho Ken) (Pressing any button during this move will cause Amon to attack the opponent from the other side [teleport])
2). Super Teleport: O- / | + 2 buttons Explosion O O (Can also do in the air)
############################################################################ ################################ CHENG FU ################################
---= Character data =--------------------------------------------------
This causes opponent to be 'dazed' for a short while. Follow up with;
B - 2 Punch Combo C - Kick/Punch Combo D - Punch/Kick Combo
---= Air Throws =------------------------------------------------------
*none*
---= Special Moves =---------------------------------------------------
Dragon Kick: -O | \ + button (Ko Ryu Kyaku) O O
Multi Punches: | \ -O + button (Suiko Retsudu) O O
Rising Kick: | / O- + button (Hi Syo Kyaku) O O
Anti-Special Throw: ? (I saw the CPU do this move on me. It grabbed me out of a Spinning Kick when I was Billy, and seemed to do a different sort of throw/attack follow up move).
B - 2 Punch Combo, Backfist C - 3 Punch Combo, Uppercut D - Slam + Ground Attack
---= Air Throws =------------------------------------------------------
D - Slam + Ground Attack
---= Special Moves =---------------------------------------------------
Dalton Blaster: | \ -O + button O O (The button used depends upon how many Blasts are sent out. A - one blast B - two blasts C - three blasts D - four blasts)
---= Air Throws =------------------------------------------------------
* none *
---= Special Moves =---------------------------------------------------
Combo Punches - Duke produces a combo of punches.
Air Punches - Leaps in the air, catches you between his knees, and then punches your head with both hands continuously. Can also catch you if you are in the air.
Flaming Dragon Fist - Similar to Billy Lee's Charge Move (but smaller is size).
Flash Knee Kick - Similar to Eddie's Dragon Knee Kick.
Diving Knee Kick - Dives from the air, Flash Knee Kick style. He looks like he is 'riding' a Pheonix.
Flash Wheel Kick - Similar to Marian's Moon Drive, but he travels forward doing 1-2 somersaults. Can also do in the air.
Sliding Foot Kick - Foot Slide, his foot is a-flame.
Teleport Punch - Teleports in a big flash, and punches you as he comes out of it, usually behind you.
1). Super Flaming Multi Hit Dragon Knee: 'Rides' a Pheonix Flame, rising-Dragon Punch Style and hitting many times.
2). Super Diving Flaming Dragon Knee: Bigger version of his Diving Knee Kick move.
3). Super Flaming Fist: Very Similar to Billy Lee's Super Flaming Dragon Fist Charge move. ############################################################################ ############################## KUGO SHUKO ################################ * NOT SELECTABLE * (?)
When playing him, he doesn't do much in the way of Special Moves until you beat him 1 round.
---= Character data =--------------------------------------------------
Birthplace - Los Angeles POW: 4 Height - 6' 1" SPD: 4 Weight - 189 lbs DEF: 4 Fighting Style - Kobujutsu and Ninpoh Interests - Chess, Shougi
Author of this FAQ (ME!)...............................Mark O'Neill (*FLEA*)
Special Thanx (& Honorary Mention).....................Gary Clinton (SMILER) For playing the game with me & finding some moves (albeit it by accident!)
SNK Corp. and Technos Japan Corp.......................Such a cool game!
Any additional information, suggestions, (friendly) critism etc. would be gratefully accepted. I can be E-Mailed at:-