Cyber Cycles FAQ and Biker's Guide Compiled by Mark Kim (Vesther Fauransy) Beta A.1 Date of Completion: October 31, 1999 Date of Public Release: October 31, 1999
Copyright Information --------------------- Unpublished work trademarked and copyrighted 1999 by Mark Kim. All Rights Reserved.
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Cyber Cycles, Anthias, Wild Hog, Paul Phoenix, Jennifer Lutzenkirchen, NVR 750R, Neo Yokohama, Green Hill, and all Cyber Cycles-related events are registered trademarks and copyrights of Namco, LTD. and Namco America, Inc. All Rights Reserved. This game is 100% fictional and has no affiliation with any real-life racing leagues whatsoever. This file has been created by Mark Kim in respect to all Namco Properties.
I'll make this simple: THIS FILE IS MINE AND THERE IS NO UNAUTHORIZED USE OF IT!!! NO PAID PUBLISHERS (ESPECIALLY EGM AND ANYBODY OF THE ZIFF-DAVIS FIRM) SHALL USE THIS FILE IN ORDER TO GENERATE INCOME OUT OF THIS WORK!!!! THIS FAQ HAS TO REMAIN FREE OF CHARGE AT ALL COSTS!!!! I didn't create this file so that some hack-writer can just slack-off and get paid for it!!!
============================================================================= HISTORY OF THE FAQ
Version 0.4 While GameFAQs.com had a link to Secrets of the Sega Sages cheat to Cyber Cycles, there were no FAQ files on the site whatsoever! I was shocked to hear this. In appreciation to this, I have written an FAQ regarding about Cyber Cycles.
Version 0.65 (July 5, 1998) My website has been recently registered with the InterNIC! Also, please note that my e-mail and URL is now carrying the new Verasnaship.NET domain name. There could be some changes possible because IMO there may have been some bugs on the first version of this FAQ.
Version 0.81 (July 28, 1998) OK, shame on me if I haven't given a full description of the turns yet. Oh well, I decided to give an index of turns from here on. Got the FAQ updated. Too busy to talk now.
October 31, 1999 ---------------- Stuff's been updated from head to toe due to legal considerations. Some areas might have been purged for personal considerations, and this entire file has been revamped to reflect the brand new interface.
- Newsflash - Game Basics - Viewpoints - The Machines - Green Hill - Neo Yokohama - Do's and Dont's - How to suggest fixes - Resources and Stuff (if any) - Acknowledgements
As always, newer versions of this FAQ can be found at my primary web site, http://www.verasnaship.net. If you have any suggestions, fixes, or any other mumbo-jumbo that you have to share with me, then please use this convenient mail form at the following address:
The only rules I'd like to enforce is that you keep your messages clean at all times.
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Handling: Handling in Cyber Cycles is determined by the size and the weight of your machine. You need to time your drifts correctly or you minus well go out of the track for no reason. There are some times when you need to take out a turn ahead of time because you need some time to slow down. The bike is willing to slow down for you but you must determine if you have to release the throttle or to grip the brake or not. Knowing the depth of the turns is crucial to your success in Cyber Cycles.
Braking: Braking is accomplished by gripping the rightmost lever in the bike. Braking isn't always the solution to take down the turns in the game. There are some instances that you have to avoid using the brake (i.e. this applies to the Anthias). Braking can help ONLY when you learn how to do it ahead of time. Try to brake a little and drift as you complete braking for enhanced control. Be careful not to go too fast, though.
Throttle: This is the accelerator that increases your speed, but at times, would help you reduce your speed for better control. However, releasing the throttle is a lot slower than braking, as it's really easy to be thrown off the course if you do it too late. I would try to do a combination of both braking and throttling because at certain turns, you need to go slower for better control. Knowing when to brake, or release the throttle, or both is the key to efficient riding.
Drones and Hazards: Definitely make sure that you are not bound to drive out of the course, and definitely stay away from the drones. If you go outside of the course, then you will lose precious speed as well as risking your chance for the top. Hitting the drones poses more of a threat because in the world of Motorcycle Racing, a spectacular collision with a drone could REALLY ruin your day. The clock isn't your worst enemy in the game at all. It's better to run out of the course rather than hit the drone at speeds of up to 249kmh. In order to sit for the top spot in the game, you should try not to hit the drones neither get out of the track for any reason.
WARNING: THE DRONES HAVE A BAD HABIT OF CHEATING. IF THEY CRASH AND IF YOU ARE WAY AHEAD OF THEM, BE PREPARED TO HAVE THEM CATCH UP WITH YOU. AFTER- WARDS, IT'S ALMOST IMPOSSIBLE TO CATCH UP WITH THEM. DON'T RACE DIRTY OR YOU WILL PISS THE CPU OFF! ============================================================================= VIEWPOINTS
Cyber Cycles features three viewpoints that you can look at. These views include right in the biker's view, just close to your biker, and the Suzuka view (That is, the view that you only had in Suzuka 8 Hours). I would prefer the Suzuka view for many reasons because then you have a much better view of the action. The default view is the view just close to the bike.
============================================================================= THE MACHINES
Cyber Cycles features three state-of-the-art, futuristic machines that can variate the difficulty of the two courses that you will be racing in. Even though most people like Suzuka 8 Hours 2 (because of the amount of tracks), or Motorcross Go! better than this game, I would say that this game has the top honors because the choice of the machines is where the game's high point lies at.
============================================================================= ANTHIAS Skill: Beginner Rider: Jennifer Lutzenkirchen, VSSE Best feature: Handling Worst Feature: Speed Maximum Top Speed (Normal): 290kmh Ideal Use: Green Hill =============================================================================
The Anthias is a good beginner's machine. Since handling is a piece of cake, it can take on the toughest corners with ease, but sadly it falls short of speed because there are times when these darn green drones will try to "cheat" on you. I would definitely use the Anthias for a first couple of games just to get used to the courses. I would just play a few games of Suzuka 8 Hours before you even try Cyber Cycles because this game is slightly harder than its pre-System 22 counterpart. For a Suzuka Convert, I think this should suit you well. However, once you mastered Neo Yokohama, then there's something better for you. The Anthias can get you the fastest lap on Green Hill, but not on Neo Yokohama.
The reason why I am going to mention a lot about Jennifer Lutzenkirchen in this guide is because not only she is a special operation agent for the VSSE (like Richard, Keith, and Robert), but she's also a motorcycle and race-car driver. If you want to bitch-slap me, then why don't you choose the Anthias as your motorcycle before doing so. Also, play Ridge Racer Revolution, and once you earn the right to drive as the White Angel, save the Angel on your Memory Card and play a few games as the White Angel. Trust me. Jennifer only chooses the best motorcycles and race cars for each race. Her car in the Ridge Racer races is the White Angel. Look for the Angel at the hood if you don't believe me. To see what the hell I mean, visit http://www.verasnaship.net/vidgames/ to browse down Time Crisis on the Internet. I'm pretty off the subject here, so I'm just gonna go back to Cyber Cycles Business.
NVR 750R Skill: Intermediate Rider: Morizuya Tachibana, Suzuka Racing Committee (Fictional) Best Feature: Speed Worst Feature: A little too hard for beginners to handle Maximum Top Speed (Normal): 332kmh Ideal Use: Neo Yokohama =============================================================================
This is definitely the machine to master in order to get the fastest lap time at Neo Yokohama. A good balance of speed and handling helps the NVR excel in certain areas but be aware that this machine is quite prone to certain sharp turns because of its high curb weight. Despite the weight problem, the NVR won't be a problem for an expert player. Just learn how to slow down ahead of time and by learning how to release the throttle whenever necessary. Once you get the feel of the throttle and brake, this would be your machine for Neo Yokohama. =============================================================================
WILD HOG Skill: Advanced Rider: Paul Phoenix of Tekken 3 Best Feature: Powersliding allows for fast, powerful cornering Worst Feature: Powersliding can be hard for a beginner to handle, this bike has the highest curb weight meaning that this is the most difficult bike to master. Maximum Top Speed (Normal): 324kmh Ideal Use: Neo Yokohama =============================================================================
The Wild Hog is everything what an American Bike should be: High Torque, powersliding for powerful cornering, and high torque for quick acceleration. Sadly, since this bike has the highest curb weight of the three, you need to allow lots of time to take down the corners or you minus well call that error your last. Always make sure that you negotiate your reaction to the turn by slowing down ahead of time and bank to the desired direction. Make sure that you recover by the time you are finished taking out the turn. Never, ever, ever hit any drones while sliding--or you're in deep trouble.
============================================================================= GREEN HILL (Three laps on most machines) Distance: 2900 Meters Difficulty: Easy Number of Turns: 10 Mark's Best Lap Time: 40"584 Mark's Course Time: 2'04"561 Mark's Bike of choice: Anthias ----------------------------------------------------------------------------- INDEX OF TURNS
1. Corkscrew Curve 2. Seaside Curve Left 3. Seaside Curve Right 4. Seaside Curve Left 5. Seaside Curve Left into the first Checkpoint 6. Dangerous Corridor 7. High Speed Ess, Right Turn 8. High Speed Ess, Left Turn 9. Misty Curve 10. Mirage Curve
Even though you should be familiar with Green Hill (from Suzuka 2), you will need to be aware that the High-Speed Ess has been sharpened to give the track an incredible challenge. Use of the Anthias is preferred, but the NVR may or may not be good depending on your needs. Without any major accidents, you should never have to worry about braking with the Anthias. In order to sit for the top spot using either the NVR or the Wild Hog, you will need to be careful of the Corkscrew Curve and the High-Speed Ess since these two turns are rather dangerous.
Corkscrew Curve --------------- Anthias Players: Start the turn from the outside, and then levitate to the inside of the turn. Although you don't have tremendous top speed as with the NVR or the Wild Hog, the light weight should allow you to take this turn without the need to grip the brake or release the throttle. All it takes for this turn is to start the turn as you are "touching" the turn caution sign.
NVR and Wild Hog Players: You may or may not be at 300+kmh when you are about to take this turn. Since these bikes are heavier than the Anthias, you may have to cut down your speed to 215kmh (just before you take the turn), and start from the outside. Try not to slow down too late or you may have to deal with the grass, something you don't want to touch anyway. Try to land no greater than 215 by the time you are about to touch the turn caution sign.
Seaside Curves -------------- Anthias Players: Check your position as you take the next three turns. Drift the bike to the direction the turn is facing ahead of time, and if you are a careful rider, then you may not need the throttle or brake at all. If you have done the out-and-in from the Corkscrew, then you should be fine here. If not, then be prepared to use the brake.
NVR and Wild Hog Players: You need to be going no faster than 235kmh and be taking each and every of the turns using the outside and inside to avoid grass contact. Always check your position by the time you are taking the turn, and be sure that you start the turn ahead of time, or you may touch the grass. The two turns near the checkpoint is a killer since you may be in an improper lane as you are recovering from the second turn since the Corkscrew.
Dangerous Corridor, High-Speed Ess, and the Misty Curve ------------------------------------------------------- Anthias Players: You may or may not be in the extreme right after you pass the time extension. If this is the case, then you may have to lean right immediately afterwards (but don't touch the areas outside of the track). With regards of the High Speed Ess, lean the bike a little bit so you just miss the out of track portion of the High Speed Ess. The lower you are in the Misty Curve, the faster you will go. Remember, you should have good handling when riding Jennifer Lutzenkirchen's motorcycle, so when taking out corners, try to stay as low as you can.
NVR and Wild Hog Players: It may be necessary to do some slight braking at the right turn right after the time extension. You will need to start the turn ahead of time in order to avoid going off the track at the left. You may have to release the throttle a bit in order to avoid the edge of the track at the High-Speed Ess Curve. I found the High Speed Ess very dangerous for NVR and Wild Hog Players because it's sharper than how it was back in Suzuka 8 Hours. At the Misty Curve, NVR players should be going no more than 240kmh but with the Wild Hog, it's more effort because you have to skid throughout the turn.
Mirage Curve ------------ All Players: Move from the Outside into the Inside. You don't need to brake or release the throttle here because this turn is nice to you. Without any major accidents, your lap time should be at the 42"000 mark. Anything below that should be good. BTW you must be at around the 2'07"000 mark for any bike to take home first place.
============================================================================= NEO YOKOHAMA (Two laps on most machines) Distance: 7836 Meters Difficulty: Hard Number of Turns: 27 Mark's Best Lap Time: 1'52"160 Mark's Course Time: 3'46"313 Mark's Bike of choice: NVR 750R ----------------------------------------------------------------------------- INDEX OF TURNS:
1. Kanzaki Tunnel Right 2. Tangvik, Left Turn 3. Tangvik, Right Turn 4. Starblade Medium Right 5. Starblade Easy Right 6. Starblade Medium Right 7. Starblade Medium Left 8. Grobda Chicane, Sharp Right 9. Grobda Chicane, Sharp Left 10. Grobda Chicane, Sharp Left 11. Grobda Chicane, Sharp Right 12. Grobda Finish 13. Xevious Ess, Medium Right 14. Xevious Ess, Medium Left 15. Xevious Ess, Semi-Medium Right 16. Xevious Ess, Easy Left 17. Druaga Fang 1 of 2 18. Druaga Fang 2 of 2 19. Galaxian Triangle, Sharp Left 20. Galaxian Triangle, Sharp Right 21. Galaxian Triangle, Sharp Left 22. Baraduke Curve 23. Override 24. Stanhope Curve 25. Aensland Curve 26. Michelin Circle 27. Aftermath
Neo Yokohama is a course that has many weird sharps, many twists, blind turns, and lots of areas that places our audience in extreme suspense. Players race around the futuristic setting that looks like future day Japan indeed. You will need to be a real bike diva in order to place in the top spot.
Kanzaki Tunnel -------------- All Players: Begin the race here. Your first turn is a sharp right. Move from the outside, and as you pass the turn sign, go to the inside. Timing of the drift is important here.
After the first lap for Anthias Players: It's noticeable why Jennifer of the VSSE chooses only the best vehicles on any race. Go to the farthest lane, and when you are about to touch the turn right sign, then begin banking right. If done correctly, then you shouldn't have to worry about having to scrape the edge.
After the first lap for NVR and Wild Hog Players: My estimate for either of these bikes is that you need to be starting the Kanzaki Turn at no more than 233kmh. Make sure that you brake as soon as you hit the sign, and when you touch the sign, lean to the right. If your timing is tight enough, then you shoudn't have to worry about hitting the edge.
Tangvik ------- All Players: Tangvik is an Ess that is so blind, many people screw up here. You need to be standing just right of the center and as you see the sign, try to gradually bank to the left. When you touch the ess sign, now is the time to do the gradual banking. Too poor of a timing could result in a spectacular crash that causes you precious seconds. Be careful of any NVRs who try to interfere with your timing in this point.
Starblade Curves ---------------- Anthias Players: If you have timed the Tangvik correctly, congradulations. Now move from the left side to the right side (but avoid contact with any NVRs) and stay low for as much as you can for speed. Some parts of the Starblade Curves may be sharp so you may need to take some precautions. When the SC transforms into an easy left, bank left ahead of time, and as with the right, stay low for as much as you can for speed. If you time these curves correctly, then you don't have to hit the edge at all.
NVR and Wild Hog Players: For the right turn, you need to be leaning right just before the turn starts and be aware that an easy right can turn into a medium right, so you may have to bank right, but the medium right could turn into an easy left so be sure that you are banking left as soon as the left starts. To avoid hitting the edge, make sure that you are starting each of these turns ahead of time.
Grobda Chicanes --------------- Everybody assumes that the Grobda Chicanes are easy turns. Wrong. The Grobda Chicanes are actually a sharp right to a sharp left, and a sharp left into two more sharp right turns--just about enough to ruin your day at the arcade (and begging the arcade operator for a refund). To avoid any fradulent refunds, please follow these steps:
Anthias Players: Brake as soon as you see the sign, make sure that you are at the outside of the turn, and as soon as you touch the sign, then you should bank to the right to cut the apex. For the two sharp left turns, watch your position, and if you are thrifty during the chicanes, then you shouldn't have to worry about taking the final two sharps at all. You need to be going no faster than 200kmh at this point, and take each part of the Grobda from the out-and-in (and turning ahead of time) in order to avoid scrapping the edge.
NVR and Wild Hog Players: As soon as you hit the check point, start reducing your speed, then as soon as you are about to touch the turn sign, begin to bank throughout the Grobda Chicanes. You need to watch your position here as it's easy to scrape the edge here. More importantly, you need to time the right-to-left portion of the Grobda to avoid hitting the edge at the left-to- right portion of the Grobda. Be sure that you bank right to avoid scrapping the left edge during the final right of the Grobda Chicane. My estimate is about 197kmh for these two bikes during the Grobda Chicane, but this depends if you have watched your position and banks throughout the Grobda.
Xevious Ess ----------- Anthias Players: As soon as you see the sign, it's about time that you start banking to the right. When you take on the medium left of the Xevious, then bank to the left immediately to avoid scrapping the right. Repeat for the next right-to-left turns. The final turn of the Xevious Left is an easy left, and just don't bother banking the bike (unless you think you are about to hit the NVR) because the Anthias should go very fast during gentle turns like the final easy left ending the Xevious Ess. I mean stay low in the final turn of the Xevious Ess for speed, but use out-and-in and ahead of time for the first three turns.
NVR and Wild Hog Players: It's important to brake just as you are about to touch the sign. Start the turn from the outside and as you are about to touch the sign, bank to the right for the first part of the Ess, then when you get to the second medium left at the Xevious Ess, bank to the left as early as you can to avoid scrapping the wall, and bank right ahead of time for the third right. I have no clue on how fast you will go on the fourth and final gentle left since these bikes weren't made to stay really low on the easy turns as with Jennifer's bike. My estimates for the first three turns would be at around 220kmh with the NVR. You may be going too slow on the fourth turn with the Wild Hog because all Paul loves to do is powerslide through turns!
Druaga Sharps ------------- Anthias Players: Make sure that you are at the extreme left before taking this turn. Brake just before you touch the sign, and as you touch the sign, bank to the right. You should be at the left right after the first Sharp, but as you take the final part of the Druaga, release the pedal, and do the same out-and-in (but make sure that you throttle as you take the second turn). If done correctly, then you should maintain speeds in average of 205kmh.
NVR and Wild Hog Players: You MUST brake ahead of time or you may minus well wind up scrapping the edge. Make sure that you are not exceeding 198kmh by the time you are about to touch the sign. Definitely use the out-and-in routine with the NVR. For the second turn, release the throttle, and as you use out-and-in, throttle to the max. If you done this correctly, then you should average about 203kmh with the NVR. With the Wild Hog, all it takes is precise out-and-in, braking, and throttling, and you should be averaging about 204kmh if you can do this turn correctly. Just watch out for other NVRs as you undertake these turns.
Galaxian Triangle ----------------- I found the Galaxian Triangle a lot more dangerous than the Casio Chicanes at the Suzuka Circuit in Suzuka 8 Hours. Entering this turn, I'm assuming that you know how to undertake the Casio Chicane in Suzuka 8 Hours. Learn how to undertake dangerous chicanes like this one first at the Casio Chicane in Suzuka 8 Hours. Once you get comfy with this Suzuka's Casio Chicane, then you should lessen the severity of this turn.
Anthias Players: You need to start the turn from the outside of the triangle. You need to be going no faster than 190kmh right here. Brake to no faster than 190 as you touch the sign, then begin to bank as you touch the sign. You may need to apply just little brake in order to avoid scrapping the edge but that depends if you can turn ahead of time for each of the three sharp turns.
NVR and Wild Hog Players: I found this turn to be such a pain in the ass because there are railings on both sides of the track. As soon as you touch the pedestrian crossing paint on the road, brake, and try to start the turn as early as possible and use the out-and-in. During the turn, it may be necessary to apply little brake to avoid scrapping the edges. Don't apply too much brake during the turns as slowing down too much is bad. You need to stay under 186kmh during this turn.
Override -------- All Players: Long Easy Left. Move from the outside and into the inside and stay low on the Override for some speed. Don't get too confident with the turn or you will go onto the edge, something that you don't want to do. Just stay low just right that you won't go inside the edges of the track. You shouldn't be going any faster than 245kmh here. Then at the straight, keep the bike floored on a straight line for speed. With the Wild Hog, be sure to recover the normal stance as you finish the Override.
Stanhope Curve -------------- All Players: Take the turn from the out-to-in. Start banking as soon as you are near the turn sign. You need to start the turn from the left and start banking as you touch the sign to avoid a possible edge-scrape.
Aensland Curve (after the fourth time extention) ------------------------------------------------ Anthias Players: This turn is a pest, but Jennifer Lutzenkirchen should have no problems with this turn. As soon as you pass the Stanhope Curve, lean a little bit to your left and when you are about to hit the sign, then bank to your right as hard as you can immediately. You should be thrown into the left of the track when you are finished with the Stanhope Curve. If you bank hard during all of the turn, then you should be OK.
NVR and Wild Hog Players. You may need to brake as soon as you are about to touch the sign. You need to start banking hard to the right as soon as you touch the sign. Although Aensland Curve shoudn't be that bad, you need to be taking the turn from out-and-in, banking ahead of time, and going no faster than 220kmh to avoid any intercourse with the track edges.
Michelin Circle --------------- Anthias Players: When you are about to touch the sign, bank the bike as hard as you can to the left. It's OK to start the turn from the outside but you need to check your position as you take this turn. Be careful of any NVRs on your way, though. Make sure that you keep your bike floored straight before the Michelin. Though Jennifer can't achieve speeds of over 300kmh on the straightaways (Jennifer of the VSSE drives the White Angel during street car races), she can laugh on this turn without too much effort.
NVR and Wild Hog Players: It may be possible that you need to brake as you are about to touch the sign! You can brake as you undertake the turn, but it's rather dangerous to do so. You may wish to take the turn from the inside, but I can't recommend it. Anyway, you need to be going no faster than 214kmh throughout this turn and watch your position as you take this turn because you're bound to face stiff resistance from those darn NVRs on the way.
Aftermath --------- All Players: You need to take the Michelin Circle according to your own experience. Once you are about to take on a medium right, then now is a good time to bank right to avoid scrapping the left side.
To finish Neo Yokohama, you need to achieve a Lap 1 time of under 1'59"000 and a Lap 2 Time of under 1'57"000. To bid for first place, you need to spend no more than 1'55"000 on either laps. A first lap achievement of around 1'54"000 and a second lap achievement at around 1'52"000 should be good. ======================================================================== THE DO'S AND DONT'S
I just don't like it when people have the outdated versions of my FAQs. In order to put an end to all of this, from now on (as of today and lasting forever), this file can ONLY BE stocked on the following websites:
You can always get the latest version at Verasnaship first since I run the website for myself. GameFAQs does a good job keeping the files up-to-date at all times and is the most visited site for FAQ-related walkthroughs. Secrets of the Game Sages is a "Code-related" partner to GameFAQs since both GameFAQs and Secrets of the Game Sages share the same information. Cheat Code Central not only has codes, but up-to-date FAQs and Text-based Walkthroughs based upon marshmallow's knowledge. Finally, Game Shark Code Creators Club is a Game Shark site run under the Code Master to provide up-to-date Game Shark Codes and is a highly visited Game Shark Site.
Segaweb and Seganet does a good job explaining a lot of Sega-related stuff such as the Dreamcast, and all the games coming out for the most promising Sega Video Game System of all time.
DONT'S: Never, ever, ever place this file directly onto your Internet Account as I'm now getting sick and tired of people trying to store the outdated version of my files.
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Part of the reason why I'm doing this is because if you don't view an HTML Site, then you may not be able to run the ads that appear on top of the HTML Document, which IS NO FAIR TO THE WEBMASTER. For details about linking rules, visit http://www.templetons.com/brad/linkright.html which is Brad Templeton's Linking Rights Essay.
======================================================================== HOW TO SUGGEST ANY FIXES, BUGS, OR ANY OTHER TRALALA
One time when I was forced to update another FAQ for Super GT by Sega, I was surprised to see that I was driving from Helen Keller. That is why you MUST follow the protocol as described in the Newsflash section of this document.