Dead or Alive 2 – Move List - For Arcade and Dreamcast FAQ by Jimbo [jimbo@ola.com.au]
This is the second part of my DoA 2 FAQ. This is the part with all the moves for the characters. If you want all the basics and to learn how to play DoA 2 go and look at my Basics FAQ, which can be found at...
Gamefaqs.com
You'll find it in the arcade section of the Site. That FAQ is just the Basics and that's all this is where all the moves for each character are found. Well let's get on with this FAQ then.
Contents I. Intro - Intro to DoA 2 - Revision History II. Controls - Arcade Controls - Dreamcast Controls [... on Dreamcast version's release] - Advanced Controls - Move Key [Conventions] III. Characters IV. Start Up V. Cheats/Extra's VI. Legal Stuff
======================================================================= I. INTRODUCTION
INTRO TO DEAD OR ALIVE 2 ======================== This game is simply amazing in every way. From the super realistic graphics to the great control this game has it all. All of this with great gameplay and hot babes, what more can a guy ask for? Well mabey more girls but I think they have enough.
Anyway this game is only in the arcade right now but it shouldn't be for much longer with the US release date set for late February, early March. Well here is a guide for the moves. I'll do as much as possible now and then finish off with the US release on the Dreamcast and write a new one.
[Note:] Really quickly if you have any questions, comments, or you have some suggestions or more information go ahead and send it in. I say this because it is an arcade game and it's harder to make sure what your doing is exactly right, you know?
Well here is what the games systems are, but they seem to be encoded in some secret Tecmo language!? Well mabey not but the words are too complex for me.
GAME ENGINE Realtime Inverse Kinematics Class C2 Interpolation Stage Undulation Secondary Motion: Multi Jointed Accessory, Meshed Accessory Morphings: Facial Animation, Hand Animation
ANY-way lets get a move on now...
REVISION HISTORY ================ [Version 1.3] February 26, 2000 Well here is another update to this guide, which will start to get big soon I think. Well I did another character and some more so take a look. I'll have more done tomorrow so don't fret. It will be done by the time it's out on the Dreamcast in like 3 weeks now!!!
[Version 1.2] February 20, 2000 This is the third or second update because the last one wasn't posted. Anyway this time I've done a few more things. I did a bit of rearranging of things and I also added a cheat section and have done all of Tina's move. Enjoy until the next update.
[Version 1.1] February 18, 2000 This is the first update to this guide and it comes with all of Kasumi's moves. Enjoy for now I'm off to play RE3.
[Version 1.0] February 14th, 2000 This is the first version of what's going to be a HUGE FAQ, mainly because of the very long character guides. It may take me a while to finish because of school but I will do as much as I can during the week and should do some big updates in the weekends. Well today I've only done
======================================================================= II. Controls
ARCADE CONTROLS =============== The controls for DoA2 are simple at first glance but have a good set of depth in them if you learn them through-and-through. Here is a quick show of the setup of the arcade. __ / \ <-- Joystick \__/ ___ ___ ___ ______ || / \ / \ / \ |______| <-- Start Button || | | | | | | || \___/ \___/ \___/ | | | Free -/ Punch \- Kick
Well that's it, just add another one to the other side of the machine and you got a DoA2 setup. The layout may differ slightly but should be similar in all different setups.
DREAMCAST CONTROLS ================== I can't do the Dreamcast controls as of yet, but once it's out on the DC and into my hands I'll be sure to put them in.
ADVANCED CONTROLS ================= Well these are the more advanced features of the controls, which aren't moves though. All of these are very helpful and are easy to learn so you should learn them in a second or two. Anyway here they are for you to learn...
Block: ===== To block an attack just pull the joystick away from your opponent and then just get hit. If it's a low attack you have to hold down and back to block it. This does take a bit of strategy but not much, just watch your opponents attack then you'll figure it out.
Jumping: ======= To do a simple jump just press the joystick upwards. This will cause you to jump. Once you're in the air you can do air attacks which will be different than normal.
Tagging: ======= This is like the Vs. series and the newer Tekken Tag games. During a tag match you can change from one of your characters to another. Anyway to do this all you have to do is press all three buttons at the same time. It's better if you do it as your opponent is being juggled or on the ground.
Sidestep: ======== Sidestep, which is the easiest way to evade a move that you aren't sure of to block is simple. All you have to do is press either down, down, free for a sidestep toward the screen or press up, free for one away from the screen.
Moving: ====== This isn't just normal moving of course. This is basically where you can walk around anyway in the stage limitations. All you have to do is double tap the joystick in any direction then hold it and press the 'free' button. This will then let you move anywhere you want to.
Counters: ======== This is a very in-depth thing, which I wasn't so aware of. Anyway I got a bit of help and here's what I know. Counters in DoA 2 are based on a sort of pinpoint hold system. This hold system is where you have to pick the areas the move is going to go. Once you know or think you do you can try one of the following for the different types or attacks...
- HIGH-BASED ATTACK To counter a high-based kick or punch you have to press: Forward, Up/Back, Free
- MID-BASED PUNCH To counter a mid-based punch only you have to press: Forward, Back, Free
- MID-BASED KICK To do a pinpoint hold on a mid-based kick move you have to press: Back, Forward, Free
- LOW-BASED ATTACK Finally for the low-based attack you have to press: Forward, Down/Back, Free
These hold/counters are the same for every character in the game, although the animations will be different to their different style of fighting. Also some characters can use their parries from the first DoA, which I'll add in at a later time.
If you aren't very good at telling which move your opponent is going to do (it's harder against a CPU player because they have a good variety) you can counter the last move of a combo. This is exactly the same but you might have to start a bit earlier but not to early as to get hit from the move before it.
I'd like to give a shout-out to, YC Tan, thanks for the help in the counters and a bit of the free movement stuff.
Well that's all I got for now so I'll move on again. If I figure out something else or remember I'll add it in. If you have something that should be added in to this section gives me a line at jimbo@ola.com.au and I'll chuck it in there.
MOVE KEY ======== This is the key for the move lists, which are below. This is where you can find out what each thing means. Most of them are very obvious but some are harder to figure out on your own.
f = Press Forward b = Press Backwards d = Press Down u = Press Up df = Press Down and Forward db = Press Down and Backwards uf = Press Up and Forwards ub = Press Up and Backwards
F = Hold Forward B = Hold Backwards D = Hold Down U = Hold Up DF = Hold Down and Forward DB = Hold Down and Backwards UF = Hold Up and Forwards UB = Hold Press Up and Backwards
P = Punch K = Kick S = Free
qcf = Quarter Circle Forward, Down, Down Forward, Forward qcb = Quarter Circle Back, Down, Down Back, Back hcf = Half Circle Forward, Back, Down, Forward hcb = Half Circle Back, Forward, Down, Back
QCF = Hold Quarter Circle Forward, Down, Down Forward, Forward QCB = Hold Quarter Circle Back, Down, Down Back, Back HCF = Hold Half Circle Forward, Back, Down, Forward HCB = Hold Half Circle Back, Forward, Down, Back
+ = And - press both buttons simultaneously , = Then – Press one after the other [FU/FA] = On the Ground with Face Up and Feet Away from you [FD/FA] = On the Ground with Face Down and Feet Away from you [back] = Your opponent's back has to be facing you
Well there they are for now there will be more but I'll wait until I start writing the move list.
======================================================================= III. Characters
AAAA A A A A A AA A YANE A AA A ---- AAAA AAAA AYANE ===== - Birthdate - ???? - Height - 5 foot 6 inches - Weight - 114 pounds - Measurements - B=37" / W=21" / H = 31" - Nationality - Japanese - Style - Ninjitsu - Profession - Ninja
This is the move list for Ayane who happens to be Kasumi's sister therefore they have very similar moves. Here primary partner in DoA 2 is Ein, but I don't know here secondary partner yet.
NAME of MOVE COMMAND AREA DAMAGE ------------ ------- ---- ------ Supreme Edge P H 10 Wind Murder Knife df+P M 20 Earth Edge d+P L 5 Supreme Heaven Kick K H 27 Flash People's Kick df+K M 24 Flowing Dust Kick d+K L 10
Front Arc Sky Murder uf,P M 15 Front Arc Sky Kick uf,K M 30 Front Earth Mount u,f,P M 25 Frt. Supreme Earth Kick u,f,K M 22 Arcing Sky Murder u,P M 15 Arcing Sky Kick u,K M 30 Double Earth Mount u,P M 25 Supreme Earth Kick u,K L 25 Back Spinning Dust ub,P M 23 Back Landing Wolf Lance ub,K L 25
Rising Illusion Lance [FU/FA] S+K M 40
NAME of STRIKE -------------- Supreme Edge P H 10 Combo Edge P,P H.H 10.10 God's Double Mount P,P,P H.H.M 10.10.20 Heaven's Kick P,P,K H.H.H 10.10.27 Combo Kick P,P,K,K H.H.H.H 10.10.27.27 Wave Needle P,P,f+P H.H.M 10.10.22 Shadow Claw P,P,f+P,P H.H.M.M 10.10.22.28 Supreme Heaven Kick P,K H.H 10.25 Wave Needle f+P M 22 Shadow Claw f+P,P M.M 22.28 Mount Destruction f,f+P M 25 Double Supreme Kick f,f+P,f+K M.M 25.22 Wind Murder Knife df+P M 20 W. Murder Dragon Wheel df+P,b+P M.M 20.23 Earth & Thunder Thrust df,df+P L 18 Earth & Thunder Blaze df,df+P,D+K L.L 18.25 Spinning Nishi Knife b+P M 23 Rev. People's Kick b+P,K M.H 23.28 Flying Eagle Kick b+P,K M.H 23.35 Rev. Earth Kick b+P,d+K M.L 23.25 Flying Swallow Kick b+P,d+K M.L 23.30 Floating Heaven's Edge uf+P H 12 One-Two Stab uf+P,P H.H 12.10 Wind Spirit Dbl Mount uf+P,P,P H.H.M 12.10.20 Wind Spirit Kick uf+P,K H.H 12.28 W. Spirit Heaven Kick uf+P,K,K H.H.H 12.28.22 Gleaming Saber of Light db+P L 18 Dust Kick DB+P,K L.L 18.25 Supreme Heaven Kick K H 27 Combo Heaven Kick K,K H.H 27.22 Swift Thunder Kick f+K M 26 Dragon Lance f+K,K M.H 26.25 Wolf Lance f+K,d+K M.L 26.22 Blue Heaven Kick u+K H 25 Dragon Tail Fan Splitter uf+K M 45 Autumn Moon Wheel ub+K M 40 Hatchet Spirit Kick b+K M 28 Splitting Heaven Kick S+K H 35 Splitting Earth Kick df+S+K M 30 Wolf Lance Kick d+S+K L 25 Comet Murder P+K H 24 Supreme Edge P+K,P H.H 24.15 God's Attack P+K,P,P H.H.H 24.15.25 Dust Splitter P+K,P,K H.H.H 24.15.55 God Splitter P+K,P,ub+K H.H.M 24.15.30 God Kick P+K,P,d+K H.H.L 24.15.25 Illusion Lance d,df,f+K M 38 Dust Splitter d,df,f+S+K H 55 Victory Thread Kick b+S+K M 32
BACK TURNED MOVES ----------------- Silken Edge P H 10 Back Shadow Arc d+P M 28 Back Earth Edge D+P L 12 Back Heaven's Kick K H 30 Back People's Kick d+K M 25 Back Earth Kick D+K L 25 Back Combo Edge P,P H.H 10.10 Silk-Double Mount P,P,P H.H.M 10.10.20 Comet Murder P,P,b+P H.H.H 10.10.15 Comet Rend P,P,b+P,P H.H.H.H 10.10.15.12 Comet Attack P,P,b+P,P,P H.H.H.H.H 10.10.15.12.20 Dust Splitter P,P,b+P,P,K H.H.H.H.H 10.10.15.12.55 Comet Splitter P,P,b+P,P,ub+K H.H.H.H.M 10.10.15.12.30 God Kick P,P,b+P,P,d+K H.H.H.H.L 10.10.15.12.25 Rising Attack P,P,f+P H.H.M 10.10.20 Rev. People's K P,P,f+P,K H.H.M.H 10.10.20.28 Flying Eagle P,P,f+P,K H.H.M.H 10.10.20.30 Rev. Earth Kick P,P,f+P,d+K H.H.M.L 10.10.20.25 Flying Swallow P,P,f+P,d+K H.H.M.L 10.10.20.30 Light Saber P,P,db+P H.H.L 10.10.18 Dust Kick P,P,DB+PK H.H.L.L 10.10.18.25 Wind Rite u+K M 35 Phantom Moon Wheel ub+K M 40 Balance Wheel Knife b+P H 20 Supreme Edge b+P,P H.H 20.15 God's Attack b+P,P,P H.H.H 20.15.25 Dust Splitter b+P,P,K H.H.H 20.15.55 God Splitter b+P,P,ub+K H.H.M 20.15.30 God Kick b+P,P,d+K H.H.L 20.15.25 Lonesome Light Saber db+P L 18 Lonesome Dust Kick DB+P,K L.L 18.25 Circle Flying Wheel ub+P M 24 Circle Flash Kick d+S+K L 30 Empty Sky Lance S+K M 43
THROWS ------ Crimson Leaf Crumbler S+P 40 God's Circle Dance f+S+P 42 Light Circle Dance f+S+P 52 Mist Illusion b+S+P 0 Plum Blossom Fan b,f+S+P 30+30 Avalanch Wheel f,f+S+P 48 Ice Pillar Drop u+S+P 20 Dreams of Butterflies d,df,f+S+P 20+35 Dreams of Chaos d,df,f+S+P 60 Wandering Sword [bck] S+P 20+23 Dark Raven [bck] f+S+P 58 Flowing Sand Drop S+P 52 Disturbing the Tea Bush f+S+P Reverse Dark Raven [bck] f+S+P 58 Instant Drop d+S+P 55 God Hiding in the Night db+S+P Sharp Cut [bck] d+S+P 62 Dream Wheel d+S+P 57 Heaven's Battle Dance db+S+P
HOLDS ----- Twilight Spirit f,u+S vs. H Punch 58 Ring of Ice f,u+S vs. H Kick 58 Spinning Thread f,b+S vs. M Punch 58 Wind's Battle Dance b,f+S vs. M Kick 30+15 The Withering Trees f,d+S vs. L Punch 40+18 Stairway to Heaven f,d+S vs. L Kick 58
POUNCES ------- Mist of Ice Crystals u+P+K Down Attack 20 Tile Splitter d+P Down Attack 10
SPECIAL MOVES ------------- Warasewaruwane b,f,b+S+P+K Taunt 0 Baka Mitai d,d+S+P+K Taunt 0 Treason u+P Movement 0 Moonsault ub+P Billows of Wind [bck] f,f Movement 0 Revolving Winds [bck] f,F Movement 0 Combination of Winds [bck] F Movement 0 Mountain Wind [bck] df Movement 0 Mountain Wind's Frost [bck] DF Movement 0 Mountain Wind's Current [bck] df,B Movement 0 Mountain Frost Current [bck] df,DB Movement 0
TAG THROWS ---------- Wind Dance - Tower Kick [Ein] f,f+P+K+S Double Roundhouse [Ein] f,f+P+K+S ?? [Anyone but Ein] f,f+P+K+S or [Anyone] b+P+K+S
KKK KKK K KKK K K K K K ASUMI K KK K----- K K K K KKKK KKK
This is Kasumi, who's the sister of Ayane. They both have similar styles and Kasumi can be ver cheesy because she's fast and powerful giving her an advantage.
NAME of MOVE COMMAND AREA DAMAGE ------------ ------- ---- ------ Heaven's Edge P H 10 World's Edge df+P M 20 Earth's Edge d+P L 5 Roundhouse Kick K H 27 Sidekick df+K M 24 Low Kick d+K L 10 Turning Jab [back] P H 10 Turning Tiger Uppercut [back] d+P M 38 Turning Low Punch [back] D+P L 14 Turning Roundhouse [back] K H 30 Double Roundhouse [back] K,K H.M 30.25 Turning Sidekick [back] d+K M 25 Turning Sweep [back] D+K L 24 Turning Moonlight Kick [back] u+K M 35 Advancing Hop Spin Edge uf,P M 15 Advancing Jumpkick uf,K M 30 Advancing Hop TA Upper uf,P M 22 Advancing Hop Sweep uf,K L 25 Hopping Spin Edge u,P M 15 Hopping Jumpkick u+K M 30 Hopping Turnaway Upper u,P M 22 Hopping Sweep u,K L 25 Back Hopping TA Upper ub,P M 22 Back Hopping Sweep ub,K L 25 Rising Mid Kick [rising] K M 20 Combo Rising Puntkick [rising] K,f+K MM 20,20 Moon Lake Kick [FD/FA] S+K M 38
THROWS ------ Kasumi's Reversal S+P Std. Trw. 40 Waltz of Kegon f+S+P Std. Trw. 42 Hawk in a Catalpa Tree f+S+P Wall Trw. 20+35 Heaven's Cascading Kick b+S+P Discovery of Silence b+S+P Wall Trw. 55 The Flying Swallow u+S+P Swallow Reverse Drop b+S+P Multithrow 62 Heat Haze f,f+S+P Std. Trw. 0 Thorn Drop d+S+P Multithrow 60 Thorn Crush d+S+P Wall-Multi 70 Gloom df,df+S+P Std. Trw. 68 Wolf's Jaw Kick qcb+S+P Std. Trw. 60 White Rainbow S+P Back Trw. 50 Reverse Flying Swallow u+S+P Leaping Circle Dance f+S+P Flying Rainbow Splash d+S+P Advance of the Swallow db+S+P Low Trw. 60
HOLDS ----- Flower in the Mirror f,u+S vs. H punch 58 Truth of the Persimmon f,u+S vs. H kick 58 White Feathers Taken from a Foggy Dream f,b+S vs. M punch 58 Rain Dance b,f+S vs. M kick 30+15 Crimson Leaf Drop f,d+S vs. L punch 58 Frost Sword f,d+S vs. L kick 58 Sakura Delusion b,u+S vs. M/H Punch 0 Sakura Illusion b,d+S vs. L Punch 0
POUNCES ------- Hawk's Talon Kick u+P+K Down Attack 20 Tile Splitter d+P Down Attack 10
SPECIAL MOVES ------------- Appeal - Sakura Toss b,f,b+S+P+K Taunt 0 Back Handspring ub+P Movement 0 Heaven's Dance Flip uf+P Movement 0
TAG THROWS ---------- Double Gloom [Hayabusa] f,f+P+K+S Thunder Palm-Talon Kick [Hayabusa] f,f+P+K+S Tag Gloom [anyone but Hayabusa] f,f+P+K+S
TTTTTTTTTTTTT T...........T TTTTT...TTTTT T...T T...T T...T INA ARMSTRONG TTTTT --------------
- Birthdate - December 6th - Height - 6 foot 1 inch - Weight - 172 pounds (yeah right?) - Measurements - B=35" / W=22" / H=35" - Nationality - American [USA] - Style - Wrestling - Profession - Pro-Wrestler
Tina is the pro-wrestling bleached hair babe in DoA2. She's the only American female and she's got all the wraslin moves you could ever want. Her primary Tag partner is Bass, who's her father and her secondary is Zack.
NAME of MOVE COMMAND AERA DAMAGE ------------ ------- ---- ------ Jab P H 10 Upper df+P M 20 Low Knuckle d+P L 5 High Kick K H 30 Middle Kick df+K M 25 Low Kick d+K L 12 Turn Spin Knuckle [back] P H 13 Turn Middle Knuckle [back] d+P M 15 Turn Low Knuckle [back] D+P L 10 Turn Spin Kick [back] K H 30 Turn Sidekick [back] d+K M 28 Turn Low Kick [back] D+K L 15 Turn Savate [back] S+K H 38 Moonsault Attack [back] P+K M 35 Front Fist Drop uf,P M 15 Drop Kick uf,K M 35 Front Step Hammer uf,P M 25 Kangaroo Knee Kick uf,K M 30 Flying Fist Drop u,P M 15 Branching Kick u,K M 30 Step Hammer u,P M 25 Kangaroo Knee Step u,K M 30 Back Step Hammer ub,P M 25 Back Step Low Drop ub,K L 25
STRIKES ------- Jab High Kick P,K H.H ??.30 Jab Straight P,P H.H ??.13 Machine Gun Middle P,P,K H.H.M ??.13.25 Machine Gun Elbow P,P,P H.H.H ??.13.22 Machine Gun Knee P,P,P,K H.H.H.M ??.13.22.30 Knuckle Arrow ub+P M 33 Blazing Chop u+P M 28 Backhand Elbow uf+P H 22 Back Elbow Knee uf+P,P H.M 22.30 Double Hammer b+P M 25 Low Spin Knuckle df+P L 18 Elbow f+P M 18 Elbow Back Knuckle f+P,P M.M 18.20 Infinity Combo f+,P,P,P M.M.M 18.20.30 Ultimate Combo f+P,P,K M.M.M 18.20.25 Spin Knuckle Combo f+P,P,d+P M.M.L 18.20.18 Low Drop Combo f+P,P,d+K M.M.L 18.20.22 Dashing Upper f,f+P M 25 Double Upper f,f+P,P M.M 25.20 Combo Drop Kick f,f+P,P,K M.M.M 25.20.31 Tina Special f,f+P+K M 50 Vertical Back Chop DF+P M 22 Vertical Hammer DF+P,P M.M 22.25 Dolphin Upper df,df+P M 25 Rolling Elbow d,df,f+P M 30 High Kick K H 30 Ankle Spin Kick K,K H.H 30.30 Middle Kick df+K M 25 Double Middle Kick df+K,K M.M 25.25 Step Kick uf+K H 26 Back Brain Kick ub+K H 45 Drop Kick u+K M 40 Front Step Kick f,f+K M 38 Jumping Knee Pat f+K M 30 Knee Hammer f+K,P M.M 30.25 Turn Low Kick D+K L 15 Alley Kick D+K,K L.L 15.25 Double Alley Kick D+K,K,K L.L.L 15.25.28 Crash Knee df,df+K M 28 Dancing Doll Kick S+K H 32 Shoulder Tackle b,f+P M 40 Short Range Lariat P+K H 34 Elbow Suicida f+P+K M 35 Rolling Sabot b+K M 24 Front Roll Kick f+S+K M 30 Low Drop Kick f+S+K L 25 Moonsault Press b+P+K M 35
HOLDS ----- Locking Hammer f,u+S vs. H punches 62 Spring Leg Lock f,u+S vs. H kicks 30+32 Arm Whip f,b+S vs. M punches 62 Dragon Screw b,f+S vs. M kicks 45 Figure 4 Leglock d,d+S Multihold 35 Rolling Cross Lock f,d+S vs. L punches 62 Leg Split f,d+S vs. L kicks 62
POUNCES ------- Hip Drop u+P+K Down Attack 22 Elbow Drop d+P Down Attack 12
Special Moves ------------- Appeal: "Come on!" b,f,b+S+P+K Taunt 0 Appeal: Guts Pose d,d+S+P+K Taunt 25 Front Roll d+P+K 0
TAG THROWS ---------- Spike Tombstone [to Bass] f,f+P+K+S Double Armstrong Buster [from Bass] f,f+P+K+S Bombe de la Rougeau [to Zack] f,f+P+K+S Iron Claw – Skytwister [from Bass] qcf+P+K+S Double Lariat [to Bass] qcf+P+K+S Tag Arm Drag [anyone but Bass] f,f+P+K+S
JJJJJJJJJJJJJ J...........J JJJJJ...JJJJJ J...J JJJJJ...J ANN LEE J.......J -------- JJJJJJJJJ
- Birthdate – November 27th - Height – 5 foot 9 inches - Weight – 165 pounds - Measurements – B=39" / W=32" / H=36" - Nationality - Chinese - Style – Jeet Kune Do - Profession - Bodyguard
Jann Lee is probably my favorite Male character in this game. He's just cool. Anyway his primary Tag partner in Dead Or Alive 2 is Lei Fang. I'm not sure who his secondary partner is though?
NAME of MOVE COMMAND AERA DAMAGE -------------- ------- ---- ------ Lead Jab P H 10 Lead Upper df+P M 20 Low Knuckle d+P L 5 High Kick K H 30 Sidekick df+K M 22 Thrust Kick d+K L 12 Turn Jab [back] P H 12 Turn Bodyblow [back] d+P M 15 Turn Low Knuckle [back] D+P L 10 Turn High Kick [back] K H 30 Turn Sidekick [back] d+K M 27 Turn Spin Kick [back] D+K L 25 Blind Knuckle [back] db+P H 45 Blind Elbow [back] P+K M 40 Front Jump Knuckle uf,P M 15 Front Jump Snap Kick uf,K M 30 Front Jump Spin Knuckle uf,P H 18 Front Jump Spin Kick uf,K L 25 Jump Knuckle u,P M 15 Jump Snap Kick u,K M 30 Jump Spin Knuckle u,P H 18 Jump Spin Kick u,K L 25 Back Jump Spin Knuckle ub,P H 18 Back Jump Spin Kick ub,K L 25
STRIKES ------- Knuckle Upper uf+P H 16 Back Hook u+K H 24 High Shin Knee Kick ub+K H 25 Rear High Kick u+K H 35 Kick Upper uf+K M 26 Double Rising Kicks uf+K,K M.H 26.25 Chastisement Chop b+P M 26 Sway Jab ub+P H 12 Jab - High Kick P,K H.H ??.30 Sonic Hook P,f+P H.H ??.18 Sonic Spin Kick P,f+P,K H.H.M ??.18.30 Sonic Low Spin Kick P,f+P,d+K H.H.L ??.18.25 Sonic Blow P,d+P H.M ??.18 Sonic Upper P,d+P,P H.M.M ??.18.20 Combo Low Pin Kick P,D+P,K H.M.L ??.18.25 Lead Hook P,P H.H ??.10 Back Knuckle P,P,P H.H.H ??.10.10 Dragon Rush P,P,P,K H.H.H.H ??.10.10.47 Dragon Cannon P,P,P,f+P H.H.H.M ??.10.10.45 Dragon Slicer P,P,P,d+K H.H.H.L ??.10.10.24 Combo Knuckle Upper P,P,F+P H.H.H ??.10.16 Combo High Kick P,P,K H.H.H ??.10.26 Body Blow f+P M 18 Body Upper f+P,P M.M 18.20 Body Low Spin Kick f+P,d+K M.L 18.25 Flash Hook f,f+P H 18 Flash Spin Kick f,f+P,K H.M 18.30 Flash Low Spin Kick f,f+P,d+K H.L 18.25 Low Dragon Hammer db+P L 20 Dragon Hammer b,f+P M 28 Shin Knee Kick S+K M 25 Shin Knee High Kick S+K,K M.H 25.35 Middle Hook Kick b+K M 24 Double Hook Kick b+K,K M.H 24.25 Thrust Kick d+K L 12 Thrust Spike Kick d+K,K L.M 12.37 Thrust Spin Kick D+K,K L.L 12.25 Side Kick df+K M 22 Side Master Kick df+K,K M.H 22.32 Dragon Strike df+P,f+P M.M 22.50 Side Back Kick df+K,b+K M.M 22.25 Snap Kick f+K M 20 Snap Spin Kick f+K,K M.H 20.32 Snap Spike Kick f+K,b,f+K M.M 20.37 Dragon Low Kick db+K L 24 Low Spin Kick d+S+K L 25 Dragon Blow d,df,f+P H 40 Dragon Elbow P+K M 35 Dragon Knuckle D,b,f+P M 50 Dragon Kick d,df,f+K H 55 Dragon Spike b,f+K M 40 Flash Turn b,b+P H 18 High Kick K H 30 High Spin Kick K,K H.H 30.32 Dragon Flare f,f+K M 42 Dragon Step High f+S+K H 36
HOLDS ----- Godless Shoto Knee f,u+S vs. H-P 28+30 Trace Gunner f,u+S vs. H-K 58 Double Bind f,b+S vs. M-P 10+10 Leg Sweep b,f+S vs. M-K 58 Deep the Dragon f,d+S vs. L-P 28+30 Dragon Twist f,d+S vs. L-K 58
SPECIAL MOVES ------------- Appeal: Shout b,f,b+S+P+K Taunt 0
Tag Throws ---------- Skyscaper - Dragon Kick [from Lei Fang] f,f+P+K+S Double Dragon Fist [to Lei Fang] f,f+P+K+S Tag Deep the Dragon [for anyone but Lei Fang] f,f+P+K+S
======================================================================= IV. START-UP
1-PLAYER START-UP =================== Once you go to the machine and pop in your money you just have to the start button, which should be to the inside of the control setups. Once you do you'll get a screen like this. ______________ ______________ ______________ ______________ | | | | | | | | | Single | | Time Attack | | Survival | | Tag Battle | |______________| |______________| |______________| |______________|
Well once you see that, you can just highlight the one you want to do and start up. Of course some of this may not be here, I've heard that the Tag mode must be activated and I'll try to get that info for all of you with a new machine sitting in front of you.
Anyway here's a rundown of what you'll get depending on what you choose.
Single: ====== This is kind of different for a fighting game. It's of course a good way to get people to play with all characters. Anyway this is where you pick 1 character only and fight in an Arcade style. 1-on-1, one after another, while getting a story on the way up!
Time Attack: =========== This is where you play up until you finish the game. You should try to get the fastest time as possible. You should play the game throughout the same order as the Single match only it's not a story mode and just straight fighting until you get to the end. Once you do finish the game you enter your name into the game unless you don't get a good enough time.
Survival: ======== This is pretty self-explanatory I would hope, right? Well this is where you make your way through battle after battle fighting over and over again. You only get one life bar but after you defeat your enemy you can get some health items. I didn't get to far but once you lose you put in your name and it goes into the scores.
Tag Battle: ========== This where most of the fun fights happen in DoA 2. You pick two characters for your team and you fight. There's no story or anything but you and you tag partner battle it out, Marvel Vs. Capcom and Tekken Tag style, this is Sweet!!
2-PLAYER START-UP ================= Some modes aren't for 2 player and depending on when the second player starts different choices will be available. There are only 2 modes though that are possible in a two-player match.
The two are just a single match out of three and the second being a tag match which is only one round in the small stage. If both people put their money in at the same time and hit start either of the two people can choose the type of match it is.
If the second player puts his money in after a match has already started the challenger gets a choice on THIER half of the screen
A new challenger has entered, choose a battle type _______________ _______________ | | | | | Single Battle | | Tag Battle | |_______________| |_______________|
After the challenger chooses which one he/she would like the other person gets a choice.
Do you accept the challengers choice?
After that you can either go with it or choose the other fighting type instead. Once both players are ready you will go to the character selection screen, with all 12 characters. You pick your character/s and then you start out the match. Once it's over the person who lost leaves, [or puts in more money] and the winner goes on.
Depending on if you're the challenger or not you can choose. If you aren't the challenger you go back to the same spot in the same selection as you were before you were challenged.
If you are the challenger you go to the start of the Tag, or Single depending on what type of 2-player match was just chosen. If it was single you do a single if it was a tag you do the tag. You don't get to re-choose your characters either.
Here are the a rundown of the 2-player modes and there differences.
Single: ====== In a 2-player single match you get a first to three bout, ala Virtua Fighter. Through the match you have up to 5 rounds. Throughout each round you may knock your opponent [or be knocked] to a new part of the stage. Once the round is over you will start in the same spot and not go back to the start.
Tag Battle: ========== In a tag battle match it plays out exactly like the single player mode. Each person picks 2 characters and they fight in the enclosed fighting arena. Once one person loses both characters life bars his/her turns over and they have to put in more money.
That's the only play modes for 2-players, which are fine but the tag battle is probably the more interesting out of the two IMO.
1-PLAYER TO 2-PLAYER – COMPARISON ================================= Well those are all the modes in the game for the Arcade. Now I better put in a quick chart to state the differences between them and then out a more explanatory of each one underneath.
Item | Single | Time Attack | Survival | Tag Battle | ---------------------------------------------------------- Plots? | Yes | No | No | No 1 Player | Yes | Yes | Yes | Yes 2 Player | Yes | No | No | Yes 1 Fighter | Yes | Yes | Yes | No 2 Fighters | No | No | No | Yes Ending | Yes | Yes | No | Yes Name Entry | Yes | Yes | Yes | Yes ----------------------------------------------------------
Well, I could put some more but I don't know any for now. If I get some more I'll ad them later in another update. I don't think I need to say anymore.
======================================================================= V. Cheats/Extra's
There aren't many cheat's or extra's in the game this far but there are a few for the arcade.
COSTUMES: To get every one's second and third [only some] you just have to press up or down depending on where the character is on the select screen. This is the obvious one. To get Kasumi and Ayane's extra costume you have to hold Punch and Kick while pressing start to choose your character.
REPLAY ANGLE: You can change the camera movement of the replay and winning pose by holding the Free button and moving around the Joystick. Also pressing Punch and Kick zoom's in and Out the camera.
======================================================================= VI. Legal Stuff
This is my guide, Jimbo, and it cannot be used by anyone unless they get my written consent. This FAQ is C Jimbo, 2000
As of this update this FAQ can only be reproduced on the following sites...