To load and run Tomb Raider II on your Playstation game console, follow
these simple instructions.
Set up your Playstastation game console according to the instructions in
its Instruction Manual. Make sure the power is off before inserting or
removing a compact disc. Insert the Tomb Raider II disc and close the CD
door. Insert game controllers and turn on the playstation game console.
Follow on-screen instructions to start a game.
pg.3
Use Right and Left to scroll through the five pre-set control
configurations, and press the X button to select the one you want.
pg.4
Introduction
Legend has it that when you drive the Dagger of Xian into your heart,
you acquire the power of the dragon.. Literally.
In Ancient China, the Emperor was the holder of this power and with his
army along-side him, he was a force to be reckoned with. Thus empowered,
he staked claim to the vast lands that are now china.
His final battle however ended in defeat. While people fell into
submission all around him, the warrior monks of tibet would not relent
and courageously fought against his evil. Knowing the power of the
dagger, they succeeded in removing it from the Dragon Emperor's heart,
reducing him and his army to carnage. The dagger was returned to its
resting place within The Great Wall and safely locked up for all time...
Now three parties hold the dagger close to their heart, and all for
entirely different reasons.
Lara Croft forever the adventurer, is one of these. During her
adventure, she will encounter the other two...
In-Game Controls (default)
Up............Run Forward R2
Button..............Side Step (when used with
Down........Jump
Back
the left & right
Right.........Turn
Right
directional
Left...........Turn
Left
buttons)
X..............Action
L1 Button...............Look(when used with
Square......Jump
directional buttons)
Triangle.....Draw/holster
weapon
O...........Roll
L2 Button..............Get/Throw Flare
R1 Button...Walk (when used Start
Button...........Pause/ Unpause
with the up
& Select Button.........Display
Menu Rings
up & down directional
buttons)
pg.5
Menu Ring Controls
Use the up and Down directional buttons to maneuver and the X Button to
select throughout all menus. The START or the X Button also quits the
cinematic scenes.
The Left and Right directional buttons toggle through individual
category options.
Use the triangle Button within the menu screens to quit back to the
previous screens.
Starting the Game
It is advised that you do not insert or remove peripherals or memory
cards once the power has been turned on.
Following a short introductory cinematic sequence you will be presented
with the
Passport - Main Game Options
The passport allows you to start a new game, load a previously saved
game or quit.
Press the X Button and passport will flip open.
Pressing Left and Right flips you through the pages of the passport.
The first page allows you to choose and load a previously saved game.
The middle pages will start a new game.
The last page of the passport quits the game (In-game option only).
Snapshot - Lara's home
Choose the snapshot to access the interactive training level. Lara will
explain how the game controls work.
To exit press the select button and use the exit option within the
passport.
Sunglasses - screen adjust
The sunglasses allow you to reenter the game screen on your TV. Use the
directional buttons and press the X Button to select
pg.6
Personal Stereo - sound effects and music
Press the X Button on the personal Stereo, and you will be presented
with two bar. The top bar sets the music volume, the lower bar sets the
sound effects.
Press Up and Down to toggle between sound effects and music.
Press Left and Right to adjust the volume level.
ACTIONS
RUNNING
Pressing Up moves Lara forward at a running pace.
Pressing Down makes Lara jump back a short distance.
Pressing Left or Right turns Lara left or right.
WALKING
By pressing the Walk Button in conjunction with the direction buttons,
Lara can carefully walk forwards or backwards.
When the Walk Button is held down, Lara will not fall off any edge - if
you walk up to an edge, Lara will automatically stop.
SIDE STEP
Holding down the Side Step Button and then pressing Left or Right allows
Lara to side step in that direction.
ROLL
Pressing the Roll Button will make Lara roll forward, and finish up
facing the opposite direction this also works when Lara is under water.
JUMPING
Lara can jump in any direction, to evade her enemies. Press the Jump
Button and Lara will jump straight up into the air.
If you press a Directional Button immediately after pressing jump, Lara
will jump in that direction.
pg.7
in addition, pressing Down or Roll right after starting a forward jump
makes Lara somersault in the air and land facing the opposite direction.
This also works when jumping backwards by pressing Up or Roll directly
after takeoff.
Note: By jumping straight up while holding the X Button, Lara can "inch"
her way forwards and grab those tricky ledges.
SWIMMING
UNDERWATER
If Lara finds a deep pool of water, she can jump in, and have a jolly
good swim around. Lara can hold her breath for a short time. If she is
still underwater after that she'll drown.
Pressing Up, Down, Left or Right makes Lara rotate in that direction.
Lara can pull levers and pickup objects underwater. Just position Lara
as close as you, and then press the X Button.
Swimming on the surface
Left and Right will rotate her, and Up and Down make her swim in those
directions. you can also use the side step actions to swim left or right
on the surface of the water.
Pressing Jump will make Lara dive under the surface again, while
pressing the X Button when lara is close to an edge will make her climb
out.
WADING IN SHALLOW WATER
Lara won't swim in waist deep water; she wades instead. The controls are
basically the same as when she is on dry land, except it is slower going
and she can only jump straight up not in a direction.
ATTACKING
Lara starts the game carrying two pistols and a shotgun. Later in the
game she may find some extra weapons. note that the pistols have
unlimited ammo, but the shotgun requires shells. hopefully you'll find
some.
SHOOTING
Press draw and Lara will draw her guns. If she sees something she
doesn't like the look of, she will point her guns at it. If there are
multiple enemies, Lara will lock on to different targets, choosing the
best one she sees fit.
pg.8
Pressing the X Button while Lara is aiming at something will assign that
enemy as the current target. While the X Button is held, Lara will only
fire at the current target ignoring any other enemy in the vicinity. If
Lara looses sight of the enemy, it will break her lock, but that enemy
will still be assigned as the current.
The camera will track the current target, so even if Lara loses sight of
it you can still see where it is.
To make Lara continue shooting the current target after she has lost her
lock, simply point her in the right direction.
If you want to shoot a different, simply let go of the X Button, and
Lara will pick a new target.
While she has her guns out, Lara can no longer do anything that would
involve the use of her hands. These actions are described below.
Other Actions
VAULTING
If Lara is faced with an obstacle that she can climb over, pressing
Forward and the X Button will make her vault onto it.
CLIMBING
Some walls are climbable. If lara comes across such a surface, pressing
Forward and the X Button will make her jump up (if there's room) and
catch handholds on the wall. She will only hang on while the X Button is
held down. She can then be made to climb up, down, left and right by
pressing the directional buttons. Pressing Jump will make Larajump
backwards away from the wall.
GRABBING HOLD
If Lara is near a ledge while she is jumping, pressing and holding the X
Button will allow her to to grab the ledge in front of her and hang
there. If a wall is climbable, Lara can catch onto it anywhere (not just
ledges). Press Left or Right, and Lara will shimmy sideways.
Pressing Up will make Lara climb up to the level above. Let go of the X
Button and Lara will drop.
pg.9
PICKING OBJECTS UP
Lara can retrieve objects and store them in her inventory. Position Lara
so that the object you want to retrieve is in front of her feet. Press
the X Button and she will pick it up.
Often, enemies will drop objects when they are killed, so always check
for goodies near their bodies before leaving the area.
USING SWITCHES
Position Lara so that the switch is in front of her. Press the X Button
and she will use it.
USING PUZZLE ITEMS/KEYS
Position Lara so that the object receptor is in front of her. Press the
X Button and the Inventory ring will appear. Left and Right will allow
you to select the object you want to try, and and pressing the X Button
again will use it.
USING FLARES
If Lara finds herself in the dark and has any flares in her inventory,
she can get one out and light it by pressing the Flare Button. This will
light up her surroundings for a short time. While she is carrying it she
can still vault or climb. They even work underwater. If she wishes to
discard the flare, it can be thrown a short distance by pressing the
Flare Button again. She will also drop it automatically when it goes out
or she draws her weapons.
PUSHING/PULLING OBJECTS
Lara can push certain blocks around and use them to climb up to greater
heights. Stand in front of the block and hold down the X Button and
Lara will get in her ready stance.
once she is ready, press down to pull the block, or up to push it, or if
you decide you no longer wish to carry on with the task, simply release
the X Button.
LOOKING AROUND
Pressing the Look Button will make the camera go directly behind Lara to
access a 360 degree view. With the look Button held down, the direction
buttons allow Lara to look around her. Once you let go of the button,
the view returns to normal. (Tip: if you are trying to line Lara up for
a jump, and the camera is in an awkward position, pressing just the look
button on it's own will show you exactly what direction she is facing.)
pg.10
USING VEHICLES
On certain levels, Lara may encounter vehicles which she can use during
the level. To get on board, move up to the side of the vehicle and press
the X Button. Once on, the directional buttons control the vehicle
exactly as on foot, except a bit faster. The Walk Button makes the
vehicle move more slowly (but it won't stop it from going over edges, so
be careful). Pressing the X Button will either make the vehicle travel
much faster or fire the vehicle's weapon's if it has any. Note that when
a vehicle is traveling faster because the X Button is being pressed,
Lara will take damage if she crashes into anything. to get off the
vehicle, press jump and left or right to choose which side to get off.
SECRETS
On each level there are three secret items to find: the Stone Dragon,
the Jade Dragon and the Gold Dragon. World-class "Tomb Raiders" will try
and find all three.
In-Game Menu Rings
While in-game, pressing SELECT will display the Menu Rings.
Press Left or Right to rotate the menu ring.
Press the X Button to use the selected item.
Press Up or Down to swap between Inventory, Items and Option rings (See
Menu Ring for details of the options available).
Press the Triangle Button to deselect an item, and press SELECT again to
exit the Menu Rings.
Inventory Ring
STOPWATCH
Select the stopwatch to display to display the time you have spent
playing the current level, plus other useful statistics.
WEAPONS
The pistols are, by default, selected and ready to use. If you wish to
use another weapon (The shotgun, or one you have found) simply select it
and press the X Button. You can also see how much ammo is available to
you here.
SMALL MEDI PACK
Using a small medi pack (when collected) will restore 1/2 of Lara's
health.
LARGE MEDI PACK
Using a large medi pack (when collected) will fully restore Lara's
Health.
OPTIONS RING
PASSPORT
the options available to you are: Load Game, Save Game or Exit to title
screen.
SUNGLASSES AND PERSONAL STEREO
For usage descriptions of these options refer to Starting The Game
section as they do exactly the same as described there.
Save Game
Make sure There are enough free blocks on your memory card before
commencing play.
PLEASE NOTE THAT IF YOU DO NOT HAVE A MEMORY CARD YOU WILL BE UNABLE TO
SAVE YOUR GAME.
To save the game at any point, bring up the passport Screen and select
Save Game. In addition, at the end of each level you will be prompted as
to whether you wish to save your game at that time.
If you choose to do so, then your current mid-game save will be
overwritten. All successfully completed levels will be saved and
available to replay from the load screen.
Your full game configuration will be saved within the Save Game.
WARNING! dO NOT REMOVE A MEMORY CARD WHILE THE GAME IS SAVING OR
LOADING, AS THE GAME MAY NOT SAVE/LOAD CORRECTLY.
pg.12
QUITTING THE GAME
While playing the game, you can return to the Title Screen by pressing
the START Button (to pause the game) then by pressing the SELECT Button
and following the on-screen prompts.
You can also quit the game by holding down the SELECT Button and then
holding down the START Button for two seconds.
LOAD GAME
To load a previously saved game, proceed to the Menu Ring, select the
Passport, and choose and select the game you wish to load. A more
detailed description of the Passport in the Starting The Game - Passport
STATISTICS SCREEN
At the end of each level you will be presented with a statistics screen,
where you will be able to judge just how well you performed.
At the successful completion of each level, your health will be restored
to 100%.
If you die in-game, you will be presented with the passport screen. Here
you will be given the opportunity to Load a previously saved game,
Restart the level or exit to Title (Screen).
pg.13
NOTES
pg.14
CREDITS
For CORE Design, Ltd. EXECUTIVE
SPECIAL THANKS
LEAD PROGRAMMERS PRODUCER Adrian &
Jeremy Smith,
Gavin Rummery Jeremy H.
Smith Troy Horton, Ken
Lockley, Andrew
Programmers For Eidos
Interactive Thompson, Susie
Andrew Howe
Producer Hamilton, Mike
Jason Gosling Mike
Schmitt McGarvey, Keith Boesky,
ANIMATORS Director
of Colin Boswell, Phil
Stewart Atkinson
Development Campbell, Rebecca
Joss Charmet
Operations Shearin
LEVEL DESIGNERS James Poole
Neal
Boyd
HFCIT!
Heather Gibson LEAD TESTER
FMV SEQUENCES Micheal McHale Tomb
Raider II &
Peter Barnard
TESTING 1997 Core Design
David Reading Tim Moore, Corey Fong
Limited and published
ADDITIONAL Jeremy Hunter, Phillip
Eidos Interactive Limited.
ARTWORK Baker, Eric Adams, John All
Rights Reserved.
Peter Duncan Arvay, Phill Campbell,
Richard Morton Mike Kelly, Frank Horn,
Lee Pullen Tom Marx, Matt Miller.
Andy Sandham PRODUCT MANAGERS
Christian Russel Kelly Zavislak, Paul
MUSIC & SOUND Balcwin
EFFECTS MARKETING SUPPORT
Nathan McCree Gary Keith, Sutton Trout,
PRODUCER Tricia Gray, Susan
Troy Horton Boshkoff
Any questions, comments, corrections, or anything else concerning this
instruction manual should be sent to whlheart@chtree.com
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