= X Button = Circle Button = Square Button = Triangle Button
------------------------------
As is my new format, I will no longer enter in blank page numbers, or
page numbers that may contain pictures. There are a lot of pages
missing from this manual - that is the reason.
------------------------------
`- Page -. 1
Table Of Contents
`-----------------.
Story..................................2
How to use the Controller..............4
Getting Started........................6
The general flow of the game...........8
Status screen..........................9
Battle................................16
Master System.........................24
Item list.............................30
Magic Spell list......................31
Opening and Ending Song Translations..32
Character Introductions...............42
Hints.................................56
Displayed Errors
----------------
Controller Unplugged Icon
- This will be displayed when the controller becomes unplugged in the
middle of the game. The game resumes as soon as the controller is
plugged in correctly.
Disc Cover Open Icon
- This will be displayed when the disc cover opens in the middle of
the game. The game resumes as soon as the disc cover is closed. In
addition, when prompted to exchange discs, the game will not resume
unless the correct disc is inserted.
`- Page -. 2
Story
`-----.
Tradguld, The land of locomotives and peaceful countryside...
Langoud, the seafaring beach-city...
Sharan, the floating center of commerce...
Myscatonia, the land of mystery and wonder...
And Dianova, the dark empire bent on taking over the world... a world
of swords and magic...
This is the story of Meis Triumph and his journey to save the people
from the Dianovan Empire's reign of terror and oppression. Having
been raised within a circle of Spirit Blacksmiths, Meis was enjoying
his life in Krant, a nature-filled town in Tradguld...
However...
Dianova's conquest reached the town of Krant, and the people were
forced to evacuate their once peaceful land.
Separated from his family, Meis reaches the town of Boyzby and meets
Sodina. From here, the story unfolds...
`- Page -. 4
How To Use The Controller
`-------------------------.
World/City/Dungeon
------------------
Directional buttons - Moves the character.
R1 button - Rotates camera to the left (Does not work at certain
locations when walking in the cities).
R2 button - Moves camera UP/DOWN (Only on the World Map).
L1 button - Rotates camera to the right (Does not work at certain
locations when walking in the cities).
L2 button - Puts a position indicator above the character. (Not used
on the World Map).
SELECT button - Not used.
START button - Pauses the game. (If you press the Select button while
the game is paused you can select QUIT to return to
the Title Screen). button - Displays the Status Screen. button - Talks to people, enters buildings, checks treasure
chests, fast-forwards the messages. button - Turns the Mini-map ON/OFF; Displays the entire message
of a dialog box all at once. button - Meis walks when used in conjunction with the directional
button.
Battle
------
Directional button - Selects a command/target character.
R1 button - Moves camera to the right.
R2 button - Not used.
L1 button - Moves camera to the left.
L2 button - Not used.
SELECT button - Not used.
START button - Pauses the game. button - Confirms the selection, fast-forwards messages, executes
the action of the character in front. button - Opens/Closes action cancellation window of the backup
character. button - Executes action of the backup character. button - Fast-forwards messages, opens/closes action cancellation
window of the character in front.
Status Screen
-------------
Directional button - Moves the cursor.
R1 button - Not used.
R2 button - Not used.
L1 button - Not used.
L2 button - Not used.
SELECT button - Not used.
START button - Pauses the game. (If you press the Select button while
the game is paused you can select QUIT to return to
the Title Screen). button - Not used. button - Confirms the command selected. button - Cancels the command. button - Not used.
`- Page -. 6
Getting Started
`---------------.
To Load A Saved Game
--------------------
Select CONTINUE, then press the button. Select the memory card
that you want to load from and press the button. Then, select the
game data to be loaded and press the button.
Switching Discs
---------------
Depending on the progress of the game, you may be prompted to insert a
different disc. Please follow the message and insert the correct
disc.
`- Page -. 7
Saving The Game
---------------
During the game, you can save the game data on the World Map. To
save, insert a memory card and select SAVE at the status screen.
Select the memory card, then choose the file to be overwritten by
pressing the button. Up to 3 files can be saved on one memory
card, with each file taking 1 block.
[Iflab note: Odd this, why not more saves? Possibly later saves may
take upto 5 blocks, be warned!]
Places Where You Are Allowed To Save
------------------------------------
Besides the World Map, you can also save at the inns scattered
throughout the various towns and cities. In a dungeon, you can save
the game if you talk to the save point called SAVE DAMASHI.
`- Page -. 8
General Flow Of The Game
`------------------------.
This game progresses as you travel around the World Map and talk to
people in the various cities and towns. When you encounter enemies on
the way, defeat them and continue on with your journey. In some
cases, you will need to explore a dungeon and accomplish a certain
objective before you can continue.
Mini-Map
`--------.
The mini-map can only be accessed at the World Map and in cities or
towns, by pressing the button. It cannot be used in dungeons and
in certain cities/towns.
`- Page -. 9
Status Screen
`-------------.
As long as you are not in the middle of a battle or event, you can
access the status screen by pressing the button. From there, you
can perform various commands such as checking the status of characters
and using items.
Description Of Windows
----------------------
1. Command Window (Top left of screen)
Selects and performs various commands. See page 10 for details.
2. Party Window
Displays a quick overview of the character's status. The characters
in the left-hand column participate in the battle, and those in the
right-hand column are on standby (Cannot participate in battle
unless they are moved to the left-hand column).
3. Money (GG)
Displays the current total of money. The unit of currency is GG.
4. Master Points (MP)
Displays the current total of Master Points (MP). See page 24 for
details.
`- Page -. 10
Status
`------.
Select the STATUS command at the status screen. The cursor will then
move to the party window. Move the cursor to the character that you
want to check, then press the button.
Level - The character's experience level.
EXP - The current total of experience points.
NEXT - The amount of experience points needed to advance to the
next level.
HP - Current hit points/maximum HP.
EP - Current energy points/maximum EP.
Elemental
Power - This affects the strength of spells, resistance to
spells, etc.
Speed - This affects the time needed for a character to perform
an action in combat.
Evade Rate- This affects the chance of evading an enemy's attack.
Accessory - The name of the equipped accessory.
Charisma - The level of feelings toward girls (Only for Meis).
Attribute - The elemental attribute of the weapon.
Offense - The level of damage that can be inflicted on the enemy.
Defense - The level of resistance to damage done by an enemy.
Critical
Rate - This affects the chance of executing a critical attack.
Multi-Attack
Rate - This affects the chance of executing a multiple attack.
`- Page -. 11
Command Window
`--------------.
Spell
-----
Displays the list of spells that the selected character has acquired.
The spells in white can be cast from the command window, and the
number beside the spell name indicates the amount of EP needed to cast
that spell.
Elemental Beast/Special Attack
------------------------------
Displays the list of special attacks (Elemental Beasts for Meis, new
outfits for Nelsha) that the selected character has acquired.
Equip Weapon/Equip Accessory
----------------------------
Equips the selected character with a weapon or an accessory. The list
of items that can be equipped appears when the equip weapon/accessory
command is selected. Press the button after selecting the item to
be equipped with the directional buttons. By doing so, the status
change will be displayed. The equipped accessory can also be removed
by selecting "REMOVE".
`- Page -. 12
Item
`----.
This command allows you to perform various operations on items
obtained by the player. The icon to the left of the item name
indicates the type of the item, and the number to the right is the
number of that particular item in stock. Refer to the bottom of the
screen for the description of the item.
Description Of Commands
`-----------------------.
1. Action Commands
1. USE allows you to use the selected items. The usable items are
displayed in white text. Select the item with the directional
buttons, then press the button.
2. LOOK allows you to check the description on the items.
3. DROP allows you to throw away unwanted items. Select the item to
be dropped with the directional button, then press the
button.
2. Display Commands
By using these commands, you can limit the types of items that are
displayed in the item window.
`- Page -. 13
Spell
`-----.
With this command, you can look at the available spells and cast them.
Select the character, then press the button. The spell names
displayed in white text can be cast. Select the spell to be cast,
then press the button. Then select a character to cast the spell
on and press the button. However, the spell names displayed in
red text cannot be cast because of insufficient EP.
Using Spells During Battle
--------------------------
- Move the cursor to the spell, then press the button.
- Select the target, then press the button.
`- Page -. 14
Party
`-----.
You can select the party members to be in combat, and organize the
battle formation with this command. The members in battle and the
battle formation can have influence over the outcome of the battle.
Think about how you can organize your party as it may determine
whether you win or lose a battle.
Party Organization Procedures
-----------------------------
After selecting the PARTY command, choose the character to be
switched and press the button. Then choose the character that
will be replaced by the other character and press the button. By
doing so, the positions of the 2 characters will be switched.
Battle Formation
----------------
The characters in the left-hand column participate in battle, and
those in the right-hand column are on standby (cannot participate in
battle unless they are moved to the left-hand column). NOTE: Of the
characters in the left-hand column, the top-most character will be at
the frontline and the others will serve as backup.
`- Page -. 15
Warp
`----.
This command takes you to the cities / towns / dungeons that you've
visited already. Select the place that you want to go to, then press
the button. The WARP command cannot be used initially; it will
become available to the player at a certain point during the game. In
addition, there exists an item that allows you to WARP. It is sold at
some stores, and like other items, it is expendable.
Config
`------.
MESSAGE SPEED, SOUND (Stereo/Mono) and VIBRATION settings can be
configured. The vibration function is valid only in conjunction with
a Dual Shock Controller.
Save
`----.
You can save from here when you're on the World Map. See Page 7 for
details.
Print Club Note
`---------------.
With this command, you can view the Print Club pictures that you've
taken at different locations. this command will be available to the
player as soon as a Print Club picture is taken.
`- Page -. 16
Battle
`------.
Vividly dramatized battle scenes are made possible by the combination
of 3D polygonal backgrounds and 2D characters. And with the
capability to cancel the already selected commands, the player is
given the freedom to have an in-depth combat strategy.
Combat Screen
`-------------.
Description Of Displayed Informations
-------------------------------------
1. Action Cursor
This cursor is used to choose the character that will select or
cancel an action.
2. Enemy's Actions
The actions of each enemy are displayed.
3. Enemy Frontline
This is the enemy character in the frontline.
4. Party Status
The quick overview of the characters' status is displayed.
5. Actions / Standby Time Gauge
The actions of the party members are displayed. The top is for the
frontline, and the bottom is for the backup characters. The time
gauge indicates the amount of time needed to execute the selected
action. You can execute the action as soon as the time gauge
reaches zero.
6. Frontline Character
This is the party member in the frontline.
`- Page -. 17
The General Flow Of Battle
`--------------------------.
The character in the frontline is going to be directly involved with
the battle. The backup characters support the frontline character by
using items and casting magic spells. The battle pauses when the
command window appears, and resumes when the player selects the action
to be performed.
Battle Sequence
---------------
The first thing done by the player when the battle commences is
selecting the actions for the frontline and backup characters (Only 1
of the 2 backup characters can perform an action). Each action has a
STANDBY TIME, and the selected action can only be executed after the
standby time elapses. When the standby time gauge goes down to zero,
" Action" will be displayed for the frontline character, and "
Action" for the backup character. At that time, you can press the
corresponding button to execute the action. When action is
completed, you can select another action.
Cancelling Your Commands
------------------------
An action can be cancelled at any time. Press the button for the
frontline character, and the button for the backup character.
`- Page -. 18
Battle Commands
`---------------.
Attack
------
Only the character in the frontline can use this command. The
character attacks the frontline enemy with his/her weapon. You cannot
attack the enemy backup characters with this command.
Spell
-----
Both the frontline and backup characters can use this command.
Select SPELL command and press the button, and if necessary,
select target by moving the cursor with the directional buttons and
pressing the button to confirm. The backup characters cannot cast
offensive spells.
Special
-------
Only the character in the frontline can use this command. The
character attacks the enemy with a special attack / Elemental Beast
(Meis) or a new outfit for (Nelsha). Select the special attack to be
used, then press the button. If necessary, select the target by
moving the cursor with the directional button and press the
button.
`- Page -. 19
Defend
------
Only the character in the frontline can use this command. After this
is selected, the defensive power of the character increases for the
duration of the standby time. The command is terminated when the
standby time gauge reaches zero, or when you cancel the action.
Item
----
Both the frontline and backup characters can use this command.
Select the item to be used, then press the button. If necessary,
select the target by moving the cursor with the directional buttons
and then press the button.
Standby
-------
Only the backup characters can use this command. While on standby,
there is a chance of a backup character performing a cheer or taunt.
Next Char
---------
Only the character in the frontline can use this command. When
executed, the frontline character retreats from battle, and the next
backup character in line becomes the frontline character. This
command can only be used if there is a backup character.
Retreat
-------
Only the character in the frontline can use this command. When
executes successfully, the party will retreat from battle. (This
command cannot be used when fighting a boss character.)
`- Page -. 20
Frontline And Backup
`--------------------.
In Thousand Arms, the actions that can be performed by the frontline
character and backup characters differ. The frontline character
actively participates in the battle, while the backup characters
support the frontline character. When organizing the battle
formation, think of the characters' roles in combat.
To Change Battle Formation
`--------------------------.
The formation can be changed with the PARTY command at the status
screen. You can use the NEXT CHAR command in the middle of the
battle. However, the frontline character cannot return to that battle
after leaving.
`- Page -. 21
Difference Between Frontline And Backup
`---------------------------------------.
Frontline
---------
- Subject to an enemy's direct attack.
- Subject to an enemy's area-effect attack.
- Able to use all commands.
Backup
------
- Not subject to an enemy's direct attack.
- Subject to an enemy's area-effect attacks.
- Able to use the commands:
- STANDBY
- SPELL
- ITEM
`- Page -. 22
Bad Conditions
`--------------.
During battle, a character's condition may be affected by an enemy's
attack. Each bad condition has some sort of penalty; it is advised
that you try to recover as quickly as possible.
Name Effect Method Of Recovery
---- ------ ------------------
SLEEP Falls asleep, Recovers in a ITEM - Antidote
few turns SPELL - Cure All
PARALYSIS Cannot execute any form of ITEM - Hi Antidote
action, Recovers in a few SPELL - Cure+, Cure All
turns, (game over if all
party members are paralyzed
SILENCE Cannot cast magic spells ITEM - Antidote Ex
SPELL - Cure All
CONFUSION No control over the charac- ITEM - Antidote Ex
ters actions SPELL - Cure All
CONTROL Action controlled by enemy ITEM - None
SPELL - Cure All
POISON Receives damage from poison, ITEM - Antidote, Hi Antidote
The effect lasts until cured SPELL - Cure, Cure+, Cure All
`- Page -. 23
End Of Battle
`-------------.
The battle ends when you defeat all the enemies.
WARNING: When all your party members ate either defeated or
paralyzed, the game is over.
After The Battle Ends
---------------------
When you win the battle, you gain experience points (EXP), money (GG)
and Master Points (MP) according to the type and number of enemies
that you defeated. In addition, you may find items dropped by the
enemy.
Level Up
--------
Each character gains some experience points per battle, and when it
reaches a certain amount, the character levels up. Your parameters
will also increase (SPEED, ELEMENTAL POWER, including CHARISMA for
Meis), after levelling up.
`- Page -. 24
Master System
`-------------.
Coming from a family of Spirit Blacksmiths, Meis can strengthen
existing weapons, level up, add new features, spells, and even special
attacks to that weapon. This is called Master System. In order to
forge a weapon, the Master Points (MP) and a girl's Intimacy Level are
required. A girl's assistance is a must for making a weapon stronger
by imbuing it with an Elemental Spirit.
Effects Resulting From The Growth Of A Weapon
`---------------------------------------------.
Since the weapon acts as a tool for both offense and defense in this
game, the growth of a weapon is a very important factor. By
strengthening a weapon, the defensive power, as well as the offensive
power, increases. Special attacks and magic spells can also be added
to the weapon. See page 27 for details.
1. The performance of the weapon increases.
2. New special attacks may be acquired.
3. Spells become available.
Important Note:
Each girl can imbue different spells and/or special attacks at
different intimacy levels. You can raise any girls intimacy level up
to 10 at any given time. However, Meis' charisma level must be equal
to or higher than a girl's intimacy level in order to imbue those
spells and/or special attacks on any given intimacy level. Be
careful, and make sure that you watch Meis' charisma level, otherwise
you might miss a spell or attack when you go to forge your weapons
because your charisma isn't high enough.
`- Page -. 25
Things To Do Before Forging Weapons
`-----------------------------------.
1. Win Battles
A certain amount of Master Points are expended every time a weapon is
strengthened. In order to gather enough MP for strengthening a
weapon, you need to go into battle. Every time you win a battle, you
will be given a certain amount of MP, as well as experience points
and money.
Additionally, by gaining experience points and levelling up, Meis'
Charisma level rises. This will affect the girl's Intimacy Level.
2. Increase The Girl's Intimacy Level
The strength of the Elemental Spirit that will be imbued in a weapon
is determined by the girl's Intimacy Level. That means you need to
increase the Intimacy Level to make the weapon stronger.
You can increase the Intimacy Level by going on dates with the girl.
Be careful not to make the girl mad, or else Meis' Intimacy Level
will go down instead. As Meis' Charisma level increases, so does the
maximum limit of each girls Intimacy Level.
* See Page 29 for additional information.
`- Page -. 26
To Strengthen A Weapon
`----------------------.
The weapons of the party members can only be strengthened by Meis, the
Spirit Blacksmith. You can do so at the smithy in cities, towns, and
some dungeons.
Procedure
---------
After pressing the button in front of the anvil, select the girl
that you want to strengthen the weapon with. A weapon selection
window will open up. You can then check the magic spells / special
attacks that are going to be added, as well as the MP consumption
rate for each weapon. Select the weapon, the press the button to
confirm the action. You will not be able to strengthen weapons that
require more MP's than you have.
`- Page -. 27
Power Of Elemental Spirit: Special Attack
-------------------------
Depending on the weapon, the girl, and her Intimacy Level, special
attacks may be acquired. Each special attack can influence the
course of battle greatly; the more you acquire, the easier your
journey will be.
Power Of Elemental Spirit: Magic Spell
-------------------------
By infusing the girl's feelings, the Elemental Spirit dwells within
the weapon that is being forged. The use of a new magic spell
becomes available. Note that the only way to acquire new spells is to
strengthen the weapons with the girls you meet.
Another Method Of Obtaining MP
`------------------------------.
MP's can also be obtained in cities and towns. There are certain
locations where Elemental Spirits reside, and by pressing the
button in certain places you can obtain MP's.
`- Page -. 28
Going On A Date
`---------------.
In order to get acquainted with a girl, and to make weapons stronger,
going on a date is absolutely necessary. To go on a date, go to a
city / town and press the button in front of a statue of the
goddess. Next, select the girl that you want to go on a date with and
press the button. Finally, choose between DATE, PRESENT and
MINI-GAME.
Date
----
Once you select DATE, the girl you choose will appear behind you.
Take her to a Date Spot! (There are several Date Spots in each city
/ town). You will be prompted when you reach a Date Spot. Select
YES and press the button to confirm. You will then be transferred
to conversation mode, where the girl will ask you various questions.
If you answer positively according to the girl's personality, your
Intimacy Level with her increases. But if you upset her, your
Intimacy Level with that girl may decrease.
`- Page -. 29
Present
-------
When you select PRESENT, the list of presents in your inventory
appears. Choose the present that you want to give to the girl, then
press the button. Your Intimacy Level increases if the girl
likes the present, but the reverse situation is also possible.
Mini-Game
---------
You can play a different mini-game with each girl. After you select
MINI-GAME, START GAME, TRAINING, and INSTRUCTION will be displayed.
Before starting the mini-game, it is advised to first read through
the instructions and try the training game. Try your best, because
your Intimacy Level with that girl will increase if you do well. On
the other hand, your Intimacy Level may go down if you don't do well.
Intimacy Level And Mood
`-----------------------.
The Intimacy Level of a girl indicates hoe much Meis means to her.
The mood of the girl will be represented with a heart icon. The girl
is happy when the heart is filled, and she is in a bad mood when the
heart is empty. Not that you are likely to get a positive result when
you date a girl in a good mood, but there are conversations that can
only be heard when the girl is in a bad mood.
`- Page -. 30
Item List
`---------.
Recovery Items
`--------------.
Name Effect
---- ------
Potion Restores HP
HP Potion Restores more HP than Potion
Potion Ex Restores HP to max
G. Potion Restores HP of all party members
Antidote Recovers from poison/sleep condition
Hi Antidote Recovers from poison/paralysis condition
Antidote Ex Recovers from silence/confuse condition
Revive Revives a party member to 1 HP
Revive Ex Recovers everything except bad status
Elixir Restores EP
Hi Elixir Restores more EP than Elixir
Elixir Ex Restores more EP than Hi Elixir
Offensive Items
`---------------.
Name Effect
---- ------
Fire Bottle Fire-based damage to selected enemy
Spark Bottle Light-based damage to selected enemy
Wind Bottle Wind-based damage to selected enemy
Geo Bottle Earth-based damage to selected enemy
Support Items
`-------------.
Name Effect
---- ------
Book Of
Delay Causes enemies' speed to decrease
Necronomicon Scares enemies away
Accessories
`-----------.
Name Effect
---- ------
Happy Glove Protects from control/confusion
Sports Glove Speed Up, Enemy's Critical Hit down
War Glove Speed and Attack Up, Defense Down
Power Bracer Offense Up
Speed Bracer Speed Up
Guard Bracer Defense Up
Fire Amulet Fire resistance Up
Water Amulet Water resistance Up
`- Page -. 31
Spell List
`----------.
Recovery Spells
`---------------.
Name Effect
---- ------
Heal Minor HP recovery
Heal+ Moderate HP recovery
Heal All Heals all party members
Revive Revives unconscious person to 1 HP
Revive+ Revives unconscious person to full HP
Cure Recovers 1 person from poisoning
Cure+ Recovers 1 person from poisoning, paralysis
Cure All Returns status of 1 person to normal
Offensive Spells
`----------------.
Name Effect
---- ------
Fire Attacks enemy with Fire
Rain Attacks enemy with Water
Wind Attacks enemy with Wind
Geo Attacks enemy with Earth
Light Attacks enemy with Light
Support Spells
`--------------.
Name Effect
---- ------
Paralyze Paralyzes an enemy
Confuse Confuses an enemy
Sleep Puts an enemy to sleep
Silence Silences an enemy
Might Guts Offensive power of a person increases
Guard Guts Defensive power of a person increases
Speed Speed of a person increases
Evade Agility of a person increases
Weaken Offensive power of an enemy decreases
Defense Defensive power of an enemy decreases
Down Speed of an enemy decreases
Slow Agility of an enemy decreases
Opening Song
"Depend on You"
Performed by Ayumi Hamasaki
written by Ayumi Hamasaki & Kazuhito Kikuchi
arranged by Akimitsu Honma & Takashi Morio
published in the U.S. by Peermusic Ltd. (BMI)
As translated from the original Japanese lyrics.
If there ever comes a time
when you need to go on a journey,
let's start it together, you and me.
When you are about to reach the goal you've been always striving for,
what would you do if you realize that it's still so far away?
"How long do I have to go on?" "Will there ever be an end?"
How will you spend your uncertain days by yourself?
Are you tired from your flight? You can't go on anymore?
You can rest your wings and be comforted,
Because I will always be here for you.
If there ever comes a time
when you need to go on a journey,
let's start it together, you and me.
`- Page -. 33
Ending Song
"Two of Us"
Performed by Ayumi Hamasaki
written by Ayumi Hamasaki & Daisuke Miyachi
arranged by Akimitsu Honma
published in the U.S. by Peermusic Ltd. (BMI)
As translated from the original Japanese lyrics.
I was dreaming about resting in your arms;
I woke up and noticed I was alone.
I started crying from loneliness.
The color-faded sofa, the pair of cups that we used,
The bed that's too large for me alone...
I'll get over them, someday.
I didn't love you so that you could keep on loving me.
I thought I knew that, but now I can't go to sleep.
The song that we liked,
The movie we watched together...
I can't forget them. I was hoping that tomorrow,
Everything would go back to the way it was...
Since then, I tried calling you once.
The girl who answered the phone
Had a gentle voice.
Your voice calling my name,
The fingers that ran through my hair,
The eyes that were so pure...
Now, they're so far away...
We laughed together, we argued together,
We believed in each other; I'm all alone.
I want to see you again.
I know, I have to give up my hope...
`- Page -. 42
Character Introductions
`-----------------------.
Meis Triumph
Age: 16
Hometown:
Kant, a town in the countryside of Tradguld.
Personality:
Very true to himself, for better or for worse. Puts 100% effort to
what he believes is right. And what's right is his passion for the
opposite sex.
Note:
The son and heir to the Triumphs, a noble family of Spirit
Blacksmiths. Very passionate, especially toward women of his type,
which pretty much covers any girl who'll talk to him. Regarded by
most people as an easy-going play boy, but he has a strong sense of
responsibility.
Sodina Dawnfried
Age: 15
Hometown:
Boyzby, the capital of Tradguld.
Personality:
A down-to-earth girl, who believes in Meis, no matter what.
Note:
Honest, cheerful, and kind towards everybody. But whenever Meis
shows interest in other girls, she gets a bit jealous and acts
accordingly. Most likely with a slap to Meis' head.
Muza Grifford
Age: 21
Hometown:
Schutzren, home of the fearless warriors.
Personality:
His actions are motivated by his dream of becoming a hero. A
big-brother figure to Meis, but gets very nervous in front of
girls...
Wyna Grapple
Age: 17
Hometown:
Langoud, the pirates' hideout.
Personality:
A very straightforward and carefree girl who prefers to live her
life her own way. Talks like a guy, and her combat skills are first
class. To this girl, the fight is everything.
Soushi Mahoroba
Age: 18
Hometown:
Wano, land of the Orient.
Personality:
People may mistake him for a beautiful woman, but in battle he is a
cold machine programmed to defeat anyone unfortunate to cross his
path. Very gentle to women and uses his looks and frailty to
influence their maternal instincts.
Kyleen Nelphe
Age: 16
Hometown:
Sharan, the floating city of commerce.
Personality:
Cheerful, active, full of curiosity. When caught between a rock and
a hard place, she tends to either just run away or try to squeeze
her way out of it by arguing. But somehow, people around her aren't
too concerned with her personality.
Nelsha Stylus
Age: Appears to be 12
Hometown:
The ancient city of Myscatonia
Personality:
The Dress Master with a dual personality. Usually an introverted
girl, but acts completely different whenever she changes her
costume. When she loses her temper, she really loses her temper.
`- Page -. 56
Hints
`-----.
- The key to succeeding in Thousand Arms is to DATE, DATE, DATE! When
you do well on dates with certain girls they will give you access to
new spells and powers that can be passed on to other characters in
your party!
- Talk to everyone you meet at least once or twice, they may give you
helpful information to complete your quest.
- Stock up plenty on healing items and recovery items. You never know
when you might need them.
- Practice using the "CANCEL" command during battle and watch what the
enemy does. The wrong spell or the wrong command at the wrong moment
can spell disaster for your party.
- Remember all of your special attacks are replenished when you visit
an Inn. Also, only use your special attacks when you really need them.
- SAVE OFTEN! You never know when the next battle will be your last!
Tips on how To Enjoy The Game But Won't Necessarily Help You Beat It
-------------------
- As much as the Dating portion of the game is important, don't take
it too seriously. Don't always pick the same choices even if they are
the correct ones. Have fun with it! We didn't record over 12 hours
of dialog just so that nobody would hear it! Also, you can't get
everything if you always do well during your encounters! (Hint,
Hint!)
- Try to collect and use all of your party members' special attacks,
you'll be glad you did!
- Don't pass up any treasure boxes you see, you never know whatcha
gonna get!
------------------------------
Look for my other PSX Text Manuals:
- Allied General / Panzer General
- Ape Escape
- Bugs Bunny Lost In Time
- Civilization II
- Demolition Racer
- Driver
- Evil Zone
- Fighter Maker
- Final Fantasy VIII
- Final Fantasy Anthology
- GranStream Saga
- Legacy Of Kain: Soul Reaver
- Lunar: Silver Star Story Complete
- NCAA GameBreaker 2000
- NFL Xtreme 2 (Quick guide)
- S.C.A.R.S.
- Shadow Madness
- Syphon Filter
- Ultimate 8 Ball
- WarZone 2100
- WWF Attitude
All my manuals are near complete. Formatted 70 characters across.
This makes it easier to print them out in a 2 column sheet with a
small font size of approx. 7 - 9 points and a fixed-width font to
keep the nice even paragraphs. Or do what you want of course :)
Please only email me if there are errors in the manual, don't email me
for requests. I will do manuals when I have the time (not much).
-IfLAB
iflab@sk.sympatico.ca
19-Oct-99
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