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NBA JAM T.E

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Typed by Todd, to have something "I" did on the net :)
so if ya post this anywhere please
do not remove my name or my work was for nothing... thanks


Contents
Before you lose your shoes 4
Jam it home!   4
Options    5
Customize the game  8
Time to hit the boards!  11
Substitutions   12
Jam controls   13
Offensive controls  17
Defensive Controls  17
Wham it, Slam it, Jam it! 18
Player attributes   20

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PAGE 4
BEFORE YOU LACE UP YOUR SHOES
STARTING UP

JAM IT HOME!
Cut loose, drive for the net, and give it all you've got with NBA JAM TOURNAMENT EDITION, you're experiencing wham, bam, hoop action like you have never seen before!
NBA JAM TOURNAMENT EDITION lets you wham it and slam it with rim rocking superstar like Scottie Pippen, Patrick Ewing, Dominique Wilkins, Hakeem Olajuwon. Anfernee Hardaway and Karl Malone! They're all here: the greatest super stars of the sport that has become the greatest game on the globe!
Blast off with the Rockets and the Blazers, display some roundball Magic and Heat, fly high with the Hawks and Hornets! All 27 NBA teams are represented you take to the boards in one-on-one, two-on-one, and two-on-two competition.
Hit the hardwood with slams and Turbo charged Jams! Take the court, or Jam it home from under you opponent's net!
You think you know the game? Think again! With NBA JAM TOURNAMENT EDITION you are entering a whole new world of rim ramming, hard hitting hoop excitement!

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PAGE 5
GETTING STARTED

After the opening intro, the Title screen appears. You can press Start at any time during the intro to bring up the Title screen. On the title screen press the START BUTTON to access the Main Menu. At which point the user can choose to either begin gameplay or access options, by highlighting an item and pressing the X BUTTON
[NOTE! There are four different player positions in NBA JAM TOURNAMENT EDITION. Players 1 and 2 are teammates, and players 3 and 4 are teammates who oppose them.]

HEAD TO HEAD mode places two human players on opposite teams. The person with controller 1 is player 1, but the person with control 2 in player 3. You can play one , two on two, or two on one competitive games.

TEAM GAMES mode puts both players on the same team (2 players Vs computer), making the person with controller 1 player 1, and the person with controller 2 player 2. It's you and you friend against the computer!

OPTIONS mode, allows you to customize your NBA JAM TOURNAMENT EDITION game play in a wide variety of ways! (For additional details see CUSTOMIZE THE GAME on page 8)
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PAGE 6

IF you are using a Sony Multi-tap adapter you will be asked to select the controller you wish to control: controller 1 is player one, controller 2 in player 2 and so on. Everyone who wishes to participate should then press the START BUTTON on their respective controllers.
Whether you are using the adapter or not, you will then be asked
if you wish to enter you initials and birthdate for record keeping. Press UP or DOWN on the D-PAD to choose, then press the X or START BUTTON. This decision affects all players; no player can enter initials if "no" is selected. If "yes" is selected, each player will then be asked to enter his/her initials. Use the D-PAD to move the cursor to the desired letter, then press the X or START BUTTON to select. If the initials entered are stored on an available Memory Card, your record will be immediately recalled. NBA JAM TOURNAMENT EDITION's record keeping feature stores each player's record, ranking, winning percentage, and more!
In all but the OPTIONS mode, you will then be asked to choose your NBA team. Use the D-PAD to highlight the team you want. Both player can pick the same team. Each team is comprised of two players from a roster of three or more NBA teams. In addition to the 27 NBA teams, NBA JAM TOURNAMENT EDITION features a rookie team made up entirely of NBA newcomers. As with the regular teams, both players can select rookie teams.
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PAGE 7

Notice that for every player featured in NBA JAM TOURNAMENT EDITION, a field of statistical ability ranking appears below the player's portrait. These figures rate each players on a scale of 0 to 9 in eight important playing categories. Attributes rated are:

SPEED: How peppy the player is.
3 PT: Rates how well the player hit the hoop from downtown.
DUNK: A ranking of what kind of Jammer the player is.
PASS: How accurate a player's passing game is.
POWER: The power of a player is important in terms of both his strength and his ability to withstand injury.
BLOCK: How good is the player at rejecting and defecting attempted shots? The block rating tells no lie!
CLUTCH: Tells you whether this player comes through when you need him most, or if El Foldo is more his style.
Once you have highlighted your team, use the X or START BUTTON to scroll through the available player combinations on that team, then press the START BUTTON to lock in you choice.
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PAGE 8 - 10
CUSTOMIZE THE GAME!

The option screen provides you with a wide variety of ways to affect game play:
TIMER SPEED: The speed of the clock may be set from 1 (extra slow) to 5 (extra fast)

DRONE DIFFICULTY: The competitive intelligence of your computer controlled opponents may be set from 1 (extra easy) to 5 (extra smart)

TAG MODE: In one player or one human per a team game, NBA JAM TOURNAMENT
EDITION allows you to select how you wish to control you teammates. OFF is the default. As in the arcade version, you control one player the entire game, and the computer controls your teammate (unless a human player should "jump in" with his START BUTTON) Tag mode ON enables you to control both the ball handling and the movement of whichever player on your team has the ball. In other words, you pass off control when you pass off the ball. The "tag" occurs when you teammate gains possession , so if a pass is intercepted, you retain control of the player who passed.

COMPUTER ASSISTANCE: Set on or off. When on this option button will cause the computer to make sure that games remain close by cooling off any team that gets too big a lead! Turn off to give teams a "fair shake"
CHOOSE YOU PAD: This mode offers you eight different ways of setting up the BUTTONS on you controller for various pass, shoot, and turbo options.

VIEW/DELETE RECORDS: Activating this option will take you to the record screen. NBA JAM TOURNAMENT EDITION stores records and stats for up to 32 different players tot e Memory Card. Saving to a Memory Card will save the records of all the current players to each card. You can then use the card to restore your game at any time on any Playstation. At some point, however, you may wish to make room for a new one. To erase a record, use the D-PAD to highlight the desired record and press the
START BUTTON. You will be asked to confirm whether you truly wish to delete this record. Press the square, triangle, circle or X BUTTON to abort your deletion.  Press the START BUTTON to erase the record. Highlight "Return to main menu" and press the START BUTTON to return to the main options menu, or highlight "exit" and press START to go to the title screen.

IDIOT BOXES: Instructional "Idiot boxes" appear on screen at the start up and during the game, giving hints for better gameplay. You may turn them OFF or ON.

SPECIAL FEATURES: Allows you to make additional adjustments to six game features:
1. TOURNAMENT MODE: When on, this disallows all power-ups and XXXX sheets, and turns computer assistance off. Notice that when Tournament Mode is on, all other options in the special features menu are not available, and that Computer Assistance is automatically turned ON in the regular options screen.
2. SHOT CLOCK: May be adjusted from 1 to 3 minutes.
3. OVERTIME: May be adjusted from 1 to 3 minutes.
4. HOT SPOTS: When on, will create visible hot spots with different point values. Shoot or Jam for a hot spot and score bonus points! When you player lands on one, you will hear a sound and the color of the spot will change.
5. POWER UP ICONS: These will enable a player to instantaneously (and temporarily) increase his dunking ability, cause a player to remain "on fire".... and more! Available to be picked up by a human player or the CPU, they appear on screen at random intervals. Here's a directory of available icons you will find in NBA JAM TOURNAMENT EDITION

3 -- increase a players ability to make the 3 point shot!
D -- allows a player to perform Monster Jams from anywhere on the court
S -- increases a player's overall speed
P -- increases a player's power
T -- unlimited turbo, for a limited time
F -- causes a player to catch fire
B -- bomb, flattens everyone on court but the player who collects it

6, JUICE MODE: Talk about high speed slamming! Turning up the juice increases all players' overall speed by a factor of 1 to 4. Try hitting turbo when your player's been juiced up by a factor of four! Awesome!
NOTE! Hot spot or Power up icon games will NOT count toward your season record
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PAGE 11

Once you have made whatever option changes you wish to make, highlight "return to main menu" or "exit" and press the X BUTTON to lock those options.
After the first and third quarters, the computer will provide tips to help you improve your game! After the second quarter, the computer will review the players' stats for the first half.

TIME TO HIT THE BOARDS!
In NBA JAM TOURNAMENT EDITION game is divided into 4 quarters of 3 minutes each. A game begins with a tip off, as two players leap for the ball in order to gain control. Possession of the ball at the beginning of the second and forth quarters goes to the home team (team one), and to the visiting team (team two) at the start of the third quarter no mater who wins the initial tip or who possessed the ball when the quarter ended.  The home team defend the basket at the left side of the screen and scores again the visiting team at the right side of the screen.
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PAGE 12

The object of the game is to have out scored your opponents when the final buzzer sounds. A basket counts for two point when it is shot from inside the three point line, and three point when shot from behind it.
A defensive player can block a shot, but only when the ball is on the upward part of its arc. If it is touched by a defender on its downward fight, a goaltending call is made, and points are awarded whether the basket was going to go in. Once the ball touches the rim, however, it can be grabbed by any player, either offensive or defensive.
To make identifying the ball handler easy, whenever a player has possession of the ball, an orange basketball indicator will appear behind his name at the top of the screen. If no one has possession - the ball in the air or has been knocked away - there is no indicator.
If a player scores three baskets in a row, he is "on fire!" During this time, he has unlimited turbo, and a much better chance of sinking shot from anywhere on the floor! Being "on fire" lasts for four baskets by the "on fire" player or until the next opposing basket goes in, meaning that a teammate can score without disrupting the fire. The ball glows when the player on fire holds it and smokes when he shoots it.

SUBSTITUTIONS
After the 1st, 2nd, 3rd quarters, NBA JAM TOURNAMENT EDITION allows you to make player substitutions from your team roster. Change the player combination by pressing the SELECT BUTTON. When you see the two players on screen you want in the game, press the X BUTTON to verify your choices and begin the next quarter.
NOTE: When a player completes a season by defeating all 27 NBA teams, expanded rosters become available for some teams - and special teams become available as well!

INJURY: A progressive assessment of a player's health, this ranking will increase as a player sustains injury throughout the game. An injured player will suffer degraded play in all attribute areas, so you may wish to substitute a healthy player for an injured one. Sitting a player out for a quarter will completely restore his health.
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PAGE 13

JAM CONTROL
D-PAD: Moves your player up and down the court. When any player is off screen, his position is marked by an arrow with his player number and color, the height showing where his is on the court, and distance from the edge showing how far off screen he is.

SHOOT/BLOCK: When you team has the ball, the SHOOT button will cause you (and on a one-human team, your CPU teammate as well) to shoot for the basket. Your player releases the ball when you release the button. Releasing the ball at the apex of you leap gives you shot greater accuracy, but releasing it quickly or very slowly can often prevent a leaping defender from blocking or stealing the ball. Tapping shoot once quickly executes a head fake which may trick the defense, but it stops your dribble so you must either pass or shoot the ball before you can move!
When your team doesn't have the ball SHOOT/BLOCK causes your player to jump up for a block. Timing is crucial to denying the shot. Jump too early and shooter can wait until you fall out of the way: jumping too late and the shooter can shoot it over you! Many times your defender will get a piece of the ball with out rejecting the shot completely. The ball will flash white whenever your defensive player makes contact with it.

PASS/STEAL: When your team has the ball PASS will cause you (and on a one-human team, your CPU teammate as well) to pass the ball to his teammate. But a passed ball is easily intercepted by a defender so look before you pass! When your team does not have the ball, tapping this button causes your player to swipe at the ball in the hopes of either stealing it or knocking it out of an opponent's hands.

TURBO: TURBO (upper or lower left or right GRIP) causes you player to run much faster the he normally would (determined by his attributes), whether on offense or defense allowing you to blow by a defender, or to step around a pick and block a shot! Unfortunately, your player has only a limited amount of turbo power, indicated by the meter by your player's name. As you use it, the meter runs down, but when you release TURBO, it begins to regenerate. A player using Turbo can be spotted by his colored shoes! When a player is "on fire", he has unlimited turbo, but to use it the button must still be held!
Tapping TURBO several times quickly causes your player to grab and protect the ball, a move which can often knock defenders away and give you a clean shot at the basket.

TURBO + SHOOT/BLOCK : When your player has the ball near the basket, pressing these two buttons causes you (and on a one-human team, your CPU teammate as well) to go for the Jam, slam dunking the ball into the basket. There are many spectacular "Ultra-Jams" that can be executed, depending on a number of factors such as a players dunking ability and position. Your player will only Jam if he is moving, however, so be sure to be driving towards the hole if you want to slam!
When you team doesn't have the ball, pressing these two buttons makes your player go for the super block, jumping much higher the he ordinarily would!

TURBO + PASS/STEAL : Pressing these buttons will cause the ball handler to execute a much harder and safer pass the PASS button by itself. Often these will take the forms of behind the back, or bounce passes.
When your player doesn't have the ball, pressing theses buttons together makes your player maneuver his way through. He may clear a player out of the way. Be careful, because you can clear your own player too! Defensively this is a useful tool for stealing the ball, bringing down rebounds, and stopping "easy Jams!" Offensively this is a good way to clear an areas around the basket so a teammate has a clear shot at the basket.

START: Start pauses or resumes the game

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PAGE 17

OFFENSIVE CONTROLS

When a player has the ball, default setting in parentheses


  Tap Button  Hold Button  Press + Turbo
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shoot/block  head fake  jumpshot  dunk
(triangle
   or
square)
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pass/steal  pass   pass   super pass
(circle
  or  X)
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turbo   protect ball unfaster
(grips)
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DEFENSIVE CONTROLS

When a player has the ball, default setting in parentheses


  Tap Button  Hold Button  Press + Turbo
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shoot/block  block   block   super block
(triangle
   or
square)
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pass/steal  steal   steal   clear
(circle
  or  X)
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turbo      run faster
(grips)

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Nothing but little b/w pictures from the game

                         




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