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     Final Fantasy Anthology

       Instruction Manual
     written exclusively for
 
      *Cheat Code Central*
              at
     http://www.cheatcc.com/

              by
            iFlAB




                      Final Fantasy Anthology
                     `-----------------------'
               Final Fantasy V.-----.Final Fantasy VI
              `---------------'     `----------------'

                   --- An I.f.L.a.b. document ---

                        = X Button
                        = Circle Button
                        = Square Button
                        = Triangle Button

                   ------------------------------
Please  note  that  missing  pages  probably  contained  pictures,  or
something else that didn't need to be entered.

Well  this  was a big one, I must say.  But it's done.  Hope you folks
enjoy  it.   There  may  be grammatical errors in the manual at places
that  a  spell check won't pick up.  I was working on three manuals at
the  same  time, plus I was in a hurry to get them all done in a short
time period.  But they should still be relitively legible.

I'm  gonna  do  something  I've  been hesitant about; include my email
address  for once.  Please don't email me with suggestions, but try to
keep it to errors that may pop up in the manuals. I'll enter it at the
bottom on the manual.
                   ------------------------------


`- Page -. 1

                     Contents - Final Fantasy V
                    `-------------------------.

                    Prologue...................1
                    Getting Started............2
                    Controls...................3
                    Story......................4
                    Saving/Ending..............5
                    The Menu Screen............6
                    Gathering Information.....12
                    Vehicles & Shops..........13
                    Battle....................14
                    Status Abnormalities......16
                    Jobs & Changing Jobs......17
                    Abilities.................18
                    Job & Ability List........19
                    Magic & Song Effects......23
                    Items & Combinations......24

                    Final Fantasy VI Contents.26

              Music From FFV And FFVI Video Games...54


                              Prologue
                             `--------.

   Dreams fill the land with hope
   Courage ignites flames
   Water is the source of sympathy
   Investigation carries intelligence in the Wind
   If people possess the four wills, light can arise


`- Page -. 2

Entering Names
--------------
During  the  game,  the player will have the opportunity to change the
names  of important characters.  When the opportunity arises, pressing
the    button  will  switch the screen to the Name Entering Screen.
Use  the  directional  button  to  move the cursor next to the desired
letter  to  be  entered,  and  press  the    button  to confirm the
selection.   To  cancel  a selection,  press the button.  Once the
desired  name  is  entered,  press  the  START button to return to the
original screen.


`- Page -. 3

                              Controls
                             `--------.

button
----------
In addition to gathering information and items, this button serves the
following purposes:

- Executes a command selected with the directional button.
- Talk to people in castles, villages, and towns by positioning the
 character next to them.
- Search  the contents within a Treasure Box.
- Ride and dismount various modes of transportation such as the
 Zeppelin or Chocobo.
- Activate door switches, elevators, etc.

button
----------
Cancel the selected command (return to the previous menu) and close an
opened  screen.   If  the  character  is moved while the button is
pressed, its movement will increase to twice its regular speed.

button
----------
Bring up the World Map only if the character possesses and
is  in  the  field.   The  World  Map displays the character's present
location,  and  the  nearby  towns,  villages  and  castles.  this map
provides  an  excellent reference guide if the character should become
lost.   (Chocobos, Flying dragons, and Zeppelin locations will also be
displayed).

button
----------
Switch  the  display  to  the  Menu Screen.  The command will not work
during  battles  or  events.   See the Menu Screen section (p.6) for a
detailed explanation.

directional button
------------------
Direct movement of characters and vehicles.  The directional button is
also used to move the cursor to select commands and items.

R1 button
---------
Allow the party to escape from battle when pressed in conjunction with
the L1 button.

R2 button
---------
Not used during game play.

L1 button
---------
Allow the party to escape from battle when pressed in conjunction with
the R1 button.

L2 button
---------
Not used during game play.

SELECT button
-------------
Not used during game play.

START button
------------
Pause the game during battle.  Pausing the game is useful for planning
battle strategies.

NOTE:   Within  the command windows of the Menu Screen, the player ill
be  able  to  shift through the information displayed on the screen by
pressing the L1, L2, R1 or R2 button.


`- Page -. 4

                               Story
                              `-----.

The  world  thrived  on the  power of four particular crystals - Wind,
Earth,  Fire, and Water.  With the power of Wind, people sailed ships.
With  the  power  of  Fire,  they began the industrial movement.  With
Water,  people  quenched  their  thirst, and from Earth, they received
blessings.

One  day,  the  Tycoon  King,  upon feeling an irregularity in the air
currents,  rushed  to  the  Wind Shrine, only to find the Wind Crystal
shattering  to  pieces  right  before  his  eyes.  In addition to this
catastrophe,  an  enormous  meteor  had  fallen to the ground, causing
earthquakes in the surrounding land near Tycoon Castle.

Unbeknownst  to  them,  this  event is about to bring four people from
different walks of life together on a common journey.  There is Faris,
a  pirate  who  felt  the  impending  disaster  of  the Wind; Galuf, a
mysterious old soldier who has lost his memory due to the force of the
fallen  meteor;  Reina, a girl who has left Tycoon Castle in search of
her father; and Bartz, a wandering traveller.

Why  did  the  Crystal  shatter?   What happened to the missing Tycoon
King?  What meaning does the fallen meteor have?

The  answers  will start to unfold as this grand adventure filled with
new encounters and many mysteries begins...


`- Page -. 5

                           Saving/Ending
                          `-------------.

Saving Onto The Memory Card
---------------------------
Insert  a  MEMORY  CARD  into the PlayStation MEMORY CARD slot 1 or 2.
The  player  will  be  able  to  save in the field or in areas such as
dungeons  where  save points exist.  Select on the Menu Screen.
If the player selects a MEMORY CARD onto which the data will be saved,
the  screen  will  switch  to  the MEMORY CARD File Screen.  From this
screen,  the player will be able to choose a MEMORY CARD slot on which
current game data can be saved.

Saving Onto the Memo File
-------------------------
A Memo File save is not the same as a MEMORY CARD save.  The Memo File
system will  leave  one  temporary  record in the PlayStations memory.
Once the power is turned OFF or the RESET button is pressed, the saved
Memo  File  will  be  deleted.   Data  that  the player wishes to save
permanently  should  be stored on the MEMORY CARD.  In order to record
to  the  Memo File, the player must select from the Menu Screen
and  then select .  Once has been selected, press the
button to save.

Soft Reset
----------
To  restart  a  game  from  a  saved  Memo  File, execute a soft reset
(simultaneously  pressing  the  R1,  R2, L1, L2, START, and the SELECT
buttons).   The  player  will be taken back to the opening movie after
which  they  will  be  able  to  access the Loading Screen.  Selecting
 from this screen will allow the player to resume the game from
their saved Memo File.

Game Over
---------
The  game  is  considered  over  if  any of the following instances or
combination of instances occur to the whole party:

- Party members HP reaches zero.
- Party members become Petrified.
- Party members turn into Zombies.

Once  a  game  is over, it is possible to continue from the last saved
point.   During  battle,  instead  of  constantly attacking, the payer
should utilize Recovery  Magic and other items in order to prevent the
decrease  of HP to a critical level.  Be aware of other characters' HP
level  at  all  times.  If a character is poisoned, becomes petrified,
turns  into  a  Zombie,  or  gets  paralysed,  it  is crucial that the
character is quickly healed before their HP reaches zero.


`- Page -. 6

                          The Menu Screen
                         `---------------.

The  Menu  Screen can be accessed at any time except during battles or
events by pressing the button.  Commands such as viewing character
status,  changing  jobs  and switching equipment are all executed from
this screen.

Character Data
--------------
1. Name - Displays the character's name.
2. Level - Displays the character's current level.
3. Job - Displays the character's current Job name and/or status  (see
        Status Abnormalities on page 16).
4. Job Level - Displays  the  character's  current Job Level, acquired
              Ability  Points,  and Ability Points necessary to reach
              the next level.
5. HP (Hit Point) - Displays the character's Current/Maximum HP value.
6. MP (Magic Point) - Displays  the  character's   Current/Maximum  MP
                     Value.

Formation Changes
-----------------
In  addition  to  the  order  in which characters are displayed during
battle,  characters  can  be  assigned to the Front or Back Row of the
formation.   Characters  in  the  Front row can do more damage and hit
enemies easier, though they are also more vulnerable to enemy attacks.
Characters  in  the Back Row have a more difficult time attacking, but
are  better  shielded  from  direct  attacks  by  the enemy.  A  basic
strategy  is to place warriors in the Front Row while magic users cast
spells  from  the Back Row.  To change formation, first go to the Menu
Screen.   When  the  directional  button  is  pressed to the LEFT, the
 command  will appear.  to change a character's position, move
the  cursor  to  the character to be changed, and press the button
twice.   To  switch  the  positions of two characters, the player must
move  the cursor to one character, press the button, then move the
cursor  to  the  other  character  and  press  the button again to
complete  the  switch.   (The character located at the top of the Menu
Screen will represent the character/party when in the field).


`- Page -. 7

Menu Screen
-----------
The  Menu  Screen  consists of character data and four windows.  Brief
descriptions  on  how  to  read  each  window will be discussed in the
following section.  See page 8 for more details on how to use the Menu
Screen.

1. Job/Ability Window
This  window  allows  the  layer  to  change  the  Job and Ability of
characters.   See page 17 for instructions on how to change Jobs, and
page 18 for methods on how to combine Abilities.

2. Menu Command Window
This  window  allows  the  player to select and execute the following
commands:

- Item
- Magic
- Equip
- Status
- Config
- Save

3. Time Window
This window displays the amount of time spent playing the game.

4. Money Window
This  window  displays  the  amount of money (in the form of GP) thee
party currently possesses.


`- Page -. 8

Using Menu Commands
-------------------
The usage of each Menu Command on the Menu Screen (see The Menu Screen
on  page  6)  will be introduced in the following section.  Within the
Menu  Command  Screens,  it  is  possible  to recover HP and MP, check
status  and  equip  items.   These  commands  will  help the character
advance smoothly in the game.

NOTE:   Within  the  Menu  Command  Screens, the layer will be able to
shift  through the information displayed on the screen by pressing the
L1, L2, R1 or R2 button.


Item
----
This  command allows the player to use and arrange items.  On the Menu
Screen,  move  the  cursor to .  When the button is pressed,
the  screen  shown on the right will appear.  the items that currently
can  be  used  are  highlighted, whereas items that cannot be used are
darkened.  When the button is pressed, the cursor will move to the
, , and Window.

1. Use
Press  the    button  after moving he cursor to .  Select the
item  to  be  used, and press the button twice to confirm.  Next,
move the cursor to the character that will use the item and press the
button to finalize the selection.

2. Arrange
When  items,  weapons  and  armor  are randomly displayed in the Item
column,  moving  the  cursor to and pressing the button
will allow the player to quickly organize these items by groups.

3. Rare
Moving  the cursor to and pressing the button will display
crucial  items  that  are necessary in moving the game forward.  Only
rare items that are possessed will be displayed.

4. Item Use
Moving  the  cursor  to  an  item  name  displays  the usage for that
particular   item.    Weapons   and   armor  will not  contain  usage
information.  Only the traits of weapons and armor that have specific
abilities will be displayed.


Order of Items
--------------
The  player  will be able to switch the location of two items by using
the cursor and button.  Select an item to move with the cursor and
press  the   button.  Then, select the item to be switched with the
first  item and press the button again.  The two items will switch
positions.


`- Page -. 9

Magic
-----
Depending on the Job assigned, a character may have the ability to use
magic  spells  possessed  by  the  party.   Press the button after
moving the cursor to .  Select a character with the cursor, and
press  the   button again to display the screen shown on the right.
Next,  select a magic type and press the button to display a Magic
Spell  List (magic that can be used will be highlighted, whereas magic
that  cannot be used will appear darkened).  After selecting the magic
spell  to  be  used and pressing the button to confirm, the cursor
will move to the Character Selection Window.  To cast a magic spell on
a  particular  character,  select  the  character with the cursor, and
press  the   button.   There are also certain types of magic spells
that  can have multiple targets.  Please refer to the next section for
more information on these types of magic spells.

Multiple Target Magic Spells
----------------------------
There  are  some  types  of  magic  spells  that  can  be cast on all
characters or enemies.  When selecting a character or an enemy, press
the directional  button  to  the  LEFT/RIGHT  until the cursor starts
blinking  over  the  entire  targeted party.  Press the button to
cast the spell.


Equip
-----
It  is  possible  to  equip  and  remove  weapons  and  armor for each
character.  Press the button after selecting , and select a
character.   After  the  selection has been made, press the button
again.

1. Equip
Press  the    button after selecting to choose the part of
the  body  to  equip.   If the button is pressed again, a list of
weapons  and  armor  that may be equipped will be shown on the bottom
left  section  of  the  screen.  From the list, select the item to be
equipped.   Once the selection has been made, press the button to
complete  the equipping (or switching) process.  Press the button
to  return to the menu Screen.  When equipping items, equipment stats
with  increasing abilities will be displayed in yellow, and equipment
stats with decreasing abilities will be displayed in gray.

2. Optimum
This  command  will  instantly  equip the selected character with the
best  weapons  and armor available in the party's inventory depending
on their Job.

3. Remove
This  command  allows  a  specific  piece of equipment to be removed.
Once  the  selection  has been made, press the button to complete
the process.

4. Empty
This  command  allows  the  player to instantly remove every piece of
equipment on a selected character.


`- Page -. 10

Status
------
Press the button after selecting .  Select a character and
press  the button again to display character information.  Some of
the information available from this screen include:

- Current character level
- Job
- HP/MP
- Status


Config
------
Various  System  Settings within the game, such as Battle Mode, Sound,
and  window  Color  may be altered within the config Screen.  Settings
should  be  adjusted  to the player's preference.  For example, if the
player  is not accustomed to the game controls, Battle Mode can be set
to    (see  battle  on page 14) and Battle Speed can be set to a
slower  speed to give the player more time to become familiar with the
controls.  In this way, the game will progress at the player's pace.

1. Battle Mode
The  player  can select between or mode.  when set to
,  time  will  continue  to  pass  (enemies will attack) even
though the Magic/Item screen is open.  when set to , time comes
to  a standstill (enemies will not attack) when the Magic/Item Screen
is open.

2. Battle Speed
The  player  can  change  the  speed  at  which  time  passes  during
battle, ranging  from 1  (fast)  to  6 (slow).  Press the directional
button to LEFT/RIGHT to operate the controls.

3. Message Speed
The  player  can  change the speed at which battle messages are to be
displayed  in  the  upper  part of the screen.  Press the directional
button to the LEFT/RIGHT to select a speed ranging from 1 (fast) to 6
(slow).


4. Command Setting
The  player  can select between two different Battle Command screens.
the first option is , which is the default setting.  When set
to  ,  battle  commands  will  appear  in  a  column, and are
accessed  by  pressing  the directional button UP/DOWN.  Pressing the
directional  button  to  the  LEFT/RIGHT  allows the player to access
 or  .   The  second  is  the   option, in which
commands  are  accessed  by  pressing  UP,  DOWN,  LEFT, RIGHT on the
directional  button,  and and are accessed by pressing
the L1 and R1 buttons, respectively.


`- Page -. 11

5. Gauge
The  player can change the appearance of the HP Window during battle.
When  set  to , the time remaining until attack will be displayed
in  gauges.   When  set  to  , the Current HP/Maximum HP will be
displayed in numbers.

6. Sound
The player can select between and sound output.

7. Cursor
The  player can select between and cursor positions.
If  set to the cursor in a command window defaults to the top
of  the  screen each time.  If set to the cursor will appear
in its last position on the screen.

8. Re-Equip
The  player  can  choose how equipment is distributed for a character
right  after  a  Job change or an Ability selection.  If is
selected,  a  character  will automatically be equipped with the best
equipment  in inventory.  if is selected, every item equipped
by a character will be removed when a Job or Ability change occurs.

9. Controller
The  player  can choose between (one controller) and
(two  controllers).  if is chosen, the player can assign each
character's  command  during battle to any one of the two controllers
and the game can be enjoyed by two players.

10. Window Color
Window  Color can be changed based on the layer's preference.  Adjust
each color gauge (R=Red, G=Green, B=Blue) by pressing the directional
button to LEFT or RIGHT.


`- Page -. 12

                       Gathering Information
                      `---------------------.

Information Gathering Basics
----------------------------
Gathering  information  is vital in progressing through the game.  The
button is the key control in gathering information.  if the player
thinks  something is hidden  nearby,  pressing  the button at that
location may reveal something valuable.

Talk
----
To  obtain  information in the towns, villages, and castles, position
the  character in front of people and press the button to open up
a  dialogue  window.  Gathering information will enable the character
to be informed as to what lies ahead.

Inspect
-------
Pressing the button while standing in front of Treasure Boxes and
Vases  will  allow  the character to inspect and examine the contents
within.    If   something   is   found  inside,  the  character  will
automatically obtain the item.

Activate Switches & Levers
--------------------------
To  activate  door  and  device  switches  or  pull  elevator levers,
position the character in front of the switch or level, and press the
button.


`- Page -. 13

                          Vehicles & Shops
                         `----------------.

Modes Of Transportation
-----------------------
In the following section, various modes of transportation in the FINAL
FANTASY   V   world  will  be  introduced.   These  various  modes  of
transportation are essential to the party's journey as they permit the
party  to travel to places that cannot normally be reached.  It should
be noted that the party can still be attacked when riding on a Chocobo
or   the   Ship.   With  the  exception  of  the  Ship,  boarding  and
disembarking are done with the button.

Ship
----
The party will be able to freely ride a Ship across the sea. A Ship's
speed will vary depending on its type.

Chocobo
-------
A  birdlike creature that helps the party travel across land, rivers,
and lakes at twice the normal speed.

Zeppelin
--------
An airship that can fly across the sky but can only take off and land
on flat land or water.


Shops
-----
This  next section will introduce the many establishments in the FINAL
FANTASY  V world.  In addition to the Inns, there are various types of
shops  in  towns  and  villages.   To  prepare for the next leg of the
journey,  it  is wise to stock up on essential items and get plenty of
rest.

Inns
----
Here,  the  party  will  be  able  to recover HP/MP and Status Abnor-
malities with the exception of the Zombie status effect.

Weapons Shop
------------
Various  weapons  can  be  purchased here.  However, the weapons sold
will vary according to each shop.

Armor Shop
----------
Various  types  of  armor  can be purchased here.  However, the armor
sold will vary according to each shop.

Item Shop
---------
Essential items for the journey such as Potions and Phoenix Downs can
be purchased here.

Magic Shop
----------
Various  types  of  magic spells can be purchased here.  However, the
magic spells sold will vary according to each shop.


`- Page -. 14

                               Battle
                              `------.

The  FINAL  FANTASY  V  battle system uses an ATB (Active Time Battle)
system  in  which  time  flows  continuously during battle.  With this
feature,  the player will have to take advantage of each turn and plan
ahead  to  avoid  giving enemies more time to act.  Also, as mentioned
earlier,  both  Battle  Mode and Battle Speed within the Config Screen
may  be adjusted to the player's preference (see Config Screen on page
10).   Besides  normal encounters with random enemies, there are times
when  the  party  will  be  surprised  by a group of enemies, and gets
attacked  first.  Other times, an enemy attack may come from the rear,
resulting   in  a  surprise  attack  made  against  the  party's  more
vulnerable Back Row.

Once  in  a battle, the time at which a character can act is signified
by  the time gauge located in the lower right of the screen.  Once the
gauge  fills  up  for  a  particular character, the Battle Screen will
appear, listing the available commands.  The command listed at the top
of the Battle Screen is , followed by a Job specific command if
a Job is assigned to the character.  The third slot is generally taken
up by another Job specific command, though it may also remain empty if
one is not assigned, or if the assigned ability is not a command.  The
last slot is occupied by the command.

Fight
-----
When  the    command  is selected,  a cursor will appear on an
enemy.  Using the directional button, the player can choose to target
different  enemies  or  allies.  Once a target has been chosen, press
the button to execute the command.

Special Commands
----------------
If  a  character has been assigned a Job, a Job specific command will
become available below the command of the Battle Screen.  The
third  slot  of  the Battle Screen is used to display an ability that
previously assigned  to  the  slot  through  the  Combining Abilities
function explained on page 18.  All Special Commands that can be used
in  battle  are  represented by a (!) and can be executed by pressing
the button.

Magic
-----
If  a  character is equipped with a magic-using Job such as the Black
Mage or White Mage, the special command during battle will be
or  ,  respectively.   Pressing the button after selecting
the  magic type, such as White, Black, and Blue Magic, will open up a
window  which  will  display  every  magic  spell  available  to that
particular  character.   Select  the  magic spell to be used with the
directional   button,  and  press  the    button  to  confirm  the
selection.  When a targeting cursor appears, select the target of the
magic  spell  with  the  directional button, and press the button
again  to cast.  Some magic spells can have multiple targets.  To use
this feature, move the targeting cursor to the rear most target in an
enemy  (or  an  ally)  group, and press the directional button in its
direction  one more time to select the whole group.  The party can be
targeted in the same manner.


`- Page -. 15

Item
----
The party can also use items during battle. Select the command
in  the  Battle Screen, and press the button to display all items
held in inventory.  To use an item, move the cursor to the item to be
used  and  press the button twice.  Next, with the cursor, select
the  recipient  (enemy or ally) of the item, and press the button
to execute the command.

Changing Weapons During Battle
------------------------------
To  change  a character's weapon during battle, first go to the
command  and  press  the button to display the Item Window.  Next,
select  the weapon to equip, and press the button again.  Once the
selection  has  been made, move the cursor to the very top of the Item
Window,  and  press the directional button UP one more time to display
the  Weapon  Equip  Window.   This  window displays the items that the
selected  character  currently has equipped.  Finally, move the cursor
to the weapon to be replaced, and press the button to complete the
command.

Defend
------
Pressing  the  directional button to the RIGHT when the Battle Screen
is  displayed  will  reveal the command.  When this command is
executed  (with  the   button), the character will take no action,
but will also take less damage from enemy attacks.

Row
---
Pressing the directional button to the left when the Battle Screen is
displayed  will  reveal  the    command.   When  this command is
executed  with  the    button,  the  selected  Front  and Back Row
characters  will  switch  positions.   This  command is useful in the
event  of  a  rear  or  surprise attack, where the weaker Back Row is
exposed.

Escape
------
Although  there is no display for this command, the player can remove
the  party  from a battle situation by simply holding down the L1 and
R1 buttons  simultaneously.  While this is possible most of the time,
be  advised  that  there  are some enemies that the party will not be
able to escape from, or enemies that are difficult to escape from.


End Of Battle
-------------
Upon winning a battle, the character will obtain money (in the form of
GP), Experience Points (EXP), and Ability Points (ABP).  The amount of
money  or  points  obtained depends on the number of enemies defeated,
and  their  type.   Money  will  be necessary when staying in Inns and
buying  weapons,  items,  and  magic.  Experience Points will be added
automatically  and  once  a  certain  level  of points is reached, the
character's level will increase.  According to the job, Ability Points
will  automatically be added as well.  Once the set number is reached,
the  type  of  Job  and  the corresponding Ability for that particular
level can be learned.

Enemies With Treasures
----------------------
Occasionally,  after an enemy has been defeated, treasure will be left
behind.   This  is  signified  by  the appearance of a Treasure Screen
after  the  Ability points earned display disappears.  To collect this
treasure, merely select the command.


`- Page -. 16

                        Status Abnormalities
                       `--------------------.

During battle, various Status Abnormalities such as Poison, Frog, Age,
and  Confuse  can occur.  Some Status Abnormalities will recover after
battle, and some will not.

Non-Recoverable Status Abnormalities
------------------------------------

Knockout - When  HP  reaches zero,  the character is knocked out until
          revived with a Phoenix Down or Raise Spell.

Petrify - The  character becomes petrified, making movement impossible
         until restored by a Soft potion.

Toad - Attack  and Defense Power become weaker and the character loses
      the ability to cast all magic spells except for Toad.

Mini - Attack and Defense Power become  weaker,  but the character can
      still cast magic spells.

Poison - Poison circulates through the character's body decreasing  HP
        gradually.

Dark - The  character  is blinded by darkness, lowering Hit Percentage
      Rate.

Zombie - The  character  transforms  into  Zombie and begins attacking
        allies. Only Holy Water will enable recovery.


Recoverable Status Abnormalities
--------------------------------

Age - The  character  begins  to  age  rapidly,  causing attributes to
     decrease.

Silence - Magic  Spells  are  nullified  and  the  character loses the
         ability to cast magic.

Sleep - The character falls into a deep sleep and can no longer act.

Paralyze - Magical  paralysis  drains  the character's strength making
          movement impossible.

Confuse - The  mind of the character gets clouded making it impossible
         to distinguish between friend and foe.


`- Page -. 17

                        Jobs & Changing Jobs
                       `--------------------.

Job Definition
--------------
The  Jobs  a  character  can equip originates from the essence of past
heroes  embedded  within  fragments  of  the  elemental  crystals.  By
obtaining  and changing Jobs using the method shown below, a character
absorbs  the  past  hero's  powers,  and their special abilities.  For
instance,  characters  with the power of the Knight will become expert
Swordsmen,  while those with the power of the White Mage will gain the
ability  to wield powerful White Magic and those with the power of the
Geomancer will be able to control nature at will.

NOTE:   Within the command windows of the Menu Screen, such as the Job
and  Ability  Windows,  the  player  will be able to shift through the
information  displayed  on the screen by pressing the L1, L2, R1 or R2
button.


Reading The Job Screen
----------------------
1. Current character status
Displays the current Job and Job Level.
See  "Ability  Definition"  on page 18 to learn how to read Job Level
numbers.

2. Jobs which are available
The  Jobs that can currently be assigned will be displayed in the Job
Screen.  The selected Job will be displayed in color.

3. Data of selected Jobs
The  name of the selected Job, Job Level, and remaining ABP necessary
for the next Job Level are displayed.


Job Change Method
-----------------
During  the  game,  press  the   button to display the Menu Screen.
Next, move the cursor to and press the button to execute the
command.   The  player  must now choose a character whose Job is to be
changed,  and then press the button to display the Job Screen seen
on the upper right of this page.  Use the directional button to choose
a  Job, and make the final selection by pressing the button twice.
When pressed twice, the Job selected and its data will be displayed in
the  window  on  the left page.  After the Job change is complete, the
screen  will  change  to  the Ability Screen seen to the right.  After
choosing an Ability (please see page 18 for the Attachment Method) and
equipping  a  character  with equipment from the Equip Screen, seen on
the  lower  right  of this page (see the "Equip" section on page 9 for
methods  on  how  to Equip), return to the Menu Screen by pressing the
 button.   If  the  party has not yet acquired any Jobs, the
command  will  be inaccessible.  If a party has Jobs available without
any  Abilities,  the  Abilities  Screen  will  not  appear after a Job
change.   Instead,  the  Equip  Screen would appear.  Depending on the
setting   made   in  Config  Screen,  the  Equip  Screen  will  either
automatically  equip  the  strongest equipment for the Job,  or remove
every item that the character had equipped (see page 11).


`- Page -. 18

                             Abilities
                            `---------.

Ability Definition
------------------
Each  Job  has  a  level different from the one a character possesses.
This  represents  how  much experience the player has accumulated with
this  particular  Job.   When  the  player obtains a certain amount of
Ability Points (ABP), the level will increase.

When  Job  Level  increases,  the player will learn various Abilities.
These  Abilities  are  special techniques unique to the Job.  Once the
Ability  is  learned,  it  will  not  be lost during a Job change.  By
combining them with Abilities from other Jobs, the player will be able
to  create  extremely  versatile  characters.   On  the  Menu  and Job
Screens,  the  Current Job Level/Current ABP Value is displayed on the
right  side  of the Character Level, and thus, the player will be able
to  check  how  many points are necessary for a level increase.  (When
the level increases, the current ABP value will become zero.)


Reading The Ability Screen
--------------------------
1. Job Command
Displays  the characteristic  command of the Job that is present from
the beginning.

2. Current Ability
Displays the Ability that the character currently has equipped.

3. Acquired Ability
Displays the Abilities that have been acquired up to the present.

4. Characteristics
Displays the Characteristics of the acquired Abilities.


Combining Abilities
-------------------
To  display the Ability Screen, after accessing the Menu Screen during
the  game  by  using  the button, move the cursor to and
press  the    button.  At this point, if the player presses the
button  once on window, a cursor will appear in the window next to it.
Use  the  cursor  to  select  an  Ability, and press the button to
execute the command.  Then, move the cursor to on the screen and
press  the button to exit the Ability Screen.  (The Ability Screen
can  also  be  exited  by  press the button).  The player now only
needs  to  equip  the  character  with  weapons and armor in the Equip
Screen,  and  everything  should  be  set.   If no Abilities have been
obtained,  the  command  will  not  be  available  (in  this case, the
command will appear in a darkened font on the Menu Screen).

Warning On Combining Abilities
------------------------------
Abilities  should  not  be  combined  randomly.   For example, if the
Berserker  Level  1  Ability, "Berserk", is attached to a White Mage,
the  character  will  go "Berserk" in battle, and come under computer
control,  denying  the  player any use of the White Mage's Abilities.
Also,  attaching  a  Knight's  Level  4 Ability, "Shield", to a Magic
Swordsman who already has the innate ability to "Shield" will have no
extra  effect since the two abilities are the same.  Thus, the player
should  try to think of useful combinations to avoid wasting valuable
Abilities.


`- Page -. 19

                         Job & Ability List
                        `------------------.

Job      Level  Ability   Characteristics
.-------..-----..--------..------------------------------------------.
Knight   1      Cover     Protect weakened ally from being directly
                           attacked.
         2      !Guard    Completely block direct attacks (zero
                           damage).
         3      2 Handed  Double Attack Power, but cannot equip
                           shields.
         4      EqShield  Characters that cannot equip Shields will
                           be able to equip them.
         5      EqArmor   Characters who cannot equip Heavy Armor
                           will be able to equip them.
         6      EqSword   Equip a Sword, and have the same "power"
                           as a Knight.

       Special Command: Guard
       Job characteristic: Cover
       Possible to equip: Short Sword, Sword

Monk     1      !Store    Accumulate power for one turn, and Attack
                           Power doubles on the next attack.
         2      Barefist  Bare hand Attack Power becomes the same as
                           that of the Monks.
         3      !Chkra    Recover one's own HP, and status abnormal-
                           ities such as Dark and Poison.
         4      Counter   If the character receives a direct attack,
                           a counterattack is possible.
         5      HP 10%    Max HP increases by 10%.
         6      HP 20%    Max HP increases by 30%.
         7      HP 30%    Max HP increases by 30%.

       Special Command: Kick
       Job characteristic: Counter, Fight
       Possible to equip: None

Thief    1      Secret    Hidden passageways become visible.
         2      !Flee     Run away from battle. Faster than the L1/R1
                           buttons.
         3      Dash      Move at four times the normal speed through
                           towns and villages by holding down the
                           button while moving with the directional
                           button.
         4      !Steal    Steal treasures from enemies.
         5      Caution   Prevent rear attacks by 100%.
         6      !Mug      Attack enemies and steal their treasure.
         7      Footwork  "Speed" becomes the same as Thief's.

       Special command: Steal
       Job characteristic: Caution, Dash
       Possible to equip: Short Sword

Lancer   1      !Jump     Perform Jump Attack. With a Lance, Attack
                           Power doubles.
         2      !Lance    Steal enemy's HP and MP to recover one's
                           own.
         3      EqLance   Character's that cannot equip Lance will be
                           able to equip them.

       Special command: Jump
       Job characteristic: None
       Possible to equip: Short Sword, Lance

Ninja    1      !Dustb    Run away from battle, faster than L1/R1
                           buttons.
         2      !Twin     Produce two duplicates of oneself and
                           prevent two direct attacks.
         3      Firstatk  Percentage of first attacks increases.
         4      !Throw    Attack by throwing weapons. Stronger than
                           normal attacks.
         5      2 Sword   Hold weapons in both hands, attack twice.

       Special command: Throw
       Job characteristic: First Attack
       Possible to equip: Short Sword
`-------'`-----'`--------'`------------------------------------------'


`- Page -. 20

Job      Level  Ability   Characteristics
.-------..-----..--------..------------------------------------------.
Samurai  1      !Sslap    Attack enemies and paralyze them.
         2      !$Toss    Attack enemies by throwing GP. If the
                           level is high, more money will be thrown.
         3      Swrdgrab  Perform a Sword Grab against direct
                           attacks, deflecting the blow.
         4      EqKatana  Characters that cannot equip Katanas will
                           be able to equip them.
         5      !Fdraw    Clean sweep enemies at lightning speed.

       Special command: Coin Toss
       Job characteristic: Sword Grab
       Possible to equip: Short Sword, Katana

Berserker 1     Berserk   Always in Berserk mode in battle.
          2     EqAxe     Characters that cannot equip Axes will be
                           able to equip them.

        Special command: None
        Job characteristic: Berserk
        Possible to equip: Short Sword, Axe

Hunter   1      !Critt    Call for critters of the forest (animals).
         2      !Aim      Aim to raise hit percentage.
         3      EqBow     Characters that cannot equip a Bow and
                           Arrow will be able to equip them.
         4      !Sshot    Attack four consecutive times. But for each
                           successive attack, the Attack Power will
                           be cut in half.

       Special command: Aim
       Job characteristic: None
       Possible to equip: Short Sword, Bow

Sorcerer 1      Magiwall  Put a barrier over oneself when knocked
                           out.
         2      Sword 1   Cast Magic Sword upto Level 1.
         3      Sword 2   Cast Magic Sword upto Level 2.
         4      Sword 3   Cast Magic Sword upto Level 3.
         5      Sword 4   Cast Magic Sword upto Level 4.
         6      Sword 5   Cast Magic Sword upto Level 5.
         7      Sword 6   Cast Magic Sword upto Level 6.

       Special command: Sword
       Job characteristic: Magiwall
       Possible to equip: Short Sword, Sword

White    1      White 1   Cast White Magic upto Level 1.
Mage     2      White 2   Cast White Magic upto Level 2.
         3      White 3   Cast White Magic upto Level 3.
         4      White 4   Cast White Magic upto Level 4.
         5      White 5   Cast White Magic upto Level 5.
         6      White 6   Cast White Magic upto Level 6.
         7      MP + 10%  MAX MP will increase by 10%.

       Special command: White
       Job characteristic: None
       Possible to equip: Staff
`-------'`-----'`--------'`------------------------------------------'


`- Page -. 21

Job      Level  Ability   Characteristics
.-------..-----..--------..------------------------------------------.
Black    1      Black 1   Cast Black Magic upto Level 1.
Mage     2      Black 2   Cast Black Magic upto Level 2.
         3      Black 3   Cast Black Magic upto Level 3.
         4      Black 4   Cast Black Magic upto Level 4.
         5      Black 5   Cast Black Magic upto Level 5.
         6      Black 6   Cast Black Magic upto Level 6.
         7      MP + 30%  MAX MP will increase by 30%.

       Special command: Black
       Job characteristic: None
       Possible to equip: Short Sword, Rod

Time     1      Time 1    Cast Time Magic upto Level 1.
Mage     2      Time 2    Cast Time Magic upto Level 2.
         3      Time 3    Cast Time Magic upto Level 3.
         4      Time 4    Cast Time Magic upto Level 4.
         5      Time 5    Cast Time Magic upto Level 5.
         6      Time 6    Cast Time Magic upto Level 6.
         7      EqRod     Characters that cannot equip Rods will be
                           able to equip them.

       Special command: Time
       Job characteristic: None
       Possible to equip: Short Sword, Rod

Summoner 1      Summn 1   Cast Summoned Magic upto Level 1.
         2      Summn 2   Cast Summoned Magic upto Level 2.
         3      Summn 3   Cast Summoned Magic upto Level 3.
         4      Summn 4   Cast Summoned Magic upto Level 4.
         5      Summn 5   Cast Summoned Magic upto Level 5.
         6      !Call     Randomly call one Summoned Beast without
                           using MP.

       Special command: Summon
       Job characteristic: None
       Possible to equip: Short Sword, Rod

Blue     1      !Check    Examine an enemys MAX HP/MP and weaknesses.
Mage     2      Learning  Learn an enemy's characteristic attacks as
                           Blue Magic.
         3      !Blue     Cast Blue Magic (see Magic List, p.23).
         4      !View     In addition to , also examines
                           current status.

       Special command: Blue
       Job characteristic: Learning
       Possible to equip: Short Sword, Sword, Rod

Red      1      Red 1     Cast Red Magic upto Level 1.
Mage     2      Red 2     Cast Red Magic upto Level 2.
         3      Red 3     Cast Red Magic upto Level 3.
         4      !Redx2    Cats magic twice consecutively.

       Special command: Red
       Job characteristic: None
       Possible to equip: Short Sword, Sword, Rod, Staff
`-------'`-----'`--------'`------------------------------------------'


`- Page -. 22

Job      Level  Ability   Characteristics
.-------..-----..--------..------------------------------------------.
Trainer  1      !Tame     Tame magical beasts.
         2      !Cntrl    Control beasts and have them attack one
                           another.
         3      EqWhip    Equip a Whip to have the same "power" and
                           "speed" as a Trainer.
         4      !Catch    Catch a somewhat weak enemy.

       Special command: Catch/Free
       Job characteristic: None
       Possible to equip: Short Sword, Whip

Chemist  1      Medicine  Double the effect of Tonics and Tinctures.
         2      !Mix      During battle, create a new medicine from
                           two medicines.
         3      !Drink    Drink an item specifically for Chemists.
         4      !Recvr    Recover status abnormalities for everyone
                           in the party.
         5      !Rvive    Revive all characters who can no longer
                           battle.

       Special command: Drink, Giant's Medicine
       Job characteristic: Medicine
       Possible to equip: Short Sword

Geomancer 1     !Earth    Attack using elements from that particular
                           terrain the character is in.
          2     Findhole  Will not receive damage from the damage
                           floor.
          3     Antitrap  Traps become visible.

       Special command: Earth
       Job characteristic: None
       Possible to equip: Short Sword, Sword, Rod, Staff

Bard     1     !Hide     Hide. Cannot become an attack target when
                          hidden.
         2     EqHarp    Equip a Harp to obtain the same "speed" and
                          "magical power" as a Bard.
         3     !Sing     Sing Songs with various abilities. (See
                          Song Effects, p.23).

       Special command: Sing
       Job characteristic: None
       Possible to equip: Short Sword, Harp

Dancer   1     !Flirt    When successful, enemies become nervous and
                          anxious.
         2     !Dance    When performed, mysterious dances inflict
                          random effects on enemies.
         3     EqRibbon  Characters that cannot equip Ribbons will be
                          able to equip them.

       Special command: Dance
       Job characteristic: None
       Possible to equip: Ribbon, Short Sword

Mime     1     Mime      Imitate the previous characters actions.

       Special command: Mime
       Job characteristic: None
       Possible to equip: Short Swords other than Ninja Katanas, Rod,
                          Staff, Thief weapons such as Full Moon**
                          and other Ninja exclusive weapons.
Bare    
(No Job)
       Special command: None
       Job characteristic: None
       Possible to equip: Possible to equip everything.
`-------'`-----'`--------'`------------------------------------------'

NOTE: For  magic and abilities with an "!" mark attached in front, the
     player will be able to use them as a command during battle.



`- Page -. 22

                        Magic & Song Effects
                       `--------------------.

Listed here are samples of some of the effects caused by various magic
spells  and  songs in the game.  Other types of magic and songs can be
found.

.--------------------------------------------------------------------.
White
Magic     LV  Effect
-----     --  ------
Cure      1   Recover HP. Attack the Undead.
Scan      1   Read enemy information.
Antdot    1   Cleanse poison from body.
Mute      2   Nullify Spells.
Protes    2   Increase defense.
Mini      2   Shrink and brings back to normal.
Cure2     3   Recover HP, stronger version of Cure.
Raise     3   Recover Knockout. HP recovers a little.
Muddle    3   Affect brain and causes Confusion.
`--------------------------------------------------------------------'
.--------------------------------------------------------------------.
Black
Magic     LV  Effect
-----     --  ------
Fire      1   Attack with Flames (small damage).
Ice       1   Attack with Ice (small damage).
Bolt      1   Attack with Lightning (small damage).
Poison    2   Slowly drain HP with the power of Poison.
Sleep     2   Put enemies to Sleep.
Toad      2   Turns enemies into Frogs; Turns them back.
Fire2     3   Attack with Flames (medium damage).
Ice2      3   Attack with Ice (medium damage).
Bolt2     3   Attack with Lightning (medium damage).
`--------------------------------------------------------------------'
.--------------------------------------------------------------------.
Time
Magic     LV  Effect
-----     --  ------
Speed     1   Reduce battle speed.
Slow      1   Slow down time lapse around enemies.
Regen     1   Recover HP at a designated time.
Mute      2   Disable spells and songs.
Haste     2   Speed up time lapse around allies.
Float     2   Prevent damage received from the ground.
Demi      3   Reduce HP to half with Gravity Bomb.
Stop      3   Stop time around enemies for a limited time.
Telepo    3   Escape from dungeons and battle.
`--------------------------------------------------------------------'
.--------------------------------------------------------------------.
Summon
Magic     LV  Effect
-----     --  ------
Chocobo   1   Summon Chocobo to kick enemies.
Sylph     1   Attack using Wind and party's HP gets recovered.
Remora    1   Cling onto enemies and stops movement.
Shiva     2   Summon Blizzard and freezes enemies.
Ramuh     2   Strike enemies with powerful Lightning.
Ifrit     2   Burn enemies with Flames from hell.
Titan     3   Attack all enemies by causing an Earthquake.
`--------------------------------------------------------------------'
.--------------------------------------------------------------------.
Blue
Magic     Effect
-----     ------
L5 Doom   Cast "Death" on enemies with levels that are multiples of 5
Toad Song Turns enemies into Toads.
Flash     Blinds enemies with powerful Light.
Pep Up    Sacrifice a character in order to recover party.
Red Feast Drains enemies' HP.
Exploder  Explodes oneself to damage enemies.
Aero      Damage enemies who are weak against the power of Wind.
Gob Punch Attack with a powerful invisible Punch.
WhitWind  Recover all members with the amount of the character's HP.
Condemnd  Become dead after 30 counts.
`--------------------------------------------------------------------'
.--------------------------------------------------------------------.
Song        Effect
----        ------
Power Song  Increase "Power" of all allies.
Speed Song  Increase "Speed" of all allies.
Str. Song   Increase "Strength" of all allies.
MP Song     Increase "MP" of all allies.
Lvl Song    Increase "Level" of all allies.
Requiem     Give damage to "Undead" types.
Love Song   Stop all enemy movement.
Temptation Song   Confuse all enemies.
`--------------------------------------------------------------------'


`- Page -. 24

                        Items & Combinations
                       `--------------------.

Listed here is a sample of some of the useful items to be found in the
game.  These items can be combined by using the Chemist Ability .
There are other items which will be encountered.

Combination Method
------------------
1. During battle, select and press the button.
2. From the item list which appears,  the player must select the first
  item to be mixed and press the button.
3. Next,  the player will select the other item to be  mixed and press
  the button.
4. After  selecting  the character who will use this item,  the player
  must press the button.  (When the item created is an item which
  can cause damage, a cursor will flash alongside the enemies).

.-----------------------------------------------.
Item           Effect
----           ------
Tonic          Recover HP (small effect).
Potion         Recover HP (large effect).
Ether          Recover MP
Elixir         Recover HP/MP completely.
Phoenix Down   Recover "Knockout" status.
Maidens Kiss   Recover "Toad" status.
Holy Water     Recover "Zombie" status.
Turtle Shell   Item exclusive for combinations.
Dragon Fang    Item exclusive for combinations.
Dark Matter    Item exclusive for combinations.
`-----------------------------------------------'



                         `----------------'
===========================Final Fantasy VI===========================
                         .----------------.
`- Page -. 26


                     Contents Final Fantasy VI
                    `-------------------------.

                   Prologue...................27
                   Getting Started............28
                   Controls...................29
                   Saving.....................30
                   The Menu Screen............31
                   Menu Commands..............32
                   Vehicles...................37
                   Shops......................38
                   Party Formation............39
                   Battle.....................40
                   Status Abnormalities.......41
                   Battle Commands............42
                   Special Character Commands.43
                   Magicite & Espers..........47
                   Learning Magic.............48
                   Relics.....................49
                   Bonuses....................50


`- Page -. 27

                              Prologue
                             `--------.

The War Of The Magi
-------------------
Many  centuries  have  passed  since the war.  Civilizations have been
rebuilt  with  iron,  machines,  and technology.  For years the Espers
have  existed  only  in  ancient  legends.   Now  an  Esper  has  been
discovered  and the forces of magic are beginning to return.  The risk
of another, more devastating war is about to surface.


`- Page -. 28

                          Getting Started
                         `---------------.

Entering Names
--------------
During  the  game,  the player will have the opportunity to change the
names  of important characters.  When the opportunity arises, pressing
the    button  will  switch the screen to the Name Entering Screen.
Use  the  directional  button  to  move the cursor next to the desired
letter  to  be  entered,  and  press  the    button  to confirm the
selection.   To  cancel  a selection,  press the button.  Once the
desired  name  is  entered,  press  the  START button to return to the
original screen.

`- Page -. 29

                              Controls
                             `--------.
button
----------
In addition to gathering information and items, this button serves the
following purposes:

- Executes a command selected with the directional button.
- Talk to people in  castles,  villages,  and towns by positioning the
 character next to them.
- Search  the contents  within Treasure Boxes,  Vases  and  Clocks for
 items.
- Mount and move forward various modes of transportation such  as  the
 Zeppelin or Chocobo.
- Activate door switches, elevators, etc.

button
----------
- Cancel  the selected command (return to the previous menu) and close
 an opened  screen.
- Increase  character  movement  to  twice  its regular speed.  If the
 character  is  equipped with the relic , movement will
 increase to four times normal speed.
- Dismount  or disembark from various modes  of transportation such as
 the Zeppelin or Chocobo.

button
----------
- Switch  the  Magic Menu Screen display between percentage of learned
 magic and consumed MP.

button
----------
- Bring up the Menu Screen.  This command will not work during battles
 or events.

L1/L2 button, R1/R2 button, SELECT button
-----------------------------------------
- Allow  the  player to scroll through menus and items when navigating
 the Menu Screen.
- Target entire party of allies or enemies when casting magic.
- Scroll  through  characters in the ,  ,  and  
 screens.
- Allow swift scrolling of the Magic Spell List and Item Lists during
 battle. (Only the R1, R2, or the SELECT button).

L1+R1 buttons
-------------
- Allow the party to escape from battle when pressed in conjunction.

directional button
------------------
Direct  movement  of characters and vehicles.  It is also used to move
the cursor to select commands and items.

START button
------------
Toggle  the  World  Map  ON/OFF when in the field.  It is also used to
pause  the  game during battle, and to finalize selections when naming
characters.


`- Page -. 30

                               Saving
                              `------.

Saving Onto The Memory Card
---------------------------
Insert  a  MEMORY  CARD  into the PlayStation MEMORY CARD slot 1 or 2.
The  player  will  be  able  to  save in the field or in areas such as
dungeons  where  save points exist.  Select on the Menu Screen.
If the player selects a MEMORY CARD onto which the data will be saved,
the  screen  will  switch  to  the MEMORY CARD File Screen.  From this
screen,  the player will be able to choose a MEMORY CARD slot on which
current game data can be saved.

Saving Onto the Memo File
-------------------------
A Memo File save is not the same as a MEMORY CARD save.  The Memo File
system  will leave  one  temporary  record in the PlayStations memory.
Once the power is turned OFF or the RESET button is pressed, the saved
Memo  File  will  be  deleted.   Data  that  the player wishes to save
permanently  should  be stored on the MEMORY CARD.  In order to record
to  the  Memo File, the player must select from the Menu Screen
and  then select .  Once has been selected, press the
button to save.

Soft Reset
----------
To  restart  a  game  from  a  saved  Memo  File, execute a soft reset
(simultaneously  pressing  the  R1,  R2, L1, L2, START, and the SELECT
buttons).   The  player  will be taken back to the opening movie after
which  they  will  be  able  to  access the Loading Screen.  Selecting
 from this screen will allow the player to resume the game from
their saved Memo File.


`- Page -. 31

                          The Menu Screen
                         `---------------.

When  the    button  is pressed during times other than battles and
events, the screen will change to the Menu Screen.

1. Current Party Members
These  are  the  characters  that  compose the active party which the
player  controls.   The  character's  portrait,  name, current level,
Current/Maximum HP and MP are displayed here.

2. Menu Commands
The player will be able to select and execute the following commands:

- Item
- Skills
- Equip
- Relic
- Status
- Config
- Save

Note: Commands which currently cannot be used will be  displayed in a
darkened font.

3. Time
Displays the amount of time spent playing the game.

4. Steps / Money (GP)
Displays  the distance walked in steps from the beginning of the game
until  present,  and the amount of money (in the form of GP) that the
party currently has.  Obtain money by defeating enemies or by opening
Treasure Boxes.


`- Page -. 32

                           Menu Commands
                          `-------------.

Note:   Within  each  of the menu commands, the player will be able to
scroll through the information displayed on the screen by pressing the
L1 or R1 buttons.

Item
`----.
This  command allows the use of Potions and Tents and other items that
the party currently holds.  When the button is pressed, the cursor
will move to the following subcommands:

Use
---
Use  the  items  in  possession.   After selecting which item to use,
press  the    button.  If the item is immediately usable (Potions,
Ethers,  etc.),  the  Character Selection Screen will appear.  Select
the character who will use the item, and press the button.  Items
that cannot be used will be displayed in a darkened font.

Arrange
-------
Organize  items,  weapons, armor and miscellaneous objects.  Move the
cursor to and press the button to arrange.

Rare
----
Display  crucial  items that are necessary to advance the game.  Move
the  cursor  to   and press the button to display important
objects.

Explanation of items
--------------------
Display  the  explanation  of the item which has been highlighted with
the  cursor.   For  weapons  and  armor,  only those that have special
effects will have a description displayed.  The number to the right of
the explanation designates the quantity of that item in possession.

Item List
---------
Display  the description of items in inventory and the item name.  The
player  must  move the cursor to the item to be used.  When the number
of items possessed can no longer fit on one screen, the player will be
able  to switch between the screens by pressing the L1, R1, and SELECT
buttons.

Weapons/Armor/Relics
--------------------
For  those  items  which  can  be  equipped,  setting  the cursor to a
particular  item  and  pressing  the button twice will display the
screen  on  the  right.  On this screen, in addition to the characters
who  can  equip  the  particular  item selected, status changes during
equipping and special attributes of the armor will also be displayed.

Rearranging Items
-----------------
To  change  the  order of the items, move the cursor to the item to be
first on the list, and press the button.  Next, move the cursor to
the  item  to  be  second  on the list and press the button again.
Continue  this  process  until  all items have been set to the desires
order.   It  would  be  convenient  to  place  those  items  that  are
frequently used during battle near the top of the list.


`- Page -. 33

Skills
`------.
This  command  allows the player to equip a selected character with an
Esper  to  give  the  character magic powers.  To select this command,
move  the cursor to and press the button.  Upon doing so,
it  is  possible to see the battle commands of the selected character.
Please  see  "Special Character Commands" (p.45) for an example of the
five types of battle commands specific to each character.

Espers
------
- This  subcommand  displays  the Esper List.  Esper names in darkened
 fonts indicate that they have been equipped by other party members.
- Select and press the button to display the magic spells
 that  can  be  learned  from  that  particular Esper.  (Refer to the
 section, Magicite & Espers, on page 47).

Magic
-----
- Magic  spells  that can be used are displayed in light fonts,  while
 those  that  cannot  be  used  are displayed in darkened fonts.  The
 number displayed next to the magic spell indicates the percentage of
 that  particular  magic  spell that has been learned.  (Refer to the
 section,  Learning  Magic,  on  page  48).   When  the button is
 pressed at this time, the Magic Point (MP) cost of the spell will be
 displayed.
- When  using  a magic spell, move the cursor to select a spell,  then
 press the button, and select the spell's target.
- To  target multiple characters or enemies with a magic spell,  press
 the  directional  button  to the LEFT/RIGHT, the L1/R1 button or the
 SELECT button to choose a specific target for the magic spell.

Individual Character Commands
-----------------------------
Every  character  has  a special ability that is unique to him or her.
For more details, refer to "Special Character Commands" on page 45.

SwdTech - Cyan's special ability. Sword techniques are based on
          Samurai fighting styles.
Blitz - Sabin's special ability. Blitz requires player input in order
        to enact the Martial Arts technique.
Lore - Strago's special ability. Magic spells learned from enemies.
Dance - Mog's special ability. Nature dances invoking the power of
        the elements.


`- Page - 34

Equip
-----
This  command  allows the player to equip and remove weapons and armor
for each character.  Press the button after selecting , and
select  a character.  After the selection has been made, press the
button  again  to  display  the  Equipment  Menu  with  the  following
subcommands:

- Equip
Equip  a character with weapons and armor.  First, select the part of
the  body  to be equipped with the directional button, then press the
 button  to  display  the  weapons or armor that can be equipped.
Select  the  weapons  or armor and press the button once again to
confirm.   Weapons  or  armor that will increase status when equipped
will be displayed in yellow, and those that will decrease status when
equipped will be displayed in darkened fonts.

- Optimum
Equip  the selected character with the weapon or armor in the party's
inventory with the strongest Attack Power or Defense Power.

- Remove
This  command  allows  a  specific  piece of equipment to be removed.
Once  the  selection  has been made, press the button to complete
the process.

- Empty
This  command  allows  the  player to instantly remove every piece of
equipment on a selected character.

Relic
-----
This  command allows the player to equip relics with various abilities
onto  the  characters.   First,  select   from the Menu Screen.
Next,  press  the  directional button to the LEFT to set the cursor on
all  of  the  characters.  Finally press the button to display the
Equipment Chart (Refer to the section on "Relics" on page 49.

Note:   The  current party's Equipment Menu can be viewed by selecting
either the or commands in the Menu Screen.

Status
------
This command allows the player to view individual character attributes
such as levels and HP.


`- Page -. 35

Config
------
This  command  allows  the player to customize the game options.  This
operation is done with the directional button.

- Battle Mode
This  option  allows  the  player  to switch between mode in
which  the  enemies  will  continue  to attack while the player makes
selections,  and    mode  where  the  enemies will wait for the
player to make a selection before attacking.

- Battle Speed
The  player  can  change  the  speed  at  which  time  passes  during
battle, ranging  from 1  (fast)  to  6 (slow).  Press the directional
button to LEFT/RIGHT to operate the controls.

- Message Speed
The  player  can  change the speed at which battle messages are to be
displayed  in  the  upper  part of the screen.  Press the directional
button to the LEFT/RIGHT to select a speed ranging from 1 (fast) to 6
(slow).

- Command Setting
This  option allows the player to set the Battle Command Screen to be
displayed  one  of  two  ways.   The    option is the default
setting.   The  second  option  is    which features a shorter
window with commands arranged in a more compact manner.  When
is  chosen,  commands will be selected by pressing UP, DOWN, LEFT, or
RIGHT  on the directional button.   and are accessed
by pressing the L1 and R1 buttons, respectively.

- Gauge
The  player can change the appearance of the HP Window during battle.
When  set  to  ,  the  Active  Time  Battle  (ATB)  gauge will be
displayed,  showing  the  time  remaining  until  a character becomes
active.   When  set  to  ,  the  Current  HP/Maximum  HP will be
displayed in numbers.

- Sound
The player can select between and sound output.

- Cursor
The  player can select between and cursor positions.
If  set to the cursor in a command window defaults to the top
of  the  screen each time.  If set to the cursor will appear
in its last position on the screen.


`- Page -. 36

- Re-Equip
This  option  allows  the  player to change between the and
 options.   If set to , the party will automatically
be  re-equipped with the most optimal pieces of equipment to gift the
equipped  Relic.   If set to , every piece of equipment on the
characters will be removed.

- Controller
This option allows the player to change the controller settings.

- Single
 This  is the setting for one player.  Normally the game is played in
 this mode.

- Multi
 This  setting  allows two people to play during battle.  The players
 must decide which characters will correspond with which controller.

- Magic Order
This  option allows the player to choose one of six patterns from the
Magic Spell List to arrange their spells.

- Window
The  player  will  be able to select a back window pattern from eight
selections.

- Color
This  option  allows  the  fonts  and  window colors to be changed by
adjusting  the  three  colors  R  (Red), G (Green), and B (Blue).  In
order  to  return  the  adjustments  to  the original state, move the
cursor to and press the button.

Save
----
This  command  will  save  the  game.   Basically,  saves  can only be
conducted  on  the field or at Save Points.  In locations where saving
is not possible, this command will be displayed in a darkened font.


`- Page -. 37

                              Vehicles
                             `--------.

Modes Of Transportation
-----------------------
Many  different  travel  options  exist  in  this game.  As the player
advances  in  the  game,  the party will encounter and gain the use of
many  different  modes  of  transportation.  Taking advantage of these
different types of travel options will enable the party to visit areas
otherwise impossible to reach on foot.

Chocobo
-------
A  birdlike creature that helps the party travel across land, rivers,
and  lakes.   Chocobos can be rented from Chocobo rental shops.  Once
the  character  dismounts the Chocobo, it will return to its original
place.   While  riding  the Chocobo, the character will not encounter
any enemies.

 directional button UP/ button: Move the Chocobo forward

 directional button LEFT/RIGHT: Turn the Chocobo left or right

 L1/R1 button: Turn the Chocobo sharply when used with the
               directional button LEFT/RIGHT

  button: Dismount from the Chocobo

Zeppelin
--------
A  large  airship  which  can  travel at high speeds through the sky.
Characters  may  go  into  the  interior of the airship.  Inside, the
player  will  find  Item  Shops  and  will also be able to have other
characters  standby.   Zeppelins  can  only take off and land on flat
land.

  button: Board the Zeppelin/Move it forward

 directional button UP: Enable the Zeppelin to descend

 directional button DOWN: Enable the Zeppelin to ascend

 directional button LEFT/RIGHT: Turn the Zeppelin left or right

 L1/R1 button: Turn  Zeppelin  sharply when used with the directional
               button LEFT/RIGHT

  button: Disembark from the Zeppelin

  button: Enter the interior of the Zeppelin.  In order to fly the
             Zeppelin again, press the button at the controls and
             select .

  button: Press  together  with the directional button to move the
             Zeppelin in any direction

About Map ON/OFF
----------------
Pressing  the START button on the field will display a small map which
can  be turned ON/OFF.  The large red dot on top of the map designates
the current location, and the small dot shows the direction the player
is facing.


`- Page -. 38

                               Shops
                              `-----.

In  the  game,  various  types of shops are featured.  Items bought in
shops can be used by party members.

Buying & Selling
----------------
1. After  talking  to  a  shopkeeper,  the  following  commands become
  available:

-
This  command  will  allow  the  player to see and purchase items the
shopkeeper has in stock.

-
This  command  will  display  the  items  the party has in inventory,
allowing  the  player  to  sell  items  to the shopkeeper at half the
purchasing cost of the item.

-
This command will let the player exit from the Buying/Selling screen.

2. When buying items,  a screen  similar to the one shown on the right
  will be displayed.

Left of screen      - A list of items sold in the shop
Top right of screen - Current amount of money (GP)
Under GP amount     - Number of selected items owned
Under owned items   - Number of selected items equipped
Bottom of screen    - Party members

/\ shows that Attack/Defense Power will increase by equipping item, \/
shows  that  Attack/Defense Power will decrease, and = designates that
the  value  will remain the same.  The mark below the characters shows
the  current  party members, and the characters with their arms in the
air  are  characters  that can equip the selected item.  Those with an
"E"  mark  have  already  been  equipped  with  the particular item in
question.

3. Determine  the  number  to  be  sold  and  bought.    Pressing  the
directional  button  to the RIGHT increases quantity by 1; pressing it
to  the  LEFT  decreases  quantity  by  1; pressing it UP increases by
increments of 10; and pressing it DOWN decreases by increments of 10.
The  maximum number of a particular item that can be held is 99.  When
buying an item, the number will only increase as much as the character
can hold or purchase.


`- Page -. 39

                         Party Information
                        `-----------------.

Many characters appear in this game.  A maximum of four characters can
be  selected  to  create  an active party to progress through the game
together.

Location For Party Formation
----------------------------
Locations where parties may be form will depend on the story flow.  At
locations  where  parties may be changed, the message party members?> will be displayed after talking to a character.

Combining Parties
-----------------
1.   The  characters  that  can  be  combined  to form a party will be
displayed  in  the  center  row.   From  this  selection,  select  the
characters  to  form  the  party.   Certain  party  members  cannot be
selected during certain segments of the game.

2.   After  selecting  a  character, press the button, and set the
cursor  to the Party Window below and press the button once again.
Continue  this  process  until  all desired characters have joined the
party, and then, press the button.

Note:   it is possible to move the game forward with parties that have
less than four members.

Switching Parties
-----------------
There  will  be  times  when  the player will need to control several
parties  simultaneously.   To  switch  between  the  different active
parties, press the button.


`- Page -. 40

                               Battle
                              `------.

Battle Screen
-------------
The Battle Screen for FFVI displays the following information:

- Message windows during battle are displayed
- Enemy graphics
- Party character graphics
- Enemy name is displayed on the left of the screen
- Battle commands between the enemy name and party character names
  (different for each character)
- Character HP and ATB Gauge bars on the right side of the screen
  (Depending on the configuration, the Current HP/Maximum HP may be
  displayed)

Battle Formations
-----------------
Regarding  the enemy appearance patterns, other than the normal battle
formation, the following formation types may also be encountered.

Pincher/Side Attack
-------------------
By  attacking  from both sides at the same time, Attack Power will be
increased.   When the party attacks the enemy, it is known as a "Side
Attack",  and  when  the  enemy  attacks  the party, it is known as a
"Pincher  Attack".   During a "Pincher Attack", the party will not be
able to run away from battle.

Back Attack
-----------
In  this  situation, the player's party will be attacked by the enemy
from  behind, with the Back Row taking the brunt of the assault.  The
enemy will also attack first.

Preemptive Attack
-----------------
In  a  preemptive  attack,  the  active party will be given the first
attack in the battle.


`- Page -. 41

                        Status Abnormalities
                       `--------------------.

During  battle  when  a character is hit by an enemy's special attack,
the   following   status  abnormalities  are  known  to  occur.   Some
attributes  will  recover  after  battle, and some will not.  Inns and
Tents  will  recover  every  type  of  status  abnormality,  while the
Sleeping Bag will recover everything except "Wounded".  The list below
represents some of the status abnormalities in the game.

Non-Recoverable Status Abnormalities
------------------------------------
Name      Symptoms                       Recovery Method
----      --------                       ---------------
Wounded   HP reduces to zero; can no     Life Spells, Phoenix Down
           longer battle
Petrify   Become stone; can no longer    Remedy, Soft
           battle
Imp       Cannot use special commands;   Green Cherry, Remedy
           Can only use the Imp Spell
Invisible Become invisible, not affected Any magic
           by Physical Attacks
Poison    Continue decrease of HP        Remedy, Antidot Spell,
           during battle, and while       Antidote
           walking
Zombie    Indiscriminately attack        Revivify
           enemies and allies
Dark      Decrease in Hit Attack Rate    Eyedrop, Remedy
Float     Float above the ground; will   Dispel
           not receive damage from
           ground attacks

Recoverable Status Abnormalities
--------------------------------
Name      Symptoms                       Recovery Method
----      --------                       ---------------
Sleep     Character nods off; cannot     Physical Attack
           enter commands
Muddled   Become confused, and begin     Physical Attack, Remedy
           attacking enemies and allies
           indiscriminately
Mute      Will not be able to cast       Remedy, Echo Screen
           magic
Condemned Become wounded when the number Win battle before countdown
          above the affected character    reaches zero
          reaches zero


`- Page -. 42

                          Battle Commands
                         `---------------.

The  FFVI  battle  system  uses the ATB (Active Time Battle) system in
which  time  will  continue  to pass during battle.  The player should
battle  by selecting commands and attacks corresponding to the enemy's
weaknesses or techniques.

Fight
-----
Battle  with equipped weapons.  If weapons have not been equipped, the
character must fight with bare hands.

Magic
-----
The  Magic Spell List will be displayed, allowing the player to select
the  magic  spell to be used with the button.  After selecting the
target  of  the  magic  spell,  press the button to cast it.  When
there is not enough Magic Points (MP), magic cannot be used.  When the
Magic  Spell List is displayed, scroll to the very top of the list and
press  UP  on  the  directional  button  to  select  the Esper that is
equipped.   Once  selected,  the Esper can be summoned by pressing the
button.  (Refer to the Summoning Espers section on page 47).

Item
----
The Item List will be displayed, allowing the player to use an item in
inventory.   To  use  an  item,  first  select it with the directional
button and then press the button twice.  Next select the character
who  will use the item, then press the button again to execute the
command.   Items that may be used will be highlighted.  It is possible
to rearrange items even during battle.  (Refer to the Item Arrangement
section on page 32).

Switching Weapons & Armor During Battle
---------------------------------------
Pressing  UP  on  the  directional button while at the top of the Item
List  will  display  the  items  currently  equipped  by  the selected
character.  To switch an item, first move the cursor to the item to be
replaced,  and  press  the button.  The items that can be equipped
will  then  be  highlighted.   Upon  making a selection, press the
button  again  to  execute the switch.  The Item and Magic Spell Lists
that  appear  during  battle can be scrolled by pressing UP or DOWN on
the directional button.

Row
---
Formation  change  of the Front and Back Row can take place during the
current  battle.   when  the  command  setting is set to , the
directional  button  must be pressed to the LEFT in order to execute a
formation change.  When set to the L1 button must be pressed.


`- Page -. 43

Character Formation
-------------------
- If the directional button is pressed to the LEFT in the Menu Screen,
the    command will appear.  To move a character to the Front Row
(advantage  for  direct attacks, disadvantage for defense) or Back Row
(disadvantage  for  direct  attacks,  advantage for defense), move the
cursor to the character to be moved, and press the button twice.

- To  switch  the  position of two characters,  move the cursor to one
character,  and  press  the   button.  Next, move the cursor to the
other  character  to  be interchanged, and press the button again.
(NOTE:   The character at the very top of the character lineup will be
displayed in the field).

Defend
------
Concentrating  on  defense  reduces damage  incurred  from  an enemy's
Physical Attacks.  However the damage received from Magic Attacks will
not  be  reduced.   When  the  command setting is set to , the
directional  button  must  be pressed to the RIGHT in order to defend.
When set to , the R1 button must be pressed.

Escape
------
When  the L1 and R1 buttons are pressed simultaneously, the party will
be able to escape from battle.  Beware, as there are some enemies that
the  party  will  not be able to escape from.  In those instances, the
message, will be displayed.

Pause
-----
When  the  START  button is pressed during a fight, the battle will be
put  on  hold temporarily.  The game will resume when the START button
is pressed again.

End Of Battle
-------------
Battle  will  continue until party members defeat the enemies or until
the  party  runs  away.   When  the enemies are successfully defeated,
money (GP) and Experience Points (EXP) will appear, and acquired Magic
Points  will  be  gained  and  distributed.   These values will differ
according to enemy type and the number of enemies defeated.

Game Over
---------
When  all party members can no longer battle (HP reaches zero), become
Zombies or Petrified, the game will be over.  Once a game is over, the
game will automatically begin from the previous Save Point.  When this
occurs,  the  items taken from Treasure Boxes and character parameters
will  not  be  saved, but character levels and Experience Points (EXP)
will not diminish.

`- Page -. 44

                     Special Character Commands
                    `--------------------------.

Locke
-----
Steal
- The ability to steal items from an enemy during battle.
- There  are  some  items  that  can  be  obtained  only through this
  particular command.
- After  selecting this command,  select which enemy to steal from by
  using the directional button.

Mog
---
Dance
- By  invoking  the  name  of the terrain dance,  Mog will be able to
  attack using the powers of nature.
- By fighting battles on different terrain, Mog will learn new dances
- After selecting this command, select the dance to be used and press
  the button.

Sabin
-----
Blitz
- Will attack an enemy with the Martial Art techniques he has learned
- When  Sabin  increases  his  level,  new techniques will be learned
  automatically.
- After  selecting    in  Sabin's  Battle  Window,  enter  the
  commands of the technique to be used and press the button.
- When Blitz Commands are entered incorrectly, Sabin will fail to act
  when his turn arrives.
- Each  special  technique and attack effect, or any commands entered
  can  be  checked  by selecting Sabin in the section of the
  Menu Screen and pressing the button at the heading.

Terra
-----
Magic
- Born with magical powers,  Terra possesses the command from
  the beginning.
- Other  characters,  however,  will  not be able to use magic unless
  they are equipped with Espers (see page 47).

Edgar
-----
Tools
- Attack by using tools that are constructed primarily for battle.
- There are some tools that will attack only one individual enemy and
  others that will attack all enemies at once.
- Advancing  in  the  game  will allow the player to obtain newer and
  more powerful tools for attacking.
- After  selecting  this command,  select which tool to use and press
  the button.


`- Page -. 45

Cyan
----
SwdTech
- Cyan uses Sword Techniques learned as a samurai to attack.
- This  technique  can only be used when a sword that can perform the
  Sword Techniques is equipped.
- When  Cyan  increases  his  level,  he will automatically learn new
  Sword Techniques.
- When is selected, a window will be displayed, and a gauge
  will  begin  to  grow  during  battle.   When the gauge reaches the
  particular Sword Technique the player would like to use, the player
  must press the button.
- The available Sword Techniques can be seen by selecting Cyan in the
  command of the Menu Screen, and pressing the button at
  the heading.

Gau
---
Leap/Rage
- When the player selects while battling enemies in the Veldt,
  Gau will leap onto an enemy and the battle will end.
- If the remaining party members continue to battle in the Veldt, Gau
  will  eventually  reappear  after  the  battle ends, and rejoin the
  party.
- When  he  returns,  Gau will have learned the Enemy Techniques from
  the  time  he  leaps  onto an enemy up until when he returns to the
  party.    These   learned  technique  commands  are  called  "Rage"
  Techniques, and can be used to attack enemies during battle.
- The  names  of  the "Rage" Techniques that have been learned can be
  checked  by  selecting  Gau  in  the    command of the Menu
  Screen, and by pressing the button at the heading.
- After  selecting    in  the  Battle  Window,  select the Rage
  Technique to be used and press the button.
- is a command that can only be used in the Veldt.
- In  the  Veldt,  only  the  enemies that have been encountered will
  appear.  Thus, it may be wise to return regularly to the Veldt with
  Gau to learn new Rage Techniques.

Setzer
------
Slot
- Setzer has access to the powerful Slot Attack. When he uses it, the
  wheels of a slot machine appear and start spinning.  Results of the
  spin  determine the nature of the attack, from damaging an enemy to
  healing the party.
- Not  all combinations  are beneficial.  The  Joker Doom combination
  brings defeat to both parties.
- When  this  command is selected,  three wheels will begin spinning.
  Press  the    button  three  times to stop the wheels.  When all
  three  wheels  have  stopped,  press  the   button once again to
  trigger the results of the spin.


`- Page -. 46

Strago
------
Lore
- Strago's  Lore  ability  lets him learn certain spells from enemies
  that  use  spells against him.  After he has learned the spells, he
  can use them as his own during battle.
- Since Strago's Lore abilities are magic spells, MP will be consumed
  when used.
- After  selecting this command,  the player must select the spell to
  be used and then press the button to execute the selection.

Shadow
------
Throw
- Shadow's  throwing  skill  allows  him to throw objects such as the
  Ninja Shuriken with the strength and accuracy.
- By  throwing  ancient  scrolls,  he  will also be able to use Ninja
  Techniques that are written on the scrolls.
- After  selecting  this  command,  select the item to be thrown, and
  then press the button to execute the command.

Celes
-----
Runic
- When  Runic is  used during battle, Celes will absorb certain enemy
  magic spells that have been cast, and use then to restore her Magic
  Points (MP).
- Runic  will  last until Celes enters another command,  or until she
  absorbs a magic spell.
- Runic  cannot  be  used  unless  Celes is  equipped with a specific
  sword.
- Be  advised  that there  are some spells that cannot be absorbed by
  Runic.

Relm
----
Sketch
- Relm  attacks  by  first sketching an enemy, and then summoning the
  illusion  of  the  sketch  to  battle  against  the  enemy for her.
  Beware, as there will be times when Relm will not be able to sketch
  complex looking enemies correctly.


`- Page -. 47

                         Magicite & Espers
                        `-----------------.

In  the  beginning  of FFVI, only a few characters will be able to use
magic.   The  ability  to use magic is granted by Magicite that can be
found as the story progresses.

Espers live in the land of the unknown, and are beings with tremendous
magical  power.  When these creatures die, they condense their magical
powers  and crystalize.  The resulting crystals are known as Magicite.
By  equipping Magicite, the characters will be able to learn different
magic spells.

Equipping Magicite
------------------
In  order to equip Magicite, select from the commands
in  the Menu Screen.  Stones that are highlighted can be equipped, and
those  which  are  in  darkened  font cannot as they have already been
equipped  by  another  member.  The numbers designate the amount of MP
that  is  necessary  to  summon the Esper, which is the essence of the
Magicite.

After  selecting  the Magicite and pressing the button, magic that
can be learned from equipping the crystal will be displayed.  To equip
the  Magicite,  press the button once again.  Magicite can only be
equipped  one at a time.  To remove the Magicite, press the button
in accordance with the empty space on the Magicite List.

Magicite Bonus Points
---------------------
Below  the  magic display of the Magicite, a phrase such as Strength + 1> can be seen.  This refers to the bonus attribute points
gained by the Magicite when a character Levels UP.  For example, if a
character  is  equipped with the Magicite when their level increases,
their Physical Strength will increase by +1.  Note:  Not all Magicite
have bonus attributes.

Summoning Espers
----------------
The  Esper  of  the equipped Magicite can be summoned during battle to
fight.   To  see which Esper has what type of effect, select the Esper
with the command, and the information will be displayed.

1. Select command
In  order  to  summon Espers, first select the command during
battle to display the Magic Spell List.

2. Summon the Esper with the UP directional button
Next,  scroll to the top of the Magic Spell List, and press UP on the
directional  button to display the equipped Esper.  Once the Esper is
displayed, press the button to summon it.

Summoning Of The Esper
----------------------
In order to summon an Esper, a certain amount of MP is necessary.  In
addition,  an  Esper  can  only  be  summoned  once  per  battle  per
character.   Espers  that  cannot  be  summoned  will be displayed in
darkened font in the Magic Spell List during battle.


`- Page -. 48

                           Learning Magic
                          `--------------.

Magic is learned from Espers.  Generally, the more powerful the Esper,
the  better  the spells it can teach.  The type of spells an Esper can
teach is related to the abilities of the Esper itself.

Obtain Magic Points
-------------------
Each  Esper has access to a number of magic spells with a correspond-
ing  number  next  to  them  showing  the  rate  at which they can be
learned.  As characters fight through battles, they will obtain Magic
Points  at  the  end of battle.  These points are multiplied with the
learning  rate  number  to generate the amount of Magic Points earned
toward learning a spell.

If MP Reaches 100%, The Magic Spell Will Be Learned
---------------------------------------------------
Once  all the spells have been learned from a particular Esper, it is
recommended  that  the  player  equip  another  Esper to continue the
process.

If an Esper is Switched During the Learning Process
---------------------------------------------------
Even  if the Esper which a character has been using to learn magic is
removed  and  switched  to  another character, the Magic Points which
have  been  accumulated  to this point will not disappear.  The magic
spells which are in the process of being leaned can be checked in the
Magic List and the Esper Magic Screen.

Even With the Same Magic Spell...
---------------------------------
It  is  possible to learn the same magic spell from different Espers.
However,  depending  on  the Esper, the rate of learning magic may be
different (the multiplier rates will differ).  For example, the Esper
on  the  upper  left has listed "Care x5", but the Esper listed below
has  "Care x3".  If the player receives one Magic Point after battle,
the  percentage  of added to the Magic Point total will be 5% for the
Esper  on  top,  and 3% for the Esper on the bottom.  To maximize the
rate at which magic spells are learned, players should equip Magicite
with the most efficient learning rate.

Obtaining Magic Spells through Equipment & Relics
-------------------------------------------------
Certain  items  in  the  game  possess the magic power to teach magic
spells  to  characters.   To  find out which items have this ability,
examine  an item in the Item List by pressing the button.  If the
phrase   is displayed, then the item in question
has the ability to teach spells in the same manner as Magicite.

Explanations of Espers & Magic
------------------------------
By  selecting  the    command  from the Menu Screen, and then
seeking  the  subcommand    or  , the effects of magic
spells  and  Espers  will be displayed in the top left window.  Bonus
point  explanations  will  also be displayed in this section as well.
It  is recommended that the player knows in advance which effects are
connected to which Esper.


`- Page -. 49

                               Relics
                              `------.

By  equipping  relics  in FFVI, the characters will be able to acquire
various special effects.  Relics are divided into two groups:

- Those that will change commands
- Those with special effects

Relics That Will Change Commands
--------------------------------
When  this type of Relic is equipped, the character's battle commands
will  change.   The  image  on the right shows Locke before and after
equipping  the  "Thief  Glove"  relic.   Locke's  battle command will
change  from    to , allowing him to steal and attack
enemies  at  the  same  time.   In  addition to this, there are other
relics that are known to change commands.

Relics With Special Effects
---------------------------
The majority of relics fall into this category.  Some of these relics
have been known to increase character attributes while others provide
resistance  to  certain kinds of attacks.  The attribute change which
occurs when relics are equipped will be displayed in yellow for those
that increase, and will be displayed in darkened fonts for those that
will  decrease.   There  are  also  some  relics  that will allow the
characters  to  hold  weapons  in  both  hands  and  others that will
automatically summon magic in order to defend that characters against
enemy attacks.

Armor With Relic Effects
------------------------
Some  armors  grant  the same abilities gained from equipping certain
relics.  Unfortunately, no weapons have this effect.

Equipping Relics
----------------
From  the  Menu  Screen,  select   to access the Relic Screen.
After  selecting  ,  the cursor will move to the "relic" List.
Pressing  the    button at this point will display the relics that
the  character  is currently equipped with.  (Items that have already
been  equipped  will not be displayed).  After selecting the relic of
choice,  press  the    button.   In  the lower right corner of the
screen,  the  status changes for equipping a particular relic will be
displayed.   Each  character can equip the characters with weapons in
both  hands,  the  player  will  need  to  re-equip weapons and armor
accordingly.


`- Page -. 50

                              Bonuses
                             `-------.

For the PlayStation version of FFVI, there is a Bonus Mode which is an
added feature to the normal game.

When Bonus Mode is accessed, the following menus are available:

Studio
------
The headings in this screen let the player access the movie clips and
artwork images developed for the game.

 - Theater
 The  player  will be able to view the full motion videos seen in the
 game.

 - Gallery
 The  player  will  be  able  to  view  some  of the original artwork
  developed for the game.

Status
------
The  data  for games which have been finished will be displayed in one
chart,  letting  the  player  see  how  much  time has been spent on a
particular  game.   This  data  is  only  available  if the player has
completed the game.  By finishing the game multiple times, maximum and
minimum  records  will be displayed in each heading, and will continue
to accumulate as new records are set.


Secret
------
While  many  headings  are  available in this menu, only "Bestiary" is
immediately accessible at the beginning.

 - Bestiary
 A collection of all the enemies that appear in the game.

System File
-----------
Headings  which  cannot  be viewed until the game is complete will be
displayed  as  "????"  in  the Bonus Menu, and the player will not be
able  to  select  them.   In  order  to  view  these  headings, it is
necessary  to  complete  the game, and save a file onto a MEMORY CARD
called  the  "System File", which is different from Saved Data.  This
file  will  record  detailed  play  situations data used in the Bonus
Menu.   After  a  System  File  has  been loaded, headings previously
displayed as "????" will become accessible.

 Creating a System File
 ----------------------
 After  the  words,  "The  End" appear at the ending, the screen will
 automatically  switch to the System File Creation Screen.  Here, the
 player  must  select   and press the button to execute the
 command. If a System File is already present on the MEMORY CARD, the
 old file will be overwritten, and updated to the new one.


`- Page -. 51

Bonus Screen
------------
The  button  controls  are  basically  the  same as those found on the
normal  game screen.   Special uses for each heading will be explained
in the following section.

Accessing the Bonus Screen
--------------------------
1. Select on the Loading Screen and press the button.
2. Select the MEMORY CARD slot with the System File and press the
   button. (If the game has never been completed, select    Loading>).
3. Once  the  Bonus  Screen appears, select the menu to see and press
   the button.

Operation Of Each Heading
-------------------------
Studio - Theater
- If  the   section of the Studio is selected, several movie
  titles will be shown.
- Selecting   the  movie  of  choice and pressing the button will
  start the video.
- Pressing  the  START  button,  the or button during viewing
  will  interrupt  the video, and take the player back to the Theater
  Menu.

Studio - Gallery
- If  the section of the Studio is selected, several titles
  will be shown.
- Select  the  title  of  choice and press the button to view the
  first image.
- Press the button to view the next image.
- Once  the player sees all the images,  the screen will loop back to
  the first image shown.

Gallery Button Functions
------------------------
directional button - Move enlarged images
button         - Return to the "Gallery" Screen
button         - Enlarge/Reduce image size
L1 button          - Scroll back five images
button         - Return to previous image
R1 button          - Scroll forward five images


`- Page -. 52

Status
------
Cannot  be  seen unless the game has been finished at least once and a
System File has been created.

If    is  selected, the screen will switch to the one shown on
the right.

- Center  Window:   Displays  the  amount of steps taken,  play time,
  maximum amount of GP, and lowest amount of GP for a finished game.

- Character  Window:   In  this window,  if a particular character is
  selected,  and  the   button is pressed, the screen will display
  the following information:

 a. Character Usage Rate
    When  the  percentage  reaches 100%,  a special title will appear
    above  the  characters head.  It is possible to continue updating
    the  records  even  after 100%, but the percentage will no longer
    rise.

 b. This  window displays headings relating to the spells and special
    techniques  a  character  was  able to learn throughout the game.
    Selecting  a heading and pressing the button will display the
    learned spells or techniques.  Since not all characters can learn
    spells  or  special  techniques,  some may only have the "Learned
    Magic" heading available or no heading at all.

 c. The Maximum/Minimum value for each displayed parameter/

Note: It is  possible to go back to a previous screen by pressing the
      button on any screen.

Secret - Bestiary
-----------------
- Selecting    after  entering the Secret Room will display
  the   screen   shown   on   the  right.   Selecting     Destruction>  will  display  the appropriate locations in the lower
  window.

- Before finishing the game (no System File), the player will only be
  able to make this selection.

- If  the  player  selects  a location and executes the command,  the
  screen  will switch to the Bestiary for enemies that appear in that
  particular location.

Enemy Screen
------------
This refers to the data screen for each enemy.
When  the    button is pressed, the screen will switch to an Enemy
Explanations Screen.


`- Page 53 -.

Enemy Screen Button Functions
-----------------------------

directional button DOWN/RIGHT or the button: Move to the next
                                                 Enemy Data Screen
directional button UP/LEFT or the button: Return to the previous
                                              Enemy Data Screen
SELECT button: Move to the Enemy Selection Screen of the selected
               area
button: Switch between the Enemy Data Screen and the Enemy
            Explanation Screen
button: Return to the Enemy Encyclopedia Menu
L1 button: Return to the enemies of the previous locations
R1 button: Move to the enemies of the next location


After Completing The Game
-------------------------
Additional  bonuses  await  the  player  upon  completion of the game.
Previously,  some  headings  were labelled "????" in the Bonus Screen,
making  them  inaccessible.   Once  the player completes the game, the
following secret rooms will become accessible.

- Bestiary of each location after world destruction.
- Strago's Lore Magic Encyclopedia
- Encyclopedia of Espers
- Dragon Head Colosseum items, opponents & list of obtained items.

Note:   The  button  functions on this screen are the same as those on
the  Enemy  Screen.   (There  will be some functions which will not be
available for use).


`- Page -. 54

                Music From FFV And FFVI Video Games
               `-----------------------------------.

Included in this special Collector's Package is the MUSIC FROM FFV AND
FFVI   VIDEO  GAMES.   This  audio  CD  can  be  played  through  your
PlayStation game console CD player, or through any standard CD player.

TRACKS: 1: FFV Opening Theme
       2: The Dungeon
       3: We're Pirates!
       4: City Theme
       5: Parting Sorrow
       6: Mambo de Chocobo
       7: Distant Homeland
       8: Music Box Memories
       9: To My Beloved Friend

       10: The phantom Forest
       11: Phantom Train
       12: Wild West
       13: Kids Run Through The City
       14: Terra
       15: Slam Shuffle
       16: Spinach Rag
       17: Johnny C Bad
       18: Mog
       19: Dark World
       20: Epitaph
       21: The Magic House
       22: The Prelude

1-9 (C) & (P) 1992 Square Co., Ltd.,
10-22 (C) & (P) 1994 Square Co., Ltd.

Composer/Arranger: Nobuo Uematsu
Producers: Nobuo Uematsu & Kensuke Matsushita


                   ------------------------------
Look for my other PSX Text Manuals:
- Allied General / Panzer General
- Ape Escape
- Bugs Bunny Lost In Time
- Civilization II
- Driver
- Evil Zone
- Fighter Maker
- Final Fantasy VIII
- GranStream Saga
- Legacy Of Kain: Soul Reaver
- Lunar: Silver Star Story Complete
- NCAA GameBreaker 2000
- NFL Xtreme 2 (Quick guide)
- S.C.A.R.S.
- Syphon Filter
- Ultimate 8 Ball
- WarZone 2100
- WWF Attitude

All  my  manuals  are  near complete.  Formatted 70 characters across.
This  makes  it  easier  to  print them out in a 2 column sheet with a
small  font  size  of  approx.  7 - 9 points and a fixed-width font to
keep the nice even paragraphs.  Or do what you want of course :)

-IfLAB
iflab@sk.sympatico.ca
18-Oct-99




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