You now own Contra (R) III - The Alien Wars (tm) for your Super
NES (tm). Your best bet is for survival is to read the following instructions
throughly before entering active alien blasting duty.
TABLE OF CONTENTS
THE CONTRA CHRONICLES .........................4
HOW TO PLAY ...................................4
CONTROLLING THE ACTION ........................6
THE BATTLEFIELD ...............................9
YOUR ANTI-ALIEN ARSENAL ......................10
THE STAGES ...................................12
ALIEN NATION .................................14
ALIEN COMMAND ................................15
THE CONTRA LEGACY ROCKS ON
February 14, 2636. You are about to learn what it takes to be a
descendant of command legends Scorpion and Mad Dog. That is, now that the
Red Falcon would like to use your family tree as a toothpick. You're Jimbo
and Sully, special forces comrades just like your fearsome forefathers were.
Nowadays, your weapons and maneuvers are more advanced than they were when
your ancestors saved the world from being skewered on Red Falcon's fangs.
That brutal is still in his prime and he had plenty of time to plot his
revenge. He's swamped Neo City with six stages of the most cruel and unusual
punishers ever. So run, climb, ride, soar and start blasting your way to the
Alien Main Base. Before your family name and your planet are just dirt under
Red Falcon's claws.
HOW TO SAVE THE WORLD
IT'S ALL HOW YOU LOOK AT IT
You'll be scoping out some missions from side view and some from top view. In
a side-view stage, you'll have to contend with the mighty Stage Boss at the
end of each mission, and he won't be happy that you've made it past his
underlings. Defeat him and you'll advance to the next stage. In a top-view
stage, you first select the field in which you'd like to start battling.
There will be a number of targets to hit throughout the course. Radar arrows
will lead you to the next closest target. You also have a map you can check
out by pressing the SELECT BUTTON. After you've abolished all the startegic
targets and the toughest alien attackers, you'll move to the next stage.
KNOCKING 'EM DOWN AND RACKING 'EM UP
Throughout all the stages you will be engaging in two-fisted warfare.
You carry a weapon in each hand and can switch fire from one to the other at
any time with the X BUTTON. Be on the lookout for weapon Wings. They appear
after specific enemies are blasted. Shoot down the Weapon Wings and grab the
Power Up inside to receive a new, more powerful weapon. As you pick off
aliens, you will earn points. For the first 20,000 you'll receive a bonus
player. After that, you'll receive a 1UP for every 60,000 points up to 30
THEY GOTCHA, NOW WHAT
If you catch an enemy bullet the hard way or fall into a ravine,
you will lose one of your players. If you lose all of your players, the
fight's finished. You can go back for more by selecting CONTINUE when GAME
OVER is reached. In the Easy mode, you can choose CONTINUE three times. In
the Normal and Hard modes, you can keep the battle raging up to five times.
If you continue, you will find yourself at the beginning of the stage where
you left off. At the CONTINUE screen, you can also change settings for 1
Player, 2 Players A and 2 Players B. If you are alien busting with an ally,
you can borrow a player from your partner when you run out by pressing the
A BUTTON and continuing to play.
TO GET THE SHOWDOWN ON THE ROAD
To begin, insert your Game Pak into the Super NES and turn it on.
Press the START BUTTON and you will be at the Player Select screen. Press the
CONTROL PAD Up or Down to select 1 Play, 2 Players A, 2 Players B or Option.
In Option mode, you can select Player lives (3, 5 or 7), Level (Easy, Normal,
or Hard), Sound (Stereo or Mono) and Exit. There are unique endings for each
of the difficulty levels, so you'll want to try and tackle them all. Move to
the category that you'd like to adjust by pressing the CONTROL PAD Up or
Down. Adjust the setting by pressing the CONTROL PAD Left or Right. Select
EXIT to move back to the Player Selection screen. You can also skip OPTION
if you'd like and go right to player selection. If you selection 1 Player
mode, you're going it solo. In 2 Players A, two engage in creature crushing
simultaneously. While in a top-view stage, you'll be battling on different
screens. The 2 Players B mode is like 2 Players A but the difference is,
when you're in a top-view stage, you'll be on the same screen rather than
separate screens. Press the START BUTTON once you've slected the player mode
and get ready for a supersonic 16-bit extravaganza.
ADVANCED SPECIAL FORCES MANEUVERS
Press to pause the game.
Press to move commando and aim shooting direction.
Press to launch M-80,000 Helio Bomb.
Press to jump.
Press to switch to left or right-handed weapon fire.
Press to shoot. Hold down for rapid fire.
Hold the L BUTTON and the R BUTTON together and press the Y BUTTON
to randomly fire both weapons while spinning.
Press the R BUTTON and the Y BUTTON together and you can stay in
place and shoot in the direction your CONTROL PAD is pointed. This
maneuver cannot be used while you are riding the jet bike, armored
care or hanging from an object.
Hang In There
You can grip walls, girders, ceilings and you won't believe what
else to get where you're going. Use caution, because if you jump while
you're hanging and climbing, you will fall and lose a player. To descend
safely, press the CONTROL PAD Down together with the B BUTTON.
TANKS FOR THE RIDE
Hitch a ride on an abandoned armored car. Press the CONTROL PAD
Right or Left to move. Press the Y button to fire the Konan Cannon.
TOP VIEW STAGES
Press to pause game.
Press to display strategic map.
Press to launch M-80,000 Helio Bomb.
Press to activate the magnetic force field. Enemies can still do
damage, but their bullets can't touch you.
Press to swutch to left or right-handed weapon fire.
Press to shoot. Hold down for rapid fire.
Press to rotate your field of vision to the left.
Press to rotate your field of vision to the right. Press the L
BUTTON and the R BUTTON together while tapping the Y BUTTON to
randomly shoot while spinning.
CALLING IN THE HEAVY ARTILLERY
Shoot them down and grab the power up to pump up your arsenal.
The bullets will follow your enemies like bees on a honey-dipped
Blue magnetic rays make you invincible for a limited time But once
the force field turns red, you're open season again.
Zaps a powerful beam.
Devistating to enemies and obstacles.
A spray of fire to hose down your attackers.
The fire arm of choice for eliminating aliens.
M-80,000 Helio Bomb
Launch it and all the enemies on the screen will be vaporized. You
start with one and you can stock up if you find them in the Weapon
Wings. If you get nailed, you will lose stock, so use 'em or lose
NOT JUST ANOTHER STAGE YOU'LL GROW OUT OF
The Streets of Neo City
Once a bustling metropolis, now busted up rubble swarming with
strange terrorists and Man-Faced Mutts.
Maria Calderon Highway
A maze of streets and bridges that have been overrun by a strange
breed called Twylobites who hoard Power Ups.
The Old Cyber Steel Mill
Keep an eye on the sky, because the old mill is now used as a
landing pad for alien aircraft and a bizarre assortment of wicked
The Battle of the Blazing Sky
Jet motorcycles and helicopter missiles. If it moves, you'll ride
it. Anything to catch Red Falcon.
The Mucho Grande Badlands
Many a brave soldier has lost his cool in the swirling sands of the
meanest desert mesa country this side of the Pecos.
Red Falcon's Main Base
The Arch Alien's carcass, filled with terrifying creatures, courtesy
of your worst nightmares. It'll take superhuman strength and courage
to make it through to the neuro-center of Red Falcon's maleviolent
being without getting crushed like an Earth worm.
ENCOUNTERS OF A LETHAL KIND
Chrome Dome Man-Faced Mutts
Sniper Corporals of Punishment
Para-Slug Tri-Transforming Wall Walker
Konami (R) is a registered trademark of Konami Co., Ltd.
Contra (R) III and The Alien Wars (tm) are trademarks of
Konami, Inc. (C)1993 Konami, Inc.
All rights reserved.
900 Deerfield Parkway
Buffalo Grove, IL 60089-4510
Game Counselor Line: (708) 215-5111
"Contra III: The Alien Wars Instruction Booklet"
Converted to ASCII text by FM2000 on July 7, 1997